Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

fix

A Tesla car at a Supercharger station
Product Reviews

Tesla Might Have a Fix for the Elon Musk Problem

by admin June 22, 2025


Tesla is having a nightmarish year, and much of the damage can be traced directly to its CEO, Elon Musk.

After spending nearly $290 million to help Donald Trump return to the White House, Musk took on a tailor-made role in the administration, heading the new Department of Government Efficiency (DOGE). His push to slash federal agencies and cut social programs, combined with his embrace of controversial theories, sparked global protests outside Tesla showrooms. The company’s liberal customer base, once its greatest asset, felt alienated, with many owners publicly regretting their purchases.

The backlash has been brutal. In the first quarter, Tesla’s global sales fell 13%, and its net income plummeted a staggering 71% to $409 million compared to the previous year. The company’s stock is down over 20% since January. With early data suggesting the slide isn’t stopping, the reputational damage looks deep and lasting, even after Musk’s spectacular falling out with the president and departure from the administration.

But Tesla may have an escape plan. According to a new report from Bloomberg, the automaker is turning its sights to India.

The company is preparing to open its first showroom in Mumbai by mid-July, with another planned for New Delhi shortly after. A first shipment of Chinese-made vehicles, primarily the best-selling Model Y SUV, has already been sent to the country. This move isn’t just about expansion; it’s a strategic pivot toward the third-largest auto market in the world, a market that could potentially offset cratering demand in Europe and stiffening competition from Chinese rival BYD.

For years, Tesla’s attempts to enter India have failed, snagged by disagreements over local manufacturing requirements and pricing. The breakthrough appears to have come in February, after Musk met with Indian Prime Minister Narendra Modi during his state visit to Washington. The two leaders spoke again by phone in April.

“Spoke to @elonmusk and talked about various issues,” Modi posted on X. “We discussed the immense potential for collaboration in the areas of technology and innovation.”

Spoke to @elonmusk and talked about various issues, including the topics we covered during our meeting in Washington DC earlier this year. We discussed the immense potential for collaboration in the areas of technology and innovation. India remains committed to advancing our…

— Narendra Modi (@narendramodi) April 18, 2025

Musk responded enthusiastically, saying, “I am looking forward to visiting India later this year!”

It was an honor to speak with PM Modi.

I am looking forward to visiting India later this year! https://t.co/TYUp6w5Gys

— Elon Musk (@elonmusk) April 19, 2025

For a company desperately needing to change the narrative, this pivot to a massive, untapped market could be the lifeline it needs. The question is whether a new chapter in India can be enough to fix the damage done at home.

Tesla did not immediately respond to Gizmodo’s request for comment.





Source link

June 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Us Bitcoin Etf Inflows Hit $2.4B In 8 Days, Btc Price To Rally
Crypto Trends

Binance’s CZ Proposes Fix for Google, Apple, Meta’s 16B Password Leak

by admin June 19, 2025



A huge data breach has shaken the internet after researchers working with Cybernews found over 16 billion login credentials exposed. These credentials come from major platforms like Google, Apple, Meta (Facebook), and many others. This is the largest breach of its kind ever discovered.

A lot of details were linked, including real usernames, passwords, cookies, and metadata, all neatly organized and ready to be used by hackers. According to researcher Vilius Petkauskas, these details are clean and organized, most of them have never been seen before, which means hackers can easily use them with hacking tools.

The researchers found 30 big files, with each one holding between millions to billions of records. One file had more than 3.5 billion passwords by itself. Only one of the 30 files had been shared before. The rest are all new.

These records could unlock personal emails, social media, and even government systems, which makes the situation even more dangerous. The ones with the highest risk are people who use cryptocurrency. If the hacker could manage to gain access to their emails, they could reset their passwords and take over their crypto accounts.

Some wallets also store keys or recovery phrases in cloud services. If attackers find those, they can steal the funds instantly. This may even lead to more targeted hacks and phishing scams.

Binance founder Changpeng Zhao (CZ) reacted to the news on X, posting: “That’s 2 passwords per person for the planet. Use a different password for each site, and hopefully a different email address too. And use a hardware 2FA device!” What he means is that everyone should update their login info and add extra layers of protection.

CZ advises using 2-factor authentication | Source: X

The leaked credentials also include logins to tools like GitHub, Telegram, VPNs, and developer portals, which could lead to even bigger cyberattacks on companies.

Security expert Darren Guccione, CEO of Keeper Security, said this shows how poor cloud security still is. “This could be just the tip of the biggest security iceberg,” he warned.

