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Onimusha: Way of the Sword is one of those rare game previews that made me think 'OK, yeah, I'm going to Platinum this one'
Game Reviews

Onimusha: Way of the Sword is one of those rare game previews that made me think ‘OK, yeah, I’m going to Platinum this one’

by admin August 20, 2025


Way back in 2016, I downloaded and played the first Nioh public alpha. Team Ninja, the veteran action game developers behind Ninja Gaiden and Dead or Alive, working on a game that took inspiration from Dark Souls, was too much of a perfect idea to ignore. Within 10 minutes of playing that alpha – which was so bastard hard the devs had to tune down the difficulty for the next demo, and consequently the full release – I knew something to be true: I would get the Platinum trophy in this game.

Onimusha: Way of the Sword

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam), PS5, Xbox Series X/S

Fast-forward nine years, and here I am, sitting on a PSN account with two Platinums each for Nioh and Nioh 2 (thanks, PS5 versions). Those games struck a chord with me: the mythological fantasy setting of Sengoku-era Japan scratches an itch I didn’t even know I had, and the fighting-game inspired, stance-based combat that has grown and mutated into something deep and mechanically satisfying represents a high tide in the action-RPG genre only rivalled by FromSoft, in my humble opinion.


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I had that same sense of instant rapport with Onimusha: Way of the Sword. On paper, the Nioh games and Capcom’s reboot of its 10th best-selling franchise are very similar: linear, hardcore action-RPGs with an emphasis on combat and a deft use of horror elements to make the setting of Japan in the 1500s seem even more threatening. Onimusha – despite being packed with demons and supernatural elements – is slightly more grounded than Nioh has ever been, though: in playing as Miyamoto Musash, a legendary Japanese swordsman based on a real historical figure, your movements and reactions are more realistic than William Adams or Hideyoshi’s ever were in the Nioh games.

The result, in your hands, is a character that is lithe, responsive, and precise. In a hands-on preview at Capcom’s offices ahead of Gamescom, I got to play a 20-minute demo that pushed Mushashi through a dark, gloomy castle under the control of Musashi’s real world rival, Sasaki Ganryu. The demo culminates in a battle with the storied samurai, and it was in this encounter I thought ‘yep, I’m going to 100 percent this game’.

Image credit: Capcom

The fight itself is fast and brutal: in true Soulslike style, Ganryu gets a big health bar across the top of the screen, and – once more like Nioh – a stamina bar, too. The core mechanic in Onimusha: Way of the Blade is a light/heavy attack system, supplemented by dodge rolls and parries. Now, I’m the sort of player that basically never uses the guard button in Souls games (Dex builds for life), so the dodging/parrying system in Onimusha felt like coming home. As far as I could tell, you can parry every attack from the boss, though some (like his flying overhead stomp that looks like something out of Tekken) are often better dodged, since the ‘bullet time’ effect you get from ducking out of the way and the window it opens up are more reliable than the tight timing required to parry more effectively.

Other attacks, though, such as his more general sword slashes, are more telegraphed, and easier to time. A successful parry will see Mushashi either respond with a dedicated animation and attack that will inflict a decent amount of damage, and drain Ganryu’s poise, or set you up for a nice combo where you can risk heavy moves instead of the less-impactful flurry of light attacks you’ll be throwing his way in the general melee.

Rain on your parade. | Image credit: Capcom

Ganryu is no idiot, though. I need more time with the game to figure this out for certain, but it seemed that the samurai would get used to the strings of attacks – light, light, heavy – I’d use to poke at his defences, and respond by blocking and countering. This results in this tidal flow of back and forth that, when firing on all cylinders, looks like something straight out of a mid-career Kurosawa film.

I don’t want to say it reminds me of Sekiro (there isn’t quite the sense of choreographed ballet or scale, here) but the ebb and flow of combat certainly evokes the more volatile Soulslike encounters. Once again, I must invoke Nioh: the samurai-on-samurai elements of the battle make the playing field feel more level, and tense. I don’t doubt there will be massive oni to slay, too, but I reckon it’s in these more ‘mirror match’ encounters Onimusha is going to properly shine.

