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Uk Crypto Framework Gets Global Help From Ripple
Crypto Trends

UK Crypto Framework Gets Global Help from Ripple

by admin June 19, 2025



Ripple has been active in the UK for a long time, even before anyone was seriously talking about crypto regulation. Now that the country is finally moving toward setting clear rules for digital assets, Ripple is taking on a bigger role in helping shape what those rules could be.

Unlike a lot of crypto firms that are only now starting to engage with regulators, Ripple has been in the room for a long time. It’s worked directly with policymakers in places like Singapore, Dubai, and across the European Union, regions already with full crypto frameworks. 

At Ripple’s UK Policy Summit earlier this year, one message was clear: the time to act is now: https://t.co/7VDmJ3eVDa

Recommendations for UK policymakers:
➡️ Build a growth-driven framework
➡️ Lead on global standards
➡️ Advance stablecoin adoption
➡️ Tackle tokenization…

— Ripple (@Ripple) June 18, 2025

These aren’t early-stage experiments; these are structured systems that show how regulation can support innovation rather than slow it down. That kind of experience matters, and it puts Ripple in a strong position to offer the UK real, tested insights.

The UK wants to become a top centre for digital assets, but passion isn’t enough—it needs clear, workable rules. Get those right, and you’ll see new jobs, a stronger fintech sector, and real global clout; get them wrong or move too slowly, and investors and startups will look elsewhere.

That’s where Ripple’s experience comes in. While UK regulators are still weighing how to strike the right balance between innovation and consumer protection, Ripple has already seen how others have done it. 

Singapore and Dubai have shown it’s possible to welcome crypto firms without compromising oversight. In the EU, the MiCA regulation is setting a solid example of how to build a structure around a fast-moving space. Ripple knows these systems well and is helping the UK avoid starting from scratch.

Instead of offering theory or generic advice, Ripple is bringing hard-won lessons from markets that are already a few steps ahead. It’s not about copying what others have done, but about understanding what works, what doesn’t, and what might actually suit the UK’s financial system.

This shift also says something about how the crypto industry itself is changing. More firms, Ripple included, are no longer pushing back against regulation. They’re asking for it. 

The thinking is simple: clear rules mean fewer question marks, less confusion, and more freedom to build with confidence. Ripple has been one of the loudest voices calling for fair and transparent regulation, not just in the UK, but worldwide.

That commitment was clear at Ripple’s recent Policy Summit in London. Held with Innovate Finance and the UK Centre for Blockchain Technologies, the event was focused not on hype, but on solutions. There were real discussions around stablecoins, tokenisation, and how to align UK policy with global standards, topics that need answers now, not years down the line.

In short, Ripple’s influence isn’t new, but it’s now front and centre as the UK shapes its future in crypto. And with its global experience and strong local presence, it may just help the UK get there faster.

Also Read: Ripple Ad on XRP, RLUSD Payments Shine Bright in NYC Times Square





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June 19, 2025 0 comments
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Framework Laptop 12 review: plastic fantastic
Product Reviews

Framework Laptop 12 review: plastic fantastic

by admin June 19, 2025


Framework finally made a touchscreen laptop, and the convertible 2-in-1 is one of the coolest-looking computers ever made. It doesn’t have top-tier specs, but its two-year-old 13th Gen Intel Core i3 processor isn’t on its last legs just yet. Like Framework’s Laptop 13, the new Laptop 12 has modular ports and fully repairable innards. And you should be able to upgrade it to a newer chip eventually, given Framework’s business model of selling new parts for older laptops.

But charm aside, you’re still paying extra for repairability and upgradability. The Laptop 12’s $799 starting price, along with its middling webcam, keyboard, and chunky bezels still make it feel like a laptop for the true believers; others may have a hard time turning down similarly priced laptops with little to no repairability but better specs.

$799

The Good

  • Easy repairs and potential upgrades
  • Fun design
  • Rubberized TPU edges make it more resilient for kids
  • Modular ports with internal “child locks”

The Bad

  • Not exactly cheap, especially with more RAM and storage
  • Aging processor, starts with 8GB of RAM
  • Chunky bezels
  • No Windows Hello unlocking

The Laptop 12 is one of the most striking laptops I’ve ever seen. Its pink and blue “bubblegum” color scheme is particularly fantastic. The pastel colors are vibrant and the gray-on-gray keyboard pulls it together nicely, with left-aligned keycap legends giving it a slightly retro look.

