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Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans
Game Updates

Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans

by admin June 24, 2025


Dbrand’s Killswitch case for the Switch 2 is lightweight, blends in well with the console, and feels good in your hands. There’s just one problem: it interferes with the Joy-Con magnets and can make the portable hardware easy to drop if you’re not holding on correctly, which, to be quite honest, many of us often aren’t!

Nintendo Switch 2 Could Launch With Almost No Reviews

The Switch 2 accessory manufacturer’s subreddit has been filling up with users sharing video clips of exactly this problem. Part of a $60 bundle that includes an open face dock so fans can play in TV mode without removing the case (which is also having some issues), the main culprit are the plastic grips that hug the new Joy-Con. As Dbrand itself has explained following all of the customer complaints, there’s a small lip on the inside edge of the Joy-Con case that’s meant to keep it from easily sliding out. But that lip also fills in an air gap engineered into the Switch 2 between the screen and the Joy-Con to help with the magnetic locking mechanism.

Dbrand sent me the Killswitch case at launch and I’ve been testing it along with a bunch of other accessories. When I started to wonder why I never encountered this issue before, I realized it’s because I didn’t have my Joy-Con fully in their cases so the lip was never filling that air gap. The result was that the Joy-Con never popped out while I was holding the console. Instead, the problem I encountered was that the Joy-Con cases easily popped off if I moved my hands laterally at all.

Dbrand actually brings up that exact problem in a long Reddit post on June 22 defending the Killswitch case for the Switch 2. It mentions the sliding issue with a “different brand’s NS2 case,” which in this case is Genki’s Attack Vector. I’ve been testing that kit as well and have had that precise issue. So it’s a design challenge that’s not unique to Dbrand, but it’s also clear from the issues people are experiencing that it’s one Dbrand hasn’t adequately solved either yet.

After making sure my Joy-Con were firmly locked into my Killswitch case, I did some testing today and sure enough the Joy-Con kept popping out, leaving the rest of the console to plunge to its doom. Dbrand claims, in its defense, that this is only an issue for people holding their Switch 2 wrong. The company claims all three of the following criteria need to be met for the Killswitch case to fail:

  1. You are specifically holding onto the console from only the Joy-Cons, in such a way that your fingers are making no supportive contact with the main console, and
  2. you are holding the Switch 2 with only one hand, and
  3. your Switch 2 is held more parallel to the ground than not.

The notoriously irreverent and abrasive accessory maker then went on to blame customers for user error, stating “nobody routinely holds their Switch 2 like this.” That set off a fresh firestorm in the subreddit of people showing that many have in fact held the Switch 2 like that, including YouTuber LinusTechTips and Tonight Show host Jimmy Fallon. Also my oldest kid, who walks into my home office flapping the Switch 2 by the Joy-Con with one hand at least three times a week despite my constant threats to never let him play it again if he doesn’t stop.

Dbrand maintains that only a small number of the over 100,000 Killswitch cases it’s manufactured are exhibiting real problems. Its position is that while people who want to make their Switch 2 fall off while using the case can, most won’t experience that under normal usage. For those that do, Dbrand is changing the variance in size of the Joy-Con case lip to filter out overly big ones during the manufacturing process starting with July shipments. “For those that have received their order and are having issues that they believe fall within ‘regular use,’ we’re fucking sorry,” Dbrand wrote on Reddit. While the explanation makes sense, the tone and lack of accountability do not.

“People bought a case to protect damage for their expensive product but also expected to use it as the original console design intended, and there’s a point where [you] need to drop the act and start acting like adults, not children behind a keyboard,” wrote one person in response. “To see the company not only blame the consumer, but also refuse to retool their clearly defective product, and then have the gall to ask dissatisfied customers to not use the product and pay expensive return shipping rates to a completely different country in order to get a refund, erodes the trust Dbrand has gained from its community,” wrote another.

Implying that at least some of the people who bought the Killswitch case and then posted videos of the Joy-Con popping out on Reddit were disingenuous clout chasers was a bold strategy that doesn’t yet appear to be paying off. It’s easy to see the obstacles on Dbrand’s end. The Switch 2’s magnetic connectors are a bespoke and precisely engineered solution to a design challenge by a different company. Designing around that is not easy task, especially if you’re racing to manufacture inventory for launch in the middle of a chaotic trade war without early access to the actual hardware in question.

