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There's a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now
Game Reviews

There’s a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now

by admin June 24, 2025


Did you know there’s a 3v3 Sonic the Hedgehog fighting game? Well there is! It’s called Ultimate Sonic Smackdown, and you can play it right now.

Indie studio Arcforged has released the game to the public for free. In an announcement trailer released today, you can see a variety of Sonic characters duke it out in 2D. All you’ve got to do is join the game’s official Discord server and get playing!

You may have guessed it from the title, but Ultimate Sonic Smackdown is actually a drastic overhaul of an older fan game: Sonic Smackdown. That game was a traditional 1v1 fighter, and has been playable online via Itch.io or at US tournaments for a while now.

Check out the trailer here!Watch on YouTube

This iteration, four years in the making, is a wilder evolution of the game. A tagging system means more hectic fights, more options for offence, and the opportunity to team up your favourite Sonic characters in your chosen squad. It’s the latest in a sparse scattering of Sonic the Hedgehog fighting games, first established by the official, Sega-developed Sonic the Fighters released in arcades in 1996. Its Sega Saturn port was cancelled.

As a tag fighter, Ultimate Sonic Smackdown joins a bizarrely packed collection of similar games coming out soon. You’ve got HunterxHunter NenxImpact coming in July, 2XKO which is bound to come out sooner or later, c’mon guys. Then you’ve got Invincible Vs coming next year, as well as Marvel Tokon: Fighting Souls! So suddenly, a style of fighting game that had basically no modern representation is stacked with incoming options.

Sonic has a rich history of fan games. Famously, Sega hired Christian Whitehead to be lead developer on Sonic Mania, following his work on unofficial ports of older Sonic games. There’s also a fan-made PC port of Sonic Unleashed which is rad, and a 16-bit makeover of Sonic Triple Trouble from a few years back.



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June 24, 2025 0 comments
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We're Entering a Golden Age of Marvel Fighting Game Figures
Product Reviews

We’re Entering a Golden Age of Marvel Fighting Game Figures

by admin June 24, 2025


A few weeks ago, Hasbro revealed it was cooking up a massive tribute to the legacy of Capcom’s Marvel fighting games, from Children of the Atom all the way through to the legendary Marvel vs. Capcom franchise, with a series of Marvel Legends figures replicating aesthetics and matchups from across some of the most iconic fighting games ever made. But would it be a fighting game without a shock new challenger entering the ring?

Last night Bandai confirmed that it would be kicking off its own “Gamerverse” line of figures in the S.H. Figuarts range, likewise inspired by the classic Capcom Marvel games, starting with a downright glorious Cyclops that’s due out this November for ¥9,900 (or around $68). Heavily inspired by the aesthetic of Bengus’ artwork for the likes of Marvel vs. Capcom and X-Men vs. Street Fighter (itself drawing inspiration from Cyclops’ then-current Jim Lee suit from the ’90s refresh of the X-Men comics), the figure is more than just Bandai’s first crack at comics-inspired X-Men figures (the Figuarts line has had a few mutant entries via movie adaptations, most notably Deadpool and Wolverine via their appearances in Deadpool & Wolverine). It’s a celebration of Cyclops specifically as he appeared in those classic fighting games.

It’s very cool to see the SHF Cyclops hitting all the poses you’d want him to hit from those early games, from his legendarily sassy Optic Blast pose, to hitting a Gene Splice uppercut, to, of course, using a set of back sheets to replicate his massive Mega Optic Blast hyper combo. He can even do his little x-hand pose before he fires, to boot!

But what’s most interesting about this wave of merchandising nostalgia for the early Marvel/Capcom games—off of the back of the re-release of several of the classic games in the Marvel vs. Capcom Fighting Collection last year—is that they’re now all dropping right as Marvel’s fighting game legacy prepares to move away from Capcom itself. The start of this month saw Sony make a surprise reveal of Marvel Tōkon: Fighting Souls, a new tag-team fighter in the vein of those classic Capcom titles, but made by Guilty Gear‘s Arc Systems Works. It was the first major Marvel fighting game not developed by Capcom in years, and came in the wake of the disappointing release of Marvel vs. Capcom Infinite back in 2017.