  • Screen: B
  • Webcam: C
  • Mic: C
  • Keyboard: C
  • Touchpad: B
  • Port selection: A
  • Speakers: C
  • Number of ugly stickers to remove: 0

The exterior is plastic, with edges clad in thermoplastic polyurethane (TPU) for added resistance to dings and scratches. It feels well built with minimal flex, likely due to its rigid metal internal frame. I described its overall feel to a colleague as “thoughtful plastic.”

As with the Framework 13, I recommend the DIY Edition (which is how you get the more fun color options). It’s easier to assemble than the 13, with the keyboard connecting via pogo pins like the Laptop 16 instead of a delicate ribbon cable. You don’t even need a tool to install or replace the M.2 SSD. I had our unit assembled and installing Windows 11 off a USB flash drive in about 30 minutes.

Fire it up and you’re treated to a 12.2-inch screen that’s bright, crisp, and very responsive to touch or an optional stylus. Though, it has massive bezels on all sides. While the 1920 x 1200 resolution and 60Hz refresh aren’t anything special, the dead-simple replacement procedure is. Screen replacements this easy could be clutch for classroom deployments, or for giving it to a teen. The trackpad feels better than the one on the Framework 13, and nearly as good as the excellent mechanical one on the Surface Laptop 13-inch, only lacking the Surface’s satisfying ka-chunk sound.

Few laptops turn heads in public like this bubblegum color combo does.

The keyboard looks amazing, but I’m less enthused by its typing feel. Its tactile feedback is slightly muted, and on rare occasions, it missed a letter I thought should have registered. It has the same 1.5mm key travel as the Laptop 13, but it doesn’t have the same juice. It isn’t backlit.

The side-firing stereo speakers and built-in mic are serviceable. I didn’t mind listening to music or playing videos on the Laptop 12, especially with the convenience of kickstand tablet mode to prop it up with the keyboard out of the way. But the webcam is mediocre, looking nice in good lighting but smeary and bad in any indoor setting that isn’t bright.

Its biggest omission is support for Windows Hello; there isn’t even a fingerprint sensor, so get used to typing your password or PIN every time you wake it like it’s 2014. Framework confirmed this was a cost-saving measure, but dang, do I sorely miss it. As for battery life, it can get you through a full school day or even a lengthier, eight-hour work day of light use, though a lengthy video call or two can noticeably shorten that.

Matching ports are the way to go.

Though the new transparent ones are a close second.

I wanted to test the entry-level configuration of the Laptop 12, but the review unit I received had 16GB of RAM instead of 8GB in its single DIMM slot and a 1TB SSD to go with the base Intel Core i3 1315U chip. With all the included expansion ports and a Windows 11 Home license, our config costs $1,086 — significantly higher than the $799 starting price. The 13th-Gen Intel chip is still a solid performer for light loads but it occasionally shows its age. You can hear the Laptop 12’s fan working pretty frequently — not at an annoying volume, but just a noticeable one (and a couple of times while the lid was closed for some reason). It isn’t difficult to bog the Laptop 12 down multitasking across many Chrome tabs while on a video call. I just fear what that 8GB entry-level might be like.

System

Framework Laptop 12 / Intel Core i3 1315U 6C / 16GB / 1TB

Framework Laptop 13 (2025) / Ryzen AI 7 350 8C / 32GB / 1TB

Microsoft Surface Laptop 13-inch / Snapdragon X Plus 8C / 16GB / 512GB

MacBook Air 13-inch M4 / 10C / 10C / 16GB / 512GB

Geekbench 6 CPU Single2243289924373775Geekbench 6 CPU Multi6810135681142714899Geekbench 6 GPU (OpenCL)1030724981939130701Cinebench 2024 Single93116109171Cinebench 2024 Multi267832682736Sustained SSD reads (MB/s)5276.385279.213840.782910.04Sustained SSD writes (MB/s)4944.674967.273476.622115.57

This isn’t my laptop of choice for heavy photo editing, but folding it into tablet mode and processing images in Lightroom with a stylus is an enjoyable way to work on a handful of pictures casually. Though, high-resolution RAW files are painfully slow to import, and the keyboard deck inverted on your lap gets a little warm when the laptop is under load. Framework’s color-matched styluses are coming later, so I used a Metapen M2 sent with the review unit, which worked great.

