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Embracer

Embracer has reduced its workforce by over 1800 people in the past year
Game Updates

Embracer has reduced its workforce by over 1800 people in the past year

by admin June 19, 2025


Embracer Group has reduced its workforce by over 1800 people in the past year.

The Swedish conglomerate today released its annual report (thanks Game Developer), detailing the internal headcount of each of its departments. By comparing with the previous annual report, we can estimate the workforce reduction over the past financial year.

The company’s PC and console games segment has seen the biggest drop, from 6,404 employees to 4,918. That’s a reduction of 1,486 people, or just over a quarter. The mobile segment has been reduced from 1,081 to 743 employees, while the entertainment and services segment has been reduced from 771 to 738 employees. That totals a loss of 1,857 people in the past year.

Marvel 1943: Rise of Hydra | Story TrailerWatch on YouTube

This loss does not account for the company’s previous tabletop segment, as Asmodee has now split into a separate entity as part of plans to split the company into three: Coffee Stain Group, Fellowship Entertainment, and Asmodee.

Of course, part of this workforce change will be natural turnover. Embracer lists its turnover rate at 20 percent in total, with 560 people leaving voluntarily and 517 leaving due to dismissal (as opposed to seven by retirement and zero due to death in service).

Much of this will be as a result of Embracer’s restructuring programme, which began back in June 2023 in the wake of a proposed $2bn partnership collapse, reportedly with Saudi Arabia’s Savvy Games fund.

Since then, the company has laid off thousands of employees and closed numerous studios. In May 2024, Eurogamer reported the human cost of this restructuring: a headcount reduction of 4,532 people, as well as 80 in-development projects being dropped.

In the months following that report, the developer of the Alone in the Dark reboot was closed, the Lost Boys studio suffered another round of layoffs, and in March this year Eidos-Montréal confirmed more layoffs affecting up to 75 people.

As part of this year’s annual report, Embracer has focused on its publicly available Sustainability Policy, stating its “commitments towards the people, environment and governance” and highlighting how it addresses working conditions, corporate culture, human rights and labour rights.

“At Embracer Group, we aim to maintain a safe and inclusive workplace where all employees can grow professionally,” the annual report reads. “We focus on developing employee skills and competences and monitor their well-being through performance dialogues at the individual level and other measures. Diversity and inclusion in skillsets and perspectives are key components of the approach taken to create a dynamic and inclusive workplace.”

It adds: “We understand the challenges posed by divestment, transformations and organisational change. Yet, we strive to maintain an environment where talents are nurtured and empowered.”

The report also lists an increased gender imbalance, with a reduction of the female workforce from 30 percent to 27 percent. Embracer states this decrease “is primarily linked to organisational changes, mostly related to the Asmodee spin-off”, though the drop in female managers is larger than the drop in “young female talent”.

The company describes the “diverse skills and perspectives” of its workforce as “a source of pride”. According to GDC’s State of the Games Industry report 2025, women represent 25 percent of the game industry workforce.

Embracer CEO Lars Wingefors has written the opening remarks in the report, although he is stepping down from his role at the company. Instead, he will become its executive chair of the board.

“While the road has not always been straight, I am incredibly proud of the achievements made possible by our talented teams, which have created some incredible experiences for gamers,” said Wingefors.

Despite owning 464 IP rights, Embracer’s biggest success story this year so far has been the release of Kingdom Come: Deliverance 2.

Embracer boasts it has 108 game development projects. So what’s coming next?

In its latest financial report, Embracer stated it would release 76 different games over the next financial year, 2025/2026. This will be a mix of new IPs, sequels, and remasters.

Arguably the biggest release will be Amy Hennig’s Marvel 1943: Rise of Hydra, which was delayed back in May into early 2026.



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June 19, 2025 0 comments
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Lars Wingefors steps down as Embracer CEO, Phil Rogers to take on role in August 2025
Esports

Lars Wingefors steps down as Embracer CEO, Phil Rogers to take on role in August 2025

by admin June 11, 2025


Embracer co-founder Lars Wingefors is stepping down as CEO, with current deputy CEO Phil Rogers taking over the role in August 2025.

Rogers joined Embracer in 2022 after the firm acquired Eidos Montreal. Prior to taking on the position of CEO, Rogers was also boss of Crystal Dynamics and Plaion.

Wingefors is set to remain at Embracer, having been proposed to take on the position of executive chair of the board. Current chair of the board Kicki Wallje-Lund is proposed to be deputy chair of the board.

Wingefors will also be appointed director of Coffee Stain Group alongside the division’s CEO and co-founder Anton Westbergh. Embracer noted that “additional directors will be appointed to the spin-off of Coffee Stain Group and no later than in August 2025”.

