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Baldur's Gate Character Portraits
Product Reviews

Baldur’s Gate 2 has great dungeons and epic quests, but my real love is for my fake friends: BioWare’s first truly great companions

by admin September 21, 2025



I loved the idea of Dungeons and Dragons when I was young, but can’t claim the same about playing it. Because I didn’t play it: Circumstances—small town boy, limited circle of friends, not very outgoing—meant that while I could and did spend hours poring over rules, sourcebooks, and even a few modules, I got very little in the way of actual playtime. A good, deep D&D adventure as I imagined them to be—basically Mazes and Monsters, minus the moral panic psychosis—was out of reach.

The first Baldur’s Gate changed all that, with great dungeons, an epic quest, and most important of all, a deep cast of characters with their own thoughts, beliefs, and personalities—and who, just like in the real world, would sometimes gel or clash with their fellows in unexpected ways.

Some became fast friends, others would try to literally murder each other, and a handful would just throw their hands up in disgust at my obvious incompetence and leave, after giving me a good telling-off of course.


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Baldur’s Gate 2 raised the stakes with a more focused cast and wider range of interpersonal possibilities, plus an unpleasant kickoff that reminded me just how much these characters meant. Discovering that two beloved* party members from BG1 (your mileage may vary on that point, but they were with me from start to finish in the first game and would’ve been for BG2, too) had been killed in pre-game events—irretrievably, irreversibly, no-resurrecting-thing dead—was a genuine gut-shot: We’re supposed to be the heroes, and now a third of us are just… gone.

It took a while to get my head around that, but I was fortunate enough to find a new companion of poise, ability, and coolness while making my way out of that first dungeon: Yoshimo, an immediately likeable bounty hunter who proved his worth a dozen times over on our adventures across Amn. And then, after weeks of camaraderie and good times, he screwed me!

I trusted you, you beautiful bastard. (Image credit: BioWare, Wizards of the Coast)

I was less upset about Yoshimo’s betrayal than I might otherwise have been for two reasons. One, potential spoiler here⁠—but come on, it’s been exactly 25 years⁠—it wasn’t really his fault, right? Lawyers call it “The Geas Defense.” Two, speaking of spoilers, that major twist had been spoiled for me weeks earlier by a jerk in a Baldur’s Gate 2 IRC channel. I was seriously pissed off at the time and yes, I still harbor a grudge.

Anyway, even though I knew it was coming, I was still heartbroken in the moment. Yoshimo was such a good guy, a solid all-arounder, and I’d grown genuinely attached to him and his presence in my party. It wasn’t the betrayal that hurt, it was knowing that—like Khalid and Dynaheir, victims of the madness of Irenicus—he was gone forever.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Party down

It sucked! But it’s also at the heart of why Baldur’s Gate 2 was, and is, so special to me. No game before or since has so perfectly captured the sense of a gang of pals (or occasional allies of convenience) roaming a massive fantasy world, butt-kicking for goodness.

And what a gang it was: The bloodthirsty berserker Korgan, occasionally setting aside his evil ways to mack on Mazzy Fentan, the halfling fighter desperate to be a paladin; sad Aerie and her broken wings, Valygar and his family problems, insecure Anomen, old friends Imoen, Minsc, and Jaheira, and of course Viconia, the original BioWare bad girl with a deeply-buried heart of gold—all of them and others shared the road with me in Baldur’s Gate 2.

I’d appreciate it if you didn’t bring up what happens to my Dark Elf gf Viconia in Baldur’s Gate 3. (Image credit: Larian)

And yes, I did put the smooth moves on Viconia. Of course I did! Videogame romances can be trite and formulaic these days, but 25 years ago that kind of NPC relationship was new, unexpected, and real in a way that gave it a sense of significance beyond the mechanical necessity of cranking out loyalty missions.


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Best of all, amidst that bantering, bickering crew was me, ostensibly the leader of the pack but also just one among many: Grown from a young half-elf caught up in events beyond my understanding to a seasoned adventurer, but with still so much to discover and learn. I called the shots but my companions had their own ideas, and I ignored them at my peril.

Baldur’s Gate 2 anniversary

(Image credit: Beamdog)

25 years ago, one of the most important RPGs of all time was released onto PC, and today we’re celebrating that prestigious anniversary. You’ll find our thoughts and musings on what makes the game so special to us across the site, and we’ve also talked to the original developers about its ambitious and turbulent journey to release.

