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Genndy Tartakovsky Releases Test Footage for 'Black Knight' Film
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Genndy Tartakovsky Releases Test Footage for ‘Black Knight’ Film

by admin September 28, 2025



Longtime animator Genndy Tartakovsky has a new film he’s working on called Black Knight, and to get it made, he’s calling on his longtime audience for assistance.

On Friday, the Unicorn: Warriors Eternal and Star Wars: The Clone Wars alum released test footage for the film, which he’s been working on with his team for nearly a decade. Tartakovsky said on Instagram that Sony Animation “liked what we were doing, but they were unsure if there is an audience that would go see it theatrically. So to try something different, I thought I would share the test to see if it can get a ground swell of excitement that would change the studio’s mind.”

Black Knight is an original film centered on a 14th century knight operating a 20-foot tall suit of armor “using ropes, pulleys, and levers,” said Tartakovsky. While short, the footage shows our unnamed hero using a massive sword to fight a human-sized ninja armed with a kusarigama. The knight’s got the size advantage, but the ninja has speed on her side, though we don’t get much of an idea of what that would look like.

Still, the concept here is promising: the armor carries a lot of weight and the forest they’re fighting in looks gorgeous. Tartakovsky’s got plenty of CG experience thanks to his Hotel Transylvania movies, and you can bet it’d look good from start to finish.

Why wouldn’t Sony Pictures Animation want to make Black Knight for theaters? Because, as discussed during KPop Demon Hunters‘ rise, original animated movies finding an audience are a crapshoot, and there’s no telling what hits in the moment or takes off after the fact. (Nobody cared about Elemental until Disney changed its marketing strategy and it took off big in South Korea, for example.)

If Sony did put it in theaters, promoting it as “from the studio behind KPop” might also have general audiences thinking it’s only coming to theaters for a week or two before jumping over to Netflix. Whatever deal the two companies struck in 2021 that’s resulted in KPop and Tartakovsky’s recent raunchy 2D comedy Fixed hitting the streamer first doesn’t apply here, and Sony would probably like to not give every animated movie it owns over to Netflix right away.

None of this should take away from the fact that Black Knight should get made, given Tartakovsky’s pedigree and relationship with Sony. That’s what matters first and foremost, and with luck, enough interest will be drummed up that we can see it in some format in the years to come. Until then, there’s always Fixed, Primal, and everything else he’s made.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.





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September 28, 2025 0 comments
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Od1
Game Updates

Hideo Kojima Finally Reveals OD Footage, And It’s Utterly Terrifying

by admin September 23, 2025


Hideo Kojima’s OD finally has its first trailer, and yes, of course, it’s entirely cutscene, but oh my word, what a cutscene. You’ll oscillate between “Good grief, I can’t believe this is the Unreal Engine and not real life, and “Oh god, what the fuck is that?” throughout its three minutes.

During Kojima Productions’ tenth anniversary celebrations, Hideo Kojima finally revealed some moving images of his forthcoming horror game OD, a project he’s co-creating with horror maestro Jordan Peele. What we get is an incredibly tense scene in which the perfectly rendered hands of Sophia Lillis (It, I Am Not Okay With This) attempt to light a whole mess of candles. It’s tense because of far too many sounds, from Lillis’s own terrified breathing, the ambient sounds of adjacent apartments, and that infernal knocking at the door.

By the end, whoever was knocking clearly ran out of patience and let themselves in. We see the sinister, shadowy figure over Lissis’s shoulder (and note the face-shaped scars all over her own face), its thudding footsteps unnervingly slow, as it whispers demonically. Then, in case you were wondering if everything was going to be OK, it grabs for her and she screams. After the titles we cut back to see vast, grey hands clutching Lissis’s face in a truly iconic image.

Which is all lovely and scary! It, of course, tells us precisely nothing whatsoever about the game, other than that it’ll feature baby-shaped candles and be dreadfully frightening. There are so many horror elements taking place at once here, from the worms crawling out of a candle in writhing bundles to the awful image of the cartoonish baby-faced candle melting to reveal its wick, accompanied by the noises of a real baby screaming nearby. Oh, and the tall, awful demon-thing—I’m yet to be convinced he’s a goodie.

