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BlackRock Exec Pitches Hyperliquid on Ethena’s Stablecoin Proposal

by admin September 10, 2025



In brief

  • Ethena presented a proposal for Hyperliquid’s stablecoin.
  • USDH would be indirectly backed by BlackRock’s tokenized BUIDL fund.
  • Ethena would divert USDH revenue back into Hyperliquid’s ecosystem.

Ethena Labs, makers of the synthetic-dollar protocol, cast its name into the USDH ring on Tuesday, presenting itself as a potential suitor for issuing Hyperliquid’s stablecoin.

The decentralized exchange and layer-1 network is currently being powered by Circle’s USDC and Tether’s USDT0, but Hyperliquid’s community is currently soliciting proposals on a “Hyperliquid-alinged” stablecoin that could serve as an alternative.

Proposals have already been penned by entities including stablecoin issuer Paxos and World Liberty Financial, the decentralized finance project backed by U.S. President Donald Trump, but Ethena’s proposal emphasizes that its support would also come with that of its partners.



Ethena flexed partnerships with Anchorage Digital, a federally chartered digital assets bank, and Securitize, the BlackRock-backed, real-world asset tokenization firm. Anchorage issues Ethena’s USDtb stablecoin, which is backed by BlackRock’s tokenized BUIDL fund.

“We are excited to enable Ethena’s USDtb, which is 100% backed by BUIDL and uniquely positioned to offer institutional grade cash management as well as on-chain liquidity to Hyperliquid users,” BlackRock Head of Digital Assets Robert Mitchnick said in the proposal.

Introduced in the first quarter of 2023, Hyperliquid was viewed as a scrappy DeFi Startup not too long ago. But now projects like Ethena are clamoring for its feedback, underscoring how that perception is changing. Hyperliquid has $5.7 billion in stablecoins on its network, for example, according to crypto data provider DefiLlama.

Under Ethena’s proposal, USDH would be initially backed by USDtb, and therefore have indirect backing from the $14 trillion asset manager’s BUIDL fund. With at least 95% of the revenue generated by USDH’s reserves, distributions would be made to Hyperliquid’s so-called Assistance Fund, alongside HYPE purchases and distributions to validators.

HYPE changed hands around $53 on Tuesday, a 20% increase over the past day, according to crypto data provider CoinGecko. The token serves as Hyperliquid’s governance token, letting holders participate in the process of voting on software upgrades and other initiatives.

If Ethena receives a green light, the project would cover transaction costs associated with making USDH the go-to stablecoin within Hyperliquid’s exchange, its proposal adds.

Among other notable benefits, the proposal states that Anchorage would issue Ethena’s USDtb stablecoin natively on Hyperliquid’s network. On top of that, Securitize would deploy its platform on the layer-1, bringing “institutional grade tokenized funds, stocks, and other financial products to the Hyperliquid ecosystem for no deployment cost.”

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September 10, 2025 0 comments
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Subscription models like Xbox Game Pass are "not properly valuing" developers, says former Bethesda exec
Game Updates

Subscription models like Xbox Game Pass are “not properly valuing” developers, says former Bethesda exec

by admin September 8, 2025



Former Bethesda marketing chief Pete Hines has been chatting about the ups and downs of videogame subscription platforms, such as Microsoft’s Game Pass, PlayStation Plus and whatever the hell Ubisoft are calling theirs at the minute. Subisoftscription? UbiPassPlus? Answers on a postcard.

Hines is broadly of the opinion that subscription platforms are failing many of the developers who sign up to publish through them, though he cautions that his experience is out-of-date – he retired from Bethesda in October 2023.


In his time at Bethesda under Microsoft, Hines helped Bethesda bring Redfall, Hi-Fi Rush and Starfield to Xbox Game Pass. He seems to regret this. “I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today,” Hines told DBLTAP this month. “At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.


“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem.


“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” Hines went on. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”


Hines didn’t go into proper specifics, so it’s left to me, a no-nothing figures-averse jackass, to scrabble together what relevant insights I can in the closing seconds of this awful Monday.


The battle lines for whether game subscription services are The Industry’s second coming or the work of the Devil (why not both, etc) are pretty well-drawn at this point. Anecdotally, at least, subscription models appear to make people less willing to spend money on individual new games. They indisputably grant more power to platform holders and storefronts.


