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Drowning in the sea of Opening Night Live game announcements? Here are the under-the-radar gems we're most excited about
Game Reviews

Drowning in the sea of Opening Night Live game announcements? Here are the under-the-radar gems we’re most excited about

by admin August 21, 2025



At this point, it’s almost tradition that Gamescom Opening Night Live draws to a close with a collective sigh. Again I send my prayers to the stars that the OmniGeoff may one day concede – and this goes for the equally interminable likes of Summer Game Fest and The Game Awards – that shorter, more focused is always better. Imagine the sustained enthusiasm you could generate without all that flaccid, glassy eyed filler! And so in that spirit of relative brevity, here’s a quick list of some of the slighty under-the-radar announcements from this year’s show (and pre-show) that managed to get us quite excited.

Denshattack!

Denshattack! reveal trailer.Watch on YouTube


One of a couple of Opening Night Live standouts relegated to the pre-show warm-up, Denshattack! is the work of developer Undercoders. And it’s easy to imagine the studio’s pitch for this one as ‘what if Jet Set Radio but runaway trains?’, given its cell-shaded aesthetic and tricking, grinding action would be pretty familiar if it wasn’t for the fact it switches out skateboards for graffiti-strewn, gravity defying locomotives.


Story wise, it sees players rail-riding across Japan, traversing vibrant countryside and urban city sprawls, all in a quest to defeat the sinister Miraidō corporation. You’ll ollie and kickflip in a bid to win over rivals and rack up points, with everything from magical mecha girls to moving castles making an appearance too. It looks an absolute blast and it’s coming to PS5, Xbox Series X/S, and PC next year.

Valor Mortis

Valor Mortis trailer.Watch on YouTube


I’ve fond memories of developer One More Level’s cyberpunk action-parkour adventure Ghostrunner. Or at least, I’ve fond memories of its first couple of hours, after which everything is lost in a bright red haze of pure fury. The point, though, is it was Pretty Good (Eurogamer’s Bertie Purchese said it more eloquently in his review), so there’s every reason to be curious about what One More Level is doing next now the Less Good Ghostrunner 2 is behind it.


And that, it transpires, is Valor Mortis – a gory “first-person action Soulslike” that’s arriving next year. I appreciate there’s a general air of Soulslike fatigue about these days, but Valor Mortis does at least attempt to carve its own niche with, firstly, that shift in perspective, and also a pretty distinctive set-up. It’s the 19th century and the Napoleonic Wars are raging; you’re a soldier in Bonaparte’s Grande Armée and also, regrettably, dead. Until, that is, you awaken on a battlefield ravaged by a mysterious supernatural plague, former friends and foe now twisted into awful abominations. Expect a combat-focused adventure incorporating the likes of parries, dashes, and some pretty brutal finishers when Valor Mortis comes to PS5, Xbox Series X/S, and PC next year.

Death by Scrolling

Death by Scrolling announcement trailer.Watch on YouTube


For readers of a certain age, Ron Gilbert needs no introduction: he’s the writer and designer best known for his point-and-click adventures, including Maniac Mansion, Thimbleweed Park, and, of course, the legendary Monkey Island series. Every now and then, though, Gilbert strays outside of those genre bounds; there’s 2013’s puzzle-platform adventure The Cave, for instance – made in conjunction with Double Fine – and now there’s Death by Scrolling.


Developed by Gilbert’s Terrible Toybox studio, Death by Scrolling has the air of a top-down 16-bit RPG, but there’s seemingly a lot more to it – it is, after all, described as a “rogue-like vertically scrolling RPG”. Your ultimate goal – playing as one of several characters, each with their own unique perks and abilities – is to race upward through endless levels in order amass enough money to pay the Ferryman and escape Purgatory. That involves battling enemies, swiping gems, grabbing power-ups, completing side quests, and a spot of shopping, all while outsmarting the ever-pursuing Grim Reaper. There’s no release date for Death by Scrolling yet, but it’s coming to PC.

