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Shiba Inu Dogecoin
GameFi Guides

Can Dogecoin And Shiba Inu Prices Recover? What To Expect In September

by admin September 1, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

As the crypto market ushers in a new month, Dogecoin and Shiba Inu holders are faced with fresh hopes and fears, especially as the market remains uncertain and prices continue to fluctuate. In the current state, there is still some time until a particular direction is decided for the meme coins. However, taking a look at historical data and how both Dogecoin and Shiba Inu prices have previously performed in the month of September can often help with an idea of what to expect in the new month.

How Dogecoin And Shiba Inu Prices Have Performed In September

Shiba Inu has been in existence for a considerably lesser time than Dogecoin, with DOGE’s 12 years compared to SHIB’s five years. However, both meme coins seem to go hand in hand as the largest meme coins in the market. Hence, the performance of Dogecoin and Shiba Inu prices tends to go together as both are the market leaders in their niches.

As a result, this report will look at the performances of Dogecoin and Shiba Inu prices over the last five years, maintaining a balance between the two meme coins. For both digital assets, though, there have been varying performances, suggesting a deviation in the month of September, according to data from CryptoRank.

For example, back in September 2021, when the coin was first launched, the Shiba Inu saw a small 4.65% price increase. On the flip side, the Dogecoin price was actually beginning to crash at this point, recording a 26.7% decline by the time the month of September was over.

Source: CryptoRank
Source: CryptoRank

The next two years, though, saw poor performance from both Dogecoin and Shiba Inu, with Shiba Inu suffering losses. Then, in September 2024, there was a drastic change as both meme coins actually saw double-digit gains by the end of the month.

What this suggests is that the month of September is a mixed bag for both Dogecoin and Shiba Inu prices. Mostly, the performance for September depends on the Bitcoin price and how the crypto market moves in general in the new month.

October Is The Real Deal

For Dogecoin and Shiba Inu investors looking for real gains, the time to look forward to would be the month of October. Since its launch in 2021, the Shiba Inu price has never had a red close in October, and it is the only month where the meme coin has consistently achieved gains.

Dogecoin’s performance for the month of October is similar, with the last six years ending in consistent green closes for the meme coin. Simply put, the month of October is the most bullish month for Dogecoin and Shiba Inu, often leading into November before the rally subsides.

DOGE makes new local lows with weekend crash | Source: DOGEUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 1, 2025 0 comments
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Samsung Galaxy event
Gaming Gear

Fresh leaks hint at what to expect from the Galaxy S25 FE and Galaxy Tab S11 launch next week

by admin August 30, 2025



  • More Samsung Galaxy leaks have appeared online
  • New phones and tablets are expected next week
  • We now know almost everything about these devices

Samsung has booked in another Galaxy launch event for next Thursday, September 4, and we’re seeing plenty of leaks around what to expect in terms of devices – and specifically, the Galaxy S25 FE phone and Galaxy Tab S11 series of tablets.

We’ve got what look like official marketing images of the Galaxy Tab S11 Ultra and Galaxy S25 FE from tipster Evan Blass, which were shared by Android Authority, giving us a good look at the design of both devices.

The Galaxy S25 FE is of course the successor to the Samsung Galaxy S24 FE, and it doesn’t look as if we’re going to get much in the way of external changes – though the internals are certain to get a performance boost for 2025.


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As for the Galaxy Tab S11 Ultra, it’s the follow-up to the Samsung Galaxy Tab S10 Ultra that launched in October 2024. Again, it doesn’t seem as though much has changed in terms of the aesthetics, but we’ll have to wait for the details.

The leaks continue

The Samsung Galaxy S24 FE launched last October (Image credit: Future)

Besides the official-looking imagery linked to above, we’ve also got a sneak preview of the Tab S11 series, courtesy of a couple of Polish retail outlets (via GSMArena). A standard Tab S11 and a Tab S11 Ultra are listed, so we can expect at least two new models.

We’ve also got even more promo shots of the Galaxy S25 FE courtesy of Android Headlines, and the pictures indicate four colors for the new mid-ranger: black, white, navy, and what looks like a pale lavender shade, so take your pick.

Add in the extensive series of leaks we’ve previously seen – covering everything from full specs sheets to display sizes and resolutions – and there isn’t much we don’t know about the phones and tablets that are on the way next week.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Everything gets underway on September 4 at 2.30am PT / 5.30am ET / 10.30am BST / 7.30pm AEST), ahead of the IFA 2025 tech show in Berlin. We’ll bring you all the announcements as they happen, and you’ll also be able to watch the event live.

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August 30, 2025 0 comments
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Product Reviews

What to expect from Samsung, Acer, Lenovo and more

by admin August 30, 2025


IFA, Europe’s answer to the CES, kicks off on September 5 in Berlin, Germany. The show likely won’t be the biggest source of news in September — Apple’s iPhone launch event is officially happening on September 9 — but it is usually home to its fair share of announcements. IFA 2024 featured new “AI PCs” from ASUS and Dell, including the first Inspiron laptop with Qualcomm’s Snapdragon X Plus chip. There were plenty of more unusual ideas, too: Honor used the show to introduce a laptop with a detachable webcam, for example.

Based on the companies that are confirmed to have presence at the show, similar themes will be woven through IFA 2025. AI and features enabled by it will likely be everywhere, especially in home appliances. Laptops, whether they’re running Intel’s Panther Lake chips or something Arm-based, are sure to be in the mix. And smart glasses will likely continue to be a going concern. Below are the companies who are confirmed to be holding events at the show, and what we think they might announce.

Samsung

With the Galaxy S25, Galaxy Z foldables and Galaxy Watch 8 in the rear view, there aren’t many personal electronics Samsung has left to announce this year. That could be why the company’s IFA press conference seems focused on the smart home. Samsung’s IFA presentation, dubbed “AI Home: Future Living, Now” is supposed to be focused on the company’s home appliances. Specifically, Samsung says it will “highlight the transformative potential of AI in the home.” Samsung already showed off how AI plays into its new Bespoke AI home appliances at CES 2025, so it’s possible the company could have new additions to the lineup. It’ll hopefully also share when its Ballie robot will be available for purchase.

