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Summer Game Fest 2025 and (not) E3 schedule dates and times
Game Updates

Summer Game Fest 2025 and (not) E3 schedule dates and times

by admin May 25, 2025


Summer Game Fest 2025 returns in June to fill the vacuum left by E3 — may it rest in peace — and will be joined by a long list of showcases from the likes of Xbox and tireless independent organizers who will put on shows like Day of the Devs and Wholesome Direct.

This year’s Summer Game Fest and Not-E3 extravaganza may look a little lighter, though. Publishers like Sony, Nintendo, and Ubisoft haven’t yet confirmed their brand of events — PlayStation Showcase, Nintendo Direct, and Ubisoft Forward, respectively — but some of that may change as we approach what would normally be E3 season.

In this guide to Summer Game Fest and not-E3 2025, we’ll run down the conference schedule, with dates and times across time zones in North America and Europe, and what to expect from each one. (This story will be updated with new events and details as they are announced.)

Image: Summer Game Fest

Where to watch: YouTube, Twitch
When it starts: Friday, June 6, at 2 p.m. PST/5 p.m. EST/10 p.m. BST

Summer Game Fest 2025 kicks things off on Friday, June 6. Geoff Keighley’s annual showcase of the big games coming in 2025, 2026, and beyond will stream live from the YouTube Theater in Los Angeles. SGF 2025 is expected to run about two hours.

With its focus on the types of games that would normally be reserved for E3 showcases past, expect the biggest reveals of AAA sequels, surprises, and world premiere exclusives to show up at Summer Game Fest 2025. Also, probably expect an appearance from Hideo Kojima. Here’s everything that was announced at SGF 2024, for an idea of what to expect.

Day of the Devs: Summer Game Fest Edition

Image: Day of the Devs, Summer Game Fest

Where to watch: YouTube, Twitch
When it starts: Friday, June 6, at 4 p.m. PST/7 p.m. EST/12 a.m. BST

The Summer Game Fest edition of Day of the Devs will stream live on June 6, at 4 p.m. PST/7 p.m. EST/11 p.m. GMT, immediately after SGF 2025 wraps. Day of the Devs, a non-profit co-production from Double Fine Productions and iam8bit, will reveal and highlight some of the best, most creative indie games from a wide variety of creators. Looking for something original and maybe a little weird? Then don’t miss this show.

Image: Wholesome Games

Where to watch: YouTube, Twitch
When it starts: Saturday, June 7, at 9 a.m. PST/12 p.m. EST/5 p.m. BST

You wanna get cozy? Let’s get cozy. Wholesome Direct returns Saturday, June 7, promising “a vibrant lineup of artistic, uplifting, and emotionally resonant games from developers of all sizes from around the world.”

Future Games Show Summer Showcase

Image: Future

Where to watch: YouTube, Twitch, Facebook, TikTok
When it starts: Saturday, June 7, at 1 p.m. PST/4 p.m. EST/9 p.m. BST

The Future Games Show Summer Showcase promises to highlight “some of the most exciting games on the horizon,” with world premieres, exclusive game demos, developer interviews, and new trailers from more than 40 games. Confirmed to appear are Supermassive Games’ Directive 8020, Hangar 13’s Mafia: The Old Country , and Crisol: Theater of Idols from Blumhouse Games. Actors Laura Bailey and Matthew Mercer will host this year’s Future Games Show Summer Showcase.

Image: Microsoft

Where to watch: YouTube, Twitch, Facebook
When it starts: Sunday, June 8, starting at 10 a.m. PST/1 p.m. EST/6 p.m. BST

Microsoft’s Xbox Games Showcase 2025 will be streamed live on Sunday, June 8, starting at 10 a.m. PST/1 p.m. EST/6 p.m. GMT. The Xbox team promises a look at upcoming titles from Xbox Game Studios and third-party partners.

Immediately following the Xbox Games Showcase, Obsidian Entertainment will get its own The Outer Worlds 2 Direct showcase, offering a deep dive into this year’s highly anticipated sci-fi RPG sequel.

Image: Future

Where to watch: YouTube, Twitch, Facebook
When it starts: Sunday, June 8, at 12 p.m. PST/3 p.m. EST/8 p.m. BST

PC Gamer’s PC Gaming Show will show PC games — and nothing but PC games — on Sunday, June 8. Organizers say that this year’s PC Gaming Show will be “brimming with exclusives, announcements, world premieres and behind the scenes developer interviews,” viewers can look forward to over 50 games on PC, Steam Deck, Linux and MacOS this season of summer events and broadcasts—in the one and only show designed solely to celebrate all things PC gaming.” Some 50 games will be showcased, with publishers Ubisoft, Failbetter Games, Devolver Digital, and Astra Logical confirmed to appear.

PlayStation State of Play/PlayStation Showcase

Graphic: James Bareham/Polygon

Sony Interactive Entertainment hasn’t announced a PlayStation Showcase or State of Play event for the Summer Game Fest/Not-E3 season, though it typically holds one in late May or early June. According to frequent leaker Jeff Grubb, Sony has a State of Play showcase in the works for sometime in June.

Graphic: Polygon

Nintendo also typically has a Nintendo Direct presentation sometime in mid-to-late June, though the company has not yet announced such an event for 2025. But since Nintendo is about to launch Switch 2 on June 5, don’t be surprised if it has more to show regarding the next-gen console’s lineup near or after launch.





