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"Incredibly moved and grateful" - Clair Obscur: Expedition 33's director talks success, "art house" aspirations and the scope of future projects
Game Reviews

“Incredibly moved and grateful” – Clair Obscur: Expedition 33’s director talks success, “art house” aspirations and the scope of future projects

by admin October 9, 2025


Since the release of the celebrated and critically acclaimed RPG Clair Obscur: Expedition 33, key members of the development team at Sandfall Interactive have been on something of a global victory tour. The game is indebted to the Final Fantasy series and FromSoftware’s Souls games among others, and now the team have finally met their heroes.

“We met so many inspiring and great people,” director Guillaume Broche tells me, “so many legends of the industry and the games we play and adore. It was always very chill, actually. It was really just about sharing philosophies on how to make games and the games industry in general.”

Broche wasn’t nervous about meeting his heroes. “They’re actually very cool,” he says. “All the big directors we met, and even the smaller ones that we really love, we all speak the same language [of games].”

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

Indeed, where players have made countless comparisons between Expedition 33 and the iconic long-running franchises it’s inspired by, the developers themselves are supportive of one another. “It’s cool to see that among directors and people who make games, even on a technical level, on the producing level, really it’s about sharing and making the best games possible, and there is no real sense of competition,” says Broche. “It’s more how we can elevate each other to do our job better. And that’s a really great feeling I want to convey, because from the exterior it looks like everybody’s at each other’s throat, but really that’s not the case at all.”

One competition that remains this year, however, is Game of the Year, and so far Expedition 33 is seemingly one of the frontrunners. Broche describes the positive reaction to the game as “surreal”, as he didn’t expect it to be quite so far-reaching.

“I was saying before the game launched, we are going to find our niche and the players who love the game will really, really fucking love the game, but we are still expecting it to be a very small percentage of gamers,” he says, alluding to the expected popularity of turn-based games ahead of the game’s release.

“It exploded far beyond that. We are incredibly moved and grateful at how big it got and how it emotionally resonated with people.”

“I think the first shock was when we discovered the meta score,” adds Tom Guillermin, CTO and lead programmer. “There are so many great games that we look up to that are in that range of score. So when we discovered that, everybody was screaming with joy in the studio. It was such an emotional moment.”

Image credit: Sandfall / Eurogamer

The huge success of the game is a remarkable achievement for a debut game from a small studio. But that success, Broche and Guillermin assure me, isn’t going to change the studio – its size, the way it operates, or its future projects.

After Expedition 33 was released, there arose plenty of debate about the size of the team at Sandfall (while the core development team was around 30 people, there was additional outside help in animation, QA testing and more). So should the studio be considered indie, AA, or does it even matter?

“We don’t really care, to be honest. We are very much independent on everything we do,” admits Broche, noting publisher Keplar provided assistance. “I’d say probably the most accurate would be triple-I, because we are not really small, but we are also on the very lower end of AA production budgets and team size. We are not bothered that much by any classification, it doesn’t really matter.”

Broche describes Sandfall Interactive as a “small art house, where we make games that we love and want to play”. And that will continue, even despite its success, as it allows the team to take risks, be agile, and innovate.

“We know how to make a game with a team our size, a game we love, so that’s something we want to do again,” he says. “We don’t plan to grow the company that much…even for the next game. We don’t necessarily want to make something bigger. We want to make something as good, if not better, and that’s all that matters. The size is not really important, I think.”

Perhaps this is a lesson the industry could learn this year. Amid exploding budgets, creative ruts, and the desire for ever-growing profits, here is a studio working within its limits to deliver a passion project that players have responded to in their millions.

Image credit: Sandfall / Eurogamer

As such, I asked Broche about the scope of the project and how the design team decided what should be included. Being a small team, he says, meant they could adapt quickly, but initially Expedition 33 was Broche’s project and was intended to be created by an extremely small team which naturally led to a clear focus.

What’s more, the JRPG style of the game lent itself to a manageable scope. Turn-based combat, for instance, is “easier to do, in a way, than pure action games”, says Broche. “I would say it’s also a lot of happy accidents, because the kind of game I really love, they tend to take a lot of shortcuts – like JRPGs – and so the general game also matches very well with the size of the team. We would have struggled a lot more, of course, if we’d done a big open world with thousands of quests.” The use of a world map, too, allowed for agile development as it’s easy to slot in new areas.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision at the very beginning so you know exactly what you want and what you don’t,” concludes Broche.

Guillermin adds there were very few features developed that didn’t make it to the final game, owing to that clarity of vision. Then, as the team grew, designers “had a lot of freedom to create a lot of content from the building blocks that we were providing them”.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision.”

This is why, then, the game offers a turn-based combat system with such depth, while exploration is more linear, without offering the complex dungeons and puzzles of other games in the genre.

“It’s funny, we tried at some points to add puzzles and everything and it just didn’t fit at all with the game,” says Broche. “It felt completely off and broke the rhythm that we want for the game and made it less tight. I think it would have been great for the length of the game, because people would have been stuck for hours. But overall, we wanted something that is shorter than traditional RPGs and more packed in terms of rhythm and cutscenes and story and the battles.”

Image credit: Sandfall / Eurogamer

So what’s next for the studio? Broche has previously hinted Expedition 33 is “not the end” of the Clair Obscur franchise, but “clair obscur” as a term is rooted in art. Is that a theme we’ll see continue in future games?

“For me, Clair Obscur is more about a mark of greatness in terms of art and how we see games at Sandfall,” says Broche. “I used the term ‘art house’ before, and it’s really something I am very attached to. It’s games that, in one way or another, will feel very artistic in terms of music, visual, art, story – ideally, everything at once.

“That’s why we also chose an art theme that is very strong with the name Clair Obscur. It reflects that, and it also reflects contrast, which is something I personally adore in stories, where you will never have complete darkness or complete light, but what’s important is what’s in between.

“It also reflects the philosophy of the studio itself,” he adds. “We do some games that are very serious and sombre with some very light moments, of course, but overall, we don’t take ourselves very seriously. And the mood overall at the studio is very light, and we like to laugh all day long. So it’s really this contrast that is both in our game and in the studio, which feels very fitting for how we work on the story of the studio, and there is a spirit of the franchise, let’s say.”

Before that, Sandfall Interactive will release an update to Expedition 33 by way of a “thank you” to the fans. While the studio is tight-lipped about its content, it’s previously hinted it’s exploring new localisation and accessibility options among other additions.

