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Street Fighter 6 director shares surprise at Capcom's controversial decision to charge pay-per-view for its esports finals
Game Updates

Street Fighter 6 director shares surprise at Capcom’s controversial decision to charge pay-per-view for its esports finals

by admin October 3, 2025


Street Fighter 6 director Takayuki Nakayama has shared his surprise at Capcom’s decision to charge for the game’s upcoming esports tournament finals and has apologised “for any concern this may have caused”.

At last week’s Tokyo Game Show, Capcom revealed the finals for its Tokyo-based Capcom Cup and Street Fighter League 2025 World Championship would be viewable globally online only via a pay-per-view model, when usually fans can watch for free across YouTube and Twitch.

The finals for both the Capcom Cup 12 Finals and SFL World Championship will cost ¥4,000 each (around £20), or a bundle of both is available for ¥6,000 (around £30). The earlier qualifying rounds remain free.

Street Fighter 6 – C. Viper Gameplay TrailerWatch on YouTube

The prices are comparable to being in the venue in-person, though prices range from ¥2,000 (£10) to ¥20,000 (£100) for SSS box seats.

The decision has been met by considerable backlash, but now the game’s director has responded on social media.

A fan asked Nakayama if it was strange that Capcom’s esports division and the Street Fighter 6 development team seem so disconnected.

“It may sound strange, but it’s true,” he said. “Revenue targets and assigned tasks differ fundamentally by department.”

He continued: “Even the development team was surprised by this announcement (At least Matsumoto and I were shocked at the venue). That said, since this matter occurred within the same company, we are currently discussing it. We apologise for any concern this may have caused.”

It may sound strange, but it’s true. Revenue targets and assigned tasks differ fundamentally by department. Even the development team was surprised by this announcement(At least Matsumoto and I were shocked at the venue)That said, since this matter occurred within the same…

— TAKA-nakayama (@takaNakayama) October 2, 2025

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In a later response, Nakayama joked: “If I get scolded at work, I will delete the above comment.” Fans certainly appreciated his transparency, at least.

In response to Capcom’s announcement, one user asked: “Isn’t the whole point of Capcom Cup, CPT, and the prize pool supposed to be, y’know… marketing for the game? Why would you PPV gate that?”

The countdown begins. Tickets for #CAPCOMCUP12 drop soon on Oct. 10!

Starting this season, CAPCOM CUP 12 Finals (Mar.14) and SFL: World Championship (Mar. 15) will stream live via Pay-per-view. Free replays will drop Mar. 21 (CC12) & Mar. 22 (SFL:WC). *Pay-per-view tickets will… pic.twitter.com/CrPI1EzXSq

— Capcom Fighters (@CapcomFighters) September 28, 2025

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Another noted the Street Fighter League Japanese Finals last year were also pay-per-view, adding “Unfortunately the rest of the world does not have japans culture. This will be the biggest pr nightmare for your brand. Good luck with that.”

The combined event will take place next year, collectively from 11th – 15th March.





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October 3, 2025 0 comments
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Kersten James Chircop, Co-Founder and Business Development Director of GMR speaking at the PLAYCON 2025 launch
Esports

GMR co-founder highlights esports betting as catalyst for industry growth

by admin October 2, 2025


Kersten James Chircop, Co-Founder and Business Development Director of GMR. Photo via GamingMalta

Betting is now emerging as a crucial part of the esports ecosystem.

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Published: Oct 1, 2025 11:42 pm

Esports betting has become a driving force behind the growth of competitive gaming, according to GMR Co-Founder and Business Development Director Kersten James Chircop.

Speaking ahead of PLAYCON 2025, Malta’s annual video game and esports expo, Chircop said betting is now a core part of the ecosystem, fueling both professional teams and grassroots tournaments.

“When you speak about professional esports today, betting is one of the biggest revenue generators, even for the teams,” Chircop said in an interview with SiGMA News.

“Recently, Riot allowed teams to have betting sponsors. When you look at Valve, with Counter-Strike and Dota 2, betting sponsors have been one of the main players in events for a long time,” he added.

Esports betting revenues fueling teams and grassroots growth

Chircop stressed that partnerships with premier esports betting companies go beyond financial support, helping to build fan engagement and momentum around major titles.

Kersten James Chircop speaking at the launch of PLAYCON 2025. Photo via GamingMalta

“Having a betting sponsor obviously helps, and it is a working formula. It generates hype because events like Counter-Strike blew up when people got more invested. They start following teams to understand more. When it comes to that part, it is needed.”

He noted that sponsorships from leading betting operators also provide a trickle-down effect, supporting tier-two competitions and smaller teams that might otherwise struggle to compete. Regional differences, however, continue to shape how the industry develops across markets.

