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Lies of P Scrapped Watchman grab attack
Product Reviews

Despite its new easy mode, Lies of P will get a ‘difficulty reduction’ in a future update because too many players are getting wrecked by the DLC

by admin June 10, 2025



The Pinocchio soulslike Lies of P got an easy mode alongside the release of Overture DLC last week, an entirely uncontroversial move that riled up absolutely no one. But the DLC also apparently introduced a major difficulty spike in the Legendary Stalker mode—previously the game’s default—and it’s bad enough that game director Ji Won Choi says developer Neowiz is going to make some adjustments.

Soulslikes are supposed to be tough, yes, but as you can see in this newly formed megathread on the Lies of P subreddit (via Kotaku), Lies of P felt a little too tough for quite a few players following the launch of Overture. The problem seems particularly bad in NG+ modes. Naturally, there are a few who proclaim the game is actually very easy—there always is—but the bulk of posts seem to feel that the DLC has thrown things out of whack.

“The base game was basically pitch perfect. There were a few stupid things, but nothing was super egregious,” redditor Lord_Nightraven wrote. “DLC? The devs overdid things. And it shows. The stat numbers alone feel like NG+1 end game/early NG+2. That’s on NG+0. That’s a massive spike all things considered on intended difficulty, aka Legendary Stalker.”


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“I’m NG+1 getting two-shot by everything even on easiest difficulty and I’m stuck on the predator boss,” tylxr567 complained. “I’m bad but seriously I can complete the main game on hardest difficulty just fine, this DLC is crazy.”

RJE808 was somewhat more to the point about it: “Markiona is about to make me drop this shit. Holy fuck.”

Well, good news, Overture-sufferers: Your plaintive wailing has been heard.

“We want to thank you for all the feedback and suggestions our community has sent us since the launch,” Choi said in a video posted today. “We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions.

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“Among all the feedback, we are paying the closest attention to the combat experience. We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.”

Lies of P: Director’s Letter – YouTube

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Don’t expect Neowiz to start waving the nerfhammer around immediately, though. “Combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing,” Choi said. Developers are still digging into what exactly needs to be done, but Choi added that he wanted to put the word out now so fans know “why it’s taking our team some time, and the general direction we’re heading.”

It says something, I think, that the reaction to the announcement of the difficulty reduction seems mostly welcoming. Again, the git gud crowd is there to say it’s not actually hard at all, but the broader feeling is that the DLC introduced serious issues with difficulty scaling. The adjustment, whenever it happens, will no doubt lead to a fresh round of “I beat it pre-patch” jokes, but if it also means the majority of players can properly enjoy it again, I’d call that a fair trade.



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June 10, 2025 0 comments
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Ethereum-based game Ember Sword shuts down due to lack of funding
NFT Gaming

Future Pepe tipped as 2025’s memecoin breakout

by admin June 10, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

As ETH nears $2.8k, traders eye Future Pepe, a memecoin with viral hype and AI utility, rivaling PEPE and SHIB.

As Ethereum approaches $2,800, traders are searching for the next big memecoin. Future Pepe (FPEPE) blends viral potential with real AI-driven utility. Here’s why it’s drawing comparisons to PEPE, SHIB, and WIF.

The market is heating up

Ethereum has surged over 8% on June 10, breaking major resistance levels and reviving memecoin momentum. Back in 2023, PEPE soared over 10,000% during a similar ETH rally.

Now, eyes are shifting toward Future Pepe (FPEPE), a next-generation meme token that combines cultural firepower with AI-driven tools for investors.

With:

  • 10,000+ active community members
    Deflationary tokenomics
    Built-in staking rewards

It’s being called the next evolutionary leap in meme tokens.

Why Ethereum’s rally sets the stage for memecoins

Ethereum’s price action doesn’t just lift ETH, it ignites risk-on appetite, especially in high-reward sectors like memecoins. Here’s why:

  • Liquidity Rotation: Gains in ETH often spill into smaller-cap coins.
    Lower Gas = More Trades: Cheaper fees mean more meme coin buys on-chain.
    Market Psychology: Bullish ETH vibes trigger broader retail participation.

We’ve seen it before:

  • PEPE soared in April 2023 during a 15% ETH rally.
    SHIB’s meteoric rise began when ETH first crossed $3,000.
    DOGE caught fire after ETH’s DeFi Summer rally.

