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A cloaked Elden Ring Nightreign character stands before an armored character with a golden light behind them
Gaming Gear

Singleplayer Elden Ring Nightreign is no longer hell to play, but it’s still a compromised game of 30-minute boss runbacks

by admin June 3, 2025



I am Mr. Antisocial Souls⁠—I don’t play many multiplayer games in general, and FromSoft’s offerings have always been, for me, private affairs. So I’m just as surprised as anyone that Elden Ring Nightreign’s multiplayer focus has really hooked me.

I still thought I’d be playing solo at least half the time until I realized that Nightreign’s singleplayer experience elevates all the game’s flaws to their maximum annoyance level. Two patches have made the solo experience about as good as it can get, I reckon, at least within the specific, run-based format FromSoftware has created. If the queue’s taking forever and none of your friends are online, it’s an option.

Alternatively, if you’re a challenge run YouTuber or you’ve got an unhealthy relationship with these games and a certain prideful streak, I can’t deny there’s a “lemme get one more shot at this guy” appeal here. I’m afraid I’m now in too deep and I will solo the Darkdrift Knight, RNG be damned.


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What’s still busted?

I’ve got three main gripes with Nightreign overall: Its opacity and borked UI, the frustration of a wasted run and long runback to a boss, and the game’s cruel, often borderline trolling RNG. They’re all made much worse with the isolation and added pressure of solo play.

The game’s refusal to explain basic systems is certainly exacerbated if your first few runs are solo, as was my experience, but that naturally becomes less of an issue as you get more time in. The boss runback⁠—the amount of time between a checkpoint and a boss room for repeat attempts⁠—is something FromSoft has concertedly minimized with each new game, to the extent that it’s barely even a concern in Elden Ring.

Still preferable to playing solo. (Image credit: FromSoftware)

Nightreign, with its half-hour roguelike runs, is Boss Runback: The Game. While rewards for dying to the Nightlord have been improved with the latest patch, losing a run in Nightreign still feels worse than in any roguelike I’ve played⁠—I’d chalk this up to how much of the difficulty is weighted toward the final boss. After a certain point, you’re only really losing runs that have progressed all the way to day 3.

Not having allies to support and revive you adds to the ludicrously high stakes, and no matter how much damage tuning FromSoft does, the Nightlords in particular were designed with three players in mind. Losing to a boss that feels like it was designed for a trio, knowing it’ll take another half-hour for another shot, and not having anyone to commiserate with is just an awful feeling.

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Then there’s the RNG question: One of the most fundamental, “You got Nightreigned” experiences is loading into a run only to find that there are few⁠—or even zero⁠—camps on the map with a guaranteed drop of the elemental weapon type the Nightlord is weak to.

I tested out the new patch today, and across two solo runs as archer Ironeye against the lightning-weak Darkdrift Knight, I only had three lightning camps spawn on the map⁠—one in the first run, two in the next.

None of them produced a lightning bow for my archer character. Nightreigned yet again.

What’s gotten better?

FromSoft’s patches have done an admirable job mitigating the frustrations of solo play, and absent work on a structurally more solo-friendly experience⁠—which just doesn’t make sense, given Nightreign’s focus⁠—I think it’s as good as it’s going to get.

(Image credit: Tyler C. / FromSoftware)

Self-revivals have been very well-balanced: You get one freebie each climax fight (night one boss, night two boss, Nightlord), and every merchant carries a Wending Grace item for sale providing one more revive. You can only buy one during the first two days, with the final, day three merchant having one more. This means you get two revive opportunities per night boss, and three in the final fight.

The balance of enemy health in solo play also now feels much closer to base Elden Ring⁠—I don’t feel like I’m plinking away at raid boss health pool meant to stand up to three players anymore. Faster level-ups in solo play help make up for your inherently slower camp-clearing without friends to back you up.

Nightreign’s hit its natural ceiling for solo play, with a severely compromised experience, but a viable one. The whole reason I’ve been on a solo Darkdrift Knight kick is to complete Ironeye’s final remembrance quest, and solo play is, overall, a reasonable way to blow through remembrances without inconveniencing other players⁠—or having a Discord call talking over a dramatic story beat.

There are just a lot of caveats even for me, Mr. Antisocial Souls, so I can hardly recommend Nightreign as a solo experience to someone without the Souls Sicko emotional handicap.

