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Tokenization Coming for Animoca Brands Equity
NFT Gaming

Tokenization Coming for Animoca Brands Equity

by admin October 1, 2025



Investment platform Republic revealed plans on Tuesday to tokenize shares of crypto venture firm Animoca Brands on the Solana SOL$209.32 blockchain, a move aimed at opening investor access through blockchain rails.

Animoca Brands, known for backing over 600 blockchain startups and projects, remains privately held with shares only traded in limited over-the-counter deals. Republic said its plan will create digital tokens that represent ownership in the company, which can be held in crypto wallets and traded on Republic’s own marketplace.

“This tokenization aligns strongly with Animoca Brands’ position as a Web3 leader, providing novel options for investors to tokenize and trade their holdings as well as broaden investment accessibility for a wider market,” said Yat Siu, executive chairman and co-founder of Animoca Brands.

The move could allow a wider, global set of investors to gain exposure to a private tech company without waiting for a traditional public listing. Tokenization, a red-hot trend to create blockchain-based tokens of traditional financial assets such as equity, is often touted as a tool for broadening investor access to assets previously limited to only a select few, proponents say. However, some private equity token offerings such as Robinhood’s drew concerns such as limited shareholder rights and fragmented regulations.

Republic said Animoca’s equity token will comply with existing regulatory requirements. Details on token pricing and launch timelines are expected later, the blog post said.

“This is a glimpse of the future, where retail investors worldwide can participate in opportunities once reserved for a few, and companies can tap into liquidity and distribution on a global scale,” Solana Foundation president Lily Liu said in a statement.

Read more: SEC Willing to Engage With Tokenized Asset Issuers, SEC’s Hester Peirce Says



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October 1, 2025 0 comments
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Andrew Wilson talks on a podcast.
Game Reviews

EA Boss Thanks Employees For Making $55 Billion Private Equity Sale Possible

by admin September 30, 2025


The $55 billion sale of Electronic Arts to Saudi Arabia’s Public Investment Fund and a group of other private equity investors is a big deal. Some people are going to make a lot of money off it. Others may lose their jobs when the interest bill for the debt-financed portion of the leveraged buyout comes due. CEO Andrew Wilson, who will remain in charge of the Madden and Battlefield publisher even after the sale closes, is thanking his employees.

“This moment is a recognition of your creativity, your innovation, and your passion. You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences,” he wrote in a companywide email to staff after the deal was announced on Monday, a copy of which was obtained by Kotaku. “Everything we have achieved–and everything that lies ahead–is because of you.”

EA stockholders, which would include Wilson, will receive $210 per share. The executive was granted $31 million in cash and stock awards for the company’s last fiscal year, up $5 million from the year prior, even as the company laid off rank-and-file employees and hit sales snags in EA Sports FC, Apex Legends, and Dragon Age: The Veilguard. The 25 percent premium on the company’s mid-August share price comes with a catch, however. A whopping $20 billion of the buyout comes from debt, the interest on which could exceed hundreds of millions of dollars annually, or the budget of multiple AAA blockbusters per year.

“We are entering a new era of opportunity,” Wilson wrote in his email to staff today. “This is one of the largest and most significant investments ever made in the entertainment industry. Our new partners bring deep experience across sports, gaming, and entertainment. They are committed with conviction to EA–they believe in our people, our leadership, and the long-term vision we are now building together.”

He continued,

Our mission at EA to—Inspire The World To Play—continues to guide everything we do. Our values and our commitment to players and fans around the world remain unchanged. With continued rigor and operational excellence, we can amplify the creativity of our teams, accelerate innovation, and pursue transformative opportunities that position EA to lead the future of entertainment. Together, we’ll create experiences that are bold, expressive, and deeply connected to inspire generations of players around the world.

I am excited to continue as CEO, working alongside our leadership team to advance our strategy. United by our vision, we will deliver experiences that transcend platforms and empower players everywhere to create worlds, characters, and stories that are bold, interactive, and deeply connected.

Thank you for your creativity, your commitment, and the passion you bring to EA every day. This is a historic moment, and with the support of our new partners, the future we are building together is brighter than ever.

EA instituted a return-to-office policy earlier this year which would require anyone living within 30 miles of an EA office to come in at least three days a week, while others not designated as remote would need to relocate. At the time, Wilson said the goal was to ignite the “kinetic energy that fuels creativity,” but some employees saw it as a way to incentivize more “voluntary” layoffs.

Alongside the likelihood of layoffs are questions about Saudi Arabia’s human rights record and the new ownership’s potential impact on creative freedom within the company and public messaging, including its annual Pride events across its various franchises, most notably The Sims. Wilson told staff EA’s “values” will remain unchanged, but didn’t lay out specifically what they are. The sale is set to close in mid-2026 pending shareholder and regulatory reviews.



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September 30, 2025 0 comments
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Art shows different EA game franchises.
Game Reviews

EA Announces Unprecedented $55 Billion Sale To Saudi Arabia, Jared Kushner’s Private Equity Group, And Others

by admin September 29, 2025


Another one of the biggest game publishers in the world is being sold. On Monday, Electronic Arts announced a $55 billion deal to take the publisher behind massive franchises like Madden, The Sims, and Apex Legends private, selling to Saudi Arabia’s Public Investment Fund, Silver Lake, and President Donald Trump nephew Jared Kushner’s Affinity Partners. 