Outlaws + Handful of Missions: Remaster

Outlaws + Handful of Missions: Remaster announcement trailer.Watch on YouTube


Sorry to keep calling you out, people of a certain age (and I include myself in this increasingly withered demographic), but here’s another name that’s likely to get old-timers a-flutter. Outlaws, developer LucasArts’ fondly remembered – if, perhaps, oft-overlooked – Wild West FPS is making a return, courtesy of remaster specialists Nightdive Studios.


First released in 1997 – around the time LucasArts was dipping its toes in new genres after dominating the point-and-click scene for so long – Outlaws aimed to build on the success of the studio’s beloved Star Wars: Dark Forces by taking the FPS to hitherto unseen frontiers. Namely, the cowboy ones. According to Wikipedia, it was perhaps the first shooter to introduce a sniper zoom and one of the first to feature a gun reloading mechanic, but my own memories – which don’t extend much further than a well-worn cover disc demo – remain positive but decidedly hazy. Nightdive’s remaster, which also includes 1998’s Handful of Missions expansion, promises the likes of high-resolution textures, redrawn art, crossplay multiplayer, and gamepad support, and it’s coming to PC, PlayStation, Xbox, and Switch this year.

Unbeatable

Unbeatable final trailer.Watch on YouTube


If you had a vague sense of déjà vu when Unbeatable popped up during Opening Night Live, you’re not the only one. A quick trip down memory lane (Google) confirms Unbeatable was first announced back in 2021, when it got a whole bunch of people, including me, excited for the very first time. It had a fantastic demo, released to promote what would go on to be a successful Kickstarter, after which it was time for developer D-Cell to knuckle down.


Four years later, and the rhythm adventure where “music is illegal and you do crimes” is back. Unbeatable promises “big emotions” and “arcade-flawless rhythm gameplay” as the story of Beat and her band unfolds, charting their efforts to gig and stay one step ahead of the cops. “Half the game is walking around and taking things at your own pace,” D-Cell says of Unbeatable’s story mode. “The other half is trying to keep up with ours.” It’s also got an “unlimited” arcade mode featuring a “entire double album” of music, alongside acoustic versions, and remixes. Unbeatable looks and sounds like a winner, and it’s coming to PC, PS5, and Xbox Series X/S, on 6th November.

Battlestar Galactica: Scattered Hopes

Battlestar Galactica: Scattered Hopes trailer.Watch on YouTube


The only thing I can remember about Battlestar Galactica, apart from that cool swishy visor thing the robots did in the original series, is that woman in red spending bloody ages pretending she wasn’t real. Which is to say I’m not exactly an leading expert. And yet there’s something about Battlestar Galactica: Scattered Hopes that’s caught my eye. For starters, it’s by Alt Shift, the team behind well-received tactical rogue-lite Crying Suns, and it’s promising an interesting mix of turn-based and real-time action too.


Officially a “story-rich tactical roguelite”, Scattered Hopes plays out in two distinct halves. On one side, you – a Gunstar Captain attempting to rendezvous with the Battlestar Galactica – have a galaxy to traverse, navigating planets and points of interest turn-by-turn, all while dealing with tough dilemmas. You’ll need to juggle the sometimes opposing interests of different factions, perhaps, or manage dwindling resources, or try and identify impostors onboard. With every decision, the Cylons draw nearer, your choices impacting your chances of success when battle inevitably comes. At which point, real-time space combat (with tactical pause available) takes over, players deploying squadrons, missiles, and more in an attempt to last long enough to engage their FTL and scarper. It all sounds pretty neat and Battlestar Galactica: Scattered Hopes is aiming for a Q1 launch on PC next year.

Bubsy 4D

Bubsy 4D trailer.Watch on YouTube


Okay, look, Bubsy might not exactly – or even remotely – be a byword for quality as far as video game platform mascots go, but credit where credit’s due; his name has managed to linger far longer (like a bad smell perhaps), compared to the largely forgotten likes of Socket, Rocky Rodent, Awesome Possum, and Vexx. After two so-so 2D platformers in the 90s and the absolute nadir that was Bubsy 3D in 1996, most would assume the titular bobcat would have hung up his jumping boots for good (pedants, please note I am aware Bubsy doesn’t wear shoes). Instead, he inexplicably returned two decades later for two more middling side-scrolling platformers. The legacy of Bubsy, to reiterate, is not great.