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May 25, 2025 0 comments
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Elaine Marley, in pixel art
Product Reviews

Great moments in PC gaming: Getting so badly stuck on an adventure game puzzle I called the developer for a hint

by admin May 25, 2025



Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

I try to never be one of those people who talk about how much better things were back in the day… and that’s really easy because everything sucked back in the day. Things are terrible these days, sure, but they were even worse “back in the day.” Any time anyone tries to tell you things were better in the past: they’re full of it.

That includes almost everything about videogames. I occasionally see people going off about how much better gaming used to be, but that seems like a weird stance to take. There are so many games now, so many varieties, so many options, and so many ways to play. It’s not perfect, not by far, but gaming is better than ever.


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And before anyone brings up the current discourse about $70 or $80 price tags on games, I can testify that games were crazy expensive back in the day, too. I recently looked up how much FMV game Phantasmagoria cost when I bought it back in 1995, and guess what? It was $70. At some retailers it cost $100! See, game prices always sucked.

But I’m not here to grouse about the price of early adventure games, I’m here to talk about what happened when I got stuck in early adventure games. I devoured point-and-click adventures in the late ’80s and early ’90s, and most of them had one thing in common: at least a few truly terrible puzzles in every one. Horrible logic, nonsensical design, just pure rotten puzzles that would bar your progress like a brick wall. When I got stuck back then, there weren’t any online walkthroughs to Google. There wasn’t even a Google.

To be clear: I am not speaking wistfully of the time before Google and online walkthroughs. Not being able to Google puzzle hints for terrible adventure game puzzles sucked. The internet is the worst, definitely, but not having the internet was more the worst. It was a dark, dark time.

We did have one option, and that was to call a hint line. Sierra On-Line, LucasArts, and Infocom had 1-900 numbers players could call to get hints for specific puzzles—though those calls cost around a dollar per minute. Think times were better before microtransactions? There have always been microtransactions because phones sucked back in the day, too.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I will pause here to allow Infocom fans to mention that before hint lines you had to send a letter to Infocom to get hints by mail. By mail. That wasn’t even a microtransaction: Infocom’s hintbooks cost like eight bucks, plus shipping.

So how, exactly, was this a great moment in PC gaming? Firstly, I was a young adult and wasn’t paying my own phone bill (thanks, Dad), so calling a hint line didn’t actually cost me anything (sorry, Dad). It was also just a cool concept. Calling LucasArts? On the phone? It was downright exciting for someone who loved Sam & Max, Star Wars, and the Monkey Island games. Who knew, maybe George Lucas himself would pick up the phone!

(Image credit: LucasArts)

He didn’t. No one picked up the phone. There was just a menu that would give you hints for certain puzzles. Then you could hang up and rush back to the computer and progress a bit further before getting stuck again. I didn’t call hint lines often—I was pretty stubborn and usually willing to bruteforce puzzles using the tried and true method of trying every single inventory item on every single other item, and character, and situation, until I finally broke through.

But I did call a few times, and I might not have gotten through a couple of games without the help those hint lines provided. Eventually, society got around to inventing the internet specifically so we could get help with videogame puzzles, and hint lines were no more. Ironically, the only way to use one now is to play one of those old adventure games. In Monkey Island 2, there’s a scene where Guybrush can call LucasArts for help while wandering around lost in his own game.

Monkey Island 2 Special Edition: LeChuck’s Revenge – CALL 9-1-1 ACHIEVEMENT – YouTube

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May 25, 2025 0 comments
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Indiana Jones and the Great Circle wins big at the Nordic Game Awards 2025
Esports

Indiana Jones and the Great Circle wins big at the Nordic Game Awards 2025

by admin May 24, 2025


Indiana Jones and the Great Circle was the big winner at the 17th annual Nordic Game Awards, being the only game to win two awards.

MachineGames’ first-person licensed game won both the Nordic Game of the Year and Best Audio awards.

Other winners included indie horror breakout Mouthwashing, Simogo’s complex puzzle adventure Lorelei and the Laser Eyes, and Snufkin: Melody of Moominvalley.

Here’s the full list of winners for the Nordic Game 2025 awards:

  • Nordic Game of the Year: Indiana Jones and the Great Circle by MachineGames (Sweden)
  • Nordic Game of the Year – Small Screen: The Holy Gosh Darn by Perfectly Paranormal (Norway)
  • Best Art: Miniatures by Other Tales Interactive (Denmark)
  • Best Game Design: Lorelei and the Laser Eyes by Simogo (Sweden)
  • Best Technology: Satisfactory by Coffee Stain Studios (Sweden)
  • Best Audio: Indiana Jones and the Great Circle by MachineGames (Sweden)
  • Best Fun for Everyone: Snufkin: Melody of Moominvalley by Hyper Games (Norway)
  • Best Debut: Mouthwashing by Wrong Organ (Sweden)

Capping off the third day of the Nordic Game 2025 event, the awards celebrate developers based in Finland, Iceland, Sweden, Denmark, and Norway, and are organised by the Nordic Game Institute in conjunction with the Nordic Game event organisers and Nordic Game Resources.

A juror for the awards was selected from each country represented.

GamesIndustry.biz is a media partner of Nordic Game 2025. Travel and accommodation were covered by the organisers.



