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Jurassic World Evolution 3 Removes AI Art After Fans Yell A Lot
Game Reviews

Jurassic World Evolution 3 Removes AI Art After Fans Yell A Lot

by admin June 25, 2025



Image: Frontier / Universal

When Jurassic World Evolution 3 was announced earlier this month, many fans were disappointed to learn that Frontier Developments was planning to include AI-generated artwork in the park sim. Now, after some “feedback” from fans, the studio is backing down and removing the AI slop.

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

The upcoming Jurassic World Evolution 3 looks like a big step forward for the dinosaur park builder series, with the franchise finally adding baby dinos after fans had begged for them to be included for many years. As a big fan of the first two games, I was super excited about Evolution 3, and it launches in October, so I don’t even have to wait long to start building dinosaur parks filled with tourists for my hungry prehistoric animals to eat. Then I learned that the game would include AI-generated scientist portraits, as explained in a disclosure on Evolution 3‘s Steam page, and my excitement deflated quite a lot. Thankfully, that crap is now gone.

On June 24, Frontier Developments posted on the game’s official Steam forums that it was removing the AI slop. GameWatcher reached out to the studio for clarification and received this statement, further confirming the removal of the AI content and explaining that it was because of “some initial feedback.”

We have removed the use of generative AI for scientists portraits in Jurassic World Evolution 3 following some initial feedback. The team are continuing their diligent work on the game and are very much looking forward to launching on 21 October.

I’m guessing “feedback” here was the hundreds of fan messages and posts across the internet complaining about the AI art and threatening to not buy the game if it was left in Jurassic World Evolution 3.

As of June 24, there is no longer an AI art disclosure on the game’s Steam page. Hopefully, that means there isn’t any other AI-generated content buried in the dino park builder and I can enjoy building (and then screwing up) dozens of big Jurassic Parks of my very own when Evolution 3 launches on October 10 on PC, Xbox, and PS5.

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June 25, 2025 0 comments
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Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans
Game Updates

Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans

by admin June 24, 2025


Dbrand’s Killswitch case for the Switch 2 is lightweight, blends in well with the console, and feels good in your hands. There’s just one problem: it interferes with the Joy-Con magnets and can make the portable hardware easy to drop if you’re not holding on correctly, which, to be quite honest, many of us often aren’t!

Nintendo Switch 2 Could Launch With Almost No Reviews

The Switch 2 accessory manufacturer’s subreddit has been filling up with users sharing video clips of exactly this problem. Part of a $60 bundle that includes an open face dock so fans can play in TV mode without removing the case (which is also having some issues), the main culprit are the plastic grips that hug the new Joy-Con. As Dbrand itself has explained following all of the customer complaints, there’s a small lip on the inside edge of the Joy-Con case that’s meant to keep it from easily sliding out. But that lip also fills in an air gap engineered into the Switch 2 between the screen and the Joy-Con to help with the magnetic locking mechanism.

Dbrand sent me the Killswitch case at launch and I’ve been testing it along with a bunch of other accessories. When I started to wonder why I never encountered this issue before, I realized it’s because I didn’t have my Joy-Con fully in their cases so the lip was never filling that air gap. The result was that the Joy-Con never popped out while I was holding the console. Instead, the problem I encountered was that the Joy-Con cases easily popped off if I moved my hands laterally at all.

Dbrand actually brings up that exact problem in a long Reddit post on June 22 defending the Killswitch case for the Switch 2. It mentions the sliding issue with a “different brand’s NS2 case,” which in this case is Genki’s Attack Vector. I’ve been testing that kit as well and have had that precise issue. So it’s a design challenge that’s not unique to Dbrand, but it’s also clear from the issues people are experiencing that it’s one Dbrand hasn’t adequately solved either yet.