It works best as a supplemental gametype. If I were to prescribe a tolerable dose… maybe 15% of your total playtime? It’s another matter, though, if you aspire to the lifestyle of a challenge run YouTuber. Sekiro god Ongbal soloed Nightreign’s final boss just two days after launch, and now has a video of them soloing every Nightlord in the game. The rest of us mortals are probably going to have a lot more fun with a team.



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June 3, 2025 0 comments
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Elden Ring Nightreign Roundtable Hold
Esports

What is the leave penalty in Elden Ring Nightreign?

by admin June 2, 2025


Image via Bandai Namco Entertainment

It depends. On something.

|

Published: Jun 2, 2025 12:02 pm

Even though Elden Ring: Nightreign can be played solo, the real heart of the experience lies in its online co-op mode. You’ll want to stick together as a team to have a greater chance at defeating the foes scattered across the land of Limveld.

Sometimes, your team members just aren’t worth spending 40 minutes with, and it’s reasonable to be tempted to leave mid-run. But what happens if you pull the plug on a disastrous expedition? Here’s how you’re penalized for leaving an active expedition in Elden Ring: Nightreign.

Leave penalty in Elden Ring: Nightreign

If you leave an active expedition in Elden Ring: Nightreign, you may be penalized for an unspecified duration and will not be able to access matchmaking until the penalty period is over.

Are you sure? Screenshot by Dot Esports

That said, my experience with trying to get penalized was unsuccessful. For the sake of this guide and science, I abandoned three different consecutive sessions and was warned about being penalized every single time. However, despite the warnings, I was able to continue matchmaking without a hitch.

I guess I’m above the law. Screenshot by Dot Esports

So, while there is definitely a penalty system in place, it isn’t exactly that strict, or even consistent. There are reports of users being restricted from matchmaking for around 10-15 minutes, but like I said, I was safe despite breaking the law several times.

I don’t recommend leaving every other session, but if you’re struggling to communicate or just can’t be bothered, there isn’t any major harm in leaving a session.

Also, from what I can tell, if you’re thrown out of a session due to a technical error, it doesn’t count as a penalty in Elden Ring: Nightreign.

Can you rejoin a session after leaving in Elden Ring: Nightreign?

Yes, if you leave a session in Elden Ring: Nightreign, you’ll be given the option to rejoin it from the main menu after you hit continue.

Can you really show your face, though? Screenshot by Dot Esports

If you cancel at this point, you’ll return to the Roundtable Hold and start a new session. If the session you left is unavailable, you’ll be sent to the Roundtable Hold as well.

Overall, the punishment for leaving a session in Elden Ring: Nightreign isn’t exactly a big concern. You might be timed out for a few minutes, but it isn’t something to lose sleep over. From Software might increase the penalty severity in a later patch because the wording is still pretty vague, and there is room for increasing the penalty duration if it becomes a widespread problem.

That said, I don’t think it’s their main concern at the moment. If you do feel like leaving a session, though, maybe throw in an emote before exiting. Nothing like a random gesture to show how much this betrayal means to you.

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June 2, 2025 0 comments
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Elden Ring Nightreign: Where To Find Talismans
Game Updates

Elden Ring Nightreign: Where To Find Talismans

by admin June 2, 2025


There are multiple ways to get talismans while exploring Nightreign’s large, ever-changing map. However, there’s one way you can get a guaranteed choice between three talismans on every run, giving you a really great chance to snag something that is useful to you. You’ll just have to visit the map’s big castle and clear out a boss to reach it. Here’s how to make it happen.

The Most Sought After Elden Ring Sword Has A Storied History

How to find a guaranteed talisman in the castle during every Elden Ring Nightreign expedition

One of the best ways to get a talisman is from the castle in the middle of the Limveld map. Here, you’ll find one of a few variations of enemy types, each offering a lot of runes and solid loot drops that can help you be better prepared for upcoming bosses.

Screenshot: FromSoftware / Billy Givens / Kotaku

It’s a good idea to knock out your castle run during the first day, so head there around level four or five. Clear out the main enemies around the castle first if you’d like, as that will net you a nice chunk of additional runes. Next, head down into the lower section just inside the front gate where the broken bridge is located. You’ll know you’re in the right spot if there are some jellyfish floating about.