We also know for a fact that Samsung is hosting a virtual Unpacked event on September 4, which could point to some other products the company will show off at IFA 2025. All signs point to the next Unpacked being about tablets and midrange phones. Samsung is rumored to be announcing both the Galaxy Tab S11 and S11 Ultra, which will carry over the general look and feel of the company’s past tablets with a few important tweaks, according to WinFuture. Besides battery improvements and Android 16, the biggest change Samsung is reportedly making is using a MediaTek Dimensity 9400 chip in the tablets rather than its own Exynos models or something from Qualcomm. The Snapdragon 8 Elite is considered the top of the line, so opting for MediaTek could raise questions about performance, but we’ll have to use the tablets to know for sure.

Samsung is also rumored to be announcing the Galaxy S25 FE at the event. It becomes less clear by the year what “FE” or “Fan Edition” means, but the Galaxy S25 FE is expected to have some meaningful improvements over the Galaxy S24 FE. Alongside a Samsung-designed Exynos chip, the S25 FE is rumored to feature an improved 12MP selfie camera and a 4,900mAh battery with 45W charging, according to SamMobile.

Acer

Sam Rutherford for Engadget

Like Samsung, Acer is hosting its own press conference at IFA 2025. The company’s description of the event is frustratingly vague, but does suggest announcements focused on both productivity and gaming. At IFA 2024, Acer introduced multiple Copilot+PCs, including updates to the company’s Swift and Aspire lines with the latest Intel Core Ultra chips and Windows AI features. Updates to both lineups seem highly likely at IFA 2025. Don’t be surprised if Acer shows off some more concept devices, too. The company’s Acer Project DualPlay, a laptop with a detachable game controller, was a big hit at last year’s show, and something the company is bound to top.

When it comes to handheld gaming PCs, Acer’s detailed its plans to sell three different sizes of handheld, the Acer Nitro Blaze 11, Blaze 8 and Blaze 7, but yet to release them all globally. It might make sense to use IFA 2025 to finalize that and tease whatever it’s working on next.

Lenovo

Sam Rutherford for Engadget

When it comes to Lenovo, the company has a tried and true playbook for events like IFA. It demoes a slew of new laptops, updates its non-foldable Motorola phones and introduces one or two absolutely bizarre concept devices. The pattern seems like it’ll repeat for IFA 2025.

If the stars of last year’s show were a 16-inch Legion gaming laptop and an “Auto Twist” concept that swivels with a voice command, this year Lenovo’s looking at a different kind of rotation. Leaker Evan Blass shared images at what looks like a new concept laptop with a display that can be rotated into portrait orientation. Blass also shared images of three new Moto phones, and two new Lenovo tablets.

Lenovo has a new handheld PC of its own to announce, too. The company released the Lenovo Legion Go S earlier this year, and now it’s reportedly ready to announce the Lenovo Legion Go 2. The new handheld is rumored to feature a new AMD Ryzen Z2 Extreme chip, the same detachable, Switch-style controllers and more RAM. If Lenovo announces the handheld, it’ll likely be the most powerful handheld gaming PC available for purchase, with a price tag to match.

Hisense

According to the event description for Hisense’s IFA 2025 press conference, the company plans to “further upgrade its RGB-MiniLED TV with powerful hardware improvements and AI-driven software.” Hisense introduced the 116-inch UX RGB-MiniLED TV back in July, what the company claims is the first mass-produced television with dedicated red, green and blue LEDs. The approach lets the TV reach a peak brightness of 8,000 nits, among other benefits.

Detailing how much the TV will cost, and what kind of features its “Hi-View AI Engine X” chip will power makes sense. Don’t be surprised if Hisense also takes time to talk about the even bigger 136-inch MX MicroLED TV it announced at CES 2025, too.

Anker

Valentina Palladino for Engadget

With Google fully embracing Qi2 charging on its Pixel 10 phones, there’s never been a better time for Anker to announce new Qi2 chargers. Given that the company’s IFA press conference is supposed to feature “major product launches that bring intelligence into everyday life,” it seems like AI features are a safe bet. That likely means Anker’s Eufy or Soundcore brands could be the real focus. Maybe the company has new AI improvements for its Eufy robot vacuums, or audio improvements for its Soundcore headphones? We’ll have to wait for IFA to start to find out.



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August 30, 2025 0 comments
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Ripple
NFT Gaming

Ripple Swell 2025 Is Almost Here: Here’s What To Expect From The Event

by admin August 29, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ripple Swell 2025 is fast approaching, even as members of the XRP community look forward to the bullish announcements that could come at the conference. The crypto firm also unveiled featured speakers at the event, including its executives Brad Garlinghouse and Chris Larsen.

Details About The Ripple Swell 2025

Ripple has announced that the Swell event will take place in New York from November 4 to 5. Featured speakers include Ripple CEO Brad Garlinghouse, Co-founder Chris Larsen, President Monica Long, Nasdaq’s Chair Adena Friedman, and renowned chef José Andrés. Executives from BlackRock, Fidelity, Bitwise, Citi, CME Group, and Franklin Templeton are also set to speak at the event. 

The Ripple Swell event will cover several topics that touch on the firm’s customers, team members, and industry thought leaders, as well as how financial institutions and businesses are leveraging cryptocurrency and blockchain technology. These topics will include tokenization, payments, regional regulatory process, and crypto financial services. 

These are all topics that Ripple, as a firm, is conversant with, given its operations. The company has secured several partnerships this year to promote tokenization on the XRP Ledger (XRPL), including one with Ondo Finance to launch its tokenized treasuries on the network. Meanwhile, Ripple is known for its payment service, which is why the discussion around payments could be very insightful. 

It is worth noting that the crypto firm is expected to finalize its deal to acquire the stablecoin platform Rail around the time of the Swell event. As such, this could be one of the major talking points during the event. Ripple earlier highlighted why the Rail acquisition was strategic, as it would enable the company to offer virtual accounts and automated back-office infrastructure. 

Meanwhile, Ripple has had its fair share of dealing with regulators, particularly in light of the XRP lawsuit. As such, the regulatory topic at the Swell event is expected to garner significant attention, as the company’s executives discuss how they have navigated the regulatory landscape. Notably, the company’s Chief Legal Officer (CLO), Stuart Alderoty, is also one of the featured speakers. 