After making sure my Joy-Con were firmly locked into my Killswitch case, I did some testing today and sure enough the Joy-Con kept popping out, leaving the rest of the console to plunge to its doom. Dbrand claims, in its defense, that this is only an issue for people holding their Switch 2 wrong. The company claims all three of the following criteria need to be met for the Killswitch case to fail:

  1. You are specifically holding onto the console from only the Joy-Cons, in such a way that your fingers are making no supportive contact with the main console, and
  2. you are holding the Switch 2 with only one hand, and
  3. your Switch 2 is held more parallel to the ground than not.

The notoriously irreverent and abrasive accessory maker then went on to blame customers for user error, stating “nobody routinely holds their Switch 2 like this.” That set off a fresh firestorm in the subreddit of people showing that many have in fact held the Switch 2 like that, including YouTuber LinusTechTips and Tonight Show host Jimmy Fallon. Also my oldest kid, who walks into my home office flapping the Switch 2 by the Joy-Con with one hand at least three times a week despite my constant threats to never let him play it again if he doesn’t stop.

Dbrand maintains that only a small number of the over 100,000 Killswitch cases it’s manufactured are exhibiting real problems. Its position is that while people who want to make their Switch 2 fall off while using the case can, most won’t experience that under normal usage. For those that do, Dbrand is changing the variance in size of the Joy-Con case lip to filter out overly big ones during the manufacturing process starting with July shipments. “For those that have received their order and are having issues that they believe fall within ‘regular use,’ we’re fucking sorry,” Dbrand wrote on Reddit. While the explanation makes sense, the tone and lack of accountability do not.

“People bought a case to protect damage for their expensive product but also expected to use it as the original console design intended, and there’s a point where [you] need to drop the act and start acting like adults, not children behind a keyboard,” wrote one person in response. “To see the company not only blame the consumer, but also refuse to retool their clearly defective product, and then have the gall to ask dissatisfied customers to not use the product and pay expensive return shipping rates to a completely different country in order to get a refund, erodes the trust Dbrand has gained from its community,” wrote another.

Implying that at least some of the people who bought the Killswitch case and then posted videos of the Joy-Con popping out on Reddit were disingenuous clout chasers was a bold strategy that doesn’t yet appear to be paying off. It’s easy to see the obstacles on Dbrand’s end. The Switch 2’s magnetic connectors are a bespoke and precisely engineered solution to a design challenge by a different company. Designing around that is not easy task, especially if you’re racing to manufacture inventory for launch in the middle of a chaotic trade war without early access to the actual hardware in question.

But after testing the Killswitch off and on for a couple of weeks, I’m not convinced that it’s any more deserving of special considerations than other accessories, especially cheaper ones on offer from any number of generic copycat shops. The Killswitch doesn’t feel so good or so premium that it’s worth overlooking a key vulnerability. The rail locks for the Joy-Con on my older Switch OLED were treated so roughly over the years that one of the tiny screws fell out without me even noticing and it jiggles now. So for now I’d hold off on the Killswitch until the air-gap problem is fixed across the board.

What I can recommend is Dbrand’s screen protector. It’s hands-down the best on the market thanks to a specialty case that makes applying it perfectly with no bubbles or botched angles completely dummy proof.

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June 24, 2025 0 comments
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Grand Theft Auto 5 Trio Want Fans To Petition For One Last DLC Story Together
Game Updates

Grand Theft Auto 5 Trio Want Fans To Petition For One Last DLC Story Together

by admin June 22, 2025



In the 12 years since the release of Grand Theft Auto 5, two of the three main characters, Franklin Clinton and Trevor Philips, have reappeared in Grand Theft Auto Online, while Michael De Santa has only been mentioned. But if the actors behind these iconic characters get their way, they’d reunite GTA 5’s trio for one last heist.

Earlier this month, Steven Ogg (Trevor), Ned Luke (Michael), and Shawn Fonteno (Franklin) made a joint appearance together at Comic Con Brussels (via Dexerto). At the 12:40 mark in the video below, the actors spoke about their desire to reunite in a DLC for GTA Online called The Final Score, which was named by Luke. The trio stressed that Rockstar doesn’t currently have any plans to bring them back together, and urged fans to campaign for it.

