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Ethereum-based game Ember Sword shuts down due to lack of funding
GameFi Guides

Ethereum-based game Ember Sword shuts down due to lack of funding

by admin May 23, 2025



Only a few months after it launched its early access, the team behind the blockchain-based game Ember Sword announced that the project is shutting down to due to lack of funding.

On the game’s official website, the developer team behind the Ethereum (ETH)-based massively multiplayer online role-playing game or MMORPG posted a statement to players and supporters of the game that it is shutting down the project after it was “unable to secure the funding” needed to develop the game further.

“We explored every possible way forward. But in today’s market — where even some of the most promising projects are shutting down — we couldn’t find a path to keep building,” wrote the team in a statement.

Ember Sword is the latest in a series of web3 games that have shut down operations this year, joining the ranks of Deadrop, Nyan Heroes, Tatsumeeko and many more.

Last December, the game had just launched its public early access after moving to the layer-2 network Mantle. It had previously jumped ship from the Polygon (POL) ecosystem to Immutable X. However, it will no longer continue with an official launch following its latest announcement.

Price chart for Ember Sword’s native token, EMBER, in the past few days, May 23, 2025 | Source: CoinGecko

“This isn’t the ending any of us wanted. But we wanted to sincerely thank you for being here, for believing in this vision, and for helping make Ember Sword something we’ll never forget,” the team stated.

At press time, the game’s native token EMBER has seen minimal price action, plummeting by 3% in the past 24 hours. Its current price stands at $0.00047. The token has plummeted more than 99% from its initial peak of $0.068. EMBER’s market cap sits at $80,657 market cap.

Back in 2021, the game generated social media buzz after it managed to attract $203 million in NFT land sales through 35,000 players.

The developer team consisted of prominent gaming veterans as advisors, including Rob Pardo, former chief creative officer at Blizzard Entertainment and lead designer of major gaming franchise World of Warcraft, as well as retired esports player Dennis “Thresh” Fong.



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May 23, 2025 0 comments
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The Switch 2’s most important launch game isn’t Mario Kart World
Product Reviews

The Switch 2’s most important launch game isn’t Mario Kart World

by admin May 23, 2025



On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.

With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.

Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically beloved Phantom Liberty DLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.

First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.

That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.

That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.

CD

For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.

The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.

The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.






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May 23, 2025 0 comments
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Nintendo Switch Online gets four more Game Boy classics
Game Reviews

Nintendo Switch Online gets four more Game Boy classics

by admin May 23, 2025


While Switch 2 may have dominated Nintendo headlines in recent weeks, we still have some Game Boy-flavoured news for Nintendo Switch Online.

Nintendo has added four more games to its Game Boy Classics library for Switch Online members today, promising “adventures, puzzles and space combat galore”. These four games are:

  • Survival Kids
  • Gradius the Interstellar Assault
  • Kirby’s Star Stacker
  • The Sword of Hope

You can check out a trailer for the latest Switch Online Game Boy additions below.

Game Boy – May 2025 Game Updates – Nintendo Classics. Watch on YouTube

Survival Kids, as the name suggests, is a survival video game developed by Konami. It was first released in 1999. It pops players into the shoes of either a boy named Ken or a girl named Mary, who has become stranded on a deserted island.

The addition of Survival Kids is ahead of a new game in the series arriving on Switch 2 for launch.

Gradius the Interstellar Assault is another Konami number, but this one is set in space with horizontal scrolling gameplay.

Kirby’s Star Stacker is a Kirby-spin off game, which is more puzzle focused, with a block falling mechanic akin to Tetris.

Last up, we have The Sword of Hope, which has a fantasy-bent. Players take on the role of Prince Theo whose father, King Hennessy, has been corrupted by an evil dragon.

You can check out the full run down of games available on Nintendo’s subscription service via our handy guide: All Nintendo Switch Online games available to play right now.



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Six One Publishing Is A New Game Publisher From The Team Behind This Year’s Best Indie Showcase
Game Updates

Six One Publishing Is A New Game Publisher From The Team Behind This Year’s Best Indie Showcase

by admin May 23, 2025


The Six One Indie Showcase just wrapped, highlighting more than 40 rad indie games with world premieres, exclusive reveals, and more. It was this year’s best indie game showcase and one of my favorites ever, which is why it’s exciting to see the team behind it announce its new publishing arm: Six One Publishing.

