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Towa and the Guardians of the Sacred Tree Hands-on Preview at Summer Game Fest
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Towa and the Guardians of the Sacred Tree Hands-on Preview at Summer Game Fest

by admin June 21, 2025


At Summer Game Fest 2025, Bandai Namco revealed Towa and the Guardians of the Sacred Tree, a new Japanese folklore-inspired roguelike that wears its inspirations on its sleeve.  We went hands-on with the game for a quick look at what Towa will have to offer us when it arrives this September.  Here’s a quick peek at what we picked from our time with it.  

Towa and the Guardians of the Sacred Tree is set in a world steeped in ancient Japanese mythology. The game’s premise revolves around guardians tasked with protecting the Sacred Tree, a mystical force not unlike the World Tree in other mythologies. We only got a passing look at the storyline, so that’s about all I can impart on that topic.  

One thing I can comment on is the absolutely gorgeous visuals.  A blend of watercolor painting and anime-style Japanese art, the game is overflowing with green grasses, forests, shimmering lakes and more.  Even these screenshots don’t tell the whole story – this is one you’ve got to see in motion.  I suspect we’ll see more dour environments as we get closer to whatever big bad lies at the core of the game, but what we saw so far was beautiful to behold.

At its core, the game is a roguelike experience, where each run is unique, and the environment constantly shifts. The parallels to games like Hades and its sequel are immediately apparent, though this game has a few elements that make Towa unique.  At the beginning of the demo I could choose one of two guardians (though there is nothing preventing the team from having more – the team weren’t saying one way or the other).  One guardian takes on the role of primary attacker, armed with close-range weapons or magic, and the other will take a support role with ranged abilities, area-of-effect attacks, or healing spells. It sounds like such a minor thing, but in practice it makes for a completely different type of gameplay.

 As you tackle foes, you’ll hammer on them with your weapon.  As you do so, you’ll get some visual and auditory clues that your weapon is wearing out.  When it’s no longer sharp, you’re expected to let it recharge a meter, or better still, switch to your secondary character and make them primary for a few.  On paper, the weapons degradation system sounds like it’d be a nuisance, but in practice swapping between weapons and characters pushed me to be more thoughtful about my approach and timing.  If you know an enemy is more susceptible to melee attacks, timing your meters so you have those at your fingertips is wise, meaning thinking ahead instead of just dodging and hammering away is key. Each guardian has its own health, abilities, and weapons to manage, so you’ll also be apparently upgrading them as you go, leaning into the roguelike elements of the game.

Each run in Towa and the Guardians of the Sacred Tree is designed to last about 30 to 45 minutes – precisely the amount of time we had for our demo.  If you want a quick roguelike hit, Towa is aiming to deliver exactly that.  Given that all of the levels and foes are procedurally generated or placed, no two runs should ever be exactly alike. As you progress, the difficulty ramps up, with new enemies and more complex obstacles introduced, as you’d expect. To help you cope with that, you’ll get drops.  These drops are similar to what you’ve seen in other games, offering a bump to attack damage, environmental effects, or other similar augments.  

The other major departure from the norm is the addition of cooperative play.  While our demo was single player, the full game will have the ability to team up with your friends, meaning you’ll be able to bring a total of four guardians into the field.  It seems like that would create some awesome synergies but we’ll have to wait to try those out.  

We won’t have to wait long to get our hands on this fast-paced gorgeous roguelike.  Coming to PC, PlayStation 5, and Xbox Series X|S on September 19th, 2025, this looks like it’ll be something special.  

Stay tuned right here at GamingTrend.com for more on Towa and the Guardian of the Sacred Tree as well as everything else we saw at Summer Game Fest 2025!


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June 21, 2025 0 comments
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025

by admin June 17, 2025


With both Summer Game Fest 2025 and Steam Next Fest wrapping up, each member of the GamesIndustry.biz team suddenly has many more games clogging up their wishlists than ever.