Rockstar has yet to shed light on whether GTA Online will continue following the release of Grand Theft Auto 6 next year. Take-Two executives have suggested that GTA Online may be unaffected, but they’ve stopped short of confirming that. If the actors manage to convince Rockstar to bring them back one more time, it seems more likely to be for GTA 6 than GTA 5.

Earlier this month, GTA Online rolled out another large update that lets players assume control of their own money laundering operation. One of the developers of GTA 3 recently disclosed that the team wanted an online GTA game as far back as 2001. There have also been hints that more major music personalities may get their own radio stations in GTA 6.

Grand Theft Auto 6 will launch on May 26, 2026 for PS5 and Xbox Series X|S.



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June 22, 2025 0 comments
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Final Fantasy fans, now is the time to get into Magic: The Gathering
Gaming Gear

Final Fantasy fans, now is the time to get into Magic: The Gathering

by admin June 22, 2025


The Final Fantasy Magic: The Gathering set is here, and there’s never been a more perfect assemblage of Magic cards. The set features cards taken from every mainline Final Fantasy title, including the two MMOs, so there’s something for every generation of Final Fantasy lovers. And while Magic has featured other video game crossovers in the past (hello, Assassin’s Creed and Fallout!), with the way this set is constructed, from card mechanics to art, you can tell this one is a developer favorite, sure to appeal to the massive chunk of people who love both games.

But what if you don’t inhabit the center circle in the Venn diagram of Magic and Final Fantasy lovers but are still interested in experiencing this set for yourself? Magic: The Gathering is an intimidating game, even if you’re a seasoned player like myself. There are so many ways you can play, both in person and online, that it can be overwhelming to figure out the best way to jump in. So here’s a few tips and tricks to playing the Final Fantasy Magic set.

Be warned, though: this is the best-selling set in Magic’s 30-plus-year history, and you will pay for the pleasure of this experience — if you can find the product to pay for it at all.

How to play: physical edition

Over the years, the designers at Magic developer Wizards of the Coast have realized it can be intimidating as hell for a new player looking to start their planeswalking journey. To help these new players along, Magic developers have created a line of products called Starter Kits. Each is a set of two 60-card decks featuring cards specifically designed for new players and an instruction booklet that goes over the game’s basic rules and cadence of play. Keep one deck for yourself, give one to a friend, and learn as you play together. For MTG x FF, the starter kit features two decks themed around Final Fantasy’s greatest rivalry: Sephiroth vs. Cloud.

Though this is Magic: The Gathering Arena, these are the two starter decks featuring Sephiroth and Cloud. Image: Wizards of the Coast

These decks are a decent introductory course to Magic. Cloud’s is themed around equipment cards (think the Buster Sword or the Ultima Weapon), which are essentially weapons you can attach to your creatures to pump up their damage and hit hard. Sephiroth’s deck is all about him. Kill creatures (yours and your opponent’s) to make him as big as possible. I played both decks against the set’s designers and managed to beat them both, a monumental feat for any Magic player. However, if you want to play them for yourself, the Starter Kit is currently sold out on Amazon, so your best bet to find one is to hit up your local card shop (known in the community as your LCS) to see if it has any in stock. Wizards’ website does feature a handy store locator if you don’t know where your nearest LCS is.

There are also four Commander decks you can buy and play, with each one themed around a specific title in the series. Commander is the most popular format of Magic, but the rules are slightly different from standard play, and matches can often include more than one opponent. The Final Fantasy Commander decks are beginner-friendly but expensive, running anywhere from $80 to $130 when Commander decks in other sets are much cheaper.