Researchers say the data was likely taken using infostealer malware and not from public leaks. The breach affects people and companies worldwide. Everyone is advised to change their passwords, avoid reusing them, and turn on two-factor authentication.

Also Read: Israeli Hackers Leak Nobitex Source Code After $100M Crypto Heist



Source link

June 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
NFT Gaming

Civil Rights Group Gives Elon Musk’s xAI 60 Days to Fix Alleged Clean Air Act Violations

by admin June 19, 2025



In brief

  • xAI allegedly operates 26 or more gas turbines without required permits or pollution controls.
  • Thermal imeges show turbines running despite the company claiming they weren’t operational.
  • Groups estimate turbines could emit up to 2,000 tons of nitrogen oxides annually if no controls are placed.

In Memphis’s Boxtown neighborhood, where cancer rates soar up to four times more than the national average, residents face a new threat.

Thermal images allegedly show how gas turbines from xAI’s facility pump toxins into already polluted air, prompting a civil rights group to give Elon Musk’s AI lab a deadline: install pollution controls, or face a lawsuit.

In a letter, attorneys for the NAACP, via the Southern Environmental Law Center, accused xAI of running 26 unpermitted gas turbines at its Memphis supercomputer site. The company has 60 days to address the alleged Clean Air Act violations.

“We cannot afford to normalize this kind of environmental injustice,” Derrick Johnson, president and CEO of the NAACP, said in a statement. “We will not allow xAI to get away with this.”

Decrypt has reached out to xAI for comment.

Data centers that supply AI computing power are power-intensive and require a constant supply of electricity. Energy consumption from AI facilities is expected to account for 49% of global data center electricity usage by the end of 2025, surpassing even Bitcoin’s energy consumption.

The civil rights organization alleges that xAI’s turbines have the potential “to emit more than 2,000 tons of smog-forming nitrogen oxides” annually, which could make it the largest industrial source in Memphis.

However, due to slower clean-energy deployments, the rising demand is primarily met by utilizing fossil fuels such as natural gas and coal.

Thermal imaging conducted in April purportedly revealed nearly all turbines were operational, contradicting xAI’s claims. The NAACP noted that proper pollution controls could reduce emissions to approximately 177 tons annually, which is less than 10% of current levels.

Local officials, including Memphis’s mayor and the Shelby County Health Department, allegedly claim that a “364-day exemption” applies to xAI’s turbines, the NAACP said, adding that despite these claims, they haven’t identified which specific exemption would cover turbines based on the size of xAI’s operations.

The emissions projections are more concerning given how Memphis ranks as the fifth most prone metro area, according to a 2025 report by the Asthma and Allergy Foundation of America.

If negotiations fail and a lawsuit proceeds, xAI could face injunctions halting its operations, as well as substantial fines for each violation.

Edited by Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



Source link

June 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
rematch players on the pitch
Esports

Rematch June 16 update patch notes bring Rainbow Flick buff & fix netcode issues

by admin June 16, 2025



Rematch has officially arrived in early access, and it comes with an update to address some of the issues raised during the beta, including buffing the rainbow flick and fixing some netcode problems.

Whether you’re a fan of football, Rocket League, or both, chances are you’ve had your eye on Rematch, the new competitive 5v5 game from the team behind Sifu. Throughout its multiple betas, it’s received plenty of buzz, including from fans of EA SPORTS FC who are looking for something a little different.

Article continues after ad

But while these betas did a great job of getting players on board, they also highlighted some issues with the moment-to-moment gameplay. Now, as it launches in early access, an update has arrived to address some of these problems.

Here are the complete patch notes for the Rematch June 16 update.

Rematch early access patch notes

Sloclap

Check out the full patch notes below, as shared by the devs on the official website:

Article continues after ad

Rainbow Flick

In response to the feedback gathered during the second beta, we reverted some modifications we made on the rainbow flick. The first interaction with the ball using the volley variation of the rainbow flick should be as fast and fluid as experienced in the first beta while some balancing changes still apply to chained flicks to avoid keeping the ball out of play for too long.   

Article continues after ad

Mouse and keyboard tap

We corrected a lot of bugs and improved the overall feeling of the new tap aiming system on mouse and keyboard. Now it should be easier to aim 360 degrees around the character, without the aiming being “sticky” in some directions or going in the opposite direction from where you wanted to aim. 

While using the new system, please remember that it requires you to consider the mouse as a joystick, so moving your mouse diagonally and not only horizontally will help you nail every angle. We are still closely monitoring this new system, and already have plans to keep improving it in the next updates.

