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Johnny Walker upsets Zhang Mingyang at UFC Fight Night in Shanghai

by admin August 23, 2025



Aug 23, 2025, 09:24 AM ET

Johnny Walker spoiled Zhang Mingyang’s homecoming party just as it was getting started early Saturday.

Headlining the first UFC event in China in six years, Walker ended a skid of two straight knockout losses with a shocking knockout of his own in a comeback against the Chinese light heavyweight in the main event of UFC Fight Night in Shanghai.

The 33-year-old Brazilian’s second-round TKO ended a 12-fight winning streak by Zhang, who had not dropped an MMA bout since 2019 and had not even seen a second round since 2018.

Johnny Walker’s second-round TKO in the main event of UFC Fight Night in Shanghai ended a 12-fight winning streak by Zhang Mingyang. Photo by Jeff Bottari/Zuffa LLC

Zhang was fully in control throughout Round 1, landing some heavy shots and putting Walker on retreat. But Walker made it to the horn and came out for the second round with a different plan of attack: kicks to the calf. He landed a solid one that clearly affected Zhang, then connected with a second that collapsed the powerful striker, who came in riding a streak of nine straight first-round knockouts. From there, Walker (22-9, 1 NC) pounced on his damaged opponent for the ground-and-pound finish at 2:37 of the round.

“My kick is awesome, right?” Walker said.

He also briefly addressed the crowd with a few words of Chinese and gave respect to Zhang (19-7).

“A tough fighter from China, a lot of straight wins,” he said. “It’s a really good experience to fight a guy that’s very tough. You see, I’m durable. I got some punches in the face today and I keep coming, And then I got him. This is MMA. Amazing, right?”

Walker is unranked by ESPN but No. 13 in the official UFC rankings. Zhang sits one spot behind him.

The co-main event was a clash of ranked featherweights, but the bout was fought at a 153-pound catchweight because Brian Ortega was unable to make the division’s 146-pound weight limit.

Even given the catchweight, Ortega showed little resistance against Aljamain Sterling, who cruised to a unanimous decision over five dominant rounds (50-45, 50-45, 50-45).

It was noticeable right from the start that Sterling (25-5), a former bantamweight champion, was too quick for the two-time featherweight title challenger. Ortega (16-5, 1 NC) landed only 7% of his strikes (2 of 28) in the first round and was a step behind the rest of the way.

Sterling, No. 9 in the ESPN rankings at 145 pounds, won his second fight in his past three after dropping his title in 2023, a loss that ended a nine-fight winning streak. For the fourth-ranked Ortega, it was his second straight loss and his fifth in his past seven fights.

The fight card also included a matchup of heavyweights in the ESPN rankings, in which No. 6 Sergei Pavlovich took charge in the third round to get the better of ninth-ranked Waldo Cortes-Acosta (30-27, 29-28, 29-28). Pavlovich has won eight of his past 10 fights but lost to the champion, Tom Aspinall, less than two years ago.



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August 23, 2025 0 comments
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Diablo 4 Season 8 Players Are Fed Up With Its Bugged Lilith Boss Fight
Game Updates

Diablo 4 Season 8 Players Are Fed Up With Its Bugged Lilith Boss Fight

by admin June 22, 2025



Diablo 4 Season 8 revamped its endgame bosses, including the game’s first “pinnacle” boss, the Echo of Lilith. While the revamp did make bosses more rewarding, it didn’t do much to make the already annoying Lilith boss fight any better, and players are now reporting an invincibility bug that is making matters even worse.

As spotted on Reddit, players are encountering a bug where Lilith becomes unkillable. Players encountering the Lilith bug are reporting the ability to get her to around 33-35% health, after which she becomes entirely immune to damage and never transitions into her second phase.

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Nobody is quite sure what the reason for the bug is. Some players report it happening while in a full party, while others said it happened to them playing solo. A few players theorize that the bug could be coming as a result of player’s dealing too much damage.

Even before her Season 8 rework, Lilith has always been a hard fight (despite her being defeated for the first time less than a week after Diablo 4 came out). Her various phases made her a significant challenge unless players could deal enough damage to largely ignore the fight’s oppressive mechanics.

