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In Full Bloom isn't just about being a planet-devouring Sarlacc's babysitter, it's my brain on games showcase
Game Updates

In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

by admin August 20, 2025


I drop the house into the great maw (not that one). It screams as it falls away from the clutches of my mouse clicker. It disappears from view, but there’s a sickeningly wet crunching that betrays its fate. Oh and the fact that the entity’s jaws immediately flare open once more, teeth and tongue dripping with anguish to cram vegetation, trees, towerblocks into its gullet.

This is In Full Bloom, a game that scores the full 10/10 in the wonderfully ironic naming category. Set in a greyscale universe sucked free of all hope and colour, it tasks you with accomplishing an impossible task. You’ve got to keep the infernal child of constant consumption happy by tossing an unending stream of junk into its mouth.

The demo I’ve just played for it has been out for a little while on Itch.io, while the Steam page foretelling a full release in 2026 went up a couple of months ago. The thing that led me to In Full Bloom today, of all days, was one tweet in a thread, which featured a picture of Swiss studio Obleak Games’ patch of Gamescom. I saw the giant mouth perched atop a dark planet, and decided this was a thing I had to play.

I’m glad I did. In Full Bloom’s described as a Katamari-like, and the truth is that it’s exactly what would happen if the folks who do Katamari were like ‘Right, how can we take everything that doesn’t make the hairs on the back of your neck stand on end in this game, and flip it so that’s a feeling so overwhelming you won’t be able to forget it’. To put it another way, the game’s like jumping into a MeatCanyon video about ASMR. Being not just present among the skin-crawling proceedings, but winding the crank that powers their descent into even more horrific depths.

Ok, I might be being a bit dramatic, but if you dislike the sound of people eating, this isn’t the game for you. The demo has three stages – small mouth, big mouth, and bigger mouth. You start off with the first, feeding it detritus and colourless veg from a garden as it grows with each gulp. The entity’s young at this point, so it makes panicked baby squeals and gurgles amid the slurping and swallowing of its three-toothed maw. I think they get more intense if you stop shovelling food in, but honestly they made me so uncomfortable that I couldn’t entertain slowing down to find out.

Watch on YouTube

Big mouth’s grown up, so it has a full set of human gnashers and can gradually work its way up to chowing down a full cul-de-sac. Fences, trees, screaming houses. There’s also a bus doing merry laps around the creature – you can have your weird son try to catch it by pointing with the mouse, but I didn’t manage it. The lethargy of this movement, while saving In Full Bloom from being a fully static experience and undeniably fitting with the rest of its atmoshere, does mean there’s nothing akin to the frenetic rolling that gives good universe Katamari its upbeat tempo and fuels a lot of the fun.

The sense of satisfaction you get from plucking up increasingly ludicrous amounts and sizes of object is still there, but that sense of satisfaction has become terrifying, as you sacrifice moons to a continent-proportioned pit of despair.

Image credit: obleak games

The demo will need plenty of fleshing out before it’s a game I can see myself playing for more than one sitting. It’s carried a lot by the novelty of the weirdness. As of right now, it’s a top class metaphor for the mechanisms of capital, always desperate for more, demanding constant and unsustainable growth because as the game’s description says, “there is only one way”.

I reckon it’s more universal than just that, though. It might be because the experience is fresh in my mind, but I spent my time with it being reminded of how helping cover the biggest game showcases has often left me feeling so far in my career. I like video games, but when they’re being fired at you one after the other, in a barrage of double digit minutes or hours, they tend to just blend into an overwhelming soup of lights, faces, rambling voices, bangs, booms, instrumental swells, platforms, release dates, jangling Keighs.

By the time your eyes have adjusted to try and take in one, the next has already arrived, like scoops of ice cream being fired from a machine gun. In the rush of the moment, the job’s to be a speedy vessel of information, from the stream to the virtual page. Ice Cream. Vanilla. Travelling at 50mph. Could have been double scoop if £50.99 deluxe edition was bought. Publish.

There’s a great skill to it, and even more of a skill to being able to take all of this in and occasionally give some useful commentary, like ‘the consistency of that mint scoop as it flies by may hint at chocolate chips, which would be an improvement from the last one, the chiplessness of which I and many long-time fans disliked’. As with folks watching at home, there’s a thrill to just seeing which games pop up, but the adrenaline rush is tied to a love of the scramble.