What’s more, Broche tells me the update will have “a bit of whee and a bit of whoo”. No doubt fans will take the hint.



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October 9, 2025 0 comments
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BioWare's future under EA in question, studio veteran warns, if it makes "the kind of games that this new company isn't interested in making anymore"
Game Reviews

BioWare’s future under EA in question, studio veteran warns, if it makes “the kind of games that this new company isn’t interested in making anymore”

by admin October 2, 2025


BioWare veteran Mark Darrah has discussed the $55bn private acquisition of EA and what the future holds for the RPG studio, suggesting it could be sold to pay off debt.

The buyout, announced earlier this week, is by a group of investors comprising Saudi Arabia’s Public Investment Fund, and investment firms Silver Lake and Affinity Partners. Of the $55bn, $36bn is in equity with the remaining $20bn in JPMorgan debt, which EA will need to cover.

In his latest YouTube video, Darrah (best known as a producer across the Dragon Age games) suggested EA may be looking to sell off some of its biggest IPs and studios in order to service that debt.

Dragon Age The Veilguard Review: The BEST Bioware Has EVER Been! (Spoiler-Free)Watch on YouTube

Darrah explained EA is incentivised not to take risks, and selling off an IP only for it to become a huge success elsewhere would be a notable risk. Doing nothing “keeps them from getting into trouble”, but now that incentive could be completely flipped to drive immediate revenue.

“EA has a huge repository of dormant IPs that are just sitting there dormant,” said Darrah. “It seems unlikely that the new resulting structure is going to be eager to suddenly revive a bunch of those IPs.

“So one option might be to sell the whole lot of them for a hundred million dollars if you can get it, because a hundred million dollars can come off the debt. You might even see them toying with the idea of shedding some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios, or entire groups.”

He continued: “It makes a tonne of sense for this new group to want EA Sports whole and strong and to continue doing what it’s doing. EA Entertainment…may make a lot less sense. So you could imagine potentially all of EA Entertainment being sold off to another group with deep pockets.”

EA Goes Private For 55 Billion?!Watch on YouTube

He even suggested that, as this deal has likely been in the works for a while, it’s conceivable EA’s new structure was intentionally planned to make it easier to sell off parts of the business. As such, EA owns plenty of studios that haven’t shipped a game in a while, or have experienced problems, or make “the kind of games that this new company isn’t interested in making anymore”.

Darrah noted EA has “a lot of momentum” in not selling studios, but added “we’re in a new world now”. “It’s incredibly unlikely that EA stays exactly as it currently is in a private structure, especially carrying £20bn worth of debt,” he said.

So what does this all mean for BioWare specifically?

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” said Darrah.

“It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.” That would mean leaving the studio alone, or assuming it no longer fits in the organisation.

While Darrah is, of course, merely speculating, the deal certainly brings the future of all EA’s studios into question. Yet with the progressive nature of its RPGs, BioWare’s future under a Saudi-owned company is particularly uncertain.

In a statement to employees, EA CEO Andrew Wilson said the company’s “values and our commitment to players and fans around the world remain unchanged”.



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October 2, 2025 0 comments
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Quantum Chip
Gaming Gear

Preparing for a quantum-safe future should begin today

by admin September 30, 2025



Data is today’s premier strategic asset. With quantum computing opening the floodgates for a new age of cyber threats, post-quantum cryptography (PQC) must become a cornerstone of security.

Preparing for a post-quantum future will require a significant time investment, one that business leaders cannot afford to put off.

They must give themselves time to refactor all their applications to ensure no measures slip through the cracks.


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Avishai Sharlin

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Division President and GM at Amdocs Technology.

The future commoditization of quantum computing

Transitioning to PQC is an imperative. Almost all our technologies rely on cryptography to protect critical data in software. Once quantum cryptography falls into the hands of malicious actors, all this data will essentially be exposed.

It is only a matter of time before this happens. Like any other new technology, it will initially be expensive and difficult to acquire. As more players enter the market, this technology, too, will become commoditized.

AI followed a similar path. Before the launch of widely available LLMs like ChatGPT, AI was bound to niche technological applications or available only to researchers. However, with GenAI models rising in popularity, AI capabilities became widespread, becoming accessible to malicious actors.

We can imagine a similar fate for quantum computing, where the ramifications are a matter of survival for businesses. It will be that much easier for malicious actors to acquire these capabilities.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

Regulatory standards

Authorities all over the world are taking note of the quantum risk, and the competition to become the leader in standard-setting is heating up.

While the regulatory landscape is still in its infancy, the UK, US, and EU have made significant developments recently in laying the groundwork for an approach.

The UK’s National Cyber Security Centre (NCSC) recently asked organizations to transition to quantum-resistant encryption methods by 2035.


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The EU launched its Quantum Europe Strategy, taking a top-down approach to regulation, aiming to coordinate member states.

The US Department of Commerce’s NIST officially finalized the first set of encryption algorithms designed to withstand potential threats from quantum computers.

This means organizations need to stay vigilant to anticipate where regulation and standard-setting are headed. With competing approaches and interests, it will be important to find common ground and build compliance into preparations for PQC.

Most notable from existing standards is NIST’s proposed set of PQE algorithms. This is a good starting point toward global PQC standards and offers a valuable starting point for organizations looking to explore PQC options.

These are the new standards for encryption in PQC. Experimenting with these algorithms and developing processes and capabilities to transition to PQC will put businesses in a strong position for navigating standards and regulations.

The scale of the transformation required to be quantum-safe cannot be understated. Adopting quantum-resistant algorithms is technically complex and time-consuming. Organizations will need to refactor all their applications.

The time to act is now.

First port of call: excellence from within

It is essential to understand the necessary skills, processes, and evaluation frameworks for PQC are still being developed.

Yet the adoption of Post-Quantum Encryption (PQE), as published by NIST, requires organizations to experiment and test—often many times—and iterate a procedure throughout the company.

An intelligent way to align company resources and stakeholders is by establishing a Center of Excellence (CoE) to lead implementation.

What would a CoE look like? Centers of Excellence are forums where leaders from across the organization can meet to collaborate and strategize for the post-quantum transition.

They can also audit current applications and infrastructure for clarity and direction, gauging where the weak points lie, where dependencies are heaviest, and which processes will ease the adoption of PQE.