Coming from the Six One Indie team, Six One Publishing was “created for developers who need an impactful partner to help them cross the finish line.” The team describes itself as an “integrated, indie-first platform” that aims to reimagine what publishing can look like in 2025 and beyond.

“We’re here to blur the lines,” Six One Publishing creative director Mike Towndrow writes in a press release. “The number of games hitting the market grows by the day, but unfortunately, the people to cover and amplify them seem to dwindle just as fast. Six One Indie has evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means.”

 

Six One Publishing says working with it means “gaining direct access to every part of the Six One ecosystem – from original video content and editorials to our growing slate of indie showcases and creator collabs. By fusing the best parts of publishing, media, and community into one agile framework, we’re rewriting the rulebook to serve developers – not shareholders.”

Towndrow concludes the press release by stating he believes indies “deserve a major push backed by authenticity, genuine enthusiasm, and a new approach for an unpredictable industry.”

If you want an idea of the types of indies Six One Indie wants to get eyes on, look no further than Game Informer’s round-up of every game shown during today’s Six One Indie Showcase. 



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May 23, 2025 0 comments
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Crypto Trends

Ethereum’s ‘Ember Sword’ Is the Latest in a Growing Wave of Crypto Game Shutdowns

by admin May 23, 2025



In brief

  • Ethereum-based game Ember Sword generated $203 million in metaverse land sales in 2021.
  • Four years later, the game has been discontinued due to a lack of funding.
  • Numerous crypto games have already shut down this year, including Nyan Heroes and Deadrop.

Four years after attracting $203 million in NFT land sales, Ethereum game Ember Sword has shut down, with developer Bright Star Studios citing a lack of funding required to continue its operations. It’s the latest example of a growing trend of crypto games closing up shop.

“We were ultimately unable to secure the funding needed to continue,” the game’s official site now reads. “We explored every possible way forward. But in today’s market—where even some of the most promising projects are shutting down—we couldn’t find a path to keep building.”

Massively multiplayer online role-playing game (MMORPG) Ember Sword rose to prominence in 2021 amid the metaverse boom—around the time that Facebook rebranded to Meta. It had completed a number of funding rounds, with one disclosed to total $2 million, attracting investment from the likes of video game streamer Dr. Disrespect, The Sandbox co-founder Sebastien Borget, and Twitch co-founder Kevin Lin.

The project also attracted prominent gaming veterans as advisors, including Rob Pardo, former chief creative officer at Blizzard Entertainment and lead designer of the enormously popular World of Warcraft, as well as retired esports player Dennis “Thresh” Fong.

As metaverse mania hit its peak in 2021, there was a virtual land grab, prompting high-value NFT sales in games like The Sandbox and Decentraland. Amid this explosion of interest, Ember Sword itself attracted $203 million worth of NFT land purchases via 35,000 players.

Ember Sword eventually entered closed beta in July 2024, but the gameplay footage was met with a slew of commenters disappointed with the product.

Late in the year, the game entered public early access after moving to Ethereum layer-2 network Mantle—its second move after previously jumping from Polygon to Immutable X.

Now, the game is shutting down for good, with its servers going offline and Discord access being limited. The EMBER token has meanwhile plunged to near-worthlessness, with a market cap of just $82,000 and a price down more than 99% from peak.

“This isn’t the ending any of us wanted,” the site reads. “But we wanted to sincerely thank you for being here, for believing in this vision, and for helping make Ember Sword something we’ll never forget.”



Unfortunately, this isn’t an isolated incident, but rather part of a much broader trend of crypto games closing this month.

Last week, cat-themed Solana shooter Nyan Heroes shut down, with developer 9 Lives Interactive also citing an inability to secure funding as the reason it had to close shop. The hero shooter had just completed its fourth play test via the Epic Games Store, with the studio claiming more than one million players across the four periods. A full version of the game was planned to launch next winter.

That same day, it was announced via Discord that mobile game Blast Royale’s development is set to be discontinued, although the game will become open-source for other developers to pick up. On Monday, Ronin role-playing game Tatsumeeko was also discontinued as its creators said they were shifting focus onto their Discord-based fantasy life simulator called Project: Wander.

