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Death Stranding 2
Product Reviews

It’s been so long since I played a 30 fps console game, it took me a week to realize Death Stranding 2 was literally giving me headaches

by admin June 25, 2025



Just over a week ago, after devoting half my Sunday to delivering packages across the continent of Australia in Death Stranding 2: On the Beach, I went to bed with a dull ache behind my temples. I wrote it off as a likely symptom of the usual suspects: maybe I hadn’t drunk enough water, or by snacking my way through the afternoon instead of having a proper meal, by the time I had dinner the headache was already settling in as a side effect of hunger. Maybe lack of caffeine? It’s not like I’d spent all day glued to the TV, which can sometimes leave my brain buzzing and desperate for a break.

But by Tuesday I had a new suspect: Death Stranding 2.

I didn’t start to blame the new PlayStation 5 game, which I’ve been playing for the past week and a half, until last Tuesday, when I went to bed with a pounding headache. It was the kind you wake up from in the middle of the night and immediately notice the absence of, relieved of a tiny subconscious irrational fear that your brain could just be like that now. Tuesday had otherwise been normal: I’d worked most of the day and felt fine, then played about two hours of Death Stranding in the evening. That was all it took for the ache to start burrowing in.


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Nothing in the game seemed like an obvious trigger. Wearing a VR headset for long enough is guaranteed to give me a light headache or nausea, but Death Stranding 2’s standard third-person camera is basically videogame comfort food, easily digested. And the game doesn’t suffer from dramatic framerate drops or the kind of zoomed-in first-person FOV that can often cause nausea.

The only thing it suffers from, as a console game, is running at 30 frames per second. But after years of primarily gaming on PC, apparently that’s all it takes to mess my brain up good.

Like most big budget, high fidelity games on the PS5, Death Stranding defaults to a “quality mode” when you launch it, prioritizing resolution, but it doesn’t advertise that fact. You wouldn’t know there’s a performance mode unless you go into the options menu’s graphics settings tab, which has only two entries: screen brightness and graphics mode, which can be flicked over to “prioritize performance” to lock the framerate at 60 fps instead of 30.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDR – YouTube

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In a PC game that tab would be my first port of call, but for the first few days I was playing Death Stranding 2 I didn’t even bother checking it, because I knew I wouldn’t find the granular settings for things like texture quality and draw distance and anti-aliasing I’m used to on PC.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Besides, the game looked great! So I just started playing it. And also started getting headaches.

I grew up playing loads of console games at 30 fps or worse (ahh, Nintendo 64) without issue, but over the last decade or so it’s become more and more of a rarity for me. I’m used to locking games to at least 60 fps on my 144Hz monitor. On my Steam Deck, the types of games I tend to play at 30 fps don’t involve much rapid action: Dorfromantik is as chill as they come.

So either my brain’s somehow grown more vulnerable to strain from lower framerate games altogether, or there’s something about Death Stranding 2 that I found especially nauseating. (Screen size could also be a factor, since the Steam Deck doesn’t dominate my view the way my 60″ TV does).

When I sat down to play the game on Wednesday, I opened the meager graphics menu for the first time and switched it to performance mode. It immediately felt like breaking free from the tar pits that pockmark Death Stranding’s world. Everything was moving so fast. The animations and protagonist Sam’s responsiveness to my button presses were suddenly so snappy I couldn’t believe what I’d been tolerating for the last few days.

Flipping back and forth between the two graphics modes now, I think the most likely culprit for my headaches is the camera—spinning it around at 30 fps makes me a little queasy. Perhaps stronger motion blur would help cover up the choppiness of the refresh rate, but I’m not sure that would be an outright cure.

(Image credit: Kojima Productions)

I think the bigger issue is responsiveness. I’ve gotten so used to a game leaping to enact my inputs within every 16.67 millisecond window—the time it takes to generate a frame at 60Hz—that waiting double that time for each button press or analog stick flick, plus 20 milliseconds of input lag from my TV and a few more from the wireless controller, is now just too jarring. Like when I’m playing a VR game and the refresh rate of the screen is a smidge too low to perfectly match every little motion of my head, there’s a disconnect between what my brain’s seeing and what it thinks it should be seeing.

I’m thankful Death Stranding 2 has a performance mode on consoles, and for players who are happy with 30 fps, the game runs extremely steadily in that mode. I’m now happily headache free despite playing 20-something hours of the game in the last few days. But it also renewed my appreciation for the fact that even the most barebones PC port today will likely still offer enough graphical options to hit 60 fps on years-old hardware.

