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The future depends on the AI: Centralized vs decentralized
NFT Gaming

The future depends on the AI: Centralized vs decentralized

by admin August 29, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

AI could be the latest technology to create a surplus of resources that allows Western civilization to thrive after a period of decline and stagnation. Society has become a rigid structure controlled by elites who try to control the system to maintain their privileged status, only to exacerbate the inequalities. 

Summary

  • Centralization breeds stagnation: Financial elites, monopolies, and militarized corporatism have fueled inequality, wars, and societal decay since the 20th century.
  • AI as renewal: If decentralized, AI could trigger a new Renaissance—expanding access to knowledge, empowering startups, and redistributing resources globally.
  • AI as a threat: Concentration of AI in tech monopolies or authoritarian states risks deeper inequality, surveillance, and even totalitarian control.
  • The choice is clear: Humanity must resist monopolistic capitalism, enforce ethics and antitrust, and prevent AI from being a weapon of propaganda or war.
  • Path forward: Open-source and decentralized AI — built on blockchain, edge computing, and distributed networks — offers the best shot at inclusive growth and societal renewal.

The centralization of society under a system of financial elites has resulted in slowed growth, resource hoarding, and societal friction, causing wars, class conflicts, and mass irrationality. 

Western civilization seems to be stuck in a conflict that only seems to be getting worse. This trend perhaps dates back as far as World War I. Corporatism, the military-industrial complex, monopolistic capitalism, and global tensions are symptoms of this centralization and stagnation.

Perhaps AI is a technology that could help renew expansion, but to do so, it will have to not worsen the existing inequality. To do so, AI will have to be decentralized away from tech behemoths, and it will have to have a decentralizing effect on society’s resource distribution. 

AI could be a positive new mechanism for expansion, which fosters growth. And while this new technology could decentralize power, it could also centralize power, leading to increased stagnation and conflict.

AI’s decentralizing promise: A new Renaissance

AI democratizes knowledge and could help Western civilization enter a new Renaissance period. The question is: Does AI ultimately centralize or decentralize power? If it empowers individuals, small entities, and diverse groups, it would reduce barriers for those lacking resources and usher in an era of creativity, allowing, for instance, startup entrepreneurs to compete with Silicon Valley.

Large Language Models are a new way of doing things, allowing anyone with internet access to create ideas, code, create art, or analyze that which once required intensive resources. Surplus computational power is being used to innovate and grow collective knowledge, as well as increase economic output. These open-source AI frameworks are beginning to empower startups in developing countries to compete with giants, leading to the expansion of geographical and economic frontiers. 

And although much of the discussion revolves around the fear of an AI dystopia, AI could instead redistribute power away from centers of power, like Silicon Valley and governments, to benefit other areas of society. 

This advent could lead to the growth of innovative sectors and increase employment, reduce inequality with personalized education and healthcare, and increase entrepreneurial activity.

The centralizing threat: Power in the hands of a few

On the other hand, AI could increasingly centralize power in existing systems. It is currently controlled by tech monopolies or authoritarian governments, such as the CCP in China, which, if not tempered, would not help society. Innovation would stall, inequalities would get worse, and tensions would lead to widespread war. If tech monopolies hoard the best of AI innovation for themselves, such as more powerful models than are available to the public, the same result would come to pass.

The question begs itself: Will vested interests resist open AI innovation? Will they continue down the path of monopolistic capitalism, or will they foster free markets? If they choose monopoly capitalism over decentralization of free markets, then the result will be worsened class struggles, mass unemployment, and an even greater gap between the elite and the working class. Our age of irrationality will continue, as will social unrest — a continuation of what we’re seeing today. 

AI could be used as a tool of propaganda, the likes of which the world has never seen before. It could be used as a tool of ubiquitous surveillance, predictive policing, and control of information. AI could give the state-enterprise even more power than it had before. It could create a one-world government in which a totalitarian state unifies the world under its boot, while eradicating diversity. Further moral decline would ensue — stagnation, conflict, and later, war. 

Autonomous weapons and cyber warfare would be unleashed on the world. Proxy conflicts and economic blockades would be managed by machine overlords, who show no mercy. The digital divide would be insurmountable. 

This does not have to be humanity’s fate. Humans have free will to influence the future of AI. Ethics frameworks and antitrust measures could be used as tools against centralization and AI dystopia, safeguarding the future of decentralization and renewal. Rather than being complacent, we must foster the decentralization of this powerful technology, emphasizing privacy, robustness, and access, as well as distributed AI resources and processing. 

Perhaps, the most direct way to do this is via open-source and decentralized AI networks, such as those employing blockchain technology or edge computing on personal devices.  Open-source AI could foster collaboration and help reorganize society into an age of growth, rescuing it from its current path of decay.

The future hangs in the balance. 

Manouk Termaaten

Manouk Termaaten is a serial entrepreneur and expert in AI technologies. As the founder and CEO of Vertical Studio AI, Manouk is aiming to make AI accessible for everyone. With a background in engineering and finance, his main goal is to disrupt the AI space with accessible customization tools and affordable computers. In his free time, he enjoys riding Harleys and helping his friends start and scale their businesses using modern-day AI tools and previous start-up experiences. 



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August 29, 2025 0 comments
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Tomb Raider developers Crystal Dynamics lay off more staff, say the series' future is "unaffected"
Game Updates

Tomb Raider developers Crystal Dynamics lay off more staff, say the series’ future is “unaffected”

by admin August 28, 2025


Tomb Raider developers Crystal Dynamics have laid off an unspecified number of staff, their second round of jobs cuts this year. The studio say that the future of the Tomb Raider series won’t be affected by this latest taking away of folks’ livelihoods.

The news comes not too long after the Perfect Dark reboot Crystal Dynamics were working alongside The Initiative was cancelled amid Microsoft’s mass cuts in July. The Initiative were shut down as part of that culling.

