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Fire Emblem Shadows Review - Emergency Meeting
Game Reviews

Fire Emblem Shadows Review – Emergency Meeting

by admin October 1, 2025



The release of a new Fire Emblem game is usually a big deal, so I was more than a little intrigued–but mostly confused–when I happened to glance at the Nintendo Today app calendar on September 24 and it said “Fire Emblem Shadows Available.” There had just been a Nintendo Direct on September 12, after all, where Nintendo announced the next mainline entry in the series for Switch 2, Fire Emblem: Fortune’s Weave. There was no mention of Fire Emblem Shadows. And after playing it, I can see why Nintendo wouldn’t showcase it on that big stage

I assumed it was referring to Fire Emblem: Shadow Dragon, the 2009 remake of the first game in the series, and went on with my day. It was only later that evening I learned that Fire Emblem Shadows was actually a brand-new mobile entry in the series: one where players manage “real-time strategy and social deduction at the same time.”

The idea of a new game in the long-running tactics series arriving out of the blue had me eager to install it and see what it was about. I had a decent time with Fire Emblem Heroes, Nintendo’s previous attempt at translating Fire Emblem to the world of free-to-play mobile games (and one that would go on to become Nintendo’s first mobile game to hit $1 billion in revenue). As such, I was curious to see how Shadows, which is also free to play, would differ. Unfortunately, the monkey paw soon curled, and I found myself dumbfounded by all the ways Fire Emblem Shadows is Fire Emblem in name only.

Fire Emblem Shadows’ premise is, at least on the surface, interesting. A twist on the standard franchise trope of a small band of warriors fleeing after the tragic fall of a noble kingdom, Fire Emblem Shadows instead asks, “What if that kingdom fell from within?” and has some of those in the protagonist’s party (or even the protagonist themself) already corrupted and ready to betray their comrades.

How, exactly, that idea would work with Fire Emblem’s tactical gameplay was the main question I had going into the experience, and the answer quickly became obvious: It doesn’t. That’s in large part because Fire Emblem Shadows isn’t a tactics game. Instead, it’s an auto-battler where you control a single character out of a team of three. Your character automatically moves and attacks enemies, as do your NPC or real-player teammates. The only real “gameplay” is selecting which spell out of a handful of options to use at any given time, dragging your chosen spell onto enemies or allies, and then waiting for your spells to reset (most spells share a cooldown) before using them again.

Battles are usually over quickly, and I rarely cast more than three or four spells during the course of a fight. There are single-target spells, area-of-effect spells that can damage foes as well as friends, and healing abilities. You can also navigate the battlefield of your own volition in a limited way, as certain spells can push or pull allies or enemies, or allow you to swap spaces with an adjacent unit. There’s even an obligatory rock-paper-scissors “weapon triangle” fans of the franchise will be familiar with, where certain spells will deal more damage to enemies of an opposing type. That being said, battles feel like there is little to no strategy involved aside from hitting foes with spells they’re weak against and occasionally healing. It’s a feeling that largely stems from being unable to directly position your character–a key aspect of what makes Fire Emblem what it is as a series.

Where the real meat of Fire Emblem Shadows feels like it’s supposed to be is in the previously mentioned “social deduction” aspects. During each match, one out of the three players is secretly an evil Shadow. Their goal is to try to take out their comrades while still looking innocent. After the first round a match, players are able to vote on who they think the traitor is. The second round then sees players face off against said traitor, who transforms into an evil corrupted version of their former self and is able to summon NPC minions to aid them in battle.

Guessing the traitor’s identity in the previous round grants the non-Shadow players an extra life in the next, so it’s not in the Shadow’s best interest to throw subtlety out the window and just try to kill both good players in round one. Instead, Shadow players are encouraged to try to take out one player while sowing deception to gain an advantage in round two.

It’s a neat idea, but one that just doesn’t work in practice. Because there are only three players per team, and one of them is you, it’s always a 50/50 chance whether or not you are able to identify the Shadow. It’s also fairly easy. If you see one player (or yourself) taking a lot of damage that isn’t from enemy monsters while another player isn’t, it’s safe to assume the one that isn’t being hurt is the Shadow. There is some trickery that can be done here to try to throw other players off the scent, such as healing teammates while also secretly hurting them or even the Shadow damaging themselves with their own abilities. Players can also cast spells after death with a longer cooldown, meaning the Shadow can still attack their comrades even if they are among the dead.