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May 24, 2025 0 comments
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All Living Things is a stop-motion artbook puzzle game based on a 600-year-old alchemical manuscript
Game Updates

All Living Things is a stop-motion artbook puzzle game based on a 600-year-old alchemical manuscript

by admin May 24, 2025



Have you ever immediately wishlisted a game on Steam based on aesthetics alone? I ask because that’s just happened to me with All Living Things, a stop-motion game inspired by The Ripley Scroll, a 15th-century alchemical manuscript. Doesn’t that just seem like a guaranteed feast for the eyes? Developer MOXO self-describes it as an “animated art-book puzzle game”, which feels perfectly apt for it. The general presentation is simple, this strange, alluring art book on a black background waiting for you to click around.


There’s apparently 12 puzzles to solve in total, “each reflecting a stage in the alchemical process.” You have to select certain parts of the art book to set certain sequences in motion, resulting in some wonderfully tactile looking animations. The wild thing is that despite looking like real, hand-made claymation, it’s all been digitally sculpted. You could have fooled me quite easily into believing otherwise if I hadn’t confirmed it for myself.

Discover the secrets of alchemical processes, the hidden secrets of world and even deeper secrets hidden within us…

All Living Things has a steampage, wishlist to be notified for the upcoming early demo!https://t.co/A68GqHk0o2 pic.twitter.com/D3xJDSLRI2

— 𝖘𝖆𝖎𝖓𝖙 𝖛𝖚𝖑𝖙𝖚𝖗𝖊 (@stvulture) May 22, 2025

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I’m not entirely sure how the puzzles work, the Steam page for the game is suitably vague and cryptic, hinting at how you’ll be able to figure it all out but not quite laying things in front of you. There’s no release date for the game just yet, not even a release window. That’s ok with me, as a demo is due out June 10th, meaning it won’t be long before I can try and suss out what exactly this strange artbook game wants from me.


The thing that appeals most of all to me, outside of its aesthetic sensibilities, is that it’s quite plain about there only being 12 puzzles. It really sounds like a game you could just spend your evenings ticking away at, figuring them all out in small doses, with the end quite close in sight. Love a game that knows when to stop, will definitely be checking this one out.





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May 24, 2025 0 comments
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Every Game Shown During Today's Six One Indie Showcase
Game Updates

Every Game Shown During Today’s Six One Indie Showcase

by admin May 24, 2025


 Introduction

The Six One Indie Showcase returned today with over an hour of indie love and more than 40 games to highlight. There were world premieres, new reveals and trailers, and more, including a vinyl and board game announcement. As triple-A games take longer and longer to develop, I find myself playing more indies. Not only do they fill the gap of big releases each year, but they’re also where I find the most unique games I’ve ever played. Today’s showcase is a great example of that, and below is my round-up of every game shown during today’s Six One Indie Showcase. 

You can use the table of contents to jump to different sections of games we’ve grouped together based on vibes. Each game name is in bold, and the developer or publisher is underneath it in italics. 

World Premiere: Truth Scrapper

InsertDisc5

From the creator of In Stars and Time, Truth Scrapper is an idyllic narrative adventure about memories and scrapbooking. As you meet new people on your journey and explore new areas like caves and towns, you can add pieces of your findings to your scrapbook. It looks like dialogue choices will influence what you remember as well, ultimately allowing you to create your own scrapbook.

Developer InsertDisc5 says the game is “a visual novel about magic, memories, and toxic lesbians.”

You can wishlist it on Steam here.

 Cozy and Chaotic Adventures

Cozy and Chaotic Adventures

Shadows of Chroma Tower 

Double Dash Studios

Shadows of Chroma Tower is a first-person fantasy dungeon crawler with an art style that looks reminiscent of Void Bastards, except spookier. The action looks fun and frenetic, and you can wishlist it on Steam here. The Steam page also details how to enter an upcoming playtest.

Artis Impact

Mas

In this exclusive look, we see more of Artis Impact’s subdued but beautiful pixel art on display, with a gorgeous storybook-esque world map to explore, too. The game’s combat is the real highlight, as the perspective switches to a cinematic shadowbox for one-versus-one duels.

It’s due out on August 7. You can wishlist it on Steam here.

1000 Deaths

Pariah Interactive

With Splatoon-like dialogue but a surrealist world that looks like something I’d see on Cartoon Network (or rather, Adult Swim) after randomly waking up in the middle of the night at 3 a.m. as a child, 1000 deaths is all about timed 3D platforming runs. It features dialogue choices that affect the story, 50 arcade levels to run over and over, and more.

You can wishlist the game on Steam here. There’s also a demo available on Steam right now.

Bobo Bay

NewFutureKids

In this cozy 3D adventure, talk to and collect local creatures that look like the Chao from Sonic the Hedgehog and send them into minigames, including races, firing duels, and more. There seems to be plenty to collect and ways to customize each one.

You can wishlist the game on Steam here.

Bonnie Bear Saves Frogtime

offbrand games

I have no idea what’s happening in this world, but I’m here for it. In this strange 2D adventure, play as Bonnie Bear, who likes cheese, frog-dependent minigames, and friends that look like fruit with arms and legs. Despite the oddity of the art style and world, the game seems quite cozy, with voice-acted dialogue to accompany the narrative.

You can wishlist the game on Steam here. There’s also a demo available on Steam right now.

Oscuro Blossom’s Glow

Hongoneon

In this exclusive look, the Six One Indie Showcase highlights Oscuro Blossom’s Glow, a 2D platformer that takes place underground. Utilize dung beetles, snails, and more to survive. It’s due out sometime this year.