Crystal Dynamics announced these layoffs via LinkedIn post, which neglected to mention exactly how many staff had been let go.

“Today we made the very difficult decision to part ways with a number of our talented colleagues as the result of evolving business conditions,” they wrote. “This decision was not made lightly. It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market. To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition.”

Crystal Dynamics added that the future of Tomb Raider is “unaffected” by these job cuts. There’s currently a new Tomb Raider in the works, and it’s set to be published by Amazon.


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Among the former Crystal Dynamics staff who’ve shared that they’re among those laid off are senior animator Jaron Gittleman and senior designer Matthew Angus. “Well it finally happened,” Gittleman wrote on LinkedIn. “After nearly 8 long years I’ve been laid off from Crystal Dynamics. It’s been a helluva run. From Avengers to Tomb Raider to Perfect Dark it has been a journey of a ton of growth. I learned so much and worked with some of the best. I’ll miss them dearly.”

Best of luck to all affected.



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August 28, 2025 0 comments
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What's Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More
Game Updates

What’s Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More

by admin August 26, 2025



Without being hyperbolic–and as someone who has been an on-and-off again Overwatch fan since the original game’s release back in 2016–I don’t mean it lightly when I say that I believe Overwatch has never been better.

I’ve critiqued the series quite a bit throughout the years. In my Overwatch 2 review, I wrote at length about how it felt “detached from the principles and charm of the original,” was seemingly struggling to retain its identity, and how its new monetization models felt disingenuous and “at odds with the spirit of the original Overwatch.” Harsh words, yes, but I meant them. I was frustrated by what one of my all-time favorite games had become, and worried that I’d be chasing the same bliss I felt playing in 2017 endlessly and to no avail.

So, with all that said, how did we get here?

I recently had the opportunity to discuss the state of Overwatch 2 with game director Aaron Keller and associate game director Alec Dawson in an exclusive interview for GameSpot, and it seems a lot of this dramatic turn-around boils down to two things: an increased emphasis on responding to player feedback, and a sharp pivot away from the “conservative” mentality the Overwatch 2 team once clung to. The result is a vastly improved game that is taking big swings with more efficiency.

Be it Stadium mode, Perks, the inclusion of heroes with never-before-tried mechanics, map voting, hero bans, or one of the many other tweaks and additions made to the game, Blizzard is not shying away from shaking up Overwatch 2’s core gameplay loop; Season 18 is no exception. And according to Keller and Dawson, all these changes are just the beginning of the studio’s push to “explore how big” Overwatch can become.

GameSpot: A lot of changes have happened this year in Overwatch 2, so I would love to start by unpacking that with you both. How do you think things are going? How are you feeling about the overall health of the game?

Keller: When you look at the way that 2025 has gone for the game, we’ve done a lot of big releases. Earlier this year, we released our Perk system, which was a pretty substantial game mechanic that changed the way moment-to-moment gameplay can happen. It gave players more strategic choices that they could make over the course of a match and put more emphasis on what a hero can do and [fulfilling] that power fantasy.

In Season 16, we released Stadium. It’s probably the biggest new game mode we’ve ever introduced to the game and there was a lot of player excitement there. We’ve done a lot of other things, too. We introduced hero bans this year. We introduced map voting this year. We’ve introduced a new hero as well, with another one soon to come.

A lot of players are now telling us that this is the best state that Overwatch has ever been in and we think that some of that is because we’re making bigger changes to the game than we typically would have in the past. If you look back on the history of Overwatch, you could say that maybe we’re a little bit conservative, but we have a new mindset and a new vision for how we operate the game. [We want] to be taking bigger swings and bigger bets with Overwatch, and I think you’ll see that when we get to Season 18.

That’s great to hear. Touching on that, I would love to hear a little bit more about what’s coming tomorrow in Season 18.

Dawson: We look at Season 18 as sort of the next steps for a number of the big swings we’ve taken this year. There’s around 60 new Perks that are brand new–every hero gets [a refresh]. Quick play is coming to Stadium, and then you have four new heroes coming: Brigitte, Winston, Farah, and then Tracer.

A lot of what we’re doing in [Season] 18 [stems from] evaluating what’s in the game currently and evolving it in some way and/or even revamping it. Our progression system is a great example. It’s been one of those things that’s been in the game for a bit now, but there’s a lot of screen space that players weren’t really caring about; a lot of bars going up, a lot of things you’re leveling up. We want to simplify it–make sure it’s a lot more visible, make sure it’s a lot more surfaced.

Keller: We are doing a total revamp to our progression system. When you looked at our progression system before, it kind of just felt like there were just a bunch of bars going up all the time. It was pretty complex and so we’ve simplified it. But the exciting thing about it is that, not only is it easier to understand, but it has a lot of cool new rewards too.

There’s a whole rewards track where you’re updating things like emotes and Play of the Game [intros]–even loot boxes and legendary loot boxes. There’s a whole Ascended State where you get a really cool icon with VFX on it that lets you and other players know just how much time you’ve put into each one of your heroes. We have a new Hero [Skill Rating] system coming out, so you’re going to know how good [you are] not just at a [particular] role, but how well you play each of your heroes in Competitive. You can see which ones you’re better at, and which ones you’re worse at. We also have a new advanced hero info panel, where you can look up stats on what all of the different heroes do.

We’re bringing Stadium to Quick Play, which is one of the biggest requests that our players have for the mode, and that’s coming with cross-play enabled. We have four new heroes coming to Stadium, a new game mode, Payload Race, and two brand new maps for it. You mentioned Wuyang, our new support hero, is coming, and we have changes to Roadhog too. Lucio Ball is back–this time in third-person–and there’s mouse and keyboard support coming to console.

