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Satoshi Fought The Same War

by admin October 1, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

A fresh round of sparring between Bitcoin Core and Bitcoin Knots over “arbitrary data” and policy defaults is ricocheting across X, but the argument’s bones are older than many remember. As Bitcoin developer Peter Todd put it on Sunday, “Good read. tl;dr: everything that has been said about Core vs Knots has already been said almost 15 years ago.”

The 2010 Fight Over Bitcoin’s Soul That Never Ended

The historical through-line runs straight back to December 2010, when Satoshi Nakamoto shipped Bitcoin version 0.3.18. That release quietly introduced an “IsStandard()” relay and mining policy to “only include known transaction types,” a defensive move designed to reduce attack surface from exotic scripts. Satoshi’s own release note summarized the change tersely: “IsStandard() check to only include known transaction types in blocks.”

The first debate about arbitrary data in the blockchain happened in December 2010 and Satoshi was involved

On 8th December 2010, Satoshi released Bitcoin version 0.3.18, which included a standardness check, to only include known transaction types

🧵 pic.twitter.com/J95ax5Cgte

— BitMEX Research (@BitMEXResearch) September 29, 2025

The check ignited what many participants described as Bitcoin’s first real governance dispute. Within hours, forum users split over whether restricting non-standard transactions would neuter legitimate experiments like BitDNS or simply protect the young network. The thread, preserved by the Satoshi Nakamoto Institute, captures the core fault lines that have resurfaced in 2025.

On the permissive side, user “da2ce7” argued that fees would rationalize everything: “Transaction fees will pay for the generation of the chain in the future… if [others] want to include carefully crafted transactions… they must include the appropriate compensation.” Jeff Garzik fired back that such a stance “will disadvantage people who use bitcoins… as cash as intended,” because non-currency uses would bid up fees and crowd out payments.

Theymos, then pushing for minimal relay restrictions, argued miners’ incentives would bulldoze any client-level gatekeeping: “all miners have an interest in including any and all fee-carrying transactions… The restriction on relaying these transactions should be removed, at the very least.” Garzik warned that if “data spam increases TX fees to annoying levels,” currency users would decamp—and that the presence of “law-enforcement-objectionable data” would raise different, sharper risks.

Crucially, Satoshi and Gavin Andresen converged on the whitelist approach as a pragmatic security default, while leaving the door ajar for purpose-built data uses. Gavin explained that whitelisting known-safe templates was “the right thing to do,” drawing an analogy to web security’s failure modes when blacklisting is relied upon.
In a follow-up, Satoshi wrote: “I came to agree with Gavin about whitelisting when I realized how quickly new transaction types can be added,” and endorsed a path for small data commitments: “I also support a third transaction type for timestamp hash sized arbitrary data.”

If today’s back-and-forth feels like déjà vu, BitMEX Research’s weekend recap is the missing Rosetta stone. Their thread traces the debate’s timeline—RHorning’s early pushback against 0.3.18’s new standardness rules; Theymos’s insistence that miner incentives would trump relay defaults; Garzik’s resistance to “non-currency data” pricing out money use; and community unease about what happens when immutable ledgers meet illegal content.

The researchers note that Theymos even released a patch client removing restrictions at the time, underscoring how client defaults and miner policy have always been a contested, malleable layer.

There are two enduring takeaways from the 2010 record. First, the “policy vs protocol” distinction—what Bitcoin can do versus what the reference implementation should relay or mine by default—has long been a pressure valve for innovation and a magnet for controversy. Satoshi’s 0.3.18 email makes plain that IsStandard() lived in this gray zone of incentives and norms, not consensus rules.

Second, nearly every argument now deployed in Core-versus-Knots skirmishes had an ancestor in that first “coming-of-age” fight: fee-market neutrality versus application-layer bloat; the right to pay for block space versus the social cost of permanent data; and whether tightening defaults protects Bitcoin’s monetary function or stifles its utility for timestamping and proofs. The archive shows the spectrum clearly, from Theymos’s “remove the restrictions” stance to Garzik’s warning that generalized data “has the distinct probability of degrading service for digital cash.”

At press time, BTC traded at $113,071.

BTC hovers above $113,000, 1-day chart | Source: BTCUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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October 1, 2025 0 comments
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 Pete Hines, Vice President of Bethesda Softworks, speaks during the Bethesda E3 conference at the Event Deck at LA Live on June 10, 2018 in Los Angeles, California. The E3 Game Conference begins on Tuesday June 12. (Photo by Christian Petersen/Getty Images)
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Former Bethesda marketing VP says he fought against reusing the Prey name for Arkane’s 2017 immersive sim: ‘I definitely pissed some people off internally over that’

by admin September 5, 2025



Arkane’s 2017 immersive sim Prey is a genuinely great videogame, with a genuinely weird name—shared with a pre-existing shooter and a famously cancelled sequel that it has absolutely nothing to do with. Arkane founder Raphael Colantonio said a few years ago that he really did not want to call it Prey, and it turns out he was not alone on that: Former Bethesda marketing and communications boss Pete Hines said in an interview with Dbltap that he was dead-set against it too.

“I definitely pissed some people off internally over that because I fought so hard against using that name,” Hines said. “I’m the head of the spear, but I had a lot of people across my team—brand, PR and community—and we feel like we’re burdening it with a name where we spend more time explaining why it’s called Prey than we do talking about the game.”

The reason for all that time spent explaining, as previously noted, is that the whole thing was so odd. Prey—the original—was developed by Human Head Studios and released in 2006, and it was quite good. A sequel was planned, although it was more of a spinoff, following the adventures of a completely different character in a completely different setting: A great cinematic trailer set a bar that the planned sequel couldn’t quite clear, and it was ultimately scrapped.


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Years later, Bethesda decided to resurrect the title for a completely unrelated project, and thus one of the best immsims of all time was hung with a needlessly confusing name. Explanations as to exactly why were never entirely convincing, and according to Colantonio, the Arkane founder, nobody at the studio wanted it—and being forced to use the name was part of why he decided to leave Arkane just a couple months after Prey (2017) was released.

Hines told Dbltap he regrets losing his battle against calling the game Prey, but added that “nobody on this planet could have put more of a good faith effort into changing minds on that.”

“My whole point was, look how much time we spend talking about what the game is versus why it’s called this and like, that is wasted energy. That is wasted excitement,” Hines said. “We could be turning that into something positive.”

I sure don’t disagree. I wouldn’t go so far as to say that recycling the Prey name was responsible for its unfortunate underperformance, but it surely didn’t help—and with the option to call it literally anything else on the table, I will never understand why Bethesda was so determined to stick with it. Regardless of that, though, it really is a phenomenal game, and if you haven’t played it yet it’s your lucky day, because it’s currently on sale for 80% off—just $6—on GOG.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

This wasn’t the only interesting reminiscence in the interview: Hines also shared some fun memories of the great Fallout 76 canvas bag debacle: “When the fuck did we add a canvas bag to this collector’s edition?”



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September 5, 2025 0 comments
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