Screenshot: FromSoftware / Billy Givens / Kotaku

When you drop down into this area, keep an eye on the side of the walls down here for an opening. It’s hard to miss, as it’s located right beneath the crumbled bridge. Hop inside and follow the linear path to a boss room.

Screenshot: FromSoftware / Billy Givens / Kotaku

There are a few different boss types that can appear in this room, but none of them are particularly difficult for a team that is at least level four or so. Beat it down, loot what it drops, and then make your way through the exit that was previously covered in fog.

After you jump some cages and follow the stairs up, you’ll eventually come to a room with a chest directly ahead. Open it, then check the loot for a choice between three talismans. These will be random, of course, so there’s always a chance you won’t get something all that great. But here’s to hoping you get exactly what you’re looking for.

Screenshot: FromSoftware / Billy Givens / Kotaku

Oh, and when you’re ready to leave the castle, walk over the pressure plates in front of either of the giant gates to open them. I wouldn’t send you into a trap, after all.

The only time you won’t be able to access the castle is when Noklateo, the Shrouded City, is active during a Shifting Earth event. But the rewards in the city are equally impressive, if not considerably better, so it’s worth heading down there on day two and clearing it out to get beefed up for the final boss of the expedition.

Also, keep in mind that you can get other random talisman drops from killing the silver scarabs located throughout the map. So, you and your pals will have other opportunities to get kitted up if you take the time to find and shake down these little fellas.

Elden Ring Nightreign is available now on PS5, Xbox Series X, and Windows PCs.



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June 2, 2025 0 comments
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Elden Ring Pros Are Already Destroying Nightreign Bosses Solo
Game Reviews

Elden Ring Pros Are Already Destroying Nightreign Bosses Solo

by admin June 2, 2025


Elden Ring Nightreign turns FromSoftware’s best-in-class boss fights into multiplayer affairs, so now your shame and frustration can be shared with others. But while lots of players have been going hours without beating the roguelite RPG’s first major encounter, others are in a race to be the sweatiest solo player out there.

The Most Sought After Elden Ring Sword Has A Storied History

“8 hours in and still haven’t beaten the first nightlord…” reads one of the most popular threads from the Nightreign subreddit over the weekend. “Took me 15 hours to beat the first nightlord with randoms,” one fan responded. “Surprisingly I didn’t angrily tilt once, im having a blast shit is fun as hell.” Another wrote, “I’ve done 20 tries and still haven’t got that wolf killed very frustrating but I just gotta get good.”

My favorite post from Nightreign players sharing their long overdue Ws is from a player who went on 30 total expeditions before finally beating the first boss, a fire-wielding, three-headed hound called Gladius. But while many players have spent the opening weekend of the game’s release bleeding out on cosmic shores, some have been making the game look trivially easy.

YouTuber Youwy decided to take on Fulghor, Champion of Nightglow solo and—most importantly—without gaining a single level (via PC Gamer). He played Executor, the dexterity-based Nightfarer who can parry attacks. The fights revolve around jumping, dodging, and managing stamina consumption like a farmer in a drought. Even more crucial was a starting build that included the Night of Miasma and Night of the Wise relics, giving a base weapon with tons of starting status ailments that can just be upgraded through the run. “I sometimes can’t beat the 1st night and bro is out here doing this solo and level 1…WP,” one fan wrote in the comments.

Then there was YouTuber Ongbal, who used the Executor class to take out the Nightreign’s final boss without any outside help (so spoilers, obviously, if you don’t want to know anything before playing it for yourself). Ongbal is well-known for Elden Ring hitless runs, but he hasn’t gotten there just yet with Heolstor, a boss you can really tell FromSoftware had fun designing. Once again making use of Executor’s parry, which lets players treat Nightreign more like Sekiro, he takes the final boss down in less than six minutes. And this was before a new patch making solo play easier went live on Monday (which is already making a big difference for some players).

One thing that makes Nightreign’s boss fights so tough is the work players have to do to get to them. Unlike past games, where you can beeline for the encounter and practice over and over until you’ve mastered it, Nightreign requires players to engage in a 40-minute open-world farming session beforehand. As a result, most players probably only spend about a ninth of their playtime actually learning how each Nightlord works. Some have already called for a practice mode to make training easier. That’s one request I don’t see FromSoftware’s granting anytime soon though.