Yeah, we’re still struggling with unoptimized games like Monster Hunter Wilds and the stutter epidemic. But between standard graphics settings, upscaling tech like DLSS and FSR, frame generation, and community-made tools like Special K that help smooth out performance, these days 60 fps is a lot closer to the floor for PC gaming frame rates than it is the ceiling. And judging by the quality of the first game’s excellent PC port, when Death Stranding 2 does finally arrive on PC it’ll be an even better version of an already stunning game.



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June 25, 2025 0 comments
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You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak
Game Updates

You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak

by admin June 24, 2025



How does one come up with, and subsequently make, Peak? Well, it sounds like you just kind of have to do it in weird ways. If you’ve missed it, Peak isn’t just slang you’ve heard your teen use to denote something being really good, it’s a co-op video game about climbing mountains with your friends and having a very good/ bad time while doing so. The bulk of work was also done in a single month as part of a collaborative game jam between Another Crab’s Treasure developer Aggro Crab and Content Warning developer Landfall. And in an interview with PC Gamer, a couple of the devs that worked on Peak have shared a little insight into how it got made.


According to Aggro Crab head Nick Kaman, Peak was made “mostly from jealousy.” To be clear this sounds like mostly a joke, but for Kaman and the rest of Aggro Crab, this feeling came about when they learned that Content Warning was also made as part of a one-month long game jam, and sold ridiculously well. “It turned everything we know about game development upside-down,” Kaman said.


“At the time we were on the precipice of launching our biggest game ever, Another Crab’s Treasure—an intense 3+ year-long project that burnt a lot of us out. While it was a success, Content Warning was a much bigger one made in MUCH less time.” So, Kaman and two other devs at Aggro Crab asked if they could join Landfall for their next jam, conducted in Korea, the latter said yes and off they went.


“We brought our computers to an Airbnb in Hongdae and locked tf in for a month. As soon as we landed, we beelined straight for the nearest IKEA and spent the day assembling office chairs and desks (that were donated to the local indie scene at the end of the month).”


Peak itself had actually been pitched the year prior… in a hot tub in Sweden, of all places, said Aggro Crab creative director Caelan Rashby-Pollock. “The concept was a lot more vague then and much closer to an open-world survival thingy, but we all quickly got excited about being a group of lost scouts on an island, and the macabre slapstick that can come from that.”


After that, all their time in Korea was spent either working on the game, or “getting food while talking more about Peak,” Kaman said. “While it was pretty intense, it was also the most fun I’ve ever had working on a game.”


While sales are absolutely not an indicator of quality by any means, Peak has since gone on to sell a boatload too. I mention only to point out that this doesn’t mean the key to success is starting with a good idea and then only taking a month to make it. Both Aggro Crab and Landfall are experienced developers, so I beg of you, don’t point to this as an example of a quick route to success.



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June 24, 2025 0 comments
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There's a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now
Game Reviews

There’s a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now

by admin June 24, 2025


Did you know there’s a 3v3 Sonic the Hedgehog fighting game? Well there is! It’s called Ultimate Sonic Smackdown, and you can play it right now.

Indie studio Arcforged has released the game to the public for free. In an announcement trailer released today, you can see a variety of Sonic characters duke it out in 2D. All you’ve got to do is join the game’s official Discord server and get playing!

You may have guessed it from the title, but Ultimate Sonic Smackdown is actually a drastic overhaul of an older fan game: Sonic Smackdown. That game was a traditional 1v1 fighter, and has been playable online via Itch.io or at US tournaments for a while now.

Check out the trailer here!Watch on YouTube

This iteration, four years in the making, is a wilder evolution of the game. A tagging system means more hectic fights, more options for offence, and the opportunity to team up your favourite Sonic characters in your chosen squad. It’s the latest in a sparse scattering of Sonic the Hedgehog fighting games, first established by the official, Sega-developed Sonic the Fighters released in arcades in 1996. Its Sega Saturn port was cancelled.

As a tag fighter, Ultimate Sonic Smackdown joins a bizarrely packed collection of similar games coming out soon. You’ve got HunterxHunter NenxImpact coming in July, 2XKO which is bound to come out sooner or later, c’mon guys. Then you’ve got Invincible Vs coming next year, as well as Marvel Tokon: Fighting Souls! So suddenly, a style of fighting game that had basically no modern representation is stacked with incoming options.