We even have [things] on the cosmetic side. Kiriko’s getting this skateboard emote [that lets her] travel around the maps riding a skateboard. The Mythic [Character] skins and Mythic Weapon skins are really cool this season… It’s a huge update to Overwatch. This is going to be one of the biggest seasons we’ve ever had for the game.

Is this the biggest update in terms of sheer content? Because I feel like, based on what you’re saying, I don’t know if there’s ever been an update quite this big.

Keller: I don’t want to jump into hyperbole and say like this is the biggest one coming, but man, it’s… it is big.

Dawson: There’s truth to that, though, to some degree. I think our team has been getting better and better about structuring our seasons to where, now, we can create some really big beats. Season 9 felt like a big change in the game, and then they went to Season 12 which had Juno and a bunch of competitive updates. 15 and 16 [added] Perks and Stadium. And now 18, is another massive update for Overwatch. We’ve been getting a lot more efficient and a lot better at planning over time, which has led to these big moments for Overwatch. [We can now] decide, like, “Hey, how do we want to change the game for the middle of the year?”

I can sense that. Even with your newest hero, Wuyang–he feels extremely different.

Keller: Yeah, there’s a lot of unique mechanics and abilities with Wuyang that I just think it’d be great to touch on. He can surf on his own private wave and cruise around the map. He gets this speed boost with it, too, and is able to jump over gaps and things like that. He can use his staff to create this wave of water in front of him that knocks down enemies, and can turn himself or allies basically into ticking time bombs by imbuing them with water. But what I’m most excited about with Wuyang is his primary fire. He shoots out this orb, and you can kind of do it rapid fire, but at any moment, you can also take control of it and steer it, turning it into a guided missile. Even if they take cover, you can actually bend it around a corner. There’s some skill expression here. It takes a little bit of practice to actually be able to do it, but once you get it, it feels so satisfying.

Dawson: I think he’s one of the best support heroes we’ve ever made. He’s an example of what a support is in Overwatch 2, where you can have a ton of impact through your offense and can make game-changing plays. Wuyang is dynamic in the sense that he has to go from offense to defense quite quickly. All of your attention is gonna be on the primary fire, landing some of those shots, and tracking people down, but then you have these defensive options that you’re going to [need to] be really timely with. His guardian wave is this big wave that gives healing and gives heal boosts–it can change the fight instantly.

I think players are going to really love him. I know we’re not supposed to play favorites, but he’s a joy to play with and I think he’s really special.

I think he’s also one of the first heroes where his skills and powers feel almost more magical rather than technological, right? I feel like Overwatch historically has always leaned more into tech rather than magic. Was that a conversation that had to be had when developing him?

Keller: Oh yeah, and we have those conversations all the time. We had those conversations a lot with both Hanzo and Genji, you know, because when they summon the dragon, that feels like a pretty magical thing there as well. We do have our own internal explanations for that that we’ll actually get into at some point with our players, but we’re not quite ready to yet. I guess all I can really say right now is that Overwatch is a science fiction game, and so there is an explanation behind the way those work.

At this point, do you feel like you’re still fighting that initial nature of being conservative? Like you both said, for a long time, Overwatch was more conservative. Are you still fighting that hesitation or is it like, “Nope, we’re all in”?

Keller: I think the team has left a lot of the hesitation about being conservative behind. The question for us really is, how big do we go with releases for Overwatch? Because there’s two sides of this coin. There’s an active player base that really appreciates the way that the game plays right now, you know. But we also see that, anytime we do make a big release for the game, players respond to it really positively.

So we want to keep going big. I think what we want to do is explore how big we really can go for Overwatch. And I think as we hit seasons like 18 here, and we see players’ excitement, that gives us the confidence to know this isn’t just the right direction–this is something that we can expand on in the future. We can keep pushing the boundaries of what a release for Overwatch can be.

With the implementation of Stadium, did you see a spike in people playing Overwatch 2? If so, how is retention following that?

Keller: There was a huge spike of people jumping into Stadium when it first came out. I think we went public at one point saying that over 50% of play hours in Overwatch were in Stadium. And when we do have new modes for the game, we do always see that initial burst of excitement and then it’ll kind of taper off after that. And Stadium did taper off, but not to the extent that our other modes have. It’s still, I think, our third most popular mode in the game right now, just behind Quick Play and Competitive.

Dawson: We view Stadium as one of the main ways to play Overwatch, and Season 18 as almost Stadium’s 1.0 launch. A lot of players are clamoring to have Quick Play in there. They’re clamoring for something that’s a little bit more brief and doesn’t have a rank associated with it. So with Quick Play, it’s a best-of-five round structure and you power up your hero even faster as well.

And then the other main piece of feedback from players is, “Hey, my favorite hero isn’t here.” So we’re continuing to release new heroes into Stadium. We’re going to be doing that throughout the rest of the year and there’s four this season who I’m really excited about. Tracer in particular. I think… She’s a little wild.

Keller: I’m super excited about Winston jumping into Stadium. I love playing as him and using his mobility. Sometimes with Winston, you just feel like you’re holding down primary fire a little bit too long to actually be doing what you want to do. [With Stadium], you can really juice his gun and it feels so satisfying.

How did you land on those four heroes and what are some other heroes who you see people clamoring for and are on the docket? If you can’t say right now, can you share what gameplay styles you’re focused on bringing in?

Keller: There’s a lot of things we look at when we’re looking at heroes for Stadium. First and foremost is how well we feel like we can make a really cool set of abilities for them. We want every hero in there to really double down on “hero fantasy.” We want to make sure that comes across to our players.

For the first few seasons of Stadium, we really tried to have at least a few heroes per role. Eventually, I think we’re going to have to break that pattern and start moving into other patterns. I think we’ll start seeing, you know, maybe different numbers of heroes coming to Stadium with different role ratios.

