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Metal Gear Solid Delta: Snake Eater will finally be getting its online Fox Hunt mode next month
Game Updates

Metal Gear Solid Delta: Snake Eater will finally be getting its online Fox Hunt mode next month

by admin September 27, 2025


Metal Gear Solid Delta: Snake Eater will finally be getting Fox Hunt – it’s online PvP mode – on the 30th October.

This mode, absent from the launch version of the game, will be available to owners of the game across PC, PlayStation 5, and Xbox Series X|S. This online mode is a competitive “hide-and-seek” style PvP mode where players have to find and take each other out using any tools they can find.

Up to 12-players can take part in a match at any one time, though according to the official Konami press release crossplay is still not supported.

Here’s the launch trailer for Metal Gear Solid Delta: Snake EaterWatch on YouTube

There are two available game modes: Survival Capture and Survival Intrude. The first is a capture the flag style mode where players must secure a dwindling number of cute green Kerotan, and the latter a battle royale style mode where players must battle over a shrinking play area.

Metal Gear Solid Delta: Snake Eater has proven popular, selling over a million copies on its launch day earlier this month. Since its launch the game has received a variety of patches to improve stability and performance, some good news for those who were waiting to give it a try.

Metal Gear Solid Delta: Snake Eater is itself a fantastic recreation of the original game. In Eurogamer’s review it’s described as “an achievement for the development team behind Delta too, some of whom were original staff from the Metal Gear Solid 3 team. The legend of Metal Gear Solid 3 has been brought back to life thanks to their efforts, and the experience of playing it has put me in a position I could not have foreseen just a few years ago.”



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September 27, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater stability improvements promised, as new patch addresses crashes and textures
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Metal Gear Solid Delta: Snake Eater stability improvements promised, as new patch addresses crashes and textures

by admin September 9, 2025


Konami has released a patch for Metal Gear Solid Delta: Snake Eater on Xbox Series X/S and PS5, which among other things will update some of those wonky textures during certain scenes.

This update will also be coming to Steam, though for now we don’t have a date, with Konami merely saying it will be “soon”.

In addition, Konami has promised stability improvements are being investigated, along with an option to select a preferred rendering mode on PS5 Pro. However Konami still needs “some time to review and address” these issues.


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You can check out the full patch notes for Metal Gear Solid Delta: Snake Eater below.

Ver. 1.1.3 Fixes

This update includes the following improvements and fixes

  • Additional Features: Added Inverted Camera Look (Horizontal) option. This setting can be found in the Options menu under Controls.

Image credit: Konami

  • Fixed an issue where players might not receive the reward for collecting all GA-KO.
  • Updated textures and models in certain scenes.
  • Resolved most issues that could cause the game to crash after investigating received reports.
  • Minor bug fixes and adjustments.

Feedback Overview

We sincerely appreciate the many players who are enjoying the game and sharing valuable feedback and issue reports.

We are actively investigating and working on the below items:

  • (Steam) Support for 21:9 aspect ratio displays (excluding demo scenes).
  • (Steam) In-game feature to check system specifications.
  • (PlayStation 5) Option to select a preferred rendering mode when playing on PlayStation 5 Pro.
  • (All Platforms) Improvements to overall performance stability.

Please note that we may need some time to review and address the above points.

We will share details on future updates as soon as they are finalised.

Thank you for your patience and continued support.

Image credit: Konami

Despite some niggles, Metal Gear Solid Delta: Snake Eater has done well, surpassing a million sales across all platforms by its first day on sale.

“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads Eurogamer’s Metal Gear Solid Delta: Snake Eater review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 9, 2025 0 comments
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
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Metal Gear Solid Delta: Snake Eater surpasses a million sales on launch day

by admin September 6, 2025



Metal Gear Solid Delta: Snake Eater surpassed a million sales across all platforms by its first day on sale.


Konami revealed the sales figure today, based on numbers from 28th August. That was the game’s launch day, though it was available earlier on 26th August for those who bought the digital deluxe version.


Metal Gear Solid Delta was released across PC, PS5, and Xbox Series X/S.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


It hasn’t been a completely smooth launch for Snake Eater, however, as Konami acknowledged issues on launch day that could cause crashes.


The game has been criticised for its disappointing performance, particularly on PS5 Pro, but a full fix is yet to be released.

Image credit: Konami


Metal Gear Solid Delta is a full remake of Metal Gear Solid 3: Snake Eater with updated graphics and modern controls.