Chircop also pointed to PLAYCON, organized by GMR in collaboration with GamingMalta, as an example of how the esports ecosystem is expanding in Malta. The expo has grown into both a showcase for local talent and a platform attracting international investment, including from the betting industry.

“The idea of PLAYCON is to showcase what the local industry is all about—the career opportunities being created, game studios being established here, esports teams, and tournaments being organized,” Chircop explained.

Cosplayers at PLAYCON 2025 launch. Photo via GamingMalta

The event also serves an educational purpose, drawing thousands of students annually and introducing new initiatives such as the Schools Esports World Championships hosted by DAIGON Esports.

“We want kids to know what the video games industry is about, how to balance screen time and game time, and also to see that if you have the talent, esports can become a professional career,” Chircop said.

Now in its fifth edition, PLAYCON will run from Oct. 9 to 12 at the Malta Fairs & Conventions Centre (MFCC) in Ta’ Qali.

Looking at the global picture, Chircop said esports is entering a more mature phase, characterized by professional structures, international investment, and long-term growth strategies. He argued that betting will remain crucial to that development.

“At the end of the day, betting keeps people engaged. It adds hype, and the revenue helps sustain teams and events.”

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October 2, 2025 0 comments
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Q-UP is a coin flipping eSports game that prides itself on its fairness that might be gaslighting me
Game Updates

Q-UP is a coin flipping eSports game that prides itself on its fairness that might be gaslighting me

by admin September 27, 2025



I think Q-UP might be gaslighting me. It most certainly is a real video game, I played it myself. And yet it presents an entirely different vision of reality where it is the coin flipping eSport of choice. The worst part is that it nearly convinced me that such a reality is a pretty good one. Perhaps even more than half!


Here’s the strange lowdown. Q-UP is the latest game from Universal Paperclips and Babble Royale designer Frank Lantz through his family-run studio Everybody House Games. In it, you flip a coin, which the game describes as being the fairest of games because it is always a 50/50 chance that you will win. There are two teams, Q-Side, and Up-Side. Imagine you’re on Q-Side for a moment, and the coin lands Q-Side up. It does that two more times and you’ve won, a first to three type deal. That’s the game! And also it’s not the game at all.


Q-UP is coated from head to toe in the aesthetics of something like Overwatch. There are different heroes you can choose from with different skills that affect how much XP you earn, which is what the actual game is. You are trying to game the game so that you get as much XP as possible, whether you lose the coin flip or not, mixing and matching these skills so that they react with one another based on the results of the flip, or even just when the flip happens itself.


You can really rack up some XP too! I somehow managed to get over 200,000 points in one round, going up an entire rank in the game’s demo, and let me tell you, the rush I felt was unlike anything any game that Q-UP is satirizing has given me before. I truly mostly don’t care for games like Overwatch, the shooting just doesn’t appeal to me and I don’t like being called slurs by children even on a good day. But a game where I can just cut all of that out and get straight to the heart of it all, which is making number go up? That’s a thing of beauty.


You can also genuinely play this game online, seemingly with strangers or your own friends. If that’s not your bag there’s a single-player option too.


Even in just its demo, Q-UP is a fascinating deconstruction of what makes eSports works, and also where it fails. Sometimes you’ll have a match where you lose three flips in a row, and you’ll get an email from the developer apologising for getting it wrong, offering you some currency to make up for it. Other times you’ll spend 50 gold on the chance of pulling a literal whale, with the game outright telling you it’s a 0% chance. And you’ll do it multiple times anyway just to check.


Subtle, Q-UP is not, but it is genuinely fun, and somehow manages to capture that “one more game” quality that the best eSport games have. There’s no release date for it just yet, though you can give it a go yourself by checking out the demo on Steam.



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September 27, 2025 0 comments
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Crypto Trends

Fan Token Firm Chiliz Acquires 2-Time ‘Dota 2’ Champions, OG Esports

by admin September 17, 2025



In brief

  • The Chiliz Group has acquired a controlling stake in OG Esports, a prominent competitive gaming organization.
  • OG Esports unveiled its own fan token on Chiliz’s Socios.com platform back in 2020. It recently hit an all-time high price.
  • Chiliz has teased various future team-related benefits for OG token holders, along with a new Web3-related project.

The Chiliz Group, which operates the Socios.com crypto fan token platform, announced Tuesday that it has acquired a 51% controlling stake in OG Esports, the competitive gaming organization founded in 2015 by Dota 2 legends Johan “nOtail” Sundstein and Sébastien “Ceb” Debs.

OG made history as the first team to win consecutive titles at The International—the annual, high-profile Dota 2 world championship tournament—in 2018 and 2019, and has since expanded into multiple games including Counter-Strike, Honor of Kings, and Marvel Rivals.

The team was also the first esports organization to join the Socios platform with the 2020 debut of its own fan token, which Chiliz said recently became the first esports team token to exceed a $100 million market capitalization.