At the live event, there was all sorts of empty bluster about how the game will change the very fabric of reality, perhaps requiring that humanity once again reset the yearly clock to a new After OD era, while not actually saying anything at all about what happens in the game. Microsoft’s Phil Spencer declared it “truly visionary” while Kojima, modest as ever, added “this is totally different, even as a system.” But best was Kojima’s declaration that as he travels all around the world scanning spooky locations for the photorealistic game, “I want to scan a ghost for the first time, and I want to get an award for that.” Good luck with that.

Still, the trailer is freaking cool.



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September 23, 2025 0 comments
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A screenshot from OD showing a scared person
Product Reviews

Kojima’s OD just got 3 minutes worth of in-engine footage, and it’s definitely following in the footsteps of P.T.

by admin September 23, 2025



OD – KNOCK Teaser Trailer – [ESRB] 4K – YouTube

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A new trailer for OD, embedded above, was shown today during a livestream celebrating the 10th anniversary of Kojima Productions. Xbox head Phil Spencer joined Hideo Kojima on stage to present the video, which shows in-engine footage from Unreal Engine 5.

The footage shows what could be the protagonist, played by Sophia Lillis, entering a morbid-looking room, and approaching a maudlin little table with an elaborate candle display. As they start to light the candles, weird, scary stuff starts to happen.

Kojima reiterated how the game will blur games and film, without going into any specifics on exactly how. Spencer’s comments were similarly unhelpful: he said that OD was innovating “in gameplay, story and player engagement”. Microsoft is offering technical support on the project.


Related articles

It certainly looks a lot like P.T. The sound design is deliciously oppressive, and the footage is mostly first-person. Kojima wouldn’t be drawn on how far into development the game is, so that’s completely up in the air for now.

OD will bear the subtitle Knock, which Kojima explained has everything to do with his fear of knocking (and I think P.T. bears that out). Despite the video’s focus on lighting candles, Kojima also insisted—via a translator—that it’s “not a game about lighting candles” and that “you’ll probably poo in your pants or whatever.”

Announced in 2023, OD will feature Sophia Lillis, Hunter Schafer and Udo Kier.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 23, 2025 0 comments
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'Shelby Oaks' is a Satisfying, Scary Spin on Found Footage Movies
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‘Shelby Oaks’ is a Satisfying, Scary Spin on Found Footage Movies

by admin September 20, 2025


One of the best things about the found footage genre can also be one of its most frustrating. By its very nature, classic found footage movies can never answer all your questions because the camera has to stop. The footage almost always ends with some big, scary revelation, but things can’t go beyond that because….well, the footage had to be found. On one hand, that can make for terrifying moments, and imagination will often be scarier than reality. On the other hand, it would be nice to learn exactly why that guy was standing in the corner from time to time.

Shelby Oaks, the feature debut of YouTube film critic Chris Stuckmann, does both. Starting things in both found footage and faux documentary styles, the film builds an intriguing, creepy mystery before totally changing the point of view and becoming a traditional narrative film. The choice gives the audience the best of both worlds as we get all sorts of creepy found footage moments, but also actual concrete answers about how and why it’s all happening. It’s a transition that’s a little awkward, but ultimately works because the story it’s telling keeps us engaged.

That story centers on Mia (Camille Sullivan), a young woman being filmed for a documentary about her missing sister, Riley (Sarah Durn). Riley was part of a four-person paranormal hunting YouTube team who all went missing. Three were eventually found, but Riley was not—and for over a decade, Mia has held out hope of finding her.

Neon

For the first act of the film, the point of view is that of the documentary’s director as we learn about Riley and her YouTube channel, Mia’s struggles with losing her sister, and the background of the town they went missing in, Shelby Oaks. But when something completely changes the direction of the documentary, Struckmann completely changes his point of view. All the faux documentary we watched that inlcuded lots of found footage of Riley and her team’s final mission goes away. Suddenly, Shelby Oaks is a normal film where the characters aren’t aware there is a camera because in their world, there isn’t.

