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Jurassic World Evolution 3 is ditching its AI-generated art after "some initial feedback"
Game Reviews

Jurassic World Evolution 3 is ditching its AI-generated art after “some initial feedback”

by admin June 24, 2025


Jurassic World Evolution 3’s unveiling earlier this month drew some mixed responses; there was, for instance, ample excitement over the fact baby dinosaurs will finally be wandering all over the place come its arrival later this year, but less enthusiasm for Frontier Developments’ decision to whip the theme park sim’s scientist avatar art into existence using generative AI. But now, the studio has confirmed it’s reversing course on the latter after “some initial feedback”.


Word Frontier would be relying on generative AI to create its boffins first emerged via Jurassic World Evolution 3’s Steam page, which, alongside the game’s modest system requirements, included the AI disclosure statement – as mandated by Valve – that “Scientists’ avatars” would be created using the controversial technology. This, seemingly, referred to the face portraits accompanying employable staff – rather than key characters – throughout the game.


Some fans have dismissed concerns around the use of generative AI by pointing out that scientist avatars are a fairly minor element of Jurassic World Evolution 3, and there’ve also been suggestions the game’s 2021 predecessor made similar use of the technology – albeit before Steam’s mandatory disclosure rule came into play. But the pushback among the community has been significant enough that Frontier has taken note and ditched its AI usage.

Jurassic World Evolution 3 announcement trailer.Watch on YouTube


It shared the news on the game’s Steam forum, but a longer statement was provided to Game Watcher. “We have removed the use of generative AI for scientists portraits in Jurassic World Evolution 3 following some initial feedback,” Frontier wrote. “The team are continuing their diligent work on the game and are very much looking forward to launching on 21st October.”


Frontier, of course, is far from the only developer to have dabbled with generative AI, and far from the only one to face criticism for doing so. Activision was accused of creating “AI slop” by Call of Duty fans after AI-generated art was used in promotional material for the billion dollar franchise, including a Santa zombie crafted with so little artistic regard, apparently nobody at Activision noticed it had six fingers. Microsoft also recently drew criticism after releasing an AI generated playable (in the loosest sense of the word) demo “inspired” by Quake 2.


For all the controversy, though, it’s clear AI is changing game development forever, and numerous companies, including Ubisoft and Take-Two, have discussed exploring generative AI “tools”. Nintendo’s Doug Bowser recently addressed the technology too, acknowledging its potential to “enhance productivity”, while adding, “There’s always, always going to be a human touch, and a human engagement in how we develop and build our games.”



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June 24, 2025 0 comments
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Firebreak in response to middling reviews and player feedback
Product Reviews

Firebreak in response to middling reviews and player feedback

by admin June 20, 2025


Remedy has shared its plans to improve FBC: Firebreak, the new multiplayer Control spinoff, following a string of less-than-stellar reviews that criticized the game’s rough early hours. FBC: Firebreak was announced in October 2024 as the first online multiplayer game from Remedy, and another pitstop on the way to an eventual Control 2.

The full patch notes for Remedy’s first update are available to view on Steam, but in brief, the biggest change the developer is making is to how missions are unlocked. Previously, Firebreak required players to play a simpler, shorter version of the game’s missions (like dealing with multiplying post-it notes or pink goo, for example), before a more complex version of the mission became available. Now those full-fat missions are available from the start, and completing one unlocks the next type. Remedy’s update also rebalances the cost of cosmetics and makes it easier to see and find in-game collectibles, among other tweaks.

The developer is planning to make larger changes to how FBC: Firebreak explains the synergies of in-game weapons and abilities, but those onboarding improvements will take longer to implement. Future updates adding new missions and cosmetics where already planned for the game, so fixes will presumably be worked into the existing roadmap.

We enjoyed our hands-on time with FBC: Firebreak, but reviewers report a less rosy picture after playing the game over a longer period of time. Eurogamer found Firebreak charming in Remedy’s typical oddball way, but also inconsistent in terms of difficulty. GameSpot noted similar messiness in the game’s mission design, and also the general lack of explanation for weapons and abilities. The more damning and existential problem highlighted by TechRadar is the dearth of story in the game, something that Control generally excelled at. Remedy doesn’t appear to have a plan to address any perceived narrative shortcomings in FBC: Firebreak, and since it’s a multiplayer game, the company may just have different goals.

FBC: Firebreak is available now for $40 on PlayStation 5, Xbox Series X/S and PC. If you pay for Xbox Game Pass Ultimate or PlayStation Plus Game Catalog, you can play the game at no additional cost.



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June 20, 2025 0 comments
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Bungie's Marathon reboot delayed indefinitely in response to "passionate" fan feedback
Game Reviews

Bungie’s Marathon reboot delayed indefinitely in response to “passionate” fan feedback

by admin June 17, 2025



Bungie has announced an indefinite delay for its live-service extraction shooter Marathon, citing the community’s “passionate” feedback following its reveal in April and a subsequent playtest.


Bungie formally unveiled its Marathon reboot in May 2023, but the response wasn’t an immediately enthusiastic one, given the decision to ditch the classic Marathon series’ single-player focus in favour of PvP – and the reboot has largely remained in the news for all the wrong reasons since then. It’s faced leadership changes and substantial legal challenges, it’s seen ongoing reports of declining staff morale and accusations of toxicity aimed at Bungie management, it’s been embroiled in a plagiarism scandal, and more.


April’s big reveal, then, was a chance for Bungie to shift the narrative to something more positive. But reactions weren’t especially kind – some went as far as to draw comparisons with Sony’s ill-fated Concord – and it seems Marathon’s alpha playtest last month also generated substantial negative criticism, judging by Bungie’s latest blog post.


“Thank you not only for your passionate feedback around the Marathon reveal and Alpha playtest,” the studio wrote, “but also for your patience while we took the time to listen closely and chart our next steps. Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear. We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion.”


As a result, and “after much discussion”, Marathon will no longer launch on 23rd September as originally announced, and has instead been indefinitely delayed. “The alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling,” Bungie continued. “We’re using this [extra] time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around.”


As it looks to get Marathon back on track, Bungie will hold more closed testing over the “next few months”. These will bring new game updates and features, with the studio’s “immediate focus” being on the following:

  • Upping the Survival Game
    • More challenging and engaging AI encounters
    • More rewarding runs, with new types of loot and dynamic events
    • Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    • Increased visual fidelity
    • More narrative and environmental storytelling to discover and interact with
    • A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    • A better player experience for solo/duos
    • Prox chat, so social stories can come to life


Bungie says it’ll provide a progress update, alongside a revised release date, some time this autumn. “Thank you again for your patience and – much more importantly – your passion,” it concluded. “Your continued feedback will help us make Marathon the incredible gaming experience we all know it can be.”



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June 17, 2025 0 comments
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