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Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here's a new gameplay trailer
Game Reviews

Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here’s a new gameplay trailer

by admin August 23, 2025


JRPG Lost Hellden has received a fresh gameplay trailer to show off its “Deep 2D” painted art style and action battle system.

The game, from Artisan Studios, was previously revealed as a 2025 Switch game, but has now been pushed back to 2026 and is set for release across Switch, PS4, PS5, Xbox Series X/S, and PC (Steam, Epic GoG).

Lost Hellden is a JRPG in a classic style, which is testament to its veteran developers. Hitoshi Sakimoto (Final Fantasy 12, Tactics Ogre, Valkyria Chronicles) is behind the music and audio, while its illustrations are from Takeshi Oga (Gravity Rush, Siren).

Lost Hellden – Gameplay Trailer Watch on YouTube

It features hand-painted static backdrops, a Job system with skill tree, and action-style combat.

If you’re a fan of old school JRPGs, keep an eye on this.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Attack On Titan's New Complete Final Season Steelbook Is A Bargain
Game Updates

Attack On Titan’s New Complete Final Season Steelbook Is A Bargain

by admin August 18, 2025



Attack on Titan’s Final Season is getting a Complete Edition Blu-ray with a collectible steelbook case. Slated to release November 11, roughly one year after Part 3 initially launched on Blu-ray, Attack on Titan: Final Season Complete Steelbook is up for preorder for $70 at Amazon.

At first glance, $70 for one season of anime may sound pricey, but Parts 1-3 initially launched individually for $65-$70 each without steelbook cases. Even today, buying the standard editions of all three parts would set you back roughly $130. Plus, because Attack on Titan’s fourth and final season was split into three parts that aired over nearly three years, the Complete Steelbook Edition is by far the longest single Blu-ray release for the franchise. You’re effectively getting multiple seasons of content in one seven-disc package.

Check out the Final Season Complete Steelbook and a breakdown of Attack on Titan’s previous Blu-ray releases for Seasons 1-4, including Steelbook Editions for Seasons 1-3. We’ve also outlined the best ways to complete your Attack on Titan manga collection. Here’s a quick rundown of everything covered in this Attack on Titan roundup, including the recently released Attack on Titan Fly: Collector’s Box, which is on sale for a steep discount.

Attack on Titan Anime & Manga

$70 | Releases November 11

The Complete Steelbook Edition includes all 35 episodes from Attack on Titan’s three-part Final Season:

  • Part 1: 16 episodes
  • Part 2: 12 episodes
  • Part 3: 2 TV Specials
    • Special 1: 3 episodes
    • Special 2: 4 episodes

Part 3 initially aired as two lengthy TV specials in 2023. On the same day the second TV special debuted, the first one was split into three regular episodes. Then, two weeks after the finale, the second, even longer special aired as four episodes. As such, the Final Season essentially has 35 total episodes totaling 986 minutes (roughly 16.5 hours). For comparison, the next longest season was the first with 25 episodes.

The seven-disc Blu-ray set also comes with numerous special features:

Attack on Titan: Final Season Steelbook Bonus Content

  • Behind-the-scenes footage: 3DCG Animation and Staff Discussions
  • Voice Actor Panels for Parts 1-2
  • Attack on Titan Chibi Theater (2 parts)
  • Eyecatch Gallery
  • Promo Video and Commercial
  • Textless Opening and Ending Songs

Attack on Titan: Final Season Complete Steelbook Edition (Blu-ray)

The Crunchyroll Store is also taking preorders for $56, but it doesn’t come with a preorder price guarantee, and you’ll need to pay shipping costs unless your order total eclipses $75.

With Amazon’s preorder price guarantee, you’ll be eligible for any discount offered between the time you order and when the Blu-ray ships this November.

Attack on Titan: Final Season – Blu-ray Editions

Attack on Titan: Final Season: Part 3 Limited Edition (Blu-ray)

For comparison, check out the standard and Limited Editions of Parts 1-3 on Blu-ray below. The Final Season Part 3’s Limited Edition is the only LE release still in stock directly from Amazon for $84. The Limited Edition includes a 148-page art book, 32-page digibook, seven art cards, and two enamel pins. Standard editions for Parts 1-3 are currently priced at $41 to $45 each.

Complete your Attack on Titan Anime Collection

Attack on Titan Seasons 1-3 Steelbook Editions

Attack on Titan’s first three seasons received fresh Steelbook Edition Blu-rays last December for $70 each. Unfortunately, the artwork on these does not match the upcoming Final Season Steelbook. The other unfortunate thing here–if you don’t already have them–is that these aren’t always easy to find. If you want to buy directly from a major retailer, Season 1 is $70 at Amazon. It’s temporarily out of stock but still available to order. Season 2 is available directly from Walmart for 50% off. Season 3’s Steelbook, meanwhile, is currently only available from third-party resellers at both retailers.