But after testing the Killswitch off and on for a couple of weeks, I’m not convinced that it’s any more deserving of special considerations than other accessories, especially cheaper ones on offer from any number of generic copycat shops. The Killswitch doesn’t feel so good or so premium that it’s worth overlooking a key vulnerability. The rail locks for the Joy-Con on my older Switch OLED were treated so roughly over the years that one of the tiny screws fell out without me even noticing and it jiggles now. So for now I’d hold off on the Killswitch until the air-gap problem is fixed across the board.

What I can recommend is Dbrand’s screen protector. It’s hands-down the best on the market thanks to a specialty case that makes applying it perfectly with no bubbles or botched angles completely dummy proof.

.



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June 24, 2025 0 comments
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Lies of P Scrapped Watchman grab attack
Product Reviews

Despite its new easy mode, Lies of P will get a ‘difficulty reduction’ in a future update because too many players are getting wrecked by the DLC

by admin June 10, 2025



The Pinocchio soulslike Lies of P got an easy mode alongside the release of Overture DLC last week, an entirely uncontroversial move that riled up absolutely no one. But the DLC also apparently introduced a major difficulty spike in the Legendary Stalker mode—previously the game’s default—and it’s bad enough that game director Ji Won Choi says developer Neowiz is going to make some adjustments.

Soulslikes are supposed to be tough, yes, but as you can see in this newly formed megathread on the Lies of P subreddit (via Kotaku), Lies of P felt a little too tough for quite a few players following the launch of Overture. The problem seems particularly bad in NG+ modes. Naturally, there are a few who proclaim the game is actually very easy—there always is—but the bulk of posts seem to feel that the DLC has thrown things out of whack.

“The base game was basically pitch perfect. There were a few stupid things, but nothing was super egregious,” redditor Lord_Nightraven wrote. “DLC? The devs overdid things. And it shows. The stat numbers alone feel like NG+1 end game/early NG+2. That’s on NG+0. That’s a massive spike all things considered on intended difficulty, aka Legendary Stalker.”


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“I’m NG+1 getting two-shot by everything even on easiest difficulty and I’m stuck on the predator boss,” tylxr567 complained. “I’m bad but seriously I can complete the main game on hardest difficulty just fine, this DLC is crazy.”

RJE808 was somewhat more to the point about it: “Markiona is about to make me drop this shit. Holy fuck.”

Well, good news, Overture-sufferers: Your plaintive wailing has been heard.

“We want to thank you for all the feedback and suggestions our community has sent us since the launch,” Choi said in a video posted today. “We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions.

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“Among all the feedback, we are paying the closest attention to the combat experience. We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.”

Lies of P: Director’s Letter – YouTube

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Don’t expect Neowiz to start waving the nerfhammer around immediately, though. “Combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing,” Choi said. Developers are still digging into what exactly needs to be done, but Choi added that he wanted to put the word out now so fans know “why it’s taking our team some time, and the general direction we’re heading.”

It says something, I think, that the reaction to the announcement of the difficulty reduction seems mostly welcoming. Again, the git gud crowd is there to say it’s not actually hard at all, but the broader feeling is that the DLC introduced serious issues with difficulty scaling. The adjustment, whenever it happens, will no doubt lead to a fresh round of “I beat it pre-patch” jokes, but if it also means the majority of players can properly enjoy it again, I’d call that a fair trade.



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June 10, 2025 0 comments
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The 2-in-1 UGreen charger is folded out into a stand with an iPhone in situ.
Product Reviews

UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station review: Satisfyingly small and easy to fold

by admin June 3, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station review

The UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station is a wireless charging stand comprising a Qi base and upper Qi2 module that conveniently folds down into a compact charging cuboid. It offers the convenience and versatility, plus the bonus of a 5W USB-C output on the right-hand side of the base, meaning it could be upgraded to a 3-in-1 charger easily with the addition of an Apple Watch charging puck.

With a list price of $49.99 / £39.99, the UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station is available to purchase from the UGreen website or Amazon. This isn’t a bad price for a space-saving 2-in-1 wireless charger – especially one with the benefit of an additional output. But I’d still hold out paying full price, as offers can often be found from both retailers, with the price dropping to $43 / £19.99 at the time of writing.