While the blockbuster picks of SGF were fairly self-evident – 007: First Light, Pragmata, Onimusha: Way of the Sword, and Resident Evil: Requiem all impressed – the indie game pool was much deeper, with new reveals across a variety of showcases. Many of those games had accompanying demos for the public to try out, too.

Below, we selected some highlights from the two events.

Samuel Roberts, Editorial Director

Out at SGF’s Play Days event in LA – which was wonderfully quiet and tasteful as games industry events go, by the way, and pleasantly far from the overcrowded hell of the later public years of E3 – I had a spare day to catch games, which was enough to see plenty of highlights.

The winner of the indie game bunch for me was Mixtape, the next game by The Artful Escape studio Beethoven & Dinosaur. Developer Johnny Galvatron mentioned Dazed and Confused and Ferris Bueller as two reference points following my hands-on demo, which roughly matches what I played.

Set during three young friends’ final night together before they part ways, it’s set to a pricey-seeming licensed soundtrack, with songs by The Cure, Joy Division, The Smashing Pumpkins and more bringing each chapter to life.

Mixtape combines adventure game-style narrative sections with set piece-y minigames: skateboarding and controlling a runaway shopping trolley were part of the demo, with each section set to a different music track. The mechanics behind these sections aren’t particularly deep, but they’re great fun to watch. The shutter-y, stop motion-style animation style is beautiful, too, making it a visual standout of SGF.

Annapurna Interactive also had the hack-and-slash game Bounty Star at Play Days. Think Armored Core with more Devil May Cry-style combat, along with shooting and dodging. Mixing gig economy commentary, mechs, and westerns, it’s got a particular flavour that should please fans of games with a Capcom lineage.

I also had a lot of love for Thick as Thieves from Warren Spector’s Otherside Entertainment, a PvPvE game where four players are dispatched into a map in pursuit of a (randomised) big score. The competitive element means you could feasibly wait for another player to avoid all the guards, disarm the traps, and take the loot, before ambushing them on the way out. But that’s just one way to play.

It’s a fresh reframing of the player choice-centric immersive sim genre from pioneers Spector (Deus Ex) and executive producer Paul Neurath (the first two Thief games). This genre almost never performs well commercially, despite a relatively high percentage of them being among the best games ever made.

It’s my hope that the specific multiplayer spin catches on beyond its usual crowd, because I like seeing this generation of PC game design master succeed in the modern age. It looked like a lot of fun, and pretty snackable as immersive sim experiences go.

One of the pieces of loot you can steal in Thick as Thieves is a wheel of cheese – I’m in.

Now for my Steam Next Fest demo picks, which I’ll admit are all obvious shouts. There’s Cleared Hot, a helicopter game inspired by Desert Strike and similar classics, only with a winch that lets players pick up and throw vehicles, enemies, and other objects for a physics-y twist.

There’s also a ‘dodge’ button – I assume all military helicopters have one of those installed – that gives combat a bit more of a contemporary action game flavour, as missiles fly past in quick succession. The voice acting is pretty ’90s (deliberately so), but I had a great time with the demo. On the wishlist it goes.

Mina the Hollower is the long-awaited new game from Shovel Knight developers Yacht Club Games. Fans of the magnificent Game Boy Color Zelda games will be in heaven: the art and sound design riff heavily on those masterpieces, to dazzling effect. Mina is perhaps 10% harder as a combat game than I’d like, but it remixes the old Zelda mechanics in ways that will delight veteran players. That game launches on October 31.

Next up, a shout out to a game that probably doesn’t need more attention: I’m utterly convinced Devolver Digital and Kenny Sun’s game Ball x Pit is going to be the indie game to beat in 2025’s GOTY lists (well, apart from Blue Prince).

A cross between Vampire Survivors, Breakout, and Bubble Bobble, it’s a game of managing vast waves of enemies marching towards you by firing ball-shaped projectiles into the crowd. Those projectiles can then be levelled up or even combined into new powers, giving the game huge potential in terms of offensive possibilities.