Attack on Titan Seasons 1-3 – Limited Edition Steelbooks (Blu-ray)

Attack on Titan Standard Editions

If you don’t care about having Steelbook Editions for all four seasons, standard editions are available for each of the first three seasons. The Limited Edition for Season 2 is also available for about 10 bucks more than the standard. This version includes a 60-page art book and 24-page digibook. Season 2’s standard edition is the only one that’s actually more expensive than its Steelbook Edition.

Attack on Titan Seasons 1-4: Complete Editions (Blu-ray)

Each Blu-ray in the list below contains a complete season of Attack on Titan.

Just like with the Final Season, Seasons 1 and 3 were also originally released in multiple parts. Season 1 is still available in two parts on Blu-ray, but it’s almost always cheaper to buy the complete version instead.

Attack on Titan Fly: Collector’s Box Set

Attack on Titan 35: Fly Collector’s Box

Big Attack on Titan fans may be interested in checking out the recently released Attack on Titan Fly Collector’s Box Set. Published in June by Kodansha Comics, this unique, limited-edition collectible set is on sale for $189.33 (was $250) at Amazon. Notably, this box set contains the only English translation of Volume 35 of Attack on Titan, the true final volume in the original manga series. The box set also includes a 216-page hardcover art book and a number of additional collectibles:

  • Attack on Titan: Fly Art Book (216-page hardcover)
  • Attack on Titan: Volume 35 manga
  • Replica manuscript pages of Attack on Titan’s last chapter
  • Replica padlock and key from Eren’s family home
  • Scarf with “Eren to Mikasa” in script letters
  • Slipcase for Attack on Titan: Fly
  • Collector’s box

Attack on Titan Manga

Attack on Titan Manga Box Sets

Attack on Titan’s original 34-volume manga series has been collected in multiple budget-friendly editions over the years. For newcomers who want to read the manga and then watch the anime, one cool way to engage with the franchise is to check out the Attack on Titan box set editions of the manga and then watch the corresponding seasons. The manga box sets are named based on the events covered in the anime.

Each box set comes packaged in a slipcase and includes exclusive bonuses, which we’ve noted below. Notably, the box sets for Seasons 3-4 each include an extra book with exclusive Attack on Titan short stories. At the moment, you’d spend roughly $225 for the complete set of seven Attack on Titan box sets.

Attack on Titan Manga: Paperback Box Sets (Vol. 1-34)

Attack on Titan Manga: Omnibus Editions

Attack on Titan Manga Omnibus Editions

The second budget-friendly way to read Attack on Titan in physical format is to pick up the 12 Omnibus Editions for $20 (or less) each. The Omnibus Editions don’t include the extras, but these thick paperbacks are arguably better because they have larger pages and embossed cover art. The first 10 Omnibus Editions are 576 pages each and collect three volumes. Omnibus 11 (384 pages) and 12 (448 pages) contain two volumes each.

The combined MSRP for all 12 ($240) is substantially less than the combined MSRP of the box sets ($374). With current deals at Amazon, all 12 Omnibus Editions would cost you $196, so you’re saving about $30 compared to the box sets.



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August 18, 2025 0 comments
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Ripple
NFT Gaming

Market Expert Says Ripple Vs. SEC Lawsuit Is In Final Chapter, Here’s Why

by admin June 25, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Market expert Abraham has declared that the Ripple vs. SEC lawsuit is in its final chapter, with the long-running legal battle coming to a close. The expert also explained how this would lead to a “regulatory breakout” for XRP, with the altcoin coming out favored. 

Ripple Vs. SEC Lawsuit Approaching A Final Resolution

In an X post, Abraham affirmed that market participants are witnessing the last chapter of the Ripple vs. SEC lawsuit. He remarked that XRP is about to emerge not just free but favored. The expert then alluded to how both parties have jointly paused their appeals, which confirms that they are ready to settle and reach a final resolution. 

Both parties recently filed a status report before the appeals court, in which they asked for an extension of the pause on the case while they get an indicative ruling from Judge Analisa Torres. Abraham noted the joint motion, which has been filed in the Ripple vs. SEC lawsuit, for this indicative ruling. 

He explained that both parties seek Judge Torres to dissolve the injunction against Ripple and lower the civil penalty against the crypto firm to $50 million. The expert remarked that this isn’t just a “slap on the wrist” but a public signal that Ripple won. Abraham added that institutions are watching. 

