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MenaRD pumps his fist after making it into the Top 8 at Evo 2025.
Esports

Justin Wong and MenaRD face off at PlayStation’s Ultimate FGC Round Table

by admin August 18, 2025



PlayStation brought together some of the biggest names in the fighting game community for the Ultimate FGC Round Table, where legends and champions debated everything from legacy players to which games take the most skill.

Justin Wong, MenaRD, Arslan Ash, and Nitro all weighed in on whether veterans get too much respect. “I do think legacy players do get too much respect,” Wong admitted, before Mena countered that early pros had to grind without modern resources, adding, “They were godlike anyway.”

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The panel quickly turned competitive when Mena claimed he could beat Wong in Street Fighter 4. Wong immediately fired back with a $10,000 wager, leading to a one-game exhibition on stage that Wong ultimately won.

Other hot topics included retirement ages in the FGC, with Arslan suggesting champions in their 40s are proving what’s possible, and which game requires the most skill to win. Multiple players agreed that Street Fighter 6 is the toughest title to dominate, even for the best in the world.

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The roundtable closed with players praising PlayStation’s Road to Evo qualifiers, highlighting how online tournaments give new competitors the chance to break onto the biggest stage.

Watch the full Ultimate FGC Round Table now via PlayStation.



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August 18, 2025 0 comments
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How real life swordsmen and a search for realism has changed the face of Onimusha in Way of the Sword
Game Updates

How real life swordsmen and a search for realism has changed the face of Onimusha in Way of the Sword

by admin June 20, 2025


It’s arguably the perfect time for the return of Onimusha. If we’re discounting remasters and strange Japan-exclusive spin-offs, it’s been almost twenty years since the last entry in the series – and it does feel a lot like that time has seen the ground prepared for the return of Capcom’s demon-slaying samurai series.

For one, there has been a huge surge in the popularity of media set in and around feudal Japanese history. We’ve got the likes of Ghost of Tsushima and Nioh, and elsewhere Shōgun is the most gripping and moving TV drama in recent memory. In mechanical terms, Onimusha’s absence has encompassed the entirety of the crunchy melee action game revolution that’s been primarily led by FromSoftware.


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Basically, it feels like it’s the best possible time to revive Onimusha as a heavy action game with sword-to-sword and sword-to-demonic-beast combat. But predictably, the team at Capcom behind the game is coy about how much of that they’ve really paid attention to.

“The hardware capabilities,” replies Onimusha: Way of the Sword director Satoru Nihei when asked about what of the last twenty years has been most influential over the new vision of Onimusha. Which, fair enough: in the world of hardware, a hell of a lot has changed.

“There are things we couldn’t have possibly implemented, such as quite detailed sword clashing and physical animations. Things like that conceptually can let us drive the action in directions that are new.”

No mention, then, of other recent games in similar settings, or of the soulsy shadow that no doubt loomed large and was probably mentioned in a hundred development meetings. But some developers, especially from Japan, are reluctant to have the names of other company’s games in their mouths – even those behind a series that has always been about absorbing enemy souls that now is recontextualised by that which has come since. I get that – and we don’t really need their admission to see that influence.

The new face of Onimusha. | Image credit: Capcom

In a hands-off demo of live gameplay, you can see the distinct contours of the modern age grafted to systems lifted from the Onimusha series right back to the 2001 original. There’s also a greater heft to combat, and gamers’ embracing of parry systems now means that there’s the ability to focus down more on that with impeccably stylish and beautifully animated results.

In other ways, Way of the Sword’s developers lightly rebuke some trends. “We knew from the start that we don’t want to make a mega tough game where you’re just dying constantly,” says producer Akihito Kadowaki. “That wasn’t our goal. We want to build a level of challenge that’s satisfying to overcome, but also can appeal to a broader range of players than the absolute highest end of difficulty level.”

Perhaps this is not Onimusha reimagined for 2025, but rather Onimusha filtered through 2025. That’s a canny way to strike a soft reboot, for sure. At the same time, some things have changed. This is a more realistic game, with a photo-realistic art style powered by Capcom’s RE Engine – and realism, even in a game choc full of snarling demons, was clearly a development watchword.