To start, leaders must assess the scale of the upgrade across their systems. This involves auditing current services and applications to see which rely on cryptography and identifying the programming languages (e.g., Java), operating systems, and frameworks (e.g., Spring) that will be affected.

It also includes considering available mitigations—for instance, RHEL 10 is the first Linux OS to fully support PQC. From there, they can set priorities for adopting PQC.

Importantly, Kubernetes, a core tool for managing containerized applications, has already taken a proactive step to support PQC in a hybrid approach ahead of time – showing that the industry is taking the threat of quantum computing and the need for PQC very seriously.

This update sets a strong precedent for other technologies to follow suit in ensuring their readiness for the post-quantum era. This proactive move is a prime example of how organizations should think ahead in adopting quantum-safe solutions before the full advent of quantum capabilities.

Updating entire IT infrastructures is a mammoth task for the industry. It requires updates not only to legacy systems but also to modern software that is not quantum-safe.

To increase the complexity, it isn’t solely an IT problem. PQC cuts across legal, compliance, product, procurement, and customer boundaries. A quantum Center of Excellence demands cross-functional leadership roles, not simply technologists.

The quantum class of tomorrow

Across much of the technology industry, the necessary IT skills are scarce. An estimated 44% of businesses have skills gaps in basic technical areas; quantum is no exception. But CoEs have the added benefit of upskilling workers, paving the way for future talent.

They set guardrails from structured training across the company, sifting out gaps in knowledge and creating a focused environment for learning emerging technologies and methods, while offering hands-on experience, mentoring, and certification opportunities.

The path to a quantum-safe future

Advancements in quantum technology are rapidly closing the gap between research and real-world applications. Industry leaders like Microsoft, Google, and IBM have already unveiled quantum chips, signaling that practical adoption is closer than many anticipated.

Rushing the transition to PQC without careful planning risks overlooking critical technical, operational, and regulatory considerations. A successful shift demands early action, strong leadership, and collaboration across departments.

Centers of Excellence (CoEs) can play a pivotal role in guiding organizations through this complexity, ensuring strategies are executed effectively. Those who take the lead in achieving quantum readiness today will be best equipped to thrive in a future defined by secure digital innovation.

We’ve featured the best encryption software.

This article was produced as part of TechRadarPro’s Expert Insights channel where we feature the best and brightest minds in the technology industry today. The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/news/submit-your-story-to-techradar-pro



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September 30, 2025 0 comments
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Decrypt logo
GameFi Guides

The Debate Raging Over Bitcoin’s Future

by admin September 30, 2025



In brief

  • Core v30 raises the OP_RETURN limit, letting transactions carry far larger amounts of non-payment data like messages, proofs, or files.
  • Critics say the change risks abuse and legal exposure, while supporters argue it provides a cleaner, safer way to handle data.
  • Figures including Adam Back and Jameson Lopp have flagged the idea spans ideology, legal questions, and developer politics.

Bitcoin is heading into a pivotal month as its Core v30 update prepares to roll out in October, but its arrival has reopened a long-running dispute over how the network should operate and respond to new pressures.

Core v30 is the upcoming October 2025 release of Bitcoin Core, the network’s reference software client. It introduces a highly contested change: raising the OP_RETURN limit so transactions can carry much larger amounts of non-payment data, such as messages, proofs, or files, that nodes will relay and accept.

OP_RETURN is the feature that makes this possible, allowing extra data to be attached to a transaction without affecting spendable coins.



Supporters of OP_RETURN expansion argue that it provides individuals with a cleaner, safer means of attaching extra data to Bitcoin without clogging up the system, as it remains provably unspendable.

Critics argue that it opens the door to abuse, ranging from spam to illegal content, and risks pushing Bitcoin away from its core purpose as a medium of exchange toward a general data-storage network.

The debate had been around since at least 2010, according to BitcoinTalk forum discussions documented by BitMEX Research.

Some, like Luke Dashjr, have advocated for stricter relay rules, calling non-financial data “spam” and pushing to “filter” and minimize what he sees as misuse of block space. Dashjr is the lead maintainer of Bitcoin Knots, a fork of Bitcoin Core that offers an alternative implementation of the same rules with added features and stricter policy defaults.

Others, including Blockstream CEO Adam Back, warn that introducing moderation or selective filtering sets a dangerous precedent, arguing that it could leave Bitcoin vulnerable to censorship and threaten its survival.

In May, allegations surfaced that the increase in OP_RETURN’s limits is motivated by specific projects that stand to benefit from the changes, with at least one leaked email pointing to Jameson Lopp, chief security officer of Bitcoin custody firm Casa. Lopp denied the allegations that same month. Decrypt has approached Lopp for comment.

Something old, something new

“Since ‘bad transactions’ and ‘bad arbitrary data’ have been hosted by Bitcoin for over a decade now, I see few new questions here, moral or otherwise,” Andrew M. Bailey, professor of philosophy at the National University of Singapore and senior fellow at the Bitcoin Policy Institute, told Decrypt.

Still, the most interesting legal issues the debate has produced are “underdetermined by extant case or statutory law,” Bailey said, pointing to whether legal protections like Section 230 would shield node operators from liability for hosting harmful data.

The changes in Bitcoin Core’s upcoming update also raise questions on whether there is “a difference in legal liability for data stored in signatures or other witness items, addresses, multiple OP_RETURN outputs, or single OP_RETURN outputs,” Bailey said.

Asked about Core v30’s immediate impact, Bailey said the relay policies that performative node-runners implement “will have next to no effect on which transactions are included in blocks, and which arbitrary data is smuggled within them.”

Pseudonymous developer Leonidas, creator of Bitcoin-native meme coin DOG, told Decrypt that the Bitcoin Knots community wants to “censor Ordinals and Runes transactions from the Bitcoin network.”

He accused Dashjr of a “recent reframing of the conversation” around child sexual abuse material on the Bitcoin blockchain in an effort to “manufacture a moral panic and smear anyone who stands in his way.”

Decrypt has approached Dashjr for comment.

“The reality is that this data cannot be removed from Bitcoin, no matter what the anti-Core group says,” Erin Redwing, CEO of Ordinals-based events firm Inscribing Atlantis, told Decrypt.

There is no way “to filter data that already exists on Bitcoin’s blockchain,” Redwing said. “Miners can choose what transactions to include in new blocks they mine, but they cannot remove data that already exists on Bitcoin.”