As to what happens next, the expert is confident that Judge Torres will issue her final ruling in the Ripple vs. SEC lawsuit, likely validating that XRP is not a security. When this happens, Abraham predicts that every institution sitting on the sidelines gets the green light. This is what he described as the “regulatory breakout” moment. Basically, this would clear the “legal cloud” over XRP for good. 

XRP ETFs On The Horizon

With the Ripple vs. SEC lawsuit in its final chapter, Abraham is confident that the XRP ETFs could get approval anytime soon. He noted that these funds have just entered their public comment phase. Meanwhile, their approval odds in 2025 are over 90% based on current legal momentum, clarity, and market demand. Based on this, the expert declared that the “ETF floodgate is about to burst.”

He then proceeded to highlight the factors that will be the setup for the next XRP bull cycle, including the Ripple vs. SEC lawsuit. The end of the lawsuit will bring about regulatory clarity and also open the path for approval for the XRP ETFs. These ETFs will lead to institutional access. Meanwhile, Abraham predicts that XRP’s global use case will explode in the process, with utility demand being greater than retail speculation. 

At the time of writing, the XRP price is trading at around $2.17, up in the last 24 hours, according to data from CoinMarketCap.

XRP trading at $2.18 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Adobe Stock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 25, 2025 0 comments
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A Viera with a furrowed brow looks sad or frustrated.
Gaming Gear

Final Fantasy 14 director Yoshi-P admits ‘our quality of service has declined recently’ and ‘we got used to things a bit too much and got comfortable’

by admin June 23, 2025



As I wrote earlier this year, Final Fantasy 14 is in a bit of a weird spot. The highs of the Endwalker’s narrative conclusion and the WoW exodus have officially tapered off, leaving players with a fairly middling introduction to its new story and frustrations around patch cadence.

There are smaller snags between the more glaring issues, too—DDoS attacks continue to plague servers, last year’s graphical overhaul and Xbox launch have caused a snafu or two, and there was even one particularly odd bug last year that caused one of the game’s easiest raids to go turbo hard mode.

FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII – YouTube

Watch On

Director and producer Naoki Yoshida is pretty aware of the disruption it’s all been causing, as he briefly discussed at the beginning of a livestream last week. “I’ve been feeling that our quality of service has declined recently, I am very for that,” Yoshida told viewers (thanks to the Final Fantasy 14 community Discord for the translations), adding that there have been “too many bugs that we need to have an emergency maintenance or a hotfix for.”


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Yoshida claims he’s had chats across both the community and development team, before saying: “It feels like we got used to things a bit too much and got comfortable.”

Now he’s probably talking more about the multitude of tech-related hiccups here, but it’s a sentence that rings true across the entire game. It feels like there’s been a real ‘if it ain’t broke, don’t fix it’ mentality that’s been keeping the MMO ticking along in recent years. And I mean, it ain’t quite broke. But it’s certainly incredibly rusted.

(Image credit: Square Enix)

I do think he’s at least somewhat cognizant of that, though, as he follows up by saying: “We grew bigger and processes didn’t fully work the way we had intended them to, we want to improve this again. Especially with new and big content we have recently released, this was difficult. We want to keep providing fun and engaging content and we will strive to do better.”

Stagnant game design and a lack of any meaningful, repeatable midcore content for an entire half of an expansion’s life is certainly harming Final Fantasy 14, and this all does make me wonder if Square Enix has at least sort of started to recognise that the formula isn’t working as well as it used to. Especially as the gap continues to widen between itself and WoW, with Blizzard practically running circles around Square at this point.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It does spark some kind of hope in me that we’ll start to see some larger overhauls, though they likely won’t manifest until the next expansion at the very earliest. We have already seen the developer dabbling with different fights like tougher 24-player boss fights, and returning to older concepts like Diadem and Bozja in the form of Cosmic Exploration and the Occult Crescent. Sentiment on all three has been rather mixed—which is to be expected, I guess—but I do hope Square Enix takes the feedback to evolve and catch back up to its competition, rather than going for its usual method of canning the content all together.



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June 23, 2025 0 comments
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Pro-XRP Lawyer Ends Speculation on Ripple v. SEC Final Verdict Delay
GameFi Guides

Pro-XRP Lawyer Ends Speculation on Ripple v. SEC Final Verdict Delay

by admin June 23, 2025


There was a lot of speculation about a possible two-year delay in the SEC v. Ripple case, but pro-XRP attorney Bill Morgan has now shut that down. After a post went viral saying the final decision might not be made until late 2026, Morgan said that is not going to happen unless Judge Torres rejects the current joint request. 