“It’s important to strike a balance, but we want it to be believable,” says Kadowaki. “Whether it’s the more plausible swordplay action or the more dark, fantastical, demonic elements.”

A key element of this harks back to something I saw extensively back when I visited Capcom’s Osaka offices for Monster Hunter Wilds back in November of last year, which is a huge investment in motion capture technology. Capcom has several enormous mocap studios now, and the technology is impressively meshed with RE Engine to the point where you can review mocap actions fully in-engine, in-environment, textured and all, in real time. With this technology at hand, the answer for Onimusha’s realism was obvious: real swordsmen.

A battle on multiple fronts. | Image credit: Capcom

“These professional swordsmen would be trying moves on our motion capture setup and letting us bring a sense of believability to the sword elements,” explains Nihei. “That helps you really accept the more fantastical parts as they come into the game, because it’s otherwise grounded in such a plausible basis. We’re able to merge those two things into a dark fantasy setting in a way that doesn’t feel out of place. It’s a careful balance.”

The swordmen came in, and Onimusha’s developers would let them take the lead. Rather than direct them closely, the game developers would broadly explain what they wanted and then let the experts guide them on how that might be best achieved. Then comes a back-and-forth between the two groups as gameplay considerations are meshed with what the real-life fighters think best.

“It’s very much a collaborative process,” says Nihei. “It’s important for us to respect the mastery that the sword experts had.”

That mastery ended up with unintended consequences, however. Perhaps when we look at how Onimusha: Way of the Sword has been changed by the march of time, technology is indeed the most important – because of how Capcom’s evolving motion capture capabilities had a knock-on effect on the rest of the game – and its protagonist, Musashi Miyamoto.

“One of the interesting things that came to us was – you know, we all have this image of Samurai as having a strict code of conduct and rules that they follow,” Nihei muses. “Certain things aren’t allowed, there’s a certain way you’ll hold and use your sword and so on.

“It might be seen as fighting dirty or whatever, but the experts we spoke to said: look, ultimately, when you’re about to die in a sword fight you’ll break the rules. You’ll do what you have to do to stay alive.

“It was an interesting realisation for us that, maybe, as outsiders, we were taking it too much as a given that – oh no, even when he’s about to die, he wouldn’t possibly be able to do this kind of thing. It’s like – no! Let him do it! Let him try to live!”

Will Capcom’s latest knock you off your feet? | Image credit: Capcom

With that revelation came careful thought about Musashi Miyamoto himself, a character who has after careful licensing negotiations been bequeathed the likeness of the legendary late Japanese actor Toshiro Mifune, star of many classic samurai movies including the seminal Seven Samurai. Mifune’s face is one way Onimusha reaches for legitimacy – the advice of swordplay experts, right down to characterisation, is another.

“It’s something that made us think about Musashi Miyamoto as a character,” Nihei continues. “Because there are scenes where he will use weapons that aren’t a traditional samurai sword, or as you mentioned earlier he might use environmental gimmicks. Like, is that to the rules of the samurai, to push someone into a flaming torch or whatever?

“Plus, there will be dialogue scenes where it’s like, ‘Oh, you call yourself a samurai doing this kind of thing?!’ It made us reflect on his characterisations. Someone who isn’t just that one side of the super strict samurai bushi code – but actually a human who has to make moment-to-moment decisions on how he’s going to approach every situation to stay alive.”

This Onimusha is familiar but different, then. In that hands-off demo, one can see shades of the 2001 original and its successors, but also of much that has come since – and lessons learned and technology iterated right across Capcom’s soaring portfolio of the last decade or so.

It certainly seems set to be a triumphant return – though as with any well-honed blade, the test will come in battle – which will be when we all can have the game in our hands at some point in 2026.



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June 20, 2025 0 comments
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Premier League fixtures Arsenal open at Man United both face tough starts
Esports

Premier League fixtures Arsenal open at Man United both face tough starts

by admin June 18, 2025



Jun 18, 2025, 04:00 AM ET

Arsenal begin their Premier League campaign with a trip to Old Trafford to face Manchester United and then face away games against Liverpool and Newcastle United and a home clash with Manchester City in their opening six games of the 2025-26 season.