Sonic has a rich history of fan games. Famously, Sega hired Christian Whitehead to be lead developer on Sonic Mania, following his work on unofficial ports of older Sonic games. There’s also a fan-made PC port of Sonic Unleashed which is rad, and a 16-bit makeover of Sonic Triple Trouble from a few years back.



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June 24, 2025 0 comments
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We're Entering a Golden Age of Marvel Fighting Game Figures
Product Reviews

We’re Entering a Golden Age of Marvel Fighting Game Figures

by admin June 24, 2025


A few weeks ago, Hasbro revealed it was cooking up a massive tribute to the legacy of Capcom’s Marvel fighting games, from Children of the Atom all the way through to the legendary Marvel vs. Capcom franchise, with a series of Marvel Legends figures replicating aesthetics and matchups from across some of the most iconic fighting games ever made. But would it be a fighting game without a shock new challenger entering the ring?

Last night Bandai confirmed that it would be kicking off its own “Gamerverse” line of figures in the S.H. Figuarts range, likewise inspired by the classic Capcom Marvel games, starting with a downright glorious Cyclops that’s due out this November for ¥9,900 (or around $68). Heavily inspired by the aesthetic of Bengus’ artwork for the likes of Marvel vs. Capcom and X-Men vs. Street Fighter (itself drawing inspiration from Cyclops’ then-current Jim Lee suit from the ’90s refresh of the X-Men comics), the figure is more than just Bandai’s first crack at comics-inspired X-Men figures (the Figuarts line has had a few mutant entries via movie adaptations, most notably Deadpool and Wolverine via their appearances in Deadpool & Wolverine). It’s a celebration of Cyclops specifically as he appeared in those classic fighting games.

It’s very cool to see the SHF Cyclops hitting all the poses you’d want him to hit from those early games, from his legendarily sassy Optic Blast pose, to hitting a Gene Splice uppercut, to, of course, using a set of back sheets to replicate his massive Mega Optic Blast hyper combo. He can even do his little x-hand pose before he fires, to boot!

But what’s most interesting about this wave of merchandising nostalgia for the early Marvel/Capcom games—off of the back of the re-release of several of the classic games in the Marvel vs. Capcom Fighting Collection last year—is that they’re now all dropping right as Marvel’s fighting game legacy prepares to move away from Capcom itself. The start of this month saw Sony make a surprise reveal of Marvel Tōkon: Fighting Souls, a new tag-team fighter in the vein of those classic Capcom titles, but made by Guilty Gear‘s Arc Systems Works. It was the first major Marvel fighting game not developed by Capcom in years, and came in the wake of the disappointing release of Marvel vs. Capcom Infinite back in 2017.

The MvC series had spent nearly a decade wash with disappointment for the latest title, while also patting itself on the back for the legacy that had come before it. Now, on the video game front, that legacy is preparing to go elsewhere. But on your toy shelf, at least, it’s staying firmly put in Capcom’s court.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 24, 2025 0 comments
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Dune Awakening is the perfect blend of survival, MMORPG, and house envy
Game Reviews

Dune Awakening worms its way past one million sales, Funcom’s best performing game to date

by admin June 24, 2025


Dune Awakening has passed one million sales, making it the best performing Funcom game ever.

Just 18 days since the early adopter launch, the game has managed to do what Conan Exiles took a year to achieve. Even now, the game is pulling in roughly 175,000 concurrent player peaks.

In an infographic released alongside the milestone announcement it’s been revealed players have been eaten by worms 816,720 times, 628,807 deaths have occurred in the game’s endgame PvP Deep Desert, and 121,941 guilds have been formed among other interesting tidbits

Watch our video review here!Watch on YouTube

The game kicked off to a mighty start and has shown little sign of losing momentum. It blasted past 142,000 concurrent players on 10th June following its public release. There’s been a little bit of controversy via the PvP Deep Desert, as many players aren’t finding the fun in perilous free-for-alls. The director initially stood firm on the direction of the endgame, but has earlier today announced plans to expand the PvE portion of this region.

Alongside this future change to the Deep Desert, hints at what future major content updates will look like have also been revealed. We know every three-to-four months a Hagga-Basin-style map should be added, which should do wonders for the crowd who like popping back in to play every once in a while.

If you’re curious about whether you’ll enjoy Dune: Awakening, why not check out our review. “Dune: Awakening is a harsh survival game, an intriguing RPG, and a fierce open world PvP game all in one,” it reads. “Somehow, it pulls it off.”