“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads our review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater - Gold camo
Gaming Gear

Metal Gear Solid Delta: Snake Eater sells over a million at launch

by admin September 5, 2025



Konami has finally returned to the Metal Gear series with its remake of Metal Gear Solid 3: Snake Eater, and the results have been instantaneous. The publisher has announced that MGS Delta: Snake Eater surpassed a million sales across all platforms (PC, PS5, and Xbox) on its launch day.

MGS Delta: Snake Eater launched on August 28, though was available a couple of days earlier for those who shelled out for the digital deluxe edition. PCG’s review concluded that “Delta answers the question it most needed to answer: Can Konami still make a great Metal Gear game? By most metrics I think this has aced it.”

The sales might be impressive but the launch hasn’t gone completely to plan, with the game suffering some significant performance issues, particularly with frame drops. Konami has acknowledged the issues and says it’s “currently investigating the causes and working on a patch to resolve these problems”, but as yet there’s no ETA.


Related articles

(Image credit: Konami)

Nevertheless this shows what we all surely knew anyway: Metal Gear is still big business, even without series impresario Hideo Kojima. Konami seems pretty happy with itself too, saying in a press release that “this achievement reflects the enduring popularity of the Metal Gear franchise, recognized as one of the most influential in video game history. [MGS3’s] story, themes and gameplay continue to resonate with fans worldwide.”

There’s a reason we’re all still playing Metal Gear after nearly 30 years, and hopefully Delta’s success will light a fire under Konami: remakes are nice and all, but what this series really needs is a future.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 5, 2025 0 comments
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PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot
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PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot

by admin August 29, 2025



PC modders have already begun optimising Metal Gear Solid Delta: Snake Eater, even before Konami has released further updates.


The Metal Gear remake has been criticised for its poor performance, with videos shared on social media of jarring stuttering. In particular, the PS5 Pro version has come under fire.

Konami acknowledged a handful of specific issues ahead of launch, though general optimisation wasn’t included. In just a couple of days, though, PC modders have taken matters into their own hands.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


Modder FrancisLouis, for instance, has created the Metal Gear Optimiser mod on NexusMods, which “reduces stuttering by optimising shader compilation and assets streaming”. FrancisLouis notes results can vary depending on hardware.


Other mods – such as Better Uncap FPS v1.2 from Mstrthief, Unlocked FPS from Hybred, and Unlock FG and FPS from Velasquez among others – seek to provide an unlocked framerate and other benefits


It’s clear optimisation is a priority among modders, who have seemingly been able to make improvements quicker than an official patch from Konami – though of course, mods aren’t always reliable.

Perhaps the funniest mod for the game, though, is from Fiend, which allows players to swap Snake for Metal Gear creator Hideo Kojima.

Kojima has stated in interviews he won’t be playing the remake himself, likely due to his acrimonious split from Konami. But that hasn’t stopped players putting him in the game instead.

Earlier this week, Epic boss Tim Sweeney blamed developers for any optimisation issues when using Unreal Engine 5 – Metal Gear Solid Delta: Snake Eater being one such game to use the engine.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 29, 2025 0 comments
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Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game
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Why Snake Eater is a perfect example of the tension between the real and the unreal that’s at the core of every Metal Gear Solid game

by admin August 29, 2025


The hallmark of the Metal Gear Solid games isn’t the presence of one of the Snakes. It isn’t nuclear dread or even hide-and-seek, often involving a cardboard box. And it’s not tactical espionage action. I think it’s a tone, or rather a carefully un-careful blend of conflicting tones. On one side there’s a movement towards steely realism. On the other, there are these bright lunges at absolute fantasy. It’s realism and its opposite. I just tried to google what realism’s opposite actually is, by the way. There is no one standard answer as far as I can see. How very Metal Gear.

None of this is a criticism, by the way. I love this stuff about these games. And it’s in there deep. I noticed this jarring combination the first time I saw Metal Gear Solid in action – or rather the first time I saw it in action again. Many years ago, my housemate at university had the game. I ducked into his room one evening and he was playing the early stages. Here was this game about avoiding enemy patrols and searchlights, a game where your character’s breath or cigarette smoke might give him away to a passing baddy. Cor, I thought. Games are getting – I was 19 at the time – games are getting really real!

And then I ducked in again a few days later. Same game. Same room-mate. Same protagonist, but now he was fighting with an intermittently invisible ninja who was talking about how much he enjoyed being killed. Or something.