As there’s no adapter included, and the USB-C to USB-C cable provided is a little on the short side at just 3.3ft / 1 meter long, the UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station proved a bit of a disappointment in the accessory department. It isn’t unusual not to get an adapter these days, even with some of the best wireless chargers, but when it comes to multi-device chargers, the chance of already having one to hand that’s powerful enough is a bit slimmer. In this charger’s case, UGreen recommends a wall adapter of at least 30W to ensure efficiency.


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(Image credit: Future)

At a size of 2.4 x 2.4 x 1.5 inches / 61 x 61 x 38mm when folded, and weighing 7.5oz / 213g, the Foldable Fast Charging Station was pleasingly compact and lightweight. I found the foldable design really satisfying, particularly how easy it was to fold the charger back into a little cuboid one-handed, which proved convenient whenever I needed to top up my ear buds, or when I wanted to tidy it out of the way.

The Foldable Fast Charging Station is only available in one colorway, a combination of black and graphite, but it has some nice touches like the metallic finish of the graphite-colored outer casing and the mirror finish on the hinged arm that connects the two charging modules. Able to angle the phone by up to 70 degrees, this hinged arm made this a useful phone stand, and its sturdy mechanisms did a great job of maintaining the angles I adjusted it to. The only slight downside to this is that it’s tricky to change the position when a phone is in situ, but that’s only a minor inconvenience.

UGreen promises 360-degree rotation when the phone is magnetically attached to the Qi2 charging pad, and I can confirm this to be the case. But while this made changing my phone’s orientation effortless, it also meant that the slightest nudge would leave my phone askew.

(Image credit: Future)

I didn’t encounter any problems with the overall stability of the 2-in-1 Charging Station when it was unfolded to a stand, but it did have a small case of the wobbles whenever the phone screen was touched. Fortunately, this shakiness stemmed from where the charging pad meets the hinged arm, not from an unstable base, but it’s something to be aware of if that’s likely to prove irritating.

Despite its compact size, I wouldn’t recommend using it as a travel charger. I found there was a bit of movement in one of the side panels as I was checking the build quality, and the Qi2 charging pad flexed a little upon pressing my finger on it, so I’d be wary of packing it in my luggage unless I could guarantee nothing could press against it.

The iPhone charging performance was good for the price, taking 125 minutes to charge our iPhone 13 Pro, which has a battery capacity of 2,600mAh. When it came to charging out Xiaomi 14, which has a battery capacity of 4,610mAh, it took 280 minutes.

(Image credit: Future)

When it came to assessing the cosmetics at the end of testing, I was pleased to see the metallic plastic outer still seemed to look like new, even after weeks of being handled. It was a different story for the surface of the Qi2 charging pad, however, which was prone to showing fingerprints and ended up with several little scuff marks. The fingerprints could be cleaned off, at least, though they proved very stubborn to remove, leading me to resort to alcohol wipes.

If you can look past the jiggling issue and the easily marked Qi2 charging pad, you’ll find this is a great little charger that offers convenience and versatility in a satisfyingly small package. If you’re looking for something that’ll look fresher for longer, or want a charger with more or fewer charging modules, then I suggest taking a look at my selection of the best wireless chargers.

UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station review: Price & specs

Swipe to scroll horizontally

Price

$49.99 / £39.99

Model

W702

Max power output

15W

Devices charged

2 wirelessly, 3 with USB-C

Connection

USB-C to USB-C

Charging tech

Qi2

Recommended input

30W

Weight

7.5oz / 213g

Dimensions

2.4 x 2.4 x 1.5 inches / 61 x 61 x 38mm

Should I buy the UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station?

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Don’t buy it if…

UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station review: Also consider

UGreen 2-in-1 Qi2 Magnetic Foldable Fast Charging Station: Price Comparison



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June 3, 2025 0 comments
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Elden Ring: Nightreign
Gaming Gear

Elden Ring Nightreign is the first FromSoftware game that I honestly wish I could play on easy

by admin June 1, 2025



Elden Ring Nightreign is hard in a way that no FromSoftware game over the last decade has been.

Where the pacing of Dark Souls and Elden Ring normally reward patience, Nightreign demands a speedrunner’s frenzy. Where the intricate dungeons of those games encourage memorization, so that you can dart in to grab a killer weapon or key item your second go-round, Nightreign randomizes everything. The map could be overflowing with the types of weapons that’ll make a boss go down easily… or it might not offer you a single one.