Unfortunately, in Season 8, players are now forced to deal with those mechanics even more than before. Even if a player can deal an incredible amount of damage, it’s impossible to “brute force” through the phases, as attacks that would previously transition her into the next phase will instead only drop her health to a specific percentage. This makes for extended periods of time during where Lilith is entirely immune to damage, forcing players to dodge her various projectiles and spike waves which inflict a stacking debuff that will eventually one-shot players for a mistake.

A bug making Lilith unkillable wouldn’t be the biggest deal if Blizzard hadn’t tied an important reward, a Resplendent Spark used to create Mythic Uniques, to the first time players kill her each season. Despite the annoying nature of the boss fight, players almost always want to defeat her at least once to claim the Spark before ignoring the boss for the rest of the season. That, however, isn’t exactly possible when she can’t be killed.

Blizzard hasn’t issued a response to the thread on Reddit or offered an ETA on when players can expect a fix. Broken boss fights aren’t the only issue Diablo 4 players are contending with, as the game’s new Reliquary battle pass has also drawn criticism for its poor design. Blizzard has stated its looking to make changes to Diablo 4’s Reliquary system in the future, partially out of response to Diablo 4’s disappointing Berserk crossover, but that those changes won’t be arriving as part of its upcoming Season 9. Diablo 4 Season 9, Sins of the Horadrim, is set to arrive on July 1 and will let players craft their own spells.



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June 22, 2025 0 comments
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Skyblivion devs used their Bethesda visit to fight the good fight, asking Todd and co to bring back Skyrim-style official modding tutorials
Game Updates

Skyblivion devs used their Bethesda visit to fight the good fight, asking Todd and co to bring back Skyrim-style official modding tutorials

by admin June 21, 2025


While the prospect The Elder Scrolls IV: Oblivion Remastered turning out to be a real thing had folks wondering what that might mean for Oblivion remake mod Skyblivion’s release, Bethesda were quick quell fears of a shutdown.

Both sides have been openly chummy since that point, with the studio behind The Elder Scrolls even having the team of modders pop by for a visit around the time their project was being shouted out on the official channels. We’ve now learned a bit more about how that social call went and what the two sides chatted about.

Speaking to cheery RPS fanzine PC Gamer, Skyblivion project lead Kyle ‘Rebelzize’ Rebel revealed that the studio visit came about because he’d been planning a trip to the US around PAX East, and decided that since he was going to be in the area, he’d ring up Bethesda and see if they’d mind Skyblivion folks popping in.

Cue a day at ToddCo HQ that the modder recalled ran from 11AM until 6PM, with Bethesda’s devs and Todd Howard himself chatting to the Skyblivion folks about their work. Naturally, it sounds like the studio’s devs were curious about how the modders have found building their own interpretation of Oblivion using Skyrim’s tools, with Rebel saying that “how we experienced using those tools, what kind of issues we run into, and what we’d like to see in terms of documentation” were all big talking points.

As for the feedback the Skyblivion folks offered, the project lead said he kindly asked Bethesda to consider bringing back the official creation kit tutorial video series it released on YouTube when Skyrim got its tools. If you’ve not watched these vids, they’re basically short how-tos narrated by different Bethesda devs that explain the ins-and-outs of the modding process.

A way to get started with Skyrim modding using the CK by making a basic dungeon, if – as I was when I used these videos for exactly that last year – you don’t know your bum from your elbow when it comes to actually making mods or the navigating the practicalities of game development.

Sure, there are plenty of good tutorials you can find if you’re looking to get into modding more recent Bethesda games like Starfield or Fallout 4, with some even being by high-profile modders, but it’s cool to have the devs who made the thing you’ve been playing talk you through the tools they used to do so. They’re pretty good teachers, and it gives you an extra level of appreciation the next time you delve into one of Skyrim’s dungeons. You’ll know just how much work went to ensuring the enemies don’t all get stuck on the same rock and eliminating void-leaking gaps in the ceiling, and it’ll be good for your soul.