Platform holders such as Microsoft have often contended that the relationship between the New Hotness of subscription and the olde worlde approach of owning (a license to play) a game is complementary. They suggest that a healthy subscription business will spill over into separate purchases down the line – for example, people buying games that are no longer part of the subscription library.

Without wishing to portray myself as a comprehensive researcher – see “no-nothing jackass”, above – I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements of the latter argument out, showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.


Still, that’s treating the income from games on those platforms as a block. Individual developers have reported different returns from adding their games to subscription platforms. Posting on LinkedIn this week in response to Hines’s comments above, former Xbox Game Studios vice-president Shannon Loftis suggested that games often suffer for appearing on Game Pass, unless they include a bunch of ways to make money after release. “While [Game Pass] can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.),” she wrote, “the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization.”


The other question is whether subscription models are really worth it for the platform holders themselves, given that historically, subscription models have tended to rely on undercharging at first, then belatedly raising the price and making your money back once you’ve got the audience hooked.

In July, Microsoft reported $5 billion in revenue from Game Pass over the past year. Sources have told Chris Dring, formerly of GamesIndustry.biz, that “Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams”. It doesn’t appear profitable enough, however, going by Microsoft’s recent mass layoffs, but then again, it feels like Microsoft could pioneer a way to literally grow money on trees right now and still find cause to punt a hundred QA testers into the sea.


I don’t have a Game Pass subscription myself, partly because I’m trying to support the BDS campaign against Microsoft. In general, I don’t like subscription models because it feels like paying rent, and thereby teaches me to think of playing games as even more of a value-extraction exercise. I feel pressured to download and play a load of games to maximise the return on my investment, and then I start to loathe myself, because somebody poured heart and soul into e.g. that cottagecore feline frisbee simulator, and here I am shovelling it down to meet quota. How are you getting on with such things?



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September 8, 2025 0 comments
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Bitcoin Reserve news US Japan
NFT Gaming

No US Bitcoin Reserve Without Japan, Bitwise Exec Argues

by admin September 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a CoinStories interview with Nathalie Brunell, Jeff Park, Head of Alpha Strategies at Bitwise Asset Management, argued that US sovereign Bitcoin holdings are a matter of “when,” not “if”—but only via a deliberate, legislated process and likely in concert with key allies.

Park stated plainly: “It will be inevitable that governments will buy Bitcoin on their balance sheet. This is something I feel very strongly,” adding that advocates should “be patient” because it is “not likely a rogue decision.”

He drew a firm distinction between an executive action and a durable national policy: “There’s a difference between an executive order mandate to buy Bitcoin as a strategic asset versus a congressional mandate,” he said. Executive orders are “volatile” and “can be turned by the next administration,” whereas a legislated strategic reserve “embed[s] the mandate of the people.”

Why The US Bitcoin Reserve May Hinge On Japan

Crucially, Park framed the US Bitcoin reserve as an allied, not unilateral, project. The United States, he said, operates within an economic “social contract” with partners such as Japan. A surprise US pivot into BTC would risk trust: “It would be a slight betrayal of that social contract if you were to stuff, let’s say, Japan with all your long-dated Treasury bonds and then didn’t give them a heads up and just bought Bitcoin on your own.”

As a practical indicator, he flagged Tokyo: “I think Japan is the one you should be paying attention to… Once you start seeing Japan embrace Bitcoin then I do think we’re ready for that dialogue to happen at the country levels.”
Park also cautioned that sovereign BTC seen today mostly reflects legal seizures rather than market accumulation.

“Most of the core treasury holdings of sovereigns have so far come from seizures or forfeitures,” he said, citing the US and China. He dismissed coercive domestic takings as inconsistent with US norms: using eminent domain against a compliant private entity would cross a line “the US generally is not on that side of history for.”

Open-market accumulation at scale, meanwhile, would be price-disruptive. Instead, he pointed to a more American pathway through market structures and public-private alignment: “If you think about the construct of Fannie Mae and Freddie Mac… you could still have a private entity that is able to extend credit for the American people,” suggesting that “Bitcoin treasury companies can be… private, yes, but aligned with kind of the national mission.”