Other notable game closures in recent months include Deadrop and The Mystery Society, with Gala Games’ The Walking Dead: Empires also announced to shut down at the end of July.

Edited by Andrew Hayward

GG Newsletter

Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.



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May 23, 2025 0 comments
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Romancing SaGa 2 Remake Drops To $30 Alongside Other Square Enix Game Deals
Game Updates

Romancing SaGa 2 Remake Drops To $30 Alongside Other Square Enix Game Deals

by admin May 23, 2025



Fans of Japanese role-playing games who haven’t picked up the Romancing SaGa 2 remake should check out the current deal at Amazon and Best Buy before it’s gone. Romancing SaGa 2: Revenge of the Seven is up for grabs for $30 (was $50) for Nintendo Switch and PS5. Amazon is sold out of the PS5 version, but Best Buy has copies for both platforms in stock.

The impressive remake of the Super Famicom JRPG released last October. In a year filled with great JRPGs, Romancing SaGa 2 flew a bit under the radar, but Square Enix’s lovingly crafted turn-based RPG is a unique experience is well-worth your time.

Romancing SaGa 2 Remake Deals — $30 ($50)

$30 (was $50)

Romancing SaGa 2 is a ground-up remake of the 1993 Super Famicom classic. An HD port of the original was also released in 2017, but this new remake updates the experience to full 3D graphics and overhauls the turn-based battle system to match the new “timeline” system featured in recent titles like SaGa Emerald Beyond. There are also a few quality of life updates to make the game more approachable for new players, including multiple difficulty options.

$30 (was $50)

The remake doesn’t look as nice on Nintendo Switch when compared to the PS5 edition, but you do get the added convenience of portability. It’s not the only way to play it on a portable device, though. Romancing SaGa 2 is also Steam Deck-verified. You can save 15% on a Steam key with promo code MAY15 at Green Man Gaming.

Romancing SaGa 2 sees players take the role of various members of a royal family as they fight to maintain their empire, and stave off world-ending threats. There’s also an entire castle building mechanics where you construct and manage fortresses around your kingdom. Like other games in the series, where you go, who you talk to, and which side quests you complete can have drastic changes on how the story unfolds. It’s a surprisingly open-ended experience, even by modern standards, and this new remake is the perfect opportunity to give it a go, or revisit it and try for an entirely different story path.

$45

SaGa fans can also preorder the upcoming physical edition of Romancing SaGa: Minstrel Song Remastered International for PS5 and Nintendo Switch. This superb remaster originally released in 2022 on PlayStation, Nintendo Switch, PC, and mobile.

Like Romancing SaGa 2, the boxed version of Minstrel Song Remastered is only available on PS5 and Nintendo Switch. Square Enix hasn’t revealed an official launch date yet, but it’s expected to release this year.

Preorders for the Nintendo Switch and PS5 physical editions are available for $45 at Amazon, Walmart, and Best Buy.

More JRPG Deals at Amazon

If you’re looking for more deals on role-playing games, major retailers are offering nice discounts on a variety of other hits and recent releases. Multiple other notable Square Enix releases are on sale, including Final Fantasy I-VI Collection Anniversary Edition for $25 off, and the reprint of Final Fantasy 7 Remake Intergrade for PS5 is available for $40. Dragon Quest 3 HD-2D Remake is discounted to $40 on multiple consoles. You can also save on the recently released Suikoden I & II HD Remaster for the first time on Switch, PS5, and Xbox Series X.

PlayStation Game Deals

Nintendo Switch Game Deals

Xbox Game Deals

The SaGa Franchise

Square Enix has been slowly revitalizing the SaGa series over the past few years with remasters, remakes, and brand-new entries in the series, including SaGa Emerald Beyond, the latest new entry in the series. Steam keys for SaGa Emerald Beyond and a bunch of other games in the series are available at Green Man Gaming. With promo code MAY15, you can save 15% on any of the games listed below.

Save 15% with promo code MAY15

While the series started as a Final Fantasy spin-off called Final Fantasy Legend, the SaGa series quickly evolved into its own unique franchise. Unlike many other JRPGs of the 90s, the SaGa games are notable for offering non-linear storylines and complex character building systems that were more akin to 90s computer RPGs.