And yet! I’m absolutely fascinated by the prospect of Bubsy 4D, and not just because of the bobcat’s almost admirable refusal to bow out gracefully. Rather, this latest entry in the mascot’s dubious back catalogue is the work of indie studio Fabraz, which, if you’re unfamiliar, has made some pretty enjoyable games – including Demon Turf and Slime-San. Plus, it’s upcoming Demon Tides looks good too. So it’s an enticing pairing. As for Bubsy 4D, it’s got rolling, jumping, gliding, a bunch of evil sheep, a bunch of evil robot sheep, vibrant 3D worlds with a sort of old-school air to their design, and I really like the music in the trailer. Bubsy 4D doesn’t have a release date yet, but it’s coming “soon”, and I am cautiously optimistic.

And those are our Gamescom Opening Night Live picks that might have got a little lost. Do feel free to add your own favourites in the comments below.



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August 21, 2025 0 comments
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Nvidia's native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget
Game Reviews

Nvidia’s native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget

by admin August 20, 2025


Nvidia has announced a huge raft of changes and improvements to their GeForce Now cloud gaming service as part of their Gamescom 2025 announcements, but it’s actually one of the smallest sections that has me most excited.

As part of their extensive press release covering exciting updates such as RTX 5080 power for GeForce Now Ultimate subscribers and the ability to play games at up to 5K2K 120fps on supported screens, one of the footnotes near the bottom mentions the following:

Support for popular peripherals also grows, with native support for many Logitech racing wheels offering the lowest-latency, most responsive driving experiences.

That’s right, folks – GeForce Now now has native support for Logitech G29 and G920 racing wheels for playing the service’s selection of sim racing titles, granting important force feedback and more analogue controls versus a mouse-and-keyboard setup or even a controller. Indeed, this has been quite the popular request on forums for a number of years, so it’s pleasant to see Nvidia respond.

At a recent Gamescom event, deputy tech editor Will and I had the chance to go hands-on with a demo rig Nvidia had set up (pictured above) using a budget Logitech G920 wheel on a proper cockpit playing arcade racer The Crew Motorfest. It perhaps wasn’t the most hardcore sim racing setup in terms of game or gear, but it was still an effetive demo that proved out the concept.

I didn’t have any issues with the gameplay experience, in terms of stutters or input latency, and was largely impressed by what’s become possible with the cloud gaming space. Of course, with the venue in Cologne offering gigabit speeds to a regional data centre, it’s easy to see this as a best-case scenario that will have to be borne out in real-world testing on less capacious connections. The main thing was that the game’s force feedback was present and correct, whether I was drifting around roundabouts, running up the highway, or crashing off-road. Having used the G29 and G920 for several years at home, the cloud version didn’t feel any different.

Wheels such as this Logitech G29 are natively supported in GeForce Now.

The big thing for me is that it involved no computational power from the host device itself – in this instance, it was some form of small Minisforum mini PC, but Nvidia also had games running natively on LG TVs (4K 120fps with HDR is now accessible on 2025/2026 LG TVs with the new GeForce Now update) or off an M4 Mac Mini. Theoretically, this means all you need is a wheel, some kind of computer or device with support for the wheel, and a GeForce Now subscription, and you can be up and running – no need for a dedicated gaming or living room PC.

Of course, that is the whole point of cloud gaming, but it adds another string to your bow if you’re a current GeForce Now subscriber and you’ve felt the lack of a proper racing experience has been a sore miss. In addition, if you’ve already got a Logitech wheel from years ago and you want to jump into sim racing without the faff of a PC and such, then you can pay the subscription, and away you go.

An Nvidia representative told me that the technical difficulty was passing through effects such as force feedback in respective games over the cloud, while the reason they chose Logitech peripherals initially was due to the convenience of their G Hub software in part, which is running in a compatibility layer of sorts to get the wheels to work. They also chose Logitech because of the wide range of wheels they do, with the G29 and G920 being the only supported models at present, with more wheels to be supported in the future.

