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Battlefield 6
Game Updates

Battlefield 6 Devs Were Extremely Focused On Optimization And Performance

by admin September 17, 2025


After playing Battlefield 6′s open beta last month, I was impressed by how well it performed on console. And footage of the beta running on an Nvidia 1060 GPU, a nearly decade-old card at this point, further impressed me. So when I recently talked to some of the devs about BF6, I was curious how the team made it run so well, and they explained it was about not pushing consoles too hard and always optimizing during development.

During my video call with Battlefield 6 technical director Christian Buhl, I asked if he felt like the current generation of consoles was tapped out and needed to be replaced or if they still had some performance to squeeze out of them. He told Kotaku that while he always feels like “there’s more room to improve performance,” he doesn’t expect devs to “double frame rates” in future PS5 and Xbox Series X/S games at this point. And with Battlefield 6, the studios working on it weren’t even trying to push these consoles to some theoretical breaking point. Instead, the goal was always to make an online FPS that ran very well.

“We also were intentionally not trying to push super hard on [PS5/Xbox Series X/S,]” said Buhl. “We didn’t want to push to the edge and fail. We wanted to make sure that we had an experience that we could optimize, that we could get to the point where it was going to run reliably at 60 frames per second, or, you know, over 80, whatever settings you preferred. And that was our focus, right? Like, get stuff in there, get it performant, and then add [more].” 

Buhl admitted that in the past, developers working on Battlefield games had a different approach. Often teams would “build a bunch of cool shit and then try to make it work.” This time around, that wasn’t the case, and Buhl told me that during development, Battlefield 6 had to “constantly be working; it had to constantly be performant.”

“Obviously, it’s not like we’re 100 percent hitting our targets throughout development. But every time we [dropped] too low, we put performance optimization efforts in place, paused work, [and said], ‘You can’t add stuff until we get this optimized,’” explained Buhl. “So that we could kind of make sure that at the end, we weren’t trying to do this giant lift of taking it from 30 frames to 60 frames, or something like that. We were taking it from, like, 55 to 60, right? And that’s a much more feasible effort.”

The ongoing debate around video game performance

Battlefield 6 on consoles does still use upscaling tech. Buhl confirmed to Kotaku that on PS5 and PS5 Pro the game uses PSSR. And on all consoles, FSR is available too. But it’s clear the devs were focused intently during development on shipping a game that ran well no matter where you played it, even if that meant cutting back visuals or effects.

The topic of video game optimization has become a hot one following the release of Borderlands 4 last week. Many claim the highly anticipated looter shooter is poorly optimized on PC and console, with players complaining about having to use low settings and DLSS to run the game on beefy rigs. For a point of comparison, BF6 is pretty playable on a 1060. Borderlands 4 is very much not. That card is below the minimum PC specs for both games.

In my experience on both PS5 and PC, Borderlands 4′s performance has definitely disappointed me. Especially on PS5, where some others and I have run into an issue where the game’s framerate drops lower and lower as you play longer and longer. Gearbox CEO Randy Pitchford has pushed back on these criticisms, claiming the game is very well optimized for what it is and has suggested some players need to lower settings. And if you aren’t happy, you can just return the game and get your money back.

Battlefield 6 is out on October 10 on PS5, Xbox Series X/S, and PC. EA told me the game will support 60FPS on all platforms, even Xbox Series S, and on some machines, like the PS5 Pro, the game can exceed that framerate.



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September 17, 2025 0 comments
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Tesla Offers ONE TRILLION DOLLAR Pay Package to Elon Musk (If He Can Stay Focused)
Gaming Gear

Tesla Offers ONE TRILLION DOLLAR Pay Package to Elon Musk (If He Can Stay Focused)

by admin September 5, 2025


Tesla’s board is asking shareholders to sign off on a massive, unprecedented pay package that could turn its CEO, Elon Musk, who is already the world’s richest man, into the first trillionaire.

If the plan is approved, Musk would need to reach several performance benchmarks over the next 10 years to get the full payout.

The board said in a securities filing on Friday that the pay package’s primary goal is to retain “Mr. Musk to lead Tesla through its next phase of transformational growth.” In other words, the board wants Musk’s full attention on Tesla. But Musk, who’s been running the company since 2008, is also juggling four other ventures: SpaceX, xAI, Neuralink, and the Boring Company.

Musk’s ruinous forays into politics have also hurt Tesla’s brand. In 2024, he endorsed Donald Trump for president, poured millions into Trump’s campaign, and led a shakeup of the federal government via the new Department of Government Efficiency (DOGE). Musk’s politics triggered backlash that included incidents of arson and vandalism at Tesla stores and charging stations. Meanwhile, Tesla logged two of its worst quarters in years, with global vehicle deliveries down 13%. In Europe, sales are especially dire.

The new pay proposal follows a Delaware judge’s decision to block Musk’s previous $55 billion compensation plan from 2018, siding with shareholders who said the deal was unfairly approved. Tesla has appealed the ruling. And in August, the company offered Musk about $29 billion in stock if he agreed to stick around for two more years.

How the new plan would work

Under the new plan, Musk could be awarded up to 423 million shares, worth about $143 billion at today’s prices and equal to roughly 12% of Tesla’s stock. Musk already owns about 13% of the company. To cash in, he has to stay on as CEO or hold another executive office and hit a series of production and market-cap milestones.

The award is split into 12 tranches. The first unlocks if Tesla’s market cap, currently hovering around $1 trillion, doubles to $2 trillion. The next nine tranches require an extra $500 billion each, and the final two require a trillion-dollar jump each.