This stole two hours of my Saturday, no problem. I can see this mirroring Vampire Survivors’ success – it’s exactly as addictive.

Finally, the return of a PlayStation Portable puzzle classic in Enhance’s Lumines Arise was one of my most exciting hands-on experiences at SGF. For fans of Tetris Effect, this gives the Lumines match-four formula a similar injection of astonishing audiovisual splendour. I’m only gutted I can’t play it in VR on Meta Quest 3, but I’ll definitely check it out on either PS5 or PC when it launches in late 2025.

Sophie McEvoy, Staff Writer

While I’m still eagerly awaiting one of my picks from last year (that being Mixtape), there were lots of indie games to add to my ongoing summer wishlist.

For me, the best indie games are the ones that provide a dose of nostalgia. Watching a tiny gecko traverse the grassy landscape of a forgotten ruin took me right back to exploring the realms of Spyro the Dragon on PS1.

Obviously, Inserin’s Gecko Gods is nothing like the classic platformer, but there’s something about the chill vibes and the detailed movement of the titular reptile that hits the spot for me. That and the little tippy taps of the geckos’ feet as it explores forgotten ruins, solves puzzles, and finds bugs to eat.

Another puzzle game that caught my eye was Poti Poti Studios’ Is This Seat Taken? I can be a little indecisive at times, and this game takes that to a whole other level.

Essentially you’re tasked with sorting people into groups according to their preferences in certain situations. Whether that’s what seats people prefer on a train, cinema, restaurant, or even a wedding. The art style looks absolutely adorable, and the scenarios that unfold as you seat certain people together looks hilarious.

Moving away from puzzle-solving, Team Empereintes’ Fireside Feelings caught my attention from its cosy atmosphere and unique premise. The premise of this game, which is described as a “mental health experience” is sitting by a fire and sharing your thoughts.

As someone who struggles with keeping up a mental wellness routine, this feels like a fresh take on mindfulness that my brain will benefit from. Maybe I’ll learn a little more about myself in the process, too.

Lewis Packwood, Features Editor

Unlike Samuel, I wasn’t able to swan about in Los Angeles enjoying all the lovely new games ‘in the flesh’ (silicon?), but there were a fair few that caught my eye on the various indie showcases.

As Samuel and Sophie have already mentioned, Mixtape looks like an absolute gem, with a trailer that delivers a gut punch of summer nostalgia. Given the developer’s pedigree, this is sure to be a winner – and that art style is just mesmerising. How would you describe it? A kind of painterly stop motion, perhaps? However they’ve done it, it looks gorgeous.

Speaking of beautiful art styles, At Fate’s End from Thunder Lotus retains the studio’s signature hand-painted animation look, in a similar vein to their previous game, Spiritfarer. This one is a lot more fighty though, more akin to their underrated hack and slash Metroidvania Sundered. It also features a protagonist who produces a sword from her throat, which is something you definitely don’t see every day. Unless you live in a circus.

Garbage Country from Noio somehow mixes elements of Thomas van den Berg’s previous titles: the chilled-out post-apocalyptic plant-growing game Cloud Gardens and the tower defence behemoth that is the Kingdom series. Imagine Cloud Gardens, but where you’re barrelling around in a customisable truck and stopping occasionally to do a bit of tower defence. Intriguing.

I love the premise of Relooted, where the aim is to reclaim African artefacts from Western museums: the museums are fictional, but the artefacts are real. The trailer makes it look wonderfully fluid and fun, with the aim being to dash in and out as quickly as possible while swinging off light fittings and ducking lasers.

Finally, I have to give a shout out to Moomintroll: Winter’s Warmth, Hyper Games’ follow-up to Snufkin: Melody of Moominvalley. We only got the tiniest of teaser trailers for this one, but it was enough. The first game was like a hug in video game form, and no doubt this sequel will offer more of the same. And gosh darn, don’t we all need a hug right now?