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June 24, 2025 0 comments
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TIGA welcomes UK Spending Review's focus on creative industries, but emphasizes "importance" of UK Games Fund
Esports

UK launches new $40.5m fund to support British game development

by admin June 24, 2025


The UK Government has launched a new $40.5m (£30m) fund and pledged to expand the UK Games Fund to support British game development.

It has also established a new UK Video Games Council, comprising industry representatives, to establish closer links with Whitehall and drive growth in the UK’s creative industries, which will benefit overall from an injection of upwards of $510m (£380m). According to PocketGamer, a new UK Games Skills Network will also be created to identify and address skill gaps.

“The £380 million package is part of a wider plan to deliver targeted investment to create thousands of new jobs and opportunities, in sub-sectors like film and TV, music, performing and visual arts, video games and advertising, while generating economic growth in six regions outside London over the next three years,” the Department for Culture, Media and Sport said in a statement via LBC.

Culture Secretary Lisa Nandy said the funding would “boost regional growth, stimulate private investment, and create thousands more high-quality jobs.”

“On behalf of the UK’s world-leading video game and interactive entertainment sector, we welcome the measures set out by the Government to supercharge our Creative Industries as part of the Industrial Strategy,” said Ukie CEO Nick Poole. “[The] announcement is both a validation of the huge cultural and economic impact of video games and an opportunity to show the world we are open for business.”

TIGA CEO Richard Wilson added: “The video games industry provides high skilled jobs, is export-focused and supports economic growth across the UK. The reinforced UK Games Fund will help more small studios to scale up and grow, while the funding for London Games Festival will highlight the capital’s position as one of the most significant games clusters in Europe.”

Earlier this month, the Welsh Government awarded six independent Welsh game developers a total $1.15 million (£850,000) in funding. The Games Scale Up Fund for Wales, the first of its kind for the devolved UK nation, was launched earlier this year as part of a campaign by Creative Wales and the UK Games Fund.



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June 24, 2025 0 comments
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The Best Soccer Game Ever Made
Game Updates

The Best Soccer Game Ever Made

by admin June 23, 2025


Sloclap’s new online third-person PVP soccer game, Rematch, is one of the best games I’ve played this year and one of my favorite online competitive games I’ve played in a long time. I wasn’t expecting that at all.

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I’m not a soccer fan. I find the sport boring to watch. I’ve never liked any soccer video games. I outright hated EA’s FIFA series any time I was forced to play it for a few minutes. I didn’t even love Rocket League. And yet, I stayed up until 2 a.m. over the weekend playing a soccer game. And I did it again the next night. That’s because Rematch, out now, is unlike any other soccer game I’ve played or seen. It captures the best parts of the sport while excising the junk. The result is amazing.

Most modern soccer games are played from a high-up perspective, and you’re asked to control the entire team all at once. In these games, you aren’t really playing soccer, but instead controlling a match from afar like a weird soccer god. For fans of the sport, like my brother, this can be fun enough. But Rematch, out now on Xbox, PS5, and PC, is very, very different. In Rematch, you control one player throughout the whole match. The camera is located directly behind you, and every other player on the pitch (I Googled that) is controlled by another player.

Those changes alone are enough to make Rematch stand out from FIFA and similar soccer games. (No, I won’t call it football.) But that alone is not why I keep playing the colorful and stylized Rematch. No, what has me hooked is how it plays.

Moving, sliding, shooting, blocking, and passing in Rematch feel wonderful. Everything is snappy and responsive. When my brother charges up the middle and I’m being attacked by two players, I can effortlessly hit one button to slip the ball behind me, maneuver past the defenders, and pass it to my bro without even looking. Other times, a long pass will be hurled to me and I can run up to it and bicycle kick it into the goal, adding a bit of bend to the shot before it goes in.

All of this feels great, and once you’ve learned the controls, it’s a blast. Thankfully, the opening tutorial gives you just enough of the basics that you’ll be set to hold your own online. As you play more, you’ll learn more ways to combine the controls and techniques you were taught into more complicated and impressive moves. For example, you can flick the ball over your head and kick it in midair, aiming not to score but to bounce it off the wall above the goal, hopefully throwing off the goalie in the process and setting up a teammate to finish the shot.