How to play: online edition

If you don’t have any friends you can beg, bribe, or beat into playing Magic with you, there is another, far easier option: the game’s online version, Magic: The Gathering Arena. Arena is the best way to experience the Final Fantasy set as there’s no worry about stock, it’s relatively cheaper, and there are so many different ways to play that in-person playing simply does not accommodate. Once you’ve made your account and downloaded the game, you can play through the game’s tutorial, which I recommend to get your bearings. Not only does it explain how to play, but the color challenges also give you a feel for the playstyles of Magic’s five different colors.

Choosing your slice of the color pie

Think of colors and color combos as characters in your favorite hero shooter. Each has different abilities and favors a specific style of play. Blue and white center on going over your opponents’ heads with flying creatures, while mono green (my favorite and the best way to play) favors big, stompy creatures that run over your opponents’ defenses. The Final Fantasy set makes it easy to find a color or combo that works for you.

If you want to get straight into the Final Fantasy set, you can simply skip the tutorial to unlock all of Arena’s many game modes and features, and it’ll still be there to try if you ever need to go back.

Once you’re ready, you have a number of options available. You can get right into the thick of things and start playing the game’s constructed modes. If you’ve never played Magic before, do not do this. It is expensive, costing a lot of resources your account will not have unless you buy them in the game’s cash shop, and it is hard. Making decks is difficult; even I don’t like it that much compared to playing decks preassembled for me.

1/4Some of my favorite cards from this set. Image: Wizards of the Coast

Your best, most economical option is to play Jumpstart mode. In Jumpstart all the hard work of making a viable deck is done for you. You are presented with a number of archetypes: Bold, Mage, Chocobos, Equipment, and more. You can pick two of them based on nothing more than vibes and personal preference, and the game will automatically create a deck using those two archetypes. Then you play your deck against other Jumpstart decks and rack up the wins or the valuable experience that comes with losing.

The great thing about Jumpstart is that it’s cheap — a new account grants you enough currency to try the mode three times — and the cards you pick are yours to keep. Do it enough times and you’ll eventually have enough cards to tool around with making your own decks to try out in the game’s friendly mode, Quick Start. I’ve enjoyed all the different Jumpstart decks I’ve made, but if you really wanna have some fun, pick chocobos whenever you get the chance. They’re creatures that get stronger whenever you play a land card (think of land like the gas that powers your deck’s engine) and have incredible synergy with other card types, leading to a deck that will overwhelm your opponent.

Also, they’re chocobos! What could be more Final Fantasy than chocobos?

If you are a Final Fantasy fan, I cannot stress enough how much fun its Magic set is. And if you’re intimidated by Magic’s difficulty, don’t be. There are so many beginner-friendly ways to play, and there are so many beginners trying this set out for the first time, that you’ll be in good company. Plus, I’ve found the community is always happy to help newcomers. When I played at an in-person event, my first opponent had never picked up the game before. Over the course of our match I taught him everything I knew as best I could, and before the end, he beat me. Badly. I’ve never had more fun.





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June 22, 2025 0 comments
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'I don't particularly think the game will be very good': The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it
Product Reviews

‘I don’t particularly think the game will be very good’: The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it

by admin June 21, 2025



Back in 2014, an established Chinese game development studio called Shanda Interactive Entertainment started work on Borderlands Online, a Chinese-market-only MMO version of the two-games-deep Borderlands series. Gearbox was trying to get a jump on the growing Chinese PC gaming market, clearly, but the game didn’t happen: It was cancelled in 2015 when Shanda left game development entirely. All that remains now are some screenshots and (rather weird) trailers.

Now, on a passionate whim, some fans have dug up an ancient build of the game from virus-infested defunct Chinese websites and are hard at work on making a playable version of the long lost Borderlands game. (Which they wouldn’t have been able to play if it had been finished, because it wouldn’t have been released outside of China.)

In an interview with Eurogamer, project leader EpicNNG explained why they went on their quixotic quest to bring back a 10 year old unreleased game that—by their own admission—probably isn’t even very good.


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“I am a superfan of this franchise,” they said. “I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to videogames, and wanting to be a developer myself.”

