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Elden

Melina looks at something off-screen
Game Updates

Elden Ring Switch 2 Impressions Sound Not Great

by admin August 20, 2025


Elden Ring is one of the most exciting third-party games coming to Nintendo Switch 2. Who among us doesn’t want to get our shit rocked on the go? Well, according to folks who have played FromSoftware’s action RPG at Gamescom in Cologne, the system is apparently struggling to run the game in handheld mode, and to make matters more worrisome, Bandai Namco is reportedly not letting people record footage of it.

Nintendo Life posted a video on its YouTube channel discussing the port and said that while they only played the Switch 2 port for about 15 minutes, the game looks pretty good visually, but leaves a lot to be desired in terms of performance. The tutorial ran pretty well at a locked 30fps. Once they reached the open world, everything changed.

“It’s really bad, and I understand why they don’t want you to see this, because wowie zowie, it is terrible,” Nintendo Life video producer Felix Sanchez said. “Of course, you’re never going to see the light of this—maybe it will just release in that state, but I can’t imagine they will do that—It was like playing Ocarina of Time. It was like 20 frames per second, sometimes I was like, ‘This has dropped [to] 15 frames per second.’”

Sanchez says that in the Switch 2’s handheld mode, the game was “incredibly unstable” in the open-world segments, even in surprisingly static areas where few enemies were on screen at once. You can hear his full impressions below:

So if you’re wondering why Elden Ring footage is conspicuously absent from the internet’s Gamescom coverage, now you know that Bandai Namco has prohibited it. The game is supposed to launch on the Switch 2 this year, but it doesn’t have a release date at the moment. It’s entirely possible the game could be delayed into 2026 to fix things up, or that things could turn around by the time it finally comes out. Whatever the case, it sounds like Elden Ring on Switch 2 has not made the best first impression.



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August 20, 2025 0 comments
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Elden Ring Nightreign Libra on purple background looking at camera with goggle eyes
Product Reviews

15 attempts in, I actually love that Elden Ring Nightreign’s Everdark Libra is the first FromSoftware boss who’s harder to beat in co-op than solo

by admin August 19, 2025



The handshake deal in FromSoftware games, the obfuscated difficulty option that’s always been there since Demon’s Souls, is co-op: Summoning phantoms controlled by other players or the computer⁠. In OG Elden Ring everybody’s best friend was the Mimic Tear, a powerful summon to make a copy of yourself to fight by your side.

This has held true in the co-op centric, roguelike spinoff Nightreign, with the sturdy tripod of a full party clearly being what the experience was catered towards. The new duos mode is nice enough but still slightly compromised, while even with post-launch patches, solo is still the worst way to play.

But now they’ve gone and turned all that on its head: The latest Everdark superboss, the ultra instinct version of Baphomet dealbroker Libra, only gets more challenging the bigger your posse is. I managed to take him down solo after just three runs, while I’m somewhere north of 15 attempts deep in duos and trios, a W still evading me at every turn.


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Everybody hates Everdark Libra. My peer, Austin Wood at GamesRadar, thinks he’s “100% getting nerfed.” Just like with the similarly loathed Everdark Augur, I disagree. I love this sick freak of a boss and how he turns all the rules on their heads.

To make Everdark Libra easier would compromise the beautiful vision at his core, the product of a sensitive, poet’s soul that’s clearly been hurt by this cruel world of ours and wants to inflict that pain right back. We’re all letting Libra down. Champions adjust. Spoilers for Everdark Libra below.

Make your choice

Yeah man, we get it. (Image credit: FromSoftware)

Libra’s already a real piece of work in his base form, tied with end boss Heolstor as the hardest in the game by my reckoning. He has an arsenal of unusual, difficult-to-read projectile attacks that all build up the madness status effect, which does huge damage and a stun if you manage to survive the initial burst.

His signature move is a delayed blast sigil that brutalizes you with madness build-up after a quick beat. It comes out fast enough that you can’t exactly respond to it carefully and can get royally screwed if you’re in the middle of an animation, while a slight delay punishes immediate panic rolling. It is deliciously evil.