United and Manchester City, two sides that struggled last season, also have difficult starts to the season.

START DATES 2025-26

FA Community ShieldAug. 9 or 10UEFA Super CupAug. 13Premier League beginsAug. 16Ligue 1 beginsAug. 16LaLiga beginsAug. 17Bundesliga beginsAug. 22Serie A beginsAug. 23UCL group stage drawAug. 28Transfer window closesSept. 1UCL beginsSept. 16

After an opening-day test against Arsenal, Ruben Amorim will be looking to get points on the board against Fulham and Burnley before facing City and Chelsea in a difficult opening run. United travel to Anfield on Oct. 18 with the return fixture against Liverpool at Old Trafford on May 2.

Pep Guardiola’s revamped side, who are competing in the Club World Cup this summer, begin at Wolverhampton Wanderers and then face Tottenham Hotspur, United and Arsenal in their first five games.

Premier League champions Liverpool will begin their title defence against AFC Bournemouth at Anfield and play the season’s curtain raiser with the game kicking off on Friday, Aug. 18, at 8 p.m. BST (3 p.m. ET).

Liverpool then travel to Newcastle and host Arsenal in their opening three games before hosting Everton, United and travelling to Chelsea by mid-October.

Following the opening round of the Champions League, Liverpool host Everton in the first Merseyside derby of the campaign and City travel to Arsenal. After subsequent Champions League rounds Arne Slot’s side travel to Chelsea, Brentford and City. Arsenal have home games after the first three rounds of the flagship European competition.

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Thomas Frank will begin his reign as Tottenham manager with a home game against newly promoted Burnley before travelling to City in the second game. He faces former side Brentford twice in December, but it is a run of games in November that looks particularly tricky. After completing October against Aston Villa and Everton, Spurs then face Chelsea, United, Arsenal in a row.

Chelsea start with four fixtures against London clubs in a row — Crystal Palace, West Ham United, Fulham and Brentford — but things get harder at the end of the season with Arsenal, Villa, Newcastle, City, United, Liverpool and Spurs all to come from the end of February.

City face a tough spell in early 2026 with five of eight games against top opposition. Their run from Jan. 3 is against Chelsea, Brighton, United, Wolves, Tottenham, Liverpool, Fulham and Newcastle.

The season is set to finish on May 24. Players will have less than three weeks to prepare for the 2026 World Cup in the United States, which is scheduled to begin on June 11.

– Full Premier League fixture lists:
– Arsenal
– Chelsea
– Liverpool
– Manchester City
– Manchester United
– Tottenham



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June 18, 2025 0 comments
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XRP, SOL ETFs face SEC delay, but approval hopes remain
Crypto Trends

XRP, SOL ETFs face SEC delay, but approval hopes remain

by admin June 18, 2025



The U.S. Securities and Exchange Commission has officially delayed decisions on two additional ETFs, adding them to a growing list of applications now facing extended timelines.

According to separate filings published on Tuesday, June 17, the SEC is initiating formal proceedings to determine whether to approve or deny Franklin Templeton’s proposed XRP (XRP) and Solana (SOL) ETFs.

Typically prompted by the need for a more thorough evaluation of the proposals and related concerns, this move pauses the decision-making process for several weeks to allow for additional public input and internal review.

“The Commission is instituting proceedings pursuant to Section 19(b)(2)(B) of the Act13 to determine whether the proposed rule change should be approved or disapproved,” the filings read. ​​”Institution of proceedings does not indicate that the Commission has reached any conclusions with respect to any of the issues involved.”

The SEC’s decision adds to a growing trend of delays, coming just a week after it similarly postponed rulings on DOGE (DOGE), AVAX (AVAX), and HBAR (HBAR) ETFs.

While not a rejection, the delay marks a setback for rising market expectations of an imminent approval. But despite the holdup, analysts remain optimistic.

