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Epic

Epic pulls controversial Peacemaker dance emote from Fortnite following big twist in the TV show's latest episode
Game Updates

Epic confirms “no creative intentions” connecting controversial Fortnite emote with Peacemaker TV show

by admin October 3, 2025


Epic is modifying a Peacemaker emote that was removed from Fortnite earlier this week due to its inclusion of controversial dance moves.

The removal came after the TV show’s most recent episode included a major twist. While the emote was added earlier in September, in retrospect the dance moves clearly imitate a swastika.

What made this more remarkable is that Warner Bros. and Epic agreed on the collaboration before the episode aired, but the Fortnite-maker seemingly wasn’t forewarned of the show’s twist.

KPop Demon Hunters Takes Over FortniteWatch on YouTube

In a new statement on social media, Epic has confirmed there were “no creative intentions” in linking the Peaceful Hips Emote to the storyline of the show.

However, it’s modifying the dance in next week’s update, though players are able to get a refund if preferred.

The statement in full reads: “We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips Emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update. If they prefer, players can return the Emote without using a ticket.”

We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips Emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update. If they prefer,…

— Fortnite Status (@FortniteStatus) October 1, 2025

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Presumably, then, this won’t impact future collaborations between the two companies.

Yesterday, Epic announced its latest collaboration is with the popular Netflix film KPop Demon Hunters, with game modes and character skins included. Sounds golden!





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October 3, 2025 0 comments
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Epic Games logo behind the Epic Games Store
Gaming Gear

Holy cow, the Epic Games Store supports preloading now

by admin October 2, 2025



It’s hard to believe I’m writing this in the year 2025 CE, but I’ve double-checked and it sure seems to be right so here we go: The Epic Games Store now supports preloading.

“Preloading is now available for PC pre-purchase products on the Epic Games Store!” developer Local Bald wrote in the Epic Games Store forums (via Reddit). “This new feature allows players to download titles they have pre-purchased up to five days (120 hours) prior to release via an encrypted build. Preloading ensures that players can jump into the game quickly on day one, which is especially beneficial for titles with large downloads.”

Preloading is a practical feature but not very glamorous as these things go; what makes it notable here is that it’s been available for years on Steam. Yet Epic, despite being hell-bent on breaking Steam’s nigh-monopoly on the PC digital market, hasn’t seen fit to add it until now.


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And it’s not as though Epic isn’t aware that the absence of preloading, and other such mundane but useful features, is a problem. Epic CEO Tim Sweeney and EGS general manager Steve Allison both acknowledged in May of this year that the Epic Store sucks—or, as Allison put it more politically, that “there’s still a ton of work to be done to deliver a world-class experience.”

He’s not wrong, but as PC Gamer’s Joshua Wolens noted at the time, the Epic Store went live in December 2018, which means it’s almost seven years old now, yet it still lacks a lot of functionality that we take for granted on Steam. And that doesn’t get into issues with the Epic launcher, which Sweeney said is “clunky,” a characterization I would describe as a tremendous understatement.

Epic has built a user base for its store primarily through its extremely generous weekly game giveaways, which has cost the company untold truckloads of cash, but I can’t help thinking that by now, the thrill has worn off and it’s time to start pouring some of those resources into the store itself. It’s a little weird to be thinking of preloading functionality as a significant improvement, but for the Epic Store it is—and hopefully we’ll be seeing more such baseline functionality following soon.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 2, 2025 0 comments
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Man pleads guilty to sending death threats to Epic Games
Esports

Man pleads guilty to sending death threats to Epic Games

by admin October 2, 2025


A man has pleaded guilty to sending death threats to Epic Games.

Jayden Griffin, 19, from South Datoka, faces up to five years in prison and a $250,000 fine — or both — after admitting to sending threatening messages to Epic between October 24 and November 9, 2024.

After initially pleading not guilty, Griffin changed his plea in court on September 29. As spotted by GameSpot, Griffin told the court: “I sent messages to Epic Games, where I threatened to kill employees of the company. I intended for the messages to be viewed as a threat at the time that I sent the messages.”