Still, on a technical level, efforts to “preserve and maintain Bitcoin’s immutable nature are entirely reasonable,” Lorenzo, core contributor to Fractal and founder of UniSat Wallet, told Decrypt.

“We see blockchains as reliable carriers of trust, built on cryptographic algorithms,” he said, adding that, “It is precisely this trust in mathematics—rather than in human discretion—that has allowed such systems to develop long-term value.”

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September 30, 2025 0 comments
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Back To The Future Trilogy 4K Steelbook Preorders Restocked At Amazon
Game Updates

Back To The Future Trilogy 4K Steelbook Preorders Restocked At Amazon

by admin September 28, 2025



Back to the Future’s upcoming 40th Anniversary Steelbook Edition 4K Blu-rays are back in stock and discounted at Amazon. Fans of the classic film trilogy can preorder Back to the Future’s Steelbook Edition for $30; Back to the Future II is up for grabs for $28, and Back to the Future III is only $25. The 40th Anniversary Trilogy Box Set is available to preorder for $45. Unfortunately, Amazon’s exclusive Limited Edition Gift Set remains sold out, and it’s unclear if it will be restocked again. All Back to the Future 40th Anniversary Edition products launch October 14.

Quick look: Back to the Future: 40th Anniversary Trilogy Lineup

$30 (was $35) | Releases October 14

Back to the Future’s new Steelbook Edition is a three-disc set with 4K Blu-ray, 1080p, and digital versions of the movie. The third disc is strictly for the extensive collection of bonus features.

The front cover shows Marty McFly staring at his watch (yet again) and the DeLorean Time Machine is seen speeding toward the iconic Back to the Future logo. All three cases remix the original movie posters with memorable snapshots from the movies. The interior artwork recreates one of the letters Marty writes to Doc Brown in Lou’s Cafe as well as the newspaper clipping about saving the clock tower and other notes and documents from the movie.

Here’s the list of brand-new special features that are exclusive to the new Back to the Future Steelbook Edition and 40th Anniversary Trilogy box sets.

Back to the Future: New 40th Anniversary Special Features

  • 40 Years Later: Reflecting on Back to the Future
  • Back to Hill Valley
  • Untold Stories of Back to the Future
  • TCM Classic Film Festival Panel
  • A Mystery in History

Co-writer and producer Bob Gale reflects on the cultural impact of the films in one of the new documentaries. There’s a tour of the location that was used to create the town of Hill Valley in the movies, crew members share untold stories of the production, and there’s even a featurette about tracking down one of the iconic props from the first movie. All of the bonus content from previous 4K and 1080p releases is included, too. We’ve included that list with the 40th Anniversary Trilogy collection.

$28 (was $30) | Releases October 14

Back to the Future II is generally considered the weakest entry in the series, with most fans favoring either the first or third movie. It also happens to have the smallest list of bonus features. Unlike the other two movies in the trilogy, Back to the Future II doesn’t need an extra disc just for special features. It still comes with 4K, 1080p, and digital versions of the film, and the case art is awesome.

Back to the Future 2: Special Features

  • Audio Commentary with Bob Gale and Neil Canton
  • Q&A Commentary: Robert Zemeckis and Bob Gale
  • Tales from the Future: Time Flies
  • The Physics of Back to the Future
  • The Making of Back to the Future Part II
  • Making the Trilogy: Chapter Two
  • Production Design
  • Storyboarding
  • Designing the DeLorean
  • Designing Time Travel
  • Hoverboard Test
  • Evolution of Visual Effects Shots
  • Photo Galleries
  • Theatrical trailer
  • Outtakes
  • Deleted scenes

$25 (was $30) | Releases October 14

Like the first movie, Back to the Future 3 comes with 4K Blu-ray, Blu-ray, and digital editions of the movie as well as an extra Blu-ray dedicated to an extensive list of bonus features. You’ll notice near the bottom of the list that you get two episodes of Back to the Future: The Animated Series. If you want to watch every episode, you can grab the four-disc DVD box set for only $10.88 (was $17).

Back to the Future 3: Special Features:

  • Audio Commentary with Bob Gale and Neil Canton
  • Q&A Commentary with Robert Zemeckis and Bob Gale
  • Tales from the Future: Third Time’s the Charm
  • Tales from the Future: The Test of Time
  • The Making of Back to the Future Part III
  • Making the Trilogy: Chapter Three
  • The Secrets of the Back to the Future Trilogy
  • Designing the Town of Hill Valley
  • Designing the Campaign
  • Photo Galleries
  • Theatrical trailer
  • Outtakes
  • Back to the Future: The Ride
  • 2015 Message from Doc Brown
  • 2015 Commercials
  • ZZ Top “”Doubleback” Music Video
  • FAQs about the Trilogy
  • The Hollywood Museum Goes Back to the Future
  • Back to the Future: The Musical Behind the Scenes
  • An Alternate Future: Lost Audition Tapes
  • Could You Survive the Movies? Back to the Future
  • Doc Brown Saves the World
  • OUTATIME: Restoring the DeLorean
  • Looking Back to the Future
  • 2 Episodes from Back to the Future: The Animated Series

$45 (was $56) | Releases October 14

With Amazon’s discount, the 40th Anniversary Trilogy is only five bucks more than the existing Ultimate Trilogy.

If you haven’t watched the trilogy on 4K, you’re in for a treat. All three movies support Dolby Vision and even HDR10+, which isn’t all too common. With Dolby Atmos and Dolby TrueHD 7.1 surround sound, Huey Lewis and the News really shine when they perform their signature track, The Power of Love.

All told, the 40th Anniversary Trilogy is an eight-disc collection with over nine hours of bonus content. All of the special features listed under each Steelbook Edition are included. As mentioned, the 1985 original has plenty of other extras beyond the five new featurettes and panels. Here’s the rest of the list:

Back to the Future (1985) Additional Bonus Features:

  • Q&A commentary with director Robert Zemeckis and producer Bob Gale
  • Feature commentary with producers Neil Canton and Bob Gale
  • The Making of Back To The Future
  • Making The Trilogy: Chapter One
  • Tales From The Future: In the Beginning
  • Tales From The Future: Time to go
  • Tales From The Future: Keeping Time
  • Back to the Future Night
  • Michael J. Fox Q&A
  • Original Makeup tests
  • Nuclear Test Site Sequence
  • Huey Lewis and the News: “The Power of Love” Music Video
  • Deleted Scenes with optional commentary with Bob Gale
  • Outtakes
  • Theatrical trailer
  • Photo Galleries

Back to the Future: 40th Anniversary Trilogy Steelbook Gift Set

The Gift Set is bundled with a bunch of Back to the Future-inspired collectibles, including a Gibson Mini Guitar Replica, a unique Flux Capacitor Steelbook, and more than a dozen other replica movie props and materials. Like other recent Amazon-exclusive movie box sets, it comes with a numbered certificate of authenticity.

