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Crypto Trends

USD Stablecoins Could Flood Europe as US Legislation Forces EU’s Hand: Moody’s

by admin June 25, 2025



In brief

  • Against the protests of the European Central Bank, the EU is planning to soon allow foreign, dollar-backed stablecoins to easily enter European markets, according to a report out Wednesday.
  • The about-face is in large part thanks to the likely imminent passage of stablecoin legislation in the United States, a Moody’s analyst told Decrypt.
  • Other analysts have warned that if the EU does not embrace the emerging global crypto economy, it could soon become a “flyover zone” for digital assets activity.

Despite the protests of Europe’s top bank, the European Union is poised to soon greenlight the flow of stablecoins issued outside the bloc into the continent, per a new report. It’s a development that signifies a major coup for U.S. dollar-backed stablecoins, according to one of the world’s top credit rating agencies.

The European Commission, the executive arm of the EU, is set to soon issue formal guidance that stablecoins issued in other global jurisdictions should be considered interchangeable with same-branded versions designed specifically for European markets, according to a Wednesday report in the Financial Times.

In recent months, the European Central Bank and its president, Christine Lagarde, have adamantly pushed to restrict the ability of foreign stablecoins—and particularly, stablecoins backed by foreign currencies like the U.S. dollar—from playing too large a role in the European market. Under the EU’s newly implemented digital assets rules, stablecoin issuers operating in the bloc must keep most of their reserves for the currency in a European bank.

Now that may change. And Moody’s, one of the world’s top credit rating agencies, thinks the development is in large part thanks to pressure applied from the recent passage of stablecoin legislation in the United States. 

“This is extremely interesting,” Cristiano Ventricelli, senior analyst at Moody’s, told Decrypt Wednesday. “Because it tells you that what happened in the U.S. is reverberating across the globe.”

Ventricelli contends that the recent passage of the GENIUS Act in the U.S. Senate—a bill that would establish a framework for issuing and trading stablecoins in the United States—has applied pressure on foreign markets to better integrate top stablecoins, even if those tokens are backed by non-Euro currencies and their reserves are held abroad. 

That’s a major upending of the calculus that had previously dictated the EU digital assets markets, he asserted.



“The Euro stablecoin market has counted on the fact that USD stablecoins were limited in terms of the volume that you can transact in Europe,” Ventricelli said. “If the European Commission goes forward on this, [foreign issuers] will not be subject to the limits that were previously set up to prevent USD stablecoins from flooding the European market.”

In recent weeks, finance leaders have warned that the EU’s stringent restrictions on crypto issuers—which were designed, the European Central Bank has said, to mitigate the risk of bank runs and other calamities—would risk turning the continent into a “flyover zone” between more vibrant digital asset economies in the United States and Asia.

Should the EU amend its stablecoin rules, the development could signal a desire, on the bloc’s part, to not fall behind as other major players race forward in passing crypto regulatory frameworks and establishing an integrated, global crypto economy.

In the United States, the GENIUS Act has not yet become law. It must still pass a vote in the House, where Republican leadership is currently squabbling over how best to proceed with other key crypto legislation, before heading to President Donald Trump’s desk for signature.

If the U.S. does ultimately pass a stablecoin bill, Ventricelli said, the impact on other jurisdictions around the world, beyond the EU, could be substantial. 

“The passage of a stablecoin bill will push everyone else to plan accordingly,” he said. “That could have a lot of implications in terms of new stablecoin frameworks coming out in Asia, the Middle East, the UK, all those jurisdictions where we don’t necessarily have [laws] in place.”

Edited by Andrew Hayward

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June 25, 2025 0 comments
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Prince of Persia: The Sands of Time key art
Product Reviews

Prince of Persia social media botch forces Ubisoft to promise once again that it’s still working on The Sands of Time

by admin June 16, 2025



In what seems like an entirely out-of-nowhere reminder, a surprise message on the Prince of Persia X account has popped up to promise everyone that yes, Ubisoft is still working on The Sands of Time “behind the scenes,” and no, it has nothing more to say about it. It’s all a bit odd, and almost entirely random, but scrolling back through the social media feed reveals that there is actually a good reason for the unprompted message—and by “good” I mean pretty silly.

First things first, a quick timeline on The Sands of Time Remake. It was originally supposed to be out in January 2021 but was delayed a couple months because “2020 has been a year like no other,” and boy, we really had no idea, did we?