OG was recently priced at $16.88, up nearly 9% on the day following the announcement. The token’s price peaked at a new all-time high of $24.78 last week ahead of The International 2025, where OG did not compete this year.

Following the acquisition, Xavier Oswald will assume the CEO role, while the co-founders will turn their attention to “a new strategic project consolidating the team’s competitive foundation [and] driving innovation at the intersection of esports and Web3,” per a press release.

No further details were provided regarding that project.

“Bringing OG into the Chiliz Group is a major step toward further strengthening fan experiences, one where the community doesn’t just watch from the sidelines but gets to shape the journey,” Chiliz CEO Alex Dreyfus told Decrypt. “With the team’s legacy, founders like Johan and Ceb still front and center, and a digitally native fanbase, we have the perfect foundation to explore a next-gen model for esports engagement.”



“Working with the OG founders, we will explore making the $OG shop a window [into] what fan tokens can bring to fan communities,” he added. “That could mean token-based governance, NFT ticketing, exclusive drops, or on-chain loyalty systems, and possibly even innovative ideas like tying buybacks to team revenue and tournament prizes.”

OG currently has the highest market cap of any fan token on the Socios.com platform, according to data from CoinGecko. Socios has also introduced official tokens tied to traditional sports giants like Juventus, FC Barcelona, and Paris Saint-Germain F.C., along with the UFC fighting league.

Socios.com will serve as the exclusive platform for OG fan tokens, positioning the token as an example of the evolving fan economy that integrates real-world assets, merchandise, and club revenues.

“We’re still early in this partnership, but the goal is clear: to align OG’s competitive success with real, on-chain value for their global fanbase,” said Dreyfus. “This is where esports and Web3 can truly come together.”

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September 17, 2025 0 comments
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GameFi Guides

Esports Firm’s Stock Price Doubles After Bitcoin, Ethereum Treasury Investment

by admin September 13, 2025



In brief

  • Allied Gaming & Entertainment has started investing into Bitcoin and Ethereum for its treasury.
  • The publicly traded firm’s stock price briefly doubled on Friday following the announcement.
  • Many companies have started amassing crypto, following the model pioneered by Bitcoin giant Strategy.

Allied Gaming & Entertainment, a Nasdaq-listed esports and gaming company, announced that it has invested in Bitcoin and Ethereum as part of a new “corporate treasury management strategy.”

In response, its stock, traded under the ticker AGAE, soared 105% to $1.87 earlier Friday and has since dipped to $1.65, according to TradingView—still up 71% on the day.

The company explained that this was just the “first step” to incorporating crypto into its balance sheet, as it plans for a broader embrace of the blockchain and teased real-world asset initiatives.

The exact figure of its Bitcoin and Ethereum investment was not stated in the release. Decrypt reached out to confirm the details, but did not immediately receive a response.



“We see cryptocurrency not only as a store of value, but also as a strategic building block for the future of our business,” Yangyang James Li, CEO of AGAE, said in a statement. “Integrating blockchain and digital assets into our ecosystem is a natural progression of our vision to connect people through gaming, entertainment, and innovative financial technologies.”

Allied Gaming & Entertainment is a company focused primarily on entertainment in the esports gaming scene. It owns and operates the HyperX Esports Arena, a 650-person capacity venue in Las Vegas that has hosted events like the 2019 League of Legends All-Stars match, as well as an event for Ethereum-based card battler Parallel just last year.

It went public in 2017, debuting at $9.54 and hitting an all-time high of $12.11 in October 2018, according to TradingView. Since then, the stock has been on a gradual downward grind. However, its latest crypto announcement has given it a much-needed boost, momentarily doubling its value.

Future initiatives for the esports company will include allowing for crypto payments, creating tokenization models for IP monetization, as well as integrating stablecoins and utility tokens within the “company’s digital ecosystem,” the release said.

The announcement is just the latest addition to the flood of publicly traded crypto treasury companies emerging in the U.S.

It first started with Michael Saylor’s MicroStrategy, now just Strategy, which pivoted from being a business intelligence software company to focus on acquiring Bitcoin. It now holds 638,460 BTC, or $73.6 billion worth of Bitcoin, and Saylor says it could acquire as much as 7% of the total supply.

Strategy’s raging success in the markets since its crypto pivot has led many others to follow suit.

Notably, SharpLink Gaming and BitMine Immersion Technologies have emerged as the leading Ethereum treasury companies, with BMNR holding $9.4 billion worth of ETH and SBET amassing $3.8 billion of ETH, per data from Strategic ETH Reserve—totalling 2.4% of the Ethereum supply between them.

It’s not just the big hitters, though. Crypto treasury companies also exist for Elon Musk’s favorite meme coin Dogecoin, Solana meme coin BONK, and altcoins Solana, XRP, and Sui.