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June 21, 2025 0 comments
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Pump.fun strengthens legal team with fresh hires to fight Burwick lawsuit
Crypto Trends

Pump.fun strengthens legal team with fresh hires to fight Burwick lawsuit

by admin June 19, 2025



The legal battle lawsuit against the memecoin launchpad Pump.fun is heating up, and the firm is gearing up to fight.

According to recent reports, Pump.fun’s parent company, Baton Corporation, has hired several high-profile attorneys to bolster its defense in its ongoing legal battles. The new hires include crypto litigation experts from the international law firm Brown Rudnick, including a former SEC investigator, Daniel L. Sachs.

The move aims to strengthen the firm’s defense team as it battles a series of allegations from Burwick Law, a New York-based firm that launched its legal campaign against the platform earlier this year.

**LEGAL ACTION ALERT: PUMPDOTFUN**

Burwick Law is pursuing legal action on behalf of investors in pumpdotfun memecoins. If you lost money on any pumpdotfun memecoins, you may be entitled to compensation.

Read more below.

— Burwick Law (@BurwickLaw) January 15, 2025

Burwick first served Pump.fun with a class action lawsuit in January, accusing the platform of various forms of misconduct. The firm alleged that the platform’s offerings violate U.S. securities laws, and claimed that it artificially inflates token prices for personal gain, thereby causing significant losses for investors.

A second filing followed shortly after, expanding the case to include the platform’s co-founders, Baton Corporation, and other key figures behind the project. Burwick Law’s CEO also accused Pump.fun of attempting to intimidate and derail the legal process, after several tokens allegedly tied to his family appeared on the platform in a fraudulent fundraising scheme.

The recent suspension of the official X accounts of Pump.fun and its co-founder Alon Cohen reignited Burwick Law’s campaign. The firm posted shortly after the takedown, leveraging speculation that the move may have been linked to the nature of the platform’s services to renew calls for more affected investors to join the class action lawsuit, which now includes over 500 participants.

However, Pump.fun isn’t the only project under Burwick’s legal spotlight. The firm is also leading lawsuits against other similar platforms, including BULLX, DexScreener, GMGN, and more.





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June 19, 2025 0 comments
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Elden Ring Nightreign's latest patch is good news for madness fans, and should save you from auto-death after boss fight revives
Game Updates

Elden Ring Nightreign’s latest patch is good news for madness fans, and should save you from auto-death after boss fight revives

by admin June 19, 2025


Elden Ring Nightreign. It’s gotten another patch, and while not as beefy as you might like, it’s a box of bug fixes that you should know about. Especially if you’ve ever been fighting a Nightlord, gone down, been revived, and then immediately flopped back down dead.

Also, there’s a single balancing tweak which goes one step beyond to encourage the use of madness-infused weapons that I’m sure would look good with your baggy trousers.

As outlined in the notes for Version 1.01.3, the latest effort on FromSoft’s part to beat the bug bosses into submission via Carian code cutlasses, that sole balancing change is an increase to your chance of obtaining weapons with the madness status ailment. So, if you’ve yet to have a go at frenzying everything in sight, now’s your chance.

Delving into the bug fixes, one’s for an issue “where players would lose a battle after being revived from near death against a Nightlord or other Night bosses”. Judging by Reddit, this was just as frustrating to encounter as it sounds, with one player dubbing it a “hidden bossfight” and another likening it to psychological horror. A hidden bossfight in a FromSoft game that I’m not discovering via a video of a streamer beating it using a dance pad, cool.

Others rectify stuff like the Demon Merchant spawning near the Night’s Tide when you run into the Demon Merchant curse event, the damage dealt to some enemies when sniping weak points via Ironeye’s “Marking” skill not being right, and folks being able to nullify incoming Lightning Damage when affected by the Bolt of Gransax’s passive effect Power of the Great Ancient Dragon.

FromSoft also note that they’ve added “staff information” to the game’s credits, which is good to see. The final tweak I think it’s worth mentioning before directing you to check out the full notes if you want the rest is Steam-specific. It should stop the game freezing “momentarily or for an extended period in some environments” on PC, which is handy.