.



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June 2, 2025 0 comments
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Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

Elden Ring Nightreign patch to help out solo players arrives early, but those changes aren’t massive

by admin June 2, 2025


Elden Ring Nightreign servers are back online following brief maintenance earlier today. During that downtime, FromSoftware rolled out the first major-ish post-launch patch for the game, which does come with a welcome addition for solo players.

Update 1.01.1 is now available on all platforms, so let’s dig into the details.


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Shortly after Nightreign launched, players complained about the lack of any mechanic to help out solo players. Yes, the game is intended to be played in groups of three, but it didn’t also need to be extra hostile to solo players.

FromSoftware quickly promised to make a few changes in the next major patch, which is arriving this week. The good news, however, is that some of the changes initially planned for update 1.02 have now made it into the game with today’s patch, 1.01.1.

This one brings two key changes that only go in effect when you play the game solo. First, solo players now have one free revival, once per night boss fight, active at all times. This effect previously needed to be earned, which remains the case for co-op Expeditions. The patch also boosted rune acquisition for solo players, which is likely intended to compensate for the lack of co-op teammates, not to mention make the levelling process a bit faster.

For everyone else, the patch increased the number of high-rarity Relics that can be earned upon reaching Day 3 during any given Expedition, which should make that final fight a little more tolerable. By the same token, players are now a lot more likely to get high-rarity Relics from Scenic Flat stones. Said stones can be bought at the Small Jar Bazaar, of course.

Pretty decent for a first-ish patch. | Image credit: FromSoftware

Outside of the balance tweaks and new-ish features, patch 1.01.1 also comes with a host of bug fixes. Chiefly, it adjusts the camera when activating Wings of Salvation, the Guardian’s Ultimate, so you’re less likely to see some of the headache-inducing jitters that could occur in certain situations.

There are also fixes targeting several skills whose effects would not be triggered when they should, and others whose values were not displayed correctly. You can read on below for all the bug fixes in 1.01.1.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only Fixes

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

While you’re here, you may want to bookmark our excellent Elden Ring Nightreign guide. It offers everything from character builds, simple walkthroughs on how to access areas and unlock certain features, as well as our ranking of all Nightlords.



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June 2, 2025 0 comments
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What we've been playing - co-op adventures and unfolding ideas
Game Reviews

Elden Ring Nightreign is now easier for solo players

by admin June 2, 2025


FromSoftware has patched Elden Ring Nightreign to make it easier for solo players.

The studio stated last week it would be making adjustments. Now, after a period of server downtime this morning, the update has been made.

Specifically, the new patch adds an effect to automatically revive solo players once when facing a Nightlord, plus the amount of runes gained has been increased.

Elden Ring Nightreign Review – An Authentic Souls ExperienceWatch on YouTube

In addition, FromSoftware has made two general balance adjustments. Firstly, there’s an increased number of high-rarity Relics obtained when players reach the final day of an expedition.

Secondly, there’s an increased probability of obtaining high-rarity Relics when purchasing Scenic Flat stones from the Small Jar Bazaar. These provide a random Relic when bought, but they’re usually of a low level.

Other changes include adjusted camera when activated the Guardian’s Ultimate Art, as well a number of bug fixes. Now, the Duchess’s Restage skill will properly trigger status ailments from other players’ attacks, as well as minor tweaks.


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Some Steam-only bugs have also been fixed, improving the climb action and ensuring graphics are rendered correctly on the Low visual setting. The studio previously warned in its day one patch notes that some PC configurations using the latest graphics cards may experience frame rate drops – it appears this is yet to be fully addressed.

Nighreign is a multiplayer-focused spin-off to Elden Ring, but has been criticised for its unbalanced solo play.

After its release, FromSoftware acknowledged issues with matchmaking, particularly on PlayStation.

The studio also stated a two-player mode may be added in future, but one fan has already made a PC mod with plans to expand it in future.



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June 2, 2025 0 comments
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Elden Ring Nightreign gets a pre-day one patch to deliver some cheeky last minute build tweaking before your first steps in Limveld, and offer advice on some PC issues
Game Updates

Elden Ring Nightreign players spent the weekend battling the game’s online quirks, and its many baffling omissions

by admin June 2, 2025


Elden Ring Nightreign is here, and after selling 2 million copies in its first day and becoming developer FromSoftware’s second-biggest launch on Steam, the dust is starting to settle, giving rise to thousands of player impressions.