The trend has led some industry observers to grow concerned that it could be the black swan event that drags crypto down this cycle, akin to the FTX collapse of the past. 

However, SharpLink Gaming’s co-CEO, Joseph Chalom, told Decrypt last week “absolutely not.” Rather, he said, the Ethereum treasury push will be a positive “white swan” event by educating institutional investors about the cryptocurrency.

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September 13, 2025 0 comments
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Esports team Ecstatic takes a stand against gambling sponsorship
Esports

Esports team Ecstatic takes a stand against gambling sponsorship

by admin September 13, 2025


Against a backdrop of increasing sponsorship by gambling firms in esports, the Danish Counter-Strike team Ecstatic has announced a partnership with Gamban, a software company that helps those struggling with gambling.

This marks the first time a professional esports team has seen its primary sponsorship come from a company tackling gambling harm.

Announced in a press release on September 12, 2025, Ecstatic called the sponsorship a “groundbreaking partnership focused on protecting people, not promoting betting.”

Gamban provides gambling-blocking software that helps those struggling with gambling to block access to betting sites and apps, such as online casinos.

“For ten years, Gamban has helped people block access to gambling on their devices and begin their recovery,” said Matt Zarb-Cousin, co-founder of Gamban.

“Partnering with a team that rejects gambling sponsorship entirely is a powerful first step. We hope this inspires others to invest in esports without exploiting addiction.”

As part of the partnership, Ecstatic and Gamban will launch a community Discord hub, offering anonymous peer groups, expert talks, and practical tools for individuals seeking support to stop or pause their gambling.

In addition, the partnership hopes to “make help easy and stigma-free,” particularly for young fans, and to prove that “non-gambling sponsors can thrive in esports.”

“This is personal for me,” said Ecstatic co-owner Oliver ‘zipeL’ Behrensdorff.

“I’ve had periods of problem gambling myself, and installing Gamban was my first step toward change. We’re not here to high-road anyone. We’re here to offer a lifeline to those who need one.”

According to a report by Esports Insider, gambling sponsorships now represent 25% of total esports sponsorship revenue, with numerous professional esports teams and organisations, including FazeClan, Fnatic, and Heroic, signing deals with betting companies.

In June, Riot Games opened betting sponsorship opportunities for Tier 1 League of Legends and Valorant teams in the Americas and EMEA for the first time.

The company has put in “guardrails” to “safeguard the ecosystem” it has built, including establishing “a well-researched sports betting partnership program” that vets its betting partners.

“We know sports betting isn’t for everyone, and that some fans have strong feelings about it, and we respect that,” John Needham, president of publishing and esports at Riot Games, said in a blog post announcing the news.

“However, the reality is that betting activity already exists around our sports and will continue whether we engage with it or not.”



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September 13, 2025 0 comments
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Product Reviews

It’s weird that esports is segregated by gender

by admin September 11, 2025


Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (Or, I dunno, Thursday), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

Earlier this week, FlyQuest top laner Bwipo (Gabriël Rau) was suspended for one series of the League of Legends LTA playoffs after saying some wild stuff during a livestream about women and their ability to play esports. Here’s a sampling of what he said:

  • “I think there’s just not enough support for female pro players… women’s anatomy and their monthly cycles are just extremely different from males, and there’s no proper support system for women to go through what they’re going through.”

  • “Even men just tilt out of their fucking minds when they’re playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be fucking playing competitive games as a woman, in my opinion.”

OK, Bwipo. His comments received an appropriate amount of ridicule from fellow players, casters and fans, and FlyQuest benched him during a pivotal moment in the race to Worlds. He has apologized and pledged to “reflect, listen, and do better.”

So, here we are yet again. It’s 2025 and it must be stated: Men are not biologically better at video games than women. Women, femmes and nonbinary people are not physiologically less interested in or skilled at competitive gaming than a player who lives as a dude. Gender on its own has no bearing on how quickly a person can click a mouse, scan a screen or strategize in high-intensity situations, and lines of code react the same no matter how an individual player identifies.

That said, I find myself agreeing with Bwipo’s initial statement, “There’s just not enough support for female pro players.” I understand, in a backward kind of way, the logical leaps he then tried to make in order to explain a situation that doesn’t make any sense — namely, the absence of non-guy players in mainstream, professional esports. His conclusion may have been laughably misguided, but the core conundrum still stands.

The professional esports scene is segregated by gender and dominated by men. There are no hard and fast rules barring women or gender nonconforming people from competing at a professional level in any major league, but there are vanishingly few women, femmes or non-male-presenting players participating in mainstream esports tournaments, and this tends to be the baseline. There are separate leagues and competitions established specifically for women and gender nonconforming players, and while I find these events to be extremely exciting, they’re siloed and receive far less financial, marketing and back-end support than mainstream tournaments. Women’s esports leagues exist in a bubble that, for some strange reason, seems to be modeled on the gender segregation practices of traditional sports, with matching gaps in pay, respect and opportunity.