Oh, right, the wall around the field. I forgot to mention that. See, the soccer in Rematch isn’t normal soccer. There are no yellow or red cards. No penalties. Instead, the game of soccer has been distilled down into its simplest form. Two goals, a pitch, a few players, and the ability for goalies to touch the ball with their hands. That’s it. And around you is a giant clear wall that stops balls from flying out of bounds. (This wall also changes during the match via fancy AR-tech to display wild settings, like being in space or in a jungle.) You can use this wall to bounce passes off at weird angles, too.

Screenshot: Sloclap

When playing Rematch, I almost felt like a kid playing basketball on a small court in the park with my friends. We didn’t follow most of the rules. No, instead we just played a pure form of basketball that was focused on being fun and exicting, letting us do wild shit and make really dumb mistakes. Rematch recaptures that feeling of playing a sport in its purest, simplest form. And it’s exhilarating.

Rematch is also filled with smart, tiny design choices that keep matches flowing. If a team goes up four goals, the game ends due to a mercy rule. No dragged-out matches against much better teams. There are four options to communicate, and if you spam any of them, like saying “Thanks” or “Sorry” too much, you’ll be blocked from using them for a bit. Anyone can be the goalie, just drop back to the goal and if you’re alone, you become the goalie, giving you increased stamina and the ability to catch and hold the ball. Don’t want to be the goalie, walk away. Simple as that.

There are no stats to manage, perks to unlock, cards to earn, or anything like that. There’s a basic battle pass system, but it’s just cosmetics like new shirts and socks. The rest of the game is lean and focused. If Rematch’s developers set out to make a soccer game that is badass, super fast, and very fun, that is also easy to pick up play, while having a ton of depth for those who are willing to sink dozens of hours into it, well, job well done. Rematch is the best soccer game I’ve ever played. And it’s one of the best games of 2025 so far.

.



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June 23, 2025 0 comments
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Expedition 33 Actor Felt Like A "Total Fraud" After The Game Became A Massive Success
Game Updates

Expedition 33 Actor Felt Like A “Total Fraud” After The Game Became A Massive Success

by admin June 23, 2025



One of the big draws for Clair Obscur: Expedition 33 was its cast of voice actors, as the turn-based RPG featured the talents of Charlie Cox, Ben Starr, Jennifer English, and Andy Serkis. For Cox, the critical success of the game has not gone unnoticed by him, as he remarked that he’d only heard good things about it. Jokingly, the Daredevil actor said that he felt like a “total fraud” for having only been in a studio for several hours to record his lines as Gustave, who quickly became a fan-favorite character with players.

“I don’t mean to minimize it in any way, and apparently, the game is awesome. I’m not a gamer, I haven’t played it,” Cox said at Washington State Summer Con (via Culture Crave). “My agent asked me if I wanted to go and do a voiceover–I was in the studio for 4 hours. People keep saying ‘congratulations’ and I feel like a total fraud. But I’m so thrilled for the company, I’m so thrilled it did really well.”

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While Cox’s work for Expedition 33 was done in a day, his character still had a massive impact on the game, especially in its early hours and at the end of its first act. The performances of Cox and the rest of the cast have been widely hailed for their nuanced and emotional performances, which helped make Expedition 33 the best-reviewed game for several months.

Developer Sandfall Interactive has also been talking about what’s next for Expedition 33. The studio is looking at adding “a wide range of future improvements” including expanded localization and accessibility features. Sandfall is also preparing to start working on its next game, and while it is ready to say what exactly its next title might be, the studio did mention that it has some “great ideas” to work with on it.



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June 23, 2025 0 comments
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BAFTA announces 2025 Young Game Designers competition winners
Esports

BAFTA announces 2025 Young Game Designers competition winners

by admin June 23, 2025


BAFTA has announced the winners of the 2025 Young Game Designers awards, hosted by Inel Tomlinson during a digital ceremony last week.

There were 52 finalists competing for one of two awards during the event’s 15th anniversary: the Game Concept Award and the Game Making Award.

The five winners of this year’s competition were aged between 12 to 18-years-old, the youngest being 13-year-old Thiago van Vlerken Rene who received the Game Making Award for his title Sir Floofington that takes place in a procedurally generated castle.

In the same age category, 14-year-old Tanisi Rawat won the Game Concept Award for The Undead – a non-linear psychological horror that “explores solitude and loneliness” that Rawat said highlights “the prevalence of solace and human kindness in a society unbound by proper law”.

In the 15 to 18-year-old group, Luke Rayfield received the Game Making Award for his game Furniture Fu that combines martial arts and interior decorating.