We want to make sure that heroes that we know a lot of people play are available there. Like Alex said, you know, we have a lot of people saying things like, “Hey, I’m just sitting on the sidelines, waiting for my hero to join the cast.” So we want to make sure that we’re opening up that funnel.

There’s also a few heroes we’re avoiding, you know? Like Widowmaker, who is a controversial hero that’s designed around a one-shot [kill]. I think that there’s probably some learnings we need to do with how we build those heroes–how we build counters for some of the sharper mechanics.

There was a recent IGN article in which you said that you’d “dropped the ball with story in Overwatch 2,” and I thought that was interesting to bring up this far removed from the announcement of PvE being dropped. So do you have plans to course-correct going forward?

Keller: Yeah. When you look back at the history of Overwatch, there are moments where there was more or less lore–where we were developing more or less story for players. And one of the things that we hear from our community–and we’ve been hearing it a lot lately–is that they just want there to be more of that in the game. That it feels like we’re doing less of it.

So I think I’m actually really excited for the Wuyang hero trailer to come out and for people to get a glimpse at that hero and maybe how they tie into the bigger, broader universe. It’s something that I can’t really go into a lot right now, but I’m excited for players to be able to get in touch with more lore over the coming seasons this year.

Based on that, do you plan on having more heroes come from similar factions or the same countries? I know that, for a while there, there was more avoidance since you’re trying to represent a lot of different backgrounds. But at the same time–and with the lack of PvE–do you find yourself thinking “Well actually let’s add this person’s best friend and have more storytelling through voice lines?” Or “Let’s try to add folks from the same factions.”

Dawson: Yeah, there’s a delicate balance to it. We don’t want to make it feel like heroes are appearing out of nowhere and like [players always have] this brand-new thing to learn. I think we’ve created a universe over quite some time that is very rich with tons of different characters from different factions, and we want to lean into that more and more.

Even some of the things you saw in the Freya story trailer earlier this year link back to some of the things we’ve already built in the world. We want to make sure that we’re pulling from that world because there are characters that people have only gotten glimpses of, that they love, or that could end up as heroes one day.

Keller: As far as where our heroes hail from, we do still like to spread heroes out across like all over the globe. That’s a really important value that we’ve got. We do like our heroes to feel like they represent Earth, but not in the strictest sense. We don’t have 40% of our heroes from China and India, which is maybe what a true representation of the global population would be.

Has the team considered any other avenues for more large-scale storytelling? I’m sure you see the success of series like Arcane and Castlevania on Netflix, and I wonder if that has been something that you’re interested in pursuing.

Keller: The team would love to have something like that come out. You know, we’re also fans of those shows and fans of those universes. To have something like that for Overwatch would be really, really cool. But I can’t really discuss the plans for future stuff like that.

I completely understand. I just ask because it’s something that I want to manifest into the universe. But on the subject of Overwatch’s story–and now that we’re a little bit more removed from what happened–do you want to go into a little bit more detail on why things didn’t really work out with story missions?

Keller: I know Blizzard holds their cards kind of close to their chests sometimes. But I don’t think we really saw the critical success that we wanted and it forced us to really analyze where we were putting our time and resources. At the end of the day, what we’ve been telling our players is that we want to make the game that they want to play. And the game that our players have been playing is this competitive, PvP-focused hero shooter. We really realized that that was the game that we needed to invest our time into.

Following the release of our sole campaign, we did a really big pivot internally on the team. We wanted to focus on what it means to be a best-in-class hero shooter. What are the competitive systems that we need in order to do that? What are some of the other systems?

In the year since that, we’ve focused on evolving the game our players play–on how we turn it into the best version of Overwatch it can be. That’s why we started doing these much bigger systems, like Perks and Stadium. Now that we’ve corrected the course, it gives us the opportunity to make bigger steps with the game. And some of those are things that players are asking for, but then some of them are really big surprises. That’s the future for Overwatch right now.

The above interview has been lightly edited for clarity, readability, and brevity.



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August 26, 2025 0 comments
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Cardano’s Token Finds Support as Charles Hoskinson Talks Markets, Network's Future
Crypto Trends

Cardano’s Token Finds Support as Charles Hoskinson Talks Markets, Network’s Future

by admin August 25, 2025



Cardano’s ADA token fell 3% over the past 24 hours, currently trading at $0.87 after a volatile session that saw the token swing over 10% in value overnight.

The price action followed a Friday night AMA (Ask Me Anything) with Cardano co-founder Charles Hoskinson, who expressed long-term optimism for Cardano’s prospects, pointing to the upcoming Midnight Network — an initiative aimed at improving data privacy on the blockchain—as a major unlock for activity.

He noted that incorporating bitcoin BTC$110,074.45 into the Cardano ecosystem could expand its use cases and investor appeal.

Hoskinson also discussed the market’s macro events and catalysts during his AMA. He said he expects two potential catalysts to shape crypto markets in the coming months: a likely interest rate cut by the Federal Reserve in September and the possible passage of the Digital Asset Market Clarity Act (CLARITY).

ADA’s price action

Overnight from Sunday to Monday, ADA began trading near $0.901 before surging to an intraday high of $0.963 on a spike in volume, with 333.34 million tokens exchanged during the rally, according to CoinDesk Research’s data. But that momentum reversed.

ADA dropped nearly 10% to a session low of $0.862 before stabilizing around current levels. Support emerged around $0.856, a level where buyers stepped in at above-average volumes, the data showed.

ADA’s Volatility spiked to 10.48% over the session, reflecting shifting market sentiment and heightened sensitivity to macroeconomic cues. The move coincided with the broader market as bitcoin price fell sharply on Sunday after a large whale dumped the digital assets. The broader market gauge, CoinDesk 20 Index, also fell more than 3%.

While ADA is still up 125% from a year ago, the token is down more than 70% from its all-time high of $2.90, reached in August 2021.