This is the studio’s first multiplayer, co-op only title, so there were bound to be teething issues, but what many didn’t count on is just how outdated – and often confusing – many aspects of the game are.


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This all started with the whole discussion about the lack of single-player, as well as duos support. In the first instance, FromSoftware is actually going to implement a few changes in a patch set to arrive this week that should make things a bit more manageable for solo players. Though no official duos support has been announced, modders already have solutions.

Away from all that, playing the game the way it was intended exposes a host of problems players haven’t had to contend with in years, not to mention a lot of missing features that have become the standard in the last decade in online games.

Each character in the game has their own quest, which players need to do if they want to grow that particular character. Players quickly discovered, however, that when you start a quest, you’re placed into a matchmaking pool with other players who are also doing their quests.

This sounds good in theory, but the problem is that matchmaking takes a lot longer when you want the next Expedition to be the one where you do your character quest. The game does not communicate this clearly to players, but even in the run itself, it’s hard for other players on the team to realise that one team has a quest that they’re going for.

You can always try to attempt those quest runs solo, but as we’ve established, Nightreign is not kind to solo players. There’s also an issue that players have run into where they’d sometimes finish the quest, but not get the quest item needed to advance to the next step. The running theory is that when multiple members of the team want the same item, only one of them will be able to get it.

A miasma of troubles. | Image credit: FromSoftware

Players also have various problems with the lack of basic features most modern multiplayer games offer. There’s no option to abandon a run as a full team, for instance. No way to vote to end a run early, or really any way to leave outside of, well, quitting.

Unfortunately, quitting before the Expedition is finished comes with its own penalties, something that was likely added as a way to disincentivise players from dropping out and abandoning their teammates.

Even setting aside the fact that, in this style of roguelite game, bad runs are inevitable, there’s also the issue of the way the game announces server-wide maintenance – or more accurately, how it does not.

The start screen does not currently indicate when maintenance is about to start in order to warn players not to jump into an Expedition. While the game will flash that warning 10 minutes ahead of time for players, it only shows up fpr those already in the middle of a run, meaning they either need to get as much as they can done, or leave. And, as we just explained, there is no option to gracefully end the run.

These and a few others are all issues that really hamper the experience for many, especially those used to more modern, non-FromSoft games. If you’re pushing through regardless, our Elden Ring Nightreign guide will make for a faithful companion. We recently ranked all Nightlords in the game, and published a Revenant build guide.



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June 2, 2025 0 comments
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rear view of an armored character with a bow, quiver and knife
Gaming Gear

I Played Elden Ring Nightreign as a Third-Person Shooter. Here’s Why You Should Pick Up a Bow

by admin June 2, 2025


Usually when I pick up a new FromSoftware game, I opt to build my character into the biggest, strongest guy alive. In Bloodborne, I swung around the Hunter’s Axe from beginning to end, and in Elden Ring, I beelined to the first colossal swords I could find, which include some of the game’s best weapons.

I’m happiest when I have enough poise to stand my ground against any attack and just keep swinging a blade at the bad guy. I was planning on playing a big, strong character in Elden Ring Nightreign, too. Perhaps I would tank the hits for my team as the Guardian or power through them as the Raider. And then my DualSense controller’s USB cable busted right as the review period started.

Have you ever tried to play Elden Ring with a keyboard and mouse? It’s not the most intuitive control scheme. Off the rip, I was having trouble with simple tasks like flicking between enemies and swiftly changing my equipment in the heat of battle.

I quickly gave up on trying to make a melee character work, and decided to try out Ironeye, the roguish assassin carrying a bow and dagger. What I found was a character that made me feel surprisingly useful as part of a three-person squad, especially as a gamer more well-versed in shooters than in roleplaying games — and I could play the archer just like third-person shooters I’m familiar with.

That’s right: While most Ironeye players are using lock-on, I’m firing with free-aim crosshairs. And it’s incredible.

Free aiming with a two-handed bow feels smooth and responsive in Nightreign.