With Ethereum now surging again, all signals point toward a renewed meme season, and investors are hunting for the next PEPE-level breakout.

Memecoins are evolving: From hype to utility

The meme token space has matured. The next breakout projects will offer more than just branding; they’ll deliver actual infrastructure.

Evolution Timeline:

2020–2021 (Hype Era)

  • DOGE: All vibes, no utility
    SHIB: Big ideas, unclear execution

2022–2024 (Community Era)

  • PEPE: Viral momentum + fair launch
    WIF: Solana’s meme movement star

2025 (Utility Era)
Future Pepe is pioneering this new era:

  • AI Anti-Rug Scanner – Detect scam contracts in real time
  • 30% APY Staking – Instant passive income
  • Deflationary Supply – Token burns on every transaction
  • Audited & Transparent – Reviewed by SolidProof & Coinsult

FPEPE isn’t just a meme. It’s infrastructure.

Can FPEPE do 10x–100x? The case for explosive growth

Let’s break down the opportunity:

  • Market Cap Math
    PEPE hit a $1.5b cap.
    FPEPE will sit on listing day at $12m.
    A move to just 10% of PEPE = 12.5x upside.
  • Timing Advantage
    The presale stage offers the lowest entry price.
    Stage-based pricing increases every few days.
  • First-Mover Utility
    No other memecoin offers AI-powered scam protection at this level.
    FPEPE’s revenue model includes scanner licensing and platform fees.
  • Conservative Estimates
    5–10x post-launch within 60–90 days
    20–50x if bull market conditions persist
    100x scenario if viral breakout + utility adoption align

Memecoins are always high-risk, high-reward. But those who spotted DOGE and PEPE early didn’t do it with hindsight, they did it with instinct and timing. FPEPE checks all the early indicators.

How to get in early

The Future Pepe presale is live now:

  • Current price: $0.0096
  • Next stage jump: +20% in 48 hours
  • Minimum: 0.1 ETH

Secure tokens now.

Conclusion

Ethereum’s rally is more than just a chart breakout — it’s a signal. Meme season might be back, and the smart money is already rotating into high-upside, early-stage bets.

With its blend of real AI tools, solid community backing, and meme-ready branding, Future Pepe isn’t trying to copy PEPE, it’s trying to be the next evolution.

Just like the biggest meme runs before, it’ll look obvious after the chart prints.

For more information, visit the presale website, Telegram, and X.

Disclosure: This content is provided by a third party. crypto.news does not endorse any product mentioned on this page. Users must do their own research before taking any actions related to the company.



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June 10, 2025 0 comments
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Xbox Ally handhelds: Microsoft takes its next step towards a Windows-driven future
Game Updates

Xbox Ally handhelds: Microsoft takes its next step towards a Windows-driven future

by admin June 10, 2025


After reports that Microsoft is “sidelining” its own first-party developed handheld, the new Xbox Showcase revealed two new mobile devices – Xbox Ally and Xbox Ally X. These machines are hardware collaborations with Asus, bringing Xbox hardware design ideas to the table in combination with a revamped version of Windows that puts gaming first. There are profound, welcome changes here – but one big question needs to be addressed. Is this the first new Microsoft offering no backwards compatibility with the Xbox digital library? Is this an Xbox that doesn’t play Xbox console games? If so, this is a bump in the road in Microsoft’s journey forward – and must be addressed.

First up, let’s examine system specifications on the new devices. From a Digital Foundry perspective, the most interesting offering is the Xbox Ally X, which is effectively an evolution on the device that I’d rank as the current best PC handheld – the Asus ROG Ally X. The form factor gets larger, the Xbox handles, impulse triggers and Xbox button are added and the AMD Z1 Extreme processor is swapped out for its revised Z2E, based on the most recent Strix Point architecture. 24GB of RAM is maintained from ROG Ally X to Xbox Ally X, but with a speed bump to 8000MT/s. A generous 80Wh battery completes the package.

It’s interesting to note that Microsoft and Asus have opted for silicon that retains the NPU (neural processing unit) from the original Strix Point design, when Z2 Extreme variants without the NPU active are specified. It’ll be interesting to see what Microsoft does here, but a port of its AutoSR super resolution feature – which we’ve looked at in the past – would be an obvious technology to port. Frame generation at the expense of further latency would also be viable.