There may well be a day when this work feels more like classic Katamari rolling to me, but for now it’s more like feeding In Full Bloom’s great gob. Speaking of which, oh god, I think it’s hungry again.



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August 20, 2025 0 comments
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gta online podium wheel
Esports

Volkswagen gates a new vehicle’s full horsepower behind monthly subscription

by admin August 17, 2025



Volkswagen’s ID3 Pro and Pro S vehicles are some of their latest car models, and, while they look like a typical car the iconic vehicle manufacturer would deliver, there’s a secret under the hood.

For both of these models, the maximum horsepower is listed at 228bhp (brake horsepower). However, driving the vehicle normally, you can only push it to 201bhp. In order to get that extra power out of it, you’ll have to pay extra.

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At around $20 a month, $200 a year, or a lump sum payment of roughly $760 dollars, you can get that full horsepower.

And, while it’s difficult to imagine why the ID3 models are limiting themselves and forcing a paywall for users who want to put the pedal to the metal, Volkswagen explained their reasoning behind the change.

Volkswagen explains horsepower subscription service

The way that the sub works for their ID3 vehicles is incredibly bizarre. Rather than it being tied to any one driver, the sub is tied to the vehicle. So, for instance, if someone were to pay the full price of buying that power boost for life and they were to sell their ID3 secondhand, whoever got the car next wouldn’t have to pay for it.

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Volkswagen views the service as a way to offer people more power under the hood without having to sell them a new car.

“Offering more power to customers is nothing new – historically many petrol and diesel vehicles have been offered with engines of the same size, but with the possibility of choosing one with more potency. These traditionally are higher up in the product range, with more specification and a higher list price,” reads a statement sourced from Autoexpress UK.

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Volkswagen has released a vehicle that gates its full horsepower behind a paid subscription

Users have to pay a monthly fee of around $20 to drive the car at top speed pic.twitter.com/TMCh3748pb

— Dexerto (@Dexerto) August 17, 2025

“If customers wish to have an even sportier driving experience, they now have an option to do so, within the life of the vehicle, rather than committing from the outset with a higher initial purchase price. The car is presented on the configurator with [201bhp], with the option made very clear to customers.”

And, in all fairness to Volkswagen, it’s pretty rare that the average driver will have to push their car to the limit. However, there’s a great deal of backlash from potential buyers who would have to purchase the vehicle and then have to pay even more to unlock its full potential.

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However, Volkswagen’s business ventures aren’t all this contentious. They’ve started selling sausages and managed to sell more sausages than cars in 2024.





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August 17, 2025 0 comments
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"Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
Game Updates

“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

by admin August 17, 2025


Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

To that end, they revealed here that “multiple Hardspace projects are already in development”. “We’re not ready to share any specifics yet, but rest assured we have paid close attention to your feedback and are laser-focused on ensuring this next generation of Hardspace expands on the original game in all the right ways,” Blackbird added.

In the run up to releasing these new games, the studio aim to “grow the Hardspace community”, urging folks to join the series’ Discord server, where breaking updates will be launched into your orbit whenever they’re ready. You can also pre-register for the “LYNX Pioneer Program” via Blackbird’s website, if you fancy the chance to take part in early playtests and offer feedback on future Hardspace games. There’s some other community stuff like contests and the chance to generally chat with devs included in that too.

Also, Hardspace: Shipbreaker itself will be getting a “small update” that’ll mainly take care of housekeeping details to indicate the change in ownership, like revamping the privacy policies and splash screens.

Our Liam wrote the following about the game in his review:

What a thrill, to exist on the sidelines. To look longingly out towards the stars and wonder what’s going on beyond your little corner of this expansive universe. To understand a society purely through its waste products. Hardspace: Shipbreaker is a truly marvellous thing to spend time within. I quite like being a background character, it turns out. Being the hero is overrated. If Shipbreaker has taught me anything it’s that the satisfaction of a hard day’s work beats saving the universe every single time.

There are also thoughts on it from Alice O and Alice B, if you’re keen to fill your Alice quota.