  • Back to the Future: 40th Anniversary Trilogy (8 Discs)
  • Gibson Mini Guitar Replica and Pick
  • Flux Capacitor Steelbook Case
  • Back to the Future: A Visual History Booklet
  • OUTATIME Metal License Plate
  • Lenticular photo of Marty, Dave, and Linda McFly
  • Jaws 19 Mini Movie Poster
  • Sports Almanac Receipt
  • Marty’s Letter to Doc
  • Book Jacket for A Match Made in Space by George McFly
  • USA Today Cover
  • 1985 Photo
  • Biff Dollar
  • Flux Capacitor Sketch
  • George & Lorraine Photo
  • Save the Clock Tower Flyer
  • Western Union Letter
  • Numbered Certificate of Authenticity
  • Collector’s Box

For more Back to the Future collectibles, check out the Lego Icons: Back to the Future DeLorean Time Machine for $187 (was $200) at Amazon. This replica of Doc Brown’s signature ride is a a 3-in-1 set that allows you to construct all three iterations of the famous vehicle.

The car has working gull-wing doors, a lightning rod ready to receive 1.21 gigawatts of power–but please don’t stand outside in a storm with it–a detailed interior, a flux capacitor light brick, and an optional Mr. Fusion energy reactor. If you want to recreate the DeLorean from Back to the Future 2, you can fold up the wheels, or apply several other extra parts to replicate its look from Back to the Future 3. It also comes with two minifigures of Doc Brown and Marty McFly.



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September 28, 2025 0 comments
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Building the future of tokenized finance: What will it take?
Crypto Trends

Building the future of tokenized finance: What will it take?

by admin September 27, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

While real-world asset tokenization began as a fringe experiment in crypto, that reality is quickly changing now. Investors are actively piling into tokenized treasuries, real estate, and commodities. 

Summary

  • RWAs are transforming finance — with over $7B in U.S. Treasuries on-chain and projections of $2–4T by 2030, tokenized assets promise faster settlement, fewer intermediaries, and greater efficiency.
  • Custody risks remain — weak key management, immature custody standards, and lack of global regulation pose serious threats to trust and adoption.
  • Hybrid future ahead — tokenized assets won’t replace TradFi outright; interoperability (with players like SWIFT as neutral infrastructure) will be critical for scaling global liquidity.
  • Winners vs. laggards — firms that treat RWAs as more than just a system upgrade, rebuild processes from the ground up, and integrate risk expertise will lead the next financial era.

With over $7 billion in U.S. Treasuries already on-chain and major players like Goldman Sachs pushing into this space, RWAs are shaping up as the most transformative force in digital finance since the early 2020s. The real question at this point is not if RWAs will change market infrastructure — it’s how. 

Value drivers vs. risks

For all the attention RWAs get these days, the biggest impact is happening behind the scenes. Tokenized assets settle nearly instantaneously, can operate 24/7, and cut out layers of intermediaries that have weighed down traditional markets for decades.

So from my perspective, the most important driver behind their growth has little to do with reinventing finance. In reality, it’s more about finally fixing long-standing back office headaches. Reduced settlement risk, faster reconciliation, and fewer intermediaries are not just technical wins; they increase market efficiency and directly affect profitability.

McKinsey projects that tokenized assets could potentially reach $2-4 trillion by 2030. The sheer scale of what’s at stake is staggering. Exchanges and asset managers that streamline these processes will see big competitive advantages long before the mass retail market catches on. 

That said, there’s a glaring blind spot that could get in the way of continued RWA adoption. Specifically, I am talking about storage architecture and custody procedures. Because the truth is: we’re nowhere near enterprise-grade standards in this field. Key management, incident response, and sub-custody controls still remain immature, and a single mishandled key could erase years of progress and create staggering legal liabilities.

Regulators are making efforts to catch up, but so far, any possible legal frameworks are in their infancy. There is no global baseline standard to speak of for this field. And until we get it, every new tokenized treasury or property deal is going to be built on fragile foundations. Without proper infrastructure in place, there is a considerable risk that trust in RWAs may be undermined, and the industry will lose momentum just as it’s beginning to scale.

A hybrid future: TradFi meets tokenization

I don’t see tokenized markets just replacing traditional ones outright. The infrastructure and support behind legacy markets are too entrenched in global society for that. Instead, looking three to five years ahead, it’s far more likely that we’ll see a hybrid model where the two systems coexist and complement each other.

The key to building such a hybrid system will be interoperability. Without different systems, chains, and ledgers being able to talk to each other, tokenized assets risk staying trapped in silos. I’ve long believed that SWIFT could — and should — take center stage here. Given its global reach and existing trust with financial institutions across the world, it can act as a neutral switchboard for tokenized finance.

Its role wouldn’t be to hold or control assets in its custody, but rather to provide the messaging, routing, and compliance checks that let those assets flow across borders and networks seamlessly.

I envision it as a single connection that can move any asset across any ledger, while the assets themselves remain on their own native chains. If done right, this approach would give institutions the ability to “plug in” once and scale everywhere — trading across different systems and gaining easy access to global liquidity.

How to not get left behind

The unfortunate reality that I see often is that many banks, exchanges, and enterprises are approaching RWAs as if this were just another system upgrade. It is not. Developing in this space requires a ground-up rebuild. This is new technology, and that requires new processes, systems built for purpose, and, perhaps most importantly, a new mindset.

If your strategy assumes RWAs are simply an enhancement of your current stack, in two years or so, you will be at a strategic disadvantage and ripe for displacement. The real winners will be forward-thinking firms willing to commit to bold strategies and the discipline to follow through on them. And it would also be wise of those firms to bring in risk professionals who understand both the opportunities and pitfalls of financial innovation so they can lean on their guidance.