That’s what really sealed the Baldur’s Gate 2 deal for me: I wasn’t an unseen hand controlling an anonymous party of min-maxxed randos, I was that guy on the screen right there, and yes I was the boss but I was also getting yelled at by Jaheira on a regular basis and spending more time than I probably should wondering why I’m still putting up with Anomen’s bullshit. Sort out your daddy issues on someone else’s time, bud.

Baldur’s Gate 2 did so many great things: The art, the audio, and the huge, packed game world remain among the best of the RPG genre. But it was the decision to focus on the characters, and to make me one of their number, that elevated it from a great RPG to one of the most important and unforgettable videogames of all time.

It gave the game a feeling of tabletop authenticity I’d never previously experienced, and for someone who spent his youth on the outside looking in, suddenly having a seat at that table was nothing short of magical. That’s the real legacy of Baldur’s Gate 2 for me: Imoen, Jahiera, Minsc, Mazzy, and Viconia: Literally, and without a shred of irony, the friends I made along the way.



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September 21, 2025 0 comments
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'Don't Trust Fake Pumps': Ted Pillows on Crypto Bloodbath
GameFi Guides

‘Don’t Trust Fake Pumps’: Ted Pillows on Crypto Bloodbath

by admin September 16, 2025


Amid the bullish outlook of the broader cryptocurrency market, Ted Pillows, a vocal entrepreneur and investor, has dropped a word of caution. In an update shared on his X handle, Pillows noted that there have been intense losses, with $50 billion wiped out in the last 24 hours.

Fake pumps and liquidation signals raise red flags

According to Pillows, for the crypto market to record such a huge loss within a short period signals the beginning of more downturns. Pillows warned investors not to “trust fake pumps this week” as the market continues to recover despite the general outlook.

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Notably, fake pumps refer to sudden short-term price increases driven by hype and not real demand on the market. Pillows warns that the current price increase across different crypto assets might not persist for long before it begins to nosedive again.

He is projecting that crypto assets might continue to dip in price as the $50 billion loss was “just the beginning.” Pillows insists that the general direction for prices remains negative.

The analyst shared a liquidation heat map of assets in the red to show that the market downturn is building. Interestingly, September has not really been a great month for crypto projects. It is usually a slow month before the much-anticipated October rally.

Federal Reserve and expected impact

In July 2025, the crypto market witnessed a similar bloodbath, with $585 million wiped out within 24 hours. At the time, Ethereum was the most affected asset in the liquidation that occurred. Currently, capital rotation favors altcoins, and it remains to be seen how the losses will spread.

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Despite Pillows’ bearish outlook, the broader financial market could play a significant role in turning things around. For instance, there is high anticipation that the U.S Federal Reserve might cut rates on Sept. 17.

Such development could spark a positive effect on the crypto market and reverse whatever bearish signals Pillows might have seen.



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September 16, 2025 0 comments
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Was XRP Price Breakout Fake?
NFT Gaming

Was XRP Price Breakout Fake?

by admin September 14, 2025


  • Price analysis
  • XRP movement scenarios

The validity of XRP’s breakout is questioned due to its recent price action. Expectations of a confirmed uptrend were sparked when XRP momentarily crossed above the descending resistance line on the daily chart, which was located around $3.10. Many traders questioned whether this was a real breakout or a bull trap, because the rally was short-lived and the price had already fallen back below $3.08.

Price analysis

Despite its efforts to overcome resistance, the structure indicates that XRP is still vulnerable. The $3.00-$3.10 range is turning out to be a crucial area of conflict. A persistent close above $3.10 might pave the way for a retest of the annual highs and open the way toward $3.40. Conversely, if this area is not regained, support levels at the orange EMA line ($2.81) and the 200-day moving average ($2.50) would once again be relevant. Since the RSI is close to neutral, it appears that momentum is not clearly in favor of bulls.

XRP/USDT Chart by TradingView

This uncertainty is increased by on-chain data. Between Sept. 12 and two days later, the number of transactions executed fell precipitously from over 11.7 million to much lower levels. A bearish indication that casts doubt on the bullish breakout story, this decline indicates waning activity on XRP Ledger. Strong rallies are usually followed by high activity, so declining transactions during a breakout attempt indicate weakened network participant conviction.