“The Court finds that the defendant is competent and capable of entering an informed plea, is aware of the nature of the charges and consequences of the plea, that the plea is knowing and voluntary and is supported by an independent basis in fact containing each of the essential elements of the offense and orders that the defendant shall be adjudged guilty of the offense,” court papers said.

Epic Games has declined to comment publicly on the matter. Griffin’s next court date has not yet been set.



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October 2, 2025 0 comments
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Epic pulls controversial Peacemaker dance emote from Fortnite following big twist in the TV show's latest episode
Game Reviews

Epic pulls controversial Peacemaker dance emote from Fortnite following big twist in the TV show’s latest episode

by admin September 29, 2025


Epic has pulled a Peacemaker dance emote from battle royale Fortnite, after the latest episode of the TV show proves just how controversial that dance is.

Spoiler warning for Peacemaker Season 2 Episode 6

The Peaceful Hips emote was added to Fortnite earlier this month, which features John Cena’s character hip-thrusting and holding his arms in rigid 90 degree angles.

Now, though, it’s been removed, with refunds likely to be issued in the next few days. “We’re disabling the Peaceful Hips Emote in Fortnite as we inquire into our partner’s creative intentions in this collab emote,” reads a social post from Fortnite. “Assuming it’s not coming back, we’ll issue refunds in the next few days. Sorry folks.”

We’re disabling the Peaceful Hips Emote in Fortnite as we inquire into our partner’s creative intentions in this collab emote. Assuming it’s not coming back, we’ll issue refunds in the next few days. Sorry folks.

— Fortnite Status (@FortniteStatus) September 28, 2025

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Why so controversial? Well it turns out, as revealed in the latest episode, Peacemaker has been living in an alternate dimension where Nazis won World War 2 and the American flag’s stars have been swapped for swastika.

And looking at the dance emote in retrospect, yeah, it’s pretty obviously imitating swastika.

Peacemaker’s dance emote from Fortnite has been disabled.

“As we inquire into our partner’s creative intentions in this collab emote. Assuming it’s not coming back, we’ll issue refunds in the next few days.” pic.twitter.com/hwHqOiid1o

— DiscussingFilm (@DiscussingFilm) September 28, 2025

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What’s most remarkable about this is that Warner Bros. agreed on the collaboration with Epic, but seemingly didn’t forewarn them of the emote’s true meaning. Perhaps they were worried about spoilers leaking ahead of the episode airing last week.

Peacemaker writer and director James Gunn posted earlier this month about Peacemaker’s inclusion in Fortnite, adding “check out his bundle, complete with Peacemaker’s best friend Eagly and a peace-spreading, hip-swaying emote or two ;)” – that winky face is doing a lot of heavy lifting here.


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Nobody wants nazi symbolism in their kid-friendly battle royale, but it’s not just the TV show’s viewers who have been duped by a big twist.

Could this impact any future collaborations between Epic and Warner Bros.? Eurogamer has contacted Epic to find out.

Leaks have suggested Sonic and Shadow will be headed to Fortnite in some form soon, though hopefully will prove less controversial.





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September 29, 2025 0 comments
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Destiny 2’s First Epic Raid Launches September 27 with The Desert Perpetual
Esports

Destiny 2’s First Epic Raid Launches September 27 with The Desert Perpetual

by admin September 28, 2025



This Saturday, September 27, the epic raid for The Desert Perpetual will launch, offering a fresh twist to Destiny 2’s latest raid. The epic version of the raid introduces new challenges, rewards, and pursuits, testing each fireteam’s coordination. Completing these new challenges allows players to earn new Legendary weapons and upgraded stylized armor. Also, completing the new quest for the epic raid unlocks attunement for the raid vendor and rewards a catalyst for the raid’s exclusive Exotic weapon, the Strand Rocket Launcher, Whirling Ovation. 

The epic raid will launch in Contest Mode for the first 48 hours, a more difficult challenge that caps players’ Power and makes enemies more aggressive. With an updated loot pool for Contest Mode, first-time encounter clears will drop Tier 5 gear, and completing all encounters grants an exclusive emblem, the raid Exotic, and its catalyst. The first fireteam to complete the epic raid on Contest mode will earn raid belts to commemorate their legacy as World First Race champions. Once the first Contest Mode run is cleared, the normal version of the epic raid will be available for players.