XRP Community Reacts To Latest Swell Announcement

In an X post, Ripple revealed that Chris Larsen and José Andrés will be the Keynote speakers at the event. XRP community members such as BankXRP shared their delight at the fact that Larsen will be speaking at the event. BankXRP noted that it has been a while since the Ripple co-founder has made an appearance. 

On the other hand, community members have questioned why Chef Andrés is speaking at the event and as a keynote speaker. Ripple didn’t reveal what the renowned chef will be speaking on. However, it could relate to the adoption of cryptocurrency in businesses or his humanitarian work, which is a significant development for the firm, considering its philanthropic efforts.  

At the time of writing, the XRP price is trading at around $2.90, down over 3% in the last 24 hours, according to data from CoinMarketCap.

XRP trading at $2.8 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from iStock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 29, 2025 0 comments
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The big Football Manager interview: series boss Miles Jacobson on what went wrong with FM25, and what to expect from FM26
Game Reviews

The big Football Manager interview: series boss Miles Jacobson on what went wrong with FM25, and what to expect from FM26

by admin August 29, 2025


It’s been a rough year for Football Manager. This time last summer, the ambitious FM25 was still a certainty, but while the development team at Sports Interactive remained optimistic – albeit to different degrees – soon came the first of two delays. FM25 would arrive two or three weeks later than its usual early November slot, the studio announced, with perhaps one of the first clues things weren’t going entirely smoothly.

It was fully unveiled later that month. Then, less than two weeks later, given a second, unprecedented delay to March 2025, a window that would’ve seen it launch three-quarters of the way through the football season. And in February this year it was cancelled altogether, the developer opting instead to divert all of its energy to this year’s Football Manager 26. It’s the first time in Sports Interactive’s 30-plus years of operating that they’ve failed to release an annual entry into the series.

“It’s my job to get the game out every year,” Miles Jacobson, Sports Interactive’s long-serving studio director tells me, during an hours-long conversation at the developer’s east London HQ earlier this summer. “We’ve done that for 30 years. But I failed to release something that was good enough.”

In a spacious corner office overlooking the still-sparkling development area of the 2012 Olympic Park in Hackney Wick, surrounded by framed football shirts, studio awards and a not-insignificant amount of desktop clutter, Jacobson sits facing outwards, looking over two big sofas towards an even bigger wall-mounted TV. Unlike many of the pristine, chaperoned office tours I’ve been on over the years, this one is very much the picture of a place in active use for work. And the work on FM26, which will, if all finally goes to plan, be released some time later this year, is still very much in progress.

Jacobson, after the roughest of development years, tells me he’s “feeling much, much better about things” this time around. “We’re making huge progress every day. We’re at a stage now where we are nearly feature complete.” And, crucially: “It feels like Football Manager.” For some time, with the old version of FM25 that would morph into this year’s FM26, that wasn’t the case.

Ultimately, FM25 was delayed and then cancelled for a simple reason. “It just wasn’t fun,” as Jacobson puts it. And it went through multiple delays before that cancellation for the same reason so many other games do the same as well. The goal was to make FM25 a genuine “leap” forward from the series entries before it. It was based on a new engine, in Unity. It had an all-new UI based on tiles, cards, and a central ‘portal’ that replaced the time-honoured Inbox. There was a huge visual revamp. And ultimately, doing all of that during a regular, annualised release schedule simply proved too much. “We put ourselves under a huge amount of pressure with FM25,” Jacobson says. “We were trying to do the impossible – trying to make the impossible possible – and there were times when we thought we could do it.”

Image credit: Sports Interactive / Sega

A lot of FM25’s issues were picked up on, to some degree, as far back as late last summer. “I had an inkling even before we announced,” Jacobson says, referring to the official announcement of the game on 30th September last year, “but you can’t pull an announcement when it’s ready to go because you’ve got lots of things lined up – you’ve got spend lined up, you’ve got interviews lined up, you’ve got all this stuff.”

“On paper, everything looked great. The core game was there…”

And so, “we went out, we knew a few hours later – the decision was made literally one or two days afterwards that we were going to have to move the game.” 10 days later – after a delay to go through the due process of “stock market stuff”, with Sports Interactive owned by Sega, which is publicly traded on the Japanese stock market – the studio announced the big delay to the following March, and put out the roadmap for when certain aspects of the game would be revealed. Even then, the timeline was ambitious. “The shit was flying from all directions,” as Jacobson puts it. “It became really clear really quickly that we weren’t going to be able to hit the roadmap,” simply because footage of the game just wasn’t coming out well – “because the game wasn’t in a good enough state.”

The big realisation, that FM25 was simply never going to be ready in time, came over Christmas. The whole studio took a two-week break over the holidays, during which Jacobson traditionally boots up that year’s in-development version of the game to play around with it, and come back in the new year with a fresh perspective. “I knew within an hour that we weren’t going to be able to deliver.”

“On paper, everything looked great,” Jacobson says. “The core game was there.” The user experience, however, was the big problem. “You couldn’t find things in-game. It was clunky. Some of the screens were double-loading. The actual game itself was working – graphically, we weren’t where we wanted to be. We didn’t have the big leap that we wanted; it was a very good jump, but it wasn’t a leap,” he goes on. Part of the big, generational “leap” Jacobson is referring to here is down to the shift from the old, proprietary engine Sports Interactive has been using with Football Manager for decades to a new version of Unity, but again that just proved even more challenging than expected.

That said, the issues weren’t really technical. “It wasn’t crashing a lot, it just wasn’t fun. It felt clunky.” The game almost lost its famous – or infamous, if you ask the partners of one of FM’s many ludicrously dedicated players – “one more game” factor. It was “still there, but it was really painful… I’m gonna play the next match, but I’ve got to do all this stuff first, I’ve got to go through this and it’s going to be slow, and it’s going to be painful.” And then compounding all that were the issues with navigating through the new UI itself. “People were going: I can’t find the youth squad.”