The highlights of the battle, in no particular order, were: getting an early parry in and landing a brutal overhead smash that broke Ganryu’s jingasa (big hat) which, I think, left him more vulnerable to damage taken on his upper body; breaking his poise and landing a devastating cut to the demon-powered gauntlet on his wrist with a Metal Gear Revengence-like focus attack, that I imagine will be an integral part of boss fights; and landing the killing blow by walking backwards in a wary circle and baiting the aforementioned overhead kick in order to dodge, and land one of the most satisfying finishers I’ve ever managed to pull off within 20 minutes of starting a game.

Off-guard. | Image credit: Capcom

Miyamoto Musashi is a famed swordsman. Perhaps one of the most influential folk heroes of Japanese history. His skill with a blade was unmatched, and his travels have inspired reams of lore and legend. Capcom chooses to enshrine his legacy in a different way, here, making you feel powerful, smart, and subtle in your footwork and swordplay. Nioh may have won my heart with its bombastic, jackhammer-like approach to its brutal combat, but there’s something in the precision and artistry of Onimusha’s mechanics that makes me sit here, days later, yearning for more.

I think Onimusha: Way of the Blade is going to be something quite special. I hope the full game, with its enemy variety and assumedly larger scale, can keep up such powerful momentum.



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August 20, 2025 0 comments
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NFT Gaming

‘Wilder World’ Launches First-Person Shooter Game With $100K Tournament

by admin August 20, 2025



In brief

  • Wilder World launched a 10-player shooter game mode in “super early access” at Gamescom, featuring deathmatch gameplay in a recreated Miami setting called Wiami.
  • The Ethereum-based project is hosting a $100,000 tournament from August 25 to September 24, with five finalists receiving all-expenses-paid trips to compete in person.
  • This shooter represents the second release in Wilder World’s broader metaverse vision targeting early 2026, which will include racing, combat, mining, concerts, and other experiences.

Wilder World launched a high-intensity shooter game mode into “super early access” at the annual Gamescom conference on Wednesday.

The Ethereum-based project aims to create a broad metaverse of gaming experiences, which kick-started last year with the launch of the racing game Wilder Wheels in partnership with Lamborghini.

The PC-based shooter is a 10-player free-for-all deathmatch that blends first and third-person perspectives. Available on Epic Games Store, each match will last for 10 minutes, with players earning points as they battle in a fragment of Wiami—which is a 1:1 recreation of Miami, and the future foundation of its open-world metaverse. Gamescom attendees will also be able to claim Samsung-branded playable NFTs.

To celebrate the launch of the game, Wilder Worlds is hosting a $100,000 tournament with qualifiers running from August 25 to September 9, before a round of playoffs and finally an in-person final at an undisclosed location on September 24. The five players who qualify will be flown out to the final, all expenses paid.

Wilder World’s shooter game mode comes as the second release in its broader metaverse vision, which is targeting an early 2026 rollout.



Pseudonymous co-founder and Executive Producer n3o told Decrypt that the full game will include “racing, combat, resource mining, exploration, concerts, art galleries, and branded cultural experiences” that “coexist within a living, player-driven economy.”

“Launching individual modes first allows us to refine gameplay mechanics at a world-class level before bringing everything together into the open world,” they added.

The project launched an Ethereum token in 2021 and approximately six months later set its all-time high of $7.44, according to CoinGecko. Wilder World said that the launch of WILD was “foundational” to building the game, as it raised over $30 million to fund development. Over the past month, WILD has climbed 37% to about $0.40, but still remains down nearly 95% from its peak price.

“Think of [Wilder World] as the world’s first truly living digital city—where you can race, fight, build, trade, attend a concert, showcase your art, or launch your own brand.” n3o told Decrypt. “We are targeting early 2026 for the full open-world release, with Super Early Access modes like racing and FPS serving as the foundation that evolves into this broader vision.”

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Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players "off guard"
Game Updates

Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players “off guard”

by admin August 20, 2025


Black Myth: Wukong developers Game Science have revealed Black Myth: Zhong Kui, another single-player action-RPG steeped in Chinese mythology. It casts you as a ghost-hunting god who wanders between hell and Earth. Here’s a CG short from Gamescom’s Open Night Live 2025, which shows the fearsomely bearded Zhong Kui himself riding an extravagantly sized tiger.