Ultimately, deception will only get you so far. No matter how clever you are as the Shadow, with so few options available in terms of players and gameplay systems, there’s a strong chance you will get outed due to sheer probability. Matches feel too short to let the mind games truly kick in, and without any meaningful way to communicate or interact with other players outside of using spells in battle, voting is reduced to an extremely quick “this one or that one” screen. Not that it matters much. I’ve won matches easily where I was outed as the traitor, and lost matches in the second round where I managed to trick my team into believing I wasn’t.

Therein lies Fire Emblem Shadows’ next, and arguably biggest, issue–identifying the Shadow doesn’t feel like it matters nearly enough. The game goes out of its way to make sure you understand that the vote isn’t the end all, be all of the match, as you’ll still go into round two regardless and can win no matter how the votes were cast. It also ensures you can make an educated vote for the traitor, even if you weren’t paying attention during the battle. The game outright tells you which players were hit by what kind of magic, and thus might not be the Shadow. This can be manipulated, of course, but in most of the matches I played, simply picking the person who wasn’t harmed by shadow magic turned out to be the traitor.

Developer Intelligent Systems wants to have its cake and eat it too. It wants players to engage with the social-deduction system but seems wary of making it too important. It wants players to pay attention during battle and piece together who the traitor might be, but it also wants to just straight-up tell you the clues in case you weren’t paying attention and doesn’t give you time to think about it. It just doesn’t work, as a social-deduction game or as a strategy title.

This is all without even mentioning Fire Emblem Shadow’s free-to-play monetization, where you can spend real money on a premium currency called Gems as well as character-specific medals in order to upgrade your roster. If there is one bright side, Fire Emblem Shadows thankfully doesn’t have a gacha system like many free-to-play mobile games (including Fire Emblem Heroes) and opts to dole out new characters frequently as you play.

Instead, it’s monetized in other ways. Despite normally needing both character medals and Crystals, another currency earned through playing that is used to upgrade characters, the game is happy to remind you that you could also just buy Gems to bypass all that and level up immediately. While some upgrade materials and Gems can be earned through gameplay, it quickly becomes apparent that those who put money into the game will have substantially stronger characters–so much so that it feels like it undermines the entire social deduction aspect the game is centered around. Certain characters are also locked to the game’s premium battle pass, meaning that some potentially powerful or popular characters cost extra (currently, it’s Lyn from Fire Emblem: The Blazing Blade).

Matchmaking has level brackets that ensure players are at least in the same ballpark level-wise, but the very idea of jumping into a random match where some players may have higher-level characters with vastly improved stats and spells is discouraging. Using a Level 1 character fresh out of the tutorial, I could still be paired up against another player with a Level 4 character. The boosts to HP and attack, as well as access to stronger weapons and improved spells from leveling up, are substantial to the degree that a Level 1 has little to no chance against a Level 4, regardless of if they get an extra life for guessing the Shadow’s identity or not. Combined with having no real control of your character and barely relevant social-deduction elements, and it feels like there is no room or reason for tactics or subterfuge when the real answer is always brute force. If one can pay to bypass the game’s core idea and simply beat the opposition to a pulp regardless of whether they win or lose the social-deduction round, what is even the point?

Fire Emblem Shadows is most recognizably Fire Emblem in its roster of characters and presentation. Character designs are full of personality, and it’s cool to see how those designs morph and change when playing as the Shadow. As you continue to play as a character, you unlock Rapport with them, allowing you to learn more about their backstory. All the while, the game drip-feeds the main story to you through visual-novel-style, voice-acted dialogue scenes, with separate storylines for playing as the Shadow or as a Disciple of the Light. These elements all feel true to the franchise even if its gameplay doesn’t, but are hardly worth grinding through boring battles when it often feels like you have no real agency over the outcome. It doesn’t help that much of the story requires repeatedly playing matches as a Disciple of Light, despite it being much more fun to play as a Shadow.

There is a nugget of a good idea here, and one that is interesting on paper. Unfortunately, Fire Emblem Shadows’ most innovative ideas bump up against its mobile and free-to-play nature, resulting in a game that is both not for Fire Emblem fans and hard to recommend to anyone.



