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Photos app
Gaming Gear

Finding Recently Saved Photos on My iPhone Is Much Easier With This One Change

by admin June 20, 2025


Apple announced at its Worldwide Developers Conference on June 9 that the next version of the iPhone’s operating system will be called iOS 26, and it will bring a lot of new features to your iPhone in the fall, like a transparent glass design on icons and menus and redesigned interfaces for the Camera and Photos apps. But when Apple released iOS 18 in September, it brought a simple change to Photos to make it easy to find recently saved photos, no matter when they were taken. The change sorts your photos by when they were added to Photos, not by when the photo was taken, and it’s saved me so much time searching for photos.

Read more: An Expert’s Guide to iOS 18

Before, if someone sent me a photo and I saved it, the photo would be placed in chronological order — based on when the picture was taken — alongside all my other photos by default. So if a family member sent me a photo from last summer and I saved it, the photo would be lost in a sea of other snaps from the past year.

I’d scroll through hundreds of pics and videos to find it, and sometimes I’d give up. But there’s a toggle in Photos called Sort by Recently Added that lets you sort your pics based on when they were saved to your device, not when they were taken.

Here’s how to sort your photos by when they were saved to Photos so you won’t lose a picture again.

How to sort your photos based on when they were saved

Apple/CNET

1. Open Photos.
2. Scroll up into your photos until the grid takes up your whole screen.
3. Tap the up and down arrows in the bottom-left corner of your screen.
4. Tap Sort by Recently Added.

Once you’ve tapped that option, you may see your photos shift to adjust to the setting change. Your most recently saved or taken photo will now be at the bottom of the grid, even if it was from your wedding years ago.

For more on iOS 18, here’s what you need to know about iOS 18.5 and iOS 18.4. You can also check out our iOS 18 cheat sheet and everything to know about iOS 26.

Watch this: Liquid Glass Stirs Debate, but These iOS 26 Updates Matter More

06:45



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June 20, 2025 0 comments
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Kingmakers
Gaming Gear

The Kingmakers system requirements show that the hardest part of running the game may be finding 80 GB free for the install

by admin May 30, 2025



The Kingmakers system requirements have just been revealed, and it is looking incredibly easy to run. Given how ambitious the game is, and the fact that it’s built in Unreal Engine 5 despite those specs, I can only hope it runs as easily as it is to play.

As spotted by PCGamesN, you have to go somewhere no person should ever set foot in to find the Kingmakers system requirements: the Epic Games Store. Notably, the Steam page for the game doesn’t have system requirements yet.

To run Kingmakers on Minimum settings, you need a 10th Gen Intel Core i5 processor or better. This could be a chip like the Intel Core i5 10600K, a relatively modest chip from 2020 we rather liked.


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Alongside this, you will need at least an RTX 2060. These two specs aren’t too tough at all, given a budget to mid-range rig from 2020 can run Kingmakers.

The biggest problem many rigs from that era will have is finding the 80 GB of storage to actually download the game. Whereas the 8 GB memory requirement feels almost unheard of for a game of its size launching later this year.

Swipe to scroll horizontallyKingmakers system requirementsHeader Cell – Column 0

Minimum

Recommended

OS

Windows 10 x 64

Windows 10 x 64

CPU

10th gen Intel i5

10th gen Intel i7

GPU

RTX 2060

RTX 3070

Memory

8 GB

16 GB

Storage

80 GB

80 GB

Even running the game on Recommended settings isn’t too bad. You will need a 10th Gen Intel Core i7 processor, or better, and an RTX 3070 to run the game. The RAM requirement jumps to a still pretty decent 16 GB, and, as is to be assumed, the storage requirements stay the same.