The rise of tokenized RWAs is not just a passing trend. Yes, there is still a lot of work to be done, but that wave is coming — no doubt about it. If firms stick with a “bolt-on” approach, they’ll quickly fall behind. But those who proactively prepare and innovate will shape industry rules, set benchmarks, and be the leaders of the next financial era.

Dave Ackerman

Dave Ackerman is the Chief Operating Officer of Currency.com, the global digital finance platform. Mr. Ackerman is a transformative global compliance executive and licensed attorney with over 20 years of experience. He steers disruptive technologies through the intricacies of operational compliance, government relations, and regulatory landscapes. In 2024, David joined Currency.com  as Chief Compliance Officer, playing a key role in guiding the company through complex regulatory landscapes during its U.S. market entry and global expansion. Following Currency.com’s acquisition in 2025, he was appointed Chief Operating Officer in the U.S., where he now oversees day-to-day operations across compliance, legal, product, and customer experience. David leads post-acquisition integration, drives global growth initiatives, and builds the operational infrastructure needed to scale. He works closely with the executive team to align strategy with execution, fostering a performance-driven culture rooted in transparency and regulatory excellence.



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September 27, 2025 0 comments
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GameFi Guides

Base Network Token Exploration Unveiled By Coinbase CEO, Future Plans Disclosed

by admin September 16, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a recent announcement on X (formerly Twitter), Brian Armstrong, the CEO of US-based cryptocurrency exchange Coinbase, revealed that the company is actively considering a token launch for Base, its Ethereum (ETH) layer-2 (L2) network. 

Coinbase’s Base Network Takes Steps Toward Token Launch 

Armstrong articulated that the potential introduction of a network token could serve as a “powerful tool” to accelerate decentralization and foster growth among creators and developers within the ecosystem. 

Following the firm’s BaseCamp 2025 event in Vermont, the executive emphasized the importance of building in the open, stating that the exploration of this token aligns with their commitment to transparency and community engagement.

Accompanying Armstrong’s announcement, the Base network published a blog post confirming its intention to explore a network token. The post highlighted that this exploration is in its early stages and does not come with definitive plans at this moment

In addition to the token exploration, the blog post also unveiled an open-source bridge designed to enhance interoperability between Base and the Solana (SOL) blockchain as part of a broader initiative to facilitate seamless interactions across different chains. 

No Definitive Plans Yet

When Base originally launched, its focus was clear: to establish a developer-friendly ecosystem capable of executing secure transactions at low costs. The introduction of a network token was not deemed necessary to meet these goals. 

However, with the successful achievement of sub-second and sub-cent transactions, as well as nearly one million active users according to Token Terminal data, the team aims to establish a more open and accessible on-chain economy.

Base’s active users. Source: Token Terminal

The network’s blog post noted that exploring this possibility is one avenue toward realizing their vision of a global on-chain economy, which could enhance decentralization and create more opportunities for builders and creators.

While the exploration is in its nascent stages, the firm made it clear that there are no specific timelines, designs, or governance structures in place yet.

In addition, the blog post reiterated three key commitments to the community: a continued dedication to the Ethereum blockchain, adherence to regulatory guidelines as a US-based company, and a focus on building transparently: 

If and when we move forward with a token, it will be grounded in principles, values, and in alignment with our long-term mission: to build a global economy that increases innovation, creativity, and freedom.

In conclusion, Armstrong specified that this is not a definitive plan but rather an update to their philosophy as they consider the future of the network. 

The daily chart shows COIN’s consolidation following its recently achieved all-time high. Source: COIN on TradingView.com

When writing, Coinbase’s stock, which trades on the Nasdaq, has reached a valuation of $324. It is still in consolidation mode after dropping from its record high of $444 in July of this year. 

Featured image from CCN.com, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 16, 2025 0 comments
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The Elder Scrolls Online heads on the aftermath of Microsoft's cuts and the future of the long-running MMO
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The Elder Scrolls Online heads on the aftermath of Microsoft’s cuts and the future of the long-running MMO

by admin September 15, 2025


There have been some tumultuous times recently at ZeniMax Online Studios, makers of The Elder Scrolls Online (ESO).

As part of Microsoft’s sweeping cuts in early July, a long-in-development MMO codenamed Blackbird was cancelled. Shortly afterwards, ZeniMax president Matt Firor announced his departure after 18 years as head of the studio.

Rich Lambert, studio game director, ZeniMax Online Studios

Replacing him – or at least part of his role – is Rich Lambert, who was formerly game director on ESO. Lambert’s new title is studio game director, while Jo Burba has taken on the title of studio head. “He’s focused on the operational side of things,” explains Lambert, “and I’m focused on a lot of studio-level things and future planning.”

It perhaps says something about Firor’s importance to the studio that it has taken two people to fill his vacant seat. “He wore a lot of different hats,” acknowledges Lambert.

Stepping up into Lambert’s old role is Nick Giacomini, who started off as a senior product manager at ZeniMax in 2019. “Am I nervous? Absolutely,” says Giacomini. “But I’m very excited.”

“This wasn’t something that I was seeking out,” he adds. But he says he is “incredibly honoured” to take on the role, and judging by his all-encompassing enthusiasm for MMOs, he’s the perfect person to steer the future of ESO.

Nick Giacomini, game director, ZeniMax Online Studios

“I’ve been playing [MMOs] for about 20 years, almost every single day,” he gushes. “I can count on my own two hands the number of days I haven’t logged into an MMO, so that’s thousands of hours in multiple games.”

Securing a job at ZeniMax in 2019 was like a dream for him. “I remember jumping up and down with my wife, [going] ‘I can’t believe this is happening!'”

But Lambert has warned his successor that being the public face of a popular MMO also has a negative side. It means dealing with a lot of criticism from players, some of it personal. “You have to have really thick skin for that stuff,” he says.

“Nick and I were actually talking about this the other day, where he asked me, ‘How do you deal with all of the hate? […] How do you not let that get to you?’

“Because it’s a personal attack, right? They’re personally attacking you, and it’s really hard to deal with that and work through that. And I just told him, people generally don’t complain unless they’re passionate. And so try to find that nugget.

“And if there’s no nugget and it’s just pure vitriol, then just kind of push it away and try to focus on the positives.”

Saying goodbye

But the more immediate concern has been dealing with the aftermath of Microsoft’s cuts, which reportedly saw ZeniMax employees being locked out of Slack and left in limbo.