Park’s monetary rationale threads these points together. Post-2008 policy has elevated “abundant reserves” and technocratic rate-setting, making scarce collateral strategically valuable. Within that context, he said, “Bitcoin is the scarcest, hardest asset known to man and it is the social covenant that I think will supersede the dollar as we’ve known it in a way that hopefully in the future will be synergistic for both American exceptionalism.”

Park’s conclusion is exacting rather than speculative: governments buying Bitcoin is “inevitable,” but a US move requires congressional authorization, signaling and coordination with allies—particularly Japan—and institutional mechanisms capable of execution at size without violating core property-rights norms.

At press time, BTC traded at $111,103.

BTC faces the EMA20 as resistance, 1-day chart | Source: BTCUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 4, 2025 0 comments
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Coinbase taps former Cash App exec as new CMO
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Coinbase taps former Cash App exec as new CMO

by admin September 3, 2025



U.S.-based cryptocurrency exchange Coinbase has hired Cathrine Ferdon, a former executive at digital payments platform Cash App, as its new chief marketing officer.

Summary

  • Coinbase has hired Cathrine Ferdon as its new chief marketing officer.
  • Ferdon, former CMO of Cash App, will help drive Coinbase’s expansion effort.

Coinbase has announced that Cathrine Ferdon, who joins from Block Inc.-owned digital wallet platform Cash App, will serve as the company’s new chief marketing officer.

Ferdon will lead the exchange’s global user growth initiative, with the crypto exchange currently among the top publicly traded companies and boasting over 120 million users across more than 100 countries.

Coinbase, which has over $425 billion in assets on the platform, has said it seeks to onboard one billion people. Ferdon will be tasked with putting this cryptocurrency goal into further traction.

“With deep experience championing disruptive technology, most recently as CMO of CashApp, Cat is the perfect person to steer our mission of onboarding a billion users and increasing economic freedom around the world,” Coinbase posted on X.

New CMO to help Coinbase grow its brand

The former Cash App exec’s hire comes as Coinbase and many other crypto platforms in the U.S. eye growth amid a crypto-friendly regulatory regime under President Donald Trump’s administration. 

With regulatory clarity on the table as agencies like the Securities and Exchange Commission and Commodity Futures Trading Commission engage industry players, the next steps for Coinbase and others may be compliance and expansion.

Ferdon says she’s ready to help the crypto behemoth achieve this.

“I’m thrilled to share that I’m joining Coinbase as Chief Marketing Officer! I’ve long been a fan of Coinbase as a product and as a disruptive brand willing to fight for economic freedom around the world,” Ferdon posted on X. “I can’t wait to roll up my sleeves with Brian Armstrong, Emilie Choi, and the rest of the team, at a time when the very definition of finance is changing and crypto is finally becoming more accessible and open,” she added.

Brian Armstrong, co-founder and chief executive officer of Coinbase, and Emilie Choi, president and chief operating officer, are among the key figures at the crypto exchange.



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September 3, 2025 0 comments
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Ripple
Crypto Trends

Ripple Vs. SWIFT Battle Heating Up As Exec Lands Major Blow To XRP

by admin September 3, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ripple and SWIFT’s battle for dominance is heating up, with an executive at the latter taking a dig at XRP, the bridge currency for the crypto firm’s payment service. The executive also explained why businesses are unlikely to trust Ripple despite the conclusion of the SEC lawsuit. 

SWIFT Executive Makes Criticism Against Ripple and XRP

SWIFT Chief Innovation Officer (CIO) Tom Zschach said on LinkedIn that surviving lawsuits isn’t resilience, in response to a post that praised Ripple and XRP for battling through the SEC lawsuit. The executive claimed that neutral and shared governance is what resilience is about and that institutions won’t want to live on a competitor’s rail. 

With his comment, Zschach again raised the issue of centralization in the XRP ecosystem. The XRP Ledger and its native token have been largely criticized as being majorly dominated by Ripple, although the crypto firm has denied this. With his statement, the SWIFT CIO also suggested that most institutions won’t want to use the XRP Ledger or XRP since Ripple is a direct competitor to them. 

