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New Marvel Legends Figures Are Bundled With Exclusive Spider-Man MTG Foil Cards
Game Updates

New Marvel Legends Figures Are Bundled With Exclusive Spider-Man MTG Foil Cards

by admin September 28, 2025



Marvel Legends is crossing over with Magic: The Gathering’s new Spider-Man set with a series of action figures bundled with exclusive MTG foil cards. There are four different figures in the collection so far: Battle-Damaged Spider-Man, Agent Anti-Venom, Mary Jane Watson equipped with the Iron Spider costume, and Man-Wolf.

The Spider-Man Magic: The Gathering set launched today, September 26, but these figures/promo codes arrive over the next two weeks.

$40 | Releases October 10

This Spider-Man figure comes with a “Specactular Spider-Man” foil card that can give you a powerful advantage if you decide to sacrifice it. The figure features Spider-Man in a tattered version of his costume, and it comes with web-shooter, web-shield, and web-line accessories.

$40 | Releases October 2

The foil card included with this toy is “Agent Anti-Venom, Horrifying Healer” and it can bring back a target creature from the graveyard. This card can also deflect, and the action figure is an accurate replica of the powerful anti-symbiote character–the lore around him is way too much to get into right now. For accessories, Agent Anti-Venom comes with several sets of alternate hands, two blast effects, two smoke effects, tendrils, and a powerful arsenal of weapons.

$42 | Available Now

Now sporting a stylish costume that her former husband Spider-Man once wore, Mary Jane’s “Stark Upgrade” foil card can be tapped to add +1/+1 counters to all creatures and vehicles in your game. The figure features over 20 points of articulation and it comes with an alternate masked head, two “thwip” hands, and four articulated Iron Spider legs.

$59.89 | Releases October 2

John Jameson isn’t just an astronaut and the son of Daily Bugle boss J. Jonah Jameson, he’s also the fearsome Man-Wolf. His foil card features a transformative effect, allowing him to tap into primal powers. For his accessories, he’s armed with his sword Stargod, a bow, and several arrows.

A closer look at the included cards.

Gallery

Ever since it started collaborating with big IP, Magic: The Gathering’s popularity has surged through the roof. The Marvel crossover could be the biggest one yet for the collectible card game, as it focuses not only on Spider-Man and his amazing friends, but also villains like Mysterio, Sandman, and Venom.

The Spider-Man Play Booster Box gets you 30 packs of 14 cards each for a total of 420 Spider-Man-themed MTG cards, and Spidey’s Spectacular Showdown Scene Box will give you three Marvel’s Spider-Man booster packs and two different sets of six scene cards. Other in-stock Spider-Man MTG products include the Spider-Man Bundle and Spidey’s Spectacular Showdown Scene Box.

Magic: The Gathering 2025 Crossover Sets:

Spider-Man is the second major Universes Beyond crossover set for Magic: The Gathering this year. The Final Fantasy set launched in June and is the most popular MTG set ever. In November, Avatar: The Last Airbender joins the MTG universe.



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September 28, 2025 0 comments
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The Beast, New Accolade Trailer and Breaking Figures
Esports

The Beast, New Accolade Trailer and Breaking Figures

by admin September 27, 2025



Wrocław, Poland – Sept. 26, 2025 – Techland is proud to announce that Dying Light: The Beast has enjoyed an outstanding global launch, receiving an overwhelmingly positive response from both players and media and achieving #1 position on Top Sellers chart on Steam.Just 48 hours after release, the game achieved an impressive 90% positive review score from players on Steam and reached a peak of 121,222 concurrent players during its first launch weekend, showcasing the strength of its global community. The positive momentum extends across platforms, with the game rated 4.7/5 on PlayStation, 4.4/5 on Xbox, and 4.7/5 on the Epic Games Store.Tymon Smektała, Dying Light Franchise Director, shared:

“Our entire studio poured two years of hard work into this project, always keeping players at the heart of every decision we made. We listened closely to community feedback when shaping creative and design choices. Seeing such a positive reception from players at launch proves that this approach truly makes sense.

Techland would like to thank its passionate community and media partners for making the launch of Dying Light: The Beast such a milestone moment in the franchise’s history.


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September 27, 2025 0 comments
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Get a Fascinating Look at Some of Nacelle's New 'Star Trek' Figures
Gaming Gear

Get a Fascinating Look at Some of Nacelle’s New ‘Star Trek’ Figures

by admin September 27, 2025



Even without a single one of them actually released and in our grubby little hands yet, the thing we love most about Nacelle’s line of Star Trek action figures is the company’s willingness to get as weird and dorky about its lineup as any Trekkie would. Picard and Kirk before calling it a day? Not here: how about Tuvix and Weyoun? How about Captain Janeway, but a version of her very specific to one episode? What about Jellico? What about Bem?

