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Battlefield 6 review - the best entry in ages, when it's actually being Battlefield
Game Reviews

Battlefield 6 review – the best entry in ages, when it’s actually being Battlefield

by admin October 9, 2025


Battlefield 6 delivers a thrilling multiplayer reset and a decent, if derivative single-player. But it still displays nagging doubts about what makes Battlefield special.

After the muddled innovations and watered-down warfare of Battlefield 2042, Battlefield 6 was pitched as a return to what made the series great. And it is that…mostly. Gone are the ponderous 128-player maps that stretched 2042’s action too thin, and the pseudo-futuristic setting with gimmicky hero shooter-like abilities. Back are the rollicking 64-player slugfests, the more grounded quartet of soldier classes, the lowercase modern warfare setting, and even the single-player campaign. All this infused with a fetching burned-orange aesthetic and a renewed emphasis on crumbling, billowing destruction.

Battlefield 6 review

When it’s firing on all cylinders, jets screaming overhead, rockets whizzing past your ear, building facades sloughing off their foundations before your eyes, Battlefield 6 is tremendous – undoubtedly the closest EA has got to the series’ heyday in a decade. Yet hidden beneath this confident surface is a series still wrestling with its identity. There’s a nervous desire to please everyone in Battlefield 6, visible in its oddly heavy catering to small and midsize maps and modes, the weird compromise between fixed classes and free weapon selection, and the peculiar sight of camo-clad soldiers who can knee-slide into battle and perform a 180 spin at the touch of a button.

In all of this and more, you can feel Call of Duty breathing down Battlefield’s neck. Luckily, this doesn’t detract from the experience too much, and even improves it in some areas. But it’s frustrating nonetheless, because Battlefield 6 is unquestionably at its best when it embraces its identity wholesale.

Battlefield 6’s marginally speculative setting pitches NATO forces against Pax Armata, a politically inoffensive pan-national private military company named like a deluxe wristwatch. Its globetrotting conflict transports players to Cairo, New York, Gibraltar, and Tajikistan, along with a slightly incongruous return to Iran in fan-favourite map Operation Firestorm.

Here’s a Battlefield 6 launch trailer.Watch on YouTube

Each location provides multiple themed maps for Battlefield’s centrepiece modes like Conquest, Rush and the newly introduced Escalation – which is basically Conquest with the added ability for teams to claim control points for good. While all wonderful to look at, only three of them use the full spectrum of Battlefield’s arsenal, giving you large expanses of terrain and a sky crisscrossed by both jets and helicopters.

From this trio, I’m primarily partial to Tajikistan’s Mirak Valley, which starts one team in an area that looks like No Man’s Land in World War 1, all scorched earth and blackened trees riven by muddy trenches. Its central area comprises two office buildings in construction, with a giant crane situated between them that players can bring crashing down. While not as map-changing as Battlefield 4’s “Levolution” scenes, it’s quite the sight nonetheless.

Elsewhere, the snowy valley of Liberation Peak isn’t quite as distinctive as Mirak Valley, but it’s still a rock-solid Conquest theatre, its craggy undulations riddled with military bases and deliciously destructible villages. Operation Firestorm, meanwhile, is Operation Firestorm, as fundamentally brilliant as it ever was.

Image 1: The campaign uses the desctruction tech to reasonable effect, though it still falls short of Bad Company 2. 2: You’ve got something stuck in your vest. Don’t worry, I’ll pull it out. 3: As well as looking consistently great, BF6 is also superbly optimised, with nary so much as a hitched frame even on my ancient, decrepit rig. 4: Vehicle wreckage quickly becomes a natural part of BF6’s landscape. | Image credit: Eurogamer / EA

All three maps eagerly facilitate Battlefield’s core appeal – that dynamic, open ended warfare that quite literally drops moments of emergent storytelling on you, usually with concussive force. The destruction tech elevates this. The way buildings collapse into rubble is mightily impressive, and blowing out walls to deny objective cover in Rush is every bit as satisfying as it was back in the early 2010s. Practically, it isn’t that much of a leap from Battlefield 3, however. More extensive and granular in its detail, perhaps, but otherwise it doesn’t feel wildly different.

