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EA's takeover, the Saudi Arabian Public Investment Fund, and "vanity mega projects": Human Rights Watch assesses the impact of gaming's latest controversy
Game Reviews

EA’s takeover, the Saudi Arabian Public Investment Fund, and “vanity mega projects”: Human Rights Watch assesses the impact of gaming’s latest controversy

by admin October 4, 2025


Earlier this week, history was made in both the world of video games and private equity. The trio of Affinity Partners, Silver Lake, and Saudi Arabia’s Public Investment Fund announced a plan to take EA private for $55bn. This leveraged buyout would be the largest in history and, if approved, will mean the industry giant would be a private company in 2027.

This immediately raised concerns throughout the industry. Despite a statement by EA CEO Andrew Wilson saying the company’s values would remain the same, many were concerned at the $20bn of debt the company would be saddled with. Would EA still support studios like Bioware to make the games it wants to make? Among all this, there were also concerns of a moral nature, due to the involvement of Saudi Arabia’s government in the deal.

Eurogamer spoke to Human Rights Watch’s Saudi Arabia researcher, Joey Shea, to discuss the ethical dilemma at the heart of the buyout. Human Rights Watch – which has yet to issue a comment on the deal – has comprehensively covered the ongoing human rights abuses taking place in Saudi Arabia, and how the Public Investment Fund is directly tied to such abuses.

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“We have found that the public investment fund has contributed to, and is responsible for, human rights abuses” states Shea. “This is a trillion dollars in Saudi state wealth that should be invested to realise the economic and social rights of Saudi citizens. We’ve found it’s been invested in vanity mega projects inside and outside of the country.

“We see this as a deliberate attempt to distract from the country’s human rights abuses […] MBS himself wields enormous power over what is effectively public funds, and he wields this power in a highly arbitrary and personalised manner, rather than the benefit of the Saudi people more broadly. Effectively, Saudi Arabia’s vast fossil fuel-derived state wealth is controlled by one person, which isn’t good for human rights, or business either.”

Saudi Arabian investment through the Public Investment fund is generally broken into two categories: investments to improve the standing of Saudi Arabia worldwide, and investments to bring foreign business and investment to Saudi Arabia itself. According to Shea, video games fall inside the former category as sports entertainment.

“Vision 2030 (a major Saudi government investment plan) is the core economic diversification plan for Saudi Arabia, and within the earliest versions of this plan it explicitly stated that these large investments in sports entertainment options was part of a strategy to enhance the reputation of the country nationally.”

After SNK was bought by Saudi Arabia, Fatal Fury City of the Wolves was used to help promote the state and its other investments. | Image credit: SNK

Some have argued that accepting Saudi Arabian investment through the PIF can be separated from the actions of its government, that no country is innocent and everything is tainted. However, according to Shea, the Saudi Arabian Public Investment Fund is directly linked to its human rights abuses. The money used for the EA buyout may itself be attached to these acts.

Shea explains: “In a report we released last year, we documented how the PIF itself has benefited from Human Rights abuses. For example, if we go back to 2017 and the notorious corruption crackdown and the Ritz Carlton, we found that assets that were seized outside of any recognisable legal process wound up in the PIF. Your investment vehicle contains assets that were stolen – that’s a problem!

“We also found that one of those assets that were seized illegally was a company called Sky Prime aviation. This is the company that owned the planes that transferred the hit squad to Istanbul where they murdered Jamal Khashoggi. So if one of the assets your investment fund owns is committing transnational murder in a consulate… that’s pretty outrageous.

“Our call is never ‘don’t invest in Saudi Arabia, don’t invest in Saudi Arabia’. We don’t have a standing boycott. But businesses have a responsibility under the UN guiding principles of Business and Human Rights to do due diligence assessments before engaging in a business relationship, to assess whether that relationship will lead to human rights harm. If it does you should, of course, not engage in that relationship.”

Once the deal goes through, all of EA’s games will be connected to the Saudi state and its human rights abuses. | Image credit: EA

One important detail within the announcement of EA’s leveraged buyout is that it’s pending regulatory approval, which some experts believe won’t be much of a hurdle due to US president Donald Trump’s son-in-law’s involvement with Affinity Partners. When asked whether a deal like this has any chance of being stopped by US regulators, Shea had little hope due to the current political climate in the region and America’s strategic partners there, Saudi Arabia included.

“I don’t see it coming under scrutiny. I think there was a moment in 2023 before October 7th, when there was some political will from some senators in the US to scrutinise Saudi investments through the PIF in the USA. There was some hope that these investments would come under greater scrutiny rather than just for national security impacts – that’s basically the only standard to which foreign investments will be scrutinised, mostly foreign investments from China.”