Solana, XRP ETFs still viable despite SEC slowdown

Commenting on the latest filings, ETF analyst James Seyffart emphasized that the SEC’s delay is not unusual. He noted that while the approval timeline remains uncertain, active engagement from the commission is a “very positive” signal. 

Delay here was expected. Intermediary deadline for this was today.

But, SEC is engaging on S-1 for Solana Staking ETFs and that’s a *very* positive sign. Still, timelines for approvals are less certain IMO https://t.co/mwKuYgQuBS

— James Seyffart (@JSeyff) June 17, 2025

Earlier this month, the analyst placed approval odds for both SOL and XRP ETFs at 90% and 85% respectively, citing the SEC’s current view of each asset, existing CFTC oversight of futures, and the strength of the filing institutions.

Both SOL and XRP have dropped roughly 4% over the past 24 hours, likely in response to the regulatory decision. Meanwhile, the first XRP ETF recently launched in Canada following approval from the Ontario Securities Commission (OSC), signaling growing interest and adoption beyond the United States.





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June 18, 2025 0 comments
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A photo of IShowSpeed looking shocked as he holds up a phone showing a video message from Usain Bolt.
Esports

IShowSpeed destroys Ashton Hall in four races as fitness influencer face plants

by admin June 12, 2025



Popular YouTuber IShowSpeed obliterated fitness influencer Ashton Hall in a series of races after Hall promised to “embarrass” him.

IShowSpeed is one of the most athletic YouTubers out there, with the 20-year-old often showing off his ability to backflip, score goals in soccer, and, as his name implies, run really fast.

In fact, Speed came close to besting Olympic runner Noah Lyles in a 50-yard dash – something the YouTuber claims made “everyone” afraid to race him.

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Enter Ashton Hall, a former NFL hopeful turned fitness influencer who went viral after unveiling his absurd morning routine.

On June 11, Hall showed up on Speed’s stream to race him… and it wasn’t even close.

IShowSpeed obliterates Ashton Hall in races

On the way to the race, Hall had some fighting words for Speed, promising that he’d not only smoke the streamer, but he’d “embarrass him.”

“Your name IShowSpeed. This is gonna be bad for you, literally. I’m about to smoke him and talk crazy. I promise you.”

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When Hall showed up on Speed’s stream, the YouTuber instantly started mocking him, joking that his muscles were “for show.”

“You’re about to get dusted,” Speed warned.

“I told you to back out,” Hall shot back, seemingly not knowing exactly who he was up against.

When the two eventually raced, it was a complete wash, with Speed winning easily as Hall face-planted on the ground, leaving his YouTube rival to win without much of a challenge.

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Hall demanded a rematch and in round two, the fitness guru was able to stay on his feet. But he was no match for Speed, who pulled ahead and even put Hall on blast for calling him out.

If that wasn’t enough, Speed then proceeded to beat Hall for a third and fourth time, proving once and for all that he was faster.

Amazingly, Speed could be getting a huge upgrade to his quickness in the near future. In May, Jamaican sprinting star Usain Bolt offered to coach the content creator and improve his skills.

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With Speed already fast as is, the boost from Usain Bolt could turn the YouTuber into an even bigger threat and possibly even capable of avenging his loss to Noah Lyles.



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June 12, 2025 0 comments
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Dune: Awakening worm tooth - Swallowed by a Sandworm
Product Reviews

Dying by sandworm in Dune: Awakening is way, way worse than any other death you might face

by admin June 5, 2025



Sandworms in Dune: Awakening are scary as hell. They’re huge, they’re fast, and they’re summoned anytime you cross the big, sandy gaps between rocky areas in the desert because they can sense your itty bitty footsteps. Seeing the dunes shift as they tunnel through the desert is alarming, and seeing them burst through the sand and roar is downright terrifying.

There’s another reason to dread sandworms in Dune: Awakening: if they swallow you, you lose everything you were carrying. Permanently.

Death by sandworm isn’t like other ways you can die in Funcom’s new survival MMO. Get killed in PvE combat and you’ll drop some of your loot, but it’ll remain where it is so you can come collect it. You’ll keep all your weapons, armor, and gear when you respawn. PvP is similar, though other players can loot the resources you drop. In either case, you’ll keep all your gear, though it might lose some durability.