Morgan says the better outcome is probably going to be that both sides accept the summary judgment, penalty and permanent injunction. There is still a small chance of the settlement breaking down, and then there could be two appeals, but it is not that likely.

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This comes after Ripple and the SEC recently asked for an indicative ruling again, after Judge Torres’s original refusal of the motion back in May. The court is now waiting for an SEC filing that is due by mid-August.

In the meantime, the XRP community is left wondering whether Judge Torres might change any part of her previous decision. This uncertainty led to predictions of a long legal process, including the “late 2026” timeline that Morgan’s comment effectively dismissed as overblown.

What are odds?

Marc Fagel, who used to be the SEC regional director, also had his say last week, offering a more considered opinion. He said it is hard to say whether the judge will change her decision, and that “it could go either way.” But so far, no legal voice has backed the idea of a delay extending into 2026, so it is more of a fringe prediction than a likely path.

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If the court rules in line with what the parties expect, it will then lift the injunction, releasing $50 million to the SEC and returning $75 million to Ripple. Once that is done, the SEC’s appeal and Ripple’s cross-appeal could be thrown out, putting an end to the case that kicked off in December 2020.

In the meantime, the clock is ticking toward August, but not, it seems, toward 2026.



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June 23, 2025 0 comments
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Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including
Game Updates

Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including

by admin June 22, 2025



After half a decade in development, two years spent building up anticipation, and months of teases and reveals, Magic: The Gathering’s Final Fantasy collaboration has finally hit shelves. Even before its official release, the set made history as Magic: The Gathering’s best-selling set of all time, and the weeks that have followed have only further cemented the launch as one of the most significant in MTG’s history.

At this year’s Summer Game Fest, GameSpot had the chance to speak with one of the collaboration’s lead designers, senior game designer Daniel Holt, about the collaboration and how it feels to see folks finally playing with the new cards. We also chatted about preventing Final Fantasy spoilers, how the team manages its regrets, and if he thinks “power creep” is a prevailing issue in the new collection.

GameSpot: You have been working on this set for basically half a decade at this point. What is it like seeing all of this out in the wild–seeing folks playing with these cards?

Holt: It’s wild. It was so secretive for so long. I hear people across the street and they’ll say, “Sephiroth.” And I’m like, “Wait, have we shown that card? Oh, that’s right, it’s all out.”

It’s just crazy that it’s all out there right now and it’s exciting to see the passion that the fans are bringing to it. Something we’ve been taken aback by is the fact that every character or story moment is someone’s favorite. With every single one of these side story characters that aren’t the main party members, we see someone say like, “I can’t believe they included this. This is my favorite character.” It’s that kind of excitement that we’re so excited to see.

Sephiroth as seen on one of his Magic: The Gathering cards.

It really is impressive how the team managed to fit so many characters and moments into the set. What was the biggest struggle with taking over 30 years of content across 16 games and condensing it into one Magic set?

We had to take the approach of [knowing] we’re not going to get everything in. Then, we used a tier system coined by [principal designers] Dillon [Deveney] and Gavin [Verhey]. Tier 1 are those main characters and moments that, if you think of that game, you’re going to be like, “Okay, that character, that moment, has to be here.” Tier 1 is where the main set stayed because they [covered] Final Fantasy I through XVI, so needed to stay in the top level stuff. But for me, on the Commander decks, where each deck is a full game of a hundred cards [dedicated to a single game], I got to go deep into Tier 2 and even Tier 3 moments. I got to include side characters and story moments that maybe you only saw after you put 200 hours into the game.

How did you balance fully capturing some of Final Fantasy’s most iconic moments without spoiling anything?

We had to be a little cheeky about that. We didn’t want to spoil things, and Square [Enix] didn’t want us to spoil things. So you have cards like Sephiroth’s Intervention in here where, you see Sephiroth coming down with a sword. It’s just a cool moment if you’ve never played Final Fantasy VII, but for us that know… we know exactly what story moment is about to happen. In the same vein, Aerith has a death trigger on her ability, so we tied that together. One of my favorite cards in the Commander decks is Farewell in the Final Fantasy X deck. It’s Yuna and Tidus embracing and you don’t know literally what’s going to happen 10 seconds after that moment unless you play the game.

How did you end up deciding which four games to use for the commander decks? It’s got to be hotly debated for sure.

