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Cyberpunk 2077's flying car modder has removed the game's max speed limit and I may soon be involved in a 1222mph mid-air fender bender
Game Updates

Cyberpunk 2077’s flying car modder has removed the game’s max speed limit and I may soon be involved in a 1222mph mid-air fender bender

by admin June 18, 2025


If you’re reading this, it may be too late. The mysterious genius behind Cyberpunk 2077’s most popular flying car mod has just released its first update in a good while, alongside a fresh work that removes the speed limits the game applies to all of its vehicles.

It looks like the perfect recipe for my next trip to Night City ending with an shattered engine block wedged halfway up a skyscraper, and Keanny Reevhand standing next to it tutting.

If you’re not familiar with Let There Be Flight by modder Jack Humbert, it arrived in September 2022, swapped the wheels of Cyberpunk’s cars for working thrusters, and left plenty of folks wondering why dystopian futures are ever allowed to omit flying cars. After all, when the world’s gone down the corporate tubes, surely you need to balance that out by letting people dream of drifting a futuristic VW golf ten thousand feet above the pavement?

I digress. Humbert’s just updated Let There Be Flight for the first time since June 2023, which is welcome news since folks have reported issues getting it to run with the game’s more recent patches.

“I’ve been rewriting some parts of LTBF to better use in-game systems, and this has allowed for better state control of flight and input contexts, enabling native vehicle combat (handheld and vehicle-mounted) while flying,” he wrote, “This should also make it more compatible with other vehicle-based mods (in theory), but I have yet to try things out on a wide scale…I have lots of ideas that I’d like to see implemented, and will try to get them finished to a point that you can at least try them out here.”

Nice, but here’s the kicker, alongside this update Humbert’s uploaded his first new mod since 2022. It’s Vehicle Speed Unlimiter and gets rid of the automatic limits the game puts on car movement speed – as far as I can tell, the ones you’d bang your head against even if you modded or file tweaked a car to go beyond its base top speed value.

The mod’s description says speeds above 400mph will be possible, and to make clear what that’s done, a user with the handle Oranje3 has said they’ve already used it to get a modded car up to 1222mph, and posted a screenshot to back that assertion up.

Needless to say, I now have a new mission in life. I’ll have to find the time to get my Cyberpunk load order back to working order since I’ve not done a playthrough in a little bit, but if I do soon, I’ll definitely be trying to better that speed. In a flying car too, assuming that doesn’t prove a barrier to engaging warp speed.

If you want to try Vehicle Speed Unlimiter, you’ll need to grab RED4ext, while Let There Be Flight requires that plus ArchiveXL, Input Loader, Mod Settings, Redscript, and TweakXL.



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June 18, 2025 0 comments
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Minecraft's New Update Lets Players Go Flying And Adds Vibrant Visuals
Game Updates

Minecraft’s New Update Lets Players Go Flying And Adds Vibrant Visuals

by admin June 17, 2025



Minecraft has been around since 2009, and it’s had a few upgrades in the subsequent years. But today, it’s getting another overhaul with Vibrant Visuals, the new cosmetic refresh for Minecraft: Bedrock Edition. Vibrant Visuals will eventually roll out for Minecraft: Java Edition in the future. In the meantime, the newest update, Chase the Skies, is going live today on all platforms.

Chase the Skies allows players to find a dried ghast in the Nether and revive it by placing it in water. When the ghast is restored, it can be nurtured and cared for until it becomes a happy ghast. At that point, players can ride their happy ghasts into the Overworld skies and go exploring, as seen in the trailer below.

As part of the Chase the Skies update, there’s a new Locator bar that can help players find their friends in multiplayer. Amos Roddy has also composed six new music tracks–Lilypad, Below and Above, O’s Piano, Broken Clocks, Fireflies, and a new version of Tears. These tracks will play in every Overworld biome, but the only way players can get Tears is if it’s “looted by a ghast after a non-conventional defeat.”

Players will also be given the ability to craft their own saddles, which means they never have to go searching for pre-made saddles again.