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May 23, 2025 0 comments
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Blue Prince's Game Breaking PS5 Save Bug Finally Gets Fixed
Game Reviews

Blue Prince’s Game Breaking PS5 Save Bug Finally Gets Fixed

by admin May 23, 2025


Blue Prince is the second highest-reviewed game of 2025 and now players on PlayStation 5 can finally plumb the depths of its deepest secrets without worrying about a gnarly game-breaking bug corrupting their save files. After weeks of tragically ensnaring some of the puzzle adventure’s biggest fans, a new patch fixes the issue alongside implementing a nerf for an infinite item exploit.

Civilization VII’s Latest Update Finally Feels Like The Game Fans Were Promised

“This issue was caused by a duplication of save data causing new save information to time out and not be saved,” the game’s developer, Tonda Ros, posted on Steam. “This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.”

Blue Prince is about exploring a mansion where, at the start of each new day, you choose which room comes next from a growing deck of cards as you seek to discover a missing 46th room. Solving puzzles and uncovering clues in this roguelite structure eventually gives way to some big mysteries and lots of backstory, with some players spending over a hundred hours navigating the deepest layers of its esoteric labyrinth.

But on PS5, some of those players were hitting a save bug long before their time in the mansion felt complete. The Blue Prince subreddit is littered with horror stories of people who fell down the rabbit hole only to see all of their progress erased. Most players were hit somewhere between day 90 and 150.

“I play this wonder of a game on PS5, and after 117 days, I had the horror of discovering my save is locked on day 117, I keep playing for hours and saving but when I leave the game, I am back to that day 117,” one wrote. “I have finally reached the true ps5 endgame,” wrote another. “Save file bug.”

The good news is that those save files should now work, assuming players didn’t restart or delete them. “We have worked tirelessly with Sony to avoid any save files being lost once the game patches,” Ros wrote. “However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.”

It’s still a major bummer for everyone who was affected, especially since Blue Prince is not the best game for returning to weeks later after you’ve entered a completely different headspace. Today’s patch makes a fair number of other changes as well, most of which are redacted for spoiler reasons.

Two things players have also noticed, however, are fixes to the Guest Bedroom exploit which players could use to load up on items, and to the Nurse Station buff players were manipulating to gain extra steps. It turns out even Blue Prince isn’t immune to busted builds getting nerfed.

.



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May 23, 2025 0 comments
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GameFi Guides

YGG Launches New Publishing Arm, Debuts First Game ‘LOL Land’

by admin May 23, 2025



In brief

  • Yield Guild Games has launched a new publishing division, YGG Play, focused on casual, crypto-native titles it dubs “Casual Degen” games.
  • Its first release, LOL Land, is a browser-based board game that features Pudgy Penguins community characters and offers token-based rewards.
  • The game has launched exclusively on Pudgy Penguins’ Abstract Chain and has received over 100,000 pre-registrations ahead of release, according to YGG.

After four years of watching Web3 games struggle to find their audience, Yield Guild Games decided the industry had to rethink how it matches players with the kind of games they’re actually in for: lighthearted chaos, in a “casual degen” vibe.

Instead of chasing broad mainstream adoption, the guild protocol launched YGG Play, a new game publishing unit dedicated to games that embrace the degen culture, with LOL Land, a web browser-based game explicitly designed for crypto-native players who live in the proverbial trenches.

“People play casual games on their phones while commuting, waiting in line, or taking a break,” Gabby Dizon, co-founder of YGG, told Decrypt. “They do it for fun as well as rewards like streaks, badges, or collectibles. And they happily spend a lot of real money on those games.”

Through its years of establishing a foothold with Web3 gamers by pioneering the so-called “play-to-earn” movement from 2020, YGG has learned “what’s fun, what works and what doesn’t,” leading it to develop “some very strong opinions on how to best serve the crypto market,” Dizon explained in a separate statement shared with Decrypt.

The move represents a strategic shift for YGG from investing in Web3 games to creating them directly. Rather than targeting mainstream gamers, the guild is focusing on crypto-native users who trade memecoins, mint NFTs, and engage in speculative activities.