Oh, yeah. Right at kickoff, Final Fantasy VII was, I think, the first one we put in there. Remake and Rebirth are new, it’s on everyone’s mind, and it’s a classic. You know Cloud, you know Sephiroth. Then XIV was the next one we thought of. It has such an active player base and such a large community behind it, we’re like, “This just makes sense.” Fun fact on that one, I’d never played XIV until this product. I put in 200 hours in the first month. I had to go hard on it, just to get that authenticity in there.

As for the other two, Final Fantasy X is my personal favorite and it’s our lead product architect Zakeel [Gordon]’s favorite, too. I might’ve pushed a little hard for that one to be one of the decks. Then wrapping it up was Final Fantasy VI, which is [principle game designer] Yoni Skolnik’s favorite. He pitched the World of Ruin and us focusing on the second half of the game for the deck. I was so charmed by that. Also, VI marks the end of the pixel era, so we actually got one of the pixel games into the four. I think that was important to do.

Now that we’ve seen all of the cards, we know there are certain characters, like Eiko from IX for example, who don’t have a card. How did you deal with knowing that certain characters are not going to have a card and that’s just going to be what it is?

I think you touched on it right there. And I think Eiko is one that… we’re like, “Okay, if we were to do it again, we’d probably try to get her in.” We got her in on the Sleep [Magic] of the set, and we tried to show characters on cards like that.

But me and Gavin, we worked really close together to make sure a lot of characters were represented. For the Final Fantasy X deck, for example, he didn’t have a Lulu or a Wakka in the main set so I made sure to get those in the Commander deck, and vice versa on certain characters. If he had them there, I was less pressured to get them in my decks, but I knew there was a responsibility of that if they weren’t there. Matoya I think is one of my favorite characters from Final Fantasy XIV. I would’ve 100% put her in the Commander deck if Gavin didn’t already have her in the main set.

Crystal Fragments and Sleep Magic cards, both featuring Final Fantasy 9’s Eiko.

When it comes to designing Commander decks alongside the main set itself, how does that process work?

Mostly it comes down to examining what characters might overlap, and using the mechanics. For example, Job Select and Saga Creatures both come from the main set and [the] Final Fantasy X [Commander deck] is a “counters” deck and all about Yuna’s journey collecting the summons leading up to her fight against Sin, so the Saga Creatures work in that deck because you can remove the counters with Tidus and now they stay longer. So it’s about finding synergy there.

Then Job Select cards [work] with Final Fantasy XIV because they’re non-creature spells and will trigger all of your Scion members, but they also build you a board by creating heroes so you’re not wide open to attacks. So it really is synergistic between those.

My real work when selecting the characters and the themes is really working with the creative team. Dillon Deveney was the lead creative for this, and every morning I’d message him, “Hey, I want to put this reprint in the deck. Can it work for this concept?” And he’d be like, “Yes,” or, “No, [but] maybe try this.”

Were there any cards that were particularly difficult either to implement or to come up with an idea for, or that maybe just were imbalanced initially and you really had to work to figure out?

Yeah, Y’shtola in the Final Fantasy XIV deck was actually probably the hardest Commander to do because, originally, that deck’s Commander was going to XIV’s Warrior of Light. That’s what you would think would be the face of Commander. But when we tried that, we’re like, “There are like, 20-something jobs, and everybody customizes their character.” [We decided] the player character wasn’t going to work as a face Commander. We couldn’t make a satisfying, single card for that. So we’ve moved to Y’shtola, G’raha Tia, and the other Scions.

But a lot of the cards in the deck make hero tokens, so you can still feel [the Warrior of Light’s presence]. That’s why we have so many hero tokens. My character was a dancer in the game, so I made sure to get a dancer weapon in there… and I might’ve pushed for the character to be a blue-haired Miqo’te in the art.

Oh, that’s great.

Yeah. But, I think Y’shtola was a little tricky to do. When we got to her and the theme of the deck, I went with non-creature because in Final Fantasy XIV, you’re casting spells, managing cooldowns, et cetera… So I wanted to capture that gameplay with it. I think Transpose really captures the Black Mage abilities. That card having Rebound was the meta of, “That’s your cooldown. You have to wait till your next turn and then it’s ready again.” I designed that because I played a little Black Mage in the game, too.

Two versions of Magic: The Gathering’s Final Fantasy hero tokens.

There’ve been some people who have said that the power creep is very real with this set, but what do you think?

I don’t think that’s true, certainly not for Commander. You have all of Magic’s history to work with here. And I really think it just came down to being true to the characters, doing what the abilities there do, and I think it really plays into the larger environment of Magic.

Have your feelings on Final Fantasy as a game series changed during this process? Are there games you used to maybe not appreciate or like as much and then come round on?