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XRP movement scenarios

  • Bullish scenario: The asset may confirm the breakout and move toward $3.40 and higher if XRP swiftly recovers $3.10 and closes above it with increasing volume. This move would require a spike in on-chain activity.

  • Bearish scenario: As bears regain control, the breakout will be verified as fraudulent if XRP is unable to recover $3.10. It’s likely that the price will drop toward $2.81 or even $2.50, particularly if on-chain activity keeps dropping.

XRP is currently at a turning point. Whether the breakout materializes or fades into another failed attempt will be determined by the next few daily closes. For confirmation, traders should keep a close eye on the on-chain activity trend as well as the $3.10 resistance.



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September 14, 2025 0 comments
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Trump's New History Exhibit Features Fake Quotes From AI-Generated Founding Fathers
Product Reviews

Trump’s New History Exhibit Features Fake Quotes From AI-Generated Founding Fathers

by admin September 3, 2025


The White House recently commissioned a new history exhibit in Washington, D.C. created by the far-right “education” group PragerU. The exhibit features 82 paintings and 40 AI videos, presenting a rather distorted view of America’s founding.

The AI-generated videos even include fake quotes from the founding fathers, including one that seems like a joke. But the folks at PragerU are serious about their mission, even if the intention is to own the libs.

What kind of quotes are we talking about? The video of an AI-generated John Adams, which is available online at Prager U’s website, shows the second president saying, “facts do not care about our feelings.” That’s a phrase that became popularized in the 2010s by far-right influencers like Ben Shapiro and Charlie Kirk.

Historically, White House exhibits haven’t included such obvious attempts at trolling.

It should be noted that the closed captioning reads “your feelings” rather than “our feelings,” the latter being how it’s spoken by the AI John Adams for whatever reason. But that’s precisely the kind of attention to detail you’d expect from PragerU.

The new exhibit is dubbed the Founders Museum and was created for the lead-up to the semiquincentennial celebration (250th anniversary) that will be happening in 2026. PragerU created the exhibit with the White House Task Force 250, which is overseeing the semiquincentennial activities, according to NPR.

Secretary of Education Linda McMahon, who has said she’s trying to put herself out of a job by shutting down the Department of Education, is featured on PragerU’s website in a promotional video insisting that the new exhibit’s “patriotic education does not mean propaganda.” McMahon infamously referred to AI as “A1” (like the steak sauce) at a recent speaking engagement.

The PragerU videos are also filled with the kind of AI-generated distortions and anomalies that we’ve come to expect. Some of the videos include figures with either too many or too few fingers. Generative AI tools still struggle with human hands, creating alien-like figures that seem to haunt the PragerU creations, as you can see below in a screenshot from the John Adams video.

© PragerU / Gizmodo

PragerU is notorious for creating inaccurate learning materials that sanitize history. One video that went viral in recent years shows Christopher Columbus scolding children for judging him about slavery. “Being taken as a slave is better than being killed, no? I don’t see the problem,” the animated Columbus says.

It’s no surprise that PragerU would create ridiculous nonsense. The shocking part is that their version of history is being legitimized by the U.S. government. The new videos also inject plenty of mentions of God, which is certainly a choice. The founder of PragerU, Dennis Prager, often talks about spreading “Judeo-Christian values.”

Aside from the larger fabrications, like John Adams quoting Ben Shapiro, there are also countless smaller issues with the way the history is presented at the new exhibit. For example, Samuel Adams says that he was called a “troublemaker,” a word that didn’t exist until four decades after his death and wouldn’t actually become popular until the 20th century. It’s a small issue, of course, but it’s the kind of thing that probably wouldn’t have been permitted by museum curators who actually know any history.

PragerU is an unaccredited “university” that doesn’t hold classes or issue diplomas. But its materials are still finding their way into the hands of impressionable kids. PragerU’s materials have been approved for use in public schools in at least ten states, according to the company’s website, including Alaska, Arizona, Florida, Idaho, Louisiana, Montana, New Hampshire, Oklahoma, South Carolina, and Texas. That’s up from five states in early 2024.

