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Close of up main protagonist Hinako from Silent Hill f
Product Reviews

Silent Hill f review: a bold and daring new entry in the series that overcomes some serious flaws

by admin September 22, 2025



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Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

(Image credit: Konami)

It’s hard to talk about my favorite part of Silent Hill f because it’s all to do with the game’s ending. Obviously, I won’t spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I’d missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That’s a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

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What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it’s the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

Don’t play it if…

Accessibility

Silent Hill f doesn’t have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard ‘Story’ option, a more difficult ‘Hard’ mode, and the most challenging ‘Lost in the Fog’ setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Silent Hill f: Price Comparison



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September 22, 2025 0 comments
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A mother and daughter pose with a pet horse beside a lion in a zoo enclosure.
Esports

Man’s emotional support alligator denied entry to Walmart after customer complaint

by admin September 13, 2025



A Pennsylvania man has been denied entry to a Walmart store after bringing his five-foot emotional support alligator inside a shopping cart.

Wesley Silva, 60, said he had been shopping with his alligator, named Jinseioshi, at the same Walmart for “years” without issue. The five-foot-long reptile, weighing around 32 pounds, wore a harness and was pushed in a cart during visits.

According to WPXI, photos of the man with his gator went viral online, and the person who took them reported him to store management.

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“I looked and I saw this alligator dressed up, standing in there, and his mouth was sticking out of the buggy. I didn’t believe it,” an anonymous woman who took the photos told the outlet. She also said that she likely wouldn’t return to that specific Walmart due to safety concerns. “I don’t want to shop with alligators.”

During a September trip to Walmart, staff stopped Silva after another customer complained. He told People that store associates refused entry for the first time since he began bringing Jinseioshi inside.

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Emotional support vs. service animals

Experts told People that while service animals are legally protected, emotional support animals are not covered under the same laws. They also raised safety concerns, noting that reptiles such as alligators can react unpredictably in crowded or stressful environments like a retail store.

The Humane Animal Rescue of Pittsburgh weighed in with a statement to WPXI: “There is no predictability to how that animal is going to act when it’s around strange people, stressful environments, which Walmart is, so there are no precautions there, and that could be quite dangerous.”

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Jinseioshi isn’t the first emotional support alligator to be denied entry to an establishment, either. Back in 2023, a TikTok viral gator named Wally wasn’t allowed inside at a Phillies baseball game.



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September 13, 2025 0 comments
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GameFi Guides

Ethereum, ETH Treasuries at ‘Good Entry Point’ After Market Pullback: Standard Chartered

by admin August 26, 2025



In brief

  • Standard Chartered’s Geoffrey Kendrick sees Ethereum’s pullback from its all-time high as a “great entry point” with $7,500 target by end of 2025.
  • Treasury companies and ETFs have purchased 4.9% of circulating ETH since June, with buying pressure driving the recent surge to $4,953 all-time high.
  • Ethereum ETFs attracted $444 million inflows Monday vs $219M for Bitcoin ETFs, as Ethereum outperforms BTC 32.6% vs 17.3% year-to-date.

Ethereum’s pullback from all-time highs creates a “great entry point” for investors, according to Standard Chartered.

The bank’s head of digital assets, Geoffrey Kendrick, believes Ethereum will reach $7,500 by the end of 2025 as institutional interest grows.

In a research note seen by Decrypt, he explained that Ethereum treasury companies and exchange-traded funds have purchased 4.9% of the ETH in circulation since June.

Kendrick argues that this buying pressure has played an instrumental role in helping the world’s second-largest cryptocurrency surge to $4,953 on Sunday—eclipsing the previous all-time high set in November 2021.

“Although these inflows have been significant, the point is that they are just getting started,” he added.

Last month, Kenrick had predicted that treasury companies will soon own 10% of all ETH in circulation—and now, he says that target is well on track to be met.

“ETH and the ETH treasury companies are cheap at today’s levels,” he wrote.

At the time of writing, CoinMarketCap data shows Ethereum is now trading at a 10.9% discount to the record highs set just two days ago.

Kendrick previously argued that it makes more sense for treasury companies to hold ETH rather than BTC as a reserve asset.

“ETH corporate treasuries can capture both staking rewards and decentralized finance (DeFi) leverage opportunities, which U.S. Ethereum ETFs currently cannot. As such, we think ETH treasury companies have even more growth potential than BTC ones,” he wrote in a note on July 29.

That hasn’t deterred investors from gaining exposure to ETH ETFs. SoSoValue data shows inflows stood at $443.9 million on Monday—more than double the $219 million that flowed into BTC-focused alternatives. And while BTC ETFs suffered outflows throughout the whole of last week, ETH funds managed to attract more than $628 million of capital across Thursday and Friday.

ETH has rallied by 32.6% in the year to date, considerably ahead of Bitcoin on 17.3%.

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August 26, 2025 0 comments
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