For Musk to take home the full payout, Tesla would need to hit a market value of $8.5 trillion within the next decade, about eight times higher than its current assessment. That would make Musk’s stock haul worth more than $1 trillion.

The plan also ties his payout to some ambitious operational goals, including delivering 20 million vehicles, putting a million robotaxis on the road, and rolling out a million Optimus humanoid robots.



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September 5, 2025 0 comments
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The next PlayStation State of Play is taking place this Wednesday, focused on James Bond 007: First Light
Game Reviews

The next PlayStation State of Play is taking place this Wednesday, focused on James Bond 007: First Light

by admin September 1, 2025


A PlayStation State of Play is coming later this week. This livestreamed event will be focused on 007: First Light.

The livestream is set to take place this Wednesday, 3rd September. In terms of exact times, it’s scheduled to start at 11am PT / 2pm ET / 7pm BST / 8pm CEST on the official PlayStation YouTube channel.

During this livestream, we’ll get the world first reveal of gameplay for 007: First Light. According to developer IO, this will including car chases, stealth sequences, and some shootouts, so it should be a fairly comprehensive spread.

Watch the reveal trailer for 007: First Light here!Watch on YouTube

007: First Light was first revealed during the June State of Play, and has since been a hotly anticipated game from the creators of the Hitman series. How it’ll actually play is something that should hopefully be answered in a matter of days.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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'To put it bluntly, it was copying others': Former Dragon Quest producer says he left Square Enix because the developer was too focused on making 'safe' games
Gaming Gear

‘To put it bluntly, it was copying others’: Former Dragon Quest producer says he left Square Enix because the developer was too focused on making ‘safe’ games

by admin August 20, 2025



Former Dragon Quest producer Ryutaro Ichimura says he left Square Enix because the developer and publisher was too focused on making “safe” games.

In a recent episode of ReHacQ (translated by Automaton), Ichimura says he had always planned to go independent eventually, but Square Enix’s way of handling things sped that process up significantly. According to him, the publisher has been pretty focused on “safe” projects over the last several years, which he wasn’t too keen about.

He says that in comparison to current-day Square Enix, the early days of Dragon Quest were all about innovation. “In Dragon Quest 2, you had a three-person party. In Dragon Quest 3, you could change jobs. In Dragon Quest 4, party members could fight using AI,” he said. “Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware at the time.”


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It seems as though Ichimura wasn’t fond of Dragon Quest spin-offs like Builders—a more narrative-driven Minecraft—and the Pokémon Go-inspired Dragon Quest Walk. He says Square Enix pivoted to hitting its own version of popular games to try and nail some guaranteed winners, especially as Dragon Quest’s popularity outside of Japan wasn’t as stellar as it hoped. “To put it bluntly, it was copying others,” Ichimura said.

(Image credit: Square Enix)

Automaton notes that Ichimura calls the Dragon Quest spin-offs “pakuri kikaku,” meaning copycat projects. I do feel like that’s a little harsh in the case of Dragon Quest Builders, which feels like it does enough differently from Minecraft to shake off too many comparisons.

I also feel like if anyone is taking risks with strange games right now, it’s Square Enix. Does it put any effort into marketing any of them? Hell no, but it has at least tried to push out some weirder stuff like Foamstars (which, to be fair, was very Splatoon-coded), Harvestella, and The DioField Chronicle. And lest we forget Forspoken, a game that very much had the potential to be rad if it wasn’t, well, a bit boring.

I do agree with his sentiment at large, though: bigger games are getting safer, and we’re all suffering for it. Why reinvent the wheel when there’s a perfectly good one to slap another coat of paint on and roll out to the masses?

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Games are getting more expensive to make and people are increasingly less willing to risk spending the dough on potential duds that get banished to a decades-long backlog. It’s a tough situation to be in on all sides, and while I don’t entirely agree with Ichimura’s sentiment, his frustrations are certainly valid.



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August 20, 2025 0 comments
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Gaming Gear

A Nintendo Direct focused on Kirby Air Riders is set for August 19

by admin August 18, 2025


Nintendo has a few major first-party Nintendo Switch 2 games lined up for the rest of the year. One of those is Kirby Air Riders, a sequel to the 2003 GameCube title Kirby Air Ride. The company is set to reveal much (much) more about what it has in store for the new game, as it has lined up a dedicated Nintendo Direct. You’ll be able to watch the showcase, which was first announced via the Nintendo Today! app, at 9AM ET on August 19. You won’t have to go hunting for it on Nintendo’s channel either, as you can click the big red button on the YouTube video above.

The stream will run for about 45 minutes and “provide an in-depth look at the upcoming Nintendo Switch 2 game,” according to the company. On the surface, that seems like a very long showcase for a single game by Nintendo standards, considering that it’s able to rip through a couple of dozen game reveals (or more) in a regular Direct that’s as long or shorter. The recent Direct for Donkey Kong Bananza clocked in at just under 18 minutes and had a ton of info about that game.

However, if you’ve ever seen a character reveal for game director Masahiro Sakurai’s previous project, Super Smash Bros. Ultimate, you’ll be aware that the man tends to get into the nitty gritty. After all, the deep dive into the final SSBU fighter, Sora from Kingdom Hearts, is 42 minutes long. So a 45-minute Direct for a whole new Sakurai game suddenly doesn’t seem as excessive.

A release date for Kirby Air Riders seems like a safe bet for this Direct. The timing of the showcase is pretty interesting too, as it will air just before Gamescom gets underway. Perhaps Kirby Air Riders will be playable at Nintendo’s booth at the event.



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August 18, 2025 0 comments
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