After a reveal trailer at the Xbox Showcase, Microsoft released a more detailed video about the Xbox Ally and Ally X.Watch on YouTube

Next up, there’s the Xbox Ally, with a similar shell (no impulse triggers or USB4, however, plus a pared-back MicroSD slot) but substantially downgraded specifications. The Z2A processor is – in all likelihood – a re-spin of the Aerith chip at the heart of the Steam Deck. It reportedly has the ability to hit 20W over Deck’s 15W and has compatibility with faster 8533MT/s memory, but on the latter point at least, only 6400MT/s memory is in place. Total system memory is a pared back 16GB LPDDR5X. Bearing in mind how many triple-A titles are struggling on Steam Deck with similar specs, I’m having trouble reconciling this device with Microsoft’s claims that it’ll run triple-A games. I think that putting out this hardware is a big mistake, but I’d love to be proven wrong.

Both devices have the same screen as the original Asus ROG Ally – a seven-inch 1080p 120Hz display with VRR support. While this screen is old and not particularly impressive in terms of key aspects like contrast and colour reproduction, VRR is a massive win. The problem with mobile graphics performance is how variable it is, so any hardware that smooths off performance issues is worth having. This – in combination with its massive battery – is why the Ally X is my favoured PC handheld, for now.

On the hardware side, there is nothing here that is particularly surprising, especially in the wake of recent leaks, but it is highly difficult to take the non-X Ally seriously in a world where the much more potent Z1 Extreme is available in devices like the original Ally and the Lenovo Legion Go, both of which are somewhat long in the tooth now and often subject to hefty discounting. On the software side, however, things are looking much more interesting.


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What we’re looking at here is another step forward in Microsoft’s strategy to diversify the brand away from our traditional understanding of a console-led platform – a necessary step, but one with a number of challenges. Key to future plans is bringing together Windows and Xbox, which involves a substantial revamp to the Microsoft operating system. A big, bloated do-anything-for-anyone tool needs to be slimmed down for gamers and made more efficient for the growing handheld PC market. And if you’re efficient on handheld, the advantages transition over seamlessly to desktop – or console. Clearly, Microsoft has plans for this games-focused version of Windows, starting with compatibility with the original ROG Ally, Ally X and presumably other PC handhelds with similar silicon.

This new version of Windows doesn’t boot into the desktop, it boots into new Xbox software. Access to your PC digital library – and indeed other non-Xbox storefronts – is also seamlessly integrated, making it a one-stop shop for your games library. Intriguingly, the Asus Armory Crate (used for custom tweaking of the device) is also integrated into the Xbox Ally’s iteration of Windows. On a broader level, xinput compatibility for functions within Windows such as PIN input and UAC prompts is also baked into the new version of the OS, replacing prior feeble and unreliable third party attempts to get this working.

Windows itself has apparently been “debloated” to a certain extent, offering up more system memory for the games themselves, while sleep time is expected to increase by a factor of 3x based on efficiency gains made by the Windows team.

The Xbox Ally X comes with a neural processor unit (NPU) so our humble suggestion would be for Microsoft to integrate a port of its AutoSR technology, as found on its Snapdragon X Elite Surface laptops.Watch on YouTube

All of this is a crucial step forward in unifying Windows and Xbox – which in itself is a fundamental element of the “this is an Xbox” strategy, but there is another big challenge facing Microsoft – integrating existing Xbox digital libraries into Windows. Microsoft has tens of millions of active users within its existing ecosystem that cannot be left behind – and each and every one of those users should expect to be able to access their Xbox libraries on any Xbox device. Right now at least, the Xbox Ally devices cannot run native Xbox games on the console. The cloud service could act as a back-up of sorts by streaming Series S games (and prior Xbox consoles via backwards compatibility) but the whole point of a handheld is a mobile device you can take anywhere – not take anywhere that only has robust internet access.

The final piece of the puzzle with the transition into a Windows/Xbox hybrid utopia has to be a comprehensive backwards compatibility set-up, but how viable is that for these handhelds? On the face of it, support for OG Xbox and Xbox 360 titles should not be too difficult. Both of these machines effectively max out at 720p resolution, so both Xbox Ally and Ally X have the GPU power to get the job done. On the CPU side, the Ryzen CPU cores in the new hardware are generations beyond the Jaguar cores in Xbox One which – remarkably – delivered higher game performance than the original hardware, even in the case of Xbox 360’s original PowerPC code. All that remains are potential licensing difficulties in running console games on a PC, the extent of which is known only to Microsoft.