If you’ve not given Nightreign a go yet, make sure to check out Nic’s review of it and the stuff FromSoft has confirmed is coming to it down the road.



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June 19, 2025 0 comments
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FromSoftware makes the Libra fight easier, with Elden Ring Nightreign's latest patch making Madness weapons more common
Game Updates

FromSoftware makes the Libra fight easier, with Elden Ring Nightreign’s latest patch making Madness weapons more common

by admin June 18, 2025


FromSoftware has brought Elden Ring Nightreign servers back online following three hours of maintenance that kicked off earlier today. The downtime was necessary to deploy the game’s latest patch, version 1.01.3, which is now available across all platforms.

Update 1.01.3 is a fairly small one, and it arrives a little over one week after 1.01.2 was released. Given the version numbers, it’s safe to expect not-so-major changes, even if a few of the patch notes are definitely worth highlighting.


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The latest Nightreign patch is made up almost entirely of bug fixes, but it does come with a balance tweak that increases the chance of finding weapons with the Madness status ailment in the loot pool.

Madness is among the lesser-used weapon elements in the game, and the status effect is among the least useful against Nightlord bosses – except against Equilibrious Beast Libra. It’s very likely that FromSoftware wants players to run into more Madness weapons more often in order to make that fight a little easier.

In terms of bug fixes, one of the more amusing addresses an issue that caused the damage dealt to some enemies when destroying their weak points – as a result of Ironeye’s Marking skill – to be higher or lower than intended, depending on the situation.

One cheeky bug that worked in players’ advantage caused the Lightning damage received to be nullified when the Passive Effect Power of the Great Ancient Dragon was active, which you get from the Bolt of Gransax weapon.

Read on below for the full change log:

The door to… patch notes? | Image credit: VG247

General balance adjustments

Bug fixes

  • Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.

  • Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.

  • Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.

  • Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.

  • Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.

  • Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.

  • Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.

  • Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.

  • Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.

  • Fixed a bug where lingering character phantoms did not appear in Limveld.

  • Added staff information in the game’s credit.

Steam-only adjustments

In other Nightreign news, dataminer Zullie the Witch recently explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind it all. If you’re looking for functional advice instead, there’s no better than our Elden Ring Nightreign guide. Hit up the link, and check for new updates every week.



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June 18, 2025 0 comments
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Ripple's Top Lawyer Explains How to Fight Crypto Scams
GameFi Guides

Ripple’s Top Lawyer Explains How to Fight Crypto Scams

by admin June 13, 2025


Stuart Alderoty, chief legal officer at enterprise blockchain firm Ripple, recently came up with a crypto scam survival guide.

Ripple’s top lawyer has outlined some common cryptocurrency scams that cryptocurrency market participants have to watch out for. These include pig butchering scams, pump-and-dump scams, fake giveaways, phishing, and impersonation. 

In his op-ed, Alderoty also shared six pieces of advice on how cryptocurrency holders can remain safe. He has urged them to never share their private keys or recovery phrases. Those who want to protect their holdings short should refrain from clicking substantial links or random texts. Cryptocurrency holders should do their own research before investing, while verifying various details. 

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As reported by U.Today, Ripple issued a fresh warning about XRP scams, stressing that it does not organize giveaways. Fraudsters often impersonate Ripple CEO Brad Garlinghouse as well as some other Ripple executives in order to promote their fraudulent schemes. Most recently, scammers have also started relying on AI technology, such as voice cloning, in order to make fake giveaways more plausible. 

At the same time, Alderoty has noted that crypto is not inherently riskier compared to other online spaces. Less than 1% of American crypto users have experienced scams or hacking incidents. 



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June 13, 2025 0 comments
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Wikipedia Won't Add AI Slop To Pages After Editors Fight Back
Game Reviews

Wikipedia Won’t Add AI Slop To Pages After Editors Fight Back

by admin June 11, 2025


The Wikimedia Foundation, a nonprofit group that hosts, develops, and controls Wikipedia, has announced that it won’t be moving forward with plans to add AI-generated summaries to articles after it received an overwhelmingly negative reaction from its army of dedicated (and unpaid) human editors.