And where FromSoftware’s recent games almost always offer a shortcut or spawn point that lets you quickly re-attempt a boss, a loss in Nightreign means you’ve got to repeat a whole 40 minute run for another chance.


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After some 30 hours of Nightreign over the review period, I’m convinced it could be a killer co-op hang-out game—but only if FromSoftware adds ways to play that make the game much easier.

And harder, too. Because what’s really missing is variety. While traditional Souls games thrive on the catharsis of surmounting ever-escalating challenges, that’s just not what makes roguelikes fun.

Moment-to-moment Nightreign isn’t actually as demanding as Sekiro or Bloodborne—but dying can feel much more deflating, because FromSoftware’s multiplayer experiment only offers the bare skeleton of a roguelike, with none of the supporting systems that tend to bring these kinds of games to life.

Randomize this

When I first played it at FromSoftware’s offices in Tokyo last December, reaching and defeating the first Nightlord, Gladius, was a triumphant moment: we’d spent four hours getting our asses kicked as we learned the game and practiced coordinating as a team, which set us up to punch Gladius’s ticket when we got some great weapon drops on the next run. That felt great!

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Less great: Getting all the way to that boss and losing, with only a few random, likely useless rewards to show for the time. Losing in any roguelike can feel crushing—they draw from deep pools of weapons, enemies, and other modifiers to remain exciting and challenging, and sometimes those things conspire to ruin your day. But failing a Nightreign run often feels bad to me in a way that most roguelikes don’t, because it really offers you only one goal and one way to play: survive to the end and kill the Nightlord for better rewards, or fail and get worse ones.

Elden Ring Nightreign Review | It’s kind of a mess, but… – YouTube

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With each “day” lasting only a few minutes of frantic scavenging, and each finale a high stakes showdown against huge bosses that can typically kill you in a single hit, Nightreign is the tryhard zenith of FromSoftware design: if you’re not locked in, you’re probably already dead.

Sometimes I’m absolutely game for that, but the more of Nightreign I’ve played, the more long-term potential I think it would have if FromSoftware had actually committed much harder to its asset reuse and dumped tons more bosses from Dark Souls and Elden Ring into the game, with some of them blatant push-overs that I can pound into the dust while only half paying attention.

I also want the brutally hard bosses! But instead of being the only objectives to shoot for, Nightreign’s eight Nightlords should be the game’s highest tier goal, with easier and more varied challenges kicking around beneath them.

Night scores

It’s been funny watching some commenters quickly judge Nightreign as a trend-chasing cash-in when it has in fact resisted including almost any of the “genre standard” features that compel me to replay roguelikes again and again. Take the progression in Hades as a prime example: early on, just making it to the final battle against the god of the underworld is a struggle. But as your skills improve you also accrue points you can use to get stronger until beating Hades feels trivial—and instead of that final battle being your only goal, ggwp uninstall, the game blossoms from there.

You can unlock different forms for each weapon that change how they play. You can apply modifiers to each run that add challenges for better rewards. You can earn unique items for the time you spend nurturing relationships with other characters.

(Image credit: Supergiant Games)

Not only are all those things satisfying, but they give purpose to repeated playthroughs. Maybe you want to crank up a ton of difficulty modifiers and beat Hades at his most punishing—that’s a run you have to be utterly locked in for. But maybe after one of those, you just want to keep hanging out in Hades’ world and beat a low stakes run with a weapon you haven’t used much, or polish off that one character’s questline you still haven’t seen to the end.

In my favorite co-op roguelike, Risk of Rain 2, my friends and I would often set the difficulty to easy to see how ridiculously overpowered our builds could get—we’d forgo fighting the final boss to just keep looping through levels and see how much crazy stuff we could accrue. Other times we’d set the difficulty to hard and try to reach the final boss as quickly as possible to defeat him and tick off one of the game’s primary challenges—an accomplishment that took a lot of practice, as well as a good bit of RNG luck.

It would be so fun to be able to do the same in Nightreign. Let me set some theoretical sliders to easy so I can stay on the field for four days instead of two, stacking my entire inventory with legendary weapons and smiting field bosses with a single swipe of the Sword of Night and Flame. Or let me fight the final boss on the equivalent of NG++, and earn something special for the accomplishment.