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But if you’re eaten by a sandworm in Dune: Awakening, everything you were carrying is gone. And I mean, gone forever. There’s no backpack or gravestone to retrieve items from: everything in your inventory that goes down that sandworm’s gullet is lost for good. Weapons, armor, tools, gear, minerals, blueprints, it’s all wormfood now.

If you’re driving a vehicle when you get eaten and it gets swallowed? It’s gone for good, too. That happened to me in the beta and it set me back hours.

Part of the problem was that I respawned at a trading post across the big gap between zones from my only base. (Why wouldn’t it let me respawn at my base? Perhaps a beta bug.) I couldn’t cross that gap without a speeder bike or I’d get swallowed again.

So, in just my underpants, without so much as a cutteray to gather stone and copper, I had to build a new base just so I could build a new bike to cross the game and get back to my original base. It was basically like starting the game over from the beginning, picking up resources by hand, re-crafting all my tools and clothes, claiming land, building a generator, putting up walls, and finally crafting the machines that would let me craft a new bike. What a pain!

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I heard some players, the first time they were eaten while on a sandbike, were given new bike parts as compensation. That did not happen for me! I got eaten while on my bike twice, in two different betas, and I was not given a new bike afterwards either time. Either Funcom hates me or Shai-Hulud does.

(Image credit: Funcom)

There is one resource you’re given when you’re eaten. When you respawn you’ll have a worm tooth in your inventory. That tooth can be used to craft a knife, apparently.

My advice: it ain’t worth it. Make a knife out of something else. Avoid those damn worms at all costs.



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June 5, 2025 0 comments
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crypto
NFT Gaming

TRUMP Crypto Wallet Could Face Legal Challenges

by admin June 5, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Amid the controversial announcement of an “official” TRUMP crypto wallet, the Trump family is allegedly considering taking legal action against the project for using the likeness of the US President.

Trump Family Denies Crypto Wallet Involvement

On Tuesday, the crypto community was taken by storm after the announcement of an upcoming “official” Trump crypto wallet by non-fungible Token (NFT) marketplace Magic Eden in partnership with the team behind the president’s official memecoin, TRUMP.

According to the official website, the wallet will be “the first and only crypto wallet for true Trump fans,” supporting the trade of the TRUMP token and other digital assets, including Bitcoin (BTC). Users who join the wallet’s waitlist will reportedly have an opportunity to share $1 million worth of the memecoin’s rewards.

TRUMP Wallet annoucement. Source: Magic Eden on X

Magic Eden’s CEO, Jack Lu, confirmed the news, affirming that with the project, “DeFi can finally support seamless UX and regulatory clarity is finally allowing crypto to thrive in the US. The time to take big bets & onboard mainstream is now.”

Nonetheless, the Trump family distanced itself from the wallet, with the President’s sons taking to social media to clarify the family’s involvement. Eric Trump said in a post that he knows “nothing about this project,” despite running The Trump Organization.

He affirmed that the Magic Eden crypto wallet “is not authorized” by the Trump Family, warning their team to be “extremely careful” using the Trump name in an unauthorized project that is unknown to their organization.

Meanwhile, Donald Trump Jr also denied any involvement with the wallet and announced that World Liberty Financial (WLFI) is working on launching an official wallet soon.

The New York Times reported that Eric Trump “escalated the dispute,” affirming that the Trump family would “legally challenge the creation” of the unofficial wallet in a series of texts to the news media outlet.

“There is no deal for this product,” he stated, reaffirming that “There is no agreement for this product. It has not been approved.” Since then, the “TrumpWalletApp” X account has been suspended, despite reportedly having a Magic Eden verification badge.

A ‘Bizarre’ Miscommunication?

Journalist and podcast host Eleanor Terret shared a response from Magic Eden’s team regarding the claims of being the “official” wallet.

In the Tuesday statement, the NFT marketplace affirmed that “It is the official $TRUMP Wallet carrying the official Trump branding and IP. Magic Eden has historically worked with the $TRUMP project to support their prior NFT launches and are excited that we’re working on a much larger project now with $TRUMP Wallet.”