Notably, Ripple has applied for a national banking license, which, if approved, would put it in the same league as banks that the crypto firm aims to onboard onto its payment rail. This is unlike SWIFT, whose operation is simply to serve these banks and doesn’t operate as a competition to them. However, Ripple’s payment solutions utilize blockchain technology, which is faster, giving it an edge over SWIFT. 

Interestingly, Zschach’s comment comes at a time when Ripple executives are being criticized for dumping XRP, with crypto pundit Bitlord threatening to take action against the crypto firm if they don’t stop selling their holdings. 

The crypto pundit opined that the crypto firm may be selling their holdings because they are unprofitable and are facing too much competition. Bitlord also opined that governments won’t adopt Ripple’s technology and that banks will choose to launch their payment rails instead of using the crypto firm’s.

Ripple Is Going About Compliance The Wrong Way

The SWIFT CIO also responded to the praise about how Ripple has been vocal about prioritizing compliance by working hand-in-hand with regulators. Zschach said that compliance isn’t about one company convincing regulators that it should be allowed to operate. Instead, he said that it is about an entire industry agreeing on shared standards that no single balance sheet controls. 

It is worth mentioning that XRP Scan data shows that the top seven XRP holders are Ripple escrow accounts. These wallet addresses alone collectively hold about 32% of the token’s total supply. This explains why the XRP Ledger continues to be criticized for not being as decentralized as other blockchain networks. On-chain sleuth ZachXBT recently described XRP holders as “exit liquidity” for insiders.

XRP trading at $2.83 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 3, 2025 0 comments
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Everwild's exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs
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Everwild’s exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs

by admin September 1, 2025



Everwild’s executive producer has a new role at Xbox, following the cancellation of Rare’s long-in-development project.


Amidst layoffs at Microsoft in July, Rare’s fantasy adventure Everwild was cancelled and a number of employees at the British studio lost their jobs.


Now, as reported by VGC, the game’s executive producer Louise O’Connor has moved to Xbox Game Studios as its chief of staff, following 25 years at Rare.

Everwild – Eternals Trailer – Xbox Games Showcase JulyWatch on YouTube


The move comes almost a year after former head of Rare Craig Duncan became head of Xbox Game Studios, after Alan Hartman retired.


O’Connor first worked at Rare on Conker’s Bad Fur Day for the N64. She later worked at the studio as head of animation and its incubation director, responsible for innovation.


Everwild was first revealed in 2019 as the next big project from Rare. It surfaced again in 2020 with a trailer (above) featuring gorgeous environments and creatures, but little was seen aftewards until its cancellation.


Notably, Rare veteran Gregg Mayles also left the studio in the wake of the Microsoft layoffs, after 35 years.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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Shiba Inu
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Shiba Inu Exec Gives Reasons To Keep Going Despite SHIB Price Crash

by admin September 1, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Shiba Inu’s marketing lead, Lucie, has provided optimism for community members amid the SHIB price crash. She mainly alluded to the layer-2 network Shibarium, highlighting how it has maintained its strength over time. 

Shiba Inu Exec Breaks Silence Amid SHIB Price Crash

In an X post, the Shiba Inu marketing lead stated that Shibarium stands apart in the blockchain world as it has no VC funding, no massive exchange alliances, and no corporate safety net. Lucie further remarked that the layer-2 network is being built the hard way, by the community and for the community, which she claims makes the journey more “authentic” despite being demanding. 

Lucie also mentioned that the obstacles are real, as this is the longest bear market many have ever endured, with the SHIB price underperforming in this market cycle. She noted that as a result, some have lost patience and faith, and have even gone so far as to leave the Shiba Inu ecosystem in pursuit of other opportunities. 

However, the Shiba Inu marketing lead suggested that she is unfazed by everything that has happened so far, including the SHIB price’s underperformance. Lucie remarked that Shibarium was never meant to be a free buffet for takers and that the mission has always been about gathering those who build together. She explained that these should be builders who expand the table, attract newcomers, and create reasons for investors and partners to support the ecosystem long-term.

In line with this, Lucie stated that the solution is not complicated, as Shibarium’s future lies in welcoming new projects, supporting builders, and giving them space to grow. The Shiba Inu marketing lead also alluded to the meme coin’s decentralized nature, noting that there is no obligation and no single authority deciding what must be done. She added that it is a system where value flows naturally to what the community believes in most. 

