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Samwell Tarly looks asconce at Jon Snow.
Game Reviews

Game Of Thrones Fan Tells George R.R. Martin He’ll Be Dead Soon

by admin August 19, 2025


Game of Thrones author George R.R. Martin recently appeared on a panel at Seattle WorldCon 2025 entitled The Shifting Landscape of Epic Fantasy, alongside Brandon Sanderson, Robin Hobb, Rebecca Roanhorse and Ryan Cahill. However, during the question-and-answer portion at the end of the session, one member of the audience got up in front of the all-star panel to complain that George R.R. Martin was taking far too long to write the penultimate book in the A Song of Ice and Fire series, The Winds of Winter, and given that he likely doesn’t have that long left to live, shouldn’t he let someone else write it?

The outstandingly rude question was met with an astonished murmur in the hall, while the guests on stage looked incredibly uncomfortable and attempted to move the topic on. However, the audience member seemed not to be able to pick up on the mood they’d created, and just continued digging their hole with a series of staccato additional words. You can see the squirm-inducing moment here (thanks ScreenRant):

Which somehow means someone choosing to film a two-hour panel in portrait wasn’t close to the most offensive thing that happened.

The bizarre, rambling question, which begins with the audience member talking somewhat incoherently about Martin Scorsese directing her in a movie, then takes a dramatic left-turn as she declares, “George, you’re not going to be around for much longer.”

Martin, who is 76 and clearly still reasonably healthy, didn’t appear to react to the premonition of his death (although the person filming infuriatingly avoided filming him at any point). “This is a tough question,” the person at the mic continues while the audience begins audibly booing and vocally disagreeing, attempting to rescue herself by adding, “this is more directed at Brandon…” The reason being that Brandon Sanderson, a spritely 49, took over writing Robert Jordan’s unfinished The Wheel of Time epic fantasy series after the author died, aged only 58. The questioner wondered if the same could be arranged for A Song of Ice and Fire. “How would you feel about someone else taking over and finishing the books?” she said, seemingly now addressing Martin again, despite various members of the panel loudly saying, “No, no,” and getting up from their seats.

“Not me,” you can hear Sanderson say, while Martin gets up from his seat. Even then, the person at the mic keeps going, responding to inaudible comments from the panel, in a room that surely could no longer contain any air at all.

Obviously a lot of GoT fans are frustrated by The Winds of Winter‘s prolonged absence, given the book was due out 14 years ago. Given the series is two books away from being finished, and given Martin’s current output, it’s reasonable to wonder if any human would live long enough to get it finished at the current rate. Assuming another 14 years, Martin would be 90. However, there are obviously more human and decent ways to approach the subject.

Martin said of the delay last year, “How could I be 13 years late? I don’t know, it happens a day at a time.” He then added, “A lot of people are already writing obituaries for me. ‘Oh, he’ll never be finished.’ Maybe they’re right. I don’t know. I’m alive right now! I seem pretty vital!”

And who knows! Maybe he’ll surprise everyone and release his version of the story’s conclusion all of a sudden (the Game of Thrones TV series had to write its own ending, given it unexpectedly ran out of source material). In the meantime, maybe don’t yell at the old dude on stage that you reckon he’ll die soon.



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Xbox Game Pass adds a blockbuster shooter on day one in August, plus a highly anticipated indie game
Game Updates

Xbox Game Pass adds a blockbuster shooter on day one in August, plus a highly anticipated indie game

by admin August 19, 2025


Xbox has announced the games coming to Xbox consoles and PC on Game Pass. The line-up for the second half of August includes big names such as Persona 4 Golden, Gears of War: Reloaded, and Dragon Age: The Veilguard. Neat looking indie game, Herdling, is also arriving day one on Game Pass.