Molly White, who first reported the story, called the announcement an “absolute chaos,” noting that “Trump memecoin team is Fight Fight Fight LLC (Bill Zanker), though the Trump Organization-affiliated CIC Digital also holds a substantial quantity of tokens.”

To White, “It seems like the breakdown is between the Zanker team and the Trump sons, but pretty incredible they claim never to have even heard of it.” Similarly, Ripple’s CTO, David Schwartz, called the incident “a very bizarre situation,” suggesting that the most likely explanation is a miscommunication or misunderstanding.

He theorized that the TRUMP token team possibly didn’t need approval from or to inform CIC Digital or The Trump organization to launch the project, which could explain the Trump family’s remarks about the wallet:

Depending on the deal The Trump Organization negotiated here, Fight Fight Fight LLC might be trying to use its connection to $TRUMP (which it seems to have bought for 80% of the supply) to connect Trump to other projects (like this wallet) which only benefit Trump through possible appreciation of $TRUMP. Fight Fight Fight LLC is heavily incentivized to monetize these products other ways since Trump owns 80% of $TRUMP.

Schwartz concluded that, “If this is correct, The Trump Organization may be very unhappy with this announcement — especially if they planned to launch their own wallet.”

TRUMP trades at $11.09 in the one-week chart. Source: TRUMPUSDT on TradingView

Featured Image from Unsplash.com, Chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 5, 2025 0 comments
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CC Wei at the TSMC shareholders meeting holding a microphone
Product Reviews

TSMC quashes UAE fab rumors, but says AI demand remains fierce in the face of tariff pressures

by admin June 3, 2025



Just days after TSMC was reported to be in talks with Washington over a planned fab expansion in the Middle East, company CEO C.C. Wei has quashed those rumors at the company’s annual shareholders meeting. As noted by Reuters’ Wen-Yee Lee on X, Wei said the company had no plans to set up fabs in the Middle East. He also addressed the issue of tariff impact, but said that while TSMC had some exposure to waning demand, AI demand was consistently outpacing supply.

Wei’s comments on the Middle East follow a Bloomberg report that claimed TSMC was evaluating the possibility of opening a chip fab in the UAE. It was claimed TSMC had met with U.S. special envoy to the Middle East Steve Witkoff and a state-owned investment firm several times. The fab would have reportedly been the size of Fab 21 in Arizona.

Just in – #TSMC CEO C.C. Wei: No plan to set up fabs in the Middle East pic.twitter.com/nkKnH3AKsEJune 3, 2025

Concerns cited included national security, given the significant influence of China and Iran in the region, as well as talent drain from other locations required to build the plant. Turns out, those concerns were academic, with TMSC clearly having ruled out the possibility, at least for now. According to ComputerBase, Wei stated a UAE fab would not fit the company’s strategy, given that there are no large clients in the local region.


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Reuters further reports that Wei addressed the impact of tariffs on the company, noting small but limited exposure he believes is likely to be offset by AI demand.

“Tariffs do have some impact on TSMC, but not directly. That’s because tariffs are imposed on importers, not exporters,” he said. “TSMC is an exporter. However, tariffs can lead to slightly higher prices, and when prices go up, demand may go down.”

Wei went on to say that TSMC’s business could be affected if demand drops, but claimed AI demand “has always been very strong and it’s consistently outpacing supply.”

A report in May claimed that tariffs could increase tech prices by up to 70% across the globe. As Wei notes, TSMC faces no immediate exposure because its chips are exported to manufacturers, which incorporate them into their products. However, import duties on those could stifle demand, which could have a knock-on effect on TSMC, a problem that could take months to show up on the chipmaker’s bottom line.

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Despite Wei’s assurances, the company did recently address the U.S. Commerce Department, following a call for public comments regarding tariffs on semiconductors arriving on U.S. shores. TSMC warned import duties on chips would significantly reduce demand for the electronic products sold by TSMC’s customers, causing revenue decline and impacting investment on U.S. shores, notably its Arizona plant.