From there, the point of view flips back and forth a few times depending on which best serves the story. Considering how we’ve become so accustomed to faux documentaries, found footage films, and narrative films each on their own, moving between the three styles can feel jarring at times. But the mystery of this missing YouTube group is too delicious to ignore, especially as new revelations come to light.

What helps even more is that at every stage, Stuckmann finds ways to keep us on the edge of our seats. Sometimes it’s a jump scare or a character noticing something in a reflection of footage. Other times, it’s as simple as keeping the camera lingering on something for a few beats longer than usual, just to let our eye wander and see what we discover. Often there’s nothing, but once in a while there’s something, and not knowing keeps the scares fresh and interesting.

As the film reaches its conclusion, a few overly coincidental incidents risk hurting the film, but the way the script pays them off by the end covers all that. Ultimately, Shelby Oaks cares about two things: creating a mystery that scares us, and giving us answers that are potentially even scarier. It takes a few leaps of faith and messy transitions to get there, but by the end, that doesn’t change the result. This is a horror film for and by the YouTube generation: one that’s inspired by many horror films of the past, with little regard for when or how to borrow from them. As long as it’s cool and scary. Which Shelby Oaks is.

Shelby Oaks just had its U.S. premiere at Fantastic Fest 2025, and opens in theaters on October 24.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 20, 2025 0 comments
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007 First Light's first proper footage reveals a posh blockbuster with bubbles of Hitman
Game Updates

007 First Light’s first proper footage reveals a posh blockbuster with bubbles of Hitman

by admin September 4, 2025



Hitman hitmakers Io Interactive have just screened some extensive footage of their James Bond adaptation, 007: First Light, during Sony’s latest State of Play livestream. As you might expect, it looks and sounds a lot like Hitman, but the whole “James Bond” thing is a definite pace-changer. Catch the whole video below, plus a hasty, opinionated summary from me.

Watch on YouTube


Sony and Io’s Jamesplay blowout spans a couple of First Light missions, the first being a multiple-agent undercover affair during an exclusive chess tournament held in Slovakia, which begins with our hero kicking his heels in a carpark while disguised as a chauffeur. All seams peaceful. But then our hero remembers that he’s Bond, James Bond, and has better things to do than fulfil his allotted role in a painstakingly organised MI6 operation.


The subsequent 20 minutes or so can be divided into five courses. First, a dash of infiltration that readily channels Agent 47, with Bond using environmental distractions to bamboozle security staff and steal their IDs. Always a fan of bouncers who are hopelessly baffled by leaky hosepipes.

Then, there’s a dollop of social stealth, with Bond hustling a bartender for clues about a weirdo bellhop. Then, it’s time for an Xbox 360-ass car chase with a femme fatale in the passenger seat. Next, James must blow up one million red gas tanks while cover-shooting through a crowded airfield to an escaping transport plane. Then, he must do a crafty QTE hack on the plane’s attitude controls, so as to wrongfoot the on-board defenders and ultimately, turn the plane into a meteor shower.


If it were me, I’d still be in that carpark playing Tetris on my Q-phone. But I am not Bond, James Bond. Io’s version of the character is as smug, quippy and basically unbearable as you’d expect from a Bond actor pre-Daniel Craig. I rate him seven Rogers out of Connery so far.


The other Jamesplay excerpt from Sony’s sprawling Bondcast sees the handsome cad infiltrating a gala in Kensington, London. It may be down to the State of Play presentation, but this one feels much more like a Hitman World of Assassination mission, with Bond navigating the crowd, eavesdropping for interaction opportunities, pickpocketing the help, and generally keeping it on the down-low.


Io and Sony polish everything off with an edited section showing off the game’s various supporting systems. Certain actions earn you Instinct, which can be spent to bluff your way out of confrontations, lure guards into takedowns, and slow time for headshots.