In other Minecraft news, the game recently unveiled its baseball-themed fan caves in partnership with Major League Baseball. A Minecraft Movie–one of this year’s biggest hits with just over $800 million worldwide–is slated to make its streaming debut on Max on June 20, followed by its HBO premiere on June 21.



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June 17, 2025 0 comments
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Bravely Default Flying Fairy HD Remaster
Product Reviews

Bravely Default Flying Fairy HD Remaster review: barely changed, but still amazing

by admin June 15, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Bravely Default Flying Fairy HD Remaster is a weird Nintendo Switch 2 launch title, something of a time capsule in every manner the phrase could imply. As a game, it’s stubbornly unchanged, and yet by being so familiar, it remains just as enjoyable as it was on its initial Nintendo 3DS release.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

As the game’s producer Tomoya Asano noted ahead of this remaster’s release, Bravely Default was designed as a throwback to the classic 2D and 16-bit era of RPGs.

Its success both at home and abroad inspired the company to develop its HD-2D titles, such as Octopath Traveler and the Dragon Quest 3 HD-2D Remake. It emulates classic Final Fantasy with a grand globe-trotting adventure to save the world, wonderfully representative of the Nintendo Entertainment System and Super Nintendo Entertainment System eras of the storied franchise.


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One day, a great chasm suddenly opens in the earth underneath the village of Norende, with Tiz the sole survivor. The four crystals driving the natural balance of the world have been plunged into darkness. When he runs into one of the Vestals (priestesses of the crystals), Agnes Oblige, he is inspired to protect her and seek a way to reawaken them. Over time, you are joined in your travels by Edea Lee and Ringabel, and these four warriors of light set out to rejuvenate the world.

This is a turn-based RPG, enhanced by a deep job system and much more. The result evolves this basic framework into something highly engaging and, even all these years later, wholly unique. The titular Brave and Default mechanics bring a fascinating risk-reward thrill to difficult combat: you begin with 0 BP in each battle, with any action consuming one point. You can act multiple times in a single term by using Brave, consuming extra BP, but you’ll be unable to act again until you recover to at least zero.

Default is this game’s term for defending: you won’t act, but you’ll gain an extra BP and take less damage, allowing you to act twice next time without skipping a turn. By building up BP across multiple characters and tying it to special moves it allows for some intense all-out attacks if you strategize correctly.

Fairy-ly Strategic

(Image credit: Square Enix)

And strategize you must. Success against bosses hinges on correctly utilizing this system, as well as the jobs. These are the various classes you may already be familiar with, such as mages, thieves, and knights, alongside more exotic jobs like merchants.

Mastery of these classes allows you to inherit some of their abilities to other classes, essentially allowing a character to embody the best of two jobs at once. Battles require not just good strategy but knowing your limits, all while taking advantage of this job system to craft a mage with the speed of a thief, and so on.

One typical frustration when it comes to turn-based RPGs is that combat can soon feel slow or repetitive. These systems combine to avoid that. If you do feel the need to grind to increase your level, earn money, or improve a character’s class proficiency, you can assign actions for characters to take in auto-battles or change encounter rates and battle speed.

Best bit

(Image credit: Square Enix)

After first struggling to beat a boss, stepping back to adjust your jobs and equipment before tackling it with the right balance of offense and defense takes advantage of every aspect of the battle system, and makes victory feel oh-so sweet.

It’s hard to find much to complain about when it comes to Bravely Default Flying Fairy HD Remaster. It was praised in its time for being one of the best RPGs, and that remains true today. The script and characters charm, the battles thrill, just as they did before. Next to nothing has changed.

The character models and world are the same low-polygon 3D models as the 3DS release, bar a few upgraded textures, a fact only more apparent in the models for minor characters or the stiff, limited animations in cutscenes. It’s a testament to the timeless art style of the original game that the towns and select areas remain at times stunning and never feel garish when blown up on a larger screen.