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October 1, 2025 0 comments
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Fire Emblem Shadows is out now
Esports

Fire Emblem Shadows is out now

by admin September 28, 2025



Calling all disciples of Light and Shadow: A brand-new Fire Emblem spin off game is available now! Download it today on iOS and Google Play stores and get started for free.Fire Emblem Shadows is a free-to-start app that brings real-time tactics and treachery to compatible smart devices. It features a new type of social deduction, role-playing battle for three players. A war between the goddesses of light and shadow rages in Fire Emblem Shadows. Choose your path, meet a new cast of disciple characters and uncover the full story by experiencing both perspectives.Prepare for the battles ahead by customizing your character with weapons and magic skills, and by trading with other players in the Bazaar. Battles in the game will call on your ability to strategize in fast-paced, real-time combat as you work to root out the traitorous shadow disciple … or deceive your “allies” as the shadow allegiant yourself.Fire Emblem Shadows is out now; download it today on iOS and Google Play stores.



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September 28, 2025 0 comments
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Nintendo’s new Fire Emblem mobile game has an Among Us-style twist
Gaming Gear

Nintendo’s new Fire Emblem mobile game has an Among Us-style twist

by admin September 25, 2025


Nintendo is releasing a new Fire Emblem mobile game, Fire Emblem Shadows. The company says the game is a spinoff of the series and “introduces a new style of battles featuring role-playing and social deduction.”

The company’s description of the game indicates that Shadows will have Among Us-like elements of treachery: 

One of the three allies participating in each battle is secretly a treacherous disciple of shadow. Players choose to take on the role of either a disciple of light, aiming to find their way through the labyrinth, or a disciple of shadow.

After the initial battle, players vote to determine who they believe is the treacherous disciple of shadow. The outcome of the vote affects whether the next battle is more favorable or more challenging. Whether the disciples of light can correctly discover the traitor—or the disciple of shadow can successfully deceive the others—holds the key to how the next battle unfolds.

Nintendo says Fire Emblem Shadows is available for iOS and Android, and while it’s a free-to-play app, it will have optional in-app purchases.

The company’s other mobile take on Fire Emblem, the gacha-style Fire Emblem Heroes, quickly turned into a big and lucrative hit after its 2017 release, and the game still receives regular updates and new heroes. Nintendo also recently announced a new entry in the series for Switch 2, Fire Emblem: Fortune’s Weave. 



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September 25, 2025 0 comments
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There's a new Fire Emblem game out today, with Among Us-style social deduction gameplay, and it's rubbish
Game Reviews

There’s a new Fire Emblem game out today, with Among Us-style social deduction gameplay, and it’s rubbish

by admin September 25, 2025


Nintendo has revealed a new Fire Emblem game available now for smartphones, which includes Among Us-style social deduction.

Called Fire Emblem Shadows, it has three players battling enemies – but one is a traitor. Afterwards, players vote on who they think the traitor is, before battling each other.

And honestly? It’s absolute rubbish.

Fire Emblem Shadows – Launch TrailerWatch on YouTube

Fire Emblem games are known for their tactical strategy, but Shadows is simply a grid-based auto-battler where you character moves and attacks automatically. You then select from a handful of moves that regenerate on cooldowns to either heal or activate different magical attacks.

And that, really, is the extent of gameplay. There’s little interaction, barely any strategy. It’s just watching little chibi characters hit each other. You can win without selecting anything.

Then there’s the touted social deduction, which boils down to which of the other players may have accidentally on purpose hit you. It’s usually pretty obvious, but worse is the fact there is barely any consequence for guessing either way. The second round proceeds accordingly, with good players now battling evil, and if you previously guessed correctly you get a piddly amount of extra health.

The reason Among Us worked and popularised social deduction is being able to actually speak to people and screw over your friends. Here you’re matched with random players online with no form of communication. You just select another player and move on to the battle without really caring.

On top of all that is the usual gacha nonsense for a free-to-play game. There’s a season pass, multiple currencies, various weapons and abilities to attach to characters, and new characters to unlock. I spotted another player as a cute little Dimitri from Three Houses, but I have neither the cash or the will to find out how to unlock him.

I was excited to try out a new Fire Emblem, even if it is on mobile, but its deception-based gameplay is fundamentally flawed and shallow.

If you want to try it out, it’s available now for free across iOS and Google Play.

But really, just hold out for the next mainline entry in the series – Fire Emblem Fortune’s Weave was revealed at Nintendo’s recent Direct and will come to Switch 2 next year.



