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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
Esports

Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

by admin May 23, 2025


Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Full-year accounts also reveal Embracer has cut the number of its total game development projects from 141 to 108, and its headcount from 9692 to 7180. 5378 of those staff are game developers.

Here’s what you need to know:

The numbers

Q4 (3 months ended March 31, 2025)

  • Net sales: SEK 5.4 billion ($560.5 million, down 6% year-on-year)
  • PC/Console games: SEK 3 billion ($311.4 million, down 2% year-on-year)
  • Mobile: SEK 943 million ($97.9 million, down 31% year-on-year)
  • Entertainment & services: SEK 1.3 billion ($134.9 million, up 9% year-on-year)

Full-year (12 months ended March 31, 2025)

  • Net sales: SEK 22.3 billion ($2.32 billion, down 18% year-on-year)
  • PC/Console games: SEK 1.5 billion ($155.7 million, down 27% year-on-year)
  • Mobile: SEK 5.3 billion ($550 million, down 9% year-on-year)
  • Entertainment & services: SEK 6.5 billion ($674.6 million, down 7% year-on-year)

Embracer attributes its “solid” quarter to the performance of Kingdom Come Deliverance 2, which reached three million copies sold and “maintained a highly positive player and critic reception.” It believes the DLC and free updates planned across the next 12 months will keep players “excited and deeply engaged.”

The firm makes a distinction between actual and organic growth, and states that though its mobile games sales fell by 31% between January and March 2025, its organic growth was 30%. It also states its PC/console games sales displayed an “organic growth” of 22%.

Embracer also noted it had made “significant progress in the process of transforming the Group,” with the divestment of Easybrain and Asmodee successfully completed, and Coffee Stain Group expected to be spun off by the end of the calendar year.

“In a solid ending to the year, net sales grew by 19% organically to SEK 5.4 billion, while Adjusted EBIT grew by 44% year-on-year pro forma to SEK 1.1 billion, with a free cash flow of SEK 1.0 billion in Q4,” said CEO Lars Wingefors.

“Kingdom Come: Deliverance II continued to perform in Q4, and reached 3 million sold copies after quarter-end. Organic growth within Mobile accelerated to 30% year-on-year. By the end of 2025, we now plan to spin off Coffee Stain Group, a group of leading community- driven game developers and publishers. We have a strong financial position, and we remain focused on enhancing efficiency and long-term resilience ahead of the spin-off.

Looking ahead

Right now, the group expects to release 76 games across FY 2025/26, “with a mix of new IPs, sequels, and remasters,” including Metal Eden, Gothic 1 Remake, Reanimal, Fellowship, Wreckreation, the next SpongeBob SquarePants game, Norse: Oath of Blood, and Deep Rock Galactic: Rogue Core. It also makes explcit mention of two AAA games; Killing Floor 3 – which is now scheduled for Q2 – and Marvel 1943: Rise of the Hydra, which is scheduled to release sometime in the 25/26 fiscal year. Embracer “expect[s] Marvel 1943: Rise of Hydra to drive notable revenues but to have lower margins due to shared economics with several other partners.”

A previously mentioned third AAA game has been delayed to 2026/27 as management takes the “prudent view” that “the game will likely need a few more quarters to polish.” An additional nine AAA games are planned across 2027/28 and 2028/29 financial years.

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 23, 2025 0 comments
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Morale at Bungie reportedly in "free fall" after disastrous art plagiarism fiasco and horrendous community-facing live stream
Game Updates

Morale at Bungie reportedly in “free fall” after disastrous art plagiarism fiasco and horrendous community-facing live stream

by admin May 21, 2025


It’s been reported by Forbes that developers at Bungie, the studio behind Destiny 2 and the upcoming extraction shooter Marathon, are tanking some serious damage to their will. According to the report, morale is in “free fall” following revelations that work from artist Antireal was used in Marathon without permission.

Marathon art director Joe Cross and game director Joe Ziegler teamed up for a community-facing livestream on May 16, which was already scheduled prior to news of the plagiarism breaking, but naturally saw the devs address the controversy rather than proceeding as normal. In what proved to be an awkward and frankly hard to watch event, Cross read out an official statement he wrote about what’s next regarding Antireal’s work in Marathon in place of a planned showcase of art which, for obvious reasons, didn’t happen.


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Cross stated: “It came to our attention that an artist who worked on Marathon in the early stages of pre-production took a number of graphic elements from a graphic designer, without permission or acknowledgement, and placed them on a decal sheet that was then checked in in 2020. The decal sheet included icons and text elements. These elements ended up in our alpha build, and there is absolutely no excuse for this oversight, and we are working on, and 100% committed to, our review process to ensure instances like this don’t happen again on Marathon or at Bungie.

“A few of the things that we’ve done to shore up the review process are as follows: We’ve reached out to Antireal to follow up to make sure we do right by this artist. We’re auditing all of the previous work by the internal artist, including environment decals already in the build, which is why we’re delaying some of the content we were going to show today. We’re committed to removing that is questionably or innapropriately sourced. We’re doing a broad decal audit, and if we find any other details or elements, we’ll make sure they are eliminated and recreated in-house for sure.

You can watch the full statement here.Watch on YouTube

“Hundreds of artists have worked on this project for years intenrally and externally, and we share many influences including modernism, Swiss typography, 2000’s style vector art, Cyber Punk, and of course the original Marathon trilogy. Our style is a result of all of those inspirations, and it’s worth noting that none of our external partners who have worked on branding or the visual design of our game were involved in this situation.”

This statement didn’t go down especially well with live viewers of the stream, with the majority of the questions coming from chat live relating to the Marathon art and how exactly Bungie would make right by Antireal. Since this stream wrapped up, community sentiment remains largely sceptical, pending the results of the audit mentioned in the statement.

Enter Forbes’ article, published a day after this stream, in which Paul Tassi reported having been told by staff at Bungie that “the vibes have never been worse”. In addition, he claimed to have been told that the staff are worried what will happen if Marathon bombs. Bungie, having suffered wave after wave of layoffs of recent years, is in desperate need for a big financial win these days.

Tassi also reported that the public-facing explanation for the art theft is the same being given internally, and that legal teams from Bungie and Sony are currently sorting through this issue. Also, the report alleges Marathon was pitched by “good old boy” leadership at Bungie, which it claims has been been ignoring developer input on what Marathon should/shouldn’t have for years, including the idea that the game should have a PvE element – the absence
of which is proving to be a major sour point for some alpha testers.

We recommend reading Forbes’ article for the full report, but it’s safe to say that it’s been a particularly bad few days for Bungie and the Marathon team. Bungie, a company which is no stranger to plagiarism controversy, finds itself stuck in the mud in yet another debacle. This one coming roughly months ahead of the planned release date for Marathon likely spells trouble for the game’s prospects, especially if it can’t shake this negative sentiment.



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May 21, 2025 0 comments
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