Ironheart’s New Trailer Delivers A Couple Cool Surprises

As first reported by 404Media, Wikimedia quietly announced plans to test out AI-generated summaries on the popular and free online encyclopedia, which has become an important and popular bastion of knowledge and information on the modern internet. In a page posted on June 2 in the backrooms of Wikipedia titled “Simple Article Summaries,” a Wikimedia rep explained that after discussions about AI at a recent 2024 Wiki conference, the nonprofit group was going to try a two-week test of machine-generated summaries. These summaries would be located at the top of the page and would be marked as unverified.

Wikimedia intended to start offering these summaries to a small subset of mobile users starting on June 2. The plan to add AI-generated content to the top of pages received an extremely negative reaction from editors in the comments below the announcement.

The first replies from two different editors was a simple “Yuck.”

Another followed up with: “Just because Google has rolled out its AI summaries doesn’t mean we need to one-up them. I sincerely beg you not to test this, on mobile or anywhere else. This would do immediate and irreversible harm to our readers and to our reputation as a decently trustworthy and serious source.”

“Nope,” said another editor. “I don’t want an additional floating window of content for editors to argue over. Not helpful or better than a simple article lead.”

A day later, after many, many editors continued to respond negatively to the idea, Wikimedia backed down and canceled its plans to add AI-generated summaries. Editors are the lifeblood of the platform, and if too many of them get mad and leave, entire sections of Wikipedia would rot and fail quickly, likely leading to the slow death of the site.

“The Wikimedia Foundation has been exploring ways to make Wikipedia and other Wikimedia projects more accessible to readers globally,” a Wikimedia Foundation rep told 404Media. “This two-week, opt-in experiment was focused on making complex Wikipedia articles more accessible to people with different reading levels. For the purposes of this experiment, the summaries were generated by an open-weight Aya model by Cohere. It was meant to gauge interest in a feature like this, and to help us think about the right kind of community moderation systems to ensure humans remain central to deciding what information is shown on Wikipedia.”

“It is common to receive a variety of feedback from volunteers, and we incorporate it in our decisions, and sometimes change course. We welcome such thoughtful feedback — this is what continues to make Wikipedia a truly collaborative platform of human knowledge.”

In other words: We didn’t give anyone a heads up about our dumb AI plans and got yelled at by a bunch of people online for 24 hours, and we won’t be doing the bad thing anymore.

Wikipedia editors have been fighting the good fight against AI slop flooding what has quickly become one of the last places on the internet to not be covered in ads, filled with junk, or locked behind an excessively expensive paywall. It is a place that contains billions of words written by dedicated humans around the globe. It’s a beautiful thing. And if Wikimedia Foundation ever fucks that up with crappy AI-generated garbage, it will be the modern digital equivalent of the Library of Alexandria burning to the ground. So yeah, let’s not do that, okay?

.



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June 11, 2025 0 comments
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Dune: Awakening promo image - sexy man with sword
Product Reviews

Dune: Awakening’s dungeons are so atrocious that I’d rather get slowly digested by a sandworm than fight through another one

by admin June 11, 2025



It’s 8 pm on Arrakis and I’ve been on a crafting binge.

I’m not normally the sort of ex-convict-turned-desert-nomad who’s into the whole crafting bollocks. I am, however, absolutely flipping nuts for Dune, so the ability to slap together stillsuits and Holtzman shields and all sorts of fun Herbert-adjacent nonsense has tickled my brain in just the right way, leaving me eager to delve into Dune: Awakening’s byzantine crafting menus.

But yeah, like I said: I’ve been binging. So now I’m out of resources. That means it’s time to switch gears from crafting to gathering. The dunes call to me, and my humble sandbike.


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(Image credit: Funcom)

I’m prepared for my potentially dangerous excursion. I have a couple of literjons full of water, a dew-collecting scythe, a blood extractor and two blood bags. I ain’t gonna be running out of water even if I risk riding under the raging sun rather than sticking to the shadows of the mountains and mesas.