“Lower market demand for our leading U.S. customers’ products may consequently reduce demand for TSMC’s manufacturing capacity and service onshore,” the company said, warning diminished demand could create uncertainty around the timeline and operation of the Arizona fab.

TSMC said “tariffs that raise the cost of end consumer products will lower demand for such products and the semiconductor components they contain” and called on the administration to avoid imposing any tariffs or restrictive measures on semiconductors made outside the U.S..

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June 3, 2025 0 comments
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Apple prepares to cry wolf over gaming again | Opinion
Esports

Apple has less than 30 days to comply with the European Commission’s DMA or face further penalties

by admin June 3, 2025


The European Commission has ordered Apple to comply with its Digital Markets Act (DMA), instructing the tech giant to cease and desist its non-compliance with the law. Apple now has less than 30 days to update the App Store and enable app developers to link to external shops and payment methods.

The UK’s CMA shut down its investigation into Apple’s in-app payment system in August, which was looking into whether the company was in breach of regulations. Around the same time, Apple updated its business terms in the EU to allow developers to link to external payment systems, but it was not enough to satisfy the European Commission, which claimed in a judgment last month that Apple had breached its anti-steering obligations under the DMA. The EC also fined Apple $568.6 million (€500m) for its violations.

Apple was found to have violated EU law by not permitting App Store apps to link or even make reference to alternative means of payment that could circumvent Apple’s own storefront, thereby compelling developers to share 30 per cent of their revenue with the megacorp.

Now, however, the EC has published the full details of its ruling, revealing that on April 23, 2025, Apple had 60 days to comply (thanks, 9to5Mac). Today, that means Apple has less than 30 days to obey its ruling. If Apple is found not to have complied with Article 3, “it shall incur periodic penalty payments […] until the date on which it complies with the Decision.”

“Under the DMA, app developers distributing their apps via Apple’s App Store should be able to inform customers, free of charge, of alternative offers outside the App Store, steer them to those offers and allow them to make purchases,” the Commission said in a statement at the time.

“The Commission found that Apple fails to comply with this obligation. Due to a number of restrictions imposed by Apple, app developers cannot fully benefit from the advantages of alternative distribution channels outside the App Store. Similarly, consumers cannot fully benefit from alternative and cheaper offers as Apple prevents app developers from directly informing consumers of such offers. The company has failed to demonstrate that these restrictions are objectively necessary and proportionate.”

In a statement to 9to5Mac, Apple said: “There is nothing in the 70-page decision released [on April 23] that justifies the European Commission’s targeted actions against Apple, which threaten the privacy and security of our users in Europe and force us to give away our technology for free.

“Their decision and unprecedented fine came after the Commission continuously moved the goalposts on compliance, and repeatedly blocked Apple’s months-long efforts to implement a new solution. The decision is bad for innovation, bad for competition, bad for our products, and bad for users. While we appeal, we’ll continue engaging with the Commission to advocate on behalf of our European customers.”



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June 3, 2025 0 comments
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CD Projekt Red tried to redesign Geralt's face once, and it backfired horribly
Game Updates

CD Projekt Red tried to redesign Geralt’s face once, and it backfired horribly

by admin May 31, 2025


Geralt, the hero of The Witcher series of games, nearly had a considerably different face. He actually did, briefly, but the game’s community disliked it so much CD Projekt Red panicked and changed it back.

The problem? Anatomical correctness. The community didn’t think Geralt was alien-looking or ugly enough.

The year was 2010 and CD Projekt Red was ready to debut its brand new Witcher game, The Witcher 2: Assassins of Kings, to the world. A couple of leaked videos preceded the formal announcement but when a clutch of screenshots was eventually released, it debuted a different looking Geralt to the one people were used to from The Witcher 1.

Whereas Geralt had previously had the proportions of a triangle, roughly, which angled to a point on his nose and didn’t seem to involve a chin of any kind, he now had much easier-on-the-eye proportions and looked like an actual person. He was even, dare I say it, handsome. It simply wouldn’t do.