(Image credit: Hopoo Games)

Checklists of challenges and unlocks are not typically FromSoftware’s bag, so I’m not surprised to see them absent here. But it would’ve been relatively simple to give players a lot more to accomplish in Nightreign with some light structural changes—some progression systems beyond random relics and the meager memory fragment objectives for each character, some lower-tier bosses to target for chill runs.

Let me walk through the boss door and see Pinwheel waiting for me to disintegrate all his bones with a single hit. Give each character a couple alternate starter weapons and alternate ultimate abilities to unlock by accomplishing certain feats in battle. Challenge me to kill every boss in a single run!

Nightreign may actually see more post-launch support than FromSoftware’s typical games—the studio has said it plans to add another character, more bosses and “additional DLC,” whatever that means. I hope, in this case, it means actually chasing a trend for once and cribbing from other games that have excelled at making randomness their whole deal. Just like PC Gamer reviewer Tyler Colp, I’ve had a lot of fun with Nightreign’s fast-forward remix of Elden Ring. I just want a lot more reasons to keep playing it.



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June 1, 2025 0 comments
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'Rich Dad Poor Dad Author' Says Getting Rich with Bitcoin Is Unbelievably Easy
NFT Gaming

‘Rich Dad Poor Dad Author’ Says Getting Rich with Bitcoin Is Unbelievably Easy

by admin May 26, 2025


Robert Kiyosaki, the author of “Rich Dad Poor Dad,” has opined that getting rich with Bitcoin is unbelievably easy. 

In fact, Kiyosaki has predicted that even 0.1 Bitcoins (roughly $11,000) is going to be “priceless” in two years from now. 

He is convinced that this is actually the easiest time in history to “become rich and financially free.”

The prominent financial writer has pointed to the cryptocurrency’s scarcity to support his uber-bullish case. 

Citing analyst Raoul Pal, he is convinced that the cryptocurrency will eventually enter the “banana zone.”

“Don’t be a yellow banana.  Open your eyes and your mind and listen to people like Raoul Pal, Michael Saylor, Anthony Pompliano, and many others…” Kiyosaki said. 

As reported by U.Today, the prominent financial writer previously predicted that the price of the leading cryptocurrency could surge to $250,000 as early as this year. 



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May 26, 2025 0 comments
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Breville Oracle Jet Review (2025): Easy and Delicious
Product Reviews

Breville Oracle Jet Review (2025): Easy and Delicious

by admin May 25, 2025


The Oracle Jet incorporates the tablet computer interface from the Oracle Touch dual-boiler machine, but swaps out the slow-heating dual boiler for a pair of fast-heating ThermoJets that heat water at the steam wand and brewing head—which means no more waiting for the machine to warm up.

Note that the Oracle Jet nonetheless performs better on its second or third espresso pull than its first. For ideal results, you may want to run an empty, no-coffee shot of hot water through the portafilter before your first espresso of the morning. The other trade-off is that you can’t steam milk and brew espresso simultaneously. You’ll instead have to froth milk beforehand, or wait 30 whole seconds to steam your milk while the espresso brews. In practice, this is a problem that’s not much of a problem.

Some upgrades have arrived even after the device came out, through a series of firmware upgrades that have added drinks or cleaned up functions. At this point, most of a year after the device’s release, each puck I prepped has been hearteningly on the level. Same goes for the volume controls on the water, which reportedly ran long before some firmware adjustments. On measurements over long manual espresso pulls, I’ve found the water temperature admirably stable.

The milk steaming wand is powerful, especially when frothing manually: You can get some serious bubbles and serious silkiness out of this thing. And, weirdly, the cold espresso is actually pretty good. It’s more like lukewarm than cold, a one-minute extraction at just above room temp. But if you dribble it over ice at an extra-fine grind setting, it’s a crema-topped, low-acid, cold espresso one might want to mix with either milk or vodka—depending on time of day and who you are. (The three-minute cold brew is a bit astringent and less successful to my taste.)

The device also has other little conveniences, like a handy purge function when swapping beans or making your first cup (double-tap the grinder icon and about 5 grams comes out). It has a removable water reservoir in the back, but you can also pour in water from the front of the machine. And there’s a little lever that’ll lower and raise the whole device, so it can roll around on wheels or stay put.