Jacobson describes an awkward wait until the new year, opting to give the team a proper break rather than breaking the company’s rule on out-of-hours communication. On the first day back in the new year, when Jacobson was still meant to be off for the holidays, he came straight in and spoke to Matt Caroll, Sports Interactive’s COO, about the realisation the game wouldn’t make it for its twice-delayed release window of March 2025. Then, “within an hour,” he was talking to Jurgen Post, the recently-returned, long-running executive who’s now COO of Sega’s West Studios, telling him simply, “I can’t put this out.”

“We’ve got a fucking great game! We didn’t have a great game in December.”

Sega, Jacobson says, was surprisingly understanding. “To be fair, Jurgen was brilliant with it – he wanted to know the reasons why. There was no screaming, or anything like that.” The studio and Sega then had to “go away and work out how it was going to affect the financials,” before presenting it fully to Sega Japan, “who were also– they weren’t happy, but they were understanding,” Jacobson says. The teams together looked into a few different options. “What if we released in June? What if we released in May, does that give you enough time?” One of those was “knocked on the head by Sega,” Jacobson says, because “commercially it wouldn’t have worked.” Another didn’t give the studio enough time to fixed what needed fixing. And so they took the third option. “Bite the bullet and cancel, and go big or go home for this year” with FM26.

That process again was complicated. “There are a lot of things that have to happen,” as Jacobson puts it, when you cancel an annualised game like Football Manager, that has all kinds of licenses and agreements – and a Japanese stock market to contend with. That conversation happened right at the start of January, for instance, but wasn’t publicly announced until the next month. Japanese stock market rules also meant that the news had to go out at 2am UK time, “which was then followed by people saying that we were trying to bury it.” Jacobson also had to record a video of himself, addressed to “everyone at Sega,” explaining all the reasons why he had opted to cancel the game. “Which was not an easy video to do.”

“January wasn’t an easy month,” he says. “If there’s such a thing as crying emoji that actually cries out of the screen, that’s very much what that month was like.”

One significant upside amongst it all, however, was that the studio managed to avoid any layoffs related to the decision. But the financial impact was just as significant. “We lost a year of revenue,” Jacobson puts it bluntly. Then came all the discussions with the various partners and license owners, including the Premier League – freshly announced, ironically, as coming to the game for the first time with FM25 – “who were all very understanding – to different levels of understanding. Some of them were more ‘Hulk’ than others when it came to their reactions,” Jacobson smiles. “But again, totally understandable, the ones that weren’t happy. We took it on the chin.”

The Premier League, for their part, were “awesome to work with,” he adds. “It was getting messages of support from them, rather than anything else. And then it was, ‘we have to alert you to these clauses…'” he jokes. “Everyone who had to get paid, got paid. We didn’t shirk any of that stuff, and all of our relationships are intact with all of the licenses – and there will be more licenses for FM26… which we look forward to shouting very, very loudly about at some point.”

Image credit: Sports Interactive / Sega

Beyond all those external to the studio was the impact on Sports Interactive’s own staff. Jacobson describes the mood to me as “a mixture of relief and upset.” As well as “anger at some of the decisions that had been made… totally justifiable,” he adds. “Relief was the overarching thing, but there are some people at the studio whose confidence in the management team would absolutely have been knocked.” Notably, he adds, despite expecting some people to leave, the studio “probably had less turnover this year than normal” in terms of staff.

Some of those staff were also insistent that the studio had to at least do some kind of data update – a release of new stats, player ratings, results and other database elements to turn FM24 into a kind of makeshift FM25 to tide over fans – something the studio ultimately, and somewhat controversially, decided against. “Having now scoped the work that would be required, and despite a good initial response from many of our licensors, we cannot lift assets that we are using in FM25 and make them work in FM24 without recreating them in full,” a statement on that decision from Sports Interactive read, in late October last year.

“The same applies to the many competition rules, translations and database changes that cannot be back ported. The updated assets and data would both be required to obtain licensor approval – they cannot be separated.

“This is a substantial undertaking which would take critical resources away from delivering FM25 to the highest possible quality, which we simply cannot compromise on.”

As Jacobson puts it to me here, “there’s a bunch of different reasons” why they ultimately opted against it. “For a start with some leagues, we didn’t have the rights of the license for a data update,” he explains, “because contractually, it’s for a particular year. (Even just keeping FM24 available to buy, and available on the various subscription services it was on, took significant negotiation.)

Image credit: Sports Interactive / Sega

Then there were more technical reasons: the data that was set to be used for FM25, and now FM26, was formatted in a “completely different” way to the old games, effectively meaning the studio would have to do the work twice. “We worked out that it was around two months’ work for one of our most senior engineers – so the licensing team would have had to drop everything, switch to this, and probably three or four months of work for them.” On top of all that, he adds, there are “lots of unofficial updates out there – so we knew that people who wanted a new update would be serviced anyway. And the logistics behind it were a nightmare. So it wasn’t that we didn’t want to do it.”

Instead, the studio’s engineers continued largely uninterrupted, while others focused on post-mortems and handling the complicated messaging. “QA and design were tasked with: if we had our time again, what would we do differently? Comms were scrabbling, trying to put a new plan together… plus we’re working out: how the fuck do we tell the consumers what’s actually going on, and the timings for that?” The work in earnest, based on an “iteration plan” from those QA and design teams, started in March. July was the end date for that, and bug-fixing the final focus in the last few months up to launch.

Much of this – the realisation that the game wasn’t fun, the delays, the cancellation itself – was down to the ambitious, perhaps over-ambitious, decision to ditch the Inbox functionality that players have known for decades in exchange for a ‘portal’ that acted as your main in-game hub, and a WhatsApp equivalent for in-game communication.

The justification was sensible enough. As Jacobson put it to me last year, “it’s very rare that you see a football manager with a laptop” in the real game. “They’ve got their tablet, and they’ve got their phone, so we wanted to move into that more. The football world never really had email!”

Back in his office, Jabocson starts to explain the problems and how they were resolved, before ultimately conceding that showing is a lot easier than telling. He boots up his PC and switches on the giant television on the wall, then starts up a development version of the game. Previously, he explains, there were three windows of equal size, in vertical columns from left to right, replacing your old Inbox system of a narrow scrolling list on the left and the ’email’ itself on the right. But just parsing the information there was difficult. Most English-speaking humans want to read from left to right, but often the key information would be in the middle pane. The right-hand one would feel redundant, and the left a less-clear version of what the old email list could’ve done anyway.