Donald Trump has major issues with the way history is taught in the 21st century. The president has criticized leaders at the Smithsonian, calling the institution “out of control,” during his regular rants. Trump even complained in one post on Truth Social that the Smithsonian was discussing “how bad Slavery was,” among other things. To be clear, slavery is bad, no matter what folks like Trump and PragerU’s animated Christopher Columbus might insist. And learning about slavery is necessary to understand American history.

PragerU is becoming normalized as a reliable source of information, whether it’s in America’s classrooms or at the White House. And the nation is certainly going to be dumber and more fascist as a result. But it doesn’t seem like there’s much that can be done about any of that at the moment.

Trump is picking off America’s institutions one by one, destroying our understanding of U.S. history and bulldozing any opposition. All of that is happening while America’s “opposition” leaders like Chuck Schumer and Hakeem Jeffries insist fighting back isn’t the savvy thing to do.

What would a guy like John Adams think about bowing to tyrants like Trump?



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September 3, 2025 0 comments
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GameFi Guides

Nike, StockX End Trademark Clash Over NFTs and Fake Shoes

by admin September 1, 2025



In brief

  • Nike and StockX have ended their legal battle over trademark misuse.
  • A judge ruled in March 2025 that StockX sold counterfeit Nike sneakers.
  • Analysts told Decrypt the deal signals less room for gray-area resale platforms and more focus on brand-approved NFTs.

Nike Inc. and StockX, a Detroit-based online marketplace, settled a three-year case in New York federal court last Friday over sneaker-linked NFTs and trademark misuse, over half a year after a judge ruled the resale platform sold counterfeit sneakers.

The settlement immediately takes a jury trial scheduled for October off the calendar, dismissing all claims with prejudice. It spares StockX the risk of a damaging verdict, while allowing Nike to avoid the uncertainty of putting its brand protection strategy before a jury.

The case began in the Southern District of New York in February 2022, when Nike accused StockX of trademark infringement and dilution, alleging its “Vault” NFTs used Nike sneaker images without authorization to sell tokens tied to physical shoes.



At the time, Nike argued the NFTs “are likely to confuse consumers, create a false association between those products,” and dilute its trademarks.

A month later, StockX countered in that its Vault NFTs were designed “to track ownership of frequently traded physical products,” not to mislead consumers, arguing that Nike’s suit reflected “a fundamental misunderstanding of the various functions NFTs can serve.”

By May of the same year, Nike had amended its complaint to allege that StockX was also selling counterfeit sneakers, saying pairs it purchased from the platform failed authentication and further supported its trademark claims.

Those allegations were later addressed earlier in March this year, with Judge Valerie Caproni granting Nike partial summary judgment after finding StockX liable for distributing counterfeit goods tied to four pairs of shoes sold to Nike’s investigators and 33 pairs sold to a customer named Roy Kim.

Unlaced in court

The ruling left other claims unresolved and set the case for trial, but the settlement reached in late August cut those plans short.

Now, observers point to the abrupt resolution as a key moment for how markets could view tokenized goods.

The Nike–StockX settlement “brings relief to the sneaker NFT market by removing the risk of a disruptive jury trial, but the real signal for the industry came earlier: when RTFKT shut down in December,” Dan Dadybayo, research and strategy lead at Unstoppable Wallet, told Decrypt.

“RTFKT was the most influential phygital studio, blending Nike Cryptokicks, Clone X with Murakami, and experimental sneaker drops,” Dadybayo explained.

The closure of RTFKT “showed how fragile hybrid models are when brand control and IP compliance aren’t crystal clear.”

The settlement reinforces how “NFTs functioning as receipts for physical goods will survive, but tokens drifting into standalone collectibles without brand approval will face legal pressure,” he said, adding that “less tolerance for gray-area resale platforms” could be expected.

Aligning with Dadybayo’s point, Hank Huang, CEO of Kronos Research, told Decrypt that NFTs “are no longer a legal gray area,” noting how trademark rights have become “essential for building credible, compliant platforms” as the tokenized collectible market “enters a more disciplined phase.”