Vikki Blake, Reporter

I’m going to start at the end: End of Abyss, to be precise. We barely saw a minute of it, but I’m already in love. I have a natural inclination for darker vibes, and End of Abyss has that in spades. The melancholy, the weirdness, the bonkers enemy design – I’m in.

For that same reason, Fractured Blooms also got an omg-yes from me, too. While maybe not quite as fourth-wall-breaking as Doki Doki Literature Club (the “Plus” version of which developer Serenity Forge publishes), the idea of jumping into a homestead life sim that slowly dissolves into something else when you’re not looking is Oh-So My Kind Of Thing. “Check the cabinets,” instructs your cheery on-screen HUD. “Check the freezer.” “Harvest 5 strawberries.” “Run.” “Don’t look.” “Obey her mouth.” I must know more.

Image credit: Serenity Forge

And then there’s ILL. Yes, the one with the baby things. I mean, I was in even before they used the word “dismemberment.”

Yikes. This is very different from everyone else’s list. For what it’s worth, plenty of colorful, non-murdery games caught my eye, too! Out of Words‘ stop-motion conceit is wonderful – there is no such thing as too many co-op platformers, and this one looks divine – and congrats, Felt That: Boxing; you may be the world’s first sports game to ever pique my interest. And like Lewis, I, too, am bewitched by the idea of Relooted; I’ve enjoyed wasting many an hour in Payday, so I cannot deny the draw of a heist game with a heart. Maybe we’ll learn a little something, too, eh?



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June 17, 2025 0 comments
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A dragon flying through the sky with a rider on its back toward a strange large round building
Product Reviews

Hello Games fans enter the early stages of Silksong syndrome after Light No Fire is a Summer Game Fest no-show

by admin June 16, 2025



In late 2023, Hello Games announced Light No Fire, a grand fantasy follow-up to sci-fi hit No Man’s Sky. The reveal promised a sprawling world—literally the size of our own Earth—to make your own in a survival adventure. It was a huge promise, perhaps too much for a studio with a history of overpromising.

Since then we’ve got nearly nothing. No more big promises, no more trailers. No fuel for some immense, terrible beast of a hype train destined to destroy itself upon release. Just some moderate fan art output.

Naturally, this is anathema to the modern gamer, who demands frequent development updates. I’m afraid, then, to report that Light No Fire watchers are likely entering the early stages of what I’m calling Silksong Syndrome—the uncontrollable craving that consumed fans of Hollow Knight after years with no major news about its expansion.


Related articles

The Light No Fire subreddit is a key place to see it in action, where a handful of posts speculate over year-and-a-half-old trailer stills and post cryptically about the “bacon” and post very sad images of facepalms and talk about “huffing copium” because they saw nothing Light No Fire-related during Summer Games Fest 2025.

“Now I understand Tweakers,” says one post among many.

I can’t really blame Hello Games for not saying too much because, again, it’s famous for that one time No Man’s Sky failed to meet the expectations its marketing and fan speculation built for it. (Though it has since become one of gaming’s most famous comeback stories.)

You can see everything we know about Light No Fire on our dedicated page for that. It’s interesting, but it’s not much. God help the early superfans of this game. They probably have a long road ahead of them.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 16, 2025 0 comments
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2025's Summer Game Fest is its biggest to date, with viewer numbers up 89% on last year's show
Game Updates

2025’s Summer Game Fest is its biggest to date, with viewer numbers up 89% on last year’s show

by admin June 14, 2025


Summer Game Fest saw its peak viewership jump 89 percent year-over-year, making 2025’s show the biggest to date.

Between YouTube, Twitch, and X/Twitter, the 6th June livestream topped 50 million views collectively, setting a new record for the show organised and hosted by Geoff Keighley.

We’ve Played Resident Evil Requiem! – RE 9 Hands-On Impressions.Watch on YouTube

Per StreamCharts (via Variety), YouTube saw the most views on The Game Awards’ YouTube channel (which is, of course, Keighley’s other seasonal show), with views up 43 percent compared to 2025. According to StreamCharts’ analysis, the average audience also increased by 30 percent, while peak viewership for SGF on Twitch was also up by 38 percent.

