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Insignia F40 Series
Game Reviews

This 40″ Full HD Smart LED TV Costs Less Than Your 20yo One, and Amazon Is Practically Giving It Away

by admin October 4, 2025


Television technology has flipped completely over the past two decades. A 40-inch TV in 2005 would have cost you well over $1,000, featured a bulky CRT or early plasma design that weighed a ton, and offered basic cable input with no smart features whatsoever. Fast forward to today, and Amazon is offering this Insignia 40-inch Smart Fire TV for just $99, down from its already reasonable $149 price. You’re getting a sleek, wall-mountable display with full HD resolution, built-in streaming capabilities, voice control, and modern connectivity options for less than the cost of a nice dinner out.

See at Amazon

The 1080p Full HD resolution delivers 1920×1080 pixels to the 40-inch display, providing clear, razor-sharp images for movies, TV programs, and games. Full HD is the perfect balance for screens this size, and offers excellent picture quality without the bandwidth and processing for which 4K plays its stratospheric tune. You’ll enjoy clear text in menus, crisp character and object edges and smooth action sequences. The screen size is great for bedrooms where you’re viewing from 6 to 10 feet, or in tiny living rooms where a massive 65-inch screen would overwhelm the room.

Fire TV Integration Eliminates Extra Devices

Fire TV OS lives within this TV itself and removes the need for separate streaming sticks or boxes. You have instant access to more than 1.5 million movies and TV shows on more than a thousand channels and apps. Prime Video, Netflix, Hulu, HBO Max, YouTube, Apple TV Plus, Disney Plus, ESPN Plus, Sling TV and Paramount Plus all operate natively without the added hardware cluttering your entertainment unit or taking up HDMI ports.

The included Alexa voice remote changes everything about how you interact with your TV. Press and hold the voice button and simply say what you want to watch, what input to switch to, or what you want to know. Alexa can be used to find specific movies, launch apps, adjust volume, pause a movie, or even control compatible smart home devices without ever leaving your couch.

Connectivity choices give you everything you need for an entire entertainment system: Two HDMI inputs are available for game consoles, Blu-ray machines, or cable boxes. Older DVD players or vintage game consoles are handled by composite AV jacks. Digital optical out is utilized to hook up to audio systems and a USB port is available to play back media files from flash drives.

For $99, this Insignia Fire TV is less expensive than most standalone streaming devices but includes an entire 40-inch screen.

See at Amazon



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October 4, 2025 0 comments
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An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Sid Meier’s Civilization VII – Official Launch Trailer – YouTube

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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 4, 2025 0 comments
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'Uptober' Prep in Full Swing: 196,799,056 DOGE Moved Amid Rising Whale Activity
Crypto Trends

‘Uptober’ Prep in Full Swing: 196,799,056 DOGE Moved Amid Rising Whale Activity

by admin September 30, 2025


With just a few hours remaining until October begins, dog-themed coin Dogecoin (DOGE) is seeing a flurry of whale activity. Blockchain data tracker Whale Alert recently reported millions of Doge shifted to major crypto exchange, Coinbase.

A total of 196,799,056 DOGE were shifted in two transactions reported by Whale Alert. This was moved from unknown wallets to major crypto exchange Coinbase.

Whale Alert reported that 94,565,083 DOGE worth $21,714,279 and 102,233,973 DOGE worth $23,475,229 were transferred from unknown wallets to Coinbase.

Deposits to exchanges might indicate intent to sell, but other reasons might be likely. At press time, Dogecoin was trading down 0.55% in the last 24 hours to $0.23 and down 4.73% weekly.

“Uptober” arrives

October is deemed positive for markets, referred to as “Uptober” in crypto parlance. Analysts have shared a bullish outlook for the broader crypto market, despite last week’s sell-off and institutional outflow.

The next few weeks remain significant for spot crypto ETFs, with final SEC deadlines approaching on numerous filings. The SEC is expected to make its decision on Dogecoin ETF filings as well as those of other cryptocurrencies, including Solana, Litecoin, XRP, ADA and HBAR.