Players who complete The Desert Perpetual epic raid before December 5, 2025, at 9:59 am PT will unlock the Bungie Rewards offer to purchase the Desert Perpetual Epic Raid Ring, which will be available to purchase until January 6, 2026, 9:59am PT. Also, the Desert Perpetual Bungie Rewards dates have been extended to December 5, 2025, 9:59am PT, allowing players to complete the raid, regular or epic, and unlock the raid jacket and raid sling bag from Bungie Rewards.


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September 28, 2025 0 comments
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Google just asked the Supreme Court to save it from the Epic ruling
Gaming Gear

Google just asked the Supreme Court to save it from the Epic ruling

by admin September 25, 2025


“The Supreme Court is Google’s last hope to avoid an Epic reckoning in October,” I wrote last week. Google apparently agrees. Today, it’s finally elevated its Epic v. Google case, the one that might fracture its control over the entire Android app ecosystem, to the Supreme Court level. Google has now confirmed it will appeal its case to the Supreme Court, and in the meanwhile, it’s asking the Court to press pause one more time on the permanent injunction that would start taking away its control.

On September 12th, the Ninth Circuit Court of Appeals affirmed that permanent injunction and gave Google until October to stop forcing app developers to use its Google Play Billing for payments, allow them to link to other ways to pay and other places to download apps, set their own prices, and more.

But the Supreme Court might see it differently. It might agree with Google’s argument that the lower courts overstepped, or that Apple’s win in Epic v. Apple is relevant to the Google case, or any number of other arguments that you can read in the full document below.

Google says it will fully appeal to the Supreme Court for certiorari by October 27th, 2025, and is asking the Supreme Court to decide whether it’ll press pause on the injunction by October 17th. Meanwhile, the district court judge who issued the injunction, Judge James Donato, is asking Google and Epic to explain how they’ll comply with it in his courtroom on October 30th.



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September 25, 2025 0 comments
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'New BNB' Triggers Epic FOMO With Parabolic 7,000% Jump in 4 Days, Binance Founder Co-Signs
NFT Gaming

‘New BNB’ Triggers Epic FOMO With Parabolic 7,000% Jump in 4 Days, Binance Founder Co-Signs

by admin September 22, 2025


Aster’s token debut is shaping up to be one of the most talked-about events in the 2025 crypto calendar. Launched Sept. 17 at a TGE price of just over two cents, $ASTER surged by almost 7,000% in less than four days, peaking at around $2 before cooling off.

Trading data shows that more than $2.9 billion worth of tokens changed hands as speculators rushed in, chasing what some are already calling the next BNB-like success story.

This comparison is no coincidence. Aster is a decentralized perpetual exchange incubated by YZi Labs (formerly Binance Labs), with Binance founder CZ personally amplifying its launch. Within days, his feed had become an Aster/BNB echo chamber, with nods to both projects as twin pillars of the next cycle.

My entire feed: Aster, BNB, Aster, BNB, Aster… 😆

Hard change of topic: @GiggleAcademy has more than 2000 free story books, each available in 30+ languages.

Arabic UI coming soon.

Crypto goes up, free education goes up. https://t.co/P06XDG4Lek

— CZ 🔶 BNB (@cz_binance) September 21, 2025

This level of visible support is unusual for CZ, who has mostly distanced himself from new tokens, which only fuels speculation that Aster might be positioned as “BNB 2.0” in narrative terms.

ASTER tokenomics explained

Beneath the hype, the fundamentals appear designed for long-term popularity. The tokenomics outline an 8 billion total supply, with 53.5% allocated to community programs.

Around 704 million tokens were unlocked at TGE, while the rest will vest over seven years. Airdrops were directed at early program participants and loyalty earners, creating a strong grassroots base. The DEX itself sets itself apart with its hidden orders designed to prevent frontrunning.

The timing could not have been more precise: ASTER’s breakthrough occurred as BNB surpassed its all-time high of over $1,000, triggering a reflexive FOMO loop throughout the Binance-linked ecosystem.