Article continues after ad

Article continues after ad

Mouse and keyboard remapping

Remapping is now available for mouse and keyboard! You can remap inputs the way you want, and even choose to use or not the “modifier” option which rebinds lobbed actions on 2 inputs (modifier + tap, or pushball) instead of one.

​You might encounter some bugs while using the remapping feature, but we’ll try to fix them as quickly as possible. 

Controller remapping is also coming later this season, as well as more advanced remapping options.

Article continues after ad

​Bugfixes

Gameplay

  • Fixed an issue where players could stay stuck in Defense Mode
  • Fixed an issue that allowed players to cancel the kickoff animation and control the ball after a goal replay
  • Fixed an issue where some passes and interceptions were not counted in the scoring system
  • Fixed an issue that made the player invisible after a goal replay
  • Fixed an issue where the ball would lose all momentum after two players performed a tackle on it at the same time
  • Fixed an issue that made volley tap unavailable after the ball was volley shot with extra effort

​Netcode and Desync

  • Fixed multiple issues where ball would pass through the goalkeeper’s dive, despite the catch animation being played
  • Fixed an issue where the ball’s position would take a long time to be synchronized again for all players
  • Fixed a ball desync present upon hitting the goalpost bars
  • Fixed a ball desync present upon performing a volley action after a wall bounce
  • Fixed an issue where the second shot deflected by a player’s defense mode would create replication and desync issues

Mouse & Keyboard

  • Fixed an issue where Inputs were not displaying correctly in menus when using mouse and keyboard
  • Fixed an issue where the magnus resets to 0 when not continuously moving the mouse in the same direction

Tutorials

  • Fixed an issue where AI does not pass the ball after ball call during movement tutorial

​Menus

  • Fixed multiple bugs that could cause the game to lose focus
  • Missing functionality for Menu music volume slider
  • Missing functionality for rematch after finishing a custom match
  • Fixed an issue with the player’s rank being displayed incorrectly in the profile page and main menu
  • Fixed an issue with the player’s level being displayed incorrectly at the end of a match
  • Fixed multiple instances of texts not being correctly localized or translated across all menus and tutorials
  • Fixed an issue that made the option to report players unavailable
  • Fixed an issue that made all sound feedback in menus stop working
  • Fixed inconsistent texts in controller gameplay settings

Crashes

  • Fixed a crash happening when launching the game without steam
  • Multiple other crash instances fixed

Visual and cosmetic issues

  • Fixed issues where some of the heads selectable in customization were corrupted at low or medium graphic settings
  • Headgear color from the customization isn’t the same one in match

Matchmaking and Online experience

  • Fixed multiple errors that could interrupt matchmaking
  • Fixed multiple issues with voice chat on Xbox platform

For more on Rematch, be sure to check out how Ranked mode and its Division work, as well as the best settings to run.



Source link

June 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
Awakening Devs Work To Fix 'Goomba Stomping' Ornithopters
Game Reviews

Awakening Devs Work To Fix ‘Goomba Stomping’ Ornithopters

by admin June 13, 2025


In a crowded field full of online survival sims, Dune: Awakening is kicking up storm. The adaptation of Frank Herbert’s sci-fi novels lets players build bases, rid sand worms, and smash Ornithopters into one another. That last part has become a problem, and the developers are already looking into a fix.

10 Minutes From The Last Of Us Part II’s Roguelike Mode

Dune’s Ornithopters are helicopters shaped like dragonflies. In Dune: Awakening, they’re one of the many vehicles players can build that serve as both a resource and an end-goal of sorts. They require a lot of equipment and resources to craft if you’re playing solo, which is why most of them belong to players working in groups. It turns out that they’re pretty indestructible too, making them lethal weapons for ramming enemy players with in PVP.

Reddit user Bombe18 shared his run-in with Dune: Awakening’s man-made scourge in a recent clip that blew up on the subreddit showing him repeatedly being accosted by multiple Ornithopters. Shooting at them does nothing. They’re unscathed by constantly smashing into the ground on top of him. At one point, he tries to wall-jump off a ledge and stab one. “Yeah sorry about this,” wrote game director Joel Bylos. “We have people working on fixing the goomba stomping ASAP.”

Players have been debating the role of Ornithopters in Dune: Awakening since its beta tests last year. On the one hand, they’re a lot of fun and a cool reward for players to build toward. On the other, they sort of trivialize trying to travel around the desert and survive, the two things the game is supposed to be about. They can also shoot missiles, completely dominating the ground game. Now that’s real desert power.

