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A side-by-side image shows the Beast and Bell from the 2017 remake and Aerith from FF7 Rebirth.
Game Reviews

FF7 Remake’s Third Chapter Is ‘Going Extremely Well’

by admin September 27, 2025


Square Enix arguably broke the internet about 10 years ago when it finally revealed it was working on a long-anticipated remake of Final Fantasy 7. Now, in 2025, two parts of this trilogy project have arrived on PlayStation and PC, with ports expected on Switch 2 and Xbox in the near future.

Speaking with a number of outlets, Final Fantasy 7 Rebirth’s director Naoki Hamaguchi shed some light on FF7 Remake’s upcoming arrival on Switch 2 and Xbox, what it took to get the game running on less powerful hardware, how Rebirth is shaping up on Switch 2, and which Final Fantasy he’d be eager to see remade next.

The key to the Switch 2’s FF7R port was nailing the lighting

Speaking to ScreenRant, Hamaguchi zeroed in on “character expressions” and “lighting” as being essential to delivering a quality experience on Nintendo’s hybrid console:

Our aim was to align more towards the lightning we see in the PS5 version, and then we also kind of balance this by aligning more towards the sort of switch to post-effect and fog. And in this way the user is not really able to make out a huge difference

In an interview with Inverse, Hamaguchi said that a Switch 2 port seemed likely early on once “Nintendo first shared with [Square Enix] the new hardware […] the thought came to me that Final Fantasy 7 can likely run on these specs.”

According to Hamaguchi, the Xbox version was already in the works before the team got their first look at the Switch 2 hardware. And, contrary to what you may think, the underpowered Series S wasn’t much of an issue. Though the team has run into some memory problems on Series S, Hamaguchi still describes Microsoft’s budget console as “quite high in terms of specs.”

FF7 Remake isn’t the only part of the remake project headed to Switch 2. The more graphically ambitious Rebirth is also expected to arrive at some point in the future. Hamaguchi described Rebirth as being in a “working state” on Switch 2. “Our desire was to be able to ultimately offer and serve all of the platforms available,” Hamaguchi told ScreenRant. He declined to say, however, whether or not the third installment will arrive as a multiplatform title on day one.

Development on part three of FF7 remake’s trilogy is ‘going extremely well’

The FF7 remake project is still ongoing, with a yet-unnamed third entry on the horizon. Hamaguchi describes development as “going extremely well.” “A lot of the content is already playable,” he told Automaton, “and the game’s direction and form are firmly set in place. Right now the team is united around refining everything.”

FF7’s remakes have certainly impressed a number of fans, but concerns over the sales of the last entry and the general direction of the various plot changes do remain. For his part, Hamaguchi has described Rebirth as “doing very well on both PS5 and PC” in terms of sales. He also shared with ScreenRant how the recent live-action Beauty and the Beast remake inspired his decisions in reinterpreting FF7 for the remake trilogy:

When development [on FF7 Remake] was happening, the Beauty and the Beast movie remake was released. That movie, the original, was one I watched as a child. And then they now had the live-action that’s a remake…I saw the overall story and the world itself was not altered, but it was completely deconstructed in a way to really entertain today’s viewers, which was deeply satisfying.

Although FF7’s remake chapters have occupied his time, Hamaguchi has spent some time daydreaming about other possible remakes in the classic JRPG series. Speaking to Windows Central, the director described FF6 as his favorite, saying “That would be very cool to take on as a remake. I’ve put my heart and soul into the Final Fantasy 7 Remake series for over a decade now. Working on something completely new would be quite fun as well.”



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September 27, 2025 0 comments
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Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes "cheating extremely seriously
Game Reviews

Battlefield 6 players on PS5 and Xbox can block PC users from crossplay, as studio takes “cheating extremely seriously

by admin September 17, 2025


Battlefield 6 will include console-only crossplay, meaning Xbox and PlayStation players can avoid those pesky cheating PC players.