Bloomberg ETF analyst Eric Balchunas expressed similar expectation, writing in a tweet: “Who’s ready for Cointober? Spot crypto ETF Deadlines start this week! Litecoin and Solana up first. Should be a wild month.”

As reported, the SEC  has asked issuers, including those of DOGE ETFs, to withdraw their 19b-4 filings following the approval of the generic listing standard, which according to Balchunas made the 19b-4 review clock irrelevant, shifting the approval process to S-1 registrations.



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September 30, 2025 0 comments
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Zenless Zone Zero 2.3 takes full advantage of the new Spook Shack faction for its Halloween season
Game Updates

Zenless Zone Zero 2.3 takes full advantage of the new Spook Shack faction for its Halloween season

by admin September 29, 2025


If you’ve been enjoying the politics-filled 2.2 update for Zenless Zone Zero, which came out earlier this month, you’re probably on your way to finishing the new content. Which means, of course, it’s time for the next update to reveal itself.

Version 2.3, Memories of Dreams Bygone, was officially unveiled today, and it’s going to arrive on October 15 – so in about two weeks from now.

Zenless Zone Zero’s Version 2.3 immediately addresses one of the criticisms players had with earlier installments of Version 2, which revolved around the lack of the lack of Rupture characters in its banner events. 2.3 is adding three new Agents to the roster: Lucia, Yidhari, and Komano Manato.

Lucia is an S-Rank Ether Support Agent, who’s very much into the Ethereal. Her kit reflects that, too, because she can recreate Ethereals in combat. She calls on Dream Points to enter a Dream state and unleash Ether Veil: Wellspring, which boosts the max HP of all allies, and increases the team’s Sheer Force and Aftershock frequency.

Yidhari is another S-Rank Agent, only she’s the Rupture one fans have been missing. Her Ice attacks always deal Sheer damage, and she gains Sheer Force based on her max HP. Interestingly, however, Yidhari deals more damage the lower her HP is, which adds an element of risk/reward to her kit.

Komano Manato is the only A-Rank addition, joining as a Fire Rupture Agent. Likewise, his Sheer damage scales with his max HP. As far as returning favourites, Version 2.3 will bring back Vivian (S-Rank, Ether – Anomaly), as well as Ju Fufu (S-Rank, Fire – Stun) as part of its banners.

Watch on YouTube

In this chapter, you’ll get to visit Timesworn Hills, and team up with Spook Shack. The new region – and the update itself – very much share the spooky theme of abandoned research facilities where tales of experiments going awry are buried.

The narrative kicks off like a few good Halloween mysteries: a missing person’s case. Some miners and Porcelumex employees have gone missing, and you’re being sent in to investigate. Timesworn Hills is also rich in Lumite ore.

Memories of Dreams Bygone is bringing some gameplay changes to Soldier 0 – Anby, who’s getting a buff alongside some tweaks to her combat. You can also look forward to Threshold Simulation as a new challenge activity that tests your stamina by throwing you in back-to-back battles.

Zenless Zone Zero is getting a hint of turn-based combat in this update, too, with the arrival of the When Dreams Remain Unfinished event. In it, you’ll get to play as monsters with unique abilities. You’d want to play it, too, because completing the event guarantees getting Agent Komano Manato.

Image credit: MiHoYo.

Photography event SNAP! Shining Strike returns as well, and it now offers more camera controls, filters, and frames.

As part of today’s news, we also got a glimpse at future Agents Banyue, Dialyn, Zhao, and Ye Shunguang, who HoYoverse said will be joining the game in “the near future.” Finally, if you log in during 2.3, you’ll get 600 Polychromes alongside 10 Encrypted Master Tapes, and 10 Boopons.

Before you go, it’s always a good idea to catch up on our updated Zenless Zone Zero codes. If you’re in a fighting mode, you may also jump into the comments of our Zenless Zone Zero character tier list and argue your case.



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September 29, 2025 0 comments
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As Hades 2 arrives in full, is early access good or bad for the overall video game experience?
Game Reviews

As Hades 2 arrives in full, is early access good or bad for the overall video game experience?

by admin September 28, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: Do you play games in early access or does playing them piecemeal lessen the overall experience?