In terms of stopping players from griefing one another with Ornithopters, there are a few different suggestions. Some players just want the vehicles not to be able to be used as weapons at all. Others want them isolated to specific PVP areas. Another solution is to make it easier to destroy them. “Seems like they should just make guns deal more damage to them,” wrote one player. “They’d think twice about doing this if their orni could get wrecked by gunfire.” Another wrote, “Make Deep Desert crashes do significant damage. Two crashes or something past a certain physics threshold should disable the vehicle.”

However the developers decide to address the recent outbreak of Ornithopter “goomba stomping,” Dune: Awakening is having a great launch so far. Out earlier this week on PC, it’s nearing a 90 percent positive rating on Steam with almost 20,000 reviews. The concurrent player-count is very healthy, too, peaking at just under 150,000 heading into the weekend.

Unfortunately, console players will have to wait a bit to build Ornithropters of their own. A PlayStation 5 and Xbox Series X/S release isn’t planned until sometime in 2026.

.



Source link

June 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
VanMoof’s new S6 e-bikes fix everything but trust
Product Reviews

VanMoof’s new S6 e-bikes fix everything but trust

by admin June 12, 2025


VanMoof, the poster child of bikeaggedon, just launched the first e-bikes developed under new leadership following its 2023 bankruptcy sale to McLaren Applied. The bikes were supposed to be revealed tomorrow, but a link provided to an early access program has resulted in the details leaking early.

The new S6 Series — which I briefly rode just a few hours ago — makes an excellent first impression. The real trick will be convincing riders to pay €3,298 for the promise of longevity. That’s why the company is covering the S6 and low-stepover S6 Open with an extended three-year warranty as it tries to regain the trust squandered by the company’s departed co-founders.

I spent just 15 minutes riding a pre-production S6, but it already addresses almost every issue I’ve ever had with VanMoof e-bikes. It shifts smoothly and intuitively without any audible clinks; the light bars that show battery and power levels are bright and easy to understand; and the gimmicks and sounds (including startup and motion alerts) have been toned down to be less embarrassing and annoying. Overall, it’s a very pleasant and relaxed ride.

The blue S6 Open (don’t call it the A6) next to the mint S6. Photo by Thomas Ricker / The Verge

Same VanMoof brand, now under McLaren Applied’s leadership. Photo by Thomas Ricker / The Verge

The dashboard when using the Peak Design mount and phone case. Photo by Thomas Ricker / The Verge

The new suspension seatpost is optional and works on older VanMoofs. Photo by Thomas Ricker / The Verge

On the outside, the new S6 series looks nearly identical to the existing S5 and A5 models, which were first announced in 2022 and re-released in 2024 by the new company. But it’s what’s inside that counts, especially when it comes to long-term serviceability. That includes new modular wiring to make each redesigned component easier to service, all benefiting from the engineering, analysis, and control expertise of McLaren Applied.

“We looked at every element of our line-up and made improvements,” says new co-CEO Eliott Wertheimer in a statement. “This goes from security, reliability and connectivity, but also, and most notably, the overall riding experience. The moment you get on a bike from the S6 Series, you will immediately notice the difference: the entire ride is smoother, more responsive and more intuitive than anything we’ve released before. Combined with improved reliability and serviceability, this makes the S6 Series our ultimate bike.”

The S6 e-bikes see a return of VanMoof favorites like the Boost button, integrated Kick Lock, and front and rear lighting integrated into the iconic frame. I can’t comment on the boost improvements yet as the power delivery from the 250W font-hub motor was still being tuned on my test bike, but the Kick Lock does have a larger sweet spot, making it easier to engage on the rear wheel.

New for the S6 is an “extremely reliable” three-speed AutoShift hub that replaces the wonky e-shifter found in S5 and S3 series of VanMoofs. The hub uses angular momentum to automatically shift gears as rotational speed increases. That makes the automatic shifting 100 percent mechanical just like VanMoof’s e-bikes from 2019 — no problematic electronics required.

Shifting gear on the S6 felt smooth, accurate, and intuitive in my limited testing, no matter how hard I mashed down on the pedals. I’ll hold final judgement on the shifter for my review coming later this summer, but it sure seems like the new VanMoof has finally found a transmission that begins to compete with the likes of Enviolo. Unfortunately, there’s still no option for a belt-drive.

The S6 series also features a new custom Slimlink phone mount co-designed with Peak Design. It’s included in the box with every purchase but can be left off the final assembly since not everyone will want to buy a compatible case. Optionally, you can add a suspension seatpost with an adjustable 30mm of travel to help dampen rough city terrain. That comfy seatpost is also backward compatible with older VanMoofs including the S5 and A5 models.