Fair enough, then—and also a reminder of how long this whole thing has been dragging on—but another delay followed without a new release date—never a good sign—and then another, and eventually it got to the point where Ubisoft was reduced to promising the whole thing hadn’t been cancelled (but had been delayed (again)). There was a new studio, and more studios, a whole-ass reboot in mid-2023, a delay into 2026 with an unexplained title change, and honestly: Why is it so hard to make a game you already made 20 years ago?


Related articles

Anyway, I re-litigate all of this because it amuses me to do so, but also because the events leading up to today’s seemingly random missive on social media also have a timeline explaining why Ubisoft would just put this out for no apparent reason, which we will now dive into.

It begins on June 9, with the appearance of an ominous message: “Something is lurking in these waters,” words made even more noteworthy because of their appearance one year, almost to the day, after Ubisoft’s most recent Sands of Time update, the one where the “Remake” part of the title was dropped. Exciting stuff for those who noticed, but not many noticed because the message was quickly deleted.

This guy noticed, though.

(Image credit: RickGrimes989 (Twitter))

It turned out the message that got Sands of Time hopefuls all worked up was in fact intended for the For Honor account, to tease the reveal of the next season:

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Something is lurking in these waters.. pic.twitter.com/7jFZw72c2hJune 9, 2025

Ubisoft copped to the whiff in short order.

(Image credit: Ubisoft (Twitter))

Unfortunately, it didn’t help calm things down: Some fans were convinced Ubisoft really did have something to show, others begged for anything, and a few seemed to have simply reached their limit with the whole thing:

(Image credit: Twitter)

Which brings us to today’s update, posted just shy of a week after everything went sideways with a For Honor tease.

“Yep, we’re still deep in the game—exploring, building, and ensuring the sands move with purpose,” Ubisoft wrote. “This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.

“While development continues behind the scenes, there’s another adventure waiting for you right now: The Rogue Prince of Persia—fast, stylish, and built with the same dedication.”

(Image credit: Ubisoft (Twitter))

So there you have it: Yes, Prince of Persia: The Sands of Time is still in development, and no, there’s nothing to see here but a social media guy who probably didn’t have the best weekend ever. Sorry.

Prince of Persia: The Sands of Time does not have a release date yet, but for now it remains on target for sometime in 2026. We’ll see.





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June 16, 2025 0 comments
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The forces behind the astonishing success of drug dealing simulator Schedule I
Esports

The forces behind the astonishing success of drug dealing simulator Schedule I

by admin June 4, 2025


Schedule I is one of the most surprising success stories of 2025. TVGS’ drug manufacturing and dealing simulator rocketed to the top of Steam’s Global Top Sellers when it released in late March, and has remained among the bestselling games on the platform ever since.

More remarkable still, Schedule I was created by a solo developer with minimal marketing budget.

How, then, did Schedule I navigate a fiercely competitive Steam market, which in March saw major releases like Split Fiction and Assassin’s Creed Shadows alongside dozens of indie games, to become one of 2025’s biggest hits? The answer is a combination of an appealing theme, a potent mix of mechanics that appeal to numerous audiences, broader shifts in player tastes, and good old-fashioned luck.

The most obvious contributing factor to Schedule I’s success is its subject matter. A game about building a criminal empire through the manufacture and distribution of drugs, Schedule I blends business management, open world exploration, driving, and combat all linked together through the theme of criminality.

“[Crime] is a subject matter that many major publishers steer clear of, despite Grand Theft Auto proving that there is a massive opportunity for more gritty gameplay experiences.”

Katie Holt, Ampete Analysis

In this manner, Schedule I bears many surface similarities to Grand Theft Auto, which likely played into its appeal. “With Grand Theft Auto 6 on the horizon – albeit delayed until May 2026 – players are eager for something to fill that space, and indie developers are much faster at responding to trends than larger gaming companies,” says Katie Holt, senior research analyst at Ampere Analysis.

Indeed, players have been waiting for a new Grand Theft Auto for more than a decade, and few games have attempted to fill the gap left by Rockstar across that period. This is very different from twenty years ago, when GTA had numerous imitators (like the Saints Row and True Crime series) that aspired to carve a slice of its criminal empire.

“[Crime] is a subject matter that many major publishers steer clear of, despite Grand Theft Auto proving that there is a massive opportunity for more gritty gameplay experiences,” Holt observes.

Yet while Schedule I shares a theme and some broader systems with GTA that may have attracted some fans of Rockstar’s games, it’s built upon different foundations. Schedule I is all about the process of drug dealing, featuring detailed systems for manufacturing various narcotics and a comprehensive management layer for controlling the day-to-day operation of your business.