Arguably more important is how BF6 rewards finding your place within the rumbling conflict. Mainly, I was drawn to the engineer role this time around, supporting vehicle assault on control points, taking out pockets of enemy cover with rocket-propelled grenades, sneaking up on enemy tanks and dropping mines beneath their armoured caboose, and sometimes rolling out in armour myself to give enemy positions a good drubbing. That said, medics feel slightly less essential than before, since any player can revive a downed comrade, and even drag them out of the line of fire to help them to their feet in cover.

In any case, those big haymaker maps deliver the goods, and the mid-sized maps mostly do too. These lack the jets and occasionally the helicopters, and are more prone to funnelling you through city streets rather than rolling countryside. New Sobek City is the most open of the mid-table with you battling around and through a cluster of apartment blocks as the Great Pyramids loom in the distance. But I nonetheless have time for the urban warfare of Siege of Cairo and, in particular, Manhattan Bridge, where you battle through New York’s gentrified brick high-rises beneath the vast iron bulk of the Brooklyn Bridge.

Image 1: It goes without saying at this point, but the audio design remains unparalleled. When stuff explodes in BF6, you’ll feel it in your liver. 2: Why play deathmatch when you can play a mode that rains helicopters? 3: Sometimes you’ve just gotta stop fighting and watch what’s going on above you. 4: You can skip this screenshot if you want. | Image credit: Eurogamer / EA

At the smaller scale, however, Battlefield 6 starts to feel defanged. Its infantry-only selection brings two bland flavours of deathmatch, rendering much of the game’s toolset redundant, alongside Domination, which is just Conquest without the vehicles, and King of the Hill, where teams compete to hold a single objective that rotates across the map every few minutes. I quite like King of the Hill. The constant switching between establishing and rooting out defensive positions suits Battlefield’s mode of play well. But I’d happily forgo it and all other infantry modes if it meant having more full-fat Battlefield to guzzle.

There are also a few other elements to BF6 that I’m not wholly sold on, such as that new large-scale mode, Escalation. The idea is that, as control points are wiped off the map by teams claiming them, the action is funnelled into fewer areas, thereby intensifying it. But in my experience, the action never escalated all that much, and these matches ultimately panned out as shorter, less satisfying rounds of Conquest.

I also question EA’s decision to let classes select whatever weapon they choose, rather than mandating they use a specific weapon-type. EA has tried to balance this by making each class proficient in certain guns—Engineers with SMGs, Recon players with sniper rifles, etc. But I’m not convinced this will stop BF6 from becoming Assault-rifle City on launch. Even in the review period—during which maps were heavily filled out by bots—I noticed a distinct lack of LMGs among player medics.

Image 1: Movement and aiming is incredibly slick, though sometimes it’s a little too acrobatic. 2: I think that’s a write off. 3: Don’t worry Mr President, I’ll be your human…Shield. I’ll see myself out. | Image credit: Eurogamer / EA

Then again, the open-weapon mechanic is less annoying than watching players knee-slide through BF6’s meticulously crafted warzones like schoolkids in a freshly varnished gym-hall. This forms part of BF6’s new “Kinesthetic Combat System”, which enables far more responsive movement. To be clear, this is a big improvement overall—mantling over objects has never been slicker. But it strays into being too arcade-y at times. EA has already toned the knee-sliding down in the runup to launch, but frankly, they should remove it entirely. Even in a game where everyone carries a parachute, it feels incongruous and obnoxious, like if Tom Hanks whipped out a skateboard and did a nosegrind along a tank trap in Saving Private Ryan.