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Libra’s Everdark form ups the ante by summoning invader clones of the player party with all the same abilities and a number of potential weapon loadouts thoughtfully constructed to inflict the most pain and frustration. Some of my favorites:

  • Mini Malenia Executor: Equipped with the Hand of Malenia Sword and can perform a weaker, but still potentially instant-death version of Waterfowl Dance. Yes, that Waterfowl Dance.
  • Terminator Ironeye: Possesses the Jar Cannon and One-Eyed Shield (which has a built-in cannon), as well as a seemingly-permanent buff resembling the Ironjar Aromatic: He walks extremely slowly but is extra tanky and can’t be interrupted.
  • Sniper Wylder: Uses a greatbow to spam the Rain of Arrows ash of war, doing crazy damage in a huge AoE from long distance.
  • Rot Duchess: Dual wields Scorpion’s Stinger daggers for fast Scarlet Rot buildup.

Much like the player-style NPC enemies of FromSoft’s previous games, they don’t play by the same rules that you do: Malenia-Executor is particularly difficult to interrupt out of his signature move, while all of the clones are capable of dodge rolling out of attack combos a normal player could not.

The pièce de résistance is how they shuffle in: It does not feel like Libra has a consistent timer for summoning a fresh wave of evil twins. Wiping them out is not a guarantee of breathing room to DPS the boss, while it’s far more likely for them to start piling up as you fail to clear out old ones before the new clones spawn in.

The final indignity is that Libra summoning a new wave heals any surviving invaders, buffs their defense and damage, and the buffs stack. A veteran six rounds deep Executor spamming Waterfowl Dance is who I wish I was playing as.

All of this while Libra has new, more aggressive madness-inflicting AOE attacks to fling at you. A mature Everdark Libra fight is pure chaos, a field of evil clones glowing gold with layered buffs, some attacking each other, but most chasing you around like it’s Yakety Sax while Libra turns the field into a bullet hell screen. It’s utterly deranged. I don’t know how a group of randos with no coordination is supposed to beat it. It’s hilarious.

The time is ripe

The Gamer’s Gambit. (Image credit: FromSoftware)

Whether fully intentional or not, FromSoft’s classical deferred difficulty system works in reverse with Everdark Libra. It’s like a martial arts movie thing or Bruce Wayne climbing out of Bane’s house without the dang rope or something: If the enemy draws its strength from you, make yourself weaker.

Not only is one evil twin far more manageable than triplets, the singleplayer mode’s adjusted health values mean they go down quicker too. Even in the solo runs I failed, I didn’t experience the chaotic pileups of a three-player slugfest.

This inversion is another example of how flexible and surprising FromSoft’s well-worn systems can still be. Yet another boss in Nightreign is challenging in a way that took me off-guard, that wasn’t just another really tall, sad guy with a sword who moves super fast.

That has me even more excited for what the studio does next: After Promised Consort Radahn in Shadow of the Erdtree, I was worried there might be a ceiling to FromSoft’s arms race with itself to make ever greater twitch reflex challenges in its bosses. In Nightreign, the studio sidestepped this issue, proving there’s nothing stopping it from delivering spectacles, challenges, or sheer curveballs we just won’t see coming.

As for the fight itself, it’s a new favorite. Everdark Libra feels like a joke at my expense, a prank played on us players. That’s one of my favorite things to see in a game, and FromSoft is the master when it comes to this rare art.

Could they ease off the gas with the clone spawns just a touch? Maybe, it depends on how soon you ask me after a failed run. Is it kinda bullshit that Vyke’s War Spear, the only melee weapon Libra is weak to, is such a rare drop that I’ve only seen it twice in 111.8 hours (but who’s counting)? Perhaps.

I hope they never nerf Everdark Libra. He’s so stupid. It’s all so meanspirited. I love him like a son.



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August 19, 2025 0 comments
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Elden Ring Nightreign does actually have a Relic limit, and it won't let you play until you clear your inventory
Game Reviews

Elden Ring Nightreign does actually have a Relic limit, and it won’t let you play until you clear your inventory

by admin June 23, 2025


One of the most interesting features of Elden Ring Nightreign is the ability to modify your character over the course of several runs. That’s something FromSoftware borrowed from other roguelites, and it’s represented in game through Relics.

Relics are bundles of buffs that you attach to your characters to boost their latent abilities, proficiency with certain weapons/spells and more. They offer all kinds of useful bonuses that, when picked correctly, can really complement your chosen class.

That does create a bit of a problem, however.