What is early access? While most of you no doubt know what we mean by early access, we’re referring to when a game is released to a store (usually Steam) in an unfinished state, but with the promise that new content will be added over time and it’ll eventually launch as a complete 1.0 version. This week saw the 1.0 release of Hades 2, but the biggest game to ever do it is probably Larian’s Baldur’s Gate 3, which was in early access for almost three years.

Today Tom and Bertie make their cases for and against games releasing in early access.

I don’t play games in early access, just like I don’t eat my lunchtime sandwich before I’ve put all the fillings in

Why would I lessen my first impression of a game like Hades 2 by playing it before it’s finished? | Image credit: Supergiant

Imagine paying £34 for a good game? That’s just utterly ridiculous, of course, but it’s fine to pay good money for a game that isn’t even finished? OK, that makes perfect sense. I’m firmly on the side of “buying and playing games in early access is a bizarre thing to do, and borderline sabotage of your own enjoyment,” just to be clear.

To be completely open, I have bought one game in early access, and that’s Slime Rancher 2, and I was under considerable pressure from my son to do so as he loved the original. It really just hammered home my feelings, though. Early access Slime Rancher 2 felt fine, but it was impossible to shake the feeling (and actual fact) that if I just waited a while I’d be able to experience the whole thing and not just this portion of the thing we both wanted to see and play. Playing it unfinished has in fact dampened our enthusiasm for the final game, which is now in its Version 1.0 form and we’re yet to try.

Hades 2, a game that is all about the characters and the way the areas connect with each other, to me just made no sense to play bit by bit. Maybe I’m a sourfaced curmudgeon simply refusing to accept modern ways, but I’ll be happy with the full release, thank you.

As I’ve been writing, and I hate to admit this, I’ve thought of a bit of a problem with my argument: Wobbly Life. This is a game I’ve watched my son play for years as it evolved through early access to a Version 1.0 release. You might think I’ve been hoisted by my own petard, but this game is designed in such a way that you’re really getting a sandwich to begin with, a tasty one, but then some sides to make the meal that bit more interesting. So, I’m still correct. Good luck arguing against that, Bertie!

-Tom O

Stop talking about sandwiches and play the games

Playing games in early access feels special, like you’re part of a cool gang. | Image credit: Eurogamer / Larian

When you said Wobbly Life there I thought you were making a comment on the mutability of our own existence. I didn’t realise you were talking about a sandwich-making game. I didn’t even know there was a sandwich-making game. You’ve upended my morning, Tom. But look, I think diving into an early access release is absolutely worthwhile.

For starters, it feels intimate, like you’re sharing in the privilege of an as yet unformed idea from a developer you might really admire. A chance to experience some of the development process with them, perhaps even to help shape it, depending on the willingness of the developer involved. It’s a chance to get closer to a game series and studio.

But the reason I try early access releases is because of collective excitement. Undeniably, a game will be better after it’s been in early access for a while. Things will be fixed, content will be added, feedback will be taken on board. There’s a reason studios put games in early access and nearly all of them improve because of the time they spend there.

But so much of a gaming experience – so much of the magic of a gaming experience – comes from it being shared. That might be something shared directly alongside people you’re playing the game with, or it might be playing the game on your own but at the same time others are playing it, and talking about it, and being excited about it. And the most exciting time for any game is when it’s first introduced, when its ideas are new, and when the worlds it presents are undiscovered. You can never have this moment twice.

That’s why early access presents game-makers with a bit of a conundrum. I looked into this a few years ago and talked to a few companies familiar with the early access procedure, and I’m fairly sure that most of them told me an early access release is treated as a bigger moment for a game than a 1.0 release. That’s the game’s introduction, the big reveal, the door opening. The problem being: if your game is a mess at that point, your big moment will be ruined.

So yes, you can wait, and arguably it’s better to wait to play a game – you’ll get a more complete and sophisticated game. But you’ll miss out on that initial surge of excitement when a game is unknown, when its secrets are still intact, and when everyone is on a level playing field. Those things are priceless.