Available Today

  • Blacksmith Master (Game Preview) (PC)
  • Game Pass Ultimate, PC Game Pass
  • Void/Breaker (PC)
  • Game Pass Ultimate, PC Game Pass

Coming Soon

  • Goat Simulator Remastered (Xbox Series X|S) – August 20
  • Now with Game Pass Standard
  • Persona 4 Golden (Cloud, Console, and PC) – August 20
  • Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Herdling (Cloud, PC, and Xbox Series X|S) – August 21
  • Game Pass Ultimate, PC Game Pass
  • Gears of War: Reloaded (Cloud, PC, and Xbox Series X|S) – August 26
  • Game Pass Ultimate, PC Game Pass
  • Dragon Age: The Veilguard (Cloud, PC, and Xbox Series X|S) – August 28
  • Game Pass Ultimate, PC Game Pass, EA Play

That’s your list of new games coming to Game Pass Standard, Ultimate, and PC Game Pass this month.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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A screenshot of Microsoft's Copilot Gaming technology demo
Product Reviews

87% of game developers are already using AI agents and over a third use AI for creative elements like level design and dialogue according to a new Google survey

by admin August 19, 2025



Fully 87% of game developers are already using AI agents. That’s according to a new survey from Google Cloud and The Harris Poll of 615 game developers in the United States, South Korea, Norway, Finland, and Sweden. It’s also just the tip of the AI-berg.

Some of the tasks completed by AI aren’t immediately worrisome and you’d think will speed up development and reduce costs. The report says AI is proving useful for automating “cumbersome and repetitive tasks”, freeing developers to focus more on creative elements.

For instance, 47% of developers reported that AI is, “speeding up playtesting and balancing of mechanics, 45% say it is assisting in localization and translation of game content, and 44% cite it for improving code generation and scripting support.” Overall, 94% of developers surveyed, “expect AI to reduce overall development costs in the long term (3+ years).”


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That could help keep smaller developers in business, it might mean niche game titles are more viable, and so on. But it’s only part of the picture. Arguably one of the great fears among gamers is that game design, stories and dialogue will be replaced with the sort of AI slop that’s now bunging up YouTube and social media.

Well, slop or not, AI is increasingly being used for those purposes. Google’s survey found that 36% of respondents are using AI for dynamic level design, animation and rigging, and dialogue writing, while 37% of developers report they have, “enhanced experimentation with new gameplay or narrative concepts.”

Will today’s games be among the last to be coded, written and voiced by humans? (Image credit: rmk1234, CD Projekt Red)

The report is pretty granular about many aspects of game design and development and makes for an intriguing read. Overall, Google is nothing if not upbeat about the implications of all this. Of course it would be, considering it is one of the largest AI researchers on the planet. It has skin in the game, and it’s trying to sell AI to the world.

“Overall, the research found widespread adoption of gen AI in the games industry—and a surprising level of optimism for it. AI is already making a big difference in developer workflows, including productivity and creative tasks.

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“Developers also see promising possibilities with AI agents and other emerging AI tools to accelerate game development and enhance player experiences,” the report says.

Of course, the end game, pun very much intended, of all this is presumably games fully AI generated in response to user prompts. “I want to play a first person shooter set in ancient Rome, but with modern weapons, procedural crime elements and Disney characters,” or whatever. And off you go.

Of course, except the one bit that almost definitely won’t be doable is the Disney characters due to IP ownership. Unless you pay extra for the Disney AI gaming subscription or similar. But you get the idea.

If that puts the burden on users to come up with game narratives, semi-curated games where the basic premise is tweaked by user prompts might make more sense for most mainstream gamers. But the main point is that it might all be AI generated one day. At which point will there be a submarket for “artisanal” hand-coded games with human-written narratives, real voices and the rest? All of this is to come, much is to be decided. But the the direction of travel looks pretty unambiguous, and a little icky.

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Mafia: The Old Country will get a proper open world mode via game update "in the coming months"
Game Updates

Mafia: The Old Country will get a proper open world mode via game update “in the coming months”

by admin August 19, 2025


Mafia: The Old Country may be an offer you can probably refuse, but it does have a lush-looking open world – “clearly designed with care and a sharp eye for capturing the beauty of a fairytale landscape that alternates between serene and rugged,” as Mark “Ice Pick” Warren wrote in our review.

The game’s focus on shootybangs and stabfights does the backdrop a disservice, as does its rather barren and easy-to-miss Exploration mode, which I hear is basically a chance to snaffle up some collectibles. Devs Hangar 13 and their godfathers at 2K Games aim to fix all that with a forthcoming Free Ride mode, which will “add some new activities and gameplay, arriving free for all players in the coming months,” according to a developer update.