So, even though they “don’t particularly think the game will be very good,” EpicNNG just wants to play it, and hopes that the project “brings people together” during the wait for Borderlands 4’s September release.

Reverse-engineering software without its servers, its original developers, or any documentation is no mean feat for even the most skilled developers, though.

“It has been incredibly challenging,” said EpicNNG. “If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

For those interested in the project, you can watch their request for help video on YouTube. You might also be interested in joining the project. They’re very clear, for the record, that this is a fan project they don’t believe breaches any copyright and that there would be no profit from releasing the build. They were also clear that they’re welcoming media attention to the project at this time.

Besides, they found de_dust2 in the files. Which rules.





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June 21, 2025 0 comments
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Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4
Game Reviews

Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4

by admin June 20, 2025


Borderlands 4 will include an optional combat radar, following intense pleas from the community.

In a lengthy social media thread by Randy Pitchford, the Gearbox CEO broke down the thought process behind the navigation and combat design in Borderlands 4, concluding the thread by revealing the team managed to add in a combat radar last week.

Pitchford wrote: “The feature will be *off* by default at launch. And, it didn’t come on-line early enough to make it into our branch for the build we’re bringing to the Borderlands Fan Fest this weekend. But it is now officially in the game!”.

Check out Eurogamer’s latest video on Borderlands 4 here!Watch on YouTube

Pitchford elaborated: “This happened because of the best elements of our community. I’m talking about the real fans who sincerely want the best for the game and gave constructive notes and made reasonable arguments. You know who you are and you rock! You made this happen!”.

The whole thread is worth reading for those interested in the game design process. It offers a lot of insight into the thought process behind the new movement and navigation mechanics, the costs of adding a combat radar to Borderlands 4, and how a recent press tour provided feedback that ultimately convinced the developers a combat radar would be a good idea.

Borderlands 4 creative director Graeme Timmins added their own thoughts on the reveal, noting: “Props to Jason Brown, Justin Dooley, and Ray Peña who went incredibly fast when I told them – ‘If we’re doing this, I want it for launch.’ This is just how committed we are here guys; we’re doing everything to make BL4 the definitive Borderlands.”

A combat radar was an ever-present feature of previous installments in the Borderlands series, and offered quick and reliable information as to where immediate dangers were at any one time. This wouldn’t be a huge deal at first, but as you proceeded to more challenging content it became vastly more important.

As such, its absence was noteworthy. In response to this news Borderlands fans celebrated on social media, with user furt1v3ly writing: “Oh heck yeah. I didn’t need the mini-map but that radar beats the compass system hands-down. And being able to turn it off for screenshots or for extra frame rate should be a bigger win. This is the best choice.”

It’s a moment of good PR for Gearbox, at a time when it’s sorely needed. Gearbox recently revealed the $70 retail price of Borderlands 4, which Pitchford was publically “stoked” about. This came after Pitchford stated on social media that “real fans” would get a copy regardless of its price.



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June 20, 2025 0 comments
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Thanks To Borderlands 4 Fans, This Handy Feature Has Been Added To The Game
Game Updates

Thanks To Borderlands 4 Fans, This Handy Feature Has Been Added To The Game

by admin June 20, 2025



Following a recent wave of Borderlands 4 previews, Gearbox boss Randy Pitchford has confirmed that one fan-requested feature will be in the game when it launches in September. While a mini-map won’t be in the looter-shooter, a radar will, making situational awareness of a battlefield much easier.

In a lengthy thread, Pitchford spoke about how fans had been asking Gearbox to add this feature to the game–many people from the European, US, and Asian preview tours were advocating for it, Pitchford said–and the studio managed to make this happen.

“As me and head of dev, Steve Jones–and some of the other guys–were poking around with producers trying to figure out what it would take to add these features and if we could make it in time to ship or not, something awesome happened,” Pitchford explained. “In classic Gearbox style, where we have an ethos of ‘they who builds it, wins,’ some developers got together and found some time in the margins of their schedules. Some Gearbox heroes did what Gearbox heroes do!”