1/9The TPU borders offer added protection, but the textured plastic everywhere else feels fairly resilient too.

I love that the modularity of its four ports allows me to choose a full-size SD card reader, something you don’t normally find on modern thin-and-light machines. Plus, if you opt to load it up with four USB-C ports (which can be matched to the colorful chassis), each one is capable of charging the laptop. And if you fear a child may fidget with the expansion cards by popping them in and out, there are internal screws you can tighten to prevent external tampering.

Our DIY Edition review unit, pre-assembly. The matching screwdriver is a nice added touch.

It’s hard not to love the Framework 12, but its drawbacks, like low starting RAM, an okay processor, and a slightly soft-feeling keyboard, are hard to swallow when it costs $799 and easily ramps up to over $1,000 with upgrades. At that price, it competes with much more powerful laptops such as the M4 MacBook Air (which, to be fair, lacks a touchscreen) and both the Surface Laptop 13-inch and Surface Pro 12-inch. The Framework could one day be upgraded to surpass those machines, but there’s no guarantee. The Laptop 13 has turned out to be the shining example of repairability and upgradeability, but the big-boy Laptop 16 is currently in a weird spot.

If Framework delivers on the Laptop 12’s upgrade path like it has on the 13, then it could be worth the price, either for a student who can grow with it or for just about anybody who wants a tinker-friendly touchscreen 2-in-1. The Laptop 12 has the potential to become more than a quirky experiment for kids. It could be one of the best examples of a laptop in this form factor.

Framework Laptop 12 (as reviewed)

  • Display: 12.2-inch (1920 x 1200) 60Hz IPS touchscreen
  • CPU: Intel Core i3 1315U (13th Gen)
  • RAM: 16GB DDR5
  • Storage: 1TB
  • Webcam: 1080p (with privacy switch)
  • Connectivity: Wi-Fi 6E, Bluetooth
  • Ports: 2x USB-A 3.2, 2x Thunderbolt 4, HDMI 2.1, 3.5mm combo audio jack
  • Weight: 2.87 pounds
  • Dimensions: 11.3 x 8.42 x 0.73 inches
  • Battery: 50Wh
  • Price: $1,086

Photography by Antonio G. Di Benedetto / The Verge





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June 19, 2025 0 comments
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Elden Ring Nightreign
Product Reviews

Elden Ring Nightreign review: FromSoftware’s world-class combat outshines an outdated multiplayer framework

by admin May 30, 2025



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With Elden Ring Nightreign, FromSoftware has created the definitive blueprint of how to use the parts of an existing game to craft an entirely different experience. In doing so, the developer has built a refreshingly freeing and flexible co-op experience that draws upon Elden Ring’s best bits while continuing to innovate and push FromSoftware into new territory, even if the matchmaking and co-op still feel partially stuck in the past.

Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: May 30, 2025

FromSoftware has always reused aspects of its previous games for new IPs or titles. For example, Bloodborne and Dark Souls animations can be found in Elden Ring, and Sekiro: Shadows Die Twice bosses like the Blazing Bull were given a new paint job in Elden Ring to create the Fallingstar Beast. It’s a smart, efficient way to constantly generate new content and worlds without having to redo a bunch of work.

But here, the studio goes one step further and uses Elden Ring’s bones to craft a game in an entirely new genre, resulting in a clever roguelike with a lot more going on than first meets the eye. On top of that, unsurprisingly, Elden Ring Nightreign is an incredibly fun and addictive combat experience on par with FromSoftware’s other work.


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A convergence of worlds

(Image credit: Bandai Namco)

Set in an alternate timeline from the main lore of Elden Ring, in Nightreign, you play as one of eight Nightfarers. These are mysterious characters with their own combat specialisms that act as classes. They have been summoned to the land of Limveld and the Roundtable Hold. Upon meeting a mysterious hooded maiden, you are urged to survive three days in Limveld and defeat the Nightlord who appears on the third day. Fail and you begin your journey in Limveld again from the beginning of your first day.