The all-cash deal values the company at a 25 percent premium over its mid-august stock price and is set to be finalized by mid-2026 pending shareholder and regulatory approvals. Current CEO Andrew Wilson will remain the head of the publisher which will stay headquartered in California. Roughly $20 billion of the sale is debt-financed through JPMorgan Chase Bank.

The sale builds on Saudi Arabia’s existing 10 percent ownership of the company which was built up in recent years amid investments across the larger gaming industry. Those included the $4.9 billion purchase of Monopoly Go! mobile game maker Scopely in 2023 and the gobbling up of Pokémon Go and Niantic’s other gaming businesses earlier this year for $3.5 billion. The current $55 billion buyout of EA is not just the government-backed Public Investment Fund’s largest gaming acquisition to date, it’s also the largest sale ever to take an existing public company private.

“Our creative and passionate teams at EA have delivered extraordinary experiences for hundreds of millions of fans, built some of the world’s most iconic IP, and created significant value for our business. This moment is a powerful recognition of their remarkable work,” Wilson said in a press release. “Looking ahead, we will continue to push the boundaries of entertainment, sports, and technology, unlocking new opportunities. Together with our partners, we will create transformative experiences to inspire generations to come. I am more energized than ever about the future we are building.”

Founded back in 1982, EA’s gaming empire is vast with studios across the globe and franchises ranging from blockbusters like Battlefield and EA Sports FC (formally known as FIFA) to Mass Effect maker BioWare and smaller label signings this year’s critically-acclaimed GOTY-contender Split Fiction. It’s not yet clear how the deal will effect the size and scope of the roughly 15,000 person publisher, though this much money rarely changes hands without lots of people losing their jobs.

“EA has been challenged to innovate in the last decade,” Wedbush Securities analyst Michael Pachter told Kotaku in an email over the weekend after news of the deal first leaked. “Several franchises have faded (Mass Effect, Dragon Age, Burnout, NFS), some failed (Anthem) and only a handful continue to produce. They suck at mobile and appear too focused on pleasing investors and not focused enough on pleasing gamers. I think the Saudis have the potential to jump start mobile and to try innovative moves like making Ultimate Team free. We’ll see if it works

Saudi Arabia’s funding partners include the private equity firms Silver Lake and Affinity Partners, the latter of which was founded by Kushner after Trump left office in 2021. Roughly half of its reported funding, approximately $2 billion, is also from Saudi Arabia. “Electronic Arts ​is ​an ​extraordinary ​company with a ​world-class ​management ​team and a bold vision ​for ​the ​future,” he said in a statement. “​I’ve admired their ​ability to create iconic, lasting experiences, ​and ​as ​someone ​who ​grew up playing their ​games ​- and now enjoys them with his ​kids–I couldn’t be ​more ​excited about ​what’s ​ahead.”

The deal arrives amid fresh criticism of people selling out to the Saudi Royal family despite its record of human rights abuses. Organizations backed by PIF held the Esports World Cup in Riyadh this summer and hosted talks with high-profile industry figures like Hideo Kojima and Ubisoft CEO Yves Guillemot, whose company is currently producing an Assassin’s Creed DLC set in Saudi Arabia. Outside the world of gaming, famous comedians like Bill Burr and Dave Chappelle were recently criticized for attending the Riyadh Comedy Festival.

“From the folks that brought you 9/11,” quipped WTF podcast host Marc Maron last week. “Two weeks of laughter in the desert, don’t miss it! The same guy that’s gonna pay them is the same guy that paid that guy to bone-saw Jamal Khashoggi and put him in a f***ing suitcase. But don’t let that stop the yucks, it’s gonna be a good time!”

The full press release is below:

Under the terms of the agreement, the Consortium will acquire 100% of EA, with PIF rolling over its existing 9.9% stake in the Company. EA stockholders will receive $210 per share in cash. The per share purchase price represents a 25% premium to EA’s unaffected share price of $168.32 at market close on September 25, 2025, the last fully unaffected trading day, and a premium to EA’s unaffected all-time high of $179.01 at market close on August 14, 2025.

PIF, Silver Lake, and Affinity Partners bring deep sector experience, committed capital, and global portfolios with networks across gaming, entertainment, and sports that offer unique possibilities for EA to blend physical and digital experiences, enhance fan engagement, and create new growth opportunities. The transaction represents the largest all-cash sponsor take-private investment in history, with the Consortium partnering closely with EA to enable the Company to move faster and unlock new opportunities on a global stage.

“Our creative and passionate teams at EA have delivered extraordinary experiences for hundreds of millions of fans, built some of the world’s most iconic IP, and created significant value for our business. This moment is a powerful recognition of their remarkable work,” said Andrew Wilson, Chairman & CEO of Electronic Arts. “Looking ahead, we will continue to push the boundaries of entertainment, sports, and technology, unlocking new opportunities. Together with our partners, we will create transformative experiences to inspire generations to come. I am more energized than ever about the future we are building.”

