Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

FreetoPlay

Helldivers 2 Could Have Ended Up As A Free-To-Play Game
Game Reviews

Helldivers 2 Could Have Ended Up As A Free-To-Play Game

by admin September 27, 2025


Helldivers 2 was, at one point, going to be a free-to-play game that would have been “completely” different than what we got in 2024. And this pivot is part of the reason why Helldivers 2 has some nasty performance problems.

When Helldivers 2 launched on PS5 and PC early last year, it quickly became a massive hit for PlayStation and developers Arrowhead. And since then, the sci-fi co-op shooter has remained popular as more updates have expanded the game, adding new weapons, enemies, locations, and more. But in recent months, players have complained about performance issues and technical problems.  Arrowhead’s CEO, Shams Jorjani, isn’t shying away from these criticisms and is directly addressing them in the official Helldivers 2 Discord server. And it’s here that he also revealed that at one point in time, Helldivers 2 was a much smaller game that was planned to be free-to-play and not a paid experience.

On September 25, while talking to fans about Helldivers 2 and its ongoing performance issues on console and PC on Discord, Jorjani explained that the shooter had a lot of built-up “tech debt” from various pivots that happened during development.

“[Helldivers 2] started as a AA game,” said the CEO. “[It] then grew in scope, then pivoted to a launch title for PS5, then pivoted to F2P, then back to premium ( I might have the order messed up) – so the goal posts were moved a few times – so the foundations of this big tower were made for a little bungalow on the beach.”

As far as I know, this is the first time it’s been officially confirmed by anyone at Arrowhead publicly that Helldivers 2 was at one point planned to be free-to-play. It’s interesting to think about now, and according to Jorjani, that version of the game would have had a “completely different content pipeline” and would have likely been a very different game compared to what we actually got.

“I wasn’t with Arrowhead back then so I don’t know – but the model was always to give away as much nice stuff for free and monetize other things,” said Jorjani. “It would have been a completely different angle. It [would have] required a completely different content pipeline.”

Making all of these changes and pivots during development led to a lot of tech debt, which the CEO says is a big reason the game’s performance is “so-so.” But they are planning to improve things in the future, with the CEO telling fans in the Discord that improving the game is like cleaning out a garage.

“Tech debt is like a garage filled with stuff you just chucked in,” said the CEO. “We really need to put up shelves in the back to get organized.” This isn’t the first time he’s talked about the game’s tech debt causing issues. Earlier this month, he reiterated that Helldivers 2 wasn’t in a great place and that the team needed to get their “shit in order” and fix it.



Source link

September 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
skate-key-art-promo-hed
Gaming Gear

Skate Hands-On Preview: I Think It Might Be the Perfect Free-to-Play Game

by admin August 28, 2025


It’s been nearly a decade and a half since the last Skate game was released, but veterans won’t have to wait much longer to tear up the streets once again. The next entry in the arcade-y skateboarding series launches into early access on Sept. 16.

The franchise reboot (just named “Skate”) was developed by Full Circle, a studio composed of much of the same talent that worked on the original games.

After a long drought, skateboarding game fans have dined well on the compilation remakes of Tony Hawk’s Pro Skater 1 and 2, along with Tony Hawk’s Pro Skater 3 and 4. The Skate series has always been a bit different, emphasizing freeform skating with its unique control scheme of flicking the controller joysticks in different directions to achieve tricks, which has been faithfully rebuilt in the new game.

Even so, many fans of the series who would be otherwise excited for its return have their hackles raised, and I can’t blame them.

That’s because Skate is launching as a free-to-play, mainly online game in the “live service” fashion, with plans to continue releasing content for players to earn or buy. That might be a red flag for fans of the older offline single-player games, who may have grown weary of live service games that pressure players to play with limited-time events and to buy rare in-game items.

But after getting the chance to play Skate alongside dozens of other press members and influencers during an online prelaunch preview, I’m hopeful this might be one of the best examples of how live service games can work for developers and gamers alike. It feels like an experiment that developers poured their heart and soul into.

San Vansterdam is designed so that everything can be skated on. That includes food trucks, overpasses and more.

Full Circle

Community, collaboration and nailing tricks with your friends

The developer Full Circle aims to keep player freedom at the core of the new Skate game. The setting is the sprawling fictional city of San Vansterdam, designed to allow you to pull off whatever trick you want, wherever you want, whenever you want. Every street corner has some sort of attraction that implicitly encourages you to get big air, grind a long rail or climb a building to soar your board through the skies.