Watch on YouTube

In a Q&A on the official site, the developers call the game a “tentative first step – to build more distinct game experiences, to challenge ourselves with bolder features, and to bring fresh ideas to our world and narrative design”. They want Wukong players to feel “right at home” while “catching them off guard in the best way”. That said, for now the new game remains “little more than an empty folder”, with no release date and little sense in the CG trailer of how Zhong Kui fights, compared to Wukong. I’m guessing that tiger is a useful ally, though.

We quite liked the original Black Myth, with bygone reviews editor Ed Thorn (RPS in peace) calling it “a refreshing adventure after Elden Ring’s knotty DLC”. We were less keen on the mildly draconian PR messages to certain streamers, cautioning them to avoid “feminist propaganda”, “politics” and discussion of the Chinese games industry.

These gamergatory memos followed a lengthy report from IGN about alleged workplace sexism at Game Science. The devs refused to say anything to Ed about this when he asked at a preview event. If we’re invited to preview Zhong Kui, we’ll give it another shot.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert
Game Updates

Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert

by admin August 20, 2025


Ron Gilbert is primarily known for creating and writing the Monkey Island series, but his collection of credits is impressive and long. His latest game is Death by Scrolling, a pixelated action game that forces player to try and outrun death and other pressing dangers.

 

In the game you choose between five characters who are stuck in purgatory where you must fight and collect resources on a game field that is constantly chasing you. To succeed, you must not die and collect enough money to pay the ferryman to transport you to safety. It’s safe to assume, with Gilbert’s involvement, that it will also be funny.

Gilbert actually wrote about the game on his personal blog back in February, but Gamescom represents our first thorough look at it.



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Denshattack Was The Coolest Game At Opening Night Live 2025
Game Updates

Denshattack Was The Coolest Game At Opening Night Live 2025

by admin August 20, 2025


Denshattack! was probably the coolest game revealed during today’s very long Gamescom Opening Night Live event. But funnily enough, the wild-looking, trick-based anime train game wasn’t actually revealed during the trailer-packed event. Instead, it debuted during ONL’s shockingly good pre-show. And I can’t wait to play it when it launches next year.

Denshattack!’s vibrant colors and eye-popping art immediately caught the attention of everyone at Kotaku and reminded me of Jet Set Radio or even Insomniac’s Sunset Overdrive. And then, we all saw a train do some flips and grinds, and suddenly it became clear that Denshattack! is like a Tony Hawk game, but instead of controlling a person on a skateboard, you control a customizable subway car that can flip, jump, grind, hop, spin, and more across some truly gorgeous scenery. Just watch this trailer and try not to smile.

Here’s how the game’s developers, Undercoders, describe Denshattack!: 

Flip, trick, and grind your train in a fast-paced, off-the-rails ride through a colorful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style. Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraido corporation, alongside a vibrant pack of outcasts.

According to the game’s trailer on YouTube, Denshattack! contains over 50 levels to complete, a full combo system, and “slick beats” from composer Tee Lopes, who helped create the music for games like Sonic Mania and TMNT: Shredder’s Revenge. It also features “bizarre boss fights” and multiple regions of Japan to discover and explore while doing sick flips as a big train. This is definitely one of those video game concepts, like doing dental work on a shark, that I never thought about, but now that I’ve seen it, I must play it as soon as possible.

Denshattack! doesn’t have a specific release date yet, but is set to launch in Spring 2026. You can wishlist the game now on Steam.



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August 20, 2025 0 comments
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Gaming Gear

Zhong Kui is the next title from Game Science Studio

by admin August 20, 2025


Game Science Studio isn’t resting on its laurels after the success of Black Myth: Wukong. The developer teased a follow-up project as the closer to Gamescom’s Opening Night Live showcase with a brief but beautifully detailed glimpse at Black Myth: Zhong Kui.

There’s no date attached to the cinematic teaser, and that’s because the game is still very much a work in progress. According to the FAQ entry about a possible release window, the team says “Well, to be honest—even Yocar himself has absolutely no idea” when it’ll be ready. But the same page does confirm that the plan is for Zhong Kui to launch on both PC and “all mainstream console platforms” whenever it is done.

From the title and the previous Black Myth game, this new project will once again be drawing inspiration from Chinese mythology. Legends around Zhong Kui dub him a conqueror of ghosts and evil spirits, so perhaps there will be some supernatural vibes in this entry to the emerging game series. Pretty much the only other thing we know besides the name and character is that Black Myth: Zhong Kui will once again be a single-player ARPG and it will be “following the same business model as before.”