You can wishlist the game on Steam here. There’s also a demo available on Steam right now.

Cast N Chill

Wombat Brawler

There’s plenty of cute indies with fishing minigames in them, but Cast N Chill is a dedicated fishing indie, and it looks gorgeous. Described as “cozy idle fishing,” with a cute dog to accompany you, I was sold the second I saw this game’s art.

You can wishlist the game on Steam here.

 Music Rhythm Games

Music Rhythm Games

Future Vibe Check

Akupara Games

As part of the showcase, developer Manik Bhat announced that a demo for Future Vibe Check is now available. Future Vibe Check is an “automation game where you make music,” according to Bhat. He says it combines Eastern philosophy and his love of music to create a unique esoteric adventure, calling it a game for fans of Factorio and Satisfactory. Mine resources, create a musical “vibe,” and continue upgrading your setup as you go.

You can check out the demo on Steam today and wishlist it there, too.

Fretless – The Wrath of Riffson

Playdigious Originals

In this pixel-art rhythm-based RPG, take down monstrous creatures, demons, and more with the power of metal music. As part of today’s showcase announcement, artists King Yosef and Ola Englund have joined the game’s already expansive OST of musicians that includes Northlane, Cult of Luna, Andrew Huang, Yvette Young, and more.

Fretless is due out sometime this year. You can wishlist it on Steam here.

Away From Home

Squishy

In this exclusive look, we see more of Away From Home’s beautiful pixel art and hear more of its awesome synth-focused soundtrack. Using a fretbar at the top of the screen, players engage in rhythm-based combat to take down foes while adventuring through this unique (possibly terrifying) world.

Away From Home launches October 22, and there’s a demo available right now. You can wishlist the game on Steam here.

Anatine

Pixel Trash

If you’ve ever wanted to experience a 2D pixel-art metroidvania where you play as a Mallard duck, Anatine is the game for you. And if you like rhythm games, even better, because playing music allows you to even the odds against the deadly enemies you’ll encounter throughout this journey.

You can wishlist the game on Steam here.

Scratch The Cat

FlatPonies

In this 3D collectathon, you play as a musically inclined DJ cat. It looks reminiscent of the 3D platformers from the Nintendo 64 era of games, with a unique world and fun cast of enemies to take on.

You can wishlist the game on Steam here.

1000xResist Vinyl

sunset visitor/Very OK Vinyl

1000xResist, one of last year’s best games, has an excellent score. And now, you can bring that score home with a beautiful 3xLP vinyl set with art by Kat Tsai. The 12×12 insert features art by Andrew Tsai. You can pre-order the vinyl set via veryokvinyl.com today.

Read Game Informer’s 1000xResist review here if you need another reason to check out the game.

 Vehicular Madness

Vehicular Madness

Jump The Track

Seed by Seed

In Jump The Track, you’re in trouble and have to find a way out. By letting a Pachinko-like ball guide your decisions and storytelling, it seems like every playthrough will be unique. Rank up stats, fight against the cops, and help save a city (and yourself) in this “arcade action comedy.” It launches next week on May 28th.

You can wishlist the game on Steam here.

Scaravan 66

Lithic Entertainment Inc. 

If you like Double Fine’s Full Throttle, Scaravan 66 is a game you need to keep an eye on. With a rockabilly Americana soundtrack, chaotic 3D vehicular combat, and a unique cast of characters to take down on the highway, Scaravan 66 is almost ready to welcome you to its Early Access launch on July 16.

You can wishlist the game on Steam here.

Rogue Eclipse

HUSKRAFTS

In this 3D space dogfight game, laser down enemies in an all-out war amongst the stars. It looks like Returnal, but in space, and instead of a human, you’re a sleek spaceship – pretty neat.

You can wishlist the game on Steam here.

 Six One Indie’s “Weird S***”

Six One Indie’s “Weird S—“

Glitchspankr

TheClassifiedX

Glitchspankr is about a 12-year-old boy in the 90s who tries to borrow his mom’s secret game, Big Booty Slapper 6 (my mom also loved this game). However, a sentient virus named Spunk has infected and broken the game, and it’s up to you and the glitchspankr anti-virus to find Spunk and spank him out of the game. If that premise isn’t enough to get you into the game, Glitchspankr also features a fun voxel art style, lots of meta (and raunchy) humor, and a dose of nostalgia for kids of the 90s.

You can wishlist the game on Steam here. There’s also a demo available.

Guilty As Sock

Demon Max

Imagine Ace Attorney, but you’re a clay-molded sock. And it’s a party game that you can play with up to 9 friends. Play as the judge, jury, or attorneys, and create fun, chaos, and seemingly anything but legal rulings in this courtroom.

It’s due out on May 29. You can wishlist the game on Steam here.

Grandma, No!

Wallride Games/Super Rare Games

Like an Adult Swim fever dream, Grandma, No! is… a lot. Enter your neighbor’s mouth as Grandma, bounce around her backyard, customize granny however you’d like, and become what appears to be the world’s worst (but most fun) grandmother ever. It’s out tomorrow!

You can wishlist the game on Steam here.

Building Relationships

Tan Ant Games

In this dating sim meets 3D platformer, you play as a house. Yes, you read that right. You are a house looking for love, whether that’s a barn, a windmill, or some other building that’s caught your eye. There’s also fishing, spelunking, collectibles, and more.

You can wishlist the game on Steam here. There’s also a demo available right now.