Some of this was to be expected. The transition from Witcher 1 to Witcher 2 included a transition for the game’s engine, moving from BioWare’s Aurora engine, which once powered Neverwinter Nights, to CD Projekt Red’s internally made engine Redengine. A facial design that worked well in one engine wouldn’t necessarily work in both.

Geralt fights a baddie in The Witcher 1. | Image credit: CD Projekt Red

“The problem was that The Witcher 1 was heavily stylised,” CD Projekt Red art director Pawel Mielniczuk explained to me. “From an art point of view, it was a much simpler visual fidelity than was in The Witcher 2 and Witcher 3. It was based on this Aurora engine from Neverwinter Nights – low poly, you know – so the character looks great there but the face of Geralt in The Witcher 1 wasn’t very anatomically correct. It was making a good impression.

“When we got to The Witcher 2, we had a better engine – larger budgets for polygons, more artists to sculpt nice faces, and we actually got better at making characters, already being a studio that released one game. And Geralt’s [existing] face just did not match the style of the rest of the characters,” he said. “It was not realistic human proportions.”

The solution was clear: redesign Geralt’s face. “Let’s make Geralt from scratch – nobody will notice that,” Mielniczuk said, and laughed at the memory. “So we made it at the very beginning of The Witcher 2 production and we released it with this first bunch of screenshots to see what the response was, and the response was horrible! Our community just smashed us on the forums – there were almost riots there.”

Geralt’s redesigned face, unveiled in the debut screenshots released for The Witcher 2. | Image credit: CD Projekt Red

Sadly I can’t find those riots on those company forums now; 15 years of chatter has buried it. But Mielniczuk told me the comments there were to the effect of: “True Geralt: he’s supposed to be ugly and inhuman!” CD Projekt Red backtracked as a result of the backlash, and it would take a further two years of tinkering, and testing and re-evaluating, to get Geralt’s look right for the game. “And was a hybrid of The Witcher 1 Geralt and a real human,” Mielniczuk said.

By the time The Witcher 3 development came around, in around 2011-2012, the opportunity once again presented itself to tinker with Geralt’s face, but this time the studio resisted. “With The Witcher 3, we actually used exactly the same model from Witcher 2, added more polygons, updated textures, but we did not touch it,” Mielniczuk said.

Geralt as pictured at the beginning of The Witcher 2. | Image credit: Eurogamer / CD Projekt Red

That’s not to say Mielniczuk didn’t want to alter Geralt’s face for the third game. He was the lead character artist on The Witcher 3. He hand-sculpted both Ciri and Yennefer’s face, and he could see glaring issues with Geralt’s. “If you look at the profile of Geralt: he has this incredible profile but the tip of his nose is a completely straight line from his forehead, kind of Greek proportions, and it was not fitting his face, so we wanted to fix that. But we did not,” he said. “We made a decision, ‘Okay, that’s Geralt, he’s recognisable, people are loving our character. We pass. We cannot make this mistake once again.'”

Which brings us around to The Witcher 4, which is now in full production and we know will include Geralt to some degree. The new game will also move the series to a new engine, Unreal Engine 5, so once again there’s an opportunity for a Geralt-face redesign. Will CD Projekt Red take it?

Even the box art changed quite considerably over the course of the game’s development. | Image credit: CD Projekt Red

“It’s such a grounded character right now I would really not dare to touch it,” Mielniczuk said. “And in general, it’s a very successful character because his face is recognisable, probably also because of these features of inhuman proportions in the upper part of the body. So no, I wouldn’t update anything, just textures, normal maps, adding more details on the face, make it realistic through the surfaces, but not through the anatomy and proportions.”

But there is one thing that might tempt Mielniczuk to update Geralt’s face, or rather one person, and that’s Henry Cavill, the former star of The Witcher Netflix TV show. Mielniczuk is a big fan of his. “Henry was just perfect,” he said. Then he added, laughing: “If I would do something to the face, I would be easily convinced to scan Henry and put him in The Witcher 4!”

I spoke to Pawel Mielniczuk as part of a series of interviews looking back on The Witcher 3, a decade on, through the eyes of the people who made it. You can find that full piece on Eurogamer now.



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