The new game, LOL Land, features four thematic boards, including YGG City, Beach Day, Carnival, and Ice World Wonderland, which showcases Pudgy Penguins IP with playable characters based on community members like Aaron Teng and Rusk0f. 

The game offers two distinct gameplay modes. Free play provides unlimited rolls without token rewards, while premium mode requires purchasing rolls to earn points redeemable for YGG tokens from a $10 million prize pool.

The browser-based board game surpassed 100,000 pre-registrations before launching exclusively on Abstract Chain, according to YGG.

For LOL Land, players can “earn YGG tokens and [you] can use them to claim NFTs,” Dizon explained.

The game draws directly from Dizon’s experience in casual games and his experience in Web3 gaming thereafter.

“Before getting into crypto and founding YGG, I was a game developer for a little bit over 20 years,” Dizon shared with Decrypt. “I was making casual games for much of my career.”

Degens over mass market

The publishing strategy deliberately targets crypto enthusiasts rather than attempting to onboard traditional gamers. Dizon argues this approach addresses an underserved market segment larger than hardcore Web3 gaming.

“If you look at people who are trading memecoins, minting NFTs, or trading on exchanges, these are people that you can consider to be possible players under the ‘Casual Degen’ label,” Dizon said.

Asked about how he thinks Web3 games could last, Dizon, who claims to prefer playing single-player RPGs like Clair Obscur: Expedition 33, told Decrypt it’s a matter of perseverance.

“I do think that Web3 games can have a lasting impact on people,” he said. “It’s hard to make games in general. It’s even harder to make games that have new technology and figure out what the right format is for that technology, for people to use it.

Edited by Sebastian Sinclair

GG Newsletter

Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.



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Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death
Esports

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

by admin May 23, 2025


Vapourware can end up being the stuff of legend, like Rockstar’s Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Peter Molyneux, formerly of the studios Bullfrog and Lionhead, and currently working on Masters of Albion at 22cans, has had a number of cancelled projects in his career. The original Xbox’s prehistoric game BC was axed around the time Fable became Lionhead’s priority, for example.

Still, Molyneux’s most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Revealed alongside the Kinect device at E3 2009, which was then known as Project Natal, players would interact with a young male character called Milo using voice and gesture commands.

Watch on YouTube

This unusual premise made the game a huge talking point. The project was revealed just as traditional game genre boundaries were starting to blur following the success of the Nintendo DS and Wii.

The actual game based on the tech demo was to be called Milo & Kate, with Molyneux demoing it in more detail at a TED presentation in 2010. Lionhead’s stylistic touches are obvious throughout the demo, like its tone, music, narration, and choice of story about a British family that’s recently moved to America.

Molyneux described the game at the time by saying, “most of it is just a trick; but it’s a trick that works”.

The game ultimately didn’t release, with some of its ideas rolled into Fable: The Journey on Xbox 360, which was not well-received. Still, the demo arguably did its job, putting Microsoft’s Kinect device at the centre of the cultural conversation for its reveal, a full 17 months before it was commercially available.

Fable: The Journey ended up being the final Lionhead game before the studio’s closure in 2016.

While the broad details (and many specifics, per a 2013 Polygon piece) of Project Milo’s demise are fairly well-known, it was undeniably exciting to hear Molyneux himself recall the project during Nordic Game 2025 in Malmö this week.

During the Q&A section of his fireside chat, one attendee asked about Milo, saying they believed that to this day, Molyneux had a vision for what it could’ve been.

“I’ll tell you exactly what happened,” Molyneux said. “Microsoft had [bought] us, we were owned by Microsoft, and they had…I’m going to say this, I might get in trouble…what I thought was a bit of a crazy idea. And that was to do gesture recognition as an input device, rather than a controller. They showed me this stuff, and Microsoft had this amazing research building. Incredible.

“It was run by this brilliant bloke called Alex Kipman. Makes me look boring and passionless – he had ten times more passion than I had. He had this demo of this device, and when he showed me this demo, it could see people’s faces. He said, ‘it can do voice recognition’, and it had a massive field-of-view so it could see this whole room.”

Molyneux then recalled his first reaction to the tech that would eventually become Kinect.