Hotel Barcelona

CULT Games

In this team-up from Swery65 and Suda51, you’re an assassin out to assassinate several serial killers who all happen to be in the same place, Hotel Barcelona. The team behind the game calls it a 2.5D slasher film parody action game, and it looks rad as hell. Considering who’s behind it, we expect a great time.

Hotel Barcelona is due out sometime this year. You can wishlist the game on Steam here.

 The Dark, The Decrepit, and The Odd

The Dark, The Decrepit, and The Odd

Rue Valley

Owlcat Games

I’m just going to write, verbatim, what this trailer started with because it hooked me right in and I feel like a lot of us can relate to this in 2025: “Have you ever been in a situation where you need to do something simple, but somehow, you just can’t? Welcome to your brain, where your thoughts and personality traits fight for control like a group project gone wrong.” Yep, I’m sold.

Reminiscent of Disco Elysium, this isometric RPG utilizes personality traits we’re all familiar with, like extrovert and introvert, to progress. It’s not just about choices, but figuring out why you made those choices, and rewriting your brain.

You can wishlist the game on Steam here.

Carimara: Beneath The Forlorn Limbs

Bastinus Rex

Carimara: Beneath The Forlorn Limbs has a frankly terrifying art style that looks like a nightmare with characters that match the aesthetic too. It reminds me most of Inscryption, one of my all-time favorite games, and I’m not just saying that because it also features cards.

The game is launching soon, although no release date was given. You can wishlist the game on Steam here.

BattleVersus

BLE Studios

Like the 1000xResist vinyl, this highlight wasn’t about a video game per see, but a tabletop board game. Though the trailer was somewhat vague, it seems like BattleVersus pits players of different soldiers, from military to pirates to warriors, against each other on a chess-like battlefield. 

BLE Studios head Asa GreenRiver says BattleVersus “takes all the preconceived notions of what a tabletop game can be, polishes it up real nice, flips them upside down, and stomps them into oblivion.” It blends faction-based strategic multiplayer action and drops players into a dark tournament of power and poise. GreenRiver says it was built using video game design principles, and is open to various playstyles amongst the four playable factions.

You can check it out on Kickstarter here.

A Week In The Life Of Asocial Giraffe

Quail Button

The title says it all – in this game, live life as a giraffe who isn’t very social, despite everyone around them being very social. It features a cute 2D animated art style and looks charming.

It’s coming soon, and you can wishlist the game on Steam here. There’s also a demo available now.

Inkshade

Studio Vezelle

In this game, clearly inspired by Inscryption, you explore a dark world while traversing various board game-style arenas. I’m not exactly sure what’s going on, but I’m very excited to check it out because it looks like very much my type of game.

You can wishlist the game on Steam here, and a demo is available to try it out.

Kejora

Soft Source

Kejora is a 2D narrative timeloop adventure with a gorgeous animated art style. Use a slingshot to work through puzzles alongside your friend, and survive… something menacing that’s after you.

It launches September 4, but there’s a demo you can check out right now. Wishlist the game on Steam here.

One Way Home

Cyberhead

There’s only one way home, and it’s not going to be an easy journey. Traverse through a city that’s falling apart alone and haunted by some mysterious force with the power to take away everything you love. It looks terrifying in an Inside or Little Nightmares-esque way, and I can’t wait to give it a try.

You can wishlist the game on Steam here, and there’s also a demo available right now.

 You Gotta See This For Yourself

You Gotta See This For Yourself

Mouse: P.I. For Hire

Fumi Games/PlaySide

You’ve probably seen this game before, but if you haven’t, you’re in for a treat. It’s like the first-person shooter of Cuphead, in that it features a classic 1930s animated art style, but is more Doom than anything else. It continues to look amazing in today’s showcase, which highlights various guns players can use in the game.

Mouse: P.I. For Hire is due out sometime this year. You can wishlist the game on Steam here.

Kabuto Park

Doot Tiny Games

In Kabuto Park, catch cute bugs, win tiny battles using a unique deck of cards, and train your team to become the best there ever was. It features a cute and cozy art style, plenty of bugs to collect, and launches next week on May 28. Plus, there’s a demo available right now.

You can wishlist it on Steam here.

The Wide Open Sky Is Running Out Of Catfish

ZIPIT! Games

This game right here – more specifically, its title – is why I love indies. Because they can just do whatever they want. I have no idea what this game’s name means or implies, but it looks like an exploratory adventure where you use a camera to uncover mysteries, find new flying fish, and more. The wide open sky is running out of catfish… and I guess it’s up to you to fix that?

There’s a demo available right now, and you can wishlist the game on Steam here.

 Indie Horror

Indie Horror

Forbidden Solitaire

Night Signal Entertainment

Forbidden Solitaire is a “dark, FMV-inspired, dungeon-solitaire game,” and it looks as wild as it sounds. You just need to watch the trailer – it’s a game I can’t wait to play.

You can wishlist the game on Steam here.

Quite A Ride

Goodwin Games

In this War of the Worlds and Stephen King-inspired adventure, you ride a bike on the run from something that’s after you. And if the trailer is any indication, whatever you do, do not look back. It looks terrifying and has a tinge of that 1980s Stranger Things vibe that I can’t wait to check out. There’s also a very cute dog.

You can wishlist the game on Steam here.