During each day, you will drop into a random spot in Limveld and explore the map, gearing up as a ring of rain called The Night’s Tide closes in on you from all directions. Upon exploring during a 45-minute run, you will come across an assortment of castles, outposts, camps, and landmarks from Elden Ring that are filled with randomized enemies, loot, items, consumables, and, most importantly, bosses from the base game and even some of the older Dark Souls titles.

You can also find nods to other FromSoftware games, whether it be a character’s ability that resembles a Bloodborne weapon or reference to a beloved Souls NPC.

Despite seeing bosses and references from old games pop up, they never felt like eye-rolling fan-service moments. It was actually fascinating to see how these challenges from older games have been updated to keep up with Elden Ring’s combat, and there are compelling lore tidbits hidden away in the game that hint at what has caused these many worlds to collide and why these Nightfarers have been brought together.

Learning the lay of the land

(Image credit: Bandai Namco)

While it takes a few runs through Limveld to attune to the game’s faster pace and freeform structure, by the time I tackled my first Nightlord, I was already addicted to the captivating concoction FromSoftware had cooked up.

Instead of a guiding path pulling you and your friends from location to location, Nightreign is all about learning how to make the most of each day in Limveld. Whether that is running from boss to boss at each landmark to stock up on Runes and upgrades to obtain new weapons or level up, exploring caves to find smithing stones to enhance your armaments, or traversing the map to find extra healing flasks to improve your survivability.

Best bit

(Image credit: Bandai Namco)

Finally defeating the Darkdrift Knight after several attempts, only succeeding because my rapier dealt rot damage and slowly ticked down his health as we all dodged attacks with low health and no healing flasks left. The Darkdrift Knight is the hardest fight in the game, I think, and the satisfaction, rush, and relief at finally beating it was immense.

It is very easy to think Nightreign is a brainless boss rush, combat sandbox at first glance, but it is actually a considered roguelite that focuses on map knowledge, where to find the best loot, and when it is best to adjust strategies in a similar way to a battle royale or extraction game. The satisfaction of doing this also reminds me a lot of the best puzzle games like Return of the Obra Dinn or Blue Prince, where you finally decipher how a mechanic works or uncover a clue.

Learning the map and how to optimize my runs through Limveld was one of the most satisfying parts of Nightreign. It is not something I expected to be as vital as it is, but through talking with others in voice chat, sharing findings from our own individual runs, and combining ideas, we eventually found buried strategies.

Examples include figuring out how to max out our level or discovering how to obtain the most legendary weapons in a run to increase our chances of defeating the Nightlords. This sense of player discovery and word-of-mouth knowledge that was rife throughout Elden Ring’s launch is just as potent here in Nightreign, and it’s part of the magic that makes it work, especially if you are able to play with a large group of friends or Discord server.

The same goes for the game’s overarching progression, which revolves around randomized relics you unlock at the end of runs through Limveld. Three of these can be equipped before each run on each character in the Roundtable Hold and unlock small buffs like extra elemental damage, or bigger Nightfarer bonuses like enhancing Nightfarer abilities or allowing you to share the healing from your healing flasks with your co-op partners – giving you triple the healing if standing near each other.

I heard about abilities on these that I never saw from other people while playing during the review period, and the flexibility of Elden Ring’s many levelling systems, elemental damage types, weapons, and the Nightfarers themselves open up the possibility for hundreds, if not thousands, of build combinations and optimizations.

Play your way

(Image credit: Bandai Namco)

Nightreign is about doing as much as you can with the little time you have, rewarding players who stick together and melt bosses in seconds. It encourages teams to combine abilities and attacks to stun foes quickly, while communicating to ensure they are all on the same page.

This makes it an incredibly hard game to play alone (which is an option that is available). While it can be done, the game’s enemy scaling and progression rewards teams that can complete as many objectives as possible, which just isn’t easy to do on your own.

I could spend ages talking at length about the Nightlords themselves, but in reality, fans already know what to expect, and the actual structure and systems in Nightreign are far more innovative. Even still, these Nightfarer fights are incredible spectacles, and some of the best FromSoftware has made. They are brimming with difficult moves to master and a combination of abilities and forms to learn, all set against an impressive, bombastic orchestral soundtrack for each one. FromSoftware simply doesn’t miss when it comes to combat and enemy design, and Nightreign is no different.