-Bertie

The big question, then: do you play games in early access or does playing them piecemeal lessen the overall experience?



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September 28, 2025 0 comments
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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will integrate Japanese culture into the “most full” series location so far

by admin September 26, 2025


Forza Horizon 6 will be set in Japan, as revealed by Microsoft at this year’s Tokyo Game Show. Not only that, it will be the biggest and “most full” of any map in the series so far.

Art director Don Arceta discussed the game with Games Radar, describing its version of Japan as “full of contrast”.

“This map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense,” he said. “There’s always something around the corner for you to discover and see.” What’s more, the map will include Tokyo too – “the biggest city that we’ve done in a Horizon game yet.”

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube

Japan has long been requested as a location for the driving series. Arceta provided further detail on the approach from studio Playground Games.

“We never set out to make a location one-to-one,” he said. “It’s always capturing the spirit of the location, and trying to do that in an authentic way and obviously a respectful way. We use a lot of real life data as much as we can to build our world; so a lot of satellite data for the terrain, we take a lot of 3D scans of objects actually on location, a lot of reference photography. We capture skies. So, you know, there’s a lot there that we take”.

He added Forza Horizon 6 will be “the most approachable and welcoming game”, and will also be something of a celebration of Japanese culture.

“Japan’s a breathtaking location, but I think [players will] be surprised just how much more of the culture we’ve tried to integrate into Horizon 6 outside of just the location,” said Arceta. “So obviously there’s car culture, but there’s different festivals and other cultural aspects that we actually wanted to inject a lot more into this game. I think we kind of dipped our toe in that a bit with Horizon 5. But working closely with Kyoko [Yamashita, cultural consultant], I think people will be surprised; they’ll probably learn a bit more about this location than they might expect.”

Forza Horizon 6 ended Xbox’s Tokyo Game Show Broadcast yesterday, though it wasn’t actually shown. Instead we just saw a quick teaser. The news also leaked ahead of the show.

The game will be coming to Xbox and PC first in 2026, with a PlayStation 5 release to follow.



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September 26, 2025 0 comments
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Four years later, PlayStation and Insomniac gives Marvel's Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades
Game Reviews

Four years later, PlayStation and Insomniac gives Marvel’s Wolverine a 2026 release window, debuts trailer full of blood, brutality, and blades

by admin September 24, 2025


Other than that brief teaser from 2021, any official word on Insomniac’s Wolverine has been slimmer than an adamantium claw blade. But today – finally! – at Sony’s State of Play livestream, the developer has kicked down the door, made that trademark ‘snikt’ sound, and shown us an uber-violent trailer and behind-the-scenes video chronicling the development of the game so far.

We’ve also got a release window: Fall 2026.

The trailer, and the behind-the-scenes footage, confirms that this will be a project that takes in a lot of Wolverine’s history: we’ve seen proof of life of important locations to him like Japan, Madripoor, and the American North, whilst key characters in his history like Omega Red and Mystique have thus far been confirmed. Will we see more X-Men – Jean Grey or Cyclops? – or maybe even some external team-ups (Colossus, Hulk, and Cable come to mind…)

Check out the videos below.

The gameplay trailer.Watch on YouTube

“Become a living weapon,” reads a blurb. “As he searches for answers about his past, Wolverine will do whatever it takes – unleashing brutal claw combat, violent rage, and relentless determination – to cut through the mystery of the man he used to be.”

Here’s some more info about how Insomniac is bringing Logan to life, per the PS Blog:

Bold, resilient, and volatile, Wolverine is a character that all of us at Insomniac are thrilled to explore in collaboration with our friends at Marvel Games and Sony Interactive Entertainment. Like our Marvel’s Spider-Man franchise, we’re once again combining our super powers to deliver an original take on a beloved character based on Marvel Comics.