Beyond that, the wider navigation around the game was also hugely streamlined. In FM25 there would’ve been a single navigation bar along the top right, Jacobson explains, which had buttons for the “portal, squad, recruitment, match day, club, and career”. Within each of those sections you’d find “tiles and cards”, the system briefly outlined with FM25’s initial unveiling last year.

Therein lay the problems. Playtesters, including FM’s developers and Jacobson himself, couldn’t find things – “if you can’t find something in-game, you made a mistake,” Jacobson says, of its UX design. “We brought some consumers in, and the consumer scores weren’t bad – we were getting sevens from the consumers. But I want nines.”

“Did we make the right decision? Yes. Did we do everything correctly after making that right decision? No.”

That iteration time, between March and July this year, has made what Jacobson feels is a significant difference. Some of the changes are remarkably simple – to the point where it’s a surprise they weren’t included in the first place. There are now back and forward buttons, for instance, as there are in FM24 and others before it, that were removed for FM25. There’s a secondary navigation bar below the main one, showing you all the sub-sections within those main ones without you having to click around to find things. There’s a configurable bookmarks section, where you can add instant navigation to specific screens of your choice, and a search bar. Which, again, feels like an astonishing omission in the first place. As one developer put it to Jacobson after trying out the improved UI, compared to the old FM25 one, FM26’s feels like “a warm hug.”

Jacobson, for his part, also feels significantly better about it. “I don’t believe we’re going to be disappointing people when we bring the game out. I don’t believe that we are going to lose the reputation that we’ve worked really hard to build up in the 30, 31 years I’ve been here.” Most importantly: “We’ve got a fucking great game! We didn’t have a great game in December, and genuinely that’s what it completely comes down to. We didn’t have a great game.”

Would Jacobson make the same decision again, in hindsight – to move to the new engine, tear up the usual Football Manager playbook and go for this big, ambitious “leap” that ultimately failed with FM25? “My answer is different on different days,” he replies.

“As a studio, we’ve always been really ambitious with what we’ve done, with what we’ve tried to do. We had reached the end of the line with the previous engine, so we needed to do something.” Ultimately, he says, it was “absolutely the right decision” to change engines when the studio did – in fact they “really didn’t have a choice but to change the technology, because we’d reached that point where we were breaking the technology that we had.”

“Did we make the right decision? Yes,” he continues. “Did we do everything correctly after making that right decision? No. Are there changes that I would have made to the decisions, if I had my time again? Yes. But I don’t lose sleep over those because you can’t manage them – and everything in life learns from the mistakes that they make.

“There might be some people in the studio who disagree with my answers on those, and think that we should have just carried on as-is. It wouldn’t have been right for anyone. If we had, we would have just stagnated. And stagnation is not good.”

Image credit: Sports Interactive / Sega

As we wrap things up, I try to tease out a little more detail on when FM26 might finally arrive. For the first time in an age, Football Manager fans who’ve planned holidays around the series’ near-clockwork release in early November (and ‘advanced access’ period of a few weeks immediately before it), don’t have a clear idea of what to expect. A “broadly similar time of year,” is what Jacobson is willing to give up on the record, and “there will definitely be a period where people can try the game, for sure, but whether it’s called a beta or it’s early access, we will make the decision down the line.”

For now, there’s still work to do. “We’ve got some bugs to fix, we’ve got some little bits of iteration to do,” he says. “Today’s problem is that we’ve got some issues with lighting in the match engine – so I’m not going to say it’s calm, because it never is – making games is really hard.”

The difference this time, however, compared to the somewhat frazzled Jacobson I spoke to in August last year, is that he’s saying all this with most of Sports Interactive’s toughest work behind them. “We’ve got a lot of work to do,” he smiles. “I’m saying that quite calmly.”



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August 29, 2025 0 comments
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Crypto Trends

Here’s What to Expect From Bitcoin in September as Network Activity Slows

by admin August 27, 2025



In brief

  • On-chain data shows a 13% drop in adjusted transfer volume, signaling weaker demand.
  • Spot Bitcoin ETFs saw continued outflows, adding to macro-driven selling pressure.
  • September has averaged negative returns for Bitcoin, compounding cautious sentiment.

Bitcoin’s bounce on Tuesday may offer a brief respite for investors, but experts are warning that a deeper “cooling-off phase” could be in play.

A combination of declining on-chain activity and sustained institutional outflows suggests that the market may be entering a more cautious period after a powerful run to record highs.

On-chain data reveals a significant slowdown in network activity, which aligns with Bitcoin’s recent price pullback, Glassnode cautioned in an official Telegram channel on Tuesday.



The monthly average of change-adjusted transfer volume has declined 13% from $26.7 billion to $23.2 billion. 

If this trend continues, and the metric breaks below its yearly average of $21.6 billion, it would “confirm weakening speculative activity and signal a broader contraction in demand,” Glassnode wrote.

Bitcoin is currently trading at $111,300, up 2.52% from Monday’s low of $108,550, according to CoinGecko. It’s still down more than 10% from its August 14 high of $124,128.

Bitcoin’s slowdown coincides with a period of elevated sell-side pressure from long-term holders. 

The realized profit from these investors is the second most significant compared to prior cycles, which is a “strong signal that the market is in a late-stage phase,” Glassnode wrote in a separate post on X. 

“It looks like we’re entering a cooling-off phase that could last through September,” Georgii Verbitskii, a derivatives trader and founder of DeFi platform TYMIO, told Decrypt.

Spot exchange-traded fund outflows for Bitcoin, along with heightened macroeconomic risk, are exacerbating bullish sentiment, Ecoinometrics, a crypto macro research newsletter, wrote on Tuesday.

“As of Friday, our flows-to-price model put the expected price at $107,000, with a risk of falling below the psychological $100,000 level if outflows persist.” 

TYMIO’s Verbitskii shares a similar view that a $100,000 target is “on the table,” despite his long-term bullish outlook.