“PIF is uniquely positioned in the global gaming and esports sectors, building and supporting ecosystems that connect fans, developers, and IP creators,” said Turqi Alnowaiser, Deputy Governor and Head of International Investments at PIF. “PIF has demonstrated a strong commitment to these sectors, and this partnership will help further drive EA’s long-term growth, while fueling innovation within the industry on a global scale.”

“This investment embodies Silver Lake’s mission to partner with exceptional management teams at the highest quality companies. EA is a special company: a global leader in interactive entertainment, anchored by its premier sports franchise, with accelerating revenue growth and strong and scaling free cash flow. We are honored to invest and partner with Andrew – an extraordinary CEO who has doubled revenue, nearly tripled EBITDA, and driven a fivefold increase in market cap during his tenure,” said Egon Durban, Co-CEO and Managing Partner of Silver Lake. “The future for EA is bright, we are going to invest heavily to grow the business and we are excited to support Andrew and the EA team as the company accelerates innovation, expands its reach worldwide, and continues to deliver incredible experiences to players and fans across generations.”

“Electronic Arts ​is ​an ​extraordinary ​company with a ​world-class ​management ​team and a bold vision ​for ​the ​future. ​I’ve admired their ​ability to create iconic, lasting experiences, ​and ​as ​someone ​who ​grew up playing their ​games ​- and now enjoys them with his ​kids – I couldn’t be ​more ​excited about ​what’s ​ahead,” said Jared Kushner, Chief Executive Officer of Affinity Partners.

“The Board carefully evaluated this opportunity and concluded it delivers compelling value for stockholders and is in the best interests of all stakeholders,” said Luis A. Ubiñas, Lead Independent Director of EA’s Board of Directors. “We are pleased that this transaction delivers immediate and certain cash value to our stockholders while strengthening EA’s ability to continue building the communities and experiences that define the future of entertainment.”

Transaction Details

The transaction was approved by EA’s Board of Directors, is expected to close in Q1 FY27 and is subject to customary closing conditions, including receipt of required regulatory approvals and approval by EA stockholders. Following the close of the transaction, EA’s common stock will no longer be listed on any public market.

The transaction will be funded by a combination of cash from each of PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF’s existing stake in EA, constituting an equity investment of approximately $36 billion, and $20 billion of debt financing fully and solely committed by JPMorgan Chase Bank, N.A., $18 billion of which is expected to be funded at close. Each of PIF, Silver Lake, and Affinity Partners plan to fund the equity component of the financing entirely from capital under their respective control.

Upon completion of the transaction, EA will remain headquartered in Redwood City, California and continue to be led by Andrew Wilson as CEO.

Update: 9/29/2025 8:58 a.m. ET: Added more information about EA, details of the deal, and a quote from an analyst. 





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September 29, 2025 0 comments
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Electronic Arts
Product Reviews

EA is reportedly about to be sold in a record-setting $50 billion buyout to an investor group that includes private equity and Saudi Arabia

by admin September 27, 2025



As reported by the The Wall Street Journal, gaming giant EA is set to go private⁠—that is, no longer be traded on the stock market⁠—in a $50 billion deal with an investor group. This would be the largest such leveraged buyout ever recorded.

According to the WSJ’s anonymous sources, EA could be sold for as much as $50 billion, though the final price has not yet been agreed on, and EA has an estimated market value of $43 billion. The group of investors reportedly includes the private equity firm Silver Lake and the government of Saudi Arabia’s Public Investment Fund.

The deal could be announced as early as next week, and would be the largest leveraged buyout ever recorded. A leveraged buyout is when a private equity firm uses a significant amount of borrowed money to seal the deal, with the asset set to be acquired used as collateral in the debt.


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This effectively leaves the acquired company liable for the debt⁠—if its income can’t adequately service the debt, it will bear the consequences of a default, not the investors who made the purchase, and that usually means closures and layoffs. As reported by the Los Angeles Times, one such leveraged buyout eventually resulted in bankruptcy and closure for the once-ubiquitous toy retailer, Toys R Us.

The fact that the reported cost of the deal—up to $50 billion—is close to EA’s estimated value (what’s $7 billion between friends?) could give reason for optimism that EA’s debt burden would be proportional to its means. Even aside from eventual bankruptcy, though, there’s precedent for acquisitions like this causing massive disruptions to the company: Microsoft cut 1,900 jobs at Xbox in January 2024 shortly after its acquisition of Activision-Blizzard, and Blizzard Entertainment was heavily affected in particular.

The other known quantity in the purported deal, the Saudi Arabian Public Investment Fund, has been making inroads in games for several years as part of a multifaceted push into global media and entertainment. This has included:

Critics of the Saudi Arabian government have called this practice “sportswashing,” or using a growing influence and ubiquity in the entertainment industries to distract from the government’s human rights record.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

EA, much like its competitor Ubisoft, has struggled in recent years. Once formidable titans, both have been left behind as consolidation efforts have turned Microsoft and Sony into unassailable super heavyweights. At the same time, smaller publishers like DreadXP, Devolver, and Playstack have become ubiquitous at the other end of the budget spectrum.

EA lost the lucrative FIFA license, leading to its new, genericized EA FC series. Beloved RPG developer BioWare was sharply downsized after Dragon Age: The Veilguard proved a relative sales failure. The impending release of Battlefield 6, which has seen massive beta numbers and a positive critical reception, is looking like a much-needed win for the company.