Does it all add up to $2,000? Depends on your budget and what you’re comparing it to. But it’s all quite nice, it looks nice, the espresso tastes nice, and it’s the sort of thing that inspires jealousy in houseguests.

The Usual Caveats

As with many heavily automated machines, there will be things you cannot easily change, and some specific quirks. The shot size is large by default, around 20 to 22 grams of coffee for a double shot. The easiest way to adjust this is by buying a smaller-dose 58-millimeter basket.

And while the Oracle Jet’s bean-assist function is quite useful for beginners, it’s not overly sophisticated. Mostly it recommends you go up or down by three twists of the grinder dial when changing drinks or if your shot is running long or short. You’ll probably find yourself turning this function off after a week or so. Those used to less automated espresso machines may also be irritated by the lack of a visible pressure bar: You’re assessing how well your shot’s pulling by flow rate, not pressure.



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May 25, 2025 0 comments
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DJI Mavic Pro Review: Powerful and Easy to Use
Gaming Gear

DJI Mavic Pro Review: Powerful and Easy to Use

by admin May 25, 2025


Having reviewed dozens of drones of all shapes, sizes, and prices, I’d recently come to the conclusion that smaller, lighter, and cheaper drones were the way to go for 90 percent of consumers. Premium drones, with all their equipment and flight regulations, just didn’t make sense. But then DJI launched its new premium-priced, jumbo-size flagship consumer drone, the Mavic 4 Pro, and made me fall in love all over again. Yes, this drone is seriously impressive.

But before I deep-dive the phenomenally good camera and ridiculously long range, it’s important to note that the Mavic 4 Pro will not be officially available in the US. Yet. As well as ongoing issues around flight restrictions and security, a DJI spokesperson told WIRED, “Like many global companies, we have had to adjust our market strategy as local conditions and the industry environment have evolved. While we do not have a timeline for when we can introduce the product to the US market, we are closely monitoring the situation and actively exploring every possible solution.”

The Mavic 4 Pro is, however, listed on B&H Photo for $2,699, which is teasingly optimistic. It’s not for sale, yet, but there is at least some hope.

Focal Hero

So what makes the Mavic 4 Pro great? It’s mostly down to the camera. Or cameras, I should say. Just like its predecessor, the Mavic 3 Pro (9/10 WIRED Recommends), the Mavic 4 Pro has three cameras. There’s an ultra-high-spec wide-angle camera partnered with slightly lower-spec medium-telephoto and telephoto cameras. The trio’s equivalent focal lengths are 28 mm, 70 mm and 168 mm, respectively.

They’re all improvements over the Mavic 3 Pro’s cameras. And the star of the show features a new 4/3 sensor capable of 100 MP photographs and 6K video capture at up to 60 fps (or 4K at 120 fps, for slick slow-motion playback), with an astounding 16 stops of dynamic range. It also has an adjustable aperture, allowing pilots to pick anything between f/2.0 and f/11.0.

The other cameras’ sensors are a little smaller in size, their video is limited to 4K resolution, and their apertures are fixed at f/2.8, but all three cameras can capture video at 10-bit quality using the D-Log, D-Log M, or HLG color profiles. In other words, all are built for pro-quality aerial movie making.

And better yet, it is all mounted on a completely new design of gimbal that’s able to freely rotate and tilt. Not only does this mean it can be pointed directly upward, it can also rotate to capture true portrait-oriented content, perfectly formatted for the likes of TikTok, Instagram Reels, or YouTube Shorts.

All of the above makes the creative capabilities of the Mavic 4 Pro something to behold. It’s a fantastic aerial camera in almost any lighting conditions (the 28-mm Hasselblad is particularly capable at night-time, for instance) and its range of motion and choice of focal lengths makes it incredibly versatile. If there’s something else this accomplished in consumer drones, image-quality wise, I’ve yet to encounter it.

Flight Club

The drone’s flight capabilities are impressive, too, right down to new time-saving touches like the fact it automatically powers on when unfolded. Battery life is now 51 minutes, a notable improvement over the Mavic 3 Pro’s 43 minutes, while the more aerodynamic design of the drone makes flight both faster and quieter.