More than 1300 community co-streamers, “ranging from variety broadcasters to Japanese VTubers”, shared the feed live.

“In total, the peak concurrent audience for SGF reached more than 3 million live simultaneous viewers across Twitch and YouTube, with significant year-over-year growth on both platforms in terms of average viewership, watch time, and co-streams,” a press release stated.

It’s now the second-biggest gaming/tech show of 2025, second only to Nintendo’s Switch 2 showcase. March’s Nintendo Direct is third, while Xbox Games Showcase and June’s State of Play come in fourth and fifth place, respectively.

Interestingly, this month’s PlayStation State of Play is similarly breaking records for Sony, as its June showcase smashed prior peak concurrent viewership records, making it the most popular State of Play hosted to date.

Need to catch up? Here’s everything that was announced at Summer Game Fest 2025, and here’s everything that happened at Sony’s June 2025 record-breaking State of Play.



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June 14, 2025 0 comments
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The 25 Best Steam Next Fest Demos You Need To Try
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The 25 Best Steam Next Fest Demos You Need To Try

by admin June 14, 2025


Henry Halfhead is by far the weirdest demo I’ve played during this Steam Next Fest (complimentary). In it, you control Henry, just a wee baby stuck in his crib… that is, until his parents leave the room, leaving him free to explore and learn about the world around him. To do so, Henry can possess all manner of objects, from building blocks to puzzle pieces to the hanging mobile above him, and more. And as Henry possesses each object, he can learn about what they do and, more importantly, what he can do as that object. In this short and sweet demo, I built towers to satisfy Henry’s desire to stack things, hit a xylophone over and over again, and eventually made my way to the kitchen.

In the kitchen, there are a lot of pots and pans, and as every parent knows, babies love making noise. What better way to make a loud commotion than with pots and pans? I possessed each and created a tune only a baby like Henry could love. As I advanced through the demo, Henry grew up, from a newborn to three years old, setting the stage for the demo’s finale: his birthday party. As a mischievous little 3-year-old, Henry quickly grows impatient waiting for his parents to prepare his party, so he handles it himself; in other words, I moved the cake on to the table (then ate every slice), moved candles onto the plate where the cake should’ve been (even though a 3-year-old shouldn’t play with matches), and helped my parents stack the presents nearby (except Henry’s parents were nowhere near and I also opened every single one). If this Steam Next Fest demo is any indication of the final game, Henry Halfhead will be all about the joy that awaits us throughout every stage of life – we only have to interact with the world around us to find it. – Wesley LeBlanc

Check out the demo and wishlist here. 



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June 14, 2025 0 comments
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Splitgate 2 director apologises for causing "division" following controversial Summer Game Fest appearance
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Splitgate 2 director apologises for causing “division” following controversial Summer Game Fest appearance

by admin June 11, 2025



Splitgate 2 game director Ian Proulx has apologised for causing “division in the community” following his controversial Summer Game Fest appearance, in which he wore a MAGA-style “Make FPS Great Again” hat while onstage.


Proulx’s Summer Game Fest segment last Friday almost immediately drew criticism from viewers; some felt using the high-profile platform to attack another developer’s game – he announced he was “tired of playing the same Call of Duty every year” – was tasteless, but it was his hat that seemed to cause most controversy.


Its “Make FPS Great Again” logo clearly invoked divisive US president Donald Trump’s notorious “Make America Great Again” slogan, and now – after initially refusing to apologise for wearing it – Proulx has acknowledged the choice, while ‘not political’, was ill-advised.


“It is really freaking hard as an independent studio to break through the noise,” he explained in a video posted on social media. “We saw it at the TGAs; we had this great trailer and there’s 50 other great trailers, and it didn’t really have an impact. And so at our biggest stage, coming out of beta, we needed something to grab attention and… this is what we came up with.”