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The new game from the makers of Delta Force looks like Hunt: Showdown moved to Silent Hill
Gaming Gear

The new game from the makers of Delta Force looks like Hunt: Showdown moved to Silent Hill

by admin August 19, 2025



Project Spectrum | Official Announcement Trailer – YouTube

Watch On

Project Spectrum is an upcoming “tactical thriller shooter” revealed tonight at Gamescom’s Opening Night Live that sets players off into Ember Zones, where “unspeakable horrors await.”

I’ll cut right to the chase: There’s not a whole lot to go on here. Project Spectrum is a “physiological horror PvEvP game, where you battle against monsters, other players, and your own sanity, as widespread anomalies twist around the world,” ONL host Geoff Keighley said, and you can see that in the trailer: A special ops team descends into a haunted house of some sort, and after things go rather badly a lone survivor is asked, “What if you are the beast?”

An interesting proposition indeed, which takes us back to the house and a spooky transformation into some kind of interdimensional spider, which then seemingly gives the business to another spec ops guy. Why? It’s hard to tell.


Related articles

In a subsequent press release, developer Team Jade—the studio behind the Delta Force reboot—revealed a little bit more about the game, which takes place in a world devastated by a “radiant, reality-warping force” called the Ember.

“Everything it touches—cities, landscapes, even life itself—is transformed in unknowable ways, leaving behind dangerous regions called Ember Zones,” the studio said. “Players take the role of an Operator, leading high-risk missions into Ember Zones—recruiting and managing a customizable squad of elite Agents, who they ultimately play as to obtain intelligence, neutralize threats, and uncover the secrets of the Ember.

“Every moment in the game is highly dynamic as players face monstrosities created by the Ember, other hostile Agents, and the psychological tolls imposed by the twisted environment. Players must fight back through building and customizing their Agents, utilizing coordinated team synergy, environmental awareness, and creative, improvised item crafting — all while remaining mindful of their Sanity, a crucial resource that depletes easily, and of Executioners roaming the world: powerful beings with unmatched agility and strength controlled by other players.”

Project Spectrum isn’t currently on Steam but there is a website up at spectrum-project, which unfortunately doesn’t have much to see either. But I think Team Jade’s participation makes it worth paying attention to. Delta Force has a “mixed” user rating on Steam, but it’s also routinely pulling in well over 100,000 concurrent players every day, so it sure seems like the developers are doing something right. If they can bring that same magic to Project Spectrum, who knows? It could prove to be a surprise banger.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 19, 2025 0 comments
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New Black Myth game announced by Game Science, following Wukong success
Game Updates

New Black Myth game announced by Game Science, following Wukong success

by admin August 19, 2025



Black Myth: Wukong studio Game Science has revealed it’s working on the next game in the series.


Black Myth: Zhong Kui will be an all-new follow-up, focused on the titular ghost-catching god who wanders between hell and earth. Like Wukong, it will be another single-player action-RPG rooted in Chinese folklore.


A brief teaser trailer was shown at Gamescom Opening Night Live, showing a couple of men hiding from a parade of mythical characters, including Zhong Kui himself riding a giant tiger.

Game Science’s New Title | Black Myth: Zhong Kui – Teaser Trailer (English Dub)Watch on YouTube


So why not release a Wukong sequel? Game Science explained over on the new game’s website.


“Upon completing the journey with the Destined One, we now aspire to take a tentative first step – to build more distinct game experiences, to challenge ourselves with bolder features, and to bring fresh ideas to our world and narrative design,” reads a Q&A.


“Zhong Kui came as a natural choice born of that aspiration and other contributing factors. We are confident that, in this new project, we can make refreshing changes, create new things, while taking a hard look at our past flaws and regrets. And to all friends who love Black Myth: Wukong: the westward journey won’t end here.”


There’s no release date yet, but it’s planned for PC and “mainstream console platforms”.


Wukong was a huge success for Game Science, selling 10m copies in just three days after its release last year. It’s considered China’s first AAA release and has paved the way for a whole string of Chinese-made action-RPGs on the way.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Indiana Jones appears on the Switch 2.
Game Reviews

Indiana Jones Is The First Big Microsoft Game Announced For Switch 2

by admin August 19, 2025


Indiana Jones and the Great Circle is Microsoft’s first release confirmed for Switch 2. The stealth action adventure will hit Nintendo’s handheld hybrid in 2026, but the new DLC will arrive next month on PlayStation 5, Xbox Series X/S, and PC.