Part GTA, part sim

This enabled Schedule I to capture another significant Steam audience, simulation enthusiasts. “Schedule I has a great twist on the ‘first-person levelling-up’ simulator grind,” says Simon Carless, founder of GameDiscoverCo. “Since Supermarket Simulator unlocked a perfect combo of resource management and small business grind in February 2024, there’s been a series of ‘simulator’ games that are easy and intuitive to control, and have the gameplay loop dialled-in. Schedule I is really a continuation of this.”

Crucially, Schedule I’s simulation is rich enough to appeal to sim lovers, but it isn’t so interactively detailed as to put off players who come to it for GTA-style criminal shenanigans. Its drug manufacturing process is presented as a sequence of fun, highly tactile minigames, while its art-style is cartoonish and lighthearted.

“PlayWay-adjacent hit Drug Dealer Simulator always felt more grim and fiddlier than Schedule I, which has South Park-ish characters and wit. So there’s just something that’s a bit more intuitive and mass market about it,” Carless adds.

Alongside the underlying quality of the game and the overlapping audiences it is able to court, Schedule I may also have benefited from a broader shift in gaming tastes. “Over the past couple of years, we have seen viral hits made by smaller developers pop up all over. Balatro, Content Warning, Lethal Company, Chained Together, etc,” says Michael Wagner, Senior Market Analyst at Newzoo.

“There have also been notably fewer AAA titles (outside of the annual release titles like Call of Duty and EA FC) that have been showing up since 2023. This may be creating more breathing room for these types of titles to get in front of more players.”

All three analysts agree that a key element in Schedule I’s success is the inclusion of cooperative play. “Having a robust co-op mode can aid in the longevity of a title, particularly when a strong community is built around it,” Holt explains. Wagner further points out that like many co-op games, Schedule I has a relatively low price point. “These titles are often more accessible from a price perspective ($20 and less), particularly for co-op games, making it easier for entire friend groups to pick up copies and play together.”

Carless, meanwhile, notes that Schedule I has been “getting a lot of added juice and influencer reach from super-entertaining co-op gameplay. Your favorite streamers hiding in a dumpster from the cops? It’s a big multiplier of interest.” Indeed, without any coordinated marketing, Schedule I has relied on viral sharing to attract its huge audience.

“The significance of virality cannot be overstated, it has the potential to put a title in front of millions of players, something that is simply out of budget for many indie developers,” Holt says.

She points out that several large streamers played the title, with a CaseOh stream peaking at over 78k views on Twitch [according to Twitch Tracker] and a Penguinz0 video reaching over 1.7m views on YouTube. Tiktok was also a significant source of attention for Schedule I. As of May 12, 82,000 posts were made using the hashtag ‘schedule1’.

Schedule I bears many surface similarities to Grand Theft Auto, which likely played into its appeal

Of course, there are no guarantees as to whether or not a game will go viral. “It often takes an incredible amount of luck for a game like Schedule I to make a pop like it has,” Wagner notes. “A big streamer happens upon it and gives it reach. Maybe it gets picked up by the TikTok algorithm.

But sometimes, it is just the right game at the right time.” Holt, though, points out that viral success is “part luck and part skill: Schedule I would not have gone viral without its unique combination of mechanics and solid gameplay loop.”

There is one other key element to Schedule I’s viral spread: its demo. In December 2024, roughly four months before Schedule I released into Steam early access, TVGS offered a ‘Free Sample’ demo that exploded in popularity prior to the game’s launch.

“Schedule I’s ‘Free Sample’ demo started blowing up with influencers at the beginning of March,” Carless explains. “The game made GameDiscoverCo’s unreleased Steam ‘trending’ chart multiple times [that] month. So it wasn’t a complete surprise if you’d been looking at CCU for unreleased Steam game demos.”

All of this contributed to making Schedule I an instant hit. What remains to be seen is the longevity of that success. While the game remains high on Steam’s list of Global Top Sellers, it has dropped down the rankings slightly over recent weeks. Player counts have also dwindled significantly in the last month.

This isn’t unusual for a game with a limited amount of playability, however. Moreover, Schedule I is unfinished, with TVGS planning regular updates to the game for several years before it is complete. Given its existing audience, a consistent run of updates could well maintain Schedule I’s success for years to come.



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June 4, 2025 0 comments
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Omkar Godbole
NFT Gaming

Bitlayer Joins Forces With Antpool, F2Pool, and SpiderPool to Supercharge BTC DeFi

by admin May 27, 2025



Bitlayer, a Bitcoin Layer 2 built on the BitVM paradigm, has partnered with three of the world’s largest bitcoin

mining pools — Antpool, F2Pool, and SpiderPool — in a first-of-its-kind collaboration to accelerate the real-world adoption of BitVM, a breakthrough technology focused on enabling Bitcoin-native DeFi.