Combined with Bitcoin’s declining fundamentals, the macroeconomic uncertainty and rate cut expectations have market analysts exercising caution.

September, in particular, has returned an average of -3.77% in the past 12 years, while the third quarter has historically yielded negative returns, CoinGlass data shows.

With potential for further downside, Verbitskii cautioned against opening new long positions at current levels and suggested adopting a “wait and see” approach.

“Long positions only make sense if we reclaim and hold above $118,000.”

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August 27, 2025 0 comments
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The AirPods Max (USB-C) are available in a few new color options
Gaming Gear

Don’t Expect New AirPods Max 2 at Apple’s iPhone 17 Event, Report Says

by admin August 26, 2025


Some of us have been waiting for Apple to announce a new second-gen version of the AirPods Max, its high-end over-ear noise-canceling headphones that were released in December 2020. They were refreshed last year with USB-C connectivity, some new color options and USB-C audio in April of this year. But if a recent report by Bloomberg’s Mark Gurman, who’s usually a reliable Apple whisperer, proves accurate, we won’t be seeing the AirPods Max 2 at Apple’s iPhone 17 Event, which is likely to take place in early September based on previous iPhone events.

Read more: Everything We Expect to Be Announced at Apple’s iPhone 17 September Event

Gurman says what I’ve suspected for while: The AirPods Max are “too popular for Apple to stop selling them, and not popular enough for the company to invest a ton of time and money into creating a new version.” MacRumors posted an article Monday that summarizes Gurman’s comments in his latest Power On newsletter, which is behind a paywall. 

Citing industry analyst Ming-Chi Kuo, who has a pretty good track record with Apple predictions, with a 72.5% accuracy rating over 142 rumors posts, a lighter version of the AirPods Max may only enter mass production in 2027 and that “Apple’s audio team is more focused on annual AirPods updates and supporting audio components across other products.”

While we probably won’t see a new version of the AirPods Max this year, many folks are predicting we will see the AirPods Pro 3 at Apple’s iPhone 17 Event this fall. As I talk about in my full roundup of everything we know about the AirPods Pro 3, there’s been a lot of chatter about the AirPods 3 getting Apple’s next-gen audio processor, the H3, which would help power new features and help improve not only sound quality but noise-canceling and voice-calling performance along with Apple’s Hearing Aid feature and a rumored new translation feature. 

Read more: Everything We Know About the AirPods Pro 3 Coming Soon

The AIrPods Max are only equipped with Apple’s H1 chip, so it doesn’t support all the features found in the AirPods Pro 2, which use Apple’s H2 chip. These features include Adaptive Audio, Conversation Awareness and Apple’s Hearing Aid and Hearing Protection features. While the AirPods Max remain excellent noise-canceling headphones and have been a fixture on CNET’s best noise-canceling headphones list since their release, it’s a shame Apple’s most expensive headphones don’t have its latest AirPods tech. But we’ll hopefully know a lot more about the future of its AirPods line in just a few weeks, so stay tuned.      



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August 26, 2025 0 comments
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A Metal Gear Solid Delta: Snake Eater screenshot.
Product Reviews

Metal Gear Solid Delta: Snake Eater review: as great as it was in 2004, just don’t expect anything new

by admin August 22, 2025



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Konami’s 2004 stealth classic Metal Gear Solid 3: Snake Eater is one of the best games ever made. Yet the idea of a remake didn’t exactly conjure the joy that one would usually get from hearing their favourite game is getting remade. After the fallout between Konami and series creator Hideo Kojima and the 10-year series hiatus that ensued (not counting the dreadful Metal Gear Survive), I had my doubts.

Review info

Platform reviewed: PS5 Pro
Available on: Xbox Series X, Xbox Series S, PS5, PC
Release date: August 29, 2025

And yet, Metal Gear Solid Delta: Snake Eater is fantastic; there are no awkward changes to the story or pacing like the Silent Hill 2 remake, or really any attempts to touch the game I love so much… because it is still that game.

Metal Gear Solid Delta is firmly in the Dead Rising Deluxe Remaster or The Legend of Zelda: Link’s Awakening camp of remakes as it is so beholden to the source material that it struggles to find an identity of its own outside of the fact that it looks pretty now.

Remember the Alamo

(Image credit: Konami)

Snake Eater represents the earliest point in the Metal Gear timeline, in which you play as Naked Snake before he goes on to become the legendary soldier Big Boss in the midst of the Cold War. A rescue mission gone wrong means he has to battle his mentor, The Boss, destroy the not-quite-a-Metal-Gear, Shagohod robot, and prevent the Cold War from becoming a hot one.

Naked Snake is by far the most compelling protagonist in the series, by the sheer virtue of being the most relatable. Both Solid Snake and Raiden were bred to be the greatest possible soldiers, while Naked Snake is just a guy.

Early on you see him pull a stupid grin because he realises he can drop a beehive on someone; he completely blanks out sleeper agent Eva’s advances because he’s so enamoured with the cool gun she gave him. These little touches make him a far more compelling character and allow for the finale to deliver an absolute gut punch at its emotional climax.

(Image credit: Konami)

Your main adversaries this time are the Cobra unit, a group of legendary soldiers like one who shoots bees out of his mouth or the sniper who is 100 years old and can die of old age if you save the game during his fight and come back later.

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Then there’s the main antagonistic trio of Snake’s mentor, The Boss; series staple Revolver Ocelot in his awkward early years; and Volgin, a sadistic colonel who is as filled with pomp as he is an abhorrent human being.

There really isn’t a character in Snake Eater that feels underdeveloped. I’m not typically a big audio log person, but I found myself returning to the codec call screen to chat with Snake’s allies – even after beating the game many times before now – just because I love the banter between them.

There are even characters who appear for literally one scene – like the Soviet scientist Aleksandr Granin – and are unforgettable thanks to Kojima’s signature monologue and exposition sequences.

The mission, or your beliefs?

(Image credit: Konami)

Snake Eater moved the series away from its then-standard military base infiltrations – where stealth was more straightforward – and moved into the Russian jungles. Now that you’re dealing with foliage, caves, mountains, and the odd encampment, stealth is very freeform.

