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Persona 4 Revival will be "enjoyable in a new and different way", says series boss
Game Reviews

Persona 4 Revival will be “enjoyable in a new and different way”, says series boss

by admin October 3, 2025


The forthcoming remake of Persona 4 will be “enjoyable in a new and different way”, according to P Studio director Kazuhisa Wada.

Speaking to Japanese outlet 4Gamer at this year’s Tokyo Game Show (translated by Persona Central), Wada discussed the Switch 2 release of Persona 3 Reload alongside its director Shigeo Komori, but also touched on the highly-anticipated Persona 4 Revival.

“Persona 4 already packed a ton of content in Persona 4 Golden, so when it comes to creating the next ‘R’, it’s not just about adding more – we have to create an experience that’s enjoyable in a new and different way,” said Wada. “And this includes the sheer volume of content, so to be honest, it’s a tough challenge. But it’s shaping up nicely!”

Persona 4 Revival – Teaser Trailer | Xbox Games Showcase 2025Watch on YouTube

As with every mainline Persona game, Atlus released a revised Golden version of Persona 4 a couple of years after the original, which added new social links, new scenes, new difficulty levels, and other bonus content.

It’s unclear if this version will form the basis of the remake, or if Atlus has gone back to the original release. And just how different will it be?

Indeed, Atlus had a job on its hands with Persona 3 Reload. The original version of P3 was later revised as Persona 3 FES that added a new epilogue, while Persona 3 Portable added a female protagonist option.

When Persona 3 Reload was released last year, it took inspiration from the more modern Persona 5 Royal, but as it lacked all options from previous versions, for some fans it still didn’t offer the complete experience.

Still, in an interview with Denfaminicogamer (thanks Automaton), Wada stood by the decision not to add the female protagonist to Persona 3 Reload, stating the cost and time needed would’ve been several times the resources that went into the Episode Aigis DLC.

Persona 4 Golden is thoroughly beloved by series fans, so with the remake Atlus must be careful to offer something new while still appeasing its harshest critics.

Persona 4 Revival was finally officially revealed at this year’s Xbox Games Showcase in June, following multiple leaks and teases.

“We are currently working on this project with all our passion and love,” said Wada at the time. “We are confident that this will be a fresh and surprising product for both newcomers and long-time fans and we look forward to sharing it with you all.”



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October 3, 2025 0 comments
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Hinako holds back a blind mannequin woman trying to stab her
Product Reviews

Silent Hill F would be better if the combat was less enjoyable, or if there was just less combat

by admin September 22, 2025



When the previews started coming in I was worried that Silent Hill F seemed like it emphasized the combat more than I prefer in my games of dread and slow-burn tension. What I want from a Silent Hill is an in-depth psychological portrait of someone who is deeply unwell. If I have to shoot a few mannequins to get it that’s fine, but it’s not why I’m here. I don’t want a combat system where I can master the timings and get into a flow state, I want it to be janky and panicked like it’s simulating what it would be like for an ordinary person to be handed a plank with a nail in it and thrown in a room with a monster made of nightmares.

To cut a long story short, Silent Hill F is not that kind of game. It’s the kind with an involved combat system it really wants you to get to grips with. You may be playing a teenage girl in the 1960s, but by god you’re going to have to master the blade.

(Image credit: Konami)

It’s not just a matter of “light attack, heavy attack, maybe a dodge if you ask nicely.” In Silent Hill F you can time a heavy attack right to do a counterattack, and can spend focus to broaden the counterattack window. Stay in focus mode till a bar fills up and you can launch a special focus attack. Dodge at the right time and you’ll get your stamina back, because of course there’s a stamina bar, that’s the kind of game this is.


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By the time I unlocked something called “awakened mode” I realized I’d hit the limit of combat mechanics I could be bothered internalizing. Silent Hill F keeps tutorializing new combat ideas even in its final act, well after the point where I’d bothered caring about them.

There are times when you can avoid fights, which is good. The weapon degradation system—yeah, it has one of those as well—means in theory you could end up unarmed because your crowbar, lead pipe, and kitchen knife all break while you’re in a field somewhere whomping undead scarecrows dressed as high school students. So being able to run past and around enemies is an option, but unfortunately it’s only a sometimes option.

(Image credit: Konami)

At other times you’ll need to kill someone to unlock a box holding a crest you need to solve a puzzle, or just to be allowed into the next area. This seems particularly true in the dark shrine world that is Silent Hill F’s replacement for the usual rusty chainlink hellscape otherworld. In the dark shrine world weapon degradation is disabled and you get to wield a naginata like you’re in Soul Calibur 6. But combat eventually stops being optional back in the foggy world as well, with a gauntlet of enemies who have to be killed to make skin walls go away before you’re allowed into the underwhelming finale and inevitable twist ending.

Early on, there’s a moment where you have to get a key out of a well while being menaced by a monster who is like the Hulk wearing the flower outfit from Midsommar. You don’t actually need to fight him, though. Get him to chase you around the other well in the yard and you can buy time to turn the crank and raise the bucket, eventually getting the key you need without having to master another enemy’s precise counterattack window and perfect-dodge timing.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I wish Silent Hill F had leaned into that style of play, but it’s just not that kind of game. It’s an action game with a horror veneer, and that’s something I go to Resident Evil for rather than Silent Hill.



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September 22, 2025 0 comments
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Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through
Game Reviews

Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through

by admin September 10, 2025


After about ten minutes of running around the Vatican brandishing a biscotti like it was my own holy grail and ultimately angering a fair few fascists in the process (which in turn lead to me heroically fleeing the scene in order to find some kind of weapon – in this case, a crutch – to fight them off) I finally rediscovered my Indiana Jones and the Great Circle sea legs. Several months after finishing the main game, I was now ready to go back for a second helping thanks to its newly-released Order of Giants DLC.