Current Embracer group financial director Erik Sunnerdahl will be appointed CFO of Coffee Stain Group.

Last month, Embracer announced it would spin-off Coffee Stain Group last into a “standalone group of community-driven game developers and publishers” by the end of the year.

It will consist of “more than 250 passionate game developers and publishers, focused on community driven experiences” including Coffee Stain, Ghost Ship, and Tuxedo Labs.

“With the start of this new phase, I am thankful for the years and lessons learned as CEO of Embracer,” said Wingefors.

“While the road has not always been straight, I am incredibly proud of the achievements made possible by our talented teams, which have created some incredible experiences for gamers.

“This new phase allows me to focus on strategic initiatives, M&A, and capital allocation, ensuring Embracer’s continued growth and success.”

He continued: “I am more convinced than ever that the best is still ahead of us. Having worked very closely with Phil over the past years, I have high confidence in his abilities. I look forward to a continued close collaboration to further strengthen the business and drive value in the coming years.”

Wingefors became CEO of Embracer following THQ Nordic’s rebrand in September 2019.

He oversaw major expansion at Embracer, which included the acquisitions of Gearbox for $1.3 billion, Saber Interactive for $525 million, and Crystal Dynamics for $300 million, as well as the €2.75 acquisition of tabletop games publisher Asmodee.

However, a nine-month restructuring program was implemented in 2023 after a $2 billion deal with Savvy Games Group – the publishing and esports firm owned by Saudi Arabia’s Public Investment Fund – collapsed.

This restructuring program resulted in the loss of 1,400 jobs and the closure of three studios. Gearbox and Saber Interactive have since been sold, while Asmodee was spun off alongside Coffee Stain and Fellowship Entertainment.

There have also been layoffs at Eidos-Montreal and Crystal Dynamics since this restructuring program ended.

Speaking to GamesIndustry.biz, Wingefors responded to the criticisms regarding the restructuring program and subsequent layoffs and studio closures.

“As a leader and an owner, sometimes you need to take the blame and you need to be humble about if you’ve made mistakes and if you could have done something differently,” he explained.

“I’m sure I deserve a lot of criticism, but I don’t think my team or companies deserve all the criticism. I could take a lot of that blame myself.

“But ultimately, I need to believe in the mission we set out and that is still valid, and we are now enabling that by doing this [new] structure.”



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June 11, 2025 0 comments
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After overseeing thousands of layoffs and numerous studio closures, Embracer CEO Lars Wingefors is stepping down
Game Reviews

After overseeing thousands of layoffs and numerous studio closures, Embracer CEO Lars Wingefors is stepping down

by admin June 10, 2025



Lars Wingefors, the Embracer Group CEO who oversaw thousands of job cuts and a significant number of studio closures following a turbulent few years for the company, has announced he’s stepping down from his role. Wingefors is not, however, parting ways with Embracer, and will instead become its executive chair of the board.


“While the road has not always been straight, I am incredibly proud of the achievements made possible by our talented teams, which have created some incredible experiences for gamers,” Wingefors said in a statement announcing his change of role. “This new phase allows me to focus on strategic initiatives, M&A, and capital allocation, ensuring Embracer’s continued growth and success. I am more convinced than ever that the best is still ahead of us.”


With Wingefors’ focus shifting elsewhere, Phil Rogers will step into the vacated CEO role from 1st August. Rogers is currently deputy CEO of Embracer and CEO of Crystal Dynamics – Eidos.


Wingefors’ time as CEO has been turbulent to say the least. He oversaw a rapid period of expansion at Embracer, with the company embarking on a massive acquisition spree, snapping up the likes of Gearbox, Saber Interactive, Crystal Dynamics, and more – including the €2.75bn purchase of board game publisher Asmodee – over a number of years. However, the unsustainability of that expansion became clear after a $2bn deal with the Saudi government-funded Savvy Games Group collapsed dramatically in 2023.


Following the deal’s collapse, Wingefors announced a “comprehensive restructuring program” that ultimately resulted in thousands of employees losing their jobs, while a substantial number of studios were either divested or outright closed. Saints Row developer Volition shut its doors in August 2023, for instance, while the revived Free Radical Design, which was working on a new TimeSplitters project, was closed just a few months later. Soon after, Gearbox was sold to Take-Two Interactive, while Saber Interactive went its own separate way. Further layoffs, at the likes of Eidos-Montréal and Crystal Dynamics, have been announced since then.


Wingefors later admitted there was a “long list” of things he’d have done differently, but that it was “easy to look back in hindsight”.