Before I go, I’ll provide a quick rundown of the other key additions for GeForce Now:

  • Implementation of Blackwell architecture – RTX 5080 is now the ‘Ultimate’ tier, bringing DLSS 4 MFG and so on, plus streaming at up to 5K 120fps.
  • ‘Cinematic Quality’ mode for better extraction of fine detail in areas where the encoder would previously struggle.
  • More devices supported with native apps, including Steam Deck OLED at 90fps (to match the refresh rate), plus some 2025+ LG TVs at 4K/120fps.
  • Support for 1080p/360fps and 1440p/240fps streams for competitive esports title, involving Nvidia Reflex and sub 30ms response times. (We saw 17ms figures in Overwatch 2, for example.)
  • A GeForce Now installation of Fortnite integrated into the Discord app, providing a limited-time trial of GeForce Now’s 1440p ‘Performance’ tier, requiring only connection between an Epic Games and Discord account.
  • ‘Install to Play’ feature in GeForce Now app, which more than doubles the playable titles to some 4500, giving access to over 2,000 installable games through Steam alongside Nvidia’s fully-tested ‘Ready to Play’ games. Installs must be repeated each session, unless you pay for persistent storage in 100GB+ increments.

It’ll be fascinating to see whether Nvidia continues to expand their peripheral support over time, as I’m sure flight sim fans could also benefit from a cloud-streamed version – especially with the CPU and GPU requirements that Flight Sim 2020 and 2024 entail.



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August 20, 2025 0 comments
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Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media
Game Reviews

Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media

by admin June 25, 2025


Spoilers for Death Stranding 2 are flooding social media and YouTube, posted by those who bought the digital deluxe edition of the game.

This digital deluxe edition, which provides a 48-hour early access window to those who buy it, released on the 24th June. For owners of the regular version, the game becomes available tomorrow on the 26th June.

Those who have been able to play early have been keen to share their experiences online, but given how narratively rich Death Stranding 2 is (and the whole catalogue of Kojima’s works), this has led to a deluge of early game story moments and equipment popping up on the internet.

Why not check out our video review of Death Stranding 2. No spoilers!Watch on YouTube

Death Stranding 2, a game which takes between 35-50 hours to beat, is a chunky experience, especially for completionists. However, given the fact deluxe edition owners will obviously continue to play and post their screenshots and videos online as they proceed into the game’s later moments, it’s best to stay away from such platforms if you’re looking to go in fresh.

It’s been a rough few days for the spoiler-averse. Earlier this week, the opening hour of the game leaked online, giving away all the twists and turns the game throws at you in the game’s opening scenes.

One could argue plenty of story moments have already been revealed ahead of launch, due to a release trailer for the game which featured plenty of cinematics from throughout the game’s runtime. Still, it’s nice to go in without knowing the surprises that await you. Except for some of the spoiler-free technical stuff maybe, like the fact Death Stranding 2 benefits from super fast load times. Cool!

If you want a spoiler-free impression of what the game is like, why not read Eurogamer’s Death Stranding 2 review! In it, the game is described as: “A busier, louder, and more emotionally resplendent take on this singular hiking sim.” No spoilers necessary!



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June 25, 2025 0 comments
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Google Audio Overview
Gaming Gear

Here’s why you should be excited about Audio Overviews coming to Google Search

by admin June 16, 2025



  • Google is testing the NotebookLM feature Audio Overviews in Search
  • The feature will offer short, AI-generated audio summaries for certain queries.
  • The feature uses Gemini models to deliver podcast-style explanations with clickable links.

I’ve been a fan of the Audio Overviews feature in Google’s NotebookLM since I first experimented with it last year. Now, it’s coming to Google Search, currently only as a test in the Labs, but it brings a more bite-sized version of the AI-generated “podcasts” that I like in NotebookLM.

Once you’ve opted in through Labs, you’ll start seeing a little prompt on some search results pages saying, “Generate Audio Overview.” Tap that, wait about 30 to 40 seconds, and out comes a compact audio clip of around five minutes, sometimes less, that explains what you looked up in the form of two AI-generated voices having a discussion. Not too deep, but not one-sentence shallow either. Think of a middle ground between “Wikipedia rabbit hole” and “I read the headline only.”