The MvC series had spent nearly a decade wash with disappointment for the latest title, while also patting itself on the back for the legacy that had come before it. Now, on the video game front, that legacy is preparing to go elsewhere. But on your toy shelf, at least, it’s staying firmly put in Capcom’s court.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 24, 2025 0 comments
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New fighting game Invincible VS has all the right foundations to be a barn-storming tag-teamer
Game Reviews

New fighting game Invincible VS has all the right foundations to be a barn-storming tag-teamer

by admin June 22, 2025


I have next to no idea what Invincible is. I know of Omni-Man, though only through osmosis and crossovers and such – but that’s the extent of my knowledge. I admit this to one of the developers of Invincible VS when I sat down to play the new game based on the comic book series, just revealed at Xbox’s most recent showcase. Briefly, they look a little crestfallen.

But, I then add – I bloody love fighting games. Their expression lightens. One can sense them relax.

“Well, then,” my Invincible VS guide grins. “We’ve got you covered.”


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It’s true that while beloved by many, the cast of Invincible is not as recognisable as might be found in some other fighting games. I saw and heard that refrain a little around Summer Games Fest – the idea that Sony had a new Marvel fighting game and Xbox had a much less famous comic book fighter. This narrative was usually presented as Xbox’s loss.

At the same time, however, a fighting game doesn’t necessarily need a strong property to survive. Did anyone know who Chun-Li or Guile were when Street Fighter 2 rocked the world? No – they were just strong silhouettes and personalities that players could gravitate towards. What mattered were those delicious mechanics – the character interplay, the balance, the combos, the comebacks – and Invincible VS already appears to have that crucial energy in spades.

In a limited build with only a handful of characters and stages available, it’s already clear that there’s a foundation for something special here. To take the obvious shortcut, allow me to cut to the chase and describe this game as Marvel-esque. The most obvious comparison is to Marvel vs Capcom 3, in fact – it has similar auto-combo systems, launchers, floaty space jumps, and so on. Its assist, tag, and reversal mechanics are also similar-ish. It’s also three-on-three, which for my money is absolutely the optimal setup for tag fighting.

Marvelling at these screenshots, are we? | Image credit: Skybound Games

This is why the representative from Invincible VS studio, Quarter Up, had grinned when I said I liked fighters: this is clearly a mechanically rich game for us fighting sickos. I only had around twenty-five minutes to get to grips with it, but by the end I was putting together combo strings that were held together with tags, assists, and the odd super move. If I was caught in a nasty juggle, I was managing to every now and then nail the timing to trigger a reversal and get my opponent off me.

I should note that all of this was played on a normal controller. The demo room was home to not a single fight stick, in fact. They’ll be supported, the developers say, but the game is being built with controllers in mind. The controls offered give you various strengths of attack and a dedicated special button, while assist-related actions are up on the triggers. There’s a lovely simplicity to it – though like all the best fighters, huge depth lies just beneath that surface. That initial stickiness can hopefully be honed to help draw players in, bringing in the casuals and then slowly initiating them into true fighting game competition over time.

In short, it clicked. That initial mechanical click is arguably the single most important thing for any fighting game to nail. Because these are such mechanically pure games, if you don’t like the core system in some way or another, it can be astronomically difficult to recover. But after under half an hour, I’m convinced Invincible VS has it.

Is there… space… for another tag fighter? | Image credit: Skybound Games

This perhaps shouldn’t come as too much of a surprise. Quarter Up is a new development studio, but it’s been named for a classic arcade action and is actually led by some fighting game veterans – folk who worked at Double Helix Games back when it was in charge of Xbox’s Killer Instinct. KI ended up handed off to another studio later in its development, and only went from strength to strength over the years – but the foundation for that strength was doubtless in the foundation that Double Helix-laid.

The choice of IP shouldn’t come as a surprise – Quarter Up parent company and bankroll Skybound Entertainment is first and foremost a comic book company that is making an eager push into gaming. Skybound is best known for The Walking Dead, but it also owns and publishes Invincible – so the tie-in was obvious.

One thing that is clear from the demo is that it’s early days. The Quarter Up team stress that it’s still figuring a lot of stuff out – be that balance, or move sets, or deeper issues. When I ask about the level of violence – Invincible is known for spine-ripping, decapitating, blood-splattered action – they say they’re committed to what they’ve shown, but also mindful that it might not be the friendliest for Twitch-streamed fighter tournaments. Some toggles might be required.