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June 10, 2025 0 comments
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
Esports

Embracer intends to spin off Coffee Stain Group by the end of 2025, with remaining business rebranded as Fellowship Entertainment

by admin May 25, 2025


Embracer intends to spin off its Coffee Stain Group into a “standalone group of community-driven game developers and publishers” by the end of 2025.

The company announced it would split into three individual companies – Asmodee, Coffee Stain and Friends, and Fellowship Entertainment (previously known as Middle Earth & Friends) – in April 2024.

In this case, Coffee Stain Group – which will consist of “more than 250 passionate game developers and publishers, focused on community driven experiences” – will include Coffee Stain, Ghost Ship, and Tuxedo Labs as well as “certain studios” from Amplifier Game Invest, all based in Scandinavia. Anton Westbergh, CEO and co-founder of Coffee Stain, will become Group CEO.

“The shares in Coffee Stain Group will be distributed to the shareholders of Embracer, and are intended to be listed on the Nasdaq First North Premier Growth Market in Stockholm. Fellowship Entertainment (current Embracer Group) will remain listed on Nasdaq Stockholm and have around 6000 employees across 30 countries, “stewarding” the commercial rights to J.R.R. Tolkien’s works, as well as IPs like Kingdom Come Deliverance, Metro, Dead Island, Killing Floor, Darksiders, Remnant, and Tomb Raider.

“We’re really proud of everything we’ve built as part of Embracer, and grateful for the support and trust we’ve received over the years. Now, as we take the step to become a separately listed company, it feels both exciting and, honestly, a little bit scary – but in a good way,” said Anton Westbergh, co-founder and Group CEO of Coffee Stain.

The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms. We can now focus even more on what we do best – supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.

Lars Wingefors, co-founder and Group CEO of Embracer, added: “Coffee Stain Group has incredible talent, IPs and communities. To date, it has been a true recipe for success. I am confident in Anton’s strategy and leadership and see a clear long-term opportunity in attracting and enabling partnerships with like-minded independent game developers and talents.”

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer disputed it had ever “shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 25, 2025 0 comments
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Embracer Group says it'll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain
Game Reviews

Embracer Group says it’ll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain

by admin May 24, 2025


Damn, the nice little friendship thing Embracer Group had decided to morph into after earning the ire of lots of folks by going hard on the layoffs, closures and sales is no more.

The company’s decided to ditch the “and friends” tag it had given to different bits of its business, and form a fellowship, as it does yet more corporate shuffling around. It does also plan to actually release some more games.


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As announced by Embracer, the bit of previously dubbed Middle-Earth and Friends will now be known as Fellowship Entertainment. As you might have guessed, that’s the part that looks after The Lord of the Rings, as well as housing the studios behind likes of Kingdom Come Deliverance, Tomb Raider, the Metro series, and Dead Island.

With Asmodee, the second of the three bits Embracer divided itself into last year, having spun off from the company as of February this year, it’s the turn of the third bit formerly known as Coffee Stain & Friends to do the same. Now named Coffee Stain Group, the subsidiary that includes the dev teams behind the likes of Deep Rock Galactic, Valheim and Goat Simulator is being released into the economic wild as a separately stock market-listed company.

“The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms,” Coffee Stain Group CEO Anton Westbergh said, “We can now focus even more on what we do best—supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.”

Right, that’s enough on the corporate shuffling of people’s livelihoods. In the financial results it’s published alongside this spin-off announcement, Embracer says that it’s got “76 different games” it plans to release in the coming financial year. There’ll be “a mix of new IPs, sequels, and remasters”, including Killing Floor 3 and the recently delayed Marvel 1943: Rise of Hydra, with Embracer expecting the latter to “drive notable revenues but to have lower margins due to shared economics with several other partners”.

Another as of yet unannounced AAA game that Embracer things will have “financial dynamics more similar to Kingdom Come: Deliverance 2” is also in the works, but the company reckons it’ll have to be pushed back to the 2026/27 financial year to allow for more “polish”

The rest of the lineup for the upcoming is being filled by the likes of Deep Rock Galactic: Rogue Core, Metal Eden, and “the next SpongeBob SquarePants game”. Spongebob Squarepants tries to get to the Bikini Bottom of where Embracer’s friends have gone, maybe?



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May 24, 2025 0 comments
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
Esports

Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

by admin May 23, 2025


Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Full-year accounts also reveal Embracer has cut the number of its total game development projects from 141 to 108, and its headcount from 9692 to 7180. 5378 of those staff are game developers.