For a long time, Hyperliquid dominated the perpetual swap narrative almost uncontested. Now, Aster’s sudden rise is forcing a reevaluation of not just perpetual trading venues, but also the scale at which founder-backed ecosystems can create outsized winners.





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September 22, 2025 0 comments
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Baldur's Gate Character Portraits
Product Reviews

Baldur’s Gate 2 has great dungeons and epic quests, but my real love is for my fake friends: BioWare’s first truly great companions

by admin September 21, 2025



I loved the idea of Dungeons and Dragons when I was young, but can’t claim the same about playing it. Because I didn’t play it: Circumstances—small town boy, limited circle of friends, not very outgoing—meant that while I could and did spend hours poring over rules, sourcebooks, and even a few modules, I got very little in the way of actual playtime. A good, deep D&D adventure as I imagined them to be—basically Mazes and Monsters, minus the moral panic psychosis—was out of reach.

The first Baldur’s Gate changed all that, with great dungeons, an epic quest, and most important of all, a deep cast of characters with their own thoughts, beliefs, and personalities—and who, just like in the real world, would sometimes gel or clash with their fellows in unexpected ways.

Some became fast friends, others would try to literally murder each other, and a handful would just throw their hands up in disgust at my obvious incompetence and leave, after giving me a good telling-off of course.


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Baldur’s Gate 2 raised the stakes with a more focused cast and wider range of interpersonal possibilities, plus an unpleasant kickoff that reminded me just how much these characters meant. Discovering that two beloved* party members from BG1 (your mileage may vary on that point, but they were with me from start to finish in the first game and would’ve been for BG2, too) had been killed in pre-game events—irretrievably, irreversibly, no-resurrecting-thing dead—was a genuine gut-shot: We’re supposed to be the heroes, and now a third of us are just… gone.

It took a while to get my head around that, but I was fortunate enough to find a new companion of poise, ability, and coolness while making my way out of that first dungeon: Yoshimo, an immediately likeable bounty hunter who proved his worth a dozen times over on our adventures across Amn. And then, after weeks of camaraderie and good times, he screwed me!

I trusted you, you beautiful bastard. (Image credit: BioWare, Wizards of the Coast)

I was less upset about Yoshimo’s betrayal than I might otherwise have been for two reasons. One, potential spoiler here⁠—but come on, it’s been exactly 25 years⁠—it wasn’t really his fault, right? Lawyers call it “The Geas Defense.” Two, speaking of spoilers, that major twist had been spoiled for me weeks earlier by a jerk in a Baldur’s Gate 2 IRC channel. I was seriously pissed off at the time and yes, I still harbor a grudge.

Anyway, even though I knew it was coming, I was still heartbroken in the moment. Yoshimo was such a good guy, a solid all-arounder, and I’d grown genuinely attached to him and his presence in my party. It wasn’t the betrayal that hurt, it was knowing that—like Khalid and Dynaheir, victims of the madness of Irenicus—he was gone forever.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Party down

It sucked! But it’s also at the heart of why Baldur’s Gate 2 was, and is, so special to me. No game before or since has so perfectly captured the sense of a gang of pals (or occasional allies of convenience) roaming a massive fantasy world, butt-kicking for goodness.

And what a gang it was: The bloodthirsty berserker Korgan, occasionally setting aside his evil ways to mack on Mazzy Fentan, the halfling fighter desperate to be a paladin; sad Aerie and her broken wings, Valygar and his family problems, insecure Anomen, old friends Imoen, Minsc, and Jaheira, and of course Viconia, the original BioWare bad girl with a deeply-buried heart of gold—all of them and others shared the road with me in Baldur’s Gate 2.

I’d appreciate it if you didn’t bring up what happens to my Dark Elf gf Viconia in Baldur’s Gate 3. (Image credit: Larian)

And yes, I did put the smooth moves on Viconia. Of course I did! Videogame romances can be trite and formulaic these days, but 25 years ago that kind of NPC relationship was new, unexpected, and real in a way that gave it a sense of significance beyond the mechanical necessity of cranking out loyalty missions.


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Best of all, amidst that bantering, bickering crew was me, ostensibly the leader of the pack but also just one among many: Grown from a young half-elf caught up in events beyond my understanding to a seasoned adventurer, but with still so much to discover and learn. I called the shots but my companions had their own ideas, and I ignored them at my peril.