Bitcoin’s ecosystem has lagged behind other Layer 1s like Ethereum for years due to technical limitations — especially its lack of support for Turing-complete smart contracts. Bitlayer’s BitVM paradigm addresses this by offering Bitcoin-equivalent security and Turing completeness without altering Bitcoin’s core protocol or compromising its foundational design.

But turning that vision into reality requires the cooperation of miners — the entities that create new blocks and validate transactions in exchange for BTC. That’s precisely what this new partnership secures.

The three mining pools, representing over 36% of Bitcoin’s total computing power (hashrate), have agreed to support non-standard transactions (NSTs) — a critical piece of BitVM’s challenge-response mechanism, the firms said. Their support removes a key bottleneck to BitVM deployment and brings the system closer to widespread use.

NSTs are transactions that are valid under Bitcoin’s consensus rules but are not relayed by the default Bitcoin Core software, making them hard to get confirmed on-chain without miner cooperation.

Under this partnership, Antpool, F2Pool, and SpiderPool will serve as guardians of the BitVM Bridge, ensuring NSTs are reliably included in blocks and become part of Bitcoin’s immutable ledger.

The BitVM bridge is a special tool that facilitates secure and reliable movement of BTC into other blockchain ecosystems — such as rollups, cross-chain protocols, and smart contracts — without relying on centralized intermediaries. It opens the door for broader Bitcoin DeFi applications while preserving the network’s robust security guarantees.

“BitVM represents the most credible path to bring on-chain validation to Bitcoin while maintaining its core security. This partnership solves the critical last-mile challenge of getting Non-Standard Transactions included on-chain,” said Kevin He, co-founder of Bitlayer, in a press release shared with CoinDesk.

A win for miners

This isn’t just a milestone for Bitlayer — it’s a strategic win for miners as well, especially as they face dwindling income due to per-block BTC rewards being cut in half every four years.

Andy, CEO of Antpool, noted that Bitlayer’s BitVM can help drive new economic activity and fee-based income for miners.

“Built on BitVM, Bitlayer enables BTC to flow into DeFi and Layer 2 ecosystems. That means more use, more fees, and long-term sustainability for miners,” Andy said in the press release.

Leon Liang, chief strategy officer at F2Pool, emphasized the importance of innovation, saying, “we want to support high-quality projects like Bitlayer that expand what Bitcoin can do.”

SpiderPool CTO Kenway spoke to the broader potential of Bitcoin as a financial services platform, stating, “This partnership lets us unlock new possibilities for Bitcoin DeFi. It enhances Bitcoin’s utility while reinforcing miners’ central role in the ecosystem.”

Demand for bitcoin DeFi is growing rapidly

Bitlayer’s collaboration with mining giants follows recent integrations with major Layer 1 ecosystems like Sui, Base, Arbitrum, and Starknet. Together, these partnerships reflect a growing demand for secure, Bitcoin-native DeFi infrastructure that scales.

Bitlayer is actively onboarding more validators and early adopters to help secure and expand the BitVM Bridge — and to build what could become the cornerstone of Bitcoin’s next evolution.



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May 27, 2025 0 comments
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The Pip Boy from the Fallout series being the benevolent hacker he is
Gaming Gear

Indie Fallout wiki joins forces with the Unofficial Elder Scrolls Pages, ensuring a bright future for looking up RPG lore uninterrupted by half-page video ads

by admin May 24, 2025



The Independent Fallout Wiki and the Unofficial Elder Scrolls Pages (UESP) have announced a new partnership joining the two endeavors. Both sites’ curation, expansiveness, and, crucially, user experiences with minimal/unobtrusive ads make them cherished resources on the internet of 2025.

“We’re now proud to be the host of the Independent Fallout Wiki,” UESP wrote on Bluesky. “We don’t want to become one of those wikifarms that tries to trap sites, so we’ve also set things up to allow for them to freely change hosts in the future if they ever wish, without us leaving a zombie site behind.”

That last bit was a fairly direct jab at Fandom, formerly known as Wikia, the hosting service behind the majority of well-trafficked pop culture wikis on the internet. Fextralife is another prominent wiki host gamers will be familiar with, with a specific focus on RPGs and Soulslikes.


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There’s a long, complicated history behind the hosting of wikis, but as a reader, it’s impossible not to notice the way their user experiences have degraded in the past ten years.