Bandai Namco/Screenshot by CNET

Archery has never felt more intuitive in a FromSoftware game

My previous forays into picking up a bow in Elden Ring were stymied by the fact that I needed to manage my inventory of arrows on the fly. While it’s cool to craft trick arrows (it makes me feel like Hawkeye or Green Arrow) to inflict elemental damage or status afflictions, it’s not cool to run out of arrows in the middle of combat. I never felt that I could pick a fight with only my bow and come out on top.

In Elden Ring Nightreign, you have infinite arrows — your attacks are only limited by your stamina and focus points (aka mana) if using special abilities. In a three-person squad, I was able to constantly pressure enemies from afar, pincushioning bosses in their weak points as my allies hacked at their legs.

The arrows don’t do the highest damage per second in the game, but I was able to land consistent hits on our opponents and chip away at the health bar even during more dangerous phases of the battle. And since I was farther away from the boss, I was safer from danger — a genuine concern when the effectiveness of the team largely depends on everyone staying up. Perhaps most usefully, I could shoot my fallen squadmates from a distance to revive them without drawing the boss’s attention.

The best part of Nightreign’s archery is the generous free aim camera. I wasn’t joking when I said that I played the game as if it were a third-person shooter. While the camera lock reliably let me hit center mass on most enemies, wielding a bow with two hands let me aim with my mouse and loose arrows across any of my sightlines on the battlefield.

Many foes would stumble when I shot them in the head, and I used this to stun-lock smaller enemies and clear the fodder during hectic boss fights. As it turns out, all of the time I’ve been putting into Marvel Rivals has resulted in me picking up some transferable accuracy skills that aid my survival in The Lands Between.

If and when a boss focused on me instead of my allies, I would revert to using the camera lock and kite the monster around the outside of the arena. Ironeye is dexterous, and can dodge through many attacks. If I’d created a large enough gap between myself and the beast, I weaved in a volley or two from my quiver before continuing my retreat.

Eventually, my allies would peel the boss away from me, and I’d get back to work doing what I’m best at — needling the giant bad guy in the face until it stopped moving.

Ironeye’s dagger dash keeps him safe while letting him do extra damage to any foes he cuts through.

Bandai Namco/Screenshot by CNET

A Nightfarer with utility and survivability

While Ironeye’s damage-per-second isn’t as high as other Nightfarers, I never felt like a mere nuisance on the battlefield. My ranged capabilities let me target weak points that my teammates couldn’t hit, even on certain Nightlord aspects (the final boss of an expedition).

I was able to do remarkable damage to flying enemies, and certain bosses — like dragons — would quickly fall to a flurry of well-aimed arrows.

When enemies didn’t have an obvious weakness, I’d create one myself with Ironeye’s class ability. He can dash forward with his dagger, exposing an enemy’s weak spot and granting a damage multiplier to any arrows landed there.

When I’m able to destroy the mark, the team is able to take advantage of a unique enemy stagger, opening a crucial window of opportunity for free damage. I felt rewarded for approaching the battle and passing quickly through an enemy, before returning to the outskirts of the arena to double my DPS.

The dagger dash is also a great survival tool, because Ironeye gets invincibility frames during the full animation and repositions himself on the other side of an approaching foe. The ability recharges within seconds, so I never felt like I was left high and dry with no way to defend myself against a particularly aggressive brawler.

If one of those enemies happened to down my squadmates, all I had to do was fire a handful of arrows at an ally to get them back into the fight. There’s no doubt in my mind that Ironeye is the best Nightfarer for reviving teammates — the Recluse needs to expend FP to do similarly, and even the Revenant needs to use her ultimate to match the value the archer brings to the table in this regard. While any class can equip a bow, they likely won’t have the Dexterity stat advantage that Ironeye has to do more revival “damage” to pick up teammates.

Ironeye’s ultimate ability cleaves through the battlefield to hit its intended target.

Bandai Namco/Screenshot by CNET

Most importantly, Ironeye provides great utility to the melee-focused members of his squad. His ultimate ability, Single Shot, pulls out a massive great bow that takes a couple seconds to set up, but fires through any enemies and terrain to spear its intended target.

This ability absolutely clears fodder that might be crowding your allies, but I also found that it does great poise damage against bosses — opening them up for devastating critical hits from your team.