Baldur’s Gate 2 anniversary

(Image credit: Beamdog)

25 years ago, one of the most important RPGs of all time was released onto PC, and today we’re celebrating that prestigious anniversary. You’ll find our thoughts and musings on what makes the game so special to us across the site, and we’ve also talked to the original developers about its ambitious and turbulent journey to release.

That’s what really sealed the Baldur’s Gate 2 deal for me: I wasn’t an unseen hand controlling an anonymous party of min-maxxed randos, I was that guy on the screen right there, and yes I was the boss but I was also getting yelled at by Jaheira on a regular basis and spending more time than I probably should wondering why I’m still putting up with Anomen’s bullshit. Sort out your daddy issues on someone else’s time, bud.

Baldur’s Gate 2 did so many great things: The art, the audio, and the huge, packed game world remain among the best of the RPG genre. But it was the decision to focus on the characters, and to make me one of their number, that elevated it from a great RPG to one of the most important and unforgettable videogames of all time.

It gave the game a feeling of tabletop authenticity I’d never previously experienced, and for someone who spent his youth on the outside looking in, suddenly having a seat at that table was nothing short of magical. That’s the real legacy of Baldur’s Gate 2 for me: Imoen, Jahiera, Minsc, Mazzy, and Viconia: Literally, and without a shred of irony, the friends I made along the way.



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September 21, 2025 0 comments
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Every game a platform? Pitfalls and opportunities in the gold rush for user-generated content
Esports

Epic Games to allow Fortnite developers to sell in-game items

by admin September 20, 2025


From December, Fortnite creators will be able to sell items directly from their Fortnite islands.

Epic Games announced the new in-game sales feature on September 18, 2025, revealing that creators will be able to create and sell “digital durable and consumable items they build for their games,” using Verse-based API and new UEFN tools. They can’t, however, sell physical items, such as t-shirts.

While developers will “ordinarily” earn 50% of the V-Bucks value from item sales, from December 2025 until December 2026, the rate will be 100%.

However, that doesn’t mean they’ll creators will earn 100% of sales revenue.

In the press release announcing this new sales feature, Epic Games explained how the share of in-game sales is distributed to creators.

“In recent years, Epic has been investing and operating the business at a loss”

Epic Games

To determine the V-Bucks value in US dollars in a given month, the company totals all customer real-money spending on V-Bucks (converted to US dollars) and then subtracts platform and store fees. These can range from 12% on the Epic Game Store to 30% on current consoles. Epic Games then divides this by the total V-Bucks spent by Fortnite players.

Fortnite’s average platform and store fees are currently 26%, Epic Games said, with “specific fees” ranging from 12% to 30% on consoles.

So, from December 2025 to December 2026, the 100% V-Bucks value creators will earn will translate to a roughly 74% cut of in-game sales.

From January 1, 2027, however, that amount will drop by half, a 50% V-Bucks value equating to a roughly 37% cut of in-game sales for creators.

Epic Games said the other 50% enables the company “to cover the costs of servicing the Fortnite ecosystem.”

“The funds that don’t go back to creators contribute to server hosting costs, safety, and moderation costs, R&D and other operating expenses,” Epic Games said. “In recent years, Epic has been investing and operating the business at a loss.”

The V-Bucks value from in-game item sales will be 100% until the end of 2026 | Image credit: Epic Games

In addition, Epic Games is updating its engagement payout formula, which issues payouts to creators based on engagement in their islands, to “better reward creators for bringing in new or reengaging lapsed players in Fortnite.”

The current payout formula adds 40% of the net revenue from Fortnite’s Item Shop and related real-money purchases into the engagement pool, which is distributed among creators’ and Epic’s islands.

But, from November 1, 2025, Fortnite creators “that bring in new or lapsed players” will receive 75% of those players’ contributions to the engagement payout pool for their first six months.

To identify players and islands that fall under this banner, Epic Games will factor in “signals from direct links, in-game search usage, and first-day playtime patterns.”