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Because of the random nature of Relics, Nightreign players are incentivised to keep a storage of them until they need them. For instance, if you never use bows and arrows, and you find a Relic with a really strong bonus to archery, you’re more likely to save it until the moment you try Ironeye, or when you feel like doing a bow-only run.

That, of course, causes players’ storage chests to be cluttered with plenty of Relics waiting to be equipped. Some of them may even be so old that the player has likely received much better versions hours ago without realising.

Nightreign does offer an option to sell off your old Relics for in-game currency, but you get so little of it that most players don’t bother. Until now, when Reddit user Scufozzover1 discovered that the game does, indeed, have a limit to the number of Relics you can hoard.

You can’t play if you have too many relics
byu/Scufozzover1 inNightreign
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In fact, as you can see in their Reddit post, having a full inventory of Relics means you won’t be able to go on Expeditions. Scufozzover1 posted the error message the game throws out, which is not something many players have seen.

Of course, the game recommends using the Relic Rite feature to get rid of the ones you don’t need, which is really something you should be doing regularly as you continue playing and acquiring more powerful Relics.

The reason this took a while to be uncovered is that Nightreign doesn’t actually show an inventory limit for Relics, so players had no idea how many they can actually store. Scufozzover1 says it’s close to 1,000, which is a massive number.

If you’re not Relic hoarding, you probably know better, which means you’re going to appreciate our Elden Ring Nightreign guide. We recently updated it with Remembrance (character quests) walkthroughs for the Executor Remembrance quest, and Duchess Remembrance quest.

And, in case you missed it, FromSoftware recently introduced the first of several harder versions of the game’s Nightlords. The so called Everdark Sovereign bosses don’t just have more health and deal higher damage, they also use new moves against you.



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June 23, 2025 0 comments
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Optimus Prime character skin in Elden Ring Nightreign.
Gaming Gear

Elden Ring Nightreign modders are already going ham with custom skins, including Optimus Prime, Stellar Blade’s Eve, and my #1 most-wanted outfit from Dark Souls

by admin June 23, 2025



User Orange on YouTube caught my eye with a 12-minute showcase of some of the most impressive modded skins players have cranked out for Elden Ring Nightreign, which include characters from other franchises, as well as yet more Dark Souls throwbacks.

Unfortunately, at the time of writing, they’re effectively inaccessible. All the skin replacement mods I’ve seen are dependent on a tool called the UXM Selective Unpacker, and UXM’s page has been set to hidden with the following message: “The mod has (possible) permission issues that the author is working to address.”

But we can still admire the work modder KRDCD has put out, even if we can’t use them. The real attention grabber is Nightreign Custom Model Replacers. This is the meme one: Eve from Stellar Blade, Optimus Prime, Yorha Unit 2B, all the stars are here. The only notable omission is CJ from San Andreas, but surely he is an inevitability.


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Dark Souls Armor Sets is more my speed, importing even more Dark Souls models into Nightreign, similar to the skins we already got in the game. It even includes my personal most-wanted candidate for a future DLC skin: Sir Alonne from Dark Souls 2 as Executor.

This masked samurai is basically proto-Executor anyway, and I was honestly shocked he didn’t make it into the base game already. I particularly appreciate how KRDCD’s skin version uses Alonne’s comically long-hilted nagamaki (bring this design back, FromSoft!), the Bewitched Alonne Sword, in place of Executor’s usual cursed blade.

Once UXM is back up and these mods can be installed again, you’ll want to use them with Yui’s Seamless Co-op in order to avoid the Easy Anticheat Eye of Sauron⁠—Yui’s mod has users connect to unofficial servers, opening up the door for consequence-free modding.

Image 1 of 4

(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)

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June 23, 2025 0 comments
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Elden Ring Nightreign update brings new challenges and a welcome live service twist
Game Reviews

Elden Ring Nightreign update brings new challenges and a welcome live service twist

by admin June 21, 2025


A new update for Elden Ring Nightreign has been shadow dropped, bringing stronger Nightlords to defeat on a weekly basis.

These limited-time versions of bosses are known as the Everdark Sovereigns and will have new moves and increased power. The first to appear will be an enhanced Adel, Baron of the Night (Gaping Jaw) for this week, to be followed by the Sentient Pest and Darkdrift Knight.

The remaining Nightlords will be added at a later date. At the end of each week the “Sovereign will disappear from the available Expeditions… for now”.