Several Gearbox employees “splintered off” to work on the radar, and Pitchford says they managed to squeeze it into the game before it undergoes some QA testing ahead of its launch. The radar will be off by default when the game launches, and it won’t be in the current build of Borderlands 4 on the Borderlands Fan Fest showfloor this weekend. Here’s what it looks like in action:

A combat radar is now an optional feature in Borderlands 4, you guys! Here’s a sneak peek at what it looks like! 29/32 pic.twitter.com/kcKebRqE2r

— Randy Pitchford (@DuvalMagic) June 19, 2025

Borderlands 4 will also have a few other fan-requested features when it launches, and the base version of the game has an MSRP of $70. “This feels like a Borderlands game through and through where enough has changed for me to feel like this is an improvement over Borderlands 3, but it’s not so different that I can expect huge and sweeping changes,” Jordan Ramée said in GameSpot’s Borderlands 4 preview.

Borderlands 4 launches on September 12 for PC, PS5, and Xbox Series X|S, with a Switch 2 version arriving at a later date.





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June 20, 2025 0 comments
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Elden Ring Nightreign's latest patch is good news for madness fans, and should save you from auto-death after boss fight revives
Game Updates

Elden Ring Nightreign’s latest patch is good news for madness fans, and should save you from auto-death after boss fight revives

by admin June 19, 2025


Elden Ring Nightreign. It’s gotten another patch, and while not as beefy as you might like, it’s a box of bug fixes that you should know about. Especially if you’ve ever been fighting a Nightlord, gone down, been revived, and then immediately flopped back down dead.

Also, there’s a single balancing tweak which goes one step beyond to encourage the use of madness-infused weapons that I’m sure would look good with your baggy trousers.

As outlined in the notes for Version 1.01.3, the latest effort on FromSoft’s part to beat the bug bosses into submission via Carian code cutlasses, that sole balancing change is an increase to your chance of obtaining weapons with the madness status ailment. So, if you’ve yet to have a go at frenzying everything in sight, now’s your chance.

Delving into the bug fixes, one’s for an issue “where players would lose a battle after being revived from near death against a Nightlord or other Night bosses”. Judging by Reddit, this was just as frustrating to encounter as it sounds, with one player dubbing it a “hidden bossfight” and another likening it to psychological horror. A hidden bossfight in a FromSoft game that I’m not discovering via a video of a streamer beating it using a dance pad, cool.

Others rectify stuff like the Demon Merchant spawning near the Night’s Tide when you run into the Demon Merchant curse event, the damage dealt to some enemies when sniping weak points via Ironeye’s “Marking” skill not being right, and folks being able to nullify incoming Lightning Damage when affected by the Bolt of Gransax’s passive effect Power of the Great Ancient Dragon.

FromSoft also note that they’ve added “staff information” to the game’s credits, which is good to see. The final tweak I think it’s worth mentioning before directing you to check out the full notes if you want the rest is Steam-specific. It should stop the game freezing “momentarily or for an extended period in some environments” on PC, which is handy.

If you’ve not given Nightreign a go yet, make sure to check out Nic’s review of it and the stuff FromSoft has confirmed is coming to it down the road.



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June 19, 2025 0 comments
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Gex Trilogy celebrates "success" by adding missing feature European fans have been hoping for
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Gex Trilogy celebrates “success” by adding missing feature European fans have been hoping for

by admin June 17, 2025



Just a day after its launch, the Gex Trilogy – which bundles together the cult-classic 90s platformer Gex and its two sequels – has officially been deemed a success. And publisher Limited Run Games is celebrating the occasion by reinstating a conspicuously absent audio feature that should please European series fans no end.


The Gex Trilogy, if you’re unfamiliar, gathers together developer Crystal Dynamics’ original 2D outing (which launched for PS1 back in 1995), plus its two fully polygonal sequels; that’s 1998’s Gex: Enter the Gecko and 1999’s Gex 3: Deep Cover Gecko. Limited Run’s bundle isn’t a remaster as such, but it does include a variety of modern-day niceties, including native widescreen support, save states, and the ability to rewind the action.