It’s worth noting that the modes that were testable during review don’t represent the full suite of options. Battlefield Portal, which allows players to create their own game modes and customise maps, wasn’t available to test prior to launch, while the highly anticipated Battle Royale mode won’t be available until later in the year. What BF6 does have, of course, is a single-player campaign, which sees you play as NATO special forces unit Dagger 13 as they search for the shadowy leadership behind Pax Armata.

This represents the first proper single-player offering BF6 has had in a long time, after the scattershot efforts of BF1 and BFV, and the absence of single-player in 2042. I’m in two minds about it. On the one hand, it does a decent job of using the game’s various locales to create interesting missions. Highlights include a dramatic HALO drop onto the rock of Gibraltar, and a gnarly scramble through New York City as you strive to protect the President (played with admirable sincerity by Benito Martinez) from repeated assassination attempts by drone, by car, and then by massive assault on the shore of the east river.

The campaign delivers lavish first-person cutscenes almost as often as it delivers explosions. They’re a bit annoying, to be honest. | Image credit: Eurogamer / EA

Not every mission is a winner. The level prior to this starts with an inferior rerun of Modern Warfare 2019’s ‘Clean House’—another example of Battlefield 6 aping CoD with dubious results. The obligatory open-world mission also falls weirdly flat, and I actually preferred the campaign when it channelled BF6’s dynamic firefights and explosive destruction through more linear set-pieces. Indeed, the final mission is phenomenal, pulling out all the stops in a way that just about legitimises the whole endeavour. It recalls the older style of cinematic military shooter campaigning, which threw you into a vast, sensorially overloading meat-grinder, and I like to see more of this from both Battlefield and Call of Duty in their single-player offerings.

Battlefield 6 accessibility options

Menu narration toggle, subtitles toggle and various settings. Tinitus SFX and relief frequency sliders. Various colour profiles, camera effect settings. Various hold/toggle settings for controls. Controller vibration toggle and intensity slider. Text-to-speech settings for chat. Menu tutorials, in-game tutorials and reset tutorial toggles. Hint toggles for controls/actions.

The way the campaign ties these missions together is less convincing. It starts with a disconcertingly timely inciting event, namely NATO failing to adequately respond to Pax Armata incursion in eastern Europe. But it quickly devolves into another entry in the adventures of Spec-Ops Man and the Tier 1 Troopers, all falling over one another to be the most patriotic, self-sacrificing psychopaths in military history. It also constantly futzes with timelines and flashbacks and playable characters in a way that makes the story difficult to follow, culminating in a limp ending that presumptuously sets things up for a sequel (or possibly some additional campaign DLC—it wouldn’t be the first time EA has pulled that trick).

Ultimately though, Battlefield 6 clearly understands what makes the series special, even if it occasionally seems reluctant to accept it. Unlike 2042, the fun is easy to find from the outset, and what problems it has are much simpler to fix. It could be more ambitious, and I’d like more of those larger sandboxes to play in, but overall Battlefield 6 is a reliable reset – and, crucially, a very strong foundation for EA to build upon.

A copy of Battlefield 6 was provided for this review by EA.



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October 9, 2025 0 comments
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Close of up main protagonist Hinako from Silent Hill f
Product Reviews

Silent Hill f review: a bold and daring new entry in the series that overcomes some serious flaws

by admin September 22, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

(Image credit: Konami)

It’s hard to talk about my favorite part of Silent Hill f because it’s all to do with the game’s ending. Obviously, I won’t spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I’d missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That’s a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

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What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it’s the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

Don’t play it if…

Accessibility

Silent Hill f doesn’t have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard ‘Story’ option, a more difficult ‘Hard’ mode, and the most challenging ‘Lost in the Fog’ setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Silent Hill f: Price Comparison



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September 22, 2025 0 comments
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A mother and daughter pose with a pet horse beside a lion in a zoo enclosure.
Esports

Man’s emotional support alligator denied entry to Walmart after customer complaint

by admin September 13, 2025



A Pennsylvania man has been denied entry to a Walmart store after bringing his five-foot emotional support alligator inside a shopping cart.