Hangar 13’s previous Mafia: Definitive Edition also had a Free Ride mode, which let you roam Lost Heaven taking on new missions and races and even tussling with alien invaders. I would assume The Old Country’s version will be similar in both content and direction. Can’t wait to see what flying saucers look like in 1900s Sicily.

I’m always happy when blockbuster devs add modes that encourage you to revisit and savour the texture of the world. Projects such as Mafia: The Old Country typically pour tens of millions into the creation of art assets that are doomed to be appreciated for around five seconds while players zip fecklessly from cover to cover.

I guess that mingled decadence and disposability is part of the triple-A thrill, like burning 100 dollar bills to light a cigar. Have you ever done that? I once set a five pound note on fire for a dare, but I extinguished it immediately and, I think, bought a coffee with it. This is why I will never run 2K Games.

Again, there’s no hard launch date yet for Free Ride in Mafia: The Old Country. In the shorter term, Mark has dug up a first-person driving mod, which allows you to savour the period detail at the modest expense of occasionally seeing your own eyeballs floating in front of your face.



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August 19, 2025 0 comments
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NFT Gaming

AI Agents Are Taking Over Game Development: Google

by admin August 19, 2025



In brief

  • While AI speeds up coding and playtesting, devs worry about privacy, cost, and creative control.
  • Small studios see AI as a chance to compete, while larger publishers struggle to adapt.
  • From smarter NPCs to new jobs, developers say AI is remaking game development.

Nearly nine in 10 game developers say they’ve already built AI agents into their work, according to a new Google Cloud survey. These autonomous programs don’t just generate images and assets; they are inside the game, reacting to players and reshaping virtual worlds.

The survey, conducted in collaboration with The Harris Poll, polled 615 developers across the United States, South Korea, Finland, Norway, and Sweden. It found that 97% of respondents believe that AI agents—autonomous programs that can act without human input—are already reshaping the industry, with most already using them to speed up coding, testing, and localization.

For smaller studios, AI is helping level the playing field, with 29% saying AI is lowering the barrier to entry and allowing them to compete with larger publishers.



“If you’re not on the AI bandwagon right now, you’re already behind,” Kelsey Falter, CEO and co-founder of indie studio Mother Games, told Decrypt. “Being small means we can adapt faster. Bigger studios have legacy codebases and senior engineers resistant to change. For us, AI is baked in from day one.”

In the study, 87% of developers said they’re using AI agents that adapt to players in real time. These agents are being deployed to control non-player characters, guide tutorials, and even moderate online communities. In 2023, Call of Duty publisher Activision rolled out ToxMod, an AI-powered tool that monitors online chat for toxic and hate speech.

Developers say players now expect more dynamic, responsive environments and richer, more reactive worlds, with 35% saying AI-driven tutorials are speeding up player onboarding.

Matias Rodriguez, chief technology officer at Globant, a tech firm that works with major game studios, said gamers are open to AI when it deepens storytelling or immersion—but wary if it feels like a shortcut.

“Gamers are a selective audience when it comes to authenticity,” Rodriguez told Decrypt. “But they’re also some of the most open to innovation when it enhances the immersion.”

AI, he said, is being used as “a creative copilot and a productivity multiplier,” aimed at enhancing—not replacing—the creative process.

Falter agreed that the tools can boost productivity, but said the lack of industry standards means mistakes happen quickly.

“It’s still the wild west,” she said. “A year ago, we saw AI generating soupy code at a faster pace than humans could check it. Without guardrails, you can make a mess faster than you can clean it up.”

Still, most developers are betting on AI’s long-term value. For Falter, the challenge is maintaining human creativity while using AI to unlock new types of gameplay.

“We don’t use AI to generate artwork or churn out clones,” she said. “Our models are trained on scripts written by human writers, and our terrain generators have a specific style unique to our game. It’s about maintaining creative integrity.”

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‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo
Gaming Gear

‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo

by admin August 18, 2025


Nvidia’s GeForce Now is getting a big upgrade next month — and it’s also part of an intriguing new experiment. Nvidia, Discord, and Epic Games have teamed up for an early test of instant game demos for Discord servers, which could theoretically let you immediately try a game without buying it, downloading it, or signing up for an account.

“You can simply click a button that says ‘try a game’ and then connect your Epic Games account and immediately jump in and and join the action, and you’ll be playing Fortnite in seconds without any downloads or installs,” says Nvidia product marketing director Andrew Fear.