It’s been a lot of rediscovering my love for them. I dug up this old picture of me dressed as Tidus when I was 17, one of my first cosplays. VII was one of my first ones, and then I played older ones like IV and II, et cetera, while going to college.

We all grew up with the series. We’ve all played these for so long. It is really just rediscovering them and the passion. And, like XVI? XVI came out during development, so we all jammed that over the weekend. [I remember being] like, “Oh my God, it’d be so cool if we got Dion in here,” It was so important to me as a person to get that in here. And Gavin was like, “Yep, happy to put him in.”

Has there been any interest in coming back to this series and going into stuff like Final Fantasy Tactics or Final Fantasy X-2–titles outside of the mainline 16?

We certainly have a lot of fans in the office that love those games. I love X-2, I love the dresspheres system. And I need to play Tactics, I know that’s bad that I haven’t. But [as for revisiting Final Fantasy in Magic: The Gathering,] that would be too far in the future right now.

This interview has been edited for both brevity and readability.



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June 22, 2025 0 comments
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Final Fantasy fans, now is the time to get into Magic: The Gathering
Gaming Gear

Final Fantasy fans, now is the time to get into Magic: The Gathering

by admin June 22, 2025


The Final Fantasy Magic: The Gathering set is here, and there’s never been a more perfect assemblage of Magic cards. The set features cards taken from every mainline Final Fantasy title, including the two MMOs, so there’s something for every generation of Final Fantasy lovers. And while Magic has featured other video game crossovers in the past (hello, Assassin’s Creed and Fallout!), with the way this set is constructed, from card mechanics to art, you can tell this one is a developer favorite, sure to appeal to the massive chunk of people who love both games.

But what if you don’t inhabit the center circle in the Venn diagram of Magic and Final Fantasy lovers but are still interested in experiencing this set for yourself? Magic: The Gathering is an intimidating game, even if you’re a seasoned player like myself. There are so many ways you can play, both in person and online, that it can be overwhelming to figure out the best way to jump in. So here’s a few tips and tricks to playing the Final Fantasy Magic set.

Be warned, though: this is the best-selling set in Magic’s 30-plus-year history, and you will pay for the pleasure of this experience — if you can find the product to pay for it at all.

How to play: physical edition

Over the years, the designers at Magic developer Wizards of the Coast have realized it can be intimidating as hell for a new player looking to start their planeswalking journey. To help these new players along, Magic developers have created a line of products called Starter Kits. Each is a set of two 60-card decks featuring cards specifically designed for new players and an instruction booklet that goes over the game’s basic rules and cadence of play. Keep one deck for yourself, give one to a friend, and learn as you play together. For MTG x FF, the starter kit features two decks themed around Final Fantasy’s greatest rivalry: Sephiroth vs. Cloud.

Though this is Magic: The Gathering Arena, these are the two starter decks featuring Sephiroth and Cloud. Image: Wizards of the Coast

These decks are a decent introductory course to Magic. Cloud’s is themed around equipment cards (think the Buster Sword or the Ultima Weapon), which are essentially weapons you can attach to your creatures to pump up their damage and hit hard. Sephiroth’s deck is all about him. Kill creatures (yours and your opponent’s) to make him as big as possible. I played both decks against the set’s designers and managed to beat them both, a monumental feat for any Magic player. However, if you want to play them for yourself, the Starter Kit is currently sold out on Amazon, so your best bet to find one is to hit up your local card shop (known in the community as your LCS) to see if it has any in stock. Wizards’ website does feature a handy store locator if you don’t know where your nearest LCS is.

There are also four Commander decks you can buy and play, with each one themed around a specific title in the series. Commander is the most popular format of Magic, but the rules are slightly different from standard play, and matches can often include more than one opponent. The Final Fantasy Commander decks are beginner-friendly but expensive, running anywhere from $80 to $130 when Commander decks in other sets are much cheaper.

How to play: online edition

If you don’t have any friends you can beg, bribe, or beat into playing Magic with you, there is another, far easier option: the game’s online version, Magic: The Gathering Arena. Arena is the best way to experience the Final Fantasy set as there’s no worry about stock, it’s relatively cheaper, and there are so many different ways to play that in-person playing simply does not accommodate. Once you’ve made your account and downloaded the game, you can play through the game’s tutorial, which I recommend to get your bearings. Not only does it explain how to play, but the color challenges also give you a feel for the playstyles of Magic’s five different colors.