As always, I’m excited to leave my base. Arrakis is a striking place, a red-gold ocean punctuated by imposing monoliths and mountain ranges, where burning vehicles on the dunes attract scavengers, who in turn attract sandworms. Not just striking, then; it’s thrilling, too.

To get what I need, I’ll have to delve into a testing station. It shouldn’t take too long, I think, like an idiot. But still, it gives me pause. These are Dune: Awakening’s dungeons, but to call them dungeons is an insult to other MMOs. Really, they are repetitive underground facilities that only contain three things of note: oodles of loot, lots of enemies, and a few locked doors.

I do not like fighting in Dune: Awakening. In fact, I’m growing to despise it.

(Image credit: Funcom)

One-off encounters are fine. And I have some neat tricks up my sleeves. Gravity-altering grenades, a suspensor belt that lets me float, a drone that hurtles towards enemies and explodes—fun toys, all of them. But my god the combat system is rough.

The shooting is perfunctory at best, but the melee combat is downright shameful.

The shooting is perfunctory at best, but the melee combat is downright shameful. Describing it as sluggish and unresponsive would be supremely generous. I feel like I’m shouting commands at a distant colleague who’s only half hearing me whenever I unsheathe my sword. It’s horrible.

Unfortunately, melee brawls are unavoidable early on. This is because you’ll frequently be faced with shielded opponents. Regular guns can’t punch through those shields effectively, so you’ll need to go close range to get a kill, using your slow melee attack to puncture their defenses.

(Image credit: Funcom)

Eventually you’ll be able to craft weapons like disruptors that can bring down shields, but honestly they’re not that great, taking too long to break shields. I’m still hoping to find something more effective out in the desert.

Most of the time I’m not that bothered by this. Not when I’m scouring the dunes and getting into quick 2-minute fights. But in a dungeon? God, it’s miserable.

Almost every room is a carbon copy of all your previous encounters. A melee guy with a shield charging towards you. Some arseholes trying to riddle you with darts from range. And then the real problem: the armoured minigun bastard who takes twice as long to kill, can shred your shield and health in seconds, and who needs to be taken out with your sword.

It’s 8:30 pm. I thought I’d be done with the dungeon. The last one took about 15 minutes to clear. But this one is bigger and contains a greater number of awful fights. Sadly, it’s not more interesting. In fact, visually it’s identical. It’s just bigger.

(Image credit: Funcom)

Since I’m hoping to die at 40 and love low quality food I ordered some Taco Bell and it has now arrived. My disappointing quesadilla is getting cold.

I’m extremely dead.

A tougher-than-usual heavy gun dork manages to stun me with some Holtzman trickery, I get stuck in a slow-as-hell animation and my camera decides to become fixated on the opposite direction. I’m extremely dead.

“OK,” I think to myself. “I really want to eat this disappointing quesadilla. I also have some disappointing nachos. They too are getting cold. Maybe I should call it quits?”

But no, I can’t do this. My bike is outside the dungeon and it will almost certainly be destroyed by a sandstorm if I leave it unattended. Along with everything in its inventory. So I leg it through the dungeon again. This time the heavy gunner smacks me with his gun and murders me while I’m stunned. So far, stuns are the only and only trick enemies deploy. It sucks.

(Image credit: Funcom)

I run through the dungeon again. I don’t realise my Holtzman shield is damaged, so when the heavy gunner opens fire as I’m closing in, I go down like a tragic sack of meat. I’m in my head now. This isn’t a tough fight, but I’m stressed out, hungry and not having any fun. It’s making me stupid. I’ve equipped my backup shield, though. I’ll be OK this time. Right?

My power pack has been broken and my shield doesn’t activate. I am rapidly shot to death.

I gnaw on a nacho to give me strength. It’s 9 pm. The nacho is chewy and cold. I hate this dungeon and I hate myself. I refuse to hate the nacho. It’s not to blame.

Eventually, I remember how to videogame. I kill my nemesis. I know his tricks now. I’ve smashed through the brain block. I do not feel good about any of this, especially since I still have to fight the actual boss. I have no more darts, and besides, my gun is broken, which is unfortunate, since she’s a ranged attacker with no shield. A gun would be handy here.