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August 17, 2025 0 comments
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A Volkswagen ID 3 electric car is seen in a glass cage during a press conference in Berlin on May 8, 2019. - Volkswagen launched pre-orders via a microsite at a press conference in the German capital today for the ID.3 1st Plus - a high-spec, launch edition version of the Volkswagen brand's first ID. model. The first deliveries of the vehicle on the MEB all-electric platform are scheduled in the sumer of 2020.
Product Reviews

Cars have had real-life DLC for a while, but now Volkswagen’s gone full pay to win, locking a car’s max horsepower behind a subscription

by admin August 17, 2025



Some of the execs at Volkswagen must like Gacha games⁠—so much so that, as reported by Auto Express, you now have to “subscribe” to get your car’s full horsepower output with one of its new models.

VW’s proposition is this: buy a new ID.3—the brand’s “entry level” (I remember when that used to mean <£20,000, not over £30k) electric hatchback—in some of the mid-level trims, and you get a somewhat piddling 201 horsepower. But if you’re feeling frisky, you can tack on a £16.50/mo subscription, or a one-time £649 fee, to break the paywall and unleash an extra 27hp. Sound familiar? Even to a novice gamer, this business model is probably old hat.

I’m no stranger to aftermarket car modifications “unlocking” more power. There’s more of a special DIY feeling there, like overclocking your RTX 5080 or modding Skyrim to make elderly people graphically coherent. But when features of your car are built in, and then the marque upcharges you to access them? That’s where you lose me.


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Back in my day, you bought Need for Speed: Hot Pursuit 2 for the Nintendo GameCube, and that was it. You got the full game. But over the last two decades, as triple-A publishers learned to master the art of consumer exploitation via DLC and subscription models, buying a game these days can feel like buying a work in progress. Trust me, I play Paradox grand strategy games.

Auto manufacturers, a notoriously conservative bunch, were much slower to adopt this particular technique of wringing their buyers dry. But subscription features did start slowly creeping in in the late 2010s, as cars became integral parts of the “internet of things,” or the increasing number of formerly analogue objects and appliances that now have internet connectivity for some reason.

BMW gained particular infamy for locking Apple CarPlay and heated seats (seriously, you can’t make this up) behind a paywall. Luckily, consumers reacted so poorly that the company reversed course on both. But as any survival game expert will tell you, the horde of zombies outside your shelter don’t go away just because they failed to break down your door the first time.

I play 98% of my PC games on Steam—including some pretty darn old releases. But recently I’ve been wondering, what happens if/when Valve goes under, or computer hardware advances to a point where my previous purchases are no longer compatible, or my library loses support in some other way? I bought my games on Steam, but do I really own them? When cars debut in early access, with paywall-locked features and live-service models, what happens when your trusty jalopy bricks while driving down the road? Oh wait; we already know.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 17, 2025 0 comments
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PSA: Death Stranding 2's full opening hour has leaked online
Game Reviews

PSA: Death Stranding 2’s full opening hour has leaked online

by admin June 22, 2025


The first hour of Death Stranding 2: On the Beach has leaked online, three days ahead of its formal release.

A YouTuber uploaded the opening hour earlier today (22nd June), writing “First part of Death Stranding [2] before everyone else”. At the time of writing, the video is still available, and it is not clear how the player obtained the early copy. Within five minutes of the footage, however, a pop-up appears, inviting the player to apply a new update, suggesting they may be playing a physical copy offline.

8 Things You Need To Know About Death Stranding 2: On The Beach.Watch on YouTube

As you may well imagine, this typically means spoilers – from story to characters to environments and everything in between – will shortly start appearing across social media, so if you prefer to go into games without prior knowledge, now would be the time to ensure your muted words list is up to date.

Death Stranding 2: On the Beach will release on PS5 later this week on 25th June.

Earlier this week, we learned Raised by Wolves creator Aaron Guzikowski is penning an animated film set in the world of Death Stranding. As for the live-action film adaptation, Kojima announced his company was partnering with A24 in December 2023. A24 is the production and distribution company behind the likes of Everything Everywhere All At One and Hereditary.

We also recently learned A Quiet Place: Day One’s Michael Sarnoski was attached to write and direct the Death Stranding adaptation.



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June 22, 2025 0 comments
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Rematch football game
Gaming Gear

Rematch surpasses 1 million players in its first day of full release

by admin June 21, 2025



Sloclap’s 5v5 soccer game Rematch came out strong yesterday, racking up nearly 93,000 concurrent players on Steam alone—impressive by any measure, and particularly so for a Thursday afternoon. Today the studio put an even bigger number on the scoreboard, saying Rematch pulled in a million players in its first day of full release.