Further questions remain. Can Ally and Ally X handle the Xbox One generation titles? And what about the ninth generation Series consoles? This is where things get trickier – we’re looking at Microsoft moving the modern Xbox virtual machines over to Windows and at this point, the question is the extent to which the performance is there in these handhelds to run those games natively. In theory, based on what the Steam Deck achieved, Xbox One-like performance seems viable – and should be very easy for the Z2 Extreme.

Looking to get a grip on the kind of GPU power available to the Xbox Ally X? Well, the APU is based on the same Strix Point processor we’ve tested in the past in this video #content.Watch on YouTube

But what about Xbox Series S? I’d rule that out completely on both processors, meaning some other kind of solution would be required. Subbing in PC versions would be no problem for Microsoft first-party titles, especially with Play Anywhere in place to synchronise game progress – but what about third-party games bought within the Xbox ecosystem? Some kind of agreement with publishers to use their PC versions? It sounds like a nightmare but ultimately, Microsoft is going to need some kind of solution to bring consoles games into this new hybrid Xbox/Windows ecosystem.

However, perhaps the hottest topic for speculation concerns price-point. The non-X Ally features Steam Deck-equivalent silicon, so the concept of selling this at anything more than a similarly equipped Deck is – in my opinion – out of the question. That leaves the Xbox Ally X – a further enhanced version of the existing Asus ROG Ally X, which costs $800, making it very much a premium device. Unless Asus is willing to lose some of its margin, or Microsoft calls in some favours with AMD and other suppliers, it’s hard to imagine that it will be any cheaper.

There are many outstanding questions then and not too many answers based on my pre-brief and the various YouTube videos I’ve seen based on what seems to have been a highly limited hands-on event in Los Angeles last week. Microsoft has been very careful in how its transition strategy has been communicated ever since the infamous “four games” business update and it looks like we’re going to need to wait some time to get full details on the Xbox Ally and Ally X. I’ve been following the evolution of gaming handhelds since the Steam Deck arrived – but Xbox Ally is something different, something important. It may well be our first proper look at how Microsoft envisages the future of Xbox – and I can’t wait to check it out.



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June 10, 2025 0 comments
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What Ending the U.S. Ban on Supersonic Flight Means for the Future of Travel
Product Reviews

What Ending the U.S. Ban on Supersonic Flight Means for the Future of Travel

by admin June 10, 2025


It’s been 22 years since the last flight of the Concorde, a now-retired supersonic airliner that flew at a maximum speed of 1,345 miles per hour (2,179 kilometers per hour). At those speeds, you could fly from London to New York City in around three hours. A long-held U.S. ban on supersonic flight over land limited Concorde’s routes and continues to restrict commercial aircraft from flying faster than sound over land. Today, those super speedy—and super loud—flights could be making a comeback.

President Donald Trump signed an executive order on Friday to reverse the 1973 ban on civilian supersonic flights, instructing the Federal Aviation Administration (FAA) to establish a standard for supersonic aircraft noise certification. The decision would make way for faster routes, if companies can figure out ways to make their aircraft quieter and more affordable.

When planes fly faster than the speed of sound, Mach 1, or about 767 miles per hour (1,234 kilometers per hour), they create a loud, explosive noise due to the shock waves created by the extreme speeds. It sounds like loud thunder and it would startle people living in cities where supersonic jets fly overhead. As a result, the FAA prohibited supersonic flights of non-military aircraft over land, enacting the measure on April 27, 1973. At the time, aerospace technology wasn’t advanced enough to resolve the noise issue; since then, however, research has shown ways to soften the sounds of supersonic flights.

Boom, a Colorado-based company, is working on a supersonic airliner, named Boom Overture. Its current prototype, XB-1, is designed to fly at Mach 1.7 while carrying 64 to 80 passengers on board. As the leading U.S. company in the market today, Boom naturally welcomed the decision. In late January, Boom Supersonic flew its experimental aircraft faster than sound for the first time. Boom has seen interest from carriers like American Airlines and United Airlines.

