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forgotten

Zhai the half-drow holding a dagger, rendered in red on white
Product Reviews

We may never see PS2 classic The Lord of the Rings: The Two Towers on PC, but we got the next best thing in Forgotten Realms: Demon Stone

by admin September 7, 2025



PlayStation 2 hack-and-slash The Lord of the Rings: The Two Towers is a mainstay of the ports being begged for on the GOG dreamlist (though it doesn’t rank as high as bona fide classics like Silent Hill and The Simpsons: Hit & Run, of course). According to my memories of 2004 it deserves the nomination, because The Two Towers let you recreate the battle of Helm’s Deep and that’s always amazing whether you’re modding it into Left 4 Dead 2 or playing Lego Lord of the Rings.

It’s not likely we’ll ever see a PC port of The Two Towers, but fortunately its creator, Stormfront Studios, made a similar hack-and-slash shortly after and that is on PC, with a rerelease by SNEG showing up on Steam. It’s Forgotten Realms: Demon Stone, which may lack the cool moments where movie Viggo Mortenson transforms into polygon Viggo Mortenson and then you get to slice up some ringwraiths, but is otherwise very much in the same mold.

(Image credit: SNEG)

Which is to say it’s a fixed-camera button-masher that throws you into epic fantasy battles with a lot of orcs, though since this is based on a Dungeons & Dragons setting there are also some bugbears and githyanki and whatnot. Right from the off you’re in the middle of a battlefield being divebombed by a dragon, with conveniently placed war machines just waiting for you to cut the ropes and hurl medieval implements at people who probably deserve it.


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The combat may be button-mashy, but as someone who resents games that expect me to lock on to one enemy rather than wildly swinging my longsword/paired daggers/magic staff at everyone in the vicinity, sometimes I’m in the mood for that. As you biff bad guys in Demon Stone their armor flies off, which helps to sell the impact, and there are plenty of opportunities to shove them off cliffs, into fires, down holes, or into a magical pool of death water that should probably have a guard rail.

You play as three adventurers, a fighter, sorcerer, and half-drow rogue, caught in a war between two extraplanar armies. There’s the githyanki, ruled by a queen who is everything Lae’zel wants to be when she grows up, and the slaad, chaotic toad people whose boss Ygorl is voiced by Michael Clarke Duncan from The Green Mile. (Patrick Stewart also narrates from the point of view of local wizard Khelben Blackstaff.)

(Image credit: SNEG)

Though co-op was a standard feature for games like this, Demon Stone’s purely singleplayer. That means you can switch between characters as you like rather than being stuck with Gimli (though sometimes the party is split and your choice restricted). Where the fighter’s a basic sword-swinger and the sorcerer better at range, the rogue can duck into convenient patches of sparkling shadow to turn temporarily invisible, then get behind enemies for a one-hit kill. It looks ridiculous, but is actually pretty fun, which is Demon Stone all over.

When it takes away your freedom of choice, it’s less fun. Having to protect the sorcerer against endless waves of enemies while he does a magic thing, for instance, or when a boss conveniently paralyzes party members, forcing you to switch to others. The boss issue isn’t helped by every boss having way too many hit points—you learn the pattern to defeating them, then repeat it over and over. In both situations there’s a proscribed thing to do and you just have to do it, where the best parts of Demon Stone are when you’ve got a choice between attacking the orcs on the wall or knocking down the ladders before the next wave comes and you feel like the flow of battle’s under your control.

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The 2025 re-release on Steam does come with some improvements the previous version lacked, like a separate volume slider for the music and both borderless and windowed display modes. It’s also locked to the original framerate of 30 fps, and if that’s a dealbreaker for you then enjoy your life, I guess.



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September 7, 2025 0 comments
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Kirby Star-Crossed World Review - Forgotten Land Gets Bigger, Only Slightly Better
Game Reviews

Kirby Star-Crossed World Review – Forgotten Land Gets Bigger, Only Slightly Better

by admin August 29, 2025



Kirby and the Forgotten Land + Star Crossed World occupies a strange space in the spate of Switch 2 upgrades. Its upgrades to the original game are relatively modest, offering small performance improvements to a game that already ran well in the first place. But its new content is among the most expansive, consisting of a new mini-campaign that threads itself through original stages and culminates in even tougher challenges than in the main game. It doesn’t revitalize the experience in the same way that the Zelda: Breath of the Wild and Tears of the Kingdom upgrades do on Switch 2. Instead, it adds even more of what made the original so great.

When you start up your existing save in Star-Crossed World, you’ll be greeted by a new island centered on an ominous dark heart, the Fallen Star Volcano. Helpless Starry creatures have been scattered throughout the world, and at the same time, star crystals have fallen that transformed stages and enemies, so being the helpful demigod that he is, Kirby volunteers to rescue the Starries.

Functionally, this means revisiting stages from the original Forgotten Land that have been given new crystalized variants. Those alternative stages coexist along the originals, so they can be selected separately. There are usually two crystal stages per world, making this new campaign about one-third the size of the original campaign. And while pieces of the stages will be recognizable, they mostly feel extremely different. You access new parts of stages by activating crystal touchpoints, which make new crystalline paths to follow.

The crystal effect gives the stages a lovely sparkling feel that looks a little better than the original Switch game. Though not a massive improvement, it’s a nice enhancement that helps the Switch 2 upgrade feel worthwhile. The one drawback is that this crystal effect is the commonality throughout all the stages, which has the result of making the stages visually similar. There’s still variance when you’re following a crystal path through a neon-lit casino versus a craggy volcano, of course, but the crystals mean they look more alike than in the original game.

The Star-Crossed stages largely offer similar challenges to the original, with some tougher enemies that seem primed for the abilities you’ve probably upgraded from the original game. As in the original, the standout are the “mouthful” segments, like a giant gear that lets you climb up across walls or a sandwich board that turns on its side to let you glide down a hill snowboard-style. Those are some of the most inventive and challenging segments across both games, and they’re sprinkled in just enough to make them feel special. The new mouthful forms do accentuate the lack of any new copy abilities for Kirby, though.

The new stages are littered with Starries–you get them for completing the stage but also find hidden ones scattered around, and get rewarded with a Starry for completing hidden objectives. For more experienced players, I found it fun to thoroughly scour stages and try to get them all–or as many as I could–on my first try. Nintendo falls back on its old habits by gating progress behind your current Starry count, but there’s plenty of reason to replay stages to find all of the little creatures. And if you’re really struggling, you can visit a Waddle-Dee in your home base to get tips on hunting down any that you’re missing. Another Waddle-Dee revives the gacha mechanic with trophies of the new environments and crystalized enemies, giving you something to spend the new Starry coins on.

Kirby and Elfilin look out at Fallen Star Volcano

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As you progress through the Star-Crossed World, the dark heart at the center of the Fallen Star Volcano slowly gets enveloped in crystals. Once you’ve finished the regular Starry stages, a new challenge opens that may even be tougher than anything in the main Forgotten Land campaign. It’s a surprisingly sudden difficulty spike, albeit one that felt like a nice end-cap to the entire Forgotten Land experience.

Kirby and the Forgotten Land + Star-Crossed World takes an already-great game and gives you more of it. The upgrade doesn’t feel as essential as the Zelda Switch 2 Edition games, because those helped ambitious games run more smoothly and fully realize their original potential. But it is more substantial than either of those, by nature of adding new story content and stages to explore. Kirby and the Forgotten Land was already a platforming buffet, and this add-on is a great reason to go back for seconds.



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August 29, 2025 0 comments
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