For now, though, ADA and the broader crypto market may remain range-bound as institutional investors and retail traders alike watch how regulators and central banks shape the next phase of the crypto cycle.

Read more: Here Is Why Bitcoin’s Flash Crash May Signal Altcoin Season



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August 25, 2025 0 comments
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Morgan Stanley's AI intern explainer video. (Morgan Stanley)
NFT Gaming

Crypto Interest Trails AI and Humanoids Among Future Finance Leaders, Morgan Stanley Intern Survey Shows

by admin August 24, 2025



The phrase “we are still early” remains a popular sentiment in the crypto community in 2025, suggesting that despite bitcoin’s (BTC) price surpassing $100,000, the overall adoption of digital assets is still in its infancy.

Morgan Stalney’s recent survey of financial professionals confirms this sentiment. The investment banking giant surveyed more than 500 summer interns in North America from June 10 to 27, and 147 summer interns in Europe from June 26 to July 7.

The survey revealed that only 18% of interns own or use cryptocurrencies, increasing from 13% the previous year. Meanwhile, the percentage of interns interested in digital assets has risen to 26% from 23%. Meanwhile, 55% still do not care for digital assets, a majority, although the number has receded from 63% last year.

The widespread lack of interest appears significant, especially considering that BTC has already gained acceptance on Wall Street through the introduction of ETFs.

The 11 spot BTC ETFs have amassed $53.7 billion in investor wealth since their debut in January last year, according to data source Farside Investors. Ether ETFs have registered an inflow of $12.4 billion. Corporations are rapidly adding both assets to their balance sheets.

BTC’s price has surpassed $100,000 this year, gaining a foothold in institutional investor portfolios. Ether hit a record high of over $4,800 on Friday.

Morgan Stanley’s AI intern explainer video. (Morgan Stanley)

More open to AI

The survey revealed a clear adoption of artificial intelligence (AI) by future finance industry leaders, with 96% of U.S. interns and 91% of their European counterparts reporting the use of technology at least occasionally.

The consensus is that AI is effective, with nearly all respondents agreeing they “save me time” and are “easy to use”. However, 88% of interns also had a nuanced view, believing the technology still “needs accuracy improvement.”

The widespread adoption is consistent with the sentiment on Wall Street, where the Mag 7 firms are expected to spend $650 billion in capital expenditures and research and development this year.

Trillion dollar humanoids market

The survey revealed that most interns are interested in owning humanoids, or sophisticated machines designed with a human-like form and capabilities, but are cautious about their impact on society.

Over 60% of U.S. interns and 69% of European interns expressed interest in having a humanoid at home, with both regions believing the robots will have “viable use cases” and replace many human jobs.

Still, only 36% of U.S. interns and 24% of Europeans agreed that humanoids will have a positive impact on society.

Morgan Stanley estimates that the humanoid market could surpass $5 trillion by 2050, including sales from supply chains and networks for repair, maintenance and support.

“Although humanoids are still under development, there could be more than 1 billion by 2050, with 90% used for industrial and commercial purposes,” the investment banking giant said in a report in May.



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August 24, 2025 0 comments
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The Future Of Crypto In Asia-Middle East
Crypto Trends

The Future Of Crypto In Asia-Middle East

by admin August 24, 2025



Opinion by: Dipendra Jain, co-founder of TCX

Regulation has become the baseline for crypto. From the United States’ regulatory enforcement to Dubai’s comprehensive crypto rulebook and India’s renewed debate on formalizing Bitcoin reserves, governments are rewriting the rules of digital finance. As listed institutions, retailers and social networks weigh in on digital asset rails, stablecoins and yield mechanisms, the real story is no longer what’s next, but who is building what comes next. 

Speculation once drove adoption, but structured compliance catalyzes scale across the Asia-Middle East corridor. Hubs like the United Arab Emirates and India represent the treatment of regulation as the backbone of innovation. The UAE is pushing a unified virtual asset service providers (VASP) framework to accelerate global crypto ambitions. At the same time, India is opening the door for offshore crypto exchanges to return, with approvals now subject to the review of the Financial Intelligence Unit (FIU). 

As regulatory frameworks formalize, platforms must align with new taxation, data governance and licensing rules to access expanding markets without friction. The global center of gravity is tilting eastward, and the question is: Who will master the age of “permissioned scale,” where sustainable growth comes from thriving within regulation, not skirting them?

Jurisdictional intelligence and the demographic interplay

Once sufficient for market entry, understanding jurisdictional rules is no longer enough. The Dubai Virtual Assets Regulatory Authority (VARA) has issued 36 full licenses and supports over 400 registered companies. VARA is also piloting tokenized gold and DeFi products, which promise growing enthusiasm to experiment with real-world assets beyond established solutions within a controlled environment. 

But regulation alone renders platforms powerless if they fail to meet users where they are. With over 1.12 billion cellular mobile connections in India, 55.3% have internet access, and only 27% of adults meet basic financial literacy requirements. Platforms must recognize the need to bridge the knowledge gap through education-embedded user journeys. Crypto platforms can offer far more efficient, blockchain-based fintech solutions in remittance-heavy Cambodia and the Philippines, where such transactions make up 9% of GDP, by leveraging stablecoins to simplify transfers, reduce costs, and enhance transparency. 

Financial sovereignty will remain aspirational for underbanked populations and emerging markets without contextualized features and user-oriented solutions. Platforms that embed jurisdictional intelligence at their core and localize products with compliance and cultural relevance will set the standard for future adoption. This ultimately differentiates between short-term participation and long-term leadership. 

Compliance as a competitive moat 

The industry is at a juncture where compliance has become the ultimate competitive moat. Low-cost, government-backed payment rails are displacing traditional payment flows, challenging global card networks like Mastercard and Visa. Today, regulated fiat-crypto integration carries similar potential to displace legacy infrastructure, which can only be unlocked by those actively building trusted access by working within regulatory parameters.