The SHIB Price’s Underperformance and Decline In Notable Metrics

Lucie’s statement comes amid the massive decline in the SHIB price since the start of the year. Shiba Inu is down 44% year-to-date (YTD) despite the notable gains in the broader crypto market. As a result, the meme coin has continued to drop in the crypto rankings by market cap and is now the 23rd largest crypto by market cap, having climbed into the top 10 last year.

Meanwhile, Shibarium’s metrics, including daily transactions, paint a bearish picture for the Shiba Inu ecosystem at the moment. The daily transactions have dropped from an average of 4 million, recorded in early August, to just 8,750, recorded on August 31. These developments come at a time when the Shiba Inu ecosystem is seeking to transition to new leadership, with lead developer Shytoshi Kusama calling for elections. 

Lucie urged anyone interested in taking the lead to go ahead and bring new ideas, new liquidity, and new volume to the Shiba Inu ecosystem. She noted that the goal is to focus on finding solutions to the mistakes made and leading the ecosystem toward a stronger future for Shibarium. 

At the time of writing, the Shiba Inu price is trading at around $0.00001195, down over 3%, according to data from CoinMarketCap.

SHIB trading at $0.000012 on the 1D chart | Source: SHIBUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 1, 2025 0 comments
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Concord's Failure Led To Increased Oversight, Says Sony Exec
Game Updates

Concord’s Failure Led To Increased Oversight, Says Sony Exec

by admin August 25, 2025



In 2024, Sony shut down its live-service shooter Concord after only two weeks, as it became one the publisher’s most prominent failures. According to Sony Interactive Entertainment chief executive of studio business Hermen Hulst, the biggest lesson from Concord was that more oversight is needed during the development process.

“We have since put in place much more rigorous and more frequent testing in very many different ways,” Hulst told Financial Times. “The advantage of every failure … is that people now understand how necessary that [oversight] is.”

Hulst went on to explain that he wants Sony’s PlayStation studios to make big swings when conceiving future franchises. However, he would also like to catch the failures before they launch.

“I don’t want teams to always play it safe,” noted Hulst. “But I would like for us, when we fail, to fail early and cheaply.”

Following Concord’s demise, Sony subsequently re-committed to live-service titles. Regarding future titles in that genre, Hulst downplayed the importance of how many live-service games are available and said, “What is important to me is having a diverse set of player experiences and a set of communities.”

One of Sony’s next live-service launches is slated to be Marathon, the new game by Bungie. That title has already drawn unfavorable comparisons to Concord, and it was delayed indefinitely in June. Since then, reports have emerged that Bungie is losing its independence to PlayStation Studios. Last week, Bungie’s longtime boss Pete Parsons announced his departure from the company after two decades.

Marathon is expected to be released before the end of Sony’s fiscal year, which runs through March 31, 2026.



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August 25, 2025 0 comments
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Ripple Exec Predicts Key Trigger for $2.5 Trillion Stablecoin Market Expansion
Crypto Trends

Ripple Exec Predicts Key Trigger for $2.5 Trillion Stablecoin Market Expansion

by admin August 25, 2025


Recent forecasts foresee stablecoin market valuation reaching $2.8 trillion by the year 2028. At its current valuation of nearly $300 billion, stablecoins reaching $2.8 trillion would require a $2.5 trillion market expansion.

According to Reece Merrick, Ripple’s Senior Executive Officer/Managing Director in Middle East and Africa, this robust expansion is be underpinned by regulatory advancements like the U.S. GENIUS Act and growing fintech integration with stablecoins playing an increasingly important role in delivering stability and liquidity across volatile financial ecosystems.

The stablecoin market, currently valued at approximately $300 billion, is projected to experience significant growth, potentially reaching $1.2 trillion by 2028, with some forecasts reaching up to $2.8 trillion by 2028

This robust expansion, underpinned by regulatory…

— Reece Merrick (@reece_merrick) August 25, 2025

The Ripple executive predicts that the latest wave of adoption for the stablecoin market might be driven by utility and institutional demand. This follows as stablecoins become a key part of global financial infrastructure.