In Metal Gear Solid Delta, it’s all pretty much how you remember it, the only difference being that the game’s control scheme has been updated to be more in line with later entries in the series. It introduces the over-the-shoulder camera and crouch-walk from Metal Gear Solid 4 (which was implemented into the 3DS version of Snake Eater) and makes the controls more in line with a standard third-person shooter (triggers to aim and shoot, circle to crouch etc.). But you shouldn’t expect something revolutionary.

Snake Eater’s other major addition was that of survival mechanics. You could change camo to help you blend into environments, eat food (including snakes, funnily enough) to keep your stamina up, and heal various injuries and ailments. In the original these were accessed through the pause menu, but while that’s still the case, this time it’s been streamlined somewhat.

Holding up on the d-pad will open up a camo menu for you, showing some combinations that you can switch to in an instant; when you’re injured, pressing up will take you straight to the cure screen too. Again, it’s nothing transformative, but it’s a nice quality of life update. You also get an autosave every time you enter a new area, which makes doing the hardest challenge run – Foxhound rank – less obnoxious.

Best bit

(Image credit: Konami)

Snake Eater is a game filled to the brim with memorable moments, but the updated visual fidelity and foliage really add to the intensity of the sniper battle with The End. What was already one of the best boss battles in the series gets a boost from it being even harder to find your opponent.

But Metal Gear Solid Delta isn’t really doing anything new. All of the level layouts, enemy placement and items are the exact same as they were on the PS2. It’s so strictly beholden to the original that you can interrogate guards, and they will still give you codes to use in the PSP’s Metal Gear Acid, which isn’t even a game you can buy officially anymore. Plus the opening and closing credits are ripped straight from the original (a lot of Hideo Kojima name drops), with you having to go into the extras menu to actually see the new development team.

Granted, it does bring back some of the things I would not expect, including things that were taken out of later re-releases like the Snake Vs Monkey mode, which isn’t as fantastic as the other half of that Metal Gear x Ape Escape crossover, but it’s a fun little distraction.

Plus, there’s a “Legacy Mode” option that lets you revert to the original control scheme complete with fixed cameras, a visual filter, and the old versions of the opening theme and main menu.

Kuwabara kuwabara

(Image credit: Konami)

The other major change with Metal Gear Solid Delta is how it looks, with the Russian jungle rendered beautifully in Unreal Engine 5, and I really can’t fault it on that front. The character models do present an issue, though. On paper they look great, and some characters really take to the new style – like Volgin, whose facial scarring looks much better and more identifiable with the new tech. But others like Ocelot and The Boss, look somewhat uncanny at points, with their faces feeling off at certain angles.

This is paired with Metal Gear Solid Delta using the original voice recordings from Metal Gear Solid 3 with only minor new lines recorded to cover for the different control scheme and a couple of easter eggs during codec calls. Metal Gear voice acting is always quite over the top, and as such feels a little weird coming out of the mouths of these hyper realistic character models.

Metal Gear Solid Delta is in a weird spot. I don’t think a massive overhaul like the Resident Evil remakes would have gone down well in a post-Kojima release, so I get why Konami remade it this way (and frankly it’s probably the way I wanted to see it remade). But, at the same time, I don’t really get a sense of what the series looks like going forward like I could with the Silent Hill 2 remake because it is so faithful.

But regardless, it’s still a remake that feels great to play and (mostly) looks fantastic. It doesn’t do much to carve out its own unique identity, but as an entire package Metal Gear Solid Delta is as much of a masterpiece as the original Snake Eater was in 2004.

Play it if…

Don’t play it if…

Accessibility

Metal Gear Solid Delta: Snake Eater features a number of accessibility options.

The majority of these are control-based allowing you to swap held inputs into tap. For example, when dragging an enemy, you typically would have to hold the button the entire time, but you have the option now to tap once to grab and tap again to let go.

There are also in-depth subtitle options allowing you to choose sizes, backgrounds, and speaker names with separate options for gameplay and cutscenes. There are colourblind filters present, but these are specifically for the UI and don’t seem to have any effect in-game.

(Image credit: Konami)

I played 30 hours of Metal Gear Solid Delta: Snake Eater on PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar.

During this time I completed a 16 hour run of the game on Normal in the New Style with the majority of hidden items and weapons collected, defeated every enemy and boss non-lethally, attained the Tsuchinoko rank, and learnt the parry timing of the final boss the hard way.

I also completed the Virtuous Mission in Legacy mode on Hard and completed the New Game+ on Extreme, attaining the Foxhound Rank which is the toughest challenge in the game – made a bit less extreme thanks to autosaves.

First reviewed August 2025



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August 22, 2025 0 comments
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Made by Google 2025: What to expect from Google’s new Pixel hardware
Gaming Gear

Made by Google 2025: What to expect from Google’s new Pixel hardware

by admin August 19, 2025


Google is gearing up to launch a new slate of Pixel devices at its Made by Google event this week, led by the flagship Pixel 10 phone line, with updated watches and earbuds expected to arrive, too.

This year’s Pixel line has been leaked extensively over the past few weeks, revealing just about everything we think the company will announce at tomorrow’s August 20th launch event, right down to colors, specs, and prices.

The company has even officially confirmed a few things about the devices and the event. Our latest look comes from an ad that gives us glimpses of most of the new hardware, along with the promise of guest stars including Jimmy Fallon, Steph Curry, Lando Norris, and the Jonas Brothers.

It’s no secret that the Pixel 10 line is coming, as Google has already shown off the phones. We’re expecting four models this year: the Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10 Pro Fold.

You can see the 10, one of the Pro models, and the Fold all appear briefly in the ad embedded above, and Google has also released separate teasers focusing on the designs of the Pro and the Pro Fold, both of which are seen in a grayish blue color we’re expecting to be called “Moonstone.” That bright blue Pixel 10 in the event ad is apparently a color Google is calling “Indigo,” and the whole line-up appears in this leaked image obtained by Android Authority:

“Moonstone” and “Indigo” appear to be Google’s hero colors this year. Image: Android Authority

If you want the full deep dive on the four new phones, I’ve been tracking every major Pixel 10 announcement, leak, and rumor, but I’ll stick to the highlights here.

