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endless

Whisper of the House
Gaming Gear

Whisper of the House takes the cosy isometric decorating of Unpacking and unleashes it upon an entire town like an ultra-relaxing endless mode

by admin August 21, 2025



Unpacking is one of my favourite videogames, where you grab things out of boxes and neatly pop them around an isometric home. It’s pretty linear though—not a complaint, it needs to be to serve its excellent narrative—but I’ve longed for a similar game with fewer shackles ever since.

Whisper of the House is that exact game, if my time with its demo is anything to go by. It takes the same cosy isometric vibes with wee pixel art decor as Unpacking, but gives me that bit more freedom to decorate however I want.

(Image credit: GD Studio)

Instead of following one character’s life as told through the places they live, Whisper of the House plonks me in a town where I can rearrange both my own space and the spaces of villagers who reside there. I’m first tasked with getting my own place in order, before mail requests come through each morning from folk who want my help moving in.


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A wee robot helps me pull items out of a moving box one by one, and I can rotate objects and place them on top of each other—plants that go on shelves, boxes that perch atop refrigerators, plushies that adorn an otherwise plain bedspread. Each location has multiple rooms, but I’m not actually confined to placing the objects inside each one.

Wanna stick a microwave in the hallway? A little weird, but sure thing. You’re the interior designer. Want to keep every photo in one specific location? You can easily bring items between rooms as you please. It’s not quite as tactile as Unpacking—I can’t open every single cupboard and drawer to store things out of sight, which bummed me out a little—but every item is gorgeously crafted with a wee description when you hover over it.

(Image credit: GD Studio)

There are some loose parameters around each villager request. My first job is the dog-loving Luna, and while I’m given free reign across most of her house, her one request is that I create a gallery of photos in her hallway. My second task is a little more out there, requiring me to literally go back in time and help my client clean up his move-in day mess, which I guess makes things better in the future. It wasn’t quite what I was expecting, but having to tidy up everything scattered across a tiny apartment broke up the standard “grab item from box, place item” pace.

One of my favourite little additions in Whisper of the House, though, is being able to roam around the town and rummage in various dumpsters for trinkets and doodads. I am an absolute clutter fiend in The Sims—if it doesn’t look majorly lived in, I don’t want it—so grabbing random Ramune bottles and snacks to adorn my tiny loft apartment with was a real treat.

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Even more furniture can be unlocked through nabbing vouchers by completing tasks or picking them up out in the world and then spending them on decor loot boxes. Normally I’d much prefer to pick and choose items myself, but being given random pieces encouraged me to think outside the box and use items I would have normally condemned to my storage for all eternity.

The demo is pretty short overall, but thankfully it’s not a long wait to dip my toe into the full thing, as Whisper of the House launches on August 27.



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August 21, 2025 0 comments
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Art shows Steam's logo.
Game Reviews

Steam Review Scores Are Changing Amid Endless Review-Bombing

by admin August 18, 2025


Valve is overhauling how Steam reviews are displayed in a new update, it announced on Monday. The percentage score usually assigned to games based on the number of positive and negative user reviews will now exclude reviews written in other languages. The change comes as Steam becomes an increasingly popular global PC storefront and routine review-bombing from players in specific regions can torpedo a game’s rating for everyone on the platform.

“Steam’s growth since then into an even larger global presence means customers in different regions of the world may have vastly different experiences from each other for the same game,” Valve explained in a new blog post. “There are a variety of reasons this may happen for a particular game, including translation issues, cultural references, poor network connections, and many others; things that the Overall Review Scores haven’t been able to capture until now. Calculating a language-specific review score means that we can better distill the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups.”

Not every game will be impacted by the changes. Valve said it will only start calculating “language-specific review scores” for games with at least 2,000 total publicly visible user reviews, and at least 200 written in a particular language. Players can now click through the review score section of a game’s Steam store page to get a breakdown of the scores across different languages. While this will now be the default mode for review scores on Steam, everyone will still have the option to toggle back to the old system.

“We realize that whenever we make changes to User Reviews, we’re inviting some scrutiny into our motivations for making those changes,” Valve wrote. “Maintaining trust in the system is crucial to us, so we’ve erred on the side of being as transparent as possible.”

The move comes just days after one of Steam’s bigger releases of the season, Wuchang: Fallen Feathers, implemented controversial changes to the game following apparent pushback from some Chinese fans over historical references in the fictional Soulslike. While it’s unclear if that game factored into this new policy at all, games on Steam increasingly get review-bombed for all sorts of reasons that don’t always necessarily have to do with the underlying functionality or experience, from allegations of using generative AI to complaints of terms of service requirements in places like Europe.

Data from Simon Carless’ Game Discover newsletter earlier this year showed that a plurality of Steam users in 2024 had “simplified Chinese” as their primary language on the platform, followed narrowly by English in second place. Over the summer, Helldivers 2 was briefly review-bombed after an apparent translation error led Chinese players to feel cheated by one of the game’s weekly mission objectives. The latest changes to review scores seem like an attempt by Valve to keep those two audiences separate, at least when it comes to rating new games.



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August 18, 2025 0 comments
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7 Ways to Limit Your Endless Doomscrolling
Gaming Gear

7 Ways to Limit Your Endless Doomscrolling

by admin June 19, 2025


This may just lead you to check these apps more often on the web—but you can always delete your accounts entirely. This is usually not too difficult to do: In the case of X, for example, head to the website and log in, then click More > Settings and privacy > Your account > Deactivate your account and follow the instructions.