1/12The S6 Open and S6 behind it. Photo by Thomas Ricker / The Verge

VanMoof’s anti-theft system is also returning with more granular location tracking to help the company’s bike hunting service — they recover your stolen e-bike within 14 days or replace it for free. A full year of the service is included in the purchase price of the S6 series. After that you can pay up, or rely upon Apple’s integrated Find My service and your own bike insurance.

And just like VanMoofs of old, the battery is still integrated with the frame. The custom-designed (and slightly larger) 487Wh Panasonic battery can be removed for service but otherwise has to remain in the bike, where it can be charged from 25 to 100 percent in a slow four hours by the included 48V / 2A charger. The taller S6 is fitted with 27.5 inch wheels and weighs 23.5kg (51.8lbs), while the 22.5kg (49.6lbs) S6 Open with its 24-inch wheels is designed to fit smaller riders. Either way that’s a lot of unwieldy weight to carry up and down stairs for charging.

VanMoof calls the S6 series its “most reliable, intuitive, and fun ride so far.” I can vouch for two of the three points, but reliability is something that requires time to prove out.

The company is currently partnered with some 250 bike shops for service (and 130 sales partners) in a network that covers 13 countries and continues to expand since launching in 2024. You’d be wise to check for local service availability before buying a VanMoof or any direct-to-consumer e-bike, for that matter. Service is an inevitability, how much and how easy are the variables, and VanMoof 2.0 seems to be taking the right steps to minimize unexpected trips to the bike shop.

The VanMoof S6 and S6 Open are available to reserve now with a fully-refundable €150 deposit. Some VanMoof partner bike shops will have S6 bikes available for test rides before deliveries begin to paying customers in August. The S6 series is available in “electric blue,” black, and “pearl mint” (my personal favorite) colors at launch in the Netherlands, Germany, France, and Belgium — Europe’s largest e-bike markets — with UK sales starting “later this year.” Once VanMoof’s European operations are under control, it’ll look to expand elsewhere, including a return to the US.





Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
Obsidian's The Outer Worlds 2 looks to fix the problems it always knew the original had
Game Reviews

Obsidian’s The Outer Worlds 2 looks to fix the problems it always knew the original had

by admin June 11, 2025


Brandon Adler, The Outer Worlds 2’s director, tells me the team at Obsidian knew exactly what would and wouldn’t go down well with the original. “Before the first game even shipped, I did a full breakdown of: here’s what I think people are going to like and dislike about the game,” he says. “And here’s what I think the press is going to like and dislike. And I think we should address these things in the next one.”

The studio, then only freshly acquired by Microsoft and still publishing the original game via 2K’s Private Division, actually had plans for how a sequel might fix those issues from the off as well. “Before even The Outer Worlds one shipped, we knew we wanted to do a second one. We knew we wanted to plan for that. I knew I wanted to be a part of it,” Adler says, speaking during a roundtable chat at an Xbox event during Summer Game Fest.

He’s open about what those predicted issues were. “Just the worlds themselves were a little small. And some of that was the size of the map,” he explains, with the studio having now made the world – a new mining colony setting called Arcadia – approximately 50 percent larger. Some of it was more intricate: the way the game laid out its sight lines, for instance, or how it now doesn’t “hard load” when you go into buildings. Adler offers an example from The Outer Worlds: “In the very first area, there’s a volcano, and it looks really cool. And you’re like, ‘I’m gonna go to that volcano, it looks cool.’ And you go to the volcano, there’s nothing there.”

We got a good, long look at The Outer Worlds 2 after the Xbox stream the other evening. Jump to one-hour-forty to get to where it begins.Watch on YouTube

“We can’t do that,” he says. “If something looks awesome, the player needs to be rewarded for going there. And now the player feels like the world is bigger because they’re actually exploring.” Other anticipated complaints were more fundamental – the guns didn’t feel great, he and the team rightly identified, and so “gunfeel” has been heavily tinkered with here. (Having played a short mission out here at SGF I can say the guns – at least those available in this limited case – do feel at the very least perfectly fine.)

Adler’s also open about the studio’s relationship with Microsoft – who he calls a “great partner” – and its role in giving Obsidian more freedom with the sequel. The first reveal trailer’s joke, that The Outer Worlds 2 took about twice as long to make, is actually not far off the mark, according to him. Likewise the team had “more resources” this time, both in a blunt financial sense and in other ways. He cites the ability to go and speak to Microsoft’s user research team for easy playtesting as one example. “We were not hurting for resources and time,” as Adler put it when I asked if he could be a little more specific on the difference. “Any time we asked Microsoft for more, or we said we really want to do this thing, they’ve been great partners in being like, ‘Yeah, let’s do this, let’s figure out how to go do this.'”