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That was an ideal introduction to Kojima’s work. I’m not sure if I could have crafted a better one for myself. Even so, I think the greatest expression of these two impulses – realism and whatever its opposite is called – and the weird dance that unfolds as these two opposing things flow together, is in Metal Gear Solid 3. I’ve spent the last few weeks waiting for Delta, the latest version of this game, and watching various bits of footage old and new. I think if anything, the new version actually only heightens the thrilling collision between realism and whatever realism is not. More detailing: more gleeful confusion.

The thing that’s so exciting to me about this collision in Metal Gear Solid 3 is that you see it most clearly in the places where the game is possibly trying to play it straight. When it’s not playing it straight, Metal Gear Solid 3 is a riot of unrealism, of course. There’s a boss that controls hornets, if I remember correctly. You fight a boss that controls hornets!

But it’s when the game’s seemingly trying to be real that things get truly odd. The game has an injury system, for example – bones can be broken and you need to bandage scrapes and slam home antidotes to poisoned arrow wounds and all that jazz. Sounds like realism! But games are uniquely strange about these kinds of things, whether it’s the pliers-picking-out-bullets animation from Far Cry 2 to Metal Gear Solid 3’s stylish menu of bodily accidents. Including this stuff in the game, and then mediating it by slick UI and whatnot to make it into a playable mechanic, by making health something you can attend to while pausing, just renders the whole thing wonderfully warped from the start.

And this inherent oddness is everywhere in this, the most organic Metal Gear Solid game. The setting’s the jungle! Plants and rivers and all that nature jazz? Sounds a bit more real than the series’ futuristic military bases and deep sea platforms? Sure, it does in a way, but this jungle is carved up into neat little maps and filled with bespoke systems for you to meddle with in the name of stealth or aggression. It’s gloriously, openly hand-crafted in every detail. And did the Soviets even have a jungle? (I asked a friend: sort of, apparently. But also, apparently the game’s jungle is an artificial construction within the fiction of the game itself. This stuff goes dizzyingly deep.)

Snaked and alone.

To put it another way, On the PS2 version, the game’s jungle was a wonderful thing to look at, but it was no more real than the corridors and gantries of Metal Gear Solid 1’s Shadow Moses. It was game-space, all the stranger for being so close to the organic world. And naturally, this is only further confused by the new game’s Unreal 5 graphics.

Whatever version you play, everywhere you look in the game there’s this blend of realism and its opposite. Snake meets a real president, but this real president has to share the game’s green room with that guy who controls hornets. There’s that famous ladder climb, that expands the scope of the tactile in-game world into almost impossible dimensions, and there’s a boss who moves through a dauntingly huge stretch of terrain sniping at you in a battle that can last for genuine real-world hours. All the while the same game also encourages you to defeat that same boss by meddling with the internal clock in the PlayStation.

Ultimately, I’m not sure how much of this is authorial intent and how much is simply a symptom of what Kojima is trying to do elsewhere. It’s worth remembering that a lot of games exist in a sweet spot where questions of realism simply don’t come into it, whether that’s the candy-coated Disney world of Castle of Illusion, or the Indiana Jones-adjacent world of Uncharted. But games, being inherently non-real, generally get super weird the closer they get to any form of realism.

And I sometimes think it’s not realism Kojima’s chasing so much as something that I almost want to term fidelity: an attempt to capture a kind of texture of intricacy. He wants the weird stuff to feel luxurious and richly made, and he wants the same feeling when you’re having a quiet moment in the galley at the start of Metal Gear Solid 2, shooting the ladles and watching them ping back and forth or watching the way rain splatters on your shoulders when you go outside. Is this realism, or is it just luxurious interaction, a mind that notices the little things and wants everything in a game to be memorable? Throw in the topsy-turvy world of espionage and what’s real and what’s fantasy gets even harder to unpick, of course. I remember a back issue of Arcade magazine – God, I miss Arcade magazine – in which a real special forces person was asked to weigh in on Metal Gear Solid. Their cardboard box verdict? I’ve hidden under worse.

Who said Bruce Springsteen had to be The Boss? | Image credit: Eurogamer

Regardless, this mixture of realism and its opposite is a Kojima fixation. It’s here for life. It’s there waiting for you the moment you step off your futuristic bike in Death Stranding and grasp the baby in a flask around your neck, and then stumble, with a gorgeously recognisable human awkwardness, over mossy rocks.

And most hauntingly of all, perhaps, it was there during the making of another Metal Gear, Phantom Pain, in which Kojima’s team created a perfect model of one of their real meeting rooms in order to test out lighting and character models and, yes, how real things felt. Here’s Snake, tall as a real man, clad in leather and realistically lit by migrainey overhead office lighting, and yet for the first time I realised just how stylised he is, how perfect the angles of his grim face come together. He’s standing right in front of me, on the other side of the computer monitor at least, and yet he looks like an old seadog from Tintin or a Dick Tracy villain. And somewhere, is that Kojima laughing at it all?