Benny Bash

Eduardo Scarpato

Benny Bash is like if instead of Nintendo making Super Mario, the teams behind Silent Hill and Inscryption teamed up to make it in both its 2D and 3D iterations. It looks very scary and I actually can wait to play it because it might be too scary for me.

You can wishlist Benny Bash on Steam here.

Video Ghastlies

Oro Interactive

Keep the terrifying times rolling! In Video Ghastlies, watch VHS tapes on a CRT TV while the world around you grows scarier and scarier. This was a quick look, so it’s hard to grasp exactly what’s going on, but it looks like one horror fans should keep an eye on.

You can wishlist the game on Steam here.

Blue Ridge Hunting

Jade Meadows

Blue Ridge Hunting’s trailer introduces Eli James, founder of the Appalachian Investigation Group. He has spent his whole life tracking down creatures like Mothman, Sasquatch, and more in the local mountains. It then switches to a gnarly and scary visual style from the first-person perspective, and it seems like it’s now protagonist Levi Chambers’ job to track down these monsters.

You can wishlist Blue Ridge Hunting on Steam here.

 Cute, Cute, Cute

Cute, Cute, Cute

Petal Runner

Nano Park Studios/iam8bit

Set in a pink and purple-infused futuristic city, Petal Runner is a slice of life adventure with an art style that’s very Gen-1 Pokemon, with unique creatures to collect to boot. I immediately added this one to my wishlist, and you can do the same on Steam here.

Oddbat

Summerhouse Games

Oddbat is a mostly black-and-white 3D sidescroller that seems to be about escaping rather than taking down every enemy in a mysterious fortress. Oh, and you play as a cute bat.

You can wishlist the game on Steam here.

Kidbash: Super Legend

Authentic Remixes

Kidbash: Super Legend looks like Mega Man meets school art project, thanks to its 2.5D platformer combat and cardboard/clay art style. You can mix and match weapons you dual wield and collect new powers to take down the game’s various bosses.

You can wishlist the game on Steam here.

 One. More. Thing.

One. More. Thing. 

Dinoblade

Team Spino LLC

Six One Indie heads Mike Towndrow and Kyle Stephenson discovered this in-development game years ago on TikTok, and promised themselves that when it was time, they’d reach out to the developer and ask them to close a showcase. It finally happened!

In Dinoblade, you control a sick ass dinosaur (a Spinosaurus) with a sick ass sword who is set on becoming the king of the battlefield. It’s as simple as that – slash and hack through formidable foes with the sword in your mouth.

You can wishlist the game on Steam here.

And that’s every game shown during today’s Six One Indie Showcase. If you’re anything like me, you have a lot of games to wishlist on Steam – get after it!

Now that the showcase is done, you can visit the official Six One Indie Showcase homepage to learn more about these games through 20 hands-on previews, 40 developer interviews, and more. Plus, running from now until Monday, May 26, there’s a Six One Indie Showcase Steam event featuring more than 150 indies with exclusive new demos, special discounts, and more. 



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May 24, 2025 0 comments
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Nintendo Switch 2 will support regular USB mice in at least one game
Product Reviews

Nintendo Switch 2 will support regular USB mice in at least one game

by admin May 24, 2025


The Switch 2’s Joy-Con “mouse” has some competition. At least one launch game for Nintendo’s new console includes USB mouse support. Nobunga’s Ambition: Awakening CE lets you plug in a traditional pointing device and get down to business. According to developer Koei Tecmo, the mouse will “work seamlessly.”

Nobunga’s Ambition will let you switch between controller and USB mouse on the fly. “Once you connect the USB mouse, a message will appear in the top left indicating that the mouse is connected,” Michi Ryu said in a video (translated from Japanese). “When the USB mouse is connected, it takes priority over the Joy-Con 2. As you can see, you can switch instantly. It’s very smooth.”

So, what does that mean for other mouse-friendly Switch 2 games? Civilization VII, another launch title, comes to mind. We emailed 2K Games to ask and will update this story if we hear back.

To be fair, the Switch 2’s Joy-Con mouse support is solid. Engadget’s Sam Rutherford was pleasantly surprised with it in his hands-on. Still, it’s nice to have options. (And let’s be honest, a real mouse will be hard to beat.)

Although it wasn’t a well-known fact, the original Switch also supported USB mice. For example, Nintendo’s visual programming tool Game Builder Garage worked with them. But the number of games supporting the Joy-Con mouse makes it a bigger deal on the Switch 2.



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May 24, 2025 0 comments
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Decrypt logo
GameFi Guides

‘Off the Grid’ NFT Sales Heating Up as Avalanche Game Plots Expansion to Steam

by admin May 23, 2025



In brief

  • Off the Grid is migrating players onto mainnet, enabling items to be traded as NFTs. Some are selling for thousands of dollars.
  • The game will expand to Steam in June, despite the platform’s 2021 blockchain game ban, raising questions about crypto feature implementation.
  • Some collectors are holding onto rare items, anticipating sizable demand after promised updates.

Avalanche shooter Off the Grid has slowly started to shift its player base onto the GUNZ mainnet, where they can trade in-game items for GUN tokens. Even with approximately 0.13% of its player base now able to trade items, the marketplace is heating up, with some items going for thousands of dollars’ worth of crypto.

This all comes as the hit battle royale shooter plots its June expansion to PC platform Steam—a marketplace that banned blockchain games from the platform in 2021. That said, Off the Grid is also on PlayStation and Xbox, despite those platforms also apparently not allowing crypto features in games.