Related: The rise of Money2: The next financial system has already begun

When there is regulatory clarity, progress and adoption will follow. The UAE attracted $34 billion in crypto inflows in the Middle East last year. India’s Unified Payments Interface (UPI) is another example of how regulation can boost fraud indicators in safeguarding user funds. Collective efforts across borders can encourage crypto platforms to integrate automated compliance and risk monitoring at the protocol level.

A regulated foundation also makes cross-border capital flow more viable. This allows them to meet institutional demands for transparent, scalable access to diversified liquidity and global capital markets. Permissioned scale is underway, where regulation, payments and liquidity infrastructure extend in sync. Stablecoin developments further complement this infrastructure, providing a strong, programmable medium for cross-border settlements that bridge traditional finance and crypto ecosystems. 

AI and RWA as financial democratisation enablers

AI introduces three indispensable elements: real-time regulatory interpretation, fraud detection and parity-based trading. Platforms can navigate jurisdictional requirements by injecting regulatory intelligence directly into trading mechanisms while optimizing user experience. 

Real-world assets (RWAs) further expand that opportunity. Tokenized real estate, sovereign bonds, and commodities such as gold are gaining traction, with a projection to grow into a $10 trillion market by 2030, particularly in economies seeking to diversify wealth pools and investment options. In ESG sectors like agriculture, carbon credits and trade receivables, tokenization removes friction, reduces reliance on intermediaries and accelerates settlement timelines. It creates liquidity for underserved participants, including small- and medium-size enterprises (SMEs), while offering institutional investors new, risk-adjusted, diversified returns. 

Partnerships across capital markets and crypto companies also lay the groundwork for tokenized private equity and other frontier assets. While still deemed mainly uncharted waters, clarity is poised to catch up as giants like BlackRock, eToro, Robinhood and Coinbase call for RWA representation in mainstream portfolios.

An AI-native approach that can price, route and settle RWA trades must integrate compliance throughout the stack, from onboarding and identity verification to transaction monitoring and regulatory reporting. This compliant, AI-powered core will become a definitive innovation for the next generation of financial infrastructure.

Victorious platforms are those that scale by design

The payoff from speculative surges has faded. Today’s growth comes from platforms designed to scale with the rules. When regulation is a given, the true differentiator lies in those who will build trust, liquidity, and utility that endures across jurisdictions.

Leadership in this emerging reality will come from platforms fluent in regulatory nuance, grounded in user behavior and equipped with the technology to unlock compliant access to global capital and real-world assets. As the Asia-Middle East corridor sets the pace, the platforms that master permissioned scale will write crypto’s next playbook.

Opinion by: Dipendra Jain, co-founder of TCX.

This article is for general information purposes and is not intended to be and should not be taken as legal or investment advice. The views, thoughts, and opinions expressed here are the author’s alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.



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August 24, 2025 0 comments
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Kumail Nanjiani Reveals His 'Eternals' Future That Could've Been
Gaming Gear

Kumail Nanjiani Reveals His ‘Eternals’ Future That Could’ve Been

by admin August 23, 2025


It’s no secret the MCU entered the 2020s with some growing pains. A pandemic will do that to you, ditto a spottier output, and one of the more divisive projects was Eternals. At the time, it seemed Marvel had some plans for the immortal beings, and thanks to Kumail Nanjiani, we now know what that would’ve looked like.

In a recent episode of Mike Birbiglia’s Working It Out podcast, the one-time Kingo revealed he signed on thinking he’d be a longterm MCU player and alternate between that and non-blockbuster work. According to him, Marvel Studios had him sign up “for all this stuff. I signed on for six movies, a video game, [and] a theme park ride. I was like, ‘This is gonna be my job for the next 10 years.’” Those plans, which likely also applied to costars like Angelina Jolie and Brian Tyree Henry (and is probably standard across all MCU actors), appear to have fallen through, since the Eternals have been MIA for nearly four years and Marvel’s not said much about them since. And the only other time they’ve been brought up was a season three episode of What If…? that saw Nanjiani voice an alternate version of Kingo.

Breaking down the different parts of Nanjiani’s statement, his mention of six films likely applies to at least two Eternals sequels and three guest appearances in other characters’ movies. The theme park ride probably relates to his likeness, and the video game is a little trickier to determine. Nanjiani’s done voice work for video games before, so it could be he would’ve played Kingo across one of Marvel’s mobile titles like Strike Force, or even Fortnite, since both have seen Ryan Reynolds reprise his role as Deadpool. (Hell, if you wanna really get out there, maybe they thought he’d be such a fan-favorite to land a spot in Marvel Rivals.)

Regardless, Nanjiani still has pride in Eternals, even while acknowledging its “really bad reviews” affected him so much he went to therapy, where he realized “too much of my self-esteem was tied up in other people’s reaction to my work.” Given Marvel’s recent moves in the past year, though, maybe the studio will bring Kingo and his fellow Eternals back for something in the next few years.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 23, 2025 0 comments
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Memecoin Frenzy: Hackers Hijack Adele, Future, Other Celebrities Instagram Account To Push Dubious FREEBANDZ Token

by admin August 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a rather shocking development, hackers took over the Instagram accounts of some music celebrities to promote a fraudulent Solana-based memecoin. This incident comes after another high-profile market controversy involving Kanye West’s YZY token.

Celebrity Profiles Hacked, Memecoin Crashes After $900,000 Pump

In an X post on Friday, popular media outlet NFR Podcasts reported that Instagram accounts belonging to the late Michael Jackson, as well as artists Adele, Tyla, and Future, had been simultaneously compromised to promote a scam memecoin. The fraudulent posts shared across the accounts featured an image of Future holding an oversized coin branded FREEBANDZ — the same name as the rapper’s music label and clothing brand. The imagery appeared designed to create a false sense of endorsement and legitimacy for the token.