“We had hoped this could be broadened to include human rights concerns, but at this point, globally, I don’t personally have that much hope.”

Eurogamer contacted EA for comment on matters regarding the private buyout from Affinity Partners, Silver Lake, and Saudi Arabia’s Public Investment Fund.



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October 4, 2025 0 comments
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Part of the team behind EA's cancelled Black Panther game joins Wizards of the Coast
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Part of the team behind EA’s cancelled Black Panther game joins Wizards of the Coast

by admin August 27, 2025


Speaking to GamesIndustry.biz, Wizards of the Coast president John Hight has revealed that a team of developers that were formerly working on EA’s cancelled Black Panther game has joined the company to work on a new title.

The team is led by veteran creative director Michael de Plater, who was a key figure at Monolith Productions, and director of 2014’s Middle-earth: Shadow of Mordor. He previously worked on games like Tom Clancy’s EndWar and Rome: Total War.

Hight says that along with de Plater, Wizards of the Coast has welcomed a number of other developers from Cliffhanger Games, the EA subsidiary that was revealed in 2023 to be working on Black Panther. But the project was cancelled and the studio shuttered in May this year.

“We were actually able to bring him and 14 key people that he’s worked with there – and many of them at Monolith – to incubate a new game for us,” says Hight.

“He’ll be starting concept development on something very cool and new – and that part I can’t tell you yet.”

The new project is still in the early design phases. “We want to give him time,” Hight says about de Plater’s work on the new title. “We’ll go through a fairly lengthy concept process where they’re going to look at a lot of different ideas.”

Hight says it will be a similar process to what Wizards of the Coast has recently been doing with Stig Asmussen, the director of Star Wars Jedi: Survivor. The company is working with Asmussen’s new studio, Giant Skull, on an unannounced title.

“We’re super excited to have him as part of the team,” says Hight about de Plater’s arrival, adding that at some point de Plater will be “rooming with all of us” in the Seattle area, home of the Wizards of the Coast headquarters.



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August 27, 2025 0 comments
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EA's upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs
Game Reviews

EA’s upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs

by admin August 18, 2025


When you think of skateboarding games, what is the first thing you think of? For me, it’s the music – whether it was being introduced to the impeccable drum work of Josh Freese in The Vandals’ Euro-Barge on Tony Hawk’s Pro Skater 1, trying to get my voice as high as 3 Inches of Blood’s singer in Deadly Sinners in Tony Hawk’s Underground 2, or learning how to play Jack White’s part in Girl, You Have No Faith in Medicine after hearing it in Skate, music is an integral part of these games.

The recent THPS 1+2 and 3+4 remasters understand this, and bring a nice mix of classic and modern music to the re-releases that (I think) represents what skate culture should always be about: honouring legacy and trying new stuff. EA’s upcoming Skate reboot seems to have got this brief, too, as today the publisher has announced that the game will have “over 100 songs” featured on the in-game soundtrack.

Back to the grind. | Image credit: EA

Pleasantly, these will vary from the likes of upcoming acts like Denzel Curry and Turnstile – yes, I know they’re four albums in, but they’re also only just breaking through to the mainstream – and more classic acts like MF Doom and Earth, Wind & Fire.

“[Skate will have] over 100 songs, with hits from emerging artists and deep cuts to help players discover new music as they skate through San Vansterdam,” reads a press release. “Each session stays fresh and high energy, and like San Vansterdam itself, the soundtrack will evolve with every season.”

Music licensing is a real pain for game developers; we’ve previously seen entire titles delisted from digital storefronts due to music licensing issues. By keeping the in-game track list fresh and changing it with the seasons, the publisher can better control what goes in and out of the game, and simply remove a track from rotation if the license expires. I think that’s also a better example of skate culture, to be honest: in my misspend adolescence in skate parks, I learned so much new, interesting music from listening to what the other skaters were blasting out of their crappy, battery-powered speakers hooked up to their iPods (I was just a bit too old for the boombox era, sadly).

So far, Little Simz and Skeggs are also mentioned for the soundtrack, but not a lot of other bands are confirmed yet. So that’s six out of – assumedly – 100 artists we’ve locked in. There’s plenty of scope for some really cool stuff to get in here. Just do me a favour, EA, and don’t include Lupe Fiasco’s Kick, Push. It’s been done to death at this point. If you want mellow, go for something like Brave Baby’s Plastic Skateboard, instead: it’s far better for those late night sessions on the concrete with your pals.



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August 18, 2025 0 comments
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