Up until this point, all console Off the Grid gamers have been playing the game solely on testnet, meaning that a test blockchain was running behind the scenes but that player-facing features were missing. As a result, they can’t trade their items on the marketplace for GUN tokens, potentially cashing out thousands of dollars for rare guns and more.

Theodore Agranat, director of Web3 at Off the Grid creator Gunzilla Games, told Decrypt this week that the migration to mainnet has first started for only PC players, but eventually all wallets will be on mainnet. How exactly this will work with crypto features has yet to be revealed, given that they’re prohibited by Steam and still M.I.A. in PlayStation and Xbox games.

Eagle-eyed players have spotted that the official Steam listing for Off the Grid claims the game will have an in-game marketplace, possibly referencing functional crypto features.

At the time of writing, there are just shy of 16.5 million wallets on the GUNZ testnet, a dedicated Avalanche L1 network created to support Off the Grid and potential future games. Meanwhile, there are just 21,000 players on the mainnet—approximately 0.13% of its player base.

Its no surprise that @playoffthegrid is the first game with blockchain components on consoles.

That it would be the FIRST game with blockchain components on STEAM.

Gunzilla moves different.

This will be studied for generations. pic.twitter.com/Iit6kCscDv

— meatport (@meatportmusic) May 21, 2025

Even with such a small amount of players being able to transact on mainnet, already there have been some sizable trades. A Prankster tactical vest sold for $2,393 last week, a ZipperMouth mask was shifted for approximately $1,100, and a Convict chest rig traded hands for more than $500. 

These items are super rare, with the community believing that less than 300 ZipperMouth masks were ever minted, but Gunzilla “reserves the right” to reissue both ZipperMouths and Convict gear—Agranat explicitly told Decrypt that Convict gear will “absolutely” be released in the future. 

As such, skin collectors now see the Pioneer items—which were handed out in the first OTG Pro subscription and will not be re-released—as likely the most rare set in the game. Avid skin collector MoneyMagician reported that this has led to a lack of Pioneer items being listed on the marketplace. 

🚨 Notable OTG Mainnet Sales (Past 24HRS):

🧥 Prankster Vest – $2,393 🔥🔥

🧥 Player Zero Vest – $439

🚀 2x Player Zero Jetpacks – $273 & $301 pic.twitter.com/IZJEHai2bC

— meatport (@meatportmusic) May 18, 2025

This has also been the case for the Kestrel Legacy, a gun that had modified stats in the closed play test but were discontinued, and now is effectively an ultra-limited skin of the stock gun. There are other Legacy weapons, as well as Retro weapons, however the Kestrel Legacy is the most hyped due to its importance to the game’s lore.

MoneyMagician explained that players expect an update is coming for these weapons, which would include a reskin and a deepening of the lore behind the items. This update is what the skin collector anticipates will kick-start the first batch of five-figure NFT sales. For this reason, he said most collectors plan to hold onto their rarest items for now, expecting demand to explode.

“I think when we see sales of five figures, the FOMO will kick in hard, triggering a flywheel,” MoneyMagician told Decrypt. “[The update] would cause new waves of hype and attention onto them, and surely their price will rise along with market volume.”

Agranat declined to offer any additional information on the progression of this update, adding that the mainnet rollout is Gunzilla’s main priority for now.

For now, Prankster items are the most sought-after items despite being marginally less rare than the Pioneer set; Prankster was released in the second battle pass in the closed play test, while the Pioneer was the first one. MoneyMagician believes this is because, well, the Prankster set simply looks cooler.

Over the past 24 hours alone, according to OTG DegenRadar, two Prankster Woodpecker guns have sold for approximately $600 and $570 as well as a pair of Prankster shades for $467. On Tuesday, a Prankster Mask sold for $1,008. But none of those sales compare to the Prankster tactical vest, which commanded a whopping $2,393 last week.

“Rarity isn’t always what sticks, but [rather] what the community feels the most compelled with,” MoneyMagician explained. “The Pioneer set is green, a very showy color, making it hard to splash on just some shorts or a vest to make it look good. But the Prankster, it looks amazing. Gives this Joker vs Batman rivalry feel.”

Edited by Andrew Hayward

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May 23, 2025 0 comments
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Here's what happened to Peter Molyneux's Kinect game Project Milo
Game Updates

Here’s what happened to Peter Molyneux’s Kinect game Project Milo

by admin May 23, 2025


Project Milo was initially revealed alongside Microsoft’s Kinect device all the way back in 2009, and featured a young character named Milo who players could interact with. However, it never actually made it to release, and the project was cancelled in 2010.

So, what happened? Well, Peter Molyneux recently shared his side of the story during Nordic Game 2025 in Malmö, explaining how changing priorities led to the end of the project and how he didn’t want to “prance around like a twat”.

Does Anyone Really Want Long Games Anymore? Watch on YouTube

“I’ll tell you exactly what happened,” Molyneux said, as transcribed by Eurgamer’s sister-site GamesIndustry.biz. “Microsoft had [bought] us, we were owned by Microsoft, and they had…I’m going to say this, I might get in trouble…what I thought was a bit of a crazy idea. And that was to do gesture recognition as an input device, rather than a controller. They showed me this stuff, and Microsoft had this amazing research building. Incredible.