Throw in a whole bunch of artwork and archival material, and content-wise the Gex Trilogy is probably as close to a definitive release as fans of the ageing mascot platformer could hope for. With one notable exception: it only launched with Dana Gould’s portrayal of suave lizard protagonist Gex, as heard in the US release, while the PAL version’s very different vocal performances were nowhere to be found. Until now that is.

Gex Trilogy features trailer.Watch on YouTube


“Thank you for making the launch of Gex Trilogy a huge success!,” Limited Run wrote in an announcement on social media. “It’s been in the works for a while and we’re finally able to announce that the PAL versions of Gex 2 & Gex 3, featuring the voices of Leslie Philips and Danny John-Jules, respectively, will be added in an update!… We’re excited for European Gex fans to relive these games the way they remember and for others to hear them for the first time!”


As it happens, anyone that owns the Gex Trilogy on Steam can enjoy Philips and John-Jules’ portrayal of Gex right now. Once the newly released update has been installed, players can select the PAL versions of Gex by changing the regional flag on the menu before starting the game. Limited Run notes these European versions are entirely separate builds, and save data is not transferable. Today’s update also remaps the default keyboard controls for all three games following complaints at launch, but Limited Run is yet to address other customer concerns, including audio issues and a lack of upscaling or anti-aliasing.


As for PlayStation 5, PS4, Xbox One, Xbox Series X/S, and Switch, they’ll be getting PAL voices just as soon as the patch “has completed certification”.



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June 17, 2025 0 comments
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A dragon flying through the sky with a rider on its back toward a strange large round building
Product Reviews

Hello Games fans enter the early stages of Silksong syndrome after Light No Fire is a Summer Game Fest no-show

by admin June 16, 2025



In late 2023, Hello Games announced Light No Fire, a grand fantasy follow-up to sci-fi hit No Man’s Sky. The reveal promised a sprawling world—literally the size of our own Earth—to make your own in a survival adventure. It was a huge promise, perhaps too much for a studio with a history of overpromising.

Since then we’ve got nearly nothing. No more big promises, no more trailers. No fuel for some immense, terrible beast of a hype train destined to destroy itself upon release. Just some moderate fan art output.

Naturally, this is anathema to the modern gamer, who demands frequent development updates. I’m afraid, then, to report that Light No Fire watchers are likely entering the early stages of what I’m calling Silksong Syndrome—the uncontrollable craving that consumed fans of Hollow Knight after years with no major news about its expansion.


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The Light No Fire subreddit is a key place to see it in action, where a handful of posts speculate over year-and-a-half-old trailer stills and post cryptically about the “bacon” and post very sad images of facepalms and talk about “huffing copium” because they saw nothing Light No Fire-related during Summer Games Fest 2025.

“Now I understand Tweakers,” says one post among many.

I can’t really blame Hello Games for not saying too much because, again, it’s famous for that one time No Man’s Sky failed to meet the expectations its marketing and fan speculation built for it. (Though it has since become one of gaming’s most famous comeback stories.)

You can see everything we know about Light No Fire on our dedicated page for that. It’s interesting, but it’s not much. God help the early superfans of this game. They probably have a long road ahead of them.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 16, 2025 0 comments
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  • Overwatch 2 will overhaul its progression systems to show more visual flair in matches

    August 26, 2025
  • Last Flag gets demo on Steam

    August 26, 2025
  • All Zelda And Street Fighter Switch 2 Amiibo Are On Sale For $20

    August 26, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • US Open Delayed After Medvedev Gets Crowd To Boo His Rival

    August 26, 2025
  • XRP: It Was Dead Cat Bounce, Bitcoin Paints “Three Black Crows” Pattern: Details, Shiba Inu (SHIB): Last Chance for Price

    August 26, 2025

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