Should the deal go through, here are some of the major studios and games that could be affected:

  • BioWare: Mass Effect and Dragon Age.
  • Respawn: Titanfall, Apex Legends, the Star Wars: Jedi series.
  • DICE (and the other ‘Battlefield Studios’): Battlefield and Mirror’s Edge
  • Maxis: The Sims 4 and Project Rene.
  • The Madden NFL and EA Sports College Football series (and other EA Sports games).
  • The dormant Dead Space and Need for Speed series.
  • The once-dormant Skate, recently resurrected.
  • The Command & Conquer series.
  • The Origin Systems back catalogue, including Ultima and Wing Commander. Pepperidge Farm remembers.



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September 27, 2025 0 comments
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Coinbase taps former Cash App exec as new CMO
GameFi Guides

Coinbase launches Mag7 + crypto equity index futures

by admin September 22, 2025



Coinbase has officially launched its recently announced crypto equity index futures, bringing the hybrid futures product to investors as it diversifies its offering.

Summary

  • Coinbase has rolled out the cypto equity index futures on its derivatives platform.
  • Mag 7 stocks in the index include Apple, Microsoft, Google-parent Alphabet, Amazon and NVIDIA.
  • Coinbase stock and Bitcoin and Ethereum exchange-traded funds IBIT and ETHA also make up the hybrid index futures contract.

Earlier this month, U.S.-based crypto exchange Coinbase disclosed its plan to unveil the Mag7 + Crypto Equity Index Futures. The launch, the publicly traded company said at the time, would mark the first U.S.-listed futures product that combines the seven top technology stocks with the top two cryptocurrency exchange-traded funds.

Officially, trading of the magnificent seven stocks + Bitcoin (BTC) and Ethereum (ETH) ETFs is live. Coinbase confirmed the trading of the futures product went live on September 22,2025 via a post on X.

Why does this matter?

The offering of the Mag7 + Crypto Equity Index Futures brings simultaneous exposure to major tech stocks and crypto. The product is available via Coinbase Derivatives, the Commodity Futures Trading Commission–regulated platform that offers 24/7 access to the trading of margined futures contracts.

Big Tech stocks and crypto

The Mag7 + Crypto Equity Index will comprise the “Magnificent 7” stocks of Apple, Microsoft Corporation, Google-parent Alphabet, Amazon, NVIDIA Corporation, Meta Platforms, and Tesla.

Other than these seven, the product will include Coinbase stock (COIN) and BlackRock ETFs iShares Bitcoin Trust ETF and iShares Ethereum Trust ETF. The two ETFs, with IBIT and ETHA tickers respectively, are leading cryptocurrency ETFs in the market.

“The Index will follow an even-weighting methodology, with each of the 10 components representing 10% of the Index,” Boris Ilyevsky, head of Coinbase Derivatives, said in a blog post.

Coinbase will undertake a quarterly rebalancing of the index to reflect market changes. The launch comes as institutional bets on crypto spike and Big Tech stocks trading aligns more with risk-on appetite in the market.



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September 22, 2025 0 comments
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PayPal logo on iphone screen (Marques Thomas/Unsplash)
Crypto Trends

Robinhood Builds on Private Equity Token Push With New Venture Capital Fund

by admin September 15, 2025



Robinhood (HOOD) is moving deeper into private markets with a new venture capital fund designed to give everyday investors access to companies before they go public.

The company has filed with the Securities and Exchange Commission (SEC) an initial registration statement to launch Robinhood Ventures Fund I (RVI), a closed-end investment vehicle that aims to buy stakes in private companies that are leaders in their industries.

The fund, managed by a newly formed subsidiary called Robinhood Ventures, would be traded on the New York Stock Exchange, pending regulatory approval.

Robinhood faced criticism earlier this year after it announced that it was offering users in the European Union access to private equity tokens.

The company opened access to these tokens through tokenized shares in OpenAI and SpaceX, while also launching its own layer-2 blockchain network for users in the European Union to have access to tokenized publicly traded U.S. stocks.

At the time, the company was forced to explain that its private equity tokens were held by a special purpose vehicle, after OpenAI warned that the tokens did not represent equity in the firm. Still, the company is pushing forward with offering private equity access to retail investors.

“For decades, wealthy people and institutions have invested in private companies while retail investors have been unfairly locked out,” Robinhood Chairman and CEO Vlad Tenev said.

Robinhood pointed out that the number of public companies in the U.S. has dropped by nearly half since 2000, while the private market has ballooned to over $10 trillion in estimated value, according to Federal Reserve data.

If approved, Robinhood Ventures Fund I would invest in a small basket of private companies across various industries and hold them through IPO and beyond. Shares would be available to buy and sell through traditional brokerages.

Robinhood shares are down 1.4% in today’s trading session to $113.39.