Although the posts have since been removed, Future’s Instagram account was ultimately disabled. And as of now, none of the affected parties has issued public statements regarding the incident. According to data from Dexscreener, the token briefly surged upon launch, reaching a market cap of nearly $900,000 before collapsing to around $15,000 in about 30 minutes.

Michael Jackson, Future, Tyla, and Adele’s Instagram accounts were hacked simultaneously pic.twitter.com/MCMPcU41Ww

— NFR Lite (@NFR_Lite) August 22, 2025

On-chain data suggests the scam’s orchestrator may be linked to a wallet address ending in zcmPHn, which dumped 700 million FREEBANDZ tokens, securing 251.41 SOL valued at approximately $45,600. Another wallet, ending in bTp, also walked away with an additional $13,300 after swapping 85.6 million FREEBANDZ.

The rapid pump-and-dump underscores the risks surrounding memecoins and the ease with which hackers exploit high-profile names to lure in unsuspecting investors. In late 2024, for instance, rapper Drake’s X account was also compromised to promote a Solana memecoin called $ANITA, which generated around $5 million in trading volume before collapsing.

Meme coins remain largely unregulated, and the SEC has previously clarified that most do not qualify as securities, likening them instead to speculative collectibles with no underlying promise of profit. This regulatory gap has made memecoins fertile ground for these kinds of scams, highlighting the need for caution among traders.

Kanye West’s YZY Under Scrutiny For Insider Trading

In other developments, rap legend Kanye West has become embroiled in another memecoin controversy. According to Bitcoinist, the YZY token skyrocketed to a $3 billion market cap at launch before plunging more than 70% within hours.

On-chain data shows several wallets were pre-funded and primed to buy immediately after Ye’s announcement, fueling suspicions of insider trading. Notably, 13 wallets collectively walked away with $24 million in profits from the YZY frenzy. The token now trades at $0.705, with a fully diluted valuation (FDV) of $699.3 million.

Total crypto market cap valued at $3.95 trillion on the daily chart | Source: TOTAL chart on Tradingview.com

Featured image from ABC News, chart from Tradingview

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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August 23, 2025 0 comments
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Crypto Trends

Adele, Future and Michael Jackson Instagram Accounts Hijacked for Crypto Scam

by admin August 23, 2025



In brief

  • Official Instagram accounts for Michael Jackson, Adele, and Future were apparently hijacked to promote a meme coin.
  • The token, named after a clothing brand and record label attached to Future, reached a near $900K market cap before plummeting.
  • The scammer made off with around $49,000 after dumping the majority of the tokens.

The Instagram accounts of superstar musicians Adele, Future, Tyla, and the late Michael Jackson were hacked to promote an unaffiliated Solana meme coin late Thursday. 

The hacker used the celebrities’ pages to share now deleted posts of what appears to be an AI rendering of Future, holding an oversized coin inscribed “FREEBANDZ”—the name of a record label and clothing line connected to the rapper, as well as the Solana meme coin promoted in the posts.

The rapper’s account is no longer active on Instagram, and the cryptocurrency does not appear to actually be linked to Future or his apparel brand.

Created on popular Solana token launchpad Pump.fun, the meme coin briefly ran to an all-time high market cap just shy of $900,000 before collapsing by nearly 98%, to $20,000. 

Following the run-up, the token’s creator—a Solana address ending in “zcmPHn”—dumped 700 million tokens, or 70% of the total supply in a single transaction, sending the price crashing down in the process. 

The rug-puller, likely connected to whoever hijacked the celebrities’ Instagram accounts, walked away with 251.57 SOL, or more than $49,000 at today’s Solana price.



While the posts have been deleted, none of the celebrities that were compromised in Thursday’s hack have made public statements on Instagram or X as of Friday afternoon.

Hacking popular social media accounts to promote meme coins and other crypto scams is not a new phenomenon. 

Earlier this year, the UFC’s official Instagram account was hacked, leading to $1.4 million in losses for crypto users. And the creator of the character “Chill Guy” had his account stolen multiple times after a Solana meme coin based on the viral TikTok craze blew up to a $650 million market cap. 

Even Barack Obama and Elon Musk have seen their social media accounts swiped and misused in a malicious crypto scheme. Malicious actors typically seek to use prominent social media accounts to pump the value of a coin before selling and crashing the price—a classic pump-and-dump scheme.

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August 23, 2025 0 comments
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Google Pixel Watch 4 hands-on: big ideas for the AI wearable future
Product Reviews

Google Pixel Watch 4 hands-on: big ideas for the AI wearable future

by admin August 21, 2025


The original Pixel Watch was late to the game. For years, there had been rumors of a Google smartwatch that never materialized. Then, when it finally arrived, it was a quintessential first-gen device, with thicc bezels, dismal battery life, and a host of quirks that needed ironing out. My DMs were full of people wondering when the watch would be unceremoniously dumped into Google’s infamous product graveyard. A part of me wondered if Google was going to spend the next decade playing catch-up.

Fast forward to 2025, and I’m holding the Pixel Watch 4 at Google’s office in New York City. On the surface (and my wrist), it doesn’t look like much has changed. But after fiddling with a few menus, watching some demos, and talking over the updates, it’s evident that Google has a clear vision about where smartwatches are going.

“The overall lens through which we see our mission as a team is ‘essential companion,’” says Sandeep Waraich, Google’s product lead for Pixel wearables. That “essential companion,” Waraich says, should be a wearable and continuous presence on your body that’s intelligent, helps coach you to better health, and also acts as a “guardian.”

Viewed that way, the bevy of Pixel Watch 4 updates starts to look like a roadmap.