“We did not intend for this to be taken in any political way whatsoever,” he continued. “Obviously I knew there would be some level of controversy, but we really saw this as a meme that was stating our truth. Which is we do want to improve this genre, we are disappointed with the state of the genre. And so we took [the slogan] as a meme that we thought would not be nearly as negatively received as the way it was. And so I want to apologise.”


“And the reason I am sorry is because of what this has done to the community. The most important thing to me right now is I want to have an amazing community… I hate seeing division. And that’s what I’m seeing now, on both sides. There’s division in the community, and for that I am truly sorry… I do stand by the [face value] intent of this, which is… we do want to improve this genre… But I also understand that it’s not just about intent, it’s about impact, and the platform that we have had has had a negative impact, and for that I’m truly sorry.”


Proulx’s Summer Game Fest appearance isn’t the only controversy Splitgate 2 has faced in recent days, however. Fans lambasted the free-to-play shooter over the weekend after developer 1047 Games released a cosmetic bundle priced $80 USD, supposedly discounted from $145. In response, the studio slashed that to $40 and reduced prices across the store, pledging to “double down on being community first and listening to you guys.”



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June 11, 2025 0 comments
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The Best Steam Next Fest Demos We've Played So Far
Game Updates

The Best Steam Next Fest Demos We’ve Played So Far

by admin June 10, 2025


I was shocked that I hadn’t yet heard of Davey X Jones as the games industry’s self-proclaimed number-one pirate aficionado. After roughly 40 minutes with the Davy x Jones demo available during Steam Next Fest, I’m excited to see what the final product looks like, though cautious as well. In Davy x Jones, you play as a beheaded Davy Jones, betrayed by pirate lords across the seven seas and their leader, Edward Teach aka Blackbeard. It’s Teach who is responsible for you not having a head, but fortunately, your lifeless body discovers this head once more and together, this unlikely duo heads off on a quest for revenge. 

I like that Davy’s soulless body grunts his name repeatedly, while Davy’s floating skull handles all the talking. But the two also amusingly interact with each other, with some nice voice acting too. Everything going on in this world, from the visuals to the storytelling and more, is great and I’m legitimately excited for more. However, I hope the team can use feedback from this demo and the time between now and its unannounced release date for polish. Of course, this is a demo of an in-development game so it naturally could use work, but so far, the first-person gun-and-swordplay feels a little floaty, lacking the weight I’d expect from the scourge of the seas. It’s not optimized well either, but again, it’s a demo, so I won’t hold developer Parasight’s feet to the fire, err, raging seas over this. Nonetheless, Davy x Jones has lots of promise and I look forward to the final release. – Wesley LeBlanc

Check out the demo and wishlist here. 



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June 10, 2025 0 comments
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Ending the Xbox Summer Game Fest Showcase with COD: Black Ops 7 was a terrible decision, even though it no doubt made perfect sense
Game Reviews

Ending the Xbox Summer Game Fest Showcase with COD: Black Ops 7 was a terrible decision, even though it no doubt made perfect sense

by admin June 10, 2025


Xbox had a really good showing on Sunday, its showcase at the tail end of a Summer Game Fest period that has at times felt rather glib managing to make people feel happy about video games again – at least for a little bit. It was full of the kind of quirky and interesting-looking games that in years past would have been reserved for PlayStation’s E3 showcase, with only a smattering of what you might call Big games with a capital B. That was until the end.

Phil Spencer, CEO Microsoft Gaming, appeared on the pre-recorded showcase to wrap things up, tantalisingly teasing 2026 releases for Gears of War E-Day, a new Forza (presumably Horizon), and the next Halo. These big games were absent (as were many others – Fable 4 and Perfect Dark, most notably), and Phil I think wanted to acknowledge that. As with showcases of this nature, especially during key moments of the year, there’s always that hope for a “one more thing” mic drop. And it came… and went.