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September 25, 2025 0 comments
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Fire Emblem Fortune's Weave Comes To Switch 2 In 2026
Game Updates

Fire Emblem Fortune’s Weave Comes To Switch 2 In 2026

by admin September 13, 2025


Fire Emblem is back, and for the first time, it’s launching on Switch 2. Fortune’s Weave, the latest in the series, centers around a coliseum, which seems to hold the “heroic games,” but if we know anything about the series, this seemingly friendly competition will eventually devolve into a massive war between kingdoms. You can check out the reveal trailer below.

 

The trailer focuses on four main characters. Cai (the apparent protagonist based on the fact that we see him freely roaming around the city), says, “I only want to fight so I can save my father’s life,” making him an unwilling participant in the game. Meanwhile, Theodora boasts about her strength and hopes to be a worthy queen, Deitrich (who looks a lot like Castlevania’s Alucard) wants to confront some kind of darkness, and Leda is on a quest for revenge so intense that killing her foe isn’t enough. It seems that the winner of the games will get a wish granted by the kingdom’s “divine sovereign,” which tracks, given that the titular Fire Emblem is typically an artifact that grants one’s wishes.

The trailer ends with what appears to be Sothis, the magical girl in the player’s head in Three Houses, now an adult. She remarks on the years being long, and given that it’s been six years since Three Houses hit Switch, I’m inclined to agree. The trailer ends with a release window: 2026. I’m a huge fan of both Three Houses and Engage, so I’m excited to learn more about Fortune’s Weave next year.



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September 13, 2025 0 comments
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Fire Emblem characters fight.
Game Reviews

New Fire Emblem Announced And It Looks Like A Three Houses Spin-Off

by admin September 13, 2025


The next Fire Emblem is called Fire Emblem: Fortune’s Weave, it arrives on Switch 2 in 2026, and it’s taking fans back to the world of Fire Emblem: Three Houses. The strategy RPG’s reveal trailer showed students embarking on a bloody new classroom: a Roman Empire-style Colosseum.

While there’s no official mention of Three Houses in today’s Nintendo Direct announcement, house crest stones from the 2019 tactics game for the original Switch are clearly visible on some of the weapons in the reveal, suggesting Fortune’s Weave will be another game set in that world. Otherwise we don’t get a whole lot of detail about the upcoming game beyond the idea that teams will be competing in Colosseum-style games while also battling other threats outside the city walls. A ruler called the “Divine Sovereign” promises to grant the wish of whoever wins the tournament.

Here’s our first look:

Yes, Fire Emblem is back, with characters as cool and grid-based combat UI as ugly as ever. The trailer also ends with a surprise: Sothis sitting on a throne. The mysterious green-haired girl from Three Houses had the ability to manipulate time, and appeared in both younger and older forms. That leaves it to fans to speculate as to whether Fortunte’s Weave will act as a sequel or prequel to the original.

Arriving just three years after Fire Emblem Engage, it perhaps shouldn’t be too surprising that Intelligent Systems’ next entry in the long-running tactics franchise doesn’t look like a complete graphical overhaul. The cinematic animations, character art, and cutscenes all look excellent for the series’ Switch 2 debut, though I’m hungrier for a deeper reworking of the isometric battle views fans spend most of their time looking at while actually playing the game.

Still, it’s clear Intelligent Systems is still holding a lot back about this newest entry. Given all of the cool character interactions and cozy-sim systems in Three Houses, I’m excited to see how those aspects of the game evolve in Fortunte’s Weave.



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September 13, 2025 0 comments
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Nintendo reveals new Fire Emblem game coming to Switch 2
Game Reviews

Nintendo reveals new Fire Emblem game coming to Switch 2

by admin September 13, 2025



A new Fire Emblem game has been revealed at today’s Nintendo Direct.


Fire Emblem Fortune’s Weave, as it’s known, will be released in 2026.


It’s the latest in the tactical RPG series, check out a gameplay trailer below.

Fire Emblem: Fortune’s Weave – Nintendo Direct 9.12.2025Watch on YouTube


Judging by the reveal, it’ll feature plenty of cinematic anime scenes, as well as the tile-based battles the series is known for. Story-wise, it appears to revolve around some form of Colosseum setup.


Fire Emblem Three Houses was a huge success for Nintendo on Switch that brought the series to new heights of popularity. It was followed by Fire Emblem Engage that was less well-received.


Let’s hope Fortune’s Weave is a significant step on for the series.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 13, 2025 0 comments
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