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September 1, 2025 0 comments
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Crypto Trends

US and Dutch Authorities Take Down Crypto-Fueled Fake ID Marketplace

by admin August 30, 2025



In brief

  • Dutch and U.S. authorities shut down VerifTools, a major fake ID marketplace that generated $6.4 million selling counterfeit documents for as little as $9 in crypto.
  • The operation seized 23 servers from one of the largest international providers of fraudulent identity documents.
  • Modern fake IDs use sophisticated technology like holograms and UV ink, making them nearly indistinguishable from genuine documents.

Dutch and American law enforcement have shuttered online fake ID marketplace VerifTools, which sold counterfeit documentation for as little as $9 in cryptocurrency.

According to a press release published Thursday, Dutch cybercrime police gained control of two physical data servers in Amsterdam, while also seizing control of 21 virtual servers.

They worked in collaboration with the FBI, which seized two domains used by the VerifTools marketplace, as well as a promotional blog.

Both the FBI and the Identity Fraud and Documents Centre of Expertise in the Netherlands had conducted investigations into VerifTools, with the FBI determining that the marketplace had generated around $6.4 million in revenues.



Similarly, Dutch authorities estimate that Veriftools had an annual turnover of roughly €1.3 million (about $1.5 million), making it one of the largest providers of fraudulent identity documents internationally. 

The marketplace reportedly worked by requiring users to upload a passport photo and enter false data, which the site’s operators then used to generate a false ID. FBI agents were able to order fake driving licenses for the state of New Mexico, paying for the counterfeit IDs using crypto—though specific coins were not identified.

Once delivered, fake IDs are often used to bypass KYC safeguards or commit fraud, with police in Wales encountering the VerifTools marketplace in the process of a fraud investigation.

The VerifTools URL now leads browsers to a splash page, which announces that the website has been seized by Dutch and American law enforcement agencies.

“The removal of this marketplace is a major step in protecting the public from fraud and identity theft crime,” said Philip Russell, Acting Special Agent in Charge of the FBI Albuquerque Division. “Together with our partners, we will continue to target and dismantle the platforms that criminals depend on, no matter where they operate.”

In their press release, Dutch police report that they will continue to investigate the data found on the seized servers, which it will use in an effort to locate VerifTools’ administrators.

According to experts, the production and distribution of fake IDs has not only become big business, but is growing rapidly.

“Pinning down exact figures is difficult given the illegal nature of the trade, but most estimates place the global fake ID market somewhere in the billions of dollars,” said Kartik Venkatesh, global head of innovation at identity technology firm GBG.

Venkatesh told Decrypt that today’s fake IDs are far more sophisticated than the “crude” knockoffs of past decades, using industrial-level machinery and micrometer-thick lamination.

“Many include holograms, polycarbonate layers, barcodes that scan correctly, and UV-reactive ink, making them nearly indistinguishable from genuine documents without specialist equipment,” he explained.

And what has driven this leap in quality is increased demand, which has provided the conditions for a “thriving” illegal market of tools and technologies, which also includes AI-generated IDs.

“Production is now slick and international, with websites resembling professional ecommerce stores,” he said. “Buyers upload details, pay in cryptocurrency, and receive fakes hidden inside everyday items.”

In fact, Venkatesh reports that some sellers even offer return policies, guarantees, and guidance on how to use the IDs convincingly.

From his vantage point, the solution to the growth in fake ID marketplaces is to invest in sophisticated ID verification systems, which are already helping some businesses and authorities detect counterfeits.

“By layering document analysis, facial biometrics, liveness detection and behavioral signals,” he said, “they can spot inconsistencies invisible to human inspection.”

He also suggests that digital IDs may have a role to play longer-term, since their cryptographic design makes them harder to forge, while they can be instantly verified with issuing authorities.

However, while they also allow for selective disclosure, Venkatesh warned that digital identities will attract their own forms of abuse. He noted “synthetic IDs stitched together from real and fake data and deepfake biometrics designed to trick liveness checks, to credential theft if someone’s phone or ID wallet is compromised.” 

Because of this, he argued that the future will reside in “balance” and layered checks. 

“Digital IDs can raise the bar for fraudsters,” he said, “but only when paired with multi-layered verification that can adapt to new attack vectors.”

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August 30, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 6:07 p.m. CT): Sony has offered a very short follow-up to our outreach simply writing, “This account is not associated with Cory Barlog or Santa Monica Studio.”

Update (August 18 at 12:02 p.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 12:02 a.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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