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September 15, 2025 0 comments
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NBA 2K26 Review - Sweat Equity
Game Reviews

NBA 2K26 Review – Sweat Equity

by admin September 6, 2025



It’s funny to see how much the topic of sweat has become a joke in the NBA 2K series. As far back as when the series first came to Xbox 360, I can recall players calling out the life-like perspiration seen on its in-game athletes. Today, that dedication to depicting authentic sweat is sometimes used to critique the game. Players will say–perhaps only half-jokingly–that Visual Concepts is too concerned with sweat and not focusing enough on other aspects of the annual basketball sim. In reality, I don’t know of another sports gaming studio team that sweats the small stuff quite like the NBA 2K team. NBA 2K26 is another testament to that, with a lot of little improvements alongside a handful of big ones, collectively making this a game that can easily satisfy virtually any type of basketball fan there is.

On the court, the best change is the game’s new motion engine, which follows from last year’s new dribble engine and 2K24’s introduction of “ProPlay,” a system NBA 2K uses that transposes real-life basketball footage into in-game animations. The changes to the motion engine this year are obvious if you’re an annual player. Movements are smoother and more authentic to the real world, and thus look better on the screen and feel better in your hands. I’d expected this to be a minor change when I’d first heard about it, but in playing it side by side with last year’s game, it’s more than subtle.

The transitions from one movement, like cutting through the paint, to something like stepping back and shooting a floater, are excellent. This change cuts way down on instances of players sort of floating to where they need to be, like they might in past games at times. Movement feels more physical and dynamic overall, and comfortably lends itself to the way Visual Concepts already mimics the unique play styles of its stars.

It’s not just sweat. NBA 2K26 features a great visual upgrade.

What would seem like a minor change in catch-and-shoot mechanics also ends up being much more exciting. If you hold the left trigger as you receive a pass, you can speed up your shooting motion, allowing you to more quickly get off a Curry-like, lightning-fast release from beyond the arc. There’s a good skill check to it, too, as it basically forces you to time two different shooting motions for each player.

Green-or-miss mechanics are back, and gone are last year’s shot profiles that allowed players to mix different shooting mechanics in a single game depending on each player’s preference. Now, success rates come down to the difficulty you’re playing on and how well you can adapt to them in each setting. In something like MyNBA, the game’s franchise-style mode where you’ll control all players yourself, the green-or-miss mechanics are more forgiving, with a thicker green bar allowing you to make more shots because you’re handling many different shot styles at a time. In competitive online modes with your custom avatar, those shots are going to have to be closer to perfect.

This is a reasonable solution to the years-long debate over how to rightly tune shooting mechanics in the game, and though at first I thought it’d be odd to have varying degrees of forgiveness for my ill-timed shots depending on my mode of choice, ultimately I think that part works well. The part that the team still needs to clean up a bit is the contest system, which still sometimes lets green-bar warriors in PvP drain shots that seem almost impossible with a defender in their face.

Overall, defense probably takes a slight step back in 2K26, even as the varying difficulties surrounding each mode’s shot timing windows do otherwise fix some of what players hated in 2K25. I’m the type of NBA 2K player to mainly play with my friends or in solo modes, so my reviews of this series are always colored with less PvP vitriol than you can certainly find elsewhere, but I’ve not been blind to those woes. I think there’s still work to be done to let the defense win more often when they’ve successfully challenged the offense, but in its current state, I’ve had a blast with 2K26.

The game’s Learn 2K mode arrived last year and this year’s game adds a great middle ground tutorial between beginner controls and advanced. The intermediate tutorial bridges the gap some noticed in last year’s version, making Learn 2K now one of the best tutorials in sports games. It’s easy to forget that these games bring in new players every year, and there’s so much institutional knowledge that the studio and community could–and often do–take for granted. Nuanced tutorials like this one–and the similar one that teaches players how to navigate the dizzying world of MyTeam–are not just welcome; they’re absolutely necessary.

Whatever else NBA 2K is doing annually, for better or worse, the one constant source of joy it brings me is its unrivaled presentation. Every game feels like the real thing, sounds like the real thing, and authentically captures the flow of a televised basketball game. Commentary, like every sports game I’ve ever played, is flawed, but less so than most other sports sims. Kevin Harlan’s annual return to the booth is always welcome, as he has never phoned in his performance for this series, despite having seemingly 12 jobs across sports.

Hanging banners won in MyNBA is a cool addition to the team-centric mode.

The crowd noise is layered in such a way that late-game drama really feels as big as it should. Halftime shows and theatrics on the court during timeouts go the extra mile, with numerous dance numbers from cheerleaders, mascot’s riding unicycles, and fans taking half-court shots to win cash prizes. The atmosphere of basketball being played in a massive arena is fully replicated once more. This dedication goes all the way down to the MyCareer story games that sometimes have you playing in high school, semi-pro, and European leagues, meaning the game authentically captures both high- and low-stakes games, with different commentary teams and in-arena announcers whether you’re playing in Spain, the WNBA, the streets of The City, or the NBA Finals. I simply adore the way this game looks and sounds.

One great new presentation feature is the raising of banners for championships you won in your time leading a team. I loved seeing the Celtics’ in-game banner-raising event in last year’s game, reflecting their real-life title win. But it’s even cooler to see the game raise a banner for titles I brought to Boston in my time as coach and GM.

In MyNBA, the best of this admittedly still-great mode is largely pulling from past overhauls. The “Eras” feature, which allows you to start a franchise in one of several prior decades (as well as modern day), with the opportunity to bring in period-accurate rules, uniforms, audience attire, and presentation, remains the coolest thing in sports sims’ “dynasty” modes. But with the game now having added those features years ago and having since built on them in slighter ways, the new features for 2K26 aren’t as eye-catching.