“One million unique players in 24 hours,” Sloclap wrote on X. “Seeing so many of you jump into Rematch on day one is incredible.

“The whole team is super grateful! And already hard at work on fixing and improving the game. We are just getting started.”


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That isn’t straight-up sales, to be clear: Rematch is available on Game Pass, and a large number of those players could be coming from that direction. Even so, it’s putting up strong numbers on Steam as well: More than 83,000 people are currently playing it there, according to SteamDB, and I would expect that number to climb even higher over the weekend.

(Image credit: Sloclap (Twitter))

Shortly after that message was posted, a small update for Rematch rolled out on Steam aimed at reducing crash issues, improving stability and performance, and fixing a desync problem caused by the ball hitting the goalpost.

In a separate message, however, Sloclap said some players are still having problems, and asked for further feedback, either in a reply on X or, better, via a bug report form.

The patch does not, unfortunately, address Rematch’s absence of crossplay. Sloclap is working on it, but wasn’t able to have it ready in time for release because of “unforeseen technical complexities.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The studio said yesterday that it has a “basic working version [of crossplay] from a technical standpoint, but we need to implement the relevant interfaces, before debugging and polishing it, and finally passing console certifications successfully.” It said it would share a more detailed timeline for the rollout of Rematch crossplay as soon as possible.

The patch notes from today’s hotfix, taking Rematch to version 1.200.005, are below.

Bugfixes

  • Fixed an issue where the ball would hit the goalposts and become entirely out of sync for all players.
  • Ball sync issues might still happen under other circumstances.

Network / Performances

  • Pushed a fix to reduce the frequency of crashes occurring after scoring a goal on all platforms.
  • Various fixes for stability issues.
  • Various netcode improvements.
  • Updates to matchmaking to further improve queue times.



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June 21, 2025 0 comments
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Hades 2 marches closer to full release with the Unseen Update
Game Updates

Hades 2 marches closer to full release with the Unseen Update

by admin June 18, 2025


Supergiant Games released the next major update for Hades 2 on Tuesday — and that means the developer is on the final stage of development for Hades 2 as it marches toward its v1.0 launch.

The Unseen Update, as Supergiant has named it, focuses on “expanding core combat, Guardian encounters, and character relationships,” according to the developer’s blog. It includes new fighting styles for weapons and story events, among other additions. You can scan the full patch on Steam, or go with the much more fun option and have them be dramatically read to you:

Supergiant notes that with The Unseen Update now out, it will shift its focus to preparing the full release of Hades 2. The developers are now working on adding a complete ending for the game and achievements to Hades 2. However, don’t expect any more substantial updates, outside of bug fixes, to Hades 2: Supergiant also pointed out the studio has “no plans for additional regions, encounters, abilities, and so on.”

After launching in early access May 2024, Hades 2 doesn’t have a release date yet for its full launch, but Supergiant appears as excited to reach the finish line as its players are. “We have a big game to wrap up! While we can’t yet say when our v1.0 launch will be, we’re very excited to be getting close, and to share the complete experience with you,” the studio wrote.

What we do know is what platforms it’ll land on first: Hades 2 is currently available in early access for Windows PC and it will be a timed console exclusive on Nintendo Switch and Nintendo Switch 2 when v1.0 launches.

Like past updates Olympic and Warsong, The Unseen Update is a free download for players currently enjoying Hades 2’s early access period.

Here’s a quick rundown of what it includes, courtesy of Supergiant.

With The Unseen Update, expect Hades II to be bigger and better than before:



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June 18, 2025 0 comments
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Insignia Fire Tv
Gaming Gear

Amazon Clearing Out Smart TVs, This 42″ Full HD Model Sold for Peanuts Before Prime Day

by admin June 17, 2025


While OLED TVs are their own attraction, none of them will be under $1,000 and they’re not necessarily the most convenient for all parts of the house. For the majority of consumers, a smart TV like this Insignia 42-inch Fire TV is the perfect blend of quality and price (especially at the price tag it’s carrying).

Currently, this Insignia TV is available for only $119, having originally been priced at $179. That’s an fantastic 33% discount and one of the cheapest means of improving home entertainment. Whether you’re looking for a TV for a bedroom, a kids’ room or a secondary living area, this model delivers a lot for very little money.