Elden Ring Nightreign Review – An Authentic Souls ExperienceWatch on YouTube

Note that these Everdark Sovereigns will only be available once the original form of that Nightlord has been defeated.

What’s more, defeating the Everdark Sovereigns rewards players with Sovereign Sigils. These are unique tokens that can be exchanged for special Relics and items. Additional Sigils will be rewarded the first time an Everdark Sovereign is defeated.

“This is only the beginning of the Everdark Sovereign cycle,” read the update notes. “As the power of the Night ebbs and wanes, the Sovereigns will soon return to the abyss they came from.”

At the start of the month, FromSoftware stated that “enhanced fights against existing Nightlords” would be on the way, while a duo mode is coming “at a later date”. Even before this, though, dataminers discovered game files for new phases of each Nightlord encounter, so this update was very much expected.

What wasn’t expected, perhaps, was the weekly cycle of these encounters. It’s a smart live service-esque twist to keep players coming back regularly and exactly what the game needs to extend its longevity.

Once all the Nightlords are defeated, the only reason to return is to complete Remembrances with each character. This may not be attractive enough for some, so seeing the beginning of regular updates is a welcome addition.

DLC is also on the way, although it’s unknown what this will include. Would a Bloodborne pack of returning bosses be too much to ask?

The Everdark Sovereign version of Adel, Baron of the Night is available from today, 19th June until 26th June at 1:59am UK time.

Elden Ring Nightreign is FromSoftware’s online multiplayer spin-off to Elden Ring. It’s “an exhilarating rush and a celebration of the studio’s prior achievements Souls veterans will devour,” I wrote in Eurogamer’s Elden Ring Nightreign review.



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June 21, 2025 0 comments
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Elden Ring Nightreign's Monster Hunter Summer Just Got Started
Game Reviews

Elden Ring Nightreign’s Monster Hunter Summer Just Got Started

by admin June 21, 2025


Many Elden Ring Nightreign players, myself included, thought they were finally ready to call it quits on FromSoftware’s multiplayer roguelike boss-raid generator. We defeated the Night Aspect. Maybe we even finished every achievement. It was time to walk away. Then, out of nowhere, the studio dropped its toughest boss yet: the Everdark Sovereign variant of Gaping Jaw. “He just don’t stop chompin,” wrote one fan on Reddit.

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Gaping Jaw was one of the Nightlords that caused players trouble around launch last month, in part because his weakness was poison and poison weapons can be hard to come by. He actually ended up being one of the easier boss fights for my squad, thanks in part to multiple ranged weapons forcing him to spit out teammates anytime he gobbled them up and started crunching. The new Everdark Sovereign version, however, takes the encounter to 11 the entire time.

He almost never stops moving, constantly shooting out lightning blasts and ground AOE bursts. At one point he summons a giant whirlwind storm, and players have to use jumping pads to hop over top if they don’t want to immediately get downed. One particularly nasty lightning attack happens in a spherical AOE with barely any lead-up or attack animation to signal that you’ve got less than three seconds to get the hell out of dodge. “I’ve gotten comfortable dodging his attacks at least,” shared one player on the subreddit. “But once people start going down it’s chaos.”

The Everdark Sovereign version of Gaping Jaw, who’s also known as Adel, Baron of the Night, appeared late on Wednesday out of nowhere, with no mention of him in the extremely barebones patch notes this week. The shadow drop caught players completely by surprise and many rushed to go try to defeat the new foe. The reward for doing so is new items in the shop, including more powerful relics, as well as the ability to control which Shifting Earth events are active at anytime. The update’s already been praised as the ideal tune-up to cap off the game’s first few weeks out in the wild.

But taking advantage of these new benefits requires actually defeating this new Gaping Jaw, which has proven to be Nightreign’s toughest challenge yet. In fact, players have been having such poor luck fighting him in teams that they’re opting to take him on alone. “ Team kept getting decimated and I just felt like I could clutch it alone,” wrote one player. “Solo is definitely easier by a mile so my next challenge is getting a team of three to win this often.” Some are tanking as Raider, while others are building up his status ailment meters with Executor. Learning the sound queues for his additional attacks and being prepared to dodge the tornado also go a long way.