While you listen, the audio player stays docked in your results page, showing clickable links to the sources the AI pulled from. You can keep browsing, tap into related articles, or just listen and absorb. If you like what you hear, you can give it a thumbs up. If it’s egregiously wrong, the thumbs down is there too.


You may like

Though similar to what NotebookLM does with its Audio Overviews, the Search version has one major difference. NotebookLM only uses documents you upload, YouTube videos, and websites you specifically link to. Google Search’s version pulls from public web content. That can be good or bad, depending on what you look up. Something straightforward and scientific might be fine, but a discussion about the best movie ever might get a different audio track every time you look. Here’s an example I recorded a clip from.

AI podcast searches

It’s hardly perfect, and while the voices are good, they are still AI voices. You also might notice it parroting phrases straight from someone’s Reddit post. But it is listenable and, as Google points out, hands-free, with the option to adjust the speed of the speakers and the links there to provide more context. You can speed it up or slow it down, skip around, or follow the links as you go. It’s AI-enhanced Search, not a new audiobook.

For now, not every search will offer to create an Audio Overview. You also have to be in the U.S. and sign up for Labs right now. But, I’d expect it to have a general release pretty soon. Then you can ask how lithium-ion batteries work or why Roman concrete is still standing, and get a nice mini discussion from digital characters.

Think of it as how video summaries and image carousels brought new dimensions to how we take in information online. Audio Overviews are another aspect of that and a win for auditory learners or people with visual impairments, With OpenAI and Perplexity and a dozen AI search engines nipping at its heels, Google needs whatever tricks it can muster to stand out and an AI podcast as the answer to a serach is definitely one way to be unique, at least for now.

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June 16, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin Price Above $107,000 Is Ideal, But Don’t Get Excited Until This Happens

by admin June 12, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The Bitcoin price is comfortably trading above the $107,000 zone, providing a bullish outlook for the flagship crypto. Crypto analyst Daan Crypto has commented on the current BTC price action and revealed why market participants still need to be cautious. 

Why Investors Need To Be Cautious About The Bitcoin Price Action

In an X post, Daan Crypto stated that the Bitcoin price rally is driven by big perpetuals to push higher and squeeze last week’s highs. He told market participants to be cautious with these kinds of moves early in the week. The analyst added that if the BTC price can trade and hold above $107,000, it will show a good amount of strength. 

However, Daan Crypto believes there is still a need to be cautious even if the Bitcoin price holds above $107,000. He stated that the quick Open Interest increase is something that investors want to get rid of to get a clean reset before really getting excited. His warning suggests that this perpetual driven rally might not be sustainable, with BTC likely to correct at some point. 

Source: Daan Crypto Trades on X

Crypto analyst Kevin Capital also echoed a similar sentiment. In an X post, he stated that there is a lot of work to be done and that investors should not get overly excited about the recent Bitcoin price rally. The analyst noted that it is great to feel the optimism, and the charts do look very solid. However, there is still a long week ahead with a lot of “macro data crossing the wires.” In line with this, he urged market participants to stay grounded and calculated. 

The macro data on the horizon includes the US CPI data, which will come out today. This could determine whether there will be any Fed rate cuts this year. Meanwhile, the PPI inflation data comes out tomorrow, which could also impact the Fed’s decision. 

BTC To Reach $120,000 By End Of Summer

In an X post, crypto analyst Titan of Crypto suggested that the Bitcoin price could rally above $120,000 by the end of the summer. He stated that the monthly chart suggests a potential surge toward the macro trendline. If this momentum holds, the analyst is confident that Bitcoin could aim for a rally towards $130,000 before the fourth quarter of this year. 

Crypto analyst Mikybull Crypto told market participants to get ready for the Bitcoin price rally following the Golden Cross. He declared that the current price action is a bear trap indeed, indicating that BTC is going much higher. 

At the time of writing, the Bitcoin price is trading at around $109,400, up in the last 24 hours, according to data from CoinMarketCap.

BTC trading at $109,592 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 12, 2025 0 comments
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