Before we get ahead of ourselves, the administration’s reversal of the ban came with a set of rules. Trump’s executive order directed the FAA to revoke the supersonic speed limit as long as aircraft do not produce an audible sonic boom on the ground. “The Order instructs the FAA Administrator to establish a standard for supersonic aircraft noise certification that considers community acceptability, economic reasonableness, and technological feasibility,” according to The White House. It also claims that recent developments in aerospace engineering “make supersonic flight not just possible, but safe, sustainable, and commercially viable.”

NASA is working on its own solution to soften the impact of sonic booms. Earlier this year, the agency fired up the engine of its X-59 research aircraft, which is designed to fly faster than sound but with drastically reduced noise. “People below would hear sonic ‘thumps’ rather than booms, if they hear anything at all,” NASA wrote in a statement. The plane is designed to reduce the pressure change that flows over the ground, thereby reducing the sound. The X-59’s engine is mounted on top of the aircraft, which reduces the amount of noise from the plane that reaches the ground.

Aside from the noise, commercial supersonic flight has also been criticized for its negative impact on the environment. Supersonic aircraft consume more fuel. Concorde burned through 22 tons of fuel per hour—twice as much as a Boeing 747, which can carry four times as many passengers, according to Transport & Environment.

To help address the negative environmental impact, Boom says its planes will operate on sustainable alternative fuels. That may not fully resolve the issue, as faster planes need to fly at higher altitudes, where the air is thinner and there’s less drag and heat generation. At those higher altitudes in Earth’s stratosphere, the emissions from the plane would linger up to 20 times longer, according to Aerospace America. NASA says it’s working to find solutions for those challenges as well.

Supersonic flights are also expensive, with pricey operation costs and premium services at extremely high fares. Concorde, for example, was not considered profitable as the cost of fuel far exceeded the profit made per flight. Airlines hoping to get in on the supersonic action need to figure out a sustainable model to offer customers for a quicker flight.

Lifting the ban may have been the first step, but there’s still a long way to go before faster routes take off in the skies.



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June 10, 2025 0 comments
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Lies of P: Overture will have difficulty reduced in future update
Game Reviews

Lies of P: Overture will have difficulty reduced in future update

by admin June 10, 2025


Lies of P is set to receive further updates, including “difficulty reduction”, following the release of its Overture DLC.

In a video from director Jiwon Choi, he stated the development team is grateful for feedback and suggestions from players since the DLC was shadow-dropped last week at Summer Game Fest.

“We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions,” he said. “Among all the feedback, we are paying the closest attention to the combat experience.

Lies of P: Director’s LetterWatch on YouTube

“We identified areas that did not turn out quite as we intended,” he continued. “Therefore, we are reviewing various adjustments, including difficulty reduction.

“However, combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing.”

The details and date for the next patch are unknown, but the director is clearly keen to keep the game’s community up to date with the development process. It follows a patch alongside the DLC that’s added plenty of quality of life changes to the base game.

Since the DLC’s release, players have criticised Overture for its high difficulty. In particular, on NG+ even regular enemies are proving challenging.

What has perhaps exacerbated this is that the DLC is only accessible once you reach chapter nine of the main game. It means that, if like me, you started a NG+ run after finishing the game, you’ll need to play through it again to reach the DLC. I suspect a lot of players are therefore attempting Overture for the first time on NG+ rather than starting the base game again, raising the difficulty level beyond what was intended for a first run.

While Overture is a paid expansion for Lies of P, the base game has received a free update adding new difficulty levels. The original difficulty is now normal, while two easier difficulty levels have been added.

This addition is somewhat controversial for soulslike games, which are known for their high challenge, but it’s also ensuring the game is more approachable for a wider audience. And, for me at least, it’s making racing through the base game to get to the DLC a lot quicker on easy mode!

Still, it’s clear that balancing the difficulty is proving a challenge for the developer with this additional expansion. But that’s something even FromSoftware struggled with when Elden Ring expansion Shadow of the Erdtree was released – it was criticised by some for being too difficult and was subsequently adjusted.



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June 10, 2025 0 comments
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The Old Country trailer, "The Initiation", debuts at Future Game Show
Esports

The Old Country trailer, “The Initiation”, debuts at Future Game Show

by admin June 9, 2025


This week at the Future Games Show, Hanger 13 debuted a new cinematic trailer, titled “The Initiation”, for their upcoming release Mafia: The Old Country.