“We were not hurting for resources and time,” says game director Brandon Adler about The Outer Worlds 2. | Image credit: Obsidian

Beyond the basics of scale, The Outer Worlds 2 also seems to just be generally more intricate, more thoughtfully assembled and more generally involved than its predecessor. There are more Perks – an idea Adler says he essentially took straight from Obsidian’s Fallout: New Vegas because the team liked it so much – with over 90 now available. The stealth is more elaborate and viable as a real option, with newly added distraction devices for lobbing at gormless foes, or disintegration gadgets that make enemy bodies disappear. There are more, and more silly, flaws this time, which are offered to you after certain playstyle thresholds are triggered. I was desperate to try out the Bad Knees one featured in the showcase, which lets you move much faster, a boon for stealth, but also means your knees loudly pop and crack whenever you stand up, alerting everyone nearby, though sadly it wasn’t triggered in my quick runthrough.

The other big push Obsidian has made, which Adler is also keen to emphasise during our conversation, is the attempt to make The Outer Worlds 2 more reactive to your decisions. During my playthrough – a mission where you and a companion shoot, blag, or sneak your way through a dodgy research facility – the main example was a conversation with a side character hanging out in some room slightly off the main path. With the right dialogue choices you could take on a side mission for her, digging into some workplace politics and eventually leading to a final showdown between her and her shady colleague. The sense I got from the conversations in-game, though I couldn’t confirm it at the time, was that she may or may not actually end up confronting her rival in person at all. It certainly seemed to be true that she died in doing so because I completely ignored her requests to stay hidden and instead just lobbed a grenade at him the first chance I had (whoops).

“We want to respect people’s time,” says Obsidian. | Image credit: Obsidian

Adler is keen to explain there are also much bigger consequences, of the kind Obsidian fans, raised on the likes of Fallout: New Vegas, might be familiar with. “Typically, with most Obsidian games, there are lots of story points where things change, but we tried to go a lot further on that,” he says. “Even things like: how do you treat your companions? Do you treat them poorly? Well, there are points in the story where that’s going to matter, and they will push back at you, or they won’t listen, or they’ll back you because you were there for them and you kind of helped them out when something went wrong, or something like that.”

Likewise, there are moments of major consequence for the wider world. Some decisions will lock out factions that you could otherwise work with (and bringing a companion from one faction into a rival’s HQ will probably lead to a fight, he adds). “Even in the very first region, there’s a decision towards the end that really kind of affects large portions of the map itself.”

My hands on itself was maybe a little too brief, especially with only time to play with one playstyle, to give a really clear idea of just how much these things have improved. The slightly grating corporate-motivational-poster humour is still there, for better or worse according to your tastes. But also the physical humour, the slightly more subtle or silly things like those popping knees, feel like they’ve been dialled up a little more too.


To see this content please enable targeting cookies.

Manage cookie settings

The mission I played felt curiously like one of Starfield’s better quests: a branching path of larger rooms and smaller side vents, environmental hazards and locked doors. I mean that in a good way – some of Starfield’s better quests are genuinely good quests – and the hazards are another sign of all the little details, along with the many layers of submenues, seem to be adding up to genuine depth. A defeated mech spilled a load of toxic grease that almost did me in when I went to loot it; one of the rifts I needed to close also just killed me on the spot when I rather naively walked straight into it.

That sense of ever so slight prickliness – in a good way; dare I say it a kind of cheeky way – is also carried over into other decisions too. Admirably, Adler says he wasn’t interested in watering down the RPG experience to accommodate an influx of newcomers via Game Pass, for instance. “It’s probably not a popular thing for me to say, but like, that’s just not as important,” he says, of wanting to keep even more players on board. “That doesn’t come into the calculus of the cool fun game I want to make. Yeah, we want to make a game that people want to continue playing for a long time, obviously, but I’ll tell you: not every game is for every single person, and sometimes you just have to pick a lane and choose that.”

Not allowing players to “respec” is one example of that, and perhaps Adler and Obsidian’s approach in microcosm, which at least from this early impression and conversation seems to be one of genuine vision, and determination to have a proper crack at realising a fuller idea of the game with The Outer Worlds 2.

“We want to respect people’s time,” he says, “and for me, in a role-playing game, that is saying: your choices matter, so take that seriously, and we’re going to respect that by making sure that we give you cool reactivity for those choices that you’re making.” If that’s not for you, it’s understandable, he says, “and we hope that we can convince you that it is. But I’m also not going to make a game for literally everybody, because then I feel it waters down the experience.”