Here’s what you need to know:

The numbers

Q4 (3 months ended March 31, 2025)

  • Net sales: SEK 5.4 billion ($560.5 million, down 6% year-on-year)
  • PC/Console games: SEK 3 billion ($311.4 million, down 2% year-on-year)
  • Mobile: SEK 943 million ($97.9 million, down 31% year-on-year)
  • Entertainment & services: SEK 1.3 billion ($134.9 million, up 9% year-on-year)

Full-year (12 months ended March 31, 2025)

  • Net sales: SEK 22.3 billion ($2.32 billion, down 18% year-on-year)
  • PC/Console games: SEK 1.5 billion ($155.7 million, down 27% year-on-year)
  • Mobile: SEK 5.3 billion ($550 million, down 9% year-on-year)
  • Entertainment & services: SEK 6.5 billion ($674.6 million, down 7% year-on-year)

Embracer attributes its “solid” quarter to the performance of Kingdom Come Deliverance 2, which reached three million copies sold and “maintained a highly positive player and critic reception.” It believes the DLC and free updates planned across the next 12 months will keep players “excited and deeply engaged.”

The firm makes a distinction between actual and organic growth, and states that though its mobile games sales fell by 31% between January and March 2025, its organic growth was 30%. It also states its PC/console games sales displayed an “organic growth” of 22%.

Embracer also noted it had made “significant progress in the process of transforming the Group,” with the divestment of Easybrain and Asmodee successfully completed, and Coffee Stain Group expected to be spun off by the end of the calendar year.

“In a solid ending to the year, net sales grew by 19% organically to SEK 5.4 billion, while Adjusted EBIT grew by 44% year-on-year pro forma to SEK 1.1 billion, with a free cash flow of SEK 1.0 billion in Q4,” said CEO Lars Wingefors.

“Kingdom Come: Deliverance II continued to perform in Q4, and reached 3 million sold copies after quarter-end. Organic growth within Mobile accelerated to 30% year-on-year. By the end of 2025, we now plan to spin off Coffee Stain Group, a group of leading community- driven game developers and publishers. We have a strong financial position, and we remain focused on enhancing efficiency and long-term resilience ahead of the spin-off.

Looking ahead

Right now, the group expects to release 76 games across FY 2025/26, “with a mix of new IPs, sequels, and remasters,” including Metal Eden, Gothic 1 Remake, Reanimal, Fellowship, Wreckreation, the next SpongeBob SquarePants game, Norse: Oath of Blood, and Deep Rock Galactic: Rogue Core. It also makes explcit mention of two AAA games; Killing Floor 3 – which is now scheduled for Q2 – and Marvel 1943: Rise of the Hydra, which is scheduled to release sometime in the 25/26 fiscal year. Embracer “expect[s] Marvel 1943: Rise of Hydra to drive notable revenues but to have lower margins due to shared economics with several other partners.”

A previously mentioned third AAA game has been delayed to 2026/27 as management takes the “prudent view” that “the game will likely need a few more quarters to polish.” An additional nine AAA games are planned across 2027/28 and 2028/29 financial years.

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 23, 2025 0 comments
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Campfire Cabal returns after being shuttered by Embracer
Esports

Campfire Cabal returns after being shuttered by Embracer

by admin May 22, 2025


THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023.

Announcing the news in a blog post, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.

“We are finally ready to reveal that Campfire Cabal was never shut down,” it said.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022.”

This project is the next game in the Expedition series, and by the end of March 2025 it had been “given the green light to scale back up and transition into full production.”

Campfire Cabal also confirmed that it patched Expeditions: Rome in 2024 despite being “radio silent” since the studio’s initial closure.

“If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry,” the developer continued. “Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right.

“We are extremely grateful that there were people within the group who fought to keep us alive through the turmoil, and that we can now emerge on the other side with renewed vigour.”

THQ Nordic launched Campfire Cabal in September 2022, comprised of veterans from the Expeditions franchise.

By August 2023, Embracer informed THQ Nordic needed to close Campfire Cabal due to restructuring.

“We want to make it clear that our management and the rest of the team have not given up on Campfire Cabal yet, and neither have our friends at THQ Nordic,” the developer wrote on LinkedIn at the time.

“We are still pursuing our options for finding a good resolution to this situation, and THQ Nordic has been very supportive throughout this difficult time.”

It concluded: “This does not mean that it’s over for us as a studio. We’re extremely proud of how our team has come together to keep the campfire burning, and of the commitment and camaraderie everyone has demonstrated since the news broke.”