Over the weekend at Future Game Show, Hangar 13 debuted “The Initiation” full cinematic for Mafia: The Old Country, showing protagonist Enzo Favara’s formal pledge to the Torrisi crime family. During the show, studio President Nick Baynes and Game Director Alex Cox discussed the team exploring a new setting and story for the franchise, going back to 1900’s Sicily and the origins of organized crime.

Stay tuned to GamingTrend for all your gaming, tech, and entertainment news!


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June 9, 2025 0 comments
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A turquoise logo for the Future Games Show Sumemr Showcase 2025 on a black background with triangular accents
Gaming Gear

Here’s how to watch the Future Games Show Summer Showcase

by admin June 7, 2025



The Future Games Show Summer Showcase is back this year with a look at over 50 upcoming games. You can catch the show live on June 7 at 1 pm PT/4pm ET/8pm GMT.

This year’s Summer Showcase is hosted by notable voice actors and Critical Role streamers Matthew Mercer and Laura Bailey and will give us a peek at a whole slate of new games. There will be world premieres, game demos, developer interviews, and trailers of both indie and big-budget games.

You can expect to see new trailers for Directive 8020 from Supermassive Games, Herdling from Okomotive and Panic, Crisol: Theater of Idols from Vermila Studios and Blumhouse Games, Embark Studios’ The Finals, and more.


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How to watch the Future Games Show Summer Showcase 2025

The Future Games Show Summer Showcase will be viewable almost everywhere: Twitch, YouTube, X, Facebook, TikTok, GamesRadar, Steam, PC Gamer, IGN, Gamespot, BiliBili, Ginx TV, ESR and more.

There will be localized subtitles on specific streams in Spanish, German, French, Polish, Portuguese, Italian, Thai, Hindi, Simplified Chinese, Japanese and Korean. And on YouTube you can watch the show in ASL and BSL.

Watching the show on the Future Games Show Twitch channel for more than 15 minutes will get you an exclusive Twitch Drop for The Finals.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.





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June 7, 2025 0 comments
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XRP's Future? Ripple CTO Reveals It Is Bigger Than Payments
GameFi Guides

XRP’s Future? Ripple CTO Reveals It Is Bigger Than Payments

by admin June 4, 2025


Ripple Chief Technology Officer David Schwartz has offered one of the clearest public signals yet about where he sees XRP and the broader XRPL ecosystem heading – and it is not just about crypto anymore. 

In a series of direct posts, Schwartz said the technologies Ripple has built could reasonably be considered a financial system, not just a payments tool.

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His view is that the XRPL, paired with components like XRP and stablecoins like RLUSD, could start covering a much wider slice of traditional finance – from loans to investments to everyday payments. It is a step toward making blockchain infrastructure usable in the same way banks and fintechs operate today, only faster and more open, according to Schwartz.

XRP Ledger (XRPL) is more than just XRP. It is a base layer that will soon have tokenized real-world assets, stablecoins and lending markets, as the Ripple CTO says – a DEX cannot work with just one asset, and a more diversified and utility-driven network is needed. 

The XRPL is more than just XRP. There are stablecoins, there will be tokenized real world assets, loans of all kinds of things. A DEX doesn’t work with just one asset.

But XRP has a privileged place on XRPL. It’s the only asset that any account can receive. It’s the only asset…

— David ‘JoelKatz’ Schwartz (@JoelKatz) June 4, 2025

XRP is still in a league of its own, though, as the only asset without a counterparty and the only one every account can receive by default, and use to pay transaction fees on the network.

Autobridging, pathfinding and liquidity all revolve around XRP first, giving it a structural advantage even as new tokens enter the ecosystem. But what about turning XRPL’s usefulness into something we can measure? 

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That is the tricky part. Schwartz admitted it is hard to know how much of XRP’s current value is already linked to XRPL activity, or how that connection might change in the future.

Thus, it is obvious that Ripple’s tech direction is pointing toward a more comprehensive financial stack – decentralized, tokenized and optimized for efficiency – with XRP as the core but not the limit.





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June 4, 2025 0 comments
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Nord Quantique quantum computing
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Quantum startup claims its 20-square-meter machine will crush HPC giants and rewrite the future of data centers forever

by admin June 2, 2025



  • Nord Quantique promises quantum power without the bulk or energy drain
  • Traditional HPC may fall if Nord’s speed and energy claims prove real
  • Cracking RSA-830 in an hour could transform cybersecurity forever

A quantum computing startup has announced plans to develop a utility-scale quantum computer with more than 1,000 logical qubits by 2031.