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Ripple is currently making significant efforts to capture growth on the stablecoin market. In the most recent such growth, Ripple announced its partnership with SBI VC Trade, a subsidiary of SBI to distribute RLUSD in Japan.

Stablecoin market predictions

The stablecoin market is projected to experience significant growth in the years ahead. Recent projections predict stablecoins potentially reaching $1.2 trillion by 2028, with some forecasts reaching up to $2.8 trillion by the year 2028.

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As reported, major crypto exchange Coinbase predicts the stablecoin market cap could reach $1.2 trillion by 2028 in growth that would be driven by steady, policy-driven adoption that expands with time.

Coinbase noted that the stablecoin market’s future growth might be dependent on key variables such as efficient ramps and broad distribution networks as well as market player expansion.





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August 25, 2025 0 comments
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‘Some Studios Won’t Survive’ as AI Takes Over Gaming, Says Google Cloud Exec

by admin August 24, 2025



In brief

  • Google Cloud exec Jack Buser warned that rising costs and stagnant play time have left studios with a broken business model.
  • A recent Google Cloud study said nine of 10 developers now use AI tools somewhere in production.
  • While critics fear job losses and backlash as AI reshapes game design, Buser said AI can create “living games.”

Generative AI is triggering an industry-wide reckoning in gaming—and some studios won’t survive the fallout.

That’s the warning from Jack Buser, global games director at Google Cloud, who says the industry is entering an upheaval as big as any in its history.

“Some of these game companies are going to make it, and some of them are not,” Buser told Decrypt. “And some are going to be born through this revolution.”

Buser, a 30-year industry veteran, works with publishers and studios to adopt cloud infrastructure and AI, from scaling multiplayer systems to analyzing player data and testing generative tools. That role puts him at the intersection of big tech and game development, where studios connect to Google’s servers and AI models to build, or sustain, their titles.

He pointed out that AI is arriving just as developers face mounting financial pressure and shrinking player engagement with new games.

“Over half of play time is in games more than six years old,” he said. “So if you’re making a new game, you’re competing for less than half of the available play time. And if you’re the creator of one of those older games, you’re struggling to keep it relevant and keep players engaged.”

Following decades of growth, the global games industry dipped post-pandemic, with revenues falling in 2022 before recovering. In 2024, it generated $182.7 billion, up 3.2% from the year before. Revenues are expected to rise to $188.9 billion in 2025, a 3.4% increase.

“You have a broken business model, and the result is layoffs, game cancellations, and other problems across the games industry in recent years,” Buser said.



However, Buser believes generative AI could be the industry’s way out. A Harris Poll commissioned by Google found that nine out of 10 developers are already using AI tools in some part of the production process.

“If you go use case by use case in your development pipeline, from concept to quality assurance, and you attack every use case with AI, you can have quite a radical reduction in development time,” he said.

Developers are testing generative tools aimed at changing how games look, feel, and evolve in real time. Buser called this the era of the “living game”—titles that use AI in real time to analyze player behavior and generate new content on the fly. Unlike traditional games, which rely on patches and downloadable content (DLC) drops, these systems could adapt in minutes rather than months.

“Take Darth Vader in Fortnite, for example—the player reaction was strong,” Buser said. “We’re just scratching the surface.”

But the rollout wasn’t smooth. When Fortnite introduced an AI-powered Darth Vader earlier this year, the bot spewed racist and homophobic slurs before Epic Games quickly patched the system.

Not everyone welcomed the experiment. Following the release, SAG-AFTRA filed a labor complaint against Epic subsidiary Llama Productions, accusing the company of replacing voice actors with artificial intelligence without union consent.

“This charge concerns the union’s critical role in negotiating terms concerning the replacement of bargaining unit work with AI technology,” a SAG-AFTRA spokesperson told Decrypt. “We are very supportive of AI tools to enhance the audience experience, but employers cannot implement these types of uses without coming to the union first and bargaining terms.”

Buser drew comparisons between the increased role of AI and earlier shakeups in gaming history—moments when technological shifts redrew the industry map. Some companies adapted to the move from cartridges to CD-ROMs. Others didn’t.

“You will see some companies that did not make it,” Buser said. “And then you see other just massive game companies today that were what I’ll call CD-ROM-native. This is the exact same thing happening now.”

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August 24, 2025 0 comments
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