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August 29, 2025 0 comments
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way

by admin August 28, 2025



Konami has acknowledged issues with Metal Gear Solid Delta Snake Eater, as the stealth game remake launches today.


Ahead of release, some reviews have noted disappointing performance, particularly with the PS5 Pro version of the game. Digital Foundry, for instance, noted issues due to the console’s PSSR upscaling, despite it overall being a beautiful game.


In a statement shared on social media and Steam, Konami said it had “received reports of several issues and are preparing a patch to address them”, though general performance is not mentioned beyond a couple of specific points causing crashes.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


The known issues acknowledged by Konami are as follows:

  • Performing an additional survival knife attack after completing a series of consecutive attacks to secure food may cause the game to crash under certain conditions.
  • Removing the Crocodile Cap from the Survival Viewer while it is equipped may cause the game to crash under certain conditions.
  • Collecting food when a hungry crocodile is nearby may cause the game to crash under certain conditions.
  • Transitioning from a roll into a crawl may result in the character model floating in mid-air under certain conditions.
  • In areas where the camera switches to Intrusion View, character movement may become restricted under certain conditions.
  • Opening the Radio Window under certain conditions may cause the game to crash.


Metal Gear Solid Delta Snake Eater is available now across PS5, Xbox Series X/S, and PC. Eurogamer’s five star review of Metal Gear Solid Delta Snake Eater describes it as “a surprisingly sensitive remake from Konami” that brings a legend back to life.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 28, 2025 0 comments
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Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was "the definitive role in his life"
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Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was “the definitive role in his life”

by admin August 24, 2025


David Hayter – the original voice behind one of gaming’s biggest characters, Snake – says portraying Hideo Kojima’s stealthy creation “was the definitive role in [his] life”, and if he was asked to reprise the role, he’d be “down” to voice him again.

In an interview with Inverse alongside fellow Metal Gear Solid Delta: Snake Eater voice actors Lori Alan and Cynthia Harrell, Hayter – who was dropped from the role and replaced by Kiefer Sutherland for the fifth instalment, The Phantom Pain – called it “the definitive role in [his] life”.

Metal Gear Solid Delta: Snake Eater – Launch Trailer | PS5 Games.Watch on YouTube

“Anytime they ask me to be Snake, I’m in,” Hayter said. “It’s the definitive role in my life. It’s so complex and so profound, and there are so many different aspects to both him and Big Boss. So anytime it comes up, I’m down.

“I get so many people coming up to me now saying, I just got into Metal Gear last year because of the Master Collection, and it’s so cool to see 18-year-old fans and younger kids discovering it for the first time,” the award-winning Hollywood writer added. “A great game should be like a great movie or like a great album – it should live on. And a lot of times, because consoles and technology change, a lot of great games disappear. And so I’m just grateful that Konami is behind this in the way they are.”

That said, if given the opportunity, Hayter was candid enough to acknowledge he wouldn’t have minded re-recording some of Snake’s lines for the remake.

“I do feel that I’m a little better of an actor now than I was then,” he admitted. “It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it. But you don’t want the controller lines to be better acted all of a sudden, because that’ll take you out of the game.

“I’ve been working in Hollywood for quite some time now,” he added. “This is a beloved franchise, a huge world with massive worldwide appeal. So I’m never surprised when something like this comes back. But I didn’t anticipate it would be this. But to start with, Snake Eater is very cool, because it’s generally considered the pinnacle of Metal Gear.”

We recently learned that Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode. But it wasn’t made by Konami alone – Platinum Games, perhaps best known for its Bayonetta and Astral Chain series, is responsible for the surprise action minigame.

Connor had a great time with Metal Gear Solid Delta: Snake Eater, awarding it five out of five stars in our review, writing: “A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original.”



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August 24, 2025 0 comments
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Gaming Gear

11 Tips for Getting Started in Metal Gear Solid Delta: Snake Eater

by admin August 22, 2025


Metal Gear Solid Delta: Snake Eater is the best way to play one of the greatest Metal Gear games of all time. However, like most Hideo Kojima games, the Metal Gear Solid series features unique gameplay and mechanics. Whether you’re a veteran fan of the series or experiencing Snake Eater for the very first time, the new modes and gameplay tweaks will be sure to satisfy you. 