Our Wolverine, AKA Logan, is played by actor Liam McIntyre who taps into the rage, pain, and nuances of this iconic character. In this story, he is on the hunt to uncover the secrets of a dark past that keeps eluding him. Unfortunately, in this world, he’ll have to dig his claws deep to pull any shred of information that may lead to answers. Often, that means shredding into a relentless onslaught of enemies who aim to stop him by any means necessary. Fueled by unflinching resilience (and a rapid healing factor), Wolverine won’t go down easy if it means keeping the mission on task.

Wolverine was first teased back in 2021, during a PlayStation Showcase. At this time, the studio stated the game was still “very early in development”. It also still had its Marvel’s Spider-Man sequel in the works at this point, with that project ultimately releasing in 2023.

The most we’ve seen from the game, to date, was actually back in 2023, when files were stolen from Insomniac Games by ransomware hackers. Following this attack, people began playing – and uploading footage – of an incomplete early development build of Wolverine, which was found within the stolen files. Safe to say, things are looking a bit more like a finalised game right now.

We’re going to see more of the game in Spring 2026, apparently. See you then, bub.

The making of.Watch on YouTube



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September 24, 2025 0 comments
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An exploded view of the Logitech G RS50 direct drive racing wheel setup
Gaming Gear

Logitech has announced an affordable 8 Nm direct drive racing wheel setup with full TrueForce support, along with some fancy trick pedals I want to try for myself

by admin September 17, 2025



We’ve long been fans of Logitech’s sim racing lineup, given that you can get in on the ground floor with something affordable, like the gear-driven Logitech G923, or go all the way up to the very expensive (and very brilliant) Logitech G Pro Racing Wheel and G Pro Pedal set. Up until now, however, there’s been a big gaping hole in the middle of the range—which looks to be filled by the newly-announced direct drive RS50 wheelbase and RS Pedals set.

Unlike the 11 Nm G Pro, the RS50 tops out at 8 Nm of torque, a figure that Logitech says was arrived at based on data from their other sim racing products. An 8 Nm maximum is said to be the sweet spot when it comes to the balance between power and driveability, and as someone that’s raced with quite a few different direct drive setups at this point, I’d have a tendency to agree.

Image 1 of 2

(Image credit: Logitech)(Image credit: Logitech)

The wheelbase itself will be available as a standalone unit starting at $350/€300, and comes with full TrueForce support, which uses game data in combination with audio to approximate some of the details that other direct drive wheels can miss, like engine rumble and precise kerb simulation. Our Jacob was very impressed with the TrueForce experience provided by the G Pro, so using the same system in a more affordable direct drive option strikes as a good idea.


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However, beyond the base unit itself, you’ll still need a wheel and a set of pedals to get yourself started from scratch. The RS50 base will support pre-existing RS Wheel Hub systems and RS wheels, or you can buy the base and a wheel/hub combination together as the Logitech G RS50 System for $700, available in either Xbox or PlayStation versions. Both will support PC, though, so take you’ll be able to take your pick if you’re playing on God’s chosen gaming device.

As for the foot controls, it’d be worth taking a look at Logitech’s other major announcement, the Logitech G RS Pedals. These steel-constructed units look plenty robust, and feature a Hall effect acceleration pedal sensor and a load-cell braking mechanism as standard. Top points to Logitech here, as it’s still a major bugbear of mine when pedal sets don’t include a load-cell brake by default.

Image 1 of 2

(Image credit: Logitech)(Image credit: Logitech)

There’s another clever feature here I’m a big fan of, on sheer design principle alone. The rear of the pedals can be extended backwards to prevent them from tipping over on an unsecured surface, but the tips of the extensions can also be tilted upwards in order to make little feet, which can then be pushed against a rear wall.

Sim racing on a desk-based setup is always a bit of a faff when it comes to securing the pedals for heavy braking, so helping them press against the wall behind your desk seems like a nifty solution. They’re well-priced, too at $160/$150 for the basic set. You’ll pay an extra $45 for a clutch pedal, though, although most sim racers I see these days stick to paddle shifters. Still, I’d say that’s a very reasonable sum for the addition.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

In fact, this all looks rather promising. Logitech has a knack for designing good sim racing gear, and the fact that all of this new kit seems very modular means it’s quickly building out a direct drive-based ecosystem that might make the likes of Fanatec and Moza sit up and take notice.