“He said, ‘what do you think?’, and I said, ‘well, firstly’ – when he did the demo, he was jumping all over the room – ‘I’m a gamer, I don’t want to play games standing up. That’s the first thing. It doesn’t appeal to me, I want to sit back, I want to smoke what I smoke, and I want to drink what I want to drink, and I don’t want to prance around like a twat’.

“The death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device”

Peter Molyneux

“I said, ‘I’ll go away and I’ll create a demo of [how we should use] the technology you showed me.’

“Again, I go back to what I want the player to feel,” Molyneux continued. “Now, at that time, my son, Lucas, was about seven years old. And, anyone who’s a parent will probably experience this: there was this moment where you realise you’re crafting, inspiring, a human being. Wouldn’t it be an incredible thing to create a game around that feeling?”

Molyneux’s phone then started ringing during the panel, and he paused to turn it off before continuing.

“Wouldn’t it be incredible to create an experience around that? About inspiring, in Milo’s case, a boy. That was contentious in itself, because of course, lots of people go to the dark side with that [idea].

Molyneux then said staff at Lionhead started working on the demo, collaborating with an unnamed technology company on Project Milo’s voice recognition.

“We had all sorts of experiences, like you could hand things to Milo in the game world and he would take them. They really worked well.”

Molyneux then said the team “cheated in a big way about how you could talk to Milo”, recalling that his intention was to have players sit back on the sofa and “just experience things with this game character”.

“Even though voice recognition now is almost a solved problem, back in those days we solved the problem by cheating,” Molyneux said.

“So, when Milo asked you the player a question, we had set that question up to different points, so he knew what sort of answer he’d give.”

At this point, Molyneux explained how the changing specs of the Kinect device in the run up to launch impacted the potential of Project Milo.

“Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

“So they cost-reduced that device down to such a point, where the field-of-view…I think it was a minuscule field-of-view. In other words, it could only just see what’s straight in front of you.”

Ultimately, the demise of Project Milo came down to Microsoft’s changing priorities with the Kinect device, which was soon synonymous with the kinds of casual games that exploded in popularity on the Wii.

“Then, the death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device. You should play a sports game with it, or dancing games with it. So, it just didn’t fit into the Microsoft portfolio, and unfortunately the project was cancelled.”

“No one ever saw the complete experience,” Molyneux continued. “We didn’t finish the experience. But it was a magical thing. What was so magical about it: it wasn’t about heroes and aliens coming down, there wasn’t this ‘end of the world’ narrative scenario.”

“It was just experiencing what it’s like to hang out with someone that loves you.”

GamesIndustry.biz is a media partner of Nordic Game 2025. Travel and accommodation were covered by the organisers.



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May 23, 2025 0 comments
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Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
Game Updates

Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

by admin May 22, 2025



It’s been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there’s brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.


Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like – a follow-up to developer Auroch Digital’s acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it’ll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There’s talk of new locations – “from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle” – plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube


All that’s coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There’s an extra – and more immediate – treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This “first person typer” twist on the retro shooter – in which players must deploy their QWERTY skills for maximum carnage – is entirely free and available to download on Steam today.


Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a “narrative-driven tactical RPG” set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. “Players will lead a warband of diverse companions in a desperate battle against heresy and corruption,” the studio explains, “from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary.”

Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube


There’s talk of full voice acting, “intricate investigations”, turn-based combat, and “choices that carry grave consequences”, all said to build on the ideas introduced in Owlcat’s Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point.


Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game’s second expansion, Lex Imperialis. This introduces a faction of “incorruptible enforcers” known as the Adeptus Arbites, plus a new companion – Solomorne Anthar – across its 15-hour storyline. Additionally, the studio has revealed it’s working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions – each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they’ll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a “descent into madness and mystery” as they explore a “surreal” voidship graveyard.

Warhammer 40K: Rogue Trader – Lex Imperialis release date trailerWatch on YouTube


And while we’re on the subject of DLC, there’s one last bit of business to discuss in the form of Space Marine 2’s new Siege mode. This “endless” PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It’ll be playable on Steam via developer Saber Interactive’s Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

Space Marine 2 – Siege Mode teaser trailer.Watch on YouTube


All of which pretty much covers the big Warhammer 40K news, but it’s probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today’s Warhammer Day celebrations.



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May 22, 2025 0 comments
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