Maybe it’s just me, but this final reveal (as much as the whole thing is marketing as much as it is an event) needs to be something unexpected. Perhaps a sequel to a franchise that’s been dormant for years, maybe a brand-new game series from a big developer, maybe a big blowout on a game fans have been desperate to see more on. What it shouldn’t be, ever, is the game announcement equivalent of announcing the sun will rise and then fall, that another day is coming tomorrow, or that the tide will be in and then out. Call of Duty: Black Ops 7 didn’t need to be at the Xbox Showcase and the Xbox Showcase didn’t need Call of Duty: Black Ops 7.

The Xbox showcase. Phil Spencer comes on at 1 hour 5 minutes to wrap up the show and tease one more thing.Watch on YouTube

Imagine for a moment that EA held its own big showcase event this year, as it used to do back in the days when E3 was really pumping out the events. The publisher has dropped reveals for a new Madden, Battlefield, and Need for Speed, then we’re given the “one more thing” mic drop… and it’s a new FIFA (EA FC). At first, though, you don’t realise it’s EA FC, the snazzy and really pretty cool trailer making you comb through your mind to figure out what this neat looking teaser is revealing. Then, just as the lead character morphs into a football and is kicked by Harry Kane, EA FC 27 flashes onto the screen. You’d feel duped, and somewhat confused.

I understand that Call of Duty is a game series so huge a large portion of people are going to want to see a trailer for the next entry, and that from a business perspective it might seem ludicrous to not give it top billing, but it honestly sucked all the air out of the room. I’m not naive enough to expect something equivalent to an Elder Scrolls 6 reveal at the end of every show, but that moment matters. It’s an important beat that can last long in the memory. It was a moment wasted for Xbox.

If we go back just a couple of days to PlayStation’s pre-SGF State of Play (a lower stakes event, but still a presentation of new games), it ended with Marvel Tōkon: Fighting Souls. Not a game I’m personally excited about because I can’t get into fighting games, but it was a big surprise reveal, a big license with Marvel, and it went pretty deep into the whole thing. PlayStation is seemingly courting the fighting game fan, and for that audience this was a big moment and a big win. It was everything the BLOPS 7 reveal wasn’t.

Had an alien been given the basic rundown of the video game world here on Earth, I have no doubt they’d read this article and shake their head in disbelief and confusion. What can I say, sometimes vibes matter more than numbers. The best option isn’t always the biggest.



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June 10, 2025 0 comments
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Every PS4 Game Announced During Summer Game Fest 2025
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Every PS4 Game Announced During Summer Game Fest 2025

by admin June 9, 2025


The PlayStation 4 was released nearly 13 years ago. In the world of video games, it is a dinosaur. And yet, in 2025, during Summer Game Fest’s many shows and directs, new PS4 games were being announced alongside PS5 and Switch 2 games. Turns out this old machine still has some life left in it, though that might be a horrible sign for the video game industry.

This Cool New Retro Console Is A Great Gift For Atari Fans

While watching Summer Game Fest 2025, and begging for the rancid event to end, I spotted something odd. A newly revealed LEGO co-op puzzle game was going to get a PS4 port. Then, another LEGO game in the same showcase was confirmed to be getting a PS4 launch as well. By the end of Geoff Keighley’s Not-E3 event, three new PS4 games had been announced. Weird.

So, I watched closely during the Xbox event on Sunday to see if this trend continued. And I spotted two more games that were announced that day and were headed to PS4. Yes, during the big Xbox showcase, two games were revealed that are also coming to PS4. One of them you might have heard of: Call of Duty: Black Ops 7 is coming to PS4 and Xbox One, yet it isn’t confirmed to be launching on Switch 2 later this year.

After the dust had settled, I skimmed through all the showcases and events over the last few days and found at least 11 upcoming video games that appeared during Summer Game Fest and are also arriving on PS4.