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May 22, 2025 0 comments
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A studio gutted by Embracer have come back to life and are working on a new RPG
Game Updates

A studio gutted by Embracer have come back to life and are working on a new RPG

by admin May 21, 2025


One of the many game studios smashed to pieces by Embracer Group has come back to life. Campfire Cabal, which was seemingly shut down in 2023 as part of their parent corporation’s scorched earth “restructuring” policy, have crawled out of the grave to announce they’re still around and, in fact, “never stopped working”. They’ve been making a new game in the Expeditions series of historical RPGs, and have been given “the green light to scale back up and transition into full production.”

“We are finally ready to reveal that Campfire Cabal was never shut down,” say the studio in a post on their website. What happened, they say, is that the THQ-owned studio were ordered to close by Embracer two years ago. But some agreement was reached to keep the company going with a reduced headcount, and they instead cut an unknown number of employees from payroll.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale back up and transition into full production.”

That project is a new game in the Expeditions series of RPGs, which includes the classical centurion stomping of Expeditions: Rome, the top-down shield-battering of Expeditions: Viking, and gunpowdery land-grabbing of Expeditions: Conquistador. The studio aren’t saying much more about the new game, though. Only that it’ll be “set in a new period of our history and in a new part of the world for the series”. Expeditions: Mongol, anyone? Expeditions: Pirate? Expeditions: Islamic Golden Age? I guess we’ll find out.

Expeditions: Rome had some repetitive quirks but was a “seriously good – and lovingly detailed – romp through centurion times,” said Nate in our review. And Expeditions: Conquistador was called “very fine” by Adam, who wrote in his review that some parts were a chore, but “the focus on stories and characters means that there is almost always at least one interesting plot on the boil”.

You should know, however, that Campfire Cabal aren’t the original studio who made the older Expeditions games. That would be Logic Artists, who were subsumed and digested by blockchain bullshit peddlars Dynasty Studios. But the Cabal have since become custodians of the series under rights-holders THQ. As with many creative studios, it’s a bit of a Ship of Theseus situation, somewhat complicated by a round of layoffs and this subsequent reappearance. We’ll have to wait and see how the next entry carries the torch.

Even if you aren’t that interested in the RPGs, the “revival” of a seemingly shuttered studio is interesting in a wider sense. It could be seen as a hopeful sprout of green emerging from a blackened earth laid bare by years of seemingly endless layoffs. Or it could simply be the re-emergence of a scarred and injured body from a bloody-watered moat, a studio bravely limping on in spite of the brutal overlord that threw them in there, alongside a bunch of other bodies.



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May 21, 2025 0 comments
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Campfire Cabal "Sunstone Teaser" image - hand-drawn tall ship in high seas
Product Reviews

THQ Nordic studio that was set to be closed in 2023 somehow escaped the Embracer death spiral and is now working on a new RPG

by admin May 20, 2025



This is a bit of a weird one: Two years after announcing its planned closure in the aftermath of the Embracer Group’s $2 billion implosion, Campfire Cabal revealed today that it “was never shut down” at all, and that it is in fact working on a new addition to the Expeditions series of historical RPGs.

“If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry,” the studio wrote. “Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right.”

That’s putting it mildly. A quick catch-up on how we got here: Campfire Cabal was founded in September 2022 under Embracer’s THQ Nordic label to “focus on high-quality, narrative-driven RPGs.” But less than a year later a massive investment deal fell through at the last minute, and Embracer’s wings were suddenly and brutally clipped: Hundreds of people were laid off (although none of the executives responsible for the mess, of course) and numerous studios closed, including—apparently—Campfire Cabal.


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“It is no secret that Embracer Group has recently entered restructuring,” creative director Jonas Wæver wrote in August 2023. “As part of this restructuring process, THQ Nordic has been told to close Campfire Cabal. This decision was not related to the work we’ve been doing at the studio but was made from a purely financial standpoint.”

Wæver said at the time that studio management and THQ Nordic “have not given up on Campfire Cabal,” and that “we are still pursuing our options for finding a good resolution to this situation,” although to my reading that came off almost entirely as forced optimism, especially given that his announcement was literally entitled “Studio Closure.” And yet, here we are.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale back up and transition into full production,” Campfire Cabal wrote today.

“We are extremely grateful that there were people within the group who fought to keep us alive through the turmoil, and that we can now emerge on the other side with renewed vigour.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Campfire Cabal also finally confirmed today that it’s working on a new Expeditions RPG, something previously assumed but never officially announced, and that it was responsible for a surprise Expeditions: Rome patch that dropped in November 2024. Details weren’t shared but, like previous games in the series, “it’s set in a new period of our history and in a new part of the world.”



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May 20, 2025 0 comments
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