Here’s a screenshot of what it might look like, from an Nvidia video, which also shows the Fortnite demo is currently limited to a 30-minute free trial:

It doesn’t sound completely frictionless if you still need an Epic Games account to play, and it’s not clear if Nvidia, Epic and Discord will offer the demo outside of Gamescom just yet. Nvidia is calling it a “technology announcement” rather than a confirmed feature, one that’ll hopefully see game publishers and developers reach out if they’re interested in potentially adding it to their games.

After Sony bought Gaikai in 2012, it initially suggested it would offer instant try-before-you-buy game demos on the PlayStation 4 too, but that never happened. Years later, Gaikai’s founder told me that publishers didn’t necessarily want it.



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August 18, 2025 0 comments
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Team behind BAFTA-award winning Endling - Extinction is Forever announces next game
Game Updates

Team behind BAFTA-award winning Endling – Extinction is Forever announces next game

by admin August 18, 2025


Developer Herobeat has announced its next game, Rewilders: The Lost Spring, which has been inspired by the works of Hayao Miyazaki and Studio Ghibli films.

The developer is known for its debut game Endling – Extinction is Forever, which was released back in 2022 and went on to score itself not only a BAFTA win, but a nomination at the Game Awards as well. Rewilders: The Lost Spring is a follow up to Endling – Extinction is Forever, though not a sequel. That said, the developer has promised “echoes” of its predecessor’s storytelling, as well as its aesthetics and score.


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Rewilders is described as an open-world action roguelite, which will come with creature collection and metroidvania-like progression. Players will take on the role of Abi, who returns to “the poisoned surface of the world” to both rescue her family and restore the wild. “Discover corrupted biomes and face off against twisted creatures born from a failed society,” reads the official blurb.

You can check out a trailer for Rewilders: The Lost Spring below.

Rewilders: The Lost Spring – Reveal Trailer. Watch on YouTube

Here is what you can expect on Rewilders: The Lost Spring’s release:

  • Creature collecting: — collect Hântu, native creatures with active abilities, status effects, and passive bonuses.
  • Fast-paced third-person combat: combining melee, ranged, and Hântu skills.
  • Roguelite elements: with randomised rewards, enemies, and starting points plus a forgiving death and respawn systems.
  • Interconnected world with metroidvania-style progression: using gliders, wall runs, grapples and more.
  • Base-building system: grow plants and fruits to level up your Hântu and unlock permanent buffs.
  • Narrative progression: choose between Memory or Hatred to shape your build and gameplay path.

Rewilders: The Lost Spring is in development for PC and consoles. It currently does not have a release date, but its website is now live.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Product Reviews

Steam launches ‘language-specific’ review scores, because ‘customers in different regions of the world may have vastly different experiences from each other for the same game’

by admin August 18, 2025



In its never-ending quest to achieve algorithmic nirvana, Valve has updated Steam’s user review scoring system “for some games” to be calculated based on the language in which they were written.

“When there are enough reviews written in a particular language, Steam will calculate a review score for that language,” Valve explained. “The Review Score displayed to users will be based on their primary language. What this means is that some languages may show more positive review scores, while others may show more negative ones, for the same game.”

The language-specific review breakdown will be provided for any game with more than 2,000 public user reviews, at least 200 of which are written in at least one language. Valve said the thresholds are higher than the 10 reviews required to calculate an overall review score “because we wanted to be pretty confident in the language-specific score before showing it to users.”


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Of course, this is Steam, and that means you can dive deeper into the numbers if you want to. Hovering the “Language” dropdown in the user reviews menu bar, for instance, will provide a quick-and-dirty breakdown of a game’s rating in every applicable language. This, for instance, is the rating breakdown for The First Descendant, which is very obviously all over the map—”mostly negative” for Simplified Chinese, “very positive” for Portuguese and Dutch.

(Image credit: Steam)

There’s also a new language-breakdown popup option, which displays basically the same information, but bigger and in color:

(Image credit: Steam)

The new language-specific review scores are enabled by default—Valve said it wants user reviews to be as useful as possible without requiring users to “twiddle with the many knobs the system has”—but you can switch back to all-languages ratings in your Steam settings if you prefer. As for why it made the change, the simple fact is that Steam has become a global platform, and that means “customers in different regions of the world may have vastly different experiences from each other for the same game.”