Wesley Silva, 60, said he had been shopping with his alligator, named Jinseioshi, at the same Walmart for “years” without issue. The five-foot-long reptile, weighing around 32 pounds, wore a harness and was pushed in a cart during visits.

According to WPXI, photos of the man with his gator went viral online, and the person who took them reported him to store management.

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“I looked and I saw this alligator dressed up, standing in there, and his mouth was sticking out of the buggy. I didn’t believe it,” an anonymous woman who took the photos told the outlet. She also said that she likely wouldn’t return to that specific Walmart due to safety concerns. “I don’t want to shop with alligators.”

During a September trip to Walmart, staff stopped Silva after another customer complained. He told People that store associates refused entry for the first time since he began bringing Jinseioshi inside.

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Emotional support vs. service animals

Experts told People that while service animals are legally protected, emotional support animals are not covered under the same laws. They also raised safety concerns, noting that reptiles such as alligators can react unpredictably in crowded or stressful environments like a retail store.

The Humane Animal Rescue of Pittsburgh weighed in with a statement to WPXI: “There is no predictability to how that animal is going to act when it’s around strange people, stressful environments, which Walmart is, so there are no precautions there, and that could be quite dangerous.”

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Jinseioshi isn’t the first emotional support alligator to be denied entry to an establishment, either. Back in 2023, a TikTok viral gator named Wally wasn’t allowed inside at a Phillies baseball game.



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September 13, 2025 0 comments
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Decrypt logo
GameFi Guides

Ethereum, ETH Treasuries at ‘Good Entry Point’ After Market Pullback: Standard Chartered

by admin August 26, 2025



In brief

  • Standard Chartered’s Geoffrey Kendrick sees Ethereum’s pullback from its all-time high as a “great entry point” with $7,500 target by end of 2025.
  • Treasury companies and ETFs have purchased 4.9% of circulating ETH since June, with buying pressure driving the recent surge to $4,953 all-time high.
  • Ethereum ETFs attracted $444 million inflows Monday vs $219M for Bitcoin ETFs, as Ethereum outperforms BTC 32.6% vs 17.3% year-to-date.

Ethereum’s pullback from all-time highs creates a “great entry point” for investors, according to Standard Chartered.

The bank’s head of digital assets, Geoffrey Kendrick, believes Ethereum will reach $7,500 by the end of 2025 as institutional interest grows.

In a research note seen by Decrypt, he explained that Ethereum treasury companies and exchange-traded funds have purchased 4.9% of the ETH in circulation since June.

Kendrick argues that this buying pressure has played an instrumental role in helping the world’s second-largest cryptocurrency surge to $4,953 on Sunday—eclipsing the previous all-time high set in November 2021.

“Although these inflows have been significant, the point is that they are just getting started,” he added.

Last month, Kenrick had predicted that treasury companies will soon own 10% of all ETH in circulation—and now, he says that target is well on track to be met.

“ETH and the ETH treasury companies are cheap at today’s levels,” he wrote.

At the time of writing, CoinMarketCap data shows Ethereum is now trading at a 10.9% discount to the record highs set just two days ago.

Kendrick previously argued that it makes more sense for treasury companies to hold ETH rather than BTC as a reserve asset.

“ETH corporate treasuries can capture both staking rewards and decentralized finance (DeFi) leverage opportunities, which U.S. Ethereum ETFs currently cannot. As such, we think ETH treasury companies have even more growth potential than BTC ones,” he wrote in a note on July 29.

That hasn’t deterred investors from gaining exposure to ETH ETFs. SoSoValue data shows inflows stood at $443.9 million on Monday—more than double the $219 million that flowed into BTC-focused alternatives. And while BTC ETFs suffered outflows throughout the whole of last week, ETH funds managed to attract more than $628 million of capital across Thursday and Friday.

ETH has rallied by 32.6% in the year to date, considerably ahead of Bitcoin on 17.3%.

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August 26, 2025 0 comments
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