The 4 Pro is also the first Mavic model to come with a front-facing Lidar sensor, which, when teamed up with the low-light vision sensors that poke out in all directions, gives this drone a lot more situational awareness and anti-collision capability, even in less-than-ideal lighting conditions. This works well with its tracking capabilities, which allow it to accurately keep the camera focussed on people, boats, and vehicles while being flown either manually or autonomously.

Return to home capabilities have also been upgraded. The drone’s enhanced visual skills now let it automatically fly back to its take-off point without the use of GPS. I was also able to move the home point to the current controller position rather than the take-off point, which is a handy feature to have if you’re piloting the drone from a moving car or boat.

Controller Upgrade

DJI sent me both a regular RC 2 controller and the new RC 2 Pro controller ($1,299) to test with the Mavic 4 Pro, and while the former works well enough, the RC 2 Pro really improves the experience. Its screen is larger and brighter and can rotate through 90 degrees to act more like a smartphone (it runs on Android, so you can install third-party apps), and it powers on automatically when you lift the screen from the body. This movement also results in the two thumb sticks popping up, meaning you don’t have to screw them on each time you use the controller.

Photograph: Chris Haslam

All in all, the Mavic 4 Pro represents a major upgrade over its already impressive predecessor and makes the idea of owning a larger drone once again very appealing. While it’s true that heavier drones are subject to a lot of (often tiresome) restrictions compared to ultra-lightweight models, but the extra paperwork and care around flight locations seems like a price worth paying when they perform as well as this does.

As for the actual price of the Mavic 4 Pro, I’d call it expensive but good value—provided you’re going to actually make use of this drone’s vast array of capabilities. If you’re just looking for something to get in the air and capture a few good-looking shots, the much cheaper DJI Mini 4 Pro (8/10 WIRED Recommends) is all you need. If you want the flexibility and power to create something special, the Mavic 4 Pro has it—and more.

I just hope DJI is able to navigate around the ongoing uncertainty of the Trump administration’s tariffs, as it’d be a true shame if this brilliant drone were not available in the US.



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May 25, 2025 0 comments
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An image of the Lies of P protagonist standing in a barren snowy area overlooking a grand mansion
Product Reviews

In an uncontroversial move that will bother no one, Lies of P is getting an easy mode

by admin May 22, 2025



Lies of P, the Dark Souls-flavored RPG starring Pinocchio, will get a big expansion later this year in the form of Overture. To complement the new content, the game will receive a free update at around the same time, introducing a Boss Rush mode, a “Battle Memories” mode that will let us tweak the difficulty settings of the game’s boss battles, and—uncontroversially—two new difficulty modes.

When the free update drops in summer, Lies of P will get not one but two new easier difficulty modes, named ‘Butterfly’s Guidance’ and ‘Awakened Puppet’. This flies against conventional Soulslike logic, though for exactly what reason depends on who you ask. For Souls creator Hidetaka Miyazaki himself, overcoming insurmountable odds is “a fundamental part of the experience. Turning down difficulty would strip the game of that joy—which, in my eyes, would break the game itself”.

This debate crops up at least biannually, and is usually fought brutally. It’s possible to have complex views on the easy mode question, though my views are uncomplex: Lies of P succeeds because it’s tense, and if the tension is siphoned out of it, so is a core aspect of its appeal. Am I glad that people who want an easy mode will get one? No. I don’t think all things should be for all people: that’s dumb. If that was a universally obeyed truth, we wouldn’t have niche modern classics like Baldur’s Gate 3, Clair Obscur, or Labyrinth of the Demon King.


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But also Neowiz made the game and they can do what they want, I guess.

In a roundtable discussion attended by VGC, game director Jiwon Choi explained that the team wanted “to make sure a wider audience of players could play the game”. Player feedback naturally had a hand in it too: “We have a lot of feedback from customers, and from our developers. So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

The new difficulty modes will apply to both the base game and the expansion campaign, which is apparently set in a frosty zoo. After Overture, the Neowiz team will focus its entire attention on a sequel to Lies of P.

It’s a little rude of Lies of P to kickstart the difficulty debate again so close to Elden Ring: Nightreign, which will inevitably bring the easy mode question kicking and screaming back into “the discourse”. I suggest taking a side and maintaining a smug sense of superiority over your ideological adversaries: it may seem slightly undignified to anyone watching from the sidelines, but it sure feels good.

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May 22, 2025 0 comments
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