Senior console combat designer Matthew Nickerson detailed to IGN the online shooter’s crossplay options, activated with a simple on/off toggle. Turned on, console players will be prioritised before PC players fill a lobby. Turned off, and only console players will be included across both PlayStation and Xbox. The option is turned on by default.

“We’re very confident but also very keen to what crossplay means for Battlefield 6,” said Nickerson. “We’ve gone the extra mile and put in a lot of effort in terms of balancing the inputs, understanding where the inputs lie [not just] in terms of relationship to general play styles but general performance of what they’re good at and maybe what they lack.”

Battlefield 6 Official Reveal TrailerWatch on YouTube

Cheating is a major issue across online shooters, with PC players being the most likely to cheat. That’s why console players often prefer to exclude them, if possible.

Technical director Christian Buhl said Battlefield Studios is “taking cheating extremely seriously”.

“Obviously, cheating is much more prevalent on PC than on console, but we are taking a lot of effort, putting a lot of work into prioritising fighting against cheaters,” he said. “We’ve turned on secure boot. We’ve got Javelin, our new anti-cheat system, which is required in order to play.

“So, we’re doing a lot on the PC side to clamp down on cheating as much as possible. We have a whole team within Battlefield dedicated to anti-cheat, which includes engineers, analysts who are reviewing things and banning players, and figuring out what the latest cheats are. We have another whole dedicated team at EA to anti-cheat that we work closely with. That’s what I can say. Now, we can never win against cheaters, right? Cheaters will always be there. It’s a never-ending cat-and-mouse game. I can’t promise that there will be zero cheaters if you’re playing against PC players. That’s just simply not possible, but I can say that we are being extremely aggressive. We see this as critical to the success of – to the health of – the game.”

Console players also use aim assist to balance play with PC players using mouse and keyboard for increased accuracy. But aim assist has been “completely redone” from Battlefield 2042, said Nickerson.

“We’ve added aim assist for what we call our ‘combat triangle’ now – and that’s infantry versus infantry, infantry versus vehicles, and vehicles versus vehicles – to give that cohesive experience if you are on controller, compared to, maybe, something that’s a little bit easier on keyboard and mouse. So [we’re] very dedicated to crossplay, and we’re trying to nail it across multiple vectors when it comes to crossplay. It’s just such an important aspect for us and for Battlefield 6.”

It’s all part of the studio’s console-first approach. It’s this that’s led to strong optimisation across consoles.

Buhl explained to Kotaku the team struggled to get the game running on Xbox Series S due to its lack of memory, with levels crashing. As a result, the team has optimised memory usage in the game which has in turn made the “whole game better and more stable”.

Battlefield 6 will release on 10th October across PS5, Xbox Series X/S, and PC. Just don’t expect a Switch 2 release any time soon.



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September 17, 2025 0 comments
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Battlefield 6
Game Updates

Battlefield 6 Devs Were Extremely Focused On Optimization And Performance

by admin September 17, 2025


After playing Battlefield 6′s open beta last month, I was impressed by how well it performed on console. And footage of the beta running on an Nvidia 1060 GPU, a nearly decade-old card at this point, further impressed me. So when I recently talked to some of the devs about BF6, I was curious how the team made it run so well, and they explained it was about not pushing consoles too hard and always optimizing during development.

During my video call with Battlefield 6 technical director Christian Buhl, I asked if he felt like the current generation of consoles was tapped out and needed to be replaced or if they still had some performance to squeeze out of them. He told Kotaku that while he always feels like “there’s more room to improve performance,” he doesn’t expect devs to “double frame rates” in future PS5 and Xbox Series X/S games at this point. And with Battlefield 6, the studios working on it weren’t even trying to push these consoles to some theoretical breaking point. Instead, the goal was always to make an online FPS that ran very well.

“We also were intentionally not trying to push super hard on [PS5/Xbox Series X/S,]” said Buhl. “We didn’t want to push to the edge and fail. We wanted to make sure that we had an experience that we could optimize, that we could get to the point where it was going to run reliably at 60 frames per second, or, you know, over 80, whatever settings you preferred. And that was our focus, right? Like, get stuff in there, get it performant, and then add [more].” 