There are a few things worth noting about the way these system requirements are set up. For one, they’re only available in the Epic Games Store, and before release, so they are subject to change. No commitment to system requirements on Steam is certainly a strange choice. It also lacks AMD in both the CPU and GPU categories (sorry team red), but I’m hoping we get clearer spec requirements closer to its release.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Kingmakers feels like a game conjured up by 12-year-old me. You play a soldier in the middle of a medieval battle, except you now have a gun, and there’s also a time-bending element, explaining where you got all that gear from. It’s part action game, part RTS, and built in Unreal Engine 5. This is a bit of a strange choice, as strategy games need to produce a high density of bodies, and UE5 shines in those close-up environments. Early trailers certainly look a tad grainy, but that could be down to any number of post effects or even (shudders) motion blur.

The game launches into early access on October 8, so we’re hoping for a little more information on how the game runs, what it’s about, and if we need to do any more upgrades to get it running. As the requirements look right now, there’s a good chance you don’t. I may just have to delete one or two things.



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May 30, 2025 0 comments
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Life Below is an underwater city-builder for lovers of Finding Nemo and haters of coral reef extinction
Game Updates

Life Below is an underwater city-builder for lovers of Finding Nemo and haters of coral reef extinction

by admin May 28, 2025



My sherry-swilling, moustache-twirling armchair theorist understanding of ocean-wide coral decline is that addressing it will require a, forgive me, seachange in attitudes towards the “natural” realm we generally position as external and other, ripe for the despoiling – a new way of inhabiting and co-constituting this mote caught in a sunbeam, this stargazing planet from which lamentation is spun, this blithe blue impossibility we (but who are “we”???) call home. Failing that, perhaps we can ask some magic Pixar squid to play underwater SimCity.

Sorry, this is my fairly jaded introduction to Life Below, the latest game from Trolls vs Vikings devs Megapop and Warhammer 40,000: Mechanicus publishers Kasedo, which I do genuinely find intriguing in that it is trying to do two, somewhat incompatible things.

Watch on YouTube


On the one polyp, it wants to educate players about organisms that, as the PR pitch explains, make up 0.01% of the ocean floor, and yet support 25% of ocean life, with input from marine biologists. On the other polyp, it would hate you to get the impression that it’s just here to teach you things. Heavens, no! Life Below is a real-ass strategy management game, whose relatively bizarre pedagogic aspects are kept firmly in check, but hopefully not suffocated by its adherence to genre.

“While the environment and sustainability are important themes, this isn’t ‘edu-tainment’ – this is a proper strategy game,” comments the press release, emphasis theirs. They also want it to be one of “the most accessible city-builders ever”: Life Below is being created in collaboration with disability consultant Arevya and gaming charity Special Effect UK.


In Life Below, you are a representative of Gaia, personification of Earth’s life force. Gaia is often invoked in games with upbeat ecological vibes. I would quite like wholesome gamedevs to spend more time reading about Gaia as originally depicted in Greek myth. In keeping with much of Greek myth, it’s an absolute quagmire. Did you know that Gaia spawned Aphrodite, goddess of beauty, using the hacked-off testicles of her husband, Uranus, after she conspired with her son Cronus to have him carved to pieces, in vengeance for Uranus turning Gaia’s very body into a kind of cyclops petting zoo? Let’s have some of that in games with eco themes, and fewer puppy-eyed jellyfish bois.


Anyway, how it works is that you send out your twinkling octopus children to cultivate a grid of barren seafloor, planting the equivalent of buildings on resource nodes, and using fixtures such as “seagrass lure” to summon a range of aquatic species to your coral city. You must then keep those lifeforms happy and protect them from threats. The latter include biome change, infestations of creatures who threaten to wreck the reef’s equilibrium, and fluctuating algae levels.


The worst nasties, such as oil spills and floating garbage patches, may require the attention of “special wildlife”. Without consulting any Wiki pages, I’m envisaging some kind of plastic-eating bacteria who live inside the mouth of a roving basking shark. Not all the external elements are undesirable: sometimes, a nice whale might swim overhead. I’m not sure what the effect will be on your reef. It’ll be interesting to discover whether Life Below can translate any of its oceanic learnings into novel mechanics, or whether this is just a Little Mermaid skinpack for Cities: Skylines.


The game is out in 2026. The Steam page is here. Look out for a demo during Next Fest in June.



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May 28, 2025 0 comments
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