Here’s that list, with brand-new games marked with an asterisk:

  • Sonic Racing Cross Worlds
  • *LEGO Voyagers
  • *LEGO Party
  • Marvel Cosmic Invasion
  • Mouse PI For Hire
  • *Scott Pilgrim EX
  • *Planet of Lana 2
  • Tony Hawk’s Pro Skater 4
  • *Call of Duty Black Ops 7
  • Monument Valley 3
  • Dying Light: The Beast (after the launch of the PS5/XSX versions)

It’s very likely that I missed a few PS4 games that appeared in some of the many events that happened over the entirety of Summer Game Fest last week. Still, 11 games landing on a nearly 13-year-old console is strange. That would be like Activision putting out a PS2 version of Call of Duty: Ghosts alongside the launch of the PS4 in 2013. Or EA putting out a video game on PS1 and PS3 in 2006.

The reason PS4 games are still being made in 2025

So, what’s going on? Well, part of the reason we are seeing games still launching on PS4 is that video games aren’t visually evolving as rapidly and hugely as they once did. The difference between a PS4 and PS5 game is nowhere near as notable as previous generational leaps, meaning a lot of games, especially smaller projects and indie titles, can run perfectly fine on the older machines.

And a lot of people are still, five years after the launch of PS5, gaming on the older Sony home console. That’s why EA spent money to backport Star Wars Jedi: Survivor to PS4 and Xbox One after it launched as a “next-gen” exclusive. If people are still buying new games on PS4 (and Xbox One), and porting stuff to these older machines isn’t that much more work, then why not release a new LEGO game on the older devices?

To be clear, I don’t think it’s a bad thing that publishers are supporting older hardware for this long. Video games are expensive. And due to tariffs and other factors, games and consoles are all getting more expensive. The PS5 costs more today than it did at launch in 2020, which is just as weird as devs still making games for a 13-year-old device.

We are in strange, unprecedented, and not great times for the industry. So, I guess I shouldn’t be surprised that the next big Call of Duty is arriving on PS4 and Xbox One, despite those consoles being over a decade old. It’s not a bad thing, but it is a sign of the bigger problems facing the industry and the rest of the world.

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June 9, 2025 0 comments
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Few trailers were as cool as Stranger Than Heaven's Summer Game Fest reveal, and not just because the Yakuza dev's DNA is all over it
Game Reviews

Few trailers were as cool as Stranger Than Heaven’s Summer Game Fest reveal, and not just because the Yakuza dev’s DNA is all over it

by admin June 9, 2025


Though you may not vibe with every one of their games, it’s hard to deny that the people behind the Yakuza/Like a Dragon series have an abundant sense of style. It’s not every year, however, we get a new franchise from the legendary Ryu Ga Gotoku Studio, but damn if this next title doesn’t look special.

Initially teased at The Game Awards 2024 as Project Century, the studio has now given the game an official title: Stranger Than Heaven.


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Stranger Than Heaven’s debut was on the Summer Game Fest event stage, and it was hard to guess just what game we were looking at initially. The trailer starts off with the character sitting at a live musical performance in what looks to be 1940s Japan, before they exit the bar and we get the iconic Ryu Ga Gotoku Studio logo.

There are, of course, plenty of trademark RGG elements in this one. Combat looks about as brutal (and silly) as the older Yakuza games, and the exploration and city life side does show up in the footage, too.

There appears to be more of a puzzle-solving, and choices focus in this one, however, which isn’t typically what you come to Like a Dragon for. Something else well worth mentioning is that the game takes place over multiple eras. The initial reveal trailer showed a 1915 setting, whereas today’s re-reveal takes place in 1943 – which is a massive jump.

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If the game’s working title holds true, the game may let us experience a story that takes place across the entire 19th century, but we’d be happy to just see pre and post-World War 2 Japan. There’s clearly a lot going on in this; not least of which the American influence element, and what seems to be a supernatural side to our hero.

Stranger Than Heaven does not yet have a release target, nor do we know which platforms it’s going to be coming to, yet. Considering how cool this re-reveal is, however, the game already has fans eager to see what RGG Studio will show of it next.



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June 9, 2025 0 comments
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