Unlike Nightreign’s other boss fights, however, Everdark Sovereigns are on timers, with new ones rotating in each week. More powerful variants of Sentient Pest and Darkdrift Knight are next up, with Tricephalos, Augur, Equilibrious Beast, and Fissure in the Fog coming later in the summer. It all feels very Monster Hunter, just without the tedious but rewarding loot grind. It turns out that Nightreign is FromSoftware’s take on a live-service game after all, and a damn great one so far.

.



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June 21, 2025 0 comments
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A doll character in white from Elden Ring Nightreign with one arm holding the other and a castle in the background
Gaming Gear

Elden Ring Nightreign player completes their ‘solo gremlin challenge’, clearing every boss in a row as its squishiest character

by admin June 21, 2025



Someone had to do it: An exceptionally skilled Elden Ring Nightreign player has soloed all eight Nightlords (and the new enhanced boss) as its squishiest character. And if my eyes don’t deceive me, I think they did all of them in a row.

Reddit user PotatoFoSho calls it the “solo gremlin challenge” in reference to the flood of memes that depict the Revenant as a tiny angry doll usually wielding a sword twice her size. She’s one of Nightreign’s weakest characters in terms of survivability and is extremely dependent on finding powerful spells each run. When geared right, however, she can use her massive skeleton summons to distract bosses as she rips them apart.

PotatoFoSho dropped their relic setup for her, which notably includes a ton of stats to increase her mana and spell damage (not health!). They say fellow Revenant players should focus on cleaning out cathedrals for the seals that come with powerful incantation spells and to prioritize evergaol bosses for massive amounts of runes to level up quickly. The Wraith Calling Bell—which players have discovered is surprisingly powerful—is always good to have on you too, they said.


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And like any good Revenant player, they recommend stacking up as many Starlight Shards as you can to keep your mana bar topped off since she has no way of restoring FP otherwise. They urge everyone to visit as many Sorcerer’s Rises on the map as they can for them.

I have completed the solo gremlin challenge from r/Nightreign

As someone who just finished their first attempt on the new “Sovereign Everdark” version of the Gaping Maw boss, I’m impressed PotatoFoSho was able to take it out as a spell caster who has to also manage her skeleton minions. The finger gymnastics involved with that while also trying to avoid a rabid dragon and his massive hurricane must be practically Olympian.

I will stick to playing Revenant safely in groups of three so that when I inevitably get annihilated by a boss breathing on me, I will at least have some backup. Hats off to PotatoFoSho though, they’ve definitely earned the title of the Solo Gremlin.

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June 21, 2025 0 comments
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Elden Ring Nightreign update adds tougher boss, the Everdark Sovereign
Game Updates

Elden Ring Nightreign update adds tougher boss, the Everdark Sovereign

by admin June 20, 2025


A new update for Elden Ring Nightreign rolled out on Thursday, adding an extra layer of challenge. The first of the game’s Everdark Sovereigns, stronger and more challenging versions of existing Nightlord bosses, is here, letting players test themselves against a familiar foe — but only for a limited time.

Players can now face the Everdark Sovereign version of Adel, Baron of the Night (aka “Gaping Jaw”) in Elden Ring Nightreign. Defeating that extra spicy Nightlord will reward players with a new item: Sovereign Sigils. These new tokens can be cashed in for special Relics “and other items,” publisher Bandai Namco says. Players’ first win against an Everdark Sovereign Nightlord will earn them multiple Sovereign Sigils, though it sounds like repeat battles will deal out fewer.

If you want to face Everdark Sovereign Gaping Jaw, you’ll need to have already defeated the base version of Gaping Jaw. So hurry up if you haven’t; the first Everdark Sovereign encounter will only be available through June 25, at 5:59 p.m PDT/8:59 p.m. EDT.

Here’s one big catch, though: Everdark Sovereigns are available for Nightreign’s online mode only.

Coming to the Everdark Sovereign rotation in the next few weeks are harder versions of Sentient Pest and Darkdrift Knight. Amped-up versions of the other existing bosses will be added at a later date, Bandai Namco says.

Elden Ring Nightreign is available now on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. If you need some help getting started, check out Polygon’s guides for Elden Ring Nightreign.