Put Your Phone in Another Room

You could consider putting your phone in a different room during parts of the day—especially at bedtime, to avoid doomscrolling when you should be sleeping.

Note that several studies have shown that just having a phone in the same room with you can have an impact on your attention and focus, even if you don’t actually pick it up and use it.

Set Screen Time Limits

Modern phones come with built-in tools that allow you to limit your screen time, so you can put restrictions on how long you use specific apps and how long you’re on your phone overall. Of course, you’re able to disable these limits as easily as you can enable them—it’s your phone after all—but you can use them in combination with your own willpower to change your habits.

If you’re on Android, you can open Settings and choose Digital Wellbeing and Parental Controls, then App limits, to put some restrictions in place. Over on iOS, from Settings tap Screen Time, then App & Website Activity. On both platforms, you get a pretty detailed breakdown of how you’ve been spending your time on your phone.

Scroll Something Else

If you must spend time on your phone (what else are you going to do on the subway platform?), you can replace social media and news with apps like Calm for mindful meditation; Blinklist for reading summaries of books, podcasts, and talks; and Kindle for ebook reading, which will also be synced to your actual Kindle, if you have one.

Tell Your Phone It’s Bedtime

Enabling a bedtime schedule on Android

Courtesy of David Nield

Both Android and iOS now let you set a specific bedtime on your phone, the idea being that it helps you wind down properly by steering you away from opening apps and doomscrolling into the early hours. These bedtime modes put limits on incoming notifications, dim the screen, and give you the option of using a more simplified phone interface late at night.

If you’re on Android, open the Clock app and switch to the Bedtime tab: You can set start and end times for the mode and access settings such as turning the screen gray at a specific hour. On iPhone, head to the main iOS Settings screen, then tap Focus, then Sleep. The next screen will show all the available options and timers.

Get a Reminder to Stop

This is iPhone only, but Adam Davidson over at How-To Geek has a neat idea: Create an iOS shortcut to generate a snarky message from ChatGPT or Claude AI that warns about the harm of doomscrolling, and have it go off every time you open certain apps. The message can be shown on screen or read aloud.



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June 19, 2025 0 comments
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Ocean 4X strategy sim Endless Legend 2 will release in early access this August
Game Updates

Ocean 4X strategy sim Endless Legend 2 will release in early access this August

by admin June 9, 2025


The wait for Endless Legend 2 is no longer without end. Developers Amplitude and publishers Hooded Horse have announced that the 4X strategy game will release into early access on 7th August 2025.

As you hopefully learned from my hands-on earlier this year, Endless Legend 2’s key differentiating factor is that it takes place on a procedurally generated waterworld that gradually dries out as you grow your civ. The water pulls back at intervals to reveal new tiles. This is helpful when the tiles harbour precious resources, and less helpful when the tiles form a causeway to your awful shithead neighbours. Shoo shoo!

Leaky ocean floor aside, the sequel also introduces a cleaner turn-based combat system in place of the original game’s divisive method of having units move automatically based on initiative, after you’d given them orders. Beyond that, the broad strokes are as in Endless Legend 1. You plump and fortify your cities while training up hero characters with RPG-style skilltrees. There are NPC villages to befriend or beat into submission; adding their units to your construction options is part of how you’ll tailor your civ to overcome your dastardly neighbours. And there are terse yet colourful quests that dig into your faction’s backstory.

The game will offer five major factions, according to the latest press release. We currently know about three: the Kin of Sheredyn, aka Greco-Roman wall-builders, the Necrophage, aka ravenous bastard insects, and the Aspect, aka manipulative and insidious coral people. If I were a betting man, or alternatively a person capable of recognising familiar iconography on key art, I’d say Amplitude are also bringing back the Cultists from the first game. Their signature quirk was that they could only found one, gigantic city and were reliant on brain-washing NPC villages to extend their reach.

When they announced the game, Amplitude promised us six factions by the end of early access. Perhaps the Necrophage cannibalised one of other civs? Perhaps they’re struggling for development resources? I guess I should do a journalism and ask. Amplitude bought their independence back from Sega last year – here’s my interview with CEO Romain de Waubert de Genlis about how that happened. Since then they’ve scrabbled together $13.5 million in funding, which isn’t Ubisoft money, but not to be sneezed at. I try not to sneeze at money, regardless of quantity.



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June 9, 2025 0 comments
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Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode
Game Reviews

Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode

by admin May 23, 2025


Warhammer 40,000: Space Marine 2 got a chunky announcement during today’s Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde.

In addition, Focus Entertainment revealed that two new cosmetic DLCs will be coming to Space Marine 2 for both the Blood Angels and White Scars Astartes chapters. Blood Angels are sad vampires who miss their dad, and occasionally put on slick golden armour when not being chewed on by Tyranids. White Scars are lovable speed freaks who also has their fair share of father issues, as he drove his motorbike into the Webway for milk 10,000 years ago and never came back. Both cool!


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Siege Mode is a standard 3v3 game mode like other operations you can play right now in game, though thats where the simularities end. In it, you’ll be able to fend off increasingly difficult waves of Tyranids and Chaos until you and your squad inevitably die. Think Gears of Wars’ Horde Mode for a close comparison, which it’s safe to say is a darn fun way to engage with 3rd person action shooters.

Space Marine 2 has grown into quite the treasure, huh? It was already dope when it launched last year, and since then has only been getting better thanks to various free updates and fanservicy cosmetic packs. It even has achievement-like Ordeals that lets you unlock special skins and loads of free customization options, so all in all a great game to pick up.

Let us know if you’re excited for Siege Mode below!



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May 23, 2025 0 comments
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