Fandom wikis tend to be saddled with enough ads that they become slow to load, particularly on mobile, with autoplay videos taking up half the screen—and that’s when they load in after a delay, partially resetting the page.

Fextralife, meanwhile, has more user-friendly pages but a serious curation/manpower issue: I’ve found incorrect information, links to missing pages, and placeholder text on its wikis years after games launch. Wikis for Pillars of Eternity, Pathfinder: Wrath of the Righteous, and even explosively popular games like Elden Ring and Divinity: Original Sin 2 all have frustrating gaps in information.

These detriments allowed the more well-maintained BG3.wiki to supersede Fextralife’s pre-existing Baldur’s Gate 3 wiki, which was started at the time of early access, after the game’s 1.0 launch.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Both Fextralife and Fandom tend to dominate the search engine optimization (SEO) of properties in their portfolios (Google search: [Insert Game] Wiki), making it difficult for competitors to become visible. There’s also a legitimate question of long-term maintenance.

Many wikis turned to Fandom hosting in the first place for the stability and continuity of a large organization. For more niche games and topics, a wiki farm is insurance that a site will not be entirely abandoned if interest in the subject wanes. There’s also the question of upkeep costs for hosting such large websites.

Even still, many wikis have chosen to migrate away from Fandom in recent years, a process outlined in a Medium editorial from 2023 by Wikipedia enthusiast Linden Clayton.

A previous great migration from Fandom to the hosting service Gamepedia had an awkward ending, however, when a portion of parent company Curse was bought by Fandom in 2018, bringing the schismatic wikis back into the fold. We come full-circle back to Fallout, whose Fandom wikis seem to have had a particularly long and complicated history.

UESP, meanwhile, has been independent since 1995, and has recently expanded its offerings to include podcasts, a fan Discord, and Elder Scrolls merch drops while accepting reader support through Patreon.

UESP’s retro, no-frills interface looks much as it did when I first went there around the releases of Skyrim and Oblivion, a stalwart old friend who has survived the years unchanged. The Independent Fallout Wiki looks to be in good hands.

PCG weekend editor Jody Macgregor shouted out Bulbapedia and the Team Fortress 2 Wiki as notable independents in his recent love letter to UESP, and I’d also like to praise the Baldur’s Gate 3 Wiki one more time: It really is an amazing resource. I’ll also always carry a torch for the Souls series Wikidot wikis, even though Chrome flags them as a security risk⁠—I still haven’t gotten a virus there yet!



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May 24, 2025 0 comments
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Tom Carreras
Crypto Trends

Low Hashprice Forces Bitcoin Miners to Sell Record BTC Ahead of $109k ATH

by admin May 21, 2025



Bitcoin

notched a new all-time high of $109,000 on Wednesday, but that’s small consolation for bitcoin miners, who last month were forced to cash in a record number of their BTC reserves, according to mining news outlet TheMinerMag.

The firm’s latest research report reveals that public miners sold 115% of their bitcoin production in April — meaning they sold more than they produced. That is the highest ratio since the tail end of the 2022 bear market.

Even today, with bitcoin breaking to a new record high above $109,000, hashprice (what miners earn per unit of computational power) has failed to follow suit. It stands at just $55 per petahash per second (PH/s), well below the $63/PH/s level it briefly reached the last time bitcoin crossed $100,000 in December. Elevated network difficulty and weak transaction fees have kept revenues under pressure.

Top players in the mining space are expanding regardless. CleanSpark’s (CLSK) hashrate surpassed 40 EH/s, and IREN (IREN), which recently overtook Riot Platforms (RIOT) as the third largest public miner in terms of realized hashrate, posted a 25% jump in hash power and is now targeting a total of 50 EH/s by June. Cango (CANG), meanwhile, is eyeing another 18 EH/s by July.

MARA Holdings’ (MARA) installed hashrate is still the highest at 57.3 EH/s, according to a Tuesday report by investment bank Jefferies. IREN had the highest implied uptime at around 97%, followed by HIVE Digital Technologies (HIVE) at about 96%, the report added.

Meanwhile, a shift is taking place in how miners are securing new hardware. Several public firms have inked deals with Bitmain that allow them to pay for mining rigs in bitcoin while retaining the right to repurchase their coins at a predetermined price — a hedge against further price rallies.

Mining stocks, battered in the first quarter, have bounced back — some by more than 60% in April alone — though most remain down year-to-date. Only CleanSpark and MARA Holdings are in positive territory for the year.



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May 21, 2025 0 comments
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