You also get gadgets, of course, such as a laser with which to drop chandeliers on those foolish enough to enjoy their crystal glow, and smoke grenades for when you can’t be arsed to hide properly. Lethal force appears to depend on Bond being granted “License to Kill” by his handlers – you can’t just murder somebody with a pair of scissors whenever you fancy, for you are Bond, James Bond, not some barcode-wearing hooligan.


All in all, I think this looks entertaining. It’s either a Hitman game that has gracefully yielded to Bond’s appetite for getaway shoot-outs, or a Bond game that has studied long and well under Agent 47’s tutelage – take your pick. It’s out March 27th 2026.



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September 4, 2025 0 comments
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Star Wars Outlaws Out On Switch 2 In Days And Footage Is Being Kept Secret
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Star Wars Outlaws Out On Switch 2 In Days And Footage Is Being Kept Secret

by admin August 31, 2025


Star Wars Outlaws is coming to Switch 2 in just a few days. It’s Ubisoft’s first big port for Nintendo’s new handheld hybrid. So why isn’t the company talking more about its 2024 blockbuster coming to the best-selling console of 2025? Maybe because it’s the latest Switch 2 port to reportedly run less than great.

Star Wars Outlaws, a stealth adventure about gangsters and bounty hunters on the fringes of the Galactic Empire, is currently the 10th best-selling game on the Switch 2 eShop thanks to digital pre-orders, but you won’t find it anywhere on the show floor at PAX West this weekend. Despite stations for fans to try big ports like Elden Ring and Borderlands 4 on Nintendo’s new hardware, a demo of Star Wars Outlaws was only playable behind closed doors, according to YouTube channel GVG‘s new hands-on video.

Even worse, the outlet was prohibited from sharing any direct capture footage of Star Wars Outlaws running on Switch 2. Over-the-shoulder recording wasn’t allowed either. The demo GVG tested included an early section inside of a Star Destroyer and a ship fight in space. The frame rate often appeared to dip below 30fps while the visual quality varied from good to unimpressive depending on the scene. And GVG didn’t even get to try any of the open-world sections down on planets.

There have been some potential red flags around Star Wars Outlaws‘ performance on Switch 2 for a while now. At a Partner Nintendo Direct earlier this summer, Ubisoft only showcased the game for two minutes, and most of that was developers (Ubisoft Red Lynx is doing the port) talking into the camera rather than direct feed of gameplay. What little snippets the publisher did share didn’t look outstanding either. Digital Foundry pointed to some impressive lighting effects at the time, but was left mostly with concerns about just how downgraded it would be from the PlayStation 5 and Xbox Series X/S versions.

How will Assassin’s Creed Shadows run on Switch 2?

While not officially confirmed, reading between the lines of recent Ubisoft earnings calls leaves the strong impression that Star Wars Outlaws isn’t the only current-gen exclusive the company is planning to port to Switch 2. Assassin’s Creed Shadows sounds destined to arrive eventually as well. Has Ubisoft been investing more resources in optimizing that port, knowing it’s the bigger franchise, at the cost of quietly leaving Outlaws to flounder a second time (remember, Shadows was originally delayed precisely because of Outlaws launch struggles last year)?

Right now, there are basically two buckets of third-party Switch 2 ports. One includes Cyberpunk 2077 and Street Fighter 6, which rarely remind you that you’re playing on weaker hardware than what the games were originally designed for. The other includes stuff like Hitman World of Assassination, which despite being serviceable, often feels like a noticeable downgrade (though things improved just this week with a capped frame rate option).

Elden Ring, which reportedly ran like goop when you hit the open-world sections, and now Star Wars Outlaws appear to be in that second bucket as well. Bandai Namco tried to prevent people from filming footage of FromSoftware’s first Switch 2 game at Gamescom 2025 as well, though that game at least doesn’t have a release date yet. Unless a day-one patch or series of other upgrades can improve Outlaws on Switch 2, there’s now a question of whether a potential Shadows port will fall into the “meh” column of ports as well.



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August 31, 2025 0 comments
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