Source link

June 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dune Awakening Screenshot
Esports

How to fix outdated client m52 error in Dune Awakening

by admin June 9, 2025


Dune: Awakening is an MMO title that combines survival and RPG mechanics. Even before its main release, the game topped Steam charts with an impressive CCU of nearly 120,000 players. It’s a big game, with an even bigger world, and like any other MMO, there will be constant updates.

This means that network and client errors are aplenty and will be present in the first few weeks of release. If you’re running into the “outdated client m52 error” in Dune: Awakening, here is what it means, and what you can do to fix it.

Dune Awakening outdated client m52 error

You might see the “outdated client m52” error in Dune: Awakening after the release of a new update, hotfix, or completion of server maintenance. It means what it says and indicates that the launcher isn’t on the latest version, even if you have downloaded and installed the latest patch.

Fixing the Dune Awakening outdated client m52 error

The developers are aware of this error and have confirmed that if you attempt to launch the game immediately after the update goes live or following a planned maintenance, the client will display this error. This isn’t a problem on your end, and the developers have instructed you to wait a few minutes before playing the game.

This is what the official announcement message reads on their Discord:

Please note that when servers come back up, you may receive a “version mismatch” error if you try to connect immediately. This will only happen for about ~10 minutes on server up, so if you see this please don’t panic.

So, the only thing you can do is wait until the servers are properly live and try again in 10 to 20 minutes.

Additional Troubleshooting

In addition to the recommendation from the developers, you can also try the following to ensure that the client and game are updated to the latest version.

Verify game files

  • Open Steam and navigate to your library
  • Here, right-click on Dune: Awakening and select Properties
  • In the Installed Files tab, click on Verify integrity of game files

Fingers crossed. Screenshot by Dot Esports

Enable priority updates for Dune Awakening

To ensure that Dune: Awakening is always automatically updated to the latest version, ahead of everything else, you can increase its update priority in Steam.

  • Open Steam and navigate to your library
  • Here, right-click on Dune: Awakening and select Properties
  • In the Updates tab, select “Immediately download updates” under automatic updates.

To the top. Screenshot by Dot Esports

Overall, this error is mostly something that you’ll just have to wait out in Dune: Awakening, and you might see this show after every major update if you try to jump in right away.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



Source link

June 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Your Gmail Inbox Is Running Slow. Do These Things to Fix It
Gaming Gear

Your Gmail Inbox Is Running Slow. Do These Things to Fix It

by admin June 2, 2025


I also deleted very old emails. To find your oldest emails, click All mail on the left, then on the upper right click the displayed pages to see Oldest instead of Newest. Select all emails on the screen and delete them as needed, clicking through each page of emails to see more. You can also use the “older_than” search operator; type “older_than:1y” in the search bar to see all emails more than one year old. Try “older_than:2y” and so on. (The Gemini bot might also be able to help find older emails here; give it a shot if you prefer chat-style searching.)

For me, after deleting large files and labels, and deleting thousands of old emails, Gmail ran noticeably faster.

One other fix has to do with how many files you view in your inbox. It’s a basic rule of computing, especially in web-based apps: Showing less information on the screen means the app doesn’t need to work as hard. Go to Settings, then See all settings. Look for the pop-up next to Maximum page size and select a lower number, say 25. I found this setting did help even in an older, clunky Gmail account from years ago.

Cache Out

I wanted to do more, and I was tempted to clear my browser cache, which is a catch-all solution for speeding up web performance. For every site you visit, files and settings are stored locally, and as those things build up over time, they can slow down your browser. There’s a downside to clearing the cache, though: You’ll lose all your saved sessions and you’ll have to log back into all your websites, not just Gmail. Instead, it’s better to clear the cache just for Gmail.

This might sound onerous, but it ’s easier than it sounds: To clear the cache for one site, first go to that site (in our case, Gmail.com). Then, in Chrome, press F12 (or go to View > Developer > Developer tools) to bring up the developer tools. Click on the Application tab at the top, and click Clear site data. This really sped things up for me, even more than deleting large files and labels. I was cooking with gas, but I felt like things could still be faster.

Start Over

This is a more dramatic solution, but it’s amazing how well it works. A few years ago, I switched Gmail addresses because my old account was too clogged. I started over with a new Gmail inbox that was sprightly and trim. It felt like buying a brand new car. Of course, the downside is that you have to let everyone know about your new email address. That’s easier than you think.

After creating the new Gmail address, go back to your old one. In Gmail, go to Settings and click See all settings, then scroll down to the Vacation responder. You’re taking a permanent vacation from your clogged email, so set the date range to run all year long. Type a message about how you’re changing emails, and include the new email address.