A lingering legacy

(Image credit: Square Enix)

The only real differences in Bravely Default Flying Fairy HD Remaster are more of a necessity than anything else: the old game made heavy use of the network features of the 3DS, encouraging players to send combat support to other players while walking out in the world via StreetPass, or linking the abilities of your party with friends. These have been adapted to the Nintendo Switch Online ecosystem somewhat awkwardly, the joy of encountering strangers while walking outside replaced with much less interesting ghosts in towns.

There are two new minigames, but these feel like they exist primarily as an excuse to justify Nintendo Switch 2 exclusivity. They each use mouse controls, but not very effectively. Luxencheer Rhythm Catch is a rhythm game timed to a few iconic songs from the game’s soundtrack while a character of your choice dances along. It’s serviceable, but doesn’t feel as natural as a proper rhythm game should.

Ringabel’s Panic Cruise is easily the more involved and interesting of the pair, putting you behind the controls of an airship as you steer around a course and react to commands by pulling switches and knobs or blowing whistles. I could imagine myself enjoying a full game with this concept and controls, but here it feels like little more than a tech demo. With both hidden in submenus, these will be forgotten almost immediately.

(Image credit: Square Enix)

Take these minimal bonus features away, and this is almost exactly the same game as it was before. Excluding a few quality of life changes and an adaptation from a two-screen handheld to a single-screen hybrid console, this is identical to the original release. Often, titles like Bravely Default may receive a new translation ahead of a new release, but even that remains unchanged here.

This, at least for me, is fine. In retaining as much of this 3DS experience as possible, Bravely Default Flying Fairy HD Remaster stands apart from its contemporaries as something unlike other RPGs on the market right now, faithfully making a classic of the genre accessible to a new generation.

While it’s a tough sell to those who played the original game upon its release due to the unchanged nature of this story and gameplay, I’ve personally enjoyed the excuse to revisit it, exactly as I remember.

For all it isn’t pushing the new hardware to the limits while the limited new features are more of an excuse and obligation to test new hardware than enhance the experience, it’s hard to complain when you have one of the best RPGs of the last 15 years on the largest or smallest screen you could desire.

Should I play Bravely Default Flying Fairy HD Remaster?

(Image credit: Square Enix)

Play it if…

Don’t play it if…

Accessibility features

While it’s possible to adjust language and subtitle options in Bravely Default Flying Fairy HD Remaster, and there is hardware-level limited button remapping for those using the Switch 2 Charging Grip or Pro Controller, there are no other accessibility features for those needing features such as colorblind mode.

How I reviewed Bravely Default Flying Fairy HD Remaster

I played 20 hours of Bravely Default Flying Fairy HD Remaster and tried all features, including town rebuilding and bonus minigames.

This brought me partway into the second chapter of the game, although I did complete the game upon its initial release on Nintendo 3DS and compared the experience between the two titles.

Much of the game was played on a Nintendo Switch 2 in handheld or tabletop mode, as well as on an ASUS VG27AQL1A gaming monitor. Audio was utilized in a mix of the system’s internal speakers, Apple AirPods Max connected wirelessly to the device, as well as Denon speakers connected to the monitor via a Yamaha A-S301 Amplifier.

First reviewed June 2025



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June 15, 2025 0 comments
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Helldivers 2 players struggled with Heart of Democracy's massive flying Illuminate Leviathans at first, so naturally they're now surfing them through Super Earth's skies
Game Reviews

Helldivers 2 players struggled with Heart of Democracy’s massive flying Illuminate Leviathans at first, so naturally they’re now surfing them through Super Earth’s skies

by admin May 25, 2025


Of all the new enemies Helldivers 2’s Heart of Democracy update brought in when it deployed players onto the war-torn streets of their home planet, the flying Leviathan might have been the most intimidating.

It’s up there in the sky, while you, your fellow Helldivers and any SEAF buddies you might have recruited are on the ground. People struggled to take the airbourne Illuminate worms down at first, but this is HD2, so of course we’re now at the stage where at least one player’s managed to master the Leviathans to the extent they’ve figured out how to surf on top of them through the Mega Cities.