Isabelle Taylor and Emily Sun won the Game Concept Award for Mikka Bouzu, which follows a game designer “who has lost her passion for art” which was “made for players who struggle with the difficult transition from child to adult, and the burnout it often brings.”

The winners will be featured in the Power Up experience, which are currently being showcased at the Science Museum in London, the Science and Industry Museum in Manchester, and the National Science and Media Museum in Bradford.

The games will also be showcased at 195 Piccadilly on June 29, 2025.

“BAFTA is dedicated to supporting emerging talent, and this year’s Young Game Designers are no exception,” said BAFTA executive director, learning, inclusion, policy and membership Tim Hunter.

“The amount of talent and creativity we’ve seen from our winning game creators and finalists has been a joy to behold, and their ideas continue to provide us with a fascinating insight into the younger generation.”

Hunter continued: “Since we began Young Game Designers in 2010, a lot has changed. Schools and wider society now increasingly recognise the creativity involved in game-making, as well as the opportunities games offer young people to express themselves and explore life’s big questions.

“We continue to work hard to champion the cultural contribution games make and to ensure the industry is accessible to everyone. I look forward to our BAFTA Young Game Designers Showcase, and to seeing what our brilliant winners and finalists do next.”



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June 23, 2025 0 comments
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Rematch Developers Answer Some Of The Biggest Questions About The Game
Game Updates

Rematch Developers Answer Some Of The Biggest Questions About The Game

by admin June 23, 2025



Since its release on Thursday, Rematch has pulled in some solid numbers and is picking up steam. With its relatively simple gameplay, Rematch is an enjoyable game to watch and play. play. Of course, with a growing player-base comes questions about what’s next for the game, and the developers found time to address them.

Over on the game’s Steam page, the team behind Rematch went through a laundry list of updates, how they’re working to prevent lag that affects gameplay, and addressed the potential of crossplay down the line. However, they also assured players they’re taking one thing at a time.

“We want to extend a huge thank you to everyone who joined us during the Early Access launch and shared valuable feedback,” the statement read. “Seeing players from all over the world enjoying Rematch and expressing their excitement online has been incredibly rewarding.”

The team had initially wanted to implement a crossplay feature, but “unforeseen technical complexities” prevented it from being ready on time. They added that they understand players’ frustration and are going to get it working soon.

“It’s very important for us that our players are able to enjoy Rematch with their friends, so along with bugfixes, crossplay is our absolute highest priority. We’re committed to delivering this feature swiftly, and we’ll share a more precise deadline as soon as possible.”

Here are also issues they’re looking into for the game:

  • Core gameplay: Simple fixes like improving the sliding tackle, tweaks to goalkeeper mechanics, to the dribbling system and wall contact. All the while taking into account community feedback. The idea would be that as they move forward, test servers will be at work so they can try out new features and improvements in a live environment.
  • Competitive features: They are currently designing a tournament system with a leaderboard system for players above Elite ranking. There’s also a club creation system in the works that will be aiming to provide more variety for competitive players.
  • Social components: While crossplay is their top priority, other features are also being worked on such as being able to spectate your squad’s game when you join a squad. This will allow players to team up and rematch with teammates they enjoyed playing with, and more.
  • Casual play features: Aside from a new quick play game mode and a rotating game mode queue, AI-controlled bots will be used so that players are able to train with and against the computer in both workshops or in dedicated game modes.

“Please remember that we are not a huge team, and that these features take time, so don’t expect all this by the end of the year! We will communicate on a more precise roadmap for upcoming seasons as soon as we have better visibility on when we can deliver on these intentions.”

Rematch is available now for PC, PS5, and Xbox Series X|S. It is part of the Xbox Game Pass Ultimate game catalog, but can also be purchased for $30.



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June 23, 2025 0 comments
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  • Bitpanda Considers Public Listing, Rules Out London as Destination: FT

    August 26, 2025
  • Elon Musk Sues Apple, OpenAI Over iPhone AI ‘Monopoly’

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  • The new entry-level Kindle Colorsoft is $30 off for a limited time

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  • Borderlands 4 adds Razer Sensa HD haptics and Chroma RGB to its arsenal

    August 26, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Demonschool delayed due to Hollow Knight Silksong release, “the GTA of indie games”

    August 26, 2025
  • Bitpanda Considers Public Listing, Rules Out London as Destination: FT

    August 26, 2025

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Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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