“It was super emotional, it was awful,” recalls Lambert, who says that he had personally worked with some of the people affected for 10 or 15 years.

“But then after, you pick yourself up off the floor and […] you realize that we have this responsibility to our community, to the game, to everybody else that is still there to move forward. That’s really hard, but that’s the goal, to continue to move forward and keep ESO going.”

Giacomini emphasises the point: “We have a commitment to our players to try to deliver the best product and experiences that we can for them. And so yes, it’s been challenging, but we’re facing forward.”

Image credit: ZeniMax Online Studios

There was also the sudden departure of studio founder Matt Firor to process. “I’ve been working with Matt for almost 20 years, and it was a shock to all of us,” says Lambert. “But he’s his own man. He’s his own person. He gets to do that, and you respect him, right? He’s been in the industry a long, long, long time.”

Still, the show must go on. “I think the thing that you kind of rally around as a team, especially on something like ESO, is we’re more than one person. The game is more than one person. Yes, Matt is the founder of the studio, and I was the number two person on there, but I don’t build everything. Nick doesn’t build [everything], Matt doesn’t build everything.

“We have this village of super-talented, super-passionate people, and we get to represent them, but we don’t do it all.”

Fast forward

In terms of where ESO is going, Lambert says it’s in “a bit of a transition year.”

Historically, the game has issued updates as ‘chapters’ – big swathes of content that take around 18 months to build. The trouble with that, says Lambert, is that “most of the team’s efforts are focused on building the chapter,” which means that any issues raised by players in the meantime get pushed back in the schedule until the team has time to address them.

Now, ESO is switching over to a ‘season’ model, where the goal is to have “smaller, more bite-sized things out quicker,” explains Lambert. And rather than players waiting perhaps 18 or 24 months for requested features to be implemented, the hope is to get that down to six or nine months, he says.

The ultimate goal with the season model is to put out more frequent, meaningful updates to players, Lambert says, adding that the chapter model had started to feel a little too formulaic. “We’re kind of too predictable, and we want to shake that up and be a little bit more reactive.”

Image credit: ZeniMax Online Studios

It also, perhaps, ties in to the industry-wide ambition to make things a bit more quickly: a response to the lead times for ever-more-detailed modern games becoming ever longer. But Lambert emphasises that games, by their nature, are just “really hard” to make.

“It takes a long time to build art, because you’ve got to model it out and you’ve got to rig it and skin it, all these things. It takes time to code things out. It takes time when we’re building stories: you’re writing words on a paper and then you put that in-engine, and then you have to send it out to be voiceovered and localized.” In short, he says, it’s “really, really complicated.”

What about AI, that purported saviour? What kinds of uses is ZeniMax finding for that?

“I mean, obviously we’ve looked into it. Microsoft has got their big push for AI. But we don’t really use a lot of it right now. I use a lot of it for meeting summaries and whatnot, because it just makes my life easier. It helps organise my inbox and stuff like that. But we don’t have a ton of it right now.”

Ambitions

In terms of the future of ZeniMax Online Studios, Lambert has lofty goals.

“I want us to be the most successful studio in our entire organization,” he says. “That’s a big thing to say because we’ve got Bethesda Game Studios, we’ve got MachineGames, and id – the list goes on. But I want us to be that group that everybody looks at, like we do with [Bethesda Game Studios].

“You look at Todd Howard’s group and […] it’s, like, five Game of the Years in a row, and this massive legacy and all that. That’s what I want us to do.”

Presumably, does that mean Lambert has ambitions for the studio beyond just ESO, then? “I want to make more games,” he replies. “I’m not done yet, and the team continues to want to make more games as well.

“I have lots of ideas. Hopefully we’ll be able to share those at some point.”

So it certainly seems like ZeniMax Online Studios won’t always be a single-game studio – and Lambert definitely doesn’t want to pin everything on a single game.

“I don’t think you can ride one thing into forever. I mean, obviously we want ESO to be successful, we want it to be that 30-year MMO, and commit to it,” he says. “But if you put all your eggs in one basket, there’s issues.”

Image credit: ZeniMax Online Studios

Still, there’s that perennial problem for studios with long-running live-service games – the worry that any new release will only end up competing with and potentially taking players from your existing title. But Lambert points out that this is something ZeniMax Media deals with all the time.

“When you look at our entire portfolio, we have that across the board, right?” he says. “There’s Fallout 76 and ESO, and they coexist, right? We’re also under the entire Microsoft portfolio, so World of Warcraft is [being made by] a sister studio now.”

Amid all the drama of the long-running Microsoft/Activision Blizzard acquisition saga, when much of the attention was on what would happen to Call of Duty, it’s easy to forget that it also resulted in two rival fantasy MMORPGs being united under the same parent.

Giacomini says ZeniMax now works together with Blizzard – “We communicate with each other, we learn from each other” – and he adds that internal competition is something they need to be aware of for any new game, giving the example of Bethesda releasing The Elder Scrolls IV: Oblivion Remastered earlier this year.

“We looked at it, and we’re like, ‘Ooh, what’s that going to do for us? Does that have the potential to hurt us?’ But in fact, it resulted in a lot of new players trying ESO for the first time, and a lot of players who have lapsed coming back to the game.”

Innovation versus inertia

ESO came out in 2014 and recently celebrated its first decade. But being the steward of such a long-running game poses all sorts of problems.

For a start, there are the technical aspects. “We used to be cutting edge in 2014,” says Giacomini. “Maybe less so now. And so that’s something that we’re constantly evaluating.”

He points out that the studio recently reworked the game’s starter zones, home to some of ESO’s oldest content, as well as adding new onboarding for lapsed players, “because as we’ve continued to add to the game, it’s introduced a tremendous amount of complexity as well.”

Lambert adds that ESO’s water tech has gone through four iterations since the game’s debut, and there have been a whole host of other technical improvements over the past decade, too. “When we started building the game in 2007, cross play wasn’t a thing,” he points out.

Image credit: ZeniMax Online Studios

But if ZeniMax has ambitions to keep ESO going for 30 years or more, there’s also the inescapable issue of the human aging process. As ESO’s loyal, long-term audience gets older, and perhaps has less time to play games, how does ZeniMax plan to persuade a younger audience to come in?

“There’s no solution, exactly,” says Giacomini. “A lot of it comes down to the players in the community, of course, and doing right by them, trying to give them what they want and need from us.”