The Pixel Watch 4’s new display has thinner bezels, 10 percent more screen area, and a 50 percent increase in brightness.

Starting with hardware, the Pixel Watch 4 has a new domed “Actua 360” display — as in, the display itself, not just the glass, is also domed. What this translates to is about 10 percent more visible screen space, 15 percent thinner bezels, and a 50 percent increase in maximum brightness to 3,000 nits. On a table, there’s a lineup of the Pixel Watch 2, 3, and 4 with the flashlight app turned on. Side-by-side, the improvements are striking.

Material 3 Expressive in Wear OS 6 also helps emphasize the Pixel Watch’s roundness. (No squircles here, folks.) The widgets have more rounded edges, and each screen has been redesigned to be more glanceable, fitting more complications. It’s not Liquid Glass, but there are subtle animations when flitting through menus that call your attention to the Pixel Watch’s rain droplet-inspired design. Altogether, it’s a design tweak that makes sense and is aesthetically pleasing.

Google also says battery life has improved. The 41mm watch gets an estimated 30 hours on a single charge, while the 45mm gets 40 hours. That can stretch up to two days in battery saver mode for the smaller watch and three days for the larger one. I couldn’t test that at a hands-on, but I did get to see the improved fast charging in action. At 1:30PM ET, I stuck a 45mm Pixel Watch 4 with 50 percent battery on the watch’s new side-mounted charger. By 1:48PM, it was at 94 percent. Google says this translates to about 25 percent faster charging, taking only 15 minutes to go from zero to 50 percent.

Look! Tiny screws! According to Waraich, the inside of the Pixel Watch 4 resembles a “bento box” for better serviceability.

I was prepared to hate the new side-mounted charger, which sees the charging pins moved onto the edge opposite the crown. Three proprietary chargers in four years feels wasteful. But while I don’t love e-waste, I do like the change. For one, it turns your watch into a little desk or nightstand display. It also makes it so that it doesn’t matter what kind of strap you use. With more traditional charging pucks, a loop-type band without a clasp tends to flop over. My colleague Allison Johnson pointed out that it kind of looks like the Pixel Watch is resting its tired little head on a pillow. That’s kind of cute.

Another thing that caught my eye: if you remove the straps and peer into the lugs, you now see two teeny tiny screws — because starting this year, the Pixel Watch 4’s display and battery will be replaceable and repairable. The screws aren’t proprietary either, and according to Waraich, the idea is to make the devices as durable and long-lasting as possible. He also says this will be true of every Pixel Watch going forward.

That’s huge. Smartwatches are notoriously hard to repair, and the Pixel Watch’s screen design makes it particularly prone to damage. (The Verge should know; we unintentionally cracked the displays of two Pixel Watches.) Repairability has specifically been a pain point for the Pixel Watches, so seeing Google take that feedback to heart is encouraging.

Put together, these hardware updates really zero in on Google’s attempt to build a glanceable device that lasts a long time. As for the personalized companion part, well, of course that’s referring to AI.

The new charger looks like a little pillow for a sleepy smartwatch.

As with the Galaxy Watch 8, Gemini has a big presence on the Pixel Watch 4. It replaces Google Assistant and is capable of more complex queries — even if none have been able to blow my mind yet. But, in a bid to make interacting with Gemini as smooth as possible, the speaker and haptic engines have also been updated so you can hear and interact more easily. There’s also a new raise-to-talk gesture that lets you speak to Gemini without having to use the wake word. The processor has been upgraded to the Snapdragon W5 Gen 2 to enable more on-device AI features, as well, like smart replies. On the Pixel Watch 4, you’ll get more smart reply options to texts that refer to the content of your conversations. They’re not confined to the default Messages app, either.

But the major AI update this time around is a Gemini-powered health coach that’s slated to arrive alongside a revamped Fitbit app in October. So far, I’ve been skeptical about AI fitness features, but I’m cautiously curious about what I’ve seen from Google. The gist is the health coach will act more like a personal trainer than a Captain Obvious summary generator. If you sleep poorly, it’ll adjust workout suggestions. (This is also why Google is also introducing an improved sleep algorithm.) You can tell it that you’ve been injured, and that too will be taken into consideration when generating weekly fitness plans. I did a deeper dive on the health coach demo, but to keep things brief, this is the first time that I’ve felt remotely intrigued by any AI health coaching feature.

Another big first is the Satellite SOS mode. If you’re without your phone and in a remote area with no signal, you can still call emergency services. (So long as you have the LTE version of the watch.) The big thing here is that there’s no extra subscription cost. The watch will also feature more accurate dual-frequency GPS — a nice update given that I’ve had issues with the Pixel Watch’s GPS maps in the past.

It only looks like last year’s Pixel Watches. These updates are incredibly substantive.

When you look back at the original Pixel Watch, this is a substantial amount of progress. There’s a healthy mix of sensible and experimental ideas. As far as AI smartwatch assistants, Google has beaten Apple to the punch. (Technically, Samsung got Gemini on a smartwatch first, but Gemini is Google’s baby.) Satellite SOS on a smartwatch is also an industry first, and Google is making a statement here with repairability. We’ll have to see how that AI coach fares in testing, but here, too, Google is barreling forward.

I’m not saying every update or idea presented here is a good one. But you can at least see the shape of Google’s plans: a sleek, all-day, and personalized companion that lets you bring AI where your phone can’t easily go. There are rough edges. Some would argue glasses are a much better form factor for this concept. But, given how many wearable makers have felt stuck in a loop of iterative updates, it’s refreshing to see that Google has a bold, wearable thesis that it’s working toward. Whether it can truly execute on delivering the ultimate “essential companion” is up for debate. But right now? Dare I say it, I think Google has the wearable juice.
Photos by Allison Johnson / The Verge

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August 21, 2025 0 comments
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