One area FromSoftware could have fumbled is the Nightfarers. While they could have felt like cheap forced classes, they are actually really flexible and well-rounded archetypes, with abilities that have a variety of uses. For starters, every Nightfarer can use any weapon or item. If you want to play the katana-wielding, parry-centric Executor with a dagger, you can, even though you won’t be as effective as you would be with a katana.

(Image credit: Bandai Namco)

This means you can craft your build on the fly and you never feel locked into a certain playstyle, allowing you to adapt during your run through Limveld. Bows don’t have ammo, and weight isn’t factored in either, which gives the game’s combat a brisk speed and pace that isn’t found in Elden Ring. It also removes a lot of the barriers to enjoying the game’s wide variety of weapon types, as you can basically pick up anything and begin using it right away. Yes, they actually made ranged combat and magic fun here.

On top of that, the ability kits for each Nightfarer are multi-faceted with several uses that aren’t immediately obvious. For example, Ironeye, the archer, can use his Single Shot ultimate ability to fire a huge supersonic arrow. That arrow can be used to stun larger bosses, wipe out hordes of mobs, and also revive teammates instantly if they are downed. Not only can it do those things individually, but you can also do all three at once with a well-placed shot, and it has saved my team’s run many times.

Each character and their abilities can be used in many ways to deal damage and also support your party and discovering how to utilise them in new ways is just as satisfying as discovering Limveld itself. You can also easily use three of one Nightfarer or any combination and succeed, removing even more barriers, as you don’t need any particular Nightfarer to come out victorious (even if some of them have stronger abilities than others).

(Image credit: Bandai Namco)

Some major barriers to Nightreign, however, do emerge after a few hours. Because so much of Nightreign comes from Elden Ring, it is imperative that you have that existing knowledge to enjoy what Nightreign is offering. You can’t sit and try to fight the Golden Hippopotamus again and again to learn its attacks, because the next time you run through Limveld, it could be in a different location or not spawn at all.

The same goes for the Nightlords. You can’t just skip to the third day and practice them over and over, you need to complete a full 45-minute run through Limveld to reach them again, which is taxing. So, you need to be familiar with Elden Ring’s combat and have completed both the base game and the Shadow of the Erdtree expansion because of the difficulty of some of those Nightlords.

While returning players will be able to pick things up after a few runs, it feels like Nightreign is built for the hardcore Soulslike players and addicts who have memorised every attack pattern in Elden Ring and across FromSoftware’s pantheon of titles.

Another key issue at the time of this review is the matchmaking and lack of crossplay. During the pre-release period, we had issues creating lobbies using passwords where matchmaking would fail or simply not put players together when we all tried to matchmake with the same password set. Nightreign definitely retains some of the dated multiplayer quirks of FromSoftware’s other games.

It is also unforgivable in my eye that in the year 2025 Nightreign doesn’t have crossplay, and because of the demanding nature of the game and the reliance on communication, I simply do not see how you can complete any of the Nightlord bosses reliably, especially the tougher ones, without friends whom you know and people you can talk to. I don’t necessarily think this is a straight-up weakness of the game, but it’s a huge condition attached to the game that will prevent a lot of people from seeing everything it has to offer.

Should I play Elden Ring Nightreign?

(Image credit: Bandai Namco)

Play it if…

Don’t play it if…

Accessibility

Elden Ring Nightreign offers limited accessibility options. There are basic speed adjustments for the camera and aiming with ranged weapons. There are no difficulty settings, and the game is best played in a co-op party of three, where you can communicate, which may not be possible for everyone.

There is also no subtitle customization or HUD alteration options, and there are no specialist options for those with eyesight or hearing issues. While you can rebind some controls on console, you cannot rebind every button, potentially preventing some people from playing on custom controllers.

How I reviewed Elden Ring Nightreign

I played Elden Ring Nightreign for 30 hours, completing all of the game’s Nightlord bosses and experiencing most of the world and map events available. I played the game entirely in performance mode on PS5 with a DualSense Edge controller on a Gigabyte M28U gaming monitor and using SteelSeries Arena 3 computer speakers.

This review was conducted in an environment where I was able to team up with other creators and journalists reviewing the game to play with them and complete the game’s various challenges.

First reviewed May 2025



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