You can also forward all incoming messages to the new inbox. Click the Forwarding and POP/IMAP tab at the top, and type in a new forwarding email. Gmail might prompt you for verification from another device to confirm it’s really you. Then, click Proceed. Gmail will also send a confirmation email from the new email address to your old one. In your old account, click that confirmation link.

You’re all set! Everyone will be notified when they email your old account, and you’ll receive incoming emails in your new account.

Whether you follow these tips to liven up an older Gmail account or start over with a new one, the good news is that you’ll notice a speed-up either way. Even my old Gmail account is now faster than ever.



Source link

June 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Will Elden Ring Nightreign's Day One Patch Fix A Big Problem?
Game Updates

Will Elden Ring Nightreign’s Day One Patch Fix A Big Problem?

by admin May 29, 2025



Image: FromSoftware / Bandai Namco

Elden Ring Nightreign’s bosses can be a real struggle, even working alongside two other teammates. Solo, however, they’re downright brutal. While the game allows fans to play offline by themselves, it’s an experience best left to only the most hardcore Soulslike sickos. Will FromSoftware address that in a day-one update? The predictably opaque patch notes don’t say.

The Most Sought After Elden Ring Sword Has A Storied History

Bandai Namco revealed a day-one patch for the multiplayer roguelite RPG— arriving May 30 on PlayStation 5, Xbox Series X/S, and PC—and the update apparently addresses character handling, bug fixes, and game balance. But what precise changes were made? The publisher doesn’t say. Here are the full patch notes:

  • Improved handling of playable characters
  • Soundtrack addition and adjustments
  • Text adjustments
  • Balance adjustments
  • Added character scenarios
  • Bug fixes

Neat! But what does it mean?! Early reviews, including my own impressions of Elden Ring Nightreign after 10 hours with the game, paint a picture of FromSoftware’s latest spin-off being a messy but intriguing experiment in old-school (read: hostile) game design, built on modern twists (randomized loot, a closing battle royale circle of death). Throwing yourself against that brick wall as a group can be fun, suffering the trials, tribulations, and triumphs of great FromSoftware bosses together.

But some of the pain points and uneven friction are a lot harder to negotiate when just playing by yourself. From simple things like enemy aggro, to more intricate nuisances like loot RNG and grinding a run just to discover your never got the weapon-type to exploit a Nightlord’s weakness, is even more frustrating solo with no friends to help bail you out. While there are some early players who have seemingly cleared the game in single-player, I can confidently say that’s not a viable option for most of the 30 million people who bought the original Elden Ring.

Does that matter? Maybe not! But it would be nice to know if it’s something FromSoftware is looking to tweak in the day-one patch, or whether it intends to maintain it as a cornerstone of the experience, with the extra challenge of solo play pushing more people toward multiplayer matchmaking. Director Junya Ishizaki said earlier this week he was all “nerves and excitement” approaching the game’s launch, but that the team is “continually tweaking and balancing the game.” We’ll see what that amounts to in practice when Nightreign goes live, starting at 6:00 p.m. ET May 29 for players on PC, then midnight on console.

.



Source link

May 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (939)
  • Esports (714)
  • Game Reviews (663)
  • Game Updates (830)
  • GameFi Guides (931)
  • Gaming Gear (892)
  • NFT Gaming (915)
  • Product Reviews (883)
  • Uncategorized (1)

Recent Posts

  • Ripple’s RLUSD to launch in Japan through SBI partnership by Q1 2026
  • Crypto Scam Sites Make Up a Fifth of ASIC’s Two-Year Takedown
  • The Thursday Murder Club review: Starry cast makes this the Avengers of ageing sleuths
  • Kanye West’s YZY Meme Coin Boosts Meteora DEX Trading Volume to $1.18B
  • A single developer has remade Call of Duty 2’s Carentan level with photo-scanned models, ray tracing and more

Recent Posts

  • Ripple’s RLUSD to launch in Japan through SBI partnership by Q1 2026

    August 22, 2025
  • Crypto Scam Sites Make Up a Fifth of ASIC’s Two-Year Takedown

    August 22, 2025
  • The Thursday Murder Club review: Starry cast makes this the Avengers of ageing sleuths

    August 22, 2025
  • Kanye West’s YZY Meme Coin Boosts Meteora DEX Trading Volume to $1.18B

    August 22, 2025
  • A single developer has remade Call of Duty 2’s Carentan level with photo-scanned models, ray tracing and more

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Ripple’s RLUSD to launch in Japan through SBI partnership by Q1 2026

    August 22, 2025
  • Crypto Scam Sites Make Up a Fifth of ASIC’s Two-Year Takedown

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close