If you want to find success in Elden Ring Nightreign, half the battle is putting together an effective team composition. While archery might be a load of bunk in Elden Ring, Ironeye more than holds his own in this game. Grab your bow and arrows and play Nightreign like a third-person shooter — you’ll be able to DPS and support the squad without breaking a sweat.



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June 2, 2025 0 comments
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Nightreign knight holds his fist in menacing fashion
Product Reviews

Elden Ring Nightreign’s Wylder can not only rocket jump with his explosive ultimate, he can grappling hook combo into it to fly around like an offstage Smash Bros. character

by admin June 1, 2025



In a new video about hidden or poorly explained Elden Ring Nightreign character mechanics, FromSoft LoreTuber-in-Chief VaatiVidya revealed that the new game’s default, John DarkSouls character, Wylder, actually has some fighting game-worthy combos and movement tech.

The tricks were first outlined months ago during Nightreign’s network test by user OnslaughtCasualty42 on the FromSoftware subreddit. In the delightfully named “A Dogshit Guide to Make Wylder Fly,” OnslaughtCasualty42 outlines how Wylder’s ultimate ability with the Guts arm cannon has some surprising interactions and combos with his jump and grappling hook.

50 Nightfarer Secrets in Elden Ring: Nightreign – YouTube

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The marquee one, shown off by Vaati, is to pull yourself forward with the grapple, do a 180° turn, and fire off the ultimate to launch yourself even farther forward like a Quake rocket jump. It reminds me most of the kind of wild movement tech and offstage recovery combos you see in Super Smash Bros. Melee, like the Reverse Temple Jump.


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It honestly has pretty limited utility in actual Nightreign gameplay though: Maybe to clear a chasm quickly with no spirit spring around, get to the top of a fort from a nearby mountain, or quickly escape the danger zone as the circle closes in. But who cares⁠—it’s rad as hell.

Nightreign gets most things right and a few things bafflingly, disastrously wrong, but its roster of Souls dudes is unimpeachably excellent. They look sick, feel fun to play, and it’s starting to become apparent that they all have crazy-high fighting game skill ceilings with movement tech and hidden mechanics galore.

My favorite remains Johnny Katanas, the Executor, whose slow-moving Sekiro deflect stance demands that you learn when it’s time to tank, and when you should be DPSing. I hope FromSoft brings mechanics like these forward to character classes in its future mainline, single-player games.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 1, 2025 0 comments
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A two-player Elden Ring Nightreign PC Mod is already available
Game Updates

A two-player Elden Ring Nightreign PC Mod is already available

by admin June 1, 2025


Elden Ring Nightreign already has a duos mode mod.

Luke Yui – yes, the same Luke Yui behind the Elden Ring’s Seamless Co-op and Sekiro’s co-op mod – had a mod up and running within hours of Nightreign’s launch to support pairs of players that would rather play as a duo instead of Nightreign’s requirement to pop you into a three-player fireteam.

Elden Ring Nightreign: 2 player demonstration (w/ no EAC & mod compatible).Watch on YouTube

“There will be more to come, but whilst the current game lacks 2-player modes, this mod will be available in this state,” Yui wrote on his Nexus Mod page (thanks, Gamespot). “This mod will be expanded on in the future.

“There’s no way to get banned using this mod unless you modify it with the intent of connecting to vanilla players,” Yui added, noting that compatibility hadn’t been tested against other mods.

As Ed wrote in his review, he wouldn’t recommend Nightreign as a solo game at this point as it’s “clearly not the intended way to play”. However, it seems FromSoftware is aiming to respond to the current backlash to make solo play more feasible, with the studio previously stated it was considering a two-player option post-launch, acknowledging it was “something that was overlooked during development”.

“FromSoftware’s multiplayer spin-off is an exhilarating rush and a celebration of the studio’s prior achievements Souls veterans will devour,” Ed wrote in our Elden Ring Nightreign review.

If you’ve jumped into Elden Ring Nightreign this weekend and have struggled to find a Player 2 – and/or a Player 3 – you’re not alone. In a brief statement posted to official Elden Ring social media accounts over the weekend, FromSoftware is recommending players “restart the matchmaking process” if they’re struggling to find a co-op partner. It later also suggested players check their NAT type.



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June 1, 2025 0 comments
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