Most interesting among them is the ability to import your MyPlayer character into any era, which has a funny effect of creating something like a time-travel plot in the mode. Jumping to the 1980s with a player sporting an undeniably 2020s haircut is subtly funny. For some, it’ll present a new way to bring your MyPlayer character into the full NBA ecosystem without spending that time in MyCareer, though I find this to be a worse way to play since you miss out on things like the story beats, press conferences, and overall player-centric presentation MyCareer offers.

Then again, I do see the appeal of throwing myself onto the 2007-08 Celtics and living out an alternate history. Though this isn’t my preferred way to play, I find it speaks to NBA 2K’s overall vibe: The game is an embarrassment of riches, offering a particular mode or focus for any possible player who might come to the game.

Putting your custom avatar on historical teams gives the game an interesting, almost time-travel-like aspect.

A few years ago, I saw the WNBA game modes as such an example; it wasn’t for me, but it was surely for some players. But over the last calendar year, I’ve gotten more into the WNBA, to the point that I’m now using NBA 2K26 as a platform to learn about the league. With Portland getting a team next year, I’ve found the several WNBA modes more exciting than ever. Commentary is instructive, because it’ll mention league history and current make-up in a way that helps me learn about the league’s players are in greater depth. Taking them onto the court myself clues me into each athlete’s strengths and weaknesses–as I’m now taking the Connecticut Sun to postseason glory, I’ve particularly come to appreciate Marina Mabrey’s sharpshooting from beyond the arc.

Playing in TheW, the game’s MyPlayer-style mode for the WNBA, or MyWNBA, its MyNBA analog, has let me enjoy the great gameplay in more contexts. They also feel like reading a history book on the WNBA. The same way Madden NFL 94 and 95 taught me how to play football as a little boy, I now play my WNBA games in NBA 2K26, excited to learn more about a league I didn’t know so closely before.

While taking your TheW avatar into the game’s social hub, The City, isn’t yet possible, WNBA cards debut in MyTeam in 2K26. This is an interesting point of emphasis. It’s blatantly good that WNBA cards are in the mode now, because it both brings that learning element to another landscape inside NBA 2K while also giving MyTeam enthusiasts more ways to play, with some new WNBA-only games and challenges decorating the nearly endless stream of those things found in the mode overall.

However, this is still MyTeam, and like other sports games’ takes on this same game mode, I don’t care to spend much time here after my review hours are in the books. MyTeam is a mode loaded with microtransactions and is the live-service offering that’s now ubiquitous to every major sports game. It’s just sometimes known by a different name. NBA 2K’s take on this mode checks the usual boxes. It has more challenges to complete than one person is likely to ever do. It has what feels like an endless stream of rewards to chase, cards to buy, and modes to play. It’s not that the mode is lacking.

Pictured: my favorite big in basketball history standing next to Shaq.

Even its fantasy-sports element, in which you create custom teams pulling from many eras–and now leagues–is fundamentally interesting. But long ago, sports games like NBA 2K decided to adopt mobile-style microtransactions in modes like MyTeam that give them an odious nature, and I’ve never been able to get into them as a result. As a solo player dedicated to not spending a dime, I admit playing MyTeam in NBA 2K26 can be fun, especially with the intergender squads really giving the game a fun new look. But the moment I take my team online, I’m met with people who have paid their way to the top, and that’s something I just don’t have time for, not when so much else in this game is so cool.

NBA 2K also enjoys a second, massive live-service mode that is the envy of other annual sports games: The City. The game’s most social mode has shrunk in square footage year-over-year for nearly half a decade now, which defies gaming’s trend for dropping players into ever-bigger landscapes, but in NBA 2K, the community actually prefers a smaller shared world; less time hauling from one end of the boardwalk to the other means more time hooping.

The City remains a place loaded with two things: cosmetics for sale and fun game modes. I don’t mind the cosmetics one bit. Yes, it’s annoying when the game annually includes a ridiculous State Farm shop–seriously, if you’re rocking the red polo, you can’t be on my team–but otherwise, the cosmetics make sense and wisely tap into NBA culture with brand-name clothes, goofy mascot costumes, and dozens of different sneakers to choose from. The City’s shopping mall qualities are a bit on-the-nose in terms of modern gaming’s way of putting a price tag on everything, but the game modes make up for it.

Statues decorate The City celebrating the lobby’s best players.

In this year’s version of The City, there’s a much greater emphasis on highlighting individual players and teams. You’ll see temporary statues of the lobby’s current MVPs; teams will take over courts and have their winning streaks more loudly and proudly displayed, daring all challengers; and new Crews bring a clan system to the game, letting you add dozens of hoopers to your group of like-minded players. The City will also introduce new streetball courts each season–roughly every month and a half–based on classic courts from past years. It’s a small but fun nod to the game’s history, capped off with a town square that permanently features the names of NBA 2K’s historically exceptional players. I’m not good enough to have my NBA 2K19 gamertag carved into the bricks of The City, but I can still appreciate how awesome it is to see that.