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The player in question, Reddit user Beautiful-Injury7738, has shared a couple of different clips of them managing to clib aboard Leviathans and ride them around while waving the Super Earth flag, because democracy.

“I spent longer than I would like to admit setting this up”, they wrote of their first clip, which you can watch below. As you can see, they’ve somehow managed to scale an antenna via some hover pack stratagem parkour, leaving them high enough to boost-jump across to the top of the Leviathan as it floats past. Once on top, they can happily stay there without slipping off or getting shot, since the flying baddie doesn’t have any weapons mounted to take out stuff above it.

Sadly, it seems there also isn’t a weak point up there that’d allow players who manage to do this to take out the Leviathan from there and then try to survive the rapid descent that’d ensue. In that first clip, Beautiful-Injury7738 tries to stab the Super Earth flag stratagem added by the Masters of Ceremony Warbond into the flying bastie’s back, but to no avail. They eventually end up riding it outside of the combat zone and are automatically blown to bits for deserting.

Their second attempt saw them try out some thermite explosives and flamethrower, but neither of those can seemingly be used to take out one of the beasties from the above either. “It’s a lot of fun, there’s only one building I can consistently scale with the hover pack,” the Super surfer summarised, “You shoot a couple of signs off of one of the buildings and can slowly hover up in a few jumps.”

Naturally, their fellow divers have been singing their praises and showering them in Dune memes. This isn’t the first time Helldivers 2 players have found a way to surf on top of vehicle-style enemies they’ve previously found tough to take out – surfing on top of factory striders was a trend last year

Plus, mech riding was a thing before that. They’re accomplished rodeo riders, these Helldivers.

Are you going to try and do some Leviathan surfing next time you drop in? Let us know below!



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May 25, 2025 0 comments
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Fantasy Life i studio announces free DLC as the "slow-life RPG" sequel gets off to a flying start
Game Updates

Fantasy Life i studio announces free DLC as the “slow-life RPG” sequel gets off to a flying start

by admin May 23, 2025



Fantasy Life i: The Girl Who Steals Time has had an unexpectedly strong start for a sequel to a fairly obscure 13-year Nintendo DS game. And developer Level 5 has now thanked fans for their enthusiasm, pledging to release free DLC in response to “popular demand”.


The Girl Who Steals Time, for context, is a sequel to Level 5’s Fantasy Life – a sort of job-focussed mash-mash of life sim and RPG – which enjoyed modest critical and commercial success when it launched for Nintendo DS back in 2012. Eurogamer’s celebrated its “abundance of features” in our 6/10 review at the time, but noted the result was often “less than the sum of its parts”.


But in this post-Stardew Valley world – where you can’t watch an indie showcase without seeing a dozen new village sims jostling for attention – the newly released Fantasy Life i: The Girl Who Steals seems to resonated with audiences. It’s garnered a positive early critical reception and even surpassed 45K concurrents on its first day on Steam (that’s more than Doom: The Dark Ages managed) – and Level 5 is now celebrating its launch with news of more to come.

Fantasy Life i – features trailer.Watch on YouTube


“In response to the positive reception from players around the world,” it wrote in a message on its website (via Google Translate), “we have decided to release free DLC that will ‘update the world’… so that players can continue to enjoy the game for a long time to come.”


Level 5 hasn’t shared much in the way of specifics, but there’s talk of new recipes and “high-rarity weapons” that can be acquired though dungeons and “other methods”. The studio says it’s working to release the DLC “as soon as possible”, and will share more details at a later date. And it sounds like there’s more on the way; “We plan to continue updating the game,” it adds, “so that you can enjoy the world of Fantasy Life i for longer and more comfortably.”


Fantasy Life i: The Girl Who Steals Time is available now on Steam, Xbox Series X/S, PlayStation 5, and Switch, with a Switch 2 version coming later this year.



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May 23, 2025 0 comments
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