Here are 11 tips to keep in mind when jumping into Metal Gear Solid Delta. 

Pause cutscenes if you need to

Hideo Kojima’s games are known for their long cutscenes, and Snake Eater is no different. The majority of your first few hours will feature very minimal gameplay. And while the cutscenes are exciting and bizarre, you can pause them to take a break without risking skipping them entirely. Pause any cutscene by hitting the menu button and if you want to skip, you’ll see the option for that, too. It’s also worth mentioning that you can hit the same button to pause lengthy radio conversations as well.

The camouflage screen.

Screenshot by Sean Booker

Swap camo often

Snake Eater can be played like a run-and-gun shooter, but a stealthy approach is generally better, and utilizing your various outfits and facepaint will maximize your evasiveness. Make sure to change your appearance often to match your surroundings. And to make swapping even quicker, hold up on the D-pad to access a quick change menu.

You can keep track of your camouflage percentage at the bottom of the screen.

Screenshot by Sean Booker

Keep an eye on camo percentage

The game will give you a higher stealth rating the better you blend in, so make sure to watch your camo percentage. As you move around the environment, a percentage at the bottom will show you how hidden you are. The higher the number, the less likely an enemy will spot you. Bonus tip: There’s a trophy you can unlock if you bring your camouflage over 90%. 

Having a radio conversation about the original Godzilla movie.

Screenshot by Sean Booker

Call your team often

Throughout the game you’ll unlock more and more allies to call and chat with on the radio. These conversations can range from hints on how to proceed to how you save your game. Calling teammates often will give you bonus dialogue about events that you just witnessed or played through. They’ll even offer fun anecdotes or just chat with Snake. 

Be aware of time paradoxes

Snake Eater is a prequel entry in the Metal Gear Solid franchise. This means that you can’t deviate too far from the main story because it would mess with events that take place in MGS 1 and 2. If you do, you can create literal Time Paradoxes resulting in game over screens and humorous lectures from your team. 

One such example is killing Ocelot after meeting him for the first time. To proceed, you need to leave him unconscious on the ground — stabbing him with your knife will disrupt the canon. However, you can stab him anyway if you want a trophy.

Keep an eye out for R1 prompts in cutscenes

Snake Eater has unique cutscenes where at specific moments, you can swap camera angles to see what Snake is looking at. You’ll miss out on important visuals while the game just shows your character looking into binoculars, for example. When you see the R1 icon show up in the screen’s corner, make sure to hit it. However, do keep in mind that this game is a product of an older era and sometimes you’ll realize Snake is just staring at a woman’s chest.

The drag bodies toggle in the game settings. 

Screenshot by Sean Booker

You can change settings to drag bodies easier

Hiding bodies is important to keep alert levels down. You can lift and drag someone by holding down the Square button, but doing so can be kind of annoying. In the settings menu you can select to change carrying from a button hold to a simple button press. This gives you back your right thumb in order to regain camera control while dragging someone out of sight. 

Remove the silencer from your pistol.

Screenshot by Sean Booker

Use silencers, but recognize when you don’t need them

Trust me on this, stealth is your friend in this game. It’s harder to pull off, but worth it. This means silencers are quite important for avoiding gun fights and staying hidden. However, silencers can wear down and won’t last forever. To avoid overusing them, remove the silencers anytime you engage in a big gun fight or boss battle. If the enemy already knows you’re there, there’s no point wasting the silencer.

Grab the thermal goggles early

One of the most useful pieces of equipment is the thermal goggles. It allows you to see enemies through walls and will help spot bosses during big fights. They can be collected pretty early in the game too. The second time you reach the destroyed base that housed Sokolov, check in the locker in his room.

Don’t miss the early machine gun

If you’re wanting to take the loud route through the game, there’s a machine gun stashed away quite early in Snake Eater. At the first bridge you encounter, where the game has you use a beehive to scare off an enemy, the gun is located in a small cave underneath. You can reach it by crossing the bridge and then circling around the ledge to the left. You need to grab the gun the first time you get to the bridge, though. The next time the gun will be gone and you’ll only find ammo.

Become the snake eater

You can hunt and eat various animals in the game for stat and health rewards. Find a snake, eat the snake, get the Snake Eater Trophy.

With those 11 tips you’ll now start off on a much stronger footing when playing through Metal Gear Solid Delta. 

Metal Gear Solid Delta: Snake Eater comes out on PlayStation 5, Xbox Series, and PC on Aug. 28. 



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August 22, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
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Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

by admin August 22, 2025


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



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August 22, 2025 0 comments
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