First, it seems likely that the base Pixel 10 will jump to a triple camera setup for the first time, with a new 5x telephoto lens. The downside is that we’re expecting downgrades to the main and ultrawide cameras to compensate, which may even make the 10’s main camera worse than the Pixel 9’s. Not everyone will see that as an overall upgrade.

The big change across all four phones should be the introduction of Qi2 magnetic wireless charging, which we’re hoping will also include adoption of the faster Qi 25W standard announced last month. Leakers claim that Google will also be releasing a line of magnetic accessories to go with the phone, using “Pixelsnap” branding for its alternative to MagSafe.

This is believed to be a Qi2 “Pixelsnap” wireless charger on the regular Pixel 10. Image: evleaks

Meanwhile, the 10 Pro Fold is rumored to be the first foldable from any manufacturer to come with an IP68 rating, indicating total protection from dust and small particles, in addition to strong water-resistance. If true, that sounds like a bit of an engineering coup for Google, and we’ll be curious to hear more about how they did it.

We also know a lot about the Pixels’ upcoming software upgrades. Google has already shown off Material 3 Expressive, the colorful new design language arriving in Android 16’s first quarterly update, likely due alongside the new Pixel 10 phones. It could also bring a new Android desktop mode with it, which we hope to hear more about tomorrow, and we’ll be pretty shocked if there aren’t some extra AI announcements to come too.

Finally, it sounds like we can expect the Pixel 10 phones to stay at the same prices as their Pixel 9 counterparts, at least in the US, with starting prices ranging from $799 for the Pixel 10 up to $1,799 for the 10 Pro Fold. The only exception is the 10 Pro XL, which might jump $100 to a $1,199 start price, but if so it would be by ditching the previous 128GB model and starting at 256GB of storage instead.

New flagship Pixel phones mean a new flagship Pixel Watch, and this year is no exception. As with the Pixel Watch 3, we’re expecting to see two different sizes of Pixel Watch 4, 41mm and 45mm, launching in colors that will mostly match the new phone lines.

We’ve only heard about one really huge change to the Watch 4, and it’s an unexpected one: an entirely new charger. This year’s watches will apparently charge on their sides, which might mean both faster charging and a new nightstand-ready charging UI. There’s even been a report that the change makes the watch easier to repair, though how much easier is still unknown.

The Pixel Watch 4 may switch to a dedicated UI when charging on its side. Image: Android Headlines

On the software side we’re not sure what’s coming to the Watch 4, since Google has already released its big Gemini update for Pixel watches. It should also get a Material 3 Expressive update to the aesthetic, and you’d be a fool to bet against more AI announcements.

Like the phones, we’ve heard the Pixel Watch 4 will stay the same price as its predecessor: from $349 for a Wi-Fi model, and $399 for LTE.

Last and — let’s be fair — maybe least exciting, Google should be bringing a new pair of budget earbuds, the Pixel Buds 2A.

It’s been four whole years since the launch of the $99 Pixel Buds A-Series, so these are long overdue. Still, we don’t know a whole lot about what to expect, beyond a few leaked images of a design that takes after the Pixel Buds Pro 2.

The Pixel Buds 2A look a lot like the Buds Pro 2 in this leaked image. Image: WinFuture

Our best guesses come from the reliable leaker Evan Blass, who recently shared a spec sheet indicating that the Buds 2A will get significant sound upgrades to include both active noise cancellation and spatial audio, though without either the Silent Seal 2.0 tech or head tracking found in the Pro 2 versions of those features. Battery life should also lag a little behind the Pro 2, at seven hours on the buds and 20 including the case.

We haven’t yet seen any solid reports about the Buds 2A’s price in the US, but WinFuture reports a European price of €149 (about $175), up from €99 on the previous generation. That suggests a US price of $149 is likely.

It’s also worth noting that we’ve seen the Pixel Buds Pro 2 appear in the new gray “Moonstone” color that’s launching with the Pro phones, suggesting some update to that product, but we’re not sure if there’ll be anything announced beyond a new color.

Finally, while Google may be announcing all this hardware at the same time, that doesn’t mean it’ll be selling them all together.

It’s been reported that only the Pixel 10, 10 Pro, and 10 Pro XL will be going on sale this month, on August 28th. The 10 Pro XL, Watch 4, and Buds 2A will apparently be delayed, and won’t actually hit shelves until October 9th, almost two months from now.

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August 19, 2025 0 comments
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Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect
Game Updates

Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect

by admin August 19, 2025



The fall gaming season is fast approaching, and there are still plenty of unknowns when it comes to how that season will take shape. Some of those questions may soon be answered, as Gamescom Opening Night Live, the annual showcase hosted by Geoff Keighley, is upon us.

Gamescom Opening Night Live 2025 will kick off from Hall 1 of the Koelnmesse in Cologne, Germany on August 19 at 11 AM PT / 2 PM ET. Multiple games have already been teased for an appearance at the show, including three heavy hitters from Xbox–with one of those being the first gameplay reveal of Call of Duty: Black Ops 7.

How to watch Gamescom Opening Night Fest Live 2025

Gamescom Opening Night Live will be available to stream on the official YouTube and Twitch channels of The Game Awards, which Keighley also hosts. The show can also be viewed live on the official Gamescom website.

Gamescom Opening Night Live 2025 start time

Gamescom Opening Night Live 2025 is scheduled to begin at 11 AM PT / 2 PM ET on Tuesday, August 19. Teaser posts on social media have confirmed that Gamescom Opening Night Live 2025 will be a two-hour event, with a half-hour pre-show beginning at 10:30 AM PT / 1:30 PM ET.

  • 11 AM PT
  • 2 PM ET
  • 7 PM BST
  • 4 AM AET (August 20)

What to expect

Among the confirmed guests for Gamescom Opening Night Live 2025 are Lorien Testard and Alice Duport-Percier, composers for Clair Obscur: Expedition 33, who will be performing music from the critically acclaimed soundtrack live on the ONL stage. Co-hosting duties will once again be fulfilled by Eefje “sjokz” Depoortere.

Below is a list of games whose appearance at today’s event has been teased by official social media accounts:



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