Choosing your slice of the color pie

Think of colors and color combos as characters in your favorite hero shooter. Each has different abilities and favors a specific style of play. Blue and white center on going over your opponents’ heads with flying creatures, while mono green (my favorite and the best way to play) favors big, stompy creatures that run over your opponents’ defenses. The Final Fantasy set makes it easy to find a color or combo that works for you.

If you want to get straight into the Final Fantasy set, you can simply skip the tutorial to unlock all of Arena’s many game modes and features, and it’ll still be there to try if you ever need to go back.

Once you’re ready, you have a number of options available. You can get right into the thick of things and start playing the game’s constructed modes. If you’ve never played Magic before, do not do this. It is expensive, costing a lot of resources your account will not have unless you buy them in the game’s cash shop, and it is hard. Making decks is difficult; even I don’t like it that much compared to playing decks preassembled for me.

1/4Some of my favorite cards from this set. Image: Wizards of the Coast

Your best, most economical option is to play Jumpstart mode. In Jumpstart all the hard work of making a viable deck is done for you. You are presented with a number of archetypes: Bold, Mage, Chocobos, Equipment, and more. You can pick two of them based on nothing more than vibes and personal preference, and the game will automatically create a deck using those two archetypes. Then you play your deck against other Jumpstart decks and rack up the wins or the valuable experience that comes with losing.

The great thing about Jumpstart is that it’s cheap — a new account grants you enough currency to try the mode three times — and the cards you pick are yours to keep. Do it enough times and you’ll eventually have enough cards to tool around with making your own decks to try out in the game’s friendly mode, Quick Start. I’ve enjoyed all the different Jumpstart decks I’ve made, but if you really wanna have some fun, pick chocobos whenever you get the chance. They’re creatures that get stronger whenever you play a land card (think of land like the gas that powers your deck’s engine) and have incredible synergy with other card types, leading to a deck that will overwhelm your opponent.

Also, they’re chocobos! What could be more Final Fantasy than chocobos?

If you are a Final Fantasy fan, I cannot stress enough how much fun its Magic set is. And if you’re intimidated by Magic’s difficulty, don’t be. There are so many beginner-friendly ways to play, and there are so many beginners trying this set out for the first time, that you’ll be in good company. Plus, I’ve found the community is always happy to help newcomers. When I played at an in-person event, my first opponent had never picked up the game before. Over the course of our match I taught him everything I knew as best I could, and before the end, he beat me. Badly. I’ve never had more fun.





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June 22, 2025 0 comments
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Final Fantasy MTG Cards Sell For Tons As Stores Price Gouge
Game Reviews

Final Fantasy MTG Cards Sell For Tons As Stores Price Gouge

by admin June 21, 2025


Magic: The Gathering’s Beyond Universes crossover with Final Fantasy offers a beautiful trip down memory lane with some really cool Commander cards and deck synergies to boot. It has also made everyone lose their minds as the best-selling expansion in the card game’s history sees prices skyrocket, including one collector asking $50,000 for the set’s rare Golden Traveling Chocobo.

I Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK

The Final Fantasy Universes Beyond set includes only 77 of these foil cards in total. They are similar to the One Ring from the Lord of the Rings MTG crossover that ended up selling for millions to Post Malone. While there are more of them, making them slightly less rare in theory, that also means there are more of them to be traded between collectors, and one of the Golden Traveling Chocobo cards that’s already been discovered was recently put up on eBay for $50,000.

It was Traveling Chocobo 41/77 to be precise, and it was technically listed for $200,000 initially, before its seller apparently thought better it Wargamer reports. It has since been sold for a “best offer,” so the final price is unclear, but according to the third-party tool 130point it may have been closer to $40,000. If accurate, that would actually made the entire set of 77 Gold Chocobos worth $3,080,000 if they all fetched a similar amount, dwarfing what the One Ring previously sold for.

Screenshot: eBay / Kotaku

The Final Fantasy set contains a bunch of regular Traveling Chocobo cards as well, each of mythic rarity but featuring a different color from Final Fantasy VII, including yellow, red, blue, green, and black. These less rare variants are still fetching wild valuations, with many priced at over $1,500. Other expensive cards include, not surprisingly, iconic main characters like Sephiroth, Cloud, Lightning, Terra, and Clive, as well as summons like Knights of the Round and Bahamut. There are borderless, Through the Ages, and Surge Foil variants of each, upping the prices even further.

And what about people who just want to have fun opening packs, looking at cards, and playing the actual game? Well, the launch frenzy has made Final Fantasy one of the hardest sets to actually participate in as a fan, just as its popularity hits new heights. Play booster boxes are sold out most places, and the collector’s boosters are pretty much only available from resellers at this point for extreme markups.