He notes that player expectations change, just as technology changes, “and so staying on top of that while staying true to the roots is also a big part of it. Games need to be willing to change and evolve.”

But of course, any changes to suit new players or emerging trends could also risk alienating veteran players who want to keep things as they are.

“One hundred percent,” agrees Lambert. “And we’ve gone through this over the years. At the launch, we tried to walk this line between MMO and Elder Scrolls, and we were in this weird spot where we didn’t do either one particularly well.

“And so when we decided that we were going to do Elder Scrolls first and then do MMO kind of second, that upset some folks. But it just made everything better overall.” He adds that the game has changed considerably from launch, notably dropping the subscription model early on.

“I think the other really important part in all of this is respecting players,” he continues.

“That’s the most valuable thing that players can give us, is their time”

Rich Lambert, ZeniMax Online Studios

It’s a tall order: a balance between making sure there’s enough content and mechanics to ensure dedicated, daily players can be satisfied engaging in marathon game bouts, yet also ensuring that players who can only engage for a handful of hours here and there still come away satisfied at having made meaningful progress, without being bamboozled by complexity.

“That’s the most valuable thing that players can give us, is their time. And as you say, as you start to get older, you start to have less of that.”

In other words, time comes for us all, in the end. “I used to be able to stay up for 30 hours straight and play games,” remembers Lambert. “Now? Five hours, I’m exhausted, I’m ready to go to bed.”



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September 15, 2025 0 comments
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Ethereum Foundation Launches AI Team, Underscoring Network’s Future Priorities

by admin September 15, 2025



In brief

  • The Ethereum Foundation is launching a dedicated “dAI team” to make Ethereum the foundation of AI development and bridge blockchain with AI industries.
  • It has a near-term focus on the ERC-8004 standard enabling AI agents to transact seamlessly across Ethereum, which is debuting at November’s Devconnect conference.
  • The long-term goal is to build decentralized AI infrastructure preventing corporate monopolization, with ongoing Silicon Valley partnerships.

The Ethereum Foundation is launching a full-time team dead set on the network’s latest priority: becoming not just the bedrock of the AI economy, but also of AI software development at large.

The dAI team, named in a nod to Ethereum’s longstanding principles of decentralization and democracy, will focus its efforts both on fostering the development of AI systems within the crypto ecosystem and on bringing top players in the off-chain AI industry onto the network.

“We want to bridge the gap between blockchain organizations and AI organizations,” Davide Crapis, an Ethereum core developer who will lead the dAI team, told Decrypt. 

The team will initially feature two other full-time roles, which the Ethereum Foundation is currently hiring for.



Crapis said the Ethereum Foundation’s investment in a full-time AI operation shows the organization’s acknowledgement that the sector will be “key” to its long-term sustainability. 

“We are realizing that AI is going to be a big part of the lives of all humans,” he said. “And it’s going to be a large part of Ethereum usage in the future.”

In the near-term, the team will focus on implementing proposals like ERC-8004, which would create a standard for AI agents to seamlessly discover, verify, and transact with each other across the Ethereum ecosystem. 

That proposal, which Ethereum developers hope will cement the network as the de-facto settlement layer for the exploding AI agent economy, is still being finalized. It will be presented in its final form at Devconnect, an Ethereum developer conference to be held in Buenos Aires in November.

Looking ahead to the future, Crapis said his team will be focused on the even larger goal of establishing a decentralized AI stack designed to “make sure the future of AI is not in the hands of a few very powerful corporations.”

That doesn’t mean Ethereum necessarily intends on going to war with OpenAI, though. Crapis says he sees AI as Ethereum’s next DeFi opportunity—one that, after years of grassroots adoption, eventually attracts even once-hesitant centralized institutions.

“The focus needs to be on building the best decentralized technology we can offer,” the developer said. 

“Ethereum’s infrastructure has so far been focused mostly on finance,” he continued. “It needs to be very usable for AI as well.”

Already, the Ethereum Foundation’s dAI team is engaged in research collaborations with major Silicon Valley companies, which Crapis said will be announced in due time.

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September 15, 2025 0 comments
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Crypto Exec Says Expect Tickerless US dollar Stablecoins in the Future
Crypto Trends

Crypto Exec Says Expect Tickerless US dollar Stablecoins in the Future

by admin September 13, 2025



Dollar-pegged stablecoins will eventually lose their price tickers, as exchanges abstract away the differently denominated stable tokens on the backend, presenting only a “USD” option to the user, according to Mert Mumtaz, CEO of remote procedure call (RPC) node provider Helius. 

The bidding war for the Hyperliquid USD stablecoin (USDH), and proposals from several firms promising to give 100% of the yield back to Hyperliquid, revealed that the stablecoin sector has become “commoditized,” Mumtaz said. 

Mumtaz added that he expects many companies to issue their own stablecoins and many existing stablecoin issuers to start their own payment chains in the future, which may create liquidity fragmentation, keeping capital trapped within those ecosystems. 

The number of US dollar stablecoin issuers continues to grow. Source: RWA.XYZ

He said that the most optimal solution to get ahead of this liquidity problem is for exchanges to simply accept all stablecoins and convert them to the desired denomination on the backend without the user seeing what is going on. Mumtaz wrote:

“The eventual endgame is that you don’t see the ticker at all. The apps will just display ‘USD’ instead of USDC, USDT, or USDX, and they will swap everything in the backend via a standardized interface.”

Stablecoins are likely to emerge as the de facto standard for fiat currencies in the digital age as the global financial system moves onchain and adopts internet-native systems, further eroding the need to denominate stablecoins from different issuers for end users. 

Related: Inside the Hyperliquid stablecoin race: The companies vying for USDH

Artificial intelligence to increase stablecoin abstraction

Reeve Collins, co-founder of stablecoin firm Tether and blockchain neo-bank WeFi, also told Cointelegraph that he expects the number of stablecoins to proliferate in the coming years, which will be abstracted through AI agents managing portfolios on behalf of users.

Collins said the next generation of stablecoin products, which includes yield-bearing tokens, will be automatically managed through agentic AI, removing “all of the complexity” of dealing with a multitude of different tokens, lowering technical hurdles for the end user.

“The only thing that will drive which token to use is which one makes you the most money, which one is the easiest to use,” Collins added. 

Magazine: Crypto wanted to overthrow banks, now it’s becoming them in stablecoin fight



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September 13, 2025 0 comments
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