As much as The City is a worthy destination mode, I can’t let this review end without once again pointing to the huge self-inflicted economic problem in this series. The same in-game money, called Virtual Currency (VC), that buys all those cool clothing options also buys skill points to improve your player. What this creates is a culture where many–honestly, it feels like most–players spend a lot of money on top of the initial game purchase to make their MyPlayer better. I wrote so much about this last year that I actually split my review into two parts, with one part dedicated to this annual woe suffered by an otherwise fantastic game.

The issue is that the NBA 2K community has been conditioned to spend this extra money to compete against and alongside others. No one wants to play a team-based mode with their one friend who hasn’t forked over the extra VC to bring their guy from a player rated 73 to a player rated 85 or more. It’s become so ingrained in the culture that NBA 2K’s annual release window is reliably decorated with both complaints and memes on the subject. The startling revelation I had this year is that I’ve come to suspect the community wants it this way. If people couldn’t pay their way to a better player, would they be annoyed at the slow grind of improvements that they’d earn on the court? At this point, it feels like they would.

With so much focus on players creating not just one player for the game, but having many different builds for different scenarios and events, I think the battle for players’ wallets has been lost. Years ago, this game could’ve and should’ve decoupled the cosmetic currency from the skill point currency–letting the latter only be earned, not bought. That’s not the reality we live in, and it feels like we never will. I struggle with how to write about this annually. It’s become a rather demoralizing blemish on an otherwise genre-leading experience.

The 2K community has MyPlayer builds down to a science, but microtransactions still feel like a psy-op.

I do still have fun in The City thanks to its ever-cycling limited-time events, casual and competitive game modes, and vibe as a landing spot for basketball fanatics to congregate and have fun together. Knowing this virtual city is also where the game’s most obvious issue has become an annual pain makes my experience a bit more conflicted than it should be. Is NBA 2K26 an excellent basketball video game? Absolutely, it is. Does it suffer from a pay-to-win problem in some areas? Absolutely, it does.

Thankfully, The City, MyCareer, MyNBA, and its WNBA modes combine to overcome that glaring problem and still make this a game well worth playing in a number of different ways. I liken it to my home of Portland, Oregon, home of the Trail Blazers. The cost of living is burdensome and ought to be addressed, but dammit if I’m not compelled to make it work because, despite its faults, I love it here.





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September 6, 2025 0 comments
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Sequans Launches $200 Million Equity Program To Buy Bitcoin
Crypto Trends

Sequans Launches $200 Million Equity Program to Buy Bitcoin

by admin August 26, 2025



French semiconductor maker Sequans Communications is doubling down on Bitcoin (BTC) with a fresh $200 million at-the-market equity offering, aiming to expand its crypto treasury and eventually reach 100,000 BTC by 2030.

The 4G and 5G chipmaker said in its SEC filing that it will issue American Depositary Shares (ADS) at its discretion, depending on market conditions. CEO Georges Karam said the move is designed to “optimize our treasury, increase Bitcoin per share, and deliver long-term value to shareholders.”

Sequans’ Current Bitcoin Holdings

According to BitBo data, Sequans currently holds 3,171 BTC worth around $349 million, making it Europe’s second-largest corporate Bitcoin holder, behind Germany’s Bitcoin Group SE Bitcoin Holdings, which owns 12,387 BTC. With proceeds from the new equity program, Sequans could buy another 1,814 BTC, bringing its total stash close to 5,000 BTC, on par with Semler Scientific.

The equity plan comes during a market dip, with Bitcoin trading at $109,862, down 13.3% from its $124,517 all-time high earlier this month. Other treasury giants are also buying the dip. Strategy added 3,081 BTC on Monday, while Japan’s Metaplanet picked up 103 BTC.

Meanwhile, Ethereum (ETH) treasury companies are gaining attention. BitMine Immersion Technologies now holds $7.5 billion in ETH, while SharpLink and The Ether Machine round out the top three. ETH adoption has fueled a 198% rally since April 9, narrowing the gap with Bitcoin this cycle.

Sequans closed Monday at $0.96, down 6.8% but was slightly recovering in after-hours trading.

Also Read: Philippines Proposes 10,000 Bitcoin Strategic Reserve



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August 26, 2025 0 comments
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Decrypt logo
Crypto Trends

Publicly-Listed AMTD Group Wants Investors’ Crypto in Equity Swap Program

by admin August 20, 2025



In brief

  • The group said the program aims to diversify its business, believing it would serve as a bridge between crypto and the NYSE.
  • AMTD plans to use their media, hospitality, and education assets to offer asset-allocation support, VIP experiences, and financial education.
  • All three are micro to small-cap companies, with the largest running at about $509 million.

On Tuesday, three affiliated NYSE-listed companies under AMTD Group proposed a crypto-for-stock conversion program that would let holders swap Bitcoin, Ethereum, USDT, Binance’s BNB, and USDC for newly issued shares under the exchange.

AMTD IDEA (AMTD), AMTD Digital (HKD), and The Generation Essentials Group (TGE) formed the program with pricing that would be set by mutual agreement at prevailing market values, and allocations could be split across the three issuers.

Framing the plan as a “conduit and effective means” for portfolio diversification, the group said the issuances would “serve as a bridge connecting the world of crypto assets with one of the world’s leading stock exchanges.”