A handful of women players have broken through on the main stage over the years, including Potter (Christine Chi, CS:GO), Karma (Jaime Bickford, Rocket League), Hafu (Rumay Wang, WoW, Hearthstone) and Scarlett (Sasha Hostyn, StarCraft II). Still, the earnings gap between men and women in esports is cavernous: According to Esports Earnings, the top male player on record is N0tail (Johan Sundstein, Dota 2), with $7,184,163 in prize money to his name. The top female player on that list is Scarlett, with $472,111 in total earnings. There are 619 male players ahead of her, and the totals don’t factor in the lucrative sponsorship deals available to elite gamers.

I have to say it again. Esports, an industry built around people playing video games really well, is segregated by gender. Isn’t that insane?

The natural question is, why? It’s not because only men are good at video games, since we’ve established that’s a steaming pile of horseshit. Nor is it because, as Bwipo suggested, some women menstruate. But the actual reason is just as clear.

It’s sexism. The gender makeup of the mainstream esports scene is the result of everyday, bog standard, garden variety, run of the mill misogyny. In the world of esports, it’s sponsored by Red Bull, drenched in LEDs and proudly hosted by your favorite streamer. At our current stage, when a veteran LoL player is openly trying to bring back the hysteria diagnosis rather than looking at the realities of a system that provides him privilege, I think we have to say it plainly. Put the pivotal issue on the table so we can look at how ugly, regressive and nasty it is. Only then can we start to change it.

There is a dearth of women, femmes and nonbinary people in mainstream esports because of the sexism that permeates society at large.

I understand why someone like Bwipo — or other players, coaches, presenters, managers, team owners, league organizers or game makers at the highest levels of esports — wouldn’t want to acknowledge this fact or how much power it holds over the entire scene. I get that some would rather twist themselves into knots trying to blame women for their own exclusion, instead of tackling an uncomfortable social issue that runs far deeper than just the gaming industry. I understand it, but I think it’s cowardly. Ostrich behavior.

So, let’s look at it. If misogyny in esports is the problem, I think a solution has to lie in the talent pipeline. During the scouting stages, when school-age players of all genders are streaming and climbing ranks from their bedrooms, boys naturally receive things from the community that girls don’t, like enthusiastic support, a welcoming attitude, respect, and, eventually, enough belief in their skills to risk investment. I’m not suggesting toxicity isn’t a thing for everyone, but these positive aspects are also built into the experience for many young men playing games. Young women have to earn these responses, generally by overperforming compared to their peers, and while being belittled, sexualized, threatened with violence, hyperanalyzed and othered, for years on end. It’s exhausting. It silently pushes some women out of video games and esports.

It’s also malleable. Sexism spawns from an embarrassing and irrational way of thinking, but people change their minds all the time. A simple but widespread shift in perception — oh right, it’s weird that esports is segregated by gender — can make an enormous impact especially on these early stages of esports play. How we think alters how we behave, how we speak and what we allow in social spaces. It really can be that simple, at least as a starting point.

I think about this each time I turn on a pro match, which is currently every day with LoL Worlds qualification tournaments in full swing (hi, FlyQuest). The esports gender disparity is face-smackingly obvious, especially in concert with the godlike presentation that existing players tend to receive: hype trailers with uber-masculine motifs, walk-out rituals, emotional behind-the-scenes documentaries and epic promotional spots depicting teams as otherwordly superheroes. Of course, most esports players are literal teenagers, which tends to make these macho presentations more adorable than anything — but the fact remains that male esports pros, even teenage ones, are taken extremely seriously as athletes (athletes!) and can find support for their goals at every level. I’d love to see this encouragement, faith and excitement extended to young women and nonbinary players as well.

The mental shift is the first step. As demonstrated by Bwipo’s offhand comments, it seems plenty of people in the esports scene are still in the early stages of critical thinking when it comes to gender and opportunity, so we’re starting with the basics. Remind yourself that men are not inherently skilled at playing video games and women aren’t naturally bad, and think about how ridiculous those suggestions sound in the first place. Remember that sexism is an artificial barrier limiting opportunities for everyone in esports. Next time you see an ad with a bunch of dude esports players surrounded by ladies in cosplay, take a second to notice how odd that is. Hear how many times the casters say “gentlemen,” “sir,” “boys” and other gendered terms during games, and recognize how daunting this space is for players who don’t fit those descriptions. Get comfortable with the idea that some humans can play video games really, really, really well, and this fact is completely divorced from how they look or identify. It’s easy to do because it’s true.