(Image credit: Funcom)

I slink around the room, weaving between cover as I take out her allies with my sword.

I’m making this sound cooler than it actually is. There’s no cover system. I’m just occasionally hiding behind objects and I never actually have a clue if I’m going to be hit or not. Mostly I’m just running in circles muttering curses. I have run out of health kits.

And then I go in for the kill. Unlike the heavy gun lad she has no tricks, except for an exceptional talent for not dying. I slice and I slice and I slice but she won’t go down. She gets me to the ground three times, but I have plenty of water, which allows me to get back up again. Her gun isn’t powerful enough to take me out before I can stage my comeback. Again and again.

Finally I slash her and she remembers that, actually, swords are sharp. She is dead. I am alive. All is right on Arrakis.

(Image credit: Funcom)

As I reluctantly chow down on my slimy, cold quesadilla, it strikes me that these two final encounters represent the high point of this dungeon. Not because they were good, but because—thanks to misfortune, getting trapped in animations, camera jank, broken equipment and arbitrary enemy health boosts—they at least made me feel something.

As I reluctantly chow down on my slimy, cold quesadilla, it strikes me that these two final encounters represent the high point of this dungeon.

Sure, that feeling was frustration. And, let’s face it, no small amount of anger. It was an annoying climax to the hour and change I spent in this incredibly bland facility—admittedly an infinitesimal amount of time in an MMO, but it feels so much longer when the slog is so dull. I’m gonna remember these two fights, though. At least for a day, anyway. But bloody hell that’s sad. That a mixture of my hunger-induced impatience/ineptitude and some slightly hardier-than-usual enemies would lead to my sole memorable dungeon encounter.

Anyone not being distracted by the smell of rapidly cooling fast food probably wouldn’t even notice these fights. And this is a multiplayer game. Bring a buddy along and you’ll drop these fools in a few seconds. Just another couple of faceless goons added to your burgeoning body count.

(Image credit: Funcom)

MMO dungeons need to offer more than this. I’m still hoping Dune: Awakening ups its game in the later areas, but even baby dungeons should feature some quirks. The odd bespoke mechanic or demand for strategy to train you for the challenges ahead. Give me some puzzles or traps or unique bosses. Not just some bald lassie who takes too long to kill.

As I drive away from the dungeon, at last, I’m at least able to appreciate all the sweet loot I found. It’s a good haul. At least Dune: Awakening gets that right. But the cold Taco Bell ain’t sitting right. I don’t think I’m going to have time for more crafting.

I park my bike in the garage and move to the sofa to gently groan and question my life choices. The lesson: the dungeons of Arrakis ain’t worth the stomach ache.



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June 11, 2025 0 comments
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Francisco Rodrigues
NFT Gaming

Coinbase, BiT Global End Legal Fight Over WBTC Delisting

by admin June 8, 2025



BiT Global has ended its dispute over the delisting of BiT Global’s wrapped bitcoin (wBTC) token on Coinbase.

According to a joint court filing, BiT Global has agreed to dismiss its lawsuit against the crypto exchange with prejudice, meaning the case cannot be brought again in the future. The filing notes that both companies will cover their own legal expenses.

BiT Global had filed the lawsuit last year in the Northern District of California after Coinbase delisted the token over what it said was “unacceptable risk” that the tokenized BTC would “fall into the hands of Justin Sun.”

Sun became affiliated with wBTC in August last year through a partnership, prompting Coinbase to question BiT Global about his role. Sun, a Chinese-born crypto billionaire, has nevertheless been supporting the token, with World Liberty Financial dropping its cbBTC for wBTC after he joined as an advisor.

The suit alleged the exchange’s decision was unjustified and harmed the token’s liquidity and reputation while favoring Coinbase’s competing asset cbBTC. Coinbase launched cbBTC just two months before announcing it was delisting wBTC.

The dismissal does not disclose any terms beyond the cost arrangement.

UPDATE (June 7, 2025, 22:30 UTC): Clarifies the filing was not a settlement.



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June 8, 2025 0 comments
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