The game’s simple promise of letting players make their own fun at every juncture is a return to the series’ roots. The reason it works so well is that you’re surrounded by dozens of other players exploring the world, too.

Dumping 150 players into an open-world sandbox and letting them do their own thing is an inspired way to build a community. Skaters in real life are collaborative — they egg each other on and lift each other up as they work at the next big trick — and that applies to this virtual world just as well.

During my preview time in San Vansterdam, I played with only a couple of dozen other players at any given time, and it was an electric experience. It was awesome to watch skilled players pull off tricks (and then flounder to try and replicate their motions) before peeling off in another direction.

Locations like the church are natural hotspots of skater activity, drawing in many players at once.

Full Circle

Skate is the rare game where I didn’t feel like I needed an objective to guide my gameplay, mainly because I was having lots of stupid fun on my own. At one point, I discovered players rolling around off their boards, and I joined them in an impromptu tumbling conga line. Another time, I watched a player parkour up a building and followed their lead, discovering an entirely new area to do tricks above the hustle and bustle of the street.

My favorite moment was made possible by the new spectate feature. With this feature, I could watch nearby players do their thing and instantly teleport to them if I decided to join in on the action.

While I was flicking through perspectives, I discovered one player standing on top of a bridge in the northeast corner of the map. They were jumping off and ragdolling toward a bronze anchor statue, trying to thread the needle through the hole at the top.

I took part and made several dozen attempts at the base jump before making it through the hole myself, but not without my character slamming his head into the statue with a comically loud bang.

As Skate gets its early access release, I imagine an emerging community working together to find the most entertaining trick spots in San Vansterdam. The only thing more entertaining than trying to nail a trick is doing so while watching half a dozen randoms (and your friends) flounder around with you.

If you’re not afraid to get wacky, base jumping from buildings is a great way to make your own fun.

Full Circle

Will the game appeal to newcomers and veterans alike?

As a Skate first-timer and someone whose skateboarding experience mostly entails watching my brother learn to ollie and kickflip, I was worried that I might be in over my head.

Luckily, I was able to choose between the original dual-stick-flicking control scheme and a simpler, modern one that makes it easier to focus on landing tricks. There’s still a bit of a learning curve, but I was able to get on the board and nail some rudimentary moves to get me properly moving around the city after the tutorial wrapped up.

While I wasn’t the biggest fan of how my player character looked (he appeared soulless no matter how hard I tried to meddle with his face), I enjoyed how completing challenges in the open world would directly unlock more outfit options — though I suspect the best clothing will be locked to the purely cosmetic microtransactions that will support the game at launch.

As I donned a tangerine shirt and shorts and stuck a cherry pattern on my board, I felt like I was showing off my in-game experiences to other players. Likewise, their own avatar customization told me a story about their time with Skate.

While the world of San Vansterdam was built with player freedom in mind, the art style doesn’t reflect the Skate games that veterans have come to love and revere. Everything is minimalist, bright and sanitized. The city feels like it belongs in Mirror’s Edge rather than an arcade-style skateboarding game, a genre that embraces the grit and graffiti of street culture.

There are no realistic skateparks or grimy aqueducts to grind down. Gone are the Hall of Meat replays that would highlight gnarly bails and broken bones. And if you’re looking for familiar faces in the world of professional skateboarding, like those featured in the Tony Hawk games, you aren’t going to find them here.

Longtime fans will likely have their gripes with some of these choices, and those aren’t easy fixes. You can’t just change an entire art style on a whim, even if you can sign a deal to license pro skaters to feature in your game.

It remains to be seen if these will be deal-breakers for the vets, but I’ll say this much: Skate is made with a lot of love. The classic flick-it control scheme from the old games was rebuilt from the ground up just to cater to the old heads who want to play the same Skate they’ve known for years.

As an early access live service game, Skate has room to grow and develop according to its fans’ wants and needs. If Full Circle keeps an ear to the ground and addresses any pain points that arise early on, I think this may become a perennial fan-favorite.

Skate will be launched into early access on Sept. 16, releasing concurrently on the PlayStation 5, Xbox Series X and S, and PC. The game will support cross-platform play and cross-progression.



Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close