Additional reading and viewing

The news

007 First Light lands in March

IO Interactive’s James Bond game, 007 First Light, is heading to PlayStation 5, Xbox Series X/S, Switch 2, Steam and the Epic Games Store on March 27, starting at $70. Engadget UK Bureau Chief Mat Smith got his hands on the preview at Gamescom earlier this month and he found it to be spectacular in the very literal sense.

There’s more Stardew Valley coming to Stardew Valley

What a lovely little surprise. Stardew Valley creator ConcernedApe (Eric Barone) announced another numbered update is on its way, adding significant bits of new content to the game more than nine years after its Steam debut. Update 1.7 will hit Stardew Valley at an unspecified time in the near future and Barone clarified that it won’t impact the release timeline for his next game, Haunted Chocolatier. Barone had the following to say about the whole thing:

“Haunted Chocolatier will be released at some point. And sure, the reality of my life is that I have a very popular 1st game that I still want to take care of, which means that my 2nd game might take a little longer. It is what it is. I didn’t have to make a 1.7 update for Stardew Valley, but the game is still so popular (in fact, still growing), that it’s hard to just stop improving it when there are still things that can be improved. But I hope the approach I am taking for Stardew Valley 1.7 will help keep Haunted Chocolatier on track.

“About the Stardew Valley team: they are awesome, all very talented, hard-working, and contribute unique things to the development process. We are a very small group, and I like it that way. Also, I am still working completely solo on Haunted Chocolatier without any plans to change that for the time being.”

Yooka-Replaylee will be here in October

Playtonic’s bright and shiny remaster of Yooka-Laylee will come to PS5, PC, Switch 2 and Xbox Series X/S on October 9. For the Switch 2 version, Playtonic has opted to release the full game on an actual cartridge, rather than relying on game-key card downloads, which is a heartwarming throwback to the way things were. Digital versions of the game cost $30, while the physical edition is $50.

Diablo developers vote to unionize

More than 450 developers with Blizzard Entertainment’s Diablo team have voted to form a union with the backing of the Communications Workers of America. The CWA is also overseeing the ZeniMax QA union, and is backing recent organization efforts by the Overwatch 2 crew and Blizzard’s Story and Franchise Development group. (Am I the only person who wants that to be Story and Song development? Probably.) The CWA says more than 3,500 Microsoft employees have organized under its banner.

Diablo producer Kelly Yeo is an organizing committee member of the latest Blizzard union and she said in a statement that multiple rounds of sweeping layoffs at Microsoft prompted the organization efforts.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” Yeo said. “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Layoffs at Crystal Dynamics and Firaxis

It feels like nowadays, for every unionization story, there are at least two tales of layoffs. This was sadly true in recent weeks, with news of mass firings at Tomb Raider studio Crystal Dynamics and Civilization team Firaxis. An unknown number of people were fired from Crystal Dynamics and it’s unclear if the cuts were tied to the recent cancellation of The Initiative, which Crystal Dynamics was helping reboot. The Initiative was canceled as part of Microsoft’s huge cuts to its gaming segment in July (which followed similarly large losses the year before, and so on). Crystal Dynamics is still owned by Embracer Group and is working on a new Tomb Raider installment.

After unleashing Civilization VII on the masses in February, Firaxis has also laid off an undisclosed number of developers in the name of studio restructuring. Firaxis is owned by 2K, which recently canceled a remake of the original BioShock and sent Cloud Chamber’s new BioShock title back to an even-deeper circle of development hell. Meanwhile, Take-Two Interactive, the company that controls all of this, is reporting healthy financials and expectations to grow in the second half of 2025. Grand Theft Auto VI is on its way, after all.

Ju-DAS, Ju-da’as / Ju-DAS, Ju-da’as

I swear, if the release trailer for Ghost Story Games’ Judas doesn’t include the Lady Gaga song, I will riot by myself.

Following all of that weird BioShock news out of 2K, Ken Levine decided to remind everyone that his game Judas is still in development and even has key art. His post on the PlayStation Blog outlines some of the relationship mechanics in Judas, relating them partly to the Nemesis system from Middle Earth: Shadow of Mordor, which has me all kinds of excited. And, yeah, the new picture looks cool, too.

The Silksong corner

The day of its release, Hollow Knight: Silksong singlehandedly crashed multiple game storefronts including Steam, the Nintendo eShop and the Xbox Store. The marketplaces recovered, but players haven’t — the bulk of the post-launch discourse has focused on whether the game is too hard, a suggestion that I find baffling as someone who does not enjoy punishing metroidvanias like Silksong. With this brand of game, I was under the impression that if it’s beatable, it’s not too hard. It’s mechanically precise, tricky, twitchy and super-duper challenging — isn’t that exactly what you masochists want?