Nord Quantique has set an ambitious target which, if achieved, could signal a seismic shift in high-performance computing (HPC).

The company claims its machines are smaller and would offer far greater efficiency in both speed and energy consumption, thereby making traditional HPC systems obsolete.


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Advancing error correction through multimode encoding

Nord Quantique uses “multimode encoding” via a technique known as the Tesseract code, and this allows each physical cavity in the system to represent more than one quantum mode, effectively increasing redundancy and resilience without adding complexity or size.

“Multimode encoding allows us to build quantum computers with excellent error correction capabilities, but without the impediment of all those physical qubits,” explained Julien Camirand Lemyre, CEO of Nord Quantique.

“Beyond their smaller and more practical size, our machines will also consume a fraction of the energy, which makes them appealing for instance to HPC centers where energy costs are top of mind.”

Nord’s machines would occupy a mere 20 square meters, making them highly suitable for data center integration.

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Compared to 1,000–20,000 m² needed by competing platforms, this portability further strengthens its case.

“These smaller systems are also simpler to develop to utility-scale due to their size and lower requirements for cryogenics and control electronics,” the company added.

The implication here is significant: better error correction without scaling physical infrastructure, a central bottleneck in the quantum race.

In a technical demonstration, Nord’s system exhibited excellent stability over 32 error correction cycles with no measurable decay in quantum information.

“Their approach of encoding logical qubits in multimode Tesseract states is a very effective method of addressing error correction and I am impressed with these results,” said Yvonne Gao, Assistant Professor at the National University of Singapore.

“They are an important step forward on the industry’s journey toward utility-scale quantum computing.”

Such endorsements lend credibility, but independent validation and repeatability remain critical for long-term trust.

Nord Quantique claims its system could solve RSA-830, a representative cryptographic challenge, in just one hour using 120 kWh of energy at 1 MHz speed, slashing the energy need by 99%.

In contrast, traditional HPC systems would require approximately 280,000 kWh over nine days. Other quantum modalities, such as superconducting, photonic, cold atoms, and ion traps, fall short in either speed or efficiency.

For instance, cold atoms might consume only 20 kW, but solving the same problem would take six months.

That said, there remains a need for caution. Post-selection – used in Nord’s error correction demonstrations, required discarding 12.6% of data per round. While this helped show stability, it introduces questions about real-world consistency.

In quantum computing, the leap from laboratory breakthrough to practical deployment can be vast; thus, the claims on energy reduction and system miniaturization, though striking, need independent real-world verification.

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EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future
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EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future

by admin May 31, 2025


Yesterday, EA announced it was cancelling its in-development Black Panther game, and closing down Cliffhanger Games, the studio making it. But don’t worry gang, EA and Marvel have come forward to reassure fans that there are still other games in development that have yet to be suddenly and unceremoniously killed.

In a statement to IGN, an EA spokesperson provided the following quote, which was attributed to EA Entertainment president Laura Miele: “Our partnership with Marvel remains strong and our multi-title, long-term collaboration continues.” In addition, a Marvel statement was also recived by IGN, which reads as follows:


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“The multi-title, long-term relationship between Marvel Games and EA, a creative collaboration focused on original storytelling with various, beloved Marvel characters, remains strong. Development of our console and PC titles, beginning with Marvel’s Iron Man, is led by Motive Studios.”

IGN would follow up to clarify whether or not this still meant that three Marvel games were in development as part of the original deal signed by both Marvel and EA back in 2023, and were told that is indeed the case. This includes an upcoming Iron Man game in the works over at Motive Studios.

The problem with this is that EA has been on such a roll recently when it comes to shutting down games, projects that it’s already spent millions upon millions of dollars on for nothing, that it’s somewhat hard to get overly excited about games we’ve not seen much of. Already this year it has killed various projects at Respawn including a new Titanfall game, so can you really expect folks to get excited?

And all the while, the people actually making these games have to sit down at their workdesk and trust that their team will be fine, even as entire offices are walking out the door with cardboard box in hand. It sucks dude! You want to reassure people that EA are still making games? Try releasing one!



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May 31, 2025 0 comments
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