Nacelle’s desire to cover the whole breadth of Star Trek means we’ve had a look at three waves’ worth of wonderfully deep-cut action figures the company has plans for so far (wave three, at least, acquiesces to Trek‘s 60th anniversary next year, with a round dedicated entirely to the main crew of the original Star Trek). And while we know the lineups already, io9 has beamed in your first actual look at two more highlights from one of those waves in the form of T’Pol and Bem.

Revealed to audiences today at Nacelle’s panel at FanX Salt Lake (and in T’Pol’s case, timed to Enterprise‘s 25th anniversary), these two new renders of Bem and T’Pol join wave two alongside Generations Captain Kirk; Worf and Geordi in their sailor uniforms from the same movie; Captain Janeway from the iconic “Year of Hell” two-parter; Ensign Nog from Deep Space Nine; Valeris from The Undiscovered Country; Carol Marcus from Wrath of Khan; and the Romulan Commander from one of the greatest episodes of Star Trek ever made, “Balance of Terror.” The wave is due to ship out next year, but check out more looks at T’Pol and Bem below!

T’Pol

© Nacelle © Nacelle © Nacelle

Enterprise‘s no-nonsense science officer and XO aboard the NX-01, T’Pol comes with a host of accessories inspired by the back half of the show. Wearing her season three jumpsuit, T’Pol comes with four sets of alternate hands; she includes a PADD and extra data module, a phase pistol, a communicator, a Vulcan hand scanner and book, a canister of Trellium-D ore from “Impulse,” and her mother’s Syrrannite IDIC pendant from “Awakening.”

Bem

© Nacelle © Nacelle © Nacelle

The very first Animated Series figure in Nacelle’s line, Ari bn Bem faithfully recreates the mysterious Pandronian commander from the TAS season two episode “Bem” down to a tee—including the fact that his head, torso, and legs can be split apart as they did in the show and connected back together by magnets. Bem’s accessories include an alternate head, two sets of type-1 phasers and handheld communicators, and two sets of inner, noodly arms. If that wasn’t enough, he even comes with a piece of wooden caging to replicate the rudimentary prison he found himself in on Delta Theta III.

Each figure, alongside the rest of Wave Two, will retail for around $29. They’re available to pre-order now, ahead of expected shipping sometime next year.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 27, 2025 0 comments
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Nasdaq files with SEC to enable trading of tokenized securities
GameFi Guides

Figure’s $7.6b IPO debut shows appetite for real-world blockchain firms

by admin September 12, 2025



Figure Technologies, a blockchain-based consumer lending platform, had a strong NASDAQ debut.

Summary

  • Figure Technologies IPO’d on NASDAQ, valuing the company at $7.62 billion
  • The company raised $787.5 million from investors, with the offer price at $25
  • Stock started public trading at $44 per share, later stabilizing at $31

Wall Street is showing a strong appetite for blockchain stocks. On Thursday, September 11, blockchain-based consumer lending firm Figure Technologies had a strong start on the Nasdaq. The company sold 31.5 million shares in its initial public offering, raising $787.5 million from investors.

Shares started public trading at $44, significantly higher than the $25 offering price, valuing the firm at $7.62 billion. Although the shares later stabilized at $31, the strong opening indicates significant interest in companies that leverage blockchain to solve real-world problems.

The company’s co-founder, Mike Cagney, stated that Figure is just one example of how blockchain can transform entire industries. He explains that the technology has the potential to lower costs by cutting the need for trusted intermediaries.

So if you think of something like the stock market, it’s an easy example. Seven parties sit in between buyers and sellers of every transaction. Blockchain has the ability to distill that down just to two, Mike Cagney, Figure.

Figure promises to transform home equity loans

Unlike some other crypto-related investments, Figure is not a speculative project. Instead, it is a business that solves a real problem in consumer lending. Notably, home equity loans are typically slow and costly to approve.

Figure claims that it can originate home equity loans in 5 to 10 days, compared to the U.S. average of 42 days. The firm uses blockchain to track key credit data, including credit scores, home equity, and property valuations, and to keep this information transparent. Still, using technology to solve a problem that usually requires trained professionals raises questions, and Figure still has to prove its track record in the long run.



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September 12, 2025 0 comments
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A man wearing a VR headset and holding controllers stands in front of a TV screen with the game's logo.
Gaming Gear

A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

by admin September 10, 2025


It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

“The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,” said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. “Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.”

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

“I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,” said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. “I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.”

Star Wars: Beyond Victory’s Adventure mode is a story campaign around a rookie podracer climbing the ranks, while Arcade lets players jump into quick races.

Industrial Light and Magic

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Playset mode allows players to pick and choose models of characters, structures and vehicles to move and pose as they please.

Industrial Light and Magic

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

Arcade mode lets players use racers and pods from rivals they raced against in Adventure mode.

Industrial Light and Magic

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the “action figure”-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of “menus within menus,” as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  “The main driving philosophical difference was toys, not tools.” 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.



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September 10, 2025 0 comments
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