Then again, Team Cherry’s first update for the game includes a “slight difficulty reduction in early game bosses” including Moorwing and Sister Splinter, so what do I know?

There’s a Nintendo Direct on Friday

Watch it here at 9AM ET.

Catch the end of the Flame Fatales speedrunning event

The Flame Fatales speedrunning event, which features women and femmes playing a bunch of awesome games very quickly, is underway and runs through Sunday, September 14. Check it out here!

Recent Engadget reviews and previews

Additional additional reading

Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.



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September 11, 2025 0 comments
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Asmongold Cinna OTK
Esports

Bwipo responds to backlash for comment about women’s esports and FlyQuest suspension

by admin September 10, 2025



League of Legends professional Gabriël ‘Bwipo’ Rau has responded to backlash after he said that women shouldn’t compete in gaming while on their period.

On September 9, FlyQuest star Bwipo was plunged into hot water after making comments about women competing in League of Legends while on their period. The Belgian initially said “there’s just not enough support for female pro players” during “their monthly cycles.” However, it was his subsequent comments that sparked outrage. 

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“I think a lot of people, even men, get tilted out of their f**king minds when they play League of Legends. When a woman is on the wrong part of the month, for playing competitively — you know what I mean? There is a time of the month where you should not be playing competitive games as a woman, in my opinion,” he said back on September 2.

“This is my experience. I lived with one for a while, and she played a lot of League ranked. It was really obvious when she was getting super irritated at every little thing. I’m not trying to be sexist or anything, that’s just the way it was.”

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Bwipo apologizes after FlyQuest suspension

Those resurfaced comments led to numerous women in esports hitting out at Bwipo, including Sjokz, who called her fellow Belgian’s comments “ignorant.” 

Bwipo ultimately apologized for his comments on September 10. “Hi everyone, I know I f*cked up. My comments were ignorant and disrespectful to women, including those close to me,” he posted on X (formerly Twitter). 

“I’m sorry to those I hurt. I regret using my platform to fuel vitriol and sexism instead of support, and I’ll be taking steps to reflect, listen, and do better.”

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Hi everyone, I know I fucked up. My comments were ignorant and disrespectful to women, including those close to me.

I’m sorry to those I hurt. I regret using my platform to fuel vitriol and sexism instead of support, and I’ll be taking steps to reflect, listen, and do better.

— Bwipo (@Bwipo) September 10, 2025

Bwipo was suspended by FlyQuest for the comments. The organization also made a donation to organizations that benefit women in gaming with his prize money. 

He will miss their next series in the LTA playoffs against Vivo Keyd Stars. However, there is no indication as to whether or not he’ll also face punishment from Riot Games and LTA.





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September 10, 2025 0 comments
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AntGamer aiming at 1000 Hz monitor release in 2026
Product Reviews

Chinese eSports firm worked with AMD on 1,000 Hz gaming monitor primed for 2026 debut

by admin August 31, 2025



China’s AntGamer has teased the release of a 1,000 Hz eSports monitor in 2026. ITHome says that the upcoming superfast refresh display was discussed on stage at the ‘Peak New Products and Ecological Co-creation’ conference just ahead of the weekend. We also found some AntGamer Weibo posts covering the event.

(Image credit: AntGamer)

The 1,000 Hz refresh rate monitor mention came at the official launch of AntGamer’s 750 Hz capable ANT257PF monitor. This is a display which ITHome explains is “based on the G8.6 generation Fast TN e-sports panel from HKC Huike Display” (machine translation). That’s quite impressive but isn’t blowing our socks off, as we already covered Koorui’s announcement of a 750 Hz refresh rate gaming display at CES, back in January this year.

Refocussing back on the 1,000 Hz monitor, teased for 2026, and details are thin on the ground right now. What we can glean from the information at hand is that the upcoming screen will debut with the following key features:


You may like

  • 1,000 Hz refresh
  • TN panel technology
  • Local Dimming technology
  • Black Frame Insertion (BFI) technology

Just in case you aren’t familiar with BFI, we reviewed the Dough Spectrum Black 32 Ultra HD OLED Gaming Monitor back in April, which features this technology. However, we noted BFI was of greatest value at frame rates below 200fps.

AMD partnership on whitepaper

The Weibo postings also show some technical slides from the AntGamer ANT257PF presentation.

AntGamer says that it has published a technical white paper with AMD. “This afternoon, Ant Esports held a 1,000fps eSports press conference, jointly releasing a 1,000fps eSports white paper with AMD, along with the specs required for the corresponding games.”

Pixel peeping one of the slides, reproduced below, we see games supported at these ludicrous refresh rates include eSports staples CS2 and PUBG.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

Unfortunately low-res slide from AntGamer’s Weibo post (Image credit: AntGamer)

Other slides highlight design considerations such as high-speed signal integrity, improvements to amorphous silicon semiconductor thin film materials, and adjustments to display cell construction/chemistry to optimize for “extremely fast response times.”