MachineGames’ latest port to a Nintendo platform didn’t get a specific release date, so we have no idea if it’s coming in the first half of 2026 or the holiday season. We also don’t know what it will look like since there was no accompanying gameplay teaser. I guess all those Switch 2 dev kits really did go out late, even to places like Microsoft.

But we did get another trailer at Gamescom for the upcoming Order of the Giants DLC expansion coming to Indiana Jones. Also a release date: September 6. Here’s the new footage:

It looks neat, although Troy Baker seems to be reverting back to his usual voice a bit. Story expansions are hit-or-miss with single-player games, but Indiana Jones and the Great Circle is close enough to feeling like a movie that I could see a bite-sized adventure being a nice treat.

Microsoft hasn’t yet announced any other ports for Switch 2, including ones that feel obvious like Sea of Thieves or Diablo 4. Hopefully, Indiana Jones means the dam is about to break on all of those, though it seems like we’ll have to wait until next year, and possibly beyond for most of them.



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Samwell Tarly looks asconce at Jon Snow.
Game Reviews

Game Of Thrones Fan Tells George R.R. Martin He’ll Be Dead Soon

by admin August 19, 2025


Game of Thrones author George R.R. Martin recently appeared on a panel at Seattle WorldCon 2025 entitled The Shifting Landscape of Epic Fantasy, alongside Brandon Sanderson, Robin Hobb, Rebecca Roanhorse and Ryan Cahill. However, during the question-and-answer portion at the end of the session, one member of the audience got up in front of the all-star panel to complain that George R.R. Martin was taking far too long to write the penultimate book in the A Song of Ice and Fire series, The Winds of Winter, and given that he likely doesn’t have that long left to live, shouldn’t he let someone else write it?

The outstandingly rude question was met with an astonished murmur in the hall, while the guests on stage looked incredibly uncomfortable and attempted to move the topic on. However, the audience member seemed not to be able to pick up on the mood they’d created, and just continued digging their hole with a series of staccato additional words. You can see the squirm-inducing moment here (thanks ScreenRant):

Which somehow means someone choosing to film a two-hour panel in portrait wasn’t close to the most offensive thing that happened.

The bizarre, rambling question, which begins with the audience member talking somewhat incoherently about Martin Scorsese directing her in a movie, then takes a dramatic left-turn as she declares, “George, you’re not going to be around for much longer.”

Martin, who is 76 and clearly still reasonably healthy, didn’t appear to react to the premonition of his death (although the person filming infuriatingly avoided filming him at any point). “This is a tough question,” the person at the mic continues while the audience begins audibly booing and vocally disagreeing, attempting to rescue herself by adding, “this is more directed at Brandon…” The reason being that Brandon Sanderson, a spritely 49, took over writing Robert Jordan’s unfinished The Wheel of Time epic fantasy series after the author died, aged only 58. The questioner wondered if the same could be arranged for A Song of Ice and Fire. “How would you feel about someone else taking over and finishing the books?” she said, seemingly now addressing Martin again, despite various members of the panel loudly saying, “No, no,” and getting up from their seats.

“Not me,” you can hear Sanderson say, while Martin gets up from his seat. Even then, the person at the mic keeps going, responding to inaudible comments from the panel, in a room that surely could no longer contain any air at all.

Obviously a lot of GoT fans are frustrated by The Winds of Winter‘s prolonged absence, given the book was due out 14 years ago. Given the series is two books away from being finished, and given Martin’s current output, it’s reasonable to wonder if any human would live long enough to get it finished at the current rate. Assuming another 14 years, Martin would be 90. However, there are obviously more human and decent ways to approach the subject.

Martin said of the delay last year, “How could I be 13 years late? I don’t know, it happens a day at a time.” He then added, “A lot of people are already writing obituaries for me. ‘Oh, he’ll never be finished.’ Maybe they’re right. I don’t know. I’m alive right now! I seem pretty vital!”

And who knows! Maybe he’ll surprise everyone and release his version of the story’s conclusion all of a sudden (the Game of Thrones TV series had to write its own ending, given it unexpectedly ran out of source material). In the meantime, maybe don’t yell at the old dude on stage that you reckon he’ll die soon.



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