“It was run by this brilliant bloke called Alex Kipman. Makes me look boring and passionless – he had ten times more passion than I had. He had this demo of this device, and when he showed me this demo, it could see people’s faces. He said, ‘it can do voice recognition’, and it had a massive field-of-view so it could see this whole room.”

When Kipman first asked Molyneux his thoughts on the tech that would ultimately end up as the Kinect, the game developer replied:

“‘Well, firstly’ – when he did the demo, he was jumping all over the room – ‘I’m a gamer, I don’t want to play games standing up. That’s the first thing. It doesn’t appeal to me, I want to sit back, I want to smoke what I smoke, and I want to drink what I want to drink, and I don’t want to prance around like a twat’.”

Molyneux said he would go and instead create a demo of how he believed the technology should be used, with a more sedentary slant with a focus on feeling. For this, he took inspiration from his then seven-year-old son, Lucas.

“Anyone who’s a parent will probably experience this: there was this moment where you realise you’re crafting, inspiring, a human being,” the developer said. “Wouldn’t it be an incredible thing to create a game around that feeling… About inspiring, in Milo’s case, a boy. That was contentious in itself, because of course, lots of people go to the dark side with that [idea].”

Staff at Molyneux’s studio Lionhead subsequently started work on the demo, and began collaborating with a technology company on Project Milo’s voice recognition.

“We had all sorts of experiences, like you could hand things to Milo in the game world and he would take them. They really worked well.”

The team “cheated in a big way about how you could talk to Milo”, Molyneux said, adding he wanted to make sure that players would be able to relax on the couch at the end of a day (or, to be fair, in the middle of it), and “just experience things with this game character”.

“Even though voice recognition now is almost a solved problem, back in those days we solved the problem by cheating,” Molyneux explained. “So, when Milo asked you the player a question, we had set that question up to different points, so he knew what sort of answer he’d give.”

The developer went on to explain some more about the behind the scenes of Project Milo, admitting it was unfortunate that at the same time as all of this was going on, Microsoft was also working on its Kinect device.

“And [Microsoft] realised that the device that Alex Kipman first showed off would cost $5k for consumers to buy. So they cost-reduced that device down to such a point, where the field-of-view… I think it was a minuscule field-of-view. In other words, it could only just see what’s straight in front of you.”

In the end, changing priorities at Microsoft, which wanted to focus on the Kinect, led to the end of Project Milo. Molyneux said the “death blow” which still “breaks his heart” today, “was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device. You should play a sports game with it, or dancing games with it.”

Project Milo, then, “didn’t fit into the Microsoft portfolio”, and the whole thing was ultimately canned.

“No one ever saw the complete experience,” Molyneux closed. “We didn’t finish the experience. But it was a magical thing. What was so magical about it: it wasn’t about heroes and aliens coming down, there wasn’t this ‘end of the world’ narrative scenario.

“It was just experiencing what it’s like to hang out with someone that loves you.”

E3 2009: Project Natal Milo demo. Watch on YouTube

Eurogamer spoke to Molyneux last year, about his Masters of Albion project. Masters of Albion will take place “in the land of Albion”, and has – in the words of Katharine Castle – big Black and White energy, with a more customisable bent that lets you design buildings, meals, armour and more.



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May 23, 2025 0 comments
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Ethereum-based game Ember Sword shuts down due to lack of funding
GameFi Guides

Ethereum-based game Ember Sword shuts down due to lack of funding

by admin May 23, 2025



Only a few months after it launched its early access, the team behind the blockchain-based game Ember Sword announced that the project is shutting down to due to lack of funding.

On the game’s official website, the developer team behind the Ethereum (ETH)-based massively multiplayer online role-playing game or MMORPG posted a statement to players and supporters of the game that it is shutting down the project after it was “unable to secure the funding” needed to develop the game further.

“We explored every possible way forward. But in today’s market — where even some of the most promising projects are shutting down — we couldn’t find a path to keep building,” wrote the team in a statement.

Ember Sword is the latest in a series of web3 games that have shut down operations this year, joining the ranks of Deadrop, Nyan Heroes, Tatsumeeko and many more.

Last December, the game had just launched its public early access after moving to the layer-2 network Mantle. It had previously jumped ship from the Polygon (POL) ecosystem to Immutable X. However, it will no longer continue with an official launch following its latest announcement.

Price chart for Ember Sword’s native token, EMBER, in the past few days, May 23, 2025 | Source: CoinGecko

“This isn’t the ending any of us wanted. But we wanted to sincerely thank you for being here, for believing in this vision, and for helping make Ember Sword something we’ll never forget,” the team stated.

At press time, the game’s native token EMBER has seen minimal price action, plummeting by 3% in the past 24 hours. Its current price stands at $0.00047. The token has plummeted more than 99% from its initial peak of $0.068. EMBER’s market cap sits at $80,657 market cap.

Back in 2021, the game generated social media buzz after it managed to attract $203 million in NFT land sales through 35,000 players.

The developer team consisted of prominent gaming veterans as advisors, including Rob Pardo, former chief creative officer at Blizzard Entertainment and lead designer of major gaming franchise World of Warcraft, as well as retired esports player Dennis “Thresh” Fong.



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May 23, 2025 0 comments
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The Switch 2’s most important launch game isn’t Mario Kart World
Product Reviews

The Switch 2’s most important launch game isn’t Mario Kart World

by admin May 23, 2025



On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.

With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.

Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically beloved Phantom Liberty DLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.

First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.

That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.

That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.

CD

For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.

The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.

The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.






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