It’s clear this is a team open to that sort of thing, however. Open and excited. Most important is that the foundations are there. As with any fighting games, further hurdles must be cleared now – filling out the cast, keeping things varied, interesting, and balanced. Then there’s the very difficult job of ensuring that everybody will be satisfied with the style and amount of content on offer. But the first and most difficult hurdle appears to have been cleared – and I’m looking forward to seeing more.



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June 22, 2025 0 comments
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Decrypt logo
GameFi Guides

How ‘MapleStory N’ Is Fighting Back Against Thousands of Hackers

by admin June 21, 2025



In brief

  • MapleStory N creator Nexpace is banning thousands of accounts tied to hackers, botters, and abusers every day.
  • One player reported seeing a cheater beat the end game boss on their own, despite not having the equipment to do so.
  • Nexpace is enhancing cheat detection, has added a 30-hour cash-out delay, and has a clawback function to reclaim assets stranded by banned exploiters.

Avalanche massively multiplayer online role-playing game (MMORPG) MapleStory N has been inundated with bots and hackers since its massive launch in May.

Keith Kim, head of strategy at developer Nexpace—the blockchain arm of gaming giant Nexon—told Decrypt this week that thousands of accounts are being banned every day to maintain the game’s integrity for legitimate players.

Hackers, glitchers, attackers, and exploiters are common in every kind of video game—we’ve lived through the Call of Duty hacked lobby trenches. However, the stakes are notably higher in crypto games.

Some MapleStory N players have reported lobbies being filled with bots auto-farming, while another user found an abuser who solo-defeated the endgame boss in what one player called “a game-breaking flaw” in a viral X post.

Not only can a player earn real cryptocurrency in MapleStory N—by trading, grinding, and fighting—but thanks to blockchain, the malicious actors now own the items and tokens in their wallet. That means their illicit winnings have real-world value.

“It was a huge, huge issue. Internally, all of our teams were on emergency alert,” Kim said. “The number of attacks that we have been receiving for [MapleStory N] is many folds bigger than [the] entire Nexon game ecosystem combined. We have never seen such a magnitude of attack. I think it’s because there’s much to be earned by doing so.”

MapleStory N is the first entry in the broader MapleStory Universe—a crypto ecosystem utilizing the two-decade-old MapleStory IP, which has a sizable following. On launch, the game prompted a 549% spike in active addresses on Avalanche, according to Nansen data, as it delivered the biggest NFT mint the network had ever seen.

Kim believes a big reason for the game’s massive number of hackers is MapleStory N’s low barrier to entry. If a hacker gets banned, then they can simply create another wallet in seconds and play the game free of charge. So, MapleStory N is looking to find the “right hurdle” that will deter hackers without putting off regular gamers in the process.

As a result, the game has implemented a 30-hour delay in cashing out assets, as this is the average timeframe that it takes for an abuser to get banned. Along with banning thousands of accounts daily, Nexpace has also strengthened its security systems and improved its abnormal play detection system.

On top of this, Nexpace has been restricting the off-ramps from its dedicated Avalanche L1 gaming network, Henesys. This means that any damage instigated by bad actors is isolated to Henesys, with no option for the abuser to fully cash out. Assuming they’re banned from the game too, the assets are rendered effectively useless.

If the hacker issue gets so bad that a large portion of an asset’s supply is held by banned abuser wallets, then Nexspace has a clawback function that allows the developers to take back the assets tied to banned accounts

“These are audited, and these are controlled by different layers of a multi-sig [wallet]. These are very, very hard to trigger,” Kim explained. “But when we, for example, see a volume of macro assets that are tied or frozen within the Henesys L1, we can do some housekeeping and bring this value back to the gamers. That’s an option that we have.”

He added that Nexpace would ask the community first before triggering the clawback function. But for now, he said, it’s not worth considering due to the low value of assets stranded by banned players.

“Overall, when we are looking at the macro level, they’re earnings are way less than [what] they’re spending,” Kim explained. 

“They actually bought XPC because they want to get into certain levels of items, so they can be efficient in being very quick within the 30 hours, and exploit the game.” He added, “But so far, their net inflow is way bigger than—I think twice bigger—than their net outflow. So we don’t really have a lot of damages there.”

Edited by Andrew Hayward

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June 21, 2025 0 comments
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