While most of the slides are associated with the newly launched 750 Hz model, we are pretty sure that the same technologies will apply to, or be built upon, for the upcoming 1,000 Hz display.

If you feel today’s monitors with frame rates commonly in the several hundred fps range are holding you back, then a 1,000 Hz panel might feature in your fevered dreams. However, most will want a sweet spot balance between the fastest performance and the best image quality, and there’s a growing selection of OLED gaming monitors with refresh rates of 240 Hz, 320 Hz, and even 480 Hz which arrived this year. Check those links for our reviews, and consider consulting our multiple monitor best picks guides.

Follow Tom’s Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!



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August 31, 2025 0 comments
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an image of EWC 2025 and CS2 logos on a blurred background
Esports

CS2 Esports World Cup 2025: Schedule, standings, more

by admin August 23, 2025


This year’s Counter-Strike 2 event at the Esports World Cup (EWC) has begun. 16 teams from all over the globe have participated, and only one will be crowned the champions of EWC 2025.

The opening games have been nothing short of exhilarating. NAVI, the winners of EWC 2024, were eliminated right in the first match by 3DMAX, while G2 Esports were made to head back home by Team Falcons on Aug. 21.

At the time of writing, quarterfinals, semi-finals, third place match, and the grand final remain. So, here’s everything you need to know about the CS2 Esports World Cup 2025 schedule, competing teams, and more.

CS2 Esports World Cup 2025 start and end dates

The CS2 Esports World Cup 2025 playoffs will run from Aug 20 to 24. The tournament features a single-elimination format.

All teams participating in CS2 Esports World Cup 2025

A total of 16 teams are taking part in the CS2 Esports World Cup 2025. While 15 teams are chosen based on the June 2025 Valve Regional Standings (VRS), the last slot is reserved for the Asian Champions League 2025 winner.

Big names. Screenshot taken by Dot Esports from official EWC website

Here’s a complete rundown of all the teams participating in the 2025 Esports World Cup for CS2:

  • Team Vitality: apEX, ZywOo, flameZ, mezii, ropz, XTQZZZ
  • MOUZ: Torzsi, xertioN, Jimpphat, Brollan, Spinx, sycrone
  • Team Spirit: chopper, magixx, zont1x, donk, sh1ro, hally
  • Team Falcons: Magisk, NiKo, TeSeS, kyxsan, m0NESY, zonic
  • The MongolZ: bLitz, Techno4K, 910, mzinho, Senzu, maaRaa
  • Aurora Gaming: XANTARES, MAJ3R, Wicadia, woxic, jottAAA, Fabre
  • G2 Esports: huNter, malbsMd, HeavyGod, SunPayus, matys
  • Natus Vincere: b1t, Aleksib, jL, iM, w0nderful, B1ad3
  • GamerLegion: sl3nd, ztr, Tauson, PR, REZ, ashhh
  • FaZe Clan: rain, karrigan, frozen, broky, jcobbb, NEO
  • Astralis: dev1ce, Staehr, stavn, jabbi, ruggah, HooXi
  • 3DMAX: Lucky, Ex3rcice, Maka, Graviti, bodyy, wasiNk
  • HEROIC: SunPayus, LNZ, yxngstxr, xfl0ud, tN1R, sAw
  • Team Liquid: NAF, Twistzz, ultimate, NertZ, siuhy, DeMars DeRover
  • Virtus.pro: FL1T, fame, electroNic, FL4MUS, ICY, F_1N
  • TYLOO (Asian Champions League 2025 winner): Attacker, JamYoung, Moseyuh, Mercury, Jee, zhokiNg

CS2 Esports World Cup 2025 prize pool distribution

The total prize pool of the CS2 Esports World Cup 2025 is $1,250,000 (USD). Here’s what the team standings and the prize distribution look like as of Aug. 22, 2025:

PlacePrize moneyTeamEWC Club Points1st$500,000TBD1,0002nd$230,000TBD7503rd$130,000TBD5004th$70,000TBD3005th to 8th$40,000TYLOO
3DMAX
TBD
TBD2009th to 16th$20,000Team Liquid
Astralis
Natus Vincere
GamerLegion
Virtus.pro
G2 Esports
FaZe Clan
Team Spirit– It was an exciting opening game. Photo by Dot Esports

I will update this table as teams secure their positions and when they proceed to the next rounds or are eliminated.

How to watch CS2 Esports World Cup 2025

The entire Esports World Cup 2025 will be livestreamed on their official Twitch and YouTube channels.

This article is a work in progress. As the tournament progresses, I will update the standings, results, and prize pool distributions.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 23, 2025 0 comments
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