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June 20, 2025 0 comments
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Elden Ring Nightreign now has even tougher Nightlord bosses, and a new NPC to serve those who take on the challenge
Game Reviews

Elden Ring Nightreign now has even tougher Nightlord bosses, and a new NPC to serve those who take on the challenge

by admin June 19, 2025


A little while ago, FromSoftware responded to the generally positive reception of Elden Ring Nightreign following the game’s launch, promising an official duos mode, as well as something the developer referred to as “enhanced fights against existing Nightlords.”

Duo Expeditions have yet to arrive, but we now know exactly what these enhanced Nightlord fights are, because the first one has arrived suddenly in the game.


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It is particularly amusing to log off for the day after reporting on the latest Nightreign patch – which was mainly an incremental update – only for the real news to drop hours afterwards, and without even an official announcement to accompany it.

Late yesterday, players discovered that the first enhanced boss has arrived. In a blog post, FromSoft later explained that these are called Everdark Sovereigns, and they’re meant to be much more challenging versions of each Nightlord.

A new Everdark Sovereign will rotate each week, but only those who defeated the original version of that Nightlord can take it on. A Sovereign of Gaping Jaws (Adel) is currently live in the game, to be replaced with Sentient Pest next week, and Darkdrift Knight the week after.

The developer is working on Sovereign versions of other Nightlords – Tricephalos, Augur, Equilibrious Beast and Fissure in the Fog, which will arrive in due course. As for Sovereign Gaping Jaws (Adel), it will be available until Thursday, June 25.

Who’s ready to fight an even more challenging versions of this guy? | Image credit: FromSoftware | VG 24/7

That’s not all, there’s now also a new NPC that serves a couple of key functions. Defeating Sovereign Nightlords will reward you with Sovereign Sigils, which said NPC will take in exchange for special Relics and other useful items. You even get bonus Sovereign Sigils the first time you beat each boss.

That NPC also lets you change Nightreign’s Shifting Earth / Map Events on demand. This requires Sovereign Sigils, too, but it saves you from having to defeat three Nightlords to trigger the next event

There’s likely more that players will discover as they spend a bit more time fighting these ultra-challenging versions of the game’s Nightlords. If you still haven’t beaten them all, we recently put together a weaknesses guide for all of Nightreign’s Nightlords because it really helps to go in prepared.

For all your other questions, a quick glance at our Elden Ring Nightreign guide will always set you on the right path.



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June 19, 2025 0 comments
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Elden Ring Nightreign's latest patch is good news for madness fans, and should save you from auto-death after boss fight revives
Game Updates

Elden Ring Nightreign’s latest patch is good news for madness fans, and should save you from auto-death after boss fight revives

by admin June 19, 2025


Elden Ring Nightreign. It’s gotten another patch, and while not as beefy as you might like, it’s a box of bug fixes that you should know about. Especially if you’ve ever been fighting a Nightlord, gone down, been revived, and then immediately flopped back down dead.

Also, there’s a single balancing tweak which goes one step beyond to encourage the use of madness-infused weapons that I’m sure would look good with your baggy trousers.

As outlined in the notes for Version 1.01.3, the latest effort on FromSoft’s part to beat the bug bosses into submission via Carian code cutlasses, that sole balancing change is an increase to your chance of obtaining weapons with the madness status ailment. So, if you’ve yet to have a go at frenzying everything in sight, now’s your chance.

Delving into the bug fixes, one’s for an issue “where players would lose a battle after being revived from near death against a Nightlord or other Night bosses”. Judging by Reddit, this was just as frustrating to encounter as it sounds, with one player dubbing it a “hidden bossfight” and another likening it to psychological horror. A hidden bossfight in a FromSoft game that I’m not discovering via a video of a streamer beating it using a dance pad, cool.

Others rectify stuff like the Demon Merchant spawning near the Night’s Tide when you run into the Demon Merchant curse event, the damage dealt to some enemies when sniping weak points via Ironeye’s “Marking” skill not being right, and folks being able to nullify incoming Lightning Damage when affected by the Bolt of Gransax’s passive effect Power of the Great Ancient Dragon.

FromSoft also note that they’ve added “staff information” to the game’s credits, which is good to see. The final tweak I think it’s worth mentioning before directing you to check out the full notes if you want the rest is Steam-specific. It should stop the game freezing “momentarily or for an extended period in some environments” on PC, which is handy.

If you’ve not given Nightreign a go yet, make sure to check out Nic’s review of it and the stuff FromSoft has confirmed is coming to it down the road.



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June 19, 2025 0 comments
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