To flesh out what it touts as “adjacent offerings,” the group points to its media, hospitality, and education footprint as the delivery base.

Headquartered in France with presence in Singapore, AMTD runs digital media, marketing, investments, and hospitality/VIP services, while TGE owns L’Officiel, a French fashion magazine, and The Art Newspaper. It also operates entertainment projects and premium properties.

The group claims these assets will be used to help crypto holders “facilitate and better their experiences,” packaging asset-allocation support, leisure, and VIP experiences, as well as financial education.

The proposal also includes American depositary shares, which are U.S.-traded shares issued by a depositary bank that represent a specified number of a foreign issuer’s ordinary shares, among the securities that could be issued to crypto holders looking to convert their assets.

It’s worth noting that, by market capitalization size, the three are micro to small-cap issuers. AMTD has about $176 million, HKD has roughly $509 million, and TGE has $161 million in market size, per their respective data dashboards on Google Finance.

Of the three, only AMTD’s stock closed positively at 1.9%, with the other two down by 3.5% and 6.2% respectively, following the announcement.

The announcement disclosed no launch timeline, geography, investor eligibility, issuance caps, lockups, KYC or custody arrangements, or settlement mechanics, and stated it was not an offer or solicitation.

Decrypt reached out to the group for comment on whether the issuances would be registered, conducted as private placements, or offshore transactions, and whether U.S. persons would be eligible.

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August 20, 2025 0 comments
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Intel Foundry
Product Reviews

Softbank reportedly considered buying Intel’s foundry division outright before investing $2 billion into the company as equity

by admin August 20, 2025



SoftBank today announced its intent to purchase a historic $2 billion worth of Intel shares—a roughly 2% stake—making it one of the largest shareholders of the American chipmaker. However, the Financial Times reports that just days before the deal was inked, Softbank actually considered buying Intel’s foundry division outright.

This follows another unprecedented report that the White House is considering a 10% stake in Intel, utilizing grants from the CHIPS Act and converting them into equity.

Intel received that CHIPS Act money on the promise of never spinning off the fabs the funds directly impacted, as they serve an important geopolitical role in the race for bleeding-edge semiconductors. Intel is one of the last companies in the cutting-edge process race with TSMC, whose roots in Taiwan have provoked long-simmering concerns about its vulnerability and the stability of leading-edge semiconductor supply in the event that China should invade the island in pursuit of reunification.


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Intel has been struggling for years, and the current CEO, Lip-Bu Tan, was installed earlier this year to turn the company’s fortunes around. Quickly, Tan shifted Intel’s focus to save costs and stick to its core business. Despite efforts to bolster homegrown chipmaking, Tan has faced intense scrutiny, mostly due to his former ties with China, which even led to calls for his resignation by President Trump.

Of course, the relationship between Trump and Tan has done a 180 following a meeting in which the President was apparently won over by Tan’s “amazing story.”

(Image credit: Getty Images / Bloomberg)

SoftBank is a Japanese financial institution that owns a majority stake in semiconductor IP developer Arm and already has close ties with the Trump administration thanks to the Stargate project. For those out of the loop, that’s a $500 billion promise to build AI infrastructure in the U.S. that would purportedly create 100,000 jobs, bolster American chipmaking, and make the country the clear leader in bleeding-edge AI applications.

SoftBank already owns 40% of that project and is now set to own 2% of Intel, marking a significant investment in the promise of a turnaround for the beleaguered company and its geopolitical importance in keeping bleeding-edge semiconductors local to America.

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Lip-Bu Tan also served as a board member for SoftBank till 2022, and left amidst the company’s own set of challenges following a few miscalculated investments.

Years later, Son is now investing in Intel. “Masa and I have worked closely together for decades, and I appreciate the confidence he has placed in Intel with this investment,” said Tan. This endeavor aligns with SoftBank’s broader strategies geared toward expanding its presence in the AI market and gaining a foothold in emerging technologies.

Previously, SoftBank invested heavily in Nvidia, owning about 4.9% of the company, but it sold those shares in 2019 when Nvidia’s share price was in a downturn. After losing out on billions in gains in recent years when Nvidia began its meteoric rise, Softbank increased its investment in Nvidia to $3 billion at the beginning of 2025.

As part of its Project Izanagi initiative, Softbank reportedly explored fabricating an AI accelerator of its own with Intel in 2024, but due to a lack of confidence in Intel meeting its performance and volume projections, Softbank pivoted to TSMC for its foundry needs. SoftBank also acquired Graphcore for its AI accelerator IP as part of its larger strategy.

(Image credit: Intel)

Right now, Intel’s foundry business is struggling as its next-gen 18A and 14A process nodes are on the chopping block (the former for external customers) if it can’t secure enough customer commitments. Intel has, however, reiterated that it is its own biggest customer and that the company is committed to chip manufacturing.

SoftBank’s $2 billion stake in Intel demonstrates a great deal of trust in Tan’s leadership, but Son’s history of questionable investment choices means a resurgent Intel is far from a sure thing. Intel has also lost out to Nvidia in the AI race and continues to lose ground in both the consumer x86 and server markets to AMD. Whether Trump’s and Son’s interventions in the fate of the company are enough to save it remains to be seen.

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August 20, 2025 0 comments
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