Buhl admitted that in the past, developers working on Battlefield games had a different approach. Often teams would “build a bunch of cool shit and then try to make it work.” This time around, that wasn’t the case, and Buhl told me that during development, Battlefield 6 had to “constantly be working; it had to constantly be performant.”

“Obviously, it’s not like we’re 100 percent hitting our targets throughout development. But every time we [dropped] too low, we put performance optimization efforts in place, paused work, [and said], ‘You can’t add stuff until we get this optimized,’” explained Buhl. “So that we could kind of make sure that at the end, we weren’t trying to do this giant lift of taking it from 30 frames to 60 frames, or something like that. We were taking it from, like, 55 to 60, right? And that’s a much more feasible effort.”

The ongoing debate around video game performance

Battlefield 6 on consoles does still use upscaling tech. Buhl confirmed to Kotaku that on PS5 and PS5 Pro the game uses PSSR. And on all consoles, FSR is available too. But it’s clear the devs were focused intently during development on shipping a game that ran well no matter where you played it, even if that meant cutting back visuals or effects.

The topic of video game optimization has become a hot one following the release of Borderlands 4 last week. Many claim the highly anticipated looter shooter is poorly optimized on PC and console, with players complaining about having to use low settings and DLSS to run the game on beefy rigs. For a point of comparison, BF6 is pretty playable on a 1060. Borderlands 4 is very much not. That card is below the minimum PC specs for both games.

In my experience on both PS5 and PC, Borderlands 4′s performance has definitely disappointed me. Especially on PS5, where some others and I have run into an issue where the game’s framerate drops lower and lower as you play longer and longer. Gearbox CEO Randy Pitchford has pushed back on these criticisms, claiming the game is very well optimized for what it is and has suggested some players need to lower settings. And if you aren’t happy, you can just return the game and get your money back.

Battlefield 6 is out on October 10 on PS5, Xbox Series X/S, and PC. EA told me the game will support 60FPS on all platforms, even Xbox Series S, and on some machines, like the PS5 Pro, the game can exceed that framerate.



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September 17, 2025 0 comments
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Get an Extremely Close-Up Look at Tobey Maguire's Spider-Man Costume
Gaming Gear

Get an Extremely Close-Up Look at Tobey Maguire’s Spider-Man Costume

by admin August 22, 2025


Spider-Man 2 is widely considered one of the greatest comic book movies of all time—if not the greatest—and now you can own a piece of Hollywood history, or at least admire it in some very up-close new photos, thanks to an upcoming auction offering Tobey Maguire’s screen-used Spider-suit. As a bonus, the suit was also used in the much less-beloved Spider-Man 3, so it’s also got some genuine Hollywood notoriety attached to it, too.

The suit is yet another jaw-dropping addition to Propstore’s upcoming mega-auction featuring such covetable memorabilia as Darth Vader’s lightsaber, Indiana Jones’ whip, and Sauron’s Lord of the Rings helmet, and bidding is not for the faint of heart. The Spider-Man suit is estimated to pull in $100,000-$200,000, but given how rare an item like this is, you have to imagine it could go even higher.

Here’s a bit more information from the auction catalog: “Created by Frontline Design under the supervision of Academy Award-winning costume designer James Acheson, this version of Spider-Man’s costume reflected refinements made for Spider-Man 2, including darker blue fabric, a more streamlined muscle silhouette, slightly reduced eye lenses, and an enlarged chest emblem. The suit consists of a red and dark blue one-piece stretch spandex bodysuit with integrated boots. The interior lining is gusseted and marked ‘3.S,’ a wardrobe notation that links it to the production use of Spider-Man 3. Zippers are discreetly positioned along the sides and lower back for entry.”

Who knew Spider-Man used zippers to get into character? For anyone who’s not, say, the billionaire scion of OsCorp with a particular interest in Spider-Man outfits, Propstore has shared a ton of detailed images so we can all take a gander at the iconic costume.

The auction takes place in early September; learn how to bid (and drool over all the other cool stuff for sale) here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 22, 2025 0 comments
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