See at Amazon

Amazon Fire TV

The Insignia Fire TV boasts a clear 1080p resolution so your must-see movies and games appear crisp and vivid. Though it’s not a 4K screen, the Full HD image quality is more than adequate for most viewing experiences, particularly at this screen size and budget. The anti-glare screen reduces reflections so it’s less of a problem to view in well-lit rooms or during the day.

One of the greatest benefits of this TV is the seamless way that it connects to Amazon’s Fire TV platform: Since the Fire TV experience is natively built in, you can enjoy over a million streaming movies and TV shows as well as tens of thousands of channels, and apps. The included Alexa Voice Remote lets you control your entertainment, and more—hands-free with your voice.

For Apple users, the Insignia Fire TV is AirPlay enabled which means you can easily share your videos, photos, music and more from your iPhone, iPad, or Mac with your TV using a single tap. Audio connectivity is also one area where this TV excels: It is HDMI ARC compatible which routes audio directly from the HDMI port to an AV receiver or compatible soundbar without using an additional cable.

The current sale price of $119 is an all-time low, and it’s a deal that’s hard to pass up.

See at Amazon



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June 17, 2025 0 comments
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Heman Masters Movie
Product Reviews

Behold, a Shadowy Full Look at the New He-Man

by admin June 16, 2025


Amazon MGM’s upcoming Masters of the Universe movie just got a bit more real thanks another, more complete look at its musclebound lead, He-Man.

Portrayed in the upcoming film by Nicolas Galtizine, the British actor released a picture of himself as Adam of Grayskull’s heroic persona, albeit from the back and bathed in shadow. The picture comes with the news that filming has wrapped, and Galtizine called it “an honour shouldering the responsibility of playing Adam and He-Man. It’s been the role of a lifetime and I put everything into it. There’s not much I can show you, but I am so proud of the movie we’ve made. Thanks to our amazing cast and crew for all your hard work.”

Mattel’s been trying to make a new Masters movie for years, and Netflix almost had one in the works starring Kyle Allen before plans fell through. This new film comes courtesy of Bumblebee director Travis Knight, and also stars Camila Mendes as Teela, Idris Elba as Man-at-Arms, Alison Brie as Evil-Lyn, and Jared Leto as main baddie Skeletor.

This past April, Amazon featured Masters of the Universe at CinemaCon, where the team said it was “making a live-action fantasy film about the most powerful man in the universe.” Plot details remain under wraps, but the footage we saw included Adam in Grayskull and a young man’s bedroom, working out in the gym, and using the Sword of Power as both himself and He-Man.

Look for Masters of the Universe to hit theaters on June 5, 2026.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 16, 2025 0 comments
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Tesla blows past stopped school bus and hits kid-sized dummies in Full Self-Driving tests
Gaming Gear

Tesla blows past stopped school bus and hits kid-sized dummies in Full Self-Driving tests

by admin June 15, 2025


A revealing demonstration with Tesla’s Full Self-Driving mode is raising concerns about whether fully autonomous cars are ready to hit the streets. Tesla has reportedly pushed back the rollout of its upcoming all-electric, fully autonomous car called the Cybercab, while a recent demonstration in Austin, Texas showed a Tesla Model Y running through a school bus’ flashing lights and stop signs, and hitting child-size mannequins. The tests were conducted by The Dawn Project, along with Tesla Takedown and ResistAustin, and showed Tesla’s Full Self-Driving software repeating the same mistake eight times.

It’s worth noting that Tesla’s autonomous driving feature is formally known as Full Self-Driving (Supervised) and “requires a fully attentive driver and will display a series of escalating warnings requiring driver response.” Tesla even has a warning that says, “failure to follow these instructions could cause damage, serious injury or death.” However, it’s not the first time that Tesla’s FSD software has found itself in hot water. The Dawn Project, whose founder Dan O’Dowd is the CEO of a company that offers competing automated driving system software, previously took out ads warning about the dangers of Tesla’s Full Self-Driving and how it would fail to yield around school buses. In April 2024, a Model S using Full Self-Driving was involved in a crash in Washington, where a motorcyclist died.

With anticipation building up for an eventual Cybercab rollout on June 22, the company’s CEO posted some additional details on X. According to Elon Musk, Tesla is “being super paranoid about safety, so the date could shift.” Beyond that, Musk also posted that the “first Tesla that drives itself from factory end of line all the way to a customer house is June 28.”



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June 15, 2025 0 comments
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