“There are a variety of reasons this may happen for a particular game, including translation issues, cultural references, poor network connections, and many others; things that the Overall Review Scores haven’t been able to capture until now,” Valve wrote. “Calculating a language-specific review score means that we can better distill the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups.”

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I would observe with a certain note of caution that the value of Steam user reviews is dependent upon them being used in good faith, which is not always the case, and that language-specific review scores could maybe possibly encourage some, let’s say, friendly geopolitical rivalries on the rating scene, as users from one region take issue with the quite obviously incorrect (and maybe even biased) opinions of people in other regions. We’ll see how that works out soon enough, I’m sure.

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God of War Director Teases Reveal Of Next Game He's Been Working On
Game Updates

God of War Director Teases Reveal Of Next Game He’s Been Working On

by admin August 18, 2025


PlayStation fans have been waiting to hear what’s next from Sony’s God of War studio Santa Monica amid rumors that the 2018 game’s director, Cory Barlog, is busy creating a new IP. The veteran developer appears to have finally provided them with their first official details, albeit in the strangest way possible: his Facebook account.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook, as first reported by by Game Informer. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.”

While many have shared doubts about the veracity of the post, it’s been liked on the social media platform by people like God of War composer Bear McCreary and former PlayStation executive Shuhei Yoshida. Sony did not immediately respond to requests for comment.

As rumors have swirled about what exactly Santa Monica is making, Bloomberg‘s Jason Schreier reported earlier this year that, contrary to popular speculation, the studio was not making a sci-fi game. He was more cryptic on whether it’s related to God of War or not. “It’s not a new IP but it might feel like one,” he wrote. “Maybe that’s why people are confused.”

This led some fans to speculate if the upcoming game could be a God of War spin-off that is so different from the existing third-person action franchise it’s being treated internally as a new IP. It’s unclear right now how many projects Santa Monica has going at the same time, with rumored God of War set in Greece reportedly delayed and an online spin-off at fellow PlayStation studio Bluepoint reportedly canceled earlier this year.

One things for sure: the new game’s announcement, whatever it ends up being, is something PS5 super fans have been desperate for as this console generation drags on without many first-party single-player blockbusters to point to. If Barlog’s next game does get announced this year, presumably at the Game Awards, it’ll suggest the PS5 is shaping up to have a strong last few years when it comes to Sony-made exclusives.



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Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.
Game Reviews

Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.

by admin August 18, 2025


Shenmue 3 is coming back, with Yu Suzuki and publisher ININ Games announcing the Enhanced edition. The reworked and tweaked version of the 2020 game will be arriving on PS5 and PC as before, but also hitting Xbox and Nintendo consoles (TBC, but I think it’s probably safe to say that’ll be Switch 2 rather than the original Switch).

As well as improved visuals and image scaling support, there’ll be increased NPC density, a Classic Camera mode, tweaks to health and progression, expanded QTE windows, and more.

Key Enhancements:

  • Enhanced Graphics & Performance – Sharper textures, richer details, faster load times, and smoother gameplay.
  • 4K Texture Uplift – Refined, more detailed environments and characters.
  • DLSS/FSR Support – High-quality upscaling without sacrificing performance (supported platforms only).
  • Increased NPC Density – The city village Niaowu feels more alive with more characters populating the streets.
  • Classic Camera Mode – An optional camera perspective inspired by Shenmue I & II, alongside the modern view.
  • Gameplay Tweaks – Optional stamina system adjustments, health restoration before fights, and reduced money barriers for smoother progression.
  • Improved Interactions – Cutscene and conversation skip options, expanded QTE timing window for more accessible gameplay.
  • Menu & UX Enhancements – Streamlined navigation and helpful purchase alerts.
  • Optionality First – All major changes can be toggled to preserve the original experience for purists.

Step back into Ryo Hazuki’s world, which is now more vibrant, more responsive, and more accessible than ever, guided by Yu Suzuki’s vision.

ININ Games has said that owners of the original Shenmue III on PS4 and PC will be able to upgrade to the new Enhanced Edition, but more details on how that will work are coming at a later date. Expect the full reveal of Shenmue 3 Enhanced Edition at Gamescom this week.



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