Indiana Jones and the Great Circle: The Order of Giants

The Order of Giants kicks off when Indy opens the ‘A Mystery Begins’ Fieldwork quest and locates Father Ricci in the Great Circle’s Vatican area. The priest, along with his rather endearing parrot companion Pio, speaks of a “Nameless Crusader” believed to be a “giant” of a man who never removed his helmet. This legendary chap appears to have some connection with a secret chamber beneath the Vatican’s Casina and with Indy never being one to shy away from unravelling a good story rooted in history, he agrees to investigate for the duo (because, yes, the parrot is absolutely a team member, and I will not hear otherwise).

Looking further into this nameless and larger-than-life crusader takes Indy under the streets of Rome, as he uncovers a mystery which expands upon the lore of the Great Circle’s Nephilim order. Along with simply discovering more of the order’s story, though, Indy also takes on a number of puzzles and platforming-based excursions in the process. Oh, and of course there are also some skirmishes with yet more fascists as well as a smattering of red-robed cultists. Ooh.


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Before I go too much further, let me say this right off the mark. Order of Giants doesn’t really add much new beyond story and some extra collectables. It feels more like a condensed, Vatican-flavoured microcosm of the full Great Circle game, but with an infusion of Sukhothai’s boat exploration. This DLC really should be considered a general extension to the Great Circle’s core mechanics, rather than something that will suddenly revolutionise what developer MachineGames has done previously. There are two new adventure books, for example (at least that I found), but rather than adding new skills, these books are more about buffs. Of course these are a nice boon – especially I imagine if you have not yet completed the main game – but as said, they don’t hold anything revolutionary that will mix up your Order of Giants experience.

Image credit: Bethesda

Ok, back to it. Now while I really did enjoy the story being told in Order of Giants, in terms of gameplay progress I found it a tad predictable. The platforming sections only really relied on a few small mechanics such as whipping to ledges and pulling on chains to make your way through a predetermined route. Meanwhile, the puzzles themselves were more straightforward than I would have expected from an expansion released several months after the main game, with the likes of directing water through a specific channel, or pulling levers in the order they appeared on nearby images. They lacked a certain amount of creativity.

Then at one moment, probably about halfway through the DLC, I thought I was going to be presented with a mini boss battle. One bit in particular gave me flashbacks to one of my favourite fights against the Great Circle’s blind giant, which was so tense it had me holding my breath (along with Indy). While I wasn’t expecting a carbon copy of that exact moment, I just did not get that same sense of thrill in Order of Giants. Instead, I was soon interrupted by a cutscene that quite literally cut things short. The rest of the DLC then followed a similar formula until the final confrontation (which I will not spoil here, but in terms of story and cinematics, I will say this final showdown did make me gasp with an ‘oh daaaang!’).

Image credit: Bethesda/Eurogamer

Setting aside that disappointment with the action, the storytelling here is still a treat, and is really Order of Giants’ greatest strength. There were several moments during the DLC where I found myself genuinely laughing at the situation Indy had put himself in, with more than just an appreciative titter. I mean, who else could find themself stuck under a car like that and at that exact moment? As an extra optional chapter to the Great Circle’s main game, it was all certainly an enjoyable narrative experience.

I just wish there had been more gameplay variety, and more to explore above ground in Rome itself. Visually, the majority of the Order of Giants grabbed hold of a 50 shades of grey colour card and ran with it, save for some splashes of the labyrinthine underground’s murky greens and browns. Little beams of sunlight from the city above would periodically penetrate through Indy’s subdued surroundings, but when this happened I found myself looking up with a desire to see the fresh blue sky, rather than looking for clues or similar in the immediate and now more illuminated area. I spent a lot of my time during the Order of Giants feeling rather claustrophobic due to being underground and in relative darkness for such an extended period of time.

Speaking of the largely underground setting limitations, while I had so much fun picking up all sorts of makeshift weapons during my playthrough of the Great Circle, there wasn’t the same variety to be found beneath the streets of Rome. Other than a few scepter-like melee items, I mostly made my way through the DLC’s combat sections using just Indy’s whip and fists. This was fine, and at the end of the day an effective enough method, but it didn’t give me the same giddy, silly joy as whopping a baddy over the head with a fly swat. At one point during the Order of Giants, I actually used my gun. I don’t think I ever did that during my playthrough of the main game, because I was having so much fun launching mandolins and mops at my enemies at every opportunity.

Image credit: Bethesda/Eurogamer

As for how long the Order of Giants took me to complete, I would say I was playing for around four and a bit hours in total. I know I didn’t uncover every new artefact there was to find, but I did uncover the majority. In short, the DLC is short. It is certainly not as long as I was expecting, and felt more like an extended and quite straightforward sidequest rather than a full fat standalone expansion with new mechanics and ideas.

It all boils down to this: Indiana Jones and the Great Circle: The Order of Giants is more of Indy doing Indy things. For me as a huge Indiana Jones fan – both of the Great Circle and the franchise more generally – I had a perfectly enjoyable time back with Indy, and appreciated where the story took me. But I wouldn’t go so far as to say Order of Giants is unmissable. Alas, it just didn’t really add anything to my overall experience of the main game – and given that the Great Circle was overflowing with creativity, characters, grand set pieces and so much more, that just feels like a little bit of a shame.



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September 10, 2025 0 comments
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