Epic Games is also changing the retention component of these engagement payouts, now rewarding “island-specific retention, rather than ecosystem-wide retention” to “better align with creators’ own efforts in growing this metric.”

However, to combat fraudulent engagement, this engagement payout formula will only consider players who have made purchases on their accounts.

“Since UEFN launched, players have spent over 11.2 billion hours across 260,000 live creator-made islands”

Epic Games

Epic Games has said this will “not reduce the total engagement payout pool,” it instead “shifts the calculation” so that the playtime of non-payers isn’t considered.

As such, the engagement payout formula now covers minutes played, new user acquisition, lapsed user acquisition, playtime surrounding V-Bucks spend, and island retention.

Epic Games is also introducing a “prominent” Sponsored Row in Discover on November 24 2025, so that “creators can choose to spend money to receive increased visibility for their islands.”

“All creators will have transparent market data to bid for placement in the row and enter an auction to surface islands in the new Sponsored Row,” Epic Games said. “All other rows in Discover will remain unchanged, continuing to provide organic visibility to islands.”

In the “long-term,” 50% of revenue from sponsorship generated by this feature will go into the engagement payout pool, but from launch until the end of 2026, 100% will enter the pool.

Other creator-focused additions coming to Fortnite include the ability for creators to set up campaigns in the creator portal, starting November 17, 2025, and the launch of Fortnite Creator Communities “in the next few months,” allowing creators to connect and share updates with their players.

“Since UEFN launched, players have spent over 11.2 billion hours across 260,000 live creator-made islands, which has resulted in $722,000,000 paid out to date,” Epic Games said.

“We’ll continue investing in new tools that unlock more development possibilities for creators.”



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September 20, 2025 0 comments
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DAAPrivacyRightIcon
Product Reviews

Epic will let Fortnite creators sell in-game items in latest attempt to compete with Roblox

by admin September 18, 2025


Creators building experiences in Fortnite are getting a new way to earn revenue. Epic says developers will soon have the ability to make and sell in-game items in Fortnite, and earn a cut of the V-Bucks users spend to buy them. Previously, developers only earned money through Fortnite based on the amount of time users spent on their “islands,” the in-game name for third-party experiences creators can offer through Fortnite.

Developers will be able to create their consumable and durable in-game items using soon-to-be-released tools in Unreal Editor for Fortnite and a new “Verse-based API,” according to Epic. The company also plans to be generous with the revenue split its offering, at least at first. Developers “will ordinarily earn 50 percent of the V-Bucks value from sales in their islands,” but from December 2025 through the end of 2026, they’ll get to keep 100 percent.

Epic says its 50 percent cut — notably more than the 30 percent popularized by Apple’s App Store — is to help “contribute to server hosting costs, safety and moderation costs, R&D and other operating expenses” of running Fortnite. It’s also a make-good of sorts, since Epic claims it’s been “investing and operating the business at a loss.”

How much 100 percent or 50 percent of “V-Bucks value” actually equals in real money unfortunately isn’t as simple as converting Fortnite’s digital currency to dollars, though. Epic offers the following explanation for how it calculates V-Bucks value:

To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12 percent on Epic Games Store to 30 percent on current consoles), and divide it by the total V-Bucks spent by players. Fortnite’s average platform and store fees are currently 26 percent (with specific fees ranging from 12 percent on the Epic Games Store to 30 percent on console platforms). So, 50 percent of V-Bucks value translates to ~37 percent of retail spending, and 100 percent of V-Bucks value translates to ~74 percent.

Alongside the new ability to create in-game items, Epic says Fortnite developers will be able to pay to be featured in a new “Sponsored row” inside Fortnite‘s Discover feed. And to better engage new and returning players, developers are also getting access to new tools for creating community forums and sharing updates on their islands.

All of these changes are in service of further extending Fortnite‘s ability to act as a platform for games and social experiences, rather than just a battle royale game (with racing, rhythm game and LEGO spin-offs). Epic clearly wants Fortnite to be Roblox, and reap the benefits of having an active community of adult and child users creating experiences for its platform. Cultivating that audience has led to all sorts of child safety problems for Roblox, but Epic clearly views the risks to be worth it.



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September 18, 2025 0 comments
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