Even big box stores are turning to scalping. A Target I visited this week was selling about a dozen regular Final Fantasy MTG play boosters with an MSRP of $7 for $15 each. I wanted to cry. “RIP to the casual players trying to find product,” reads a common refrain on Reddit. While reprints are expected as soon as July, and should continue for a while given the Final Fantasy expansion is part of MTG’s standard set of cards (and thus legal in all tournament play), the difficulty of not only finding cards at the moment, but actually being able to afford them, has been a bit of a buzzkill.

.



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June 21, 2025 0 comments
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Final Fantasy 14 patch will give Hrothgar & Viera more headgear options
Game Updates

Final Fantasy 14 patch will give Hrothgar & Viera more headgear options

by admin June 20, 2025


The cat and bunny people of Final Fantasy 14 Online are finally getting the headgear options they deserve, the MMO’s developer announced Friday in a new Letter from the Producer Live stream. Hrothgar and Viera characters will soon be able to display the headgear they’re wearing as part of Patch 7.3, Square Enix confirmed.

Hrothgar and Viera have had limited headgear options since the two races were introduced to Final Fantasy 14 in 2019’s Shadowbringers expansion. But since the furry friends have “unique heads” — with cat ears and bunny ears, respectively — some cosmetic headgear hasn’t been available to them.

That will change soon, and Square Enix is promising that “further support for headgear, including helmets, will be added in future updates.” Hopefully, Square Enix is prioritizing the paid cosmetic outfits that its selling that Hrothgar and Viera can’t currently wear.

Of course, as important as hats for feline and lupine fantasy friends are, that’s not the only thing FF14 producer/director Naoki Yoshida and global community producer Toshio Murouchi revealed during Friday’s Letter from the Producer.

Patch 7.3, known as The Promise of Tomorrow, will feature the main scenario quest that serves as the finale of the Dawntrail story. It will be released in early August, developers said.

Elsewhere, FF14’s devs teased a new allied society scenario featuring the Yok Huy; a new level 100 expert dungeon, The Meso Terminal; an unnamed new trial with normal and extreme difficulty versions; a new 24-player alliance raid, San d’Oria: The Second Walk; a new Unreal trial versus Seiryu in The Wreath of Snakes; and a new Deep Dungeon, Pilgrim’s Traverse.

Of course, all that pales in comparison to the six-year nightmare of Hrothgar and Viera going mostly hatless finally coming to an end.

Final Fantasy 14 Online is available now on Mac, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.



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June 20, 2025 0 comments
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Final Fantasy 14's most controversial third-party plugin used for in-game stalking has been shut down
Game Reviews

Final Fantasy 14’s most controversial third-party plugin used for in-game stalking has been shut down

by admin June 20, 2025


A controversial third-party plugin used by some Final Fantasy 14 players has been permanently shut down following a cease and desist notice.

A message on the PlayerScope discord (shared on reddit) details the web back-end has been taken offline and all stored data has been “permanently and irreversibly deleted”, while the plugin files have been completely removed from GitHub and GitFlic. “There will be no further updates, support, or development from my side,” said the tool’s creator.

While PlayerScope hasn’t specified where the cease and desist notice has come from, back in January this year Final Fantasy 14 producer and director Naoki Yoshida shared news Square Enix was considering taking legal action against the creator of a third-party tool.

Final Fantasy 14 Patch 7.2 – Seekers of EternityWatch on YouTube

Eurogamer has contacted Square Enix for clarification.

Yoshida has long warned players against using third-party plugins, which are strictly prohibited in Final Fantasy 14. He’s repeatedly called out players for cheating during Ultimate Raid challenges.

However, the PlayerScope tool in particular has been used for nefarious intentions.

The plugin would allow anyone to search for a Final Fantasy 14 character name to receive that player’s account details, including information of all characters on that account. Player information was also uploaded to a central server combining all data. Essentially, this allowed for in-game harassment and stalking.

In short, as one reddit user put it, the plugin was a “stalker’s wet dream”.

“We strive to offer and maintain a safe environment for our players, which is why we ask everyone to refrain from using third-party tools,” said Yoshida back in January.

In February, Square Enix stated it was making changes to how characters were blacklisted, although third-party tools were able to get around this – something the company admitted was “very problematic”. While it had countermeasures in place, Square Enix did not disclose what those were.

Now, however, PlayerScope has been completely shut down. “This wasn’t an easy decision, but it was necessary,” said the tool’s creator.

Still, while players have mostly praised the decision, some have concerns the database of player information may still exist elsewhere.



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June 20, 2025 0 comments
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