In my experience, all sim racers really want out of a direct drive setup is accurate feedback, robust components, and a straightforward racing experience—so if Logitech can do all that for a reasonable sum, I think it might have another success story on its hands.

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September 17, 2025 0 comments
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FCA crypto proposal seeks full UK oversight for firms by 2026
Crypto Trends

FCA crypto proposal seeks full UK oversight for firms by 2026

by admin September 17, 2025



FCA crypto proposals aim to bring digital asset firms under full UK oversight by 2026, spelling out provisions for governance, resilience, and crime prevention. The regulator says the framework mirrors traditional finance rules but will be adapted to reflect crypto’s unique risks.

Summary

  • FCA plans full UK oversight of crypto firms by 2026, adapting TradFi rules for governance, resilience and crime prevention.
  • Proposals include extending the Senior Managers Regime, applying Consumer Duty, and allowing disputes at the Financial Ombudsman.
  • The regulator aims to balance innovation with consumer protection and test the industry’s readiness for stricter oversight.

On September 17, the Financial Conduct Authority announced its proposal for comprehensive cryptoasset regulation, publishing a detailed consultation paper that maps how existing financial rules will be adapted to govern the digital asset sector.

The proposal outlines the application of the FCA Handbook to crypto firms, targeting key areas including operational resilience, financial crime prevention, and senior management accountability.

According to the announcement, the move follows HM Treasury’s draft legislation from April 2025 that legally expands the FCA’s remit to oversee new regulated activities like operating trading platforms, custody, and staking. The regulator is now seeking industry feedback by October and November deadlines, with a final framework slated for 2026.

A closer look at what the FCA is proposing

The FCA’s consultation paper laid out several proposals that show how the financial watchdog intends to bring crypto firms more firmly under regulatory oversight. A central pillar is the full application of the Senior Managers and Certification Regime, which will impose clear accountability on individuals leading crypto firms, a direct response to the industry’s historical opacity.

Firms will also be expected to meet stringent operational resilience standards, mandating robust systems to withstand cyberattacks, outages, and other operational shocks that have previously led to significant consumer losses.

The FCA has also opened a crucial debate on applying its flagship Consumer Duty to crypto activities. This would legally obligate firms to deliver good outcomes for retail customers, a potentially transformative shift from the current caveat emptor environment.

Tied to this is a consultation on integrating cryptoasset disputes into the Financial Ombudsman Service, which would provide a formal, independent redress mechanism for the first time. The FCA itself acknowledges that the inherent volatility of cryptoassets will remain, but these measures aim to insulate consumers from poor business practices and outright fraud.

“We want to develop a sustainable and competitive crypto sector – balancing innovation, market integrity and trust. Our proposals won’t remove the risks of investing in crypto, but they will help firms meet common standards so consumers have a better idea of what to expect,” David Geale, FCA’s executive director of payments and digital finance, said.

The coming consultation period will be a critical test, revealing whether the industry is prepared to operate with the rigor of traditional finance or if it will resist the very structures it has long claimed to seek.



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September 17, 2025 0 comments
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Hades 2 Physical Edition For Switch 2 Includes Full Game On Card
Game Updates

Hades 2 Physical Edition For Switch 2 Includes Full Game On Card

by admin September 15, 2025



Hades 2’s physical edition is published by Nintendo, so the full game and upgrade pack are included on cartridge. It comes in a Nintendo Switch 2 case, but the game card will also work on original Switch, Switch OLED, and Switch Lite. The Switch 2-branded version is the only physical edition of Hades II for Nintendo consoles.

On Nintendo Switch 2, Hades II is rendered in 1080p at 120fps. Handheld mode also runs in 1080p resolution at 60fps. On original Switch, Hades II will run in 720p at 60fps. If you already have an early access save file on PC, you will be able to transfer it to your Nintendo console.

The digital edition is $30 on Switch or Switch 2, and the upgrade pack is free.



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September 15, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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    October 8, 2025
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