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Valve no longer permits games with "mature themes" to release in early access
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Valve no longer permits games with “mature themes” to release in early access

by admin September 15, 2025


Valve reportedly no longer permits games with “mature themes” to be released in early access.

As detailed by Dammitbird and reported by GamesMarkt, adult game Heavy Hearts failed Valve’s review last month “because [Valve is] unable to support the Early Access model of development for a game with mature themes.” The developer was invited to resubmit the game for approval when it was “ready to launch without Early Access.”

Though Valve did not expand on why games with mature themes have been quietly removed from the Early Access process — and it remains unclear what, precisely, is meant by “mature themes” — it’s thought this is just the latest in a long line of changes from digital storefronts like Steam and itch.io following pressure by its payment processors and conservative activitists to moderate adult content on their sites.

“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” the developer told GamesMarkt. “The general rule is that your game should be about 65% done before doing EA. Well, we are about 70% done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA.

“Heavy Hearts is still available on itch, but you’ll never be able to search it, because it is de-indexed.

“It’s hard to promote your game on platforms like X because they deboost any mention of Patreon or other socials. Since Patreon used to be the king of de-listing kinky adult games, I never put much stock in it. Now it’s basically all I have, and I still have the risk of getting deplatformed from it.”

GamesIndustry.biz has reached out to Valve for clarification and will update as/when we receive a response.

Itch.io “deindexed” all adult NSFW content from its browse and search pages back in July after an open letter from conservative campaign group Collective Shout called for a stop to “payment processors profiting from rape, incest and child abuse games on Steam,” targeting the CEOs of PayPal, Mastercard, Visa, Discover, and Japan Credit Bureau (JCB).

For more on the situation, read our feature, what’s going on with Steam and itch.io’s crackdown on adult content.



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September 15, 2025 0 comments
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Adult games hit once more, as Valve seemingly denies Early Access to games with mature content
Game Reviews

Adult games hit once more, as Valve seemingly denies Early Access to games with mature content

by admin September 15, 2025



Valve appears to have quietly updated its Steam Early Access policy to no longer accept games with mature themes.


The decision comes in the wake of pressure from payment processors against adult content on digital storefronts like Steam and itch.io.


Dammitbird, developer of the adult game Heavy Hearts, applied for Steam Early Access but failed review “because we’re unable to support the Early Access model of development for a game with mature themes”, according to a notice from Valve they shared on social media.


“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” Dammitbird told GamesMarkt. “The general rule is that your game should be about 65 percent done before doing EA. Well, we are about 70 percent done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA”.”

Valve updated its vague guidelines back in July around what sort of content was allowed on Steam.


“We were recently notified that certain games on Steam may violate the rules and standards set forth by our payment processors and their related card networks and banks,” a Valve spokesperson told Eurogamer. “As a result, we are retiring those games from being sold on the Steam Store, because loss of payment methods would prevent customers from being able to purchase other titles and game content on Steam.”


Now, it seems, this has been extended to include Early Access games. However, it remains unclear exactly what constitutes adult content.


Heavy Hearts, for instance, includes pornographic content, so it’s assumed this isn’t accepted in Steam Early Access.

Valve’s denial to Dammitbird | Image credit: Dammitbird


But where does Valve draw the line? Baldur’s Gate 3, for instance, includes sexual content and is listed on Steam as a mature game that’s age restricted. Would Larian’s game – celebrated for its gradual development through Steam Early Access – be allowed under these new rules?

Eurogamer has contacted Valve for clarification on what games are eligible for Steam Early Access.


Pressure from payment processors isn’t just impacting pornogrpahic content on steam and itch. Eurogamer recently spoke to queer developers who’ve been caught up in the recent rule changes after itch.io’s blanket de-indexing of adult content.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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Sony's PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week - roadmap revealed
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Sony’s PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week – roadmap revealed

by admin September 15, 2025



Ratatan, the spiritual successor to PSP rhythm platformer Patapon, releases this week in early access on PC.


The game has been developed by veterans of Sony Japan Studio, known for both Patapon and LocoRoco among other games.


In a livestream over the weekend, the developers revealed the launch timing as well as a look at the roadmap for the game over the next few months.

Ratatan livestreamWatch on YouTube


Ratatan will launch at midnight on 19th September in Japan – that’s 4pm on 18th September UK time. Check out the infographic below for more times.

Image credit: TVT


It’ll cost $24.99 / €24.50 / ¥2800 (UK price TBC), and receive a 10 percent discount for 10 days following launch.


As for the roadmap, three major updates are planned for the end of October, December, and spring 2026.


The first of these will introduce Super Fever skills and additional Ratatan upgrades, as well as headwear for Cobun characters and random events. The second update will add Dark Ratatan Battles as new scenarios among other additions.


Next year a new world is promised, as well as console compatibility. For now, the game will only be available on PC, with console releases next year.

Image credit: TVT

Ratatan was first revealed at BitSummit in July 2023 – the following month its Kickstarter was funded within an hour.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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Kart Rumble eyes $200k milestone as early momentum builds
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Kart Rumble eyes $200k milestone as early momentum builds

by admin September 15, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Kart Rumble is blending meme culture, adaptive AI gameplay, and blockchain ownership to reshape the web3 gaming and presale landscape.

Summary

  • Kart Rumble is a web3 racing game with meme characters like Doge, Shiba, and Pepe.
  • Built on Polygon with plans to move to Supernets, it integrates NFTs for racers, karts, and tracks with full marketplace trading.
  • The presale has already raised over $100,000, supported by an affiliate program that offers high rewards for community growth.

As the crypto market gains momentum heading into 2025, there’s a new wave of projects focusing on usability, entertainment, and long-term community growth. 

Among these emerging players is Kart Rumble (RBT), a web3 racing game that combines meme culture with dynamic AI gameplay and an organized presale approach catching the eye of investors.

Rethinking memecoins through gameplay

For a long time, meme tokens have relied on virality and community energy. This is where Kart Rumble takes that same foundation and layers it with a functional product, a playable kart racing game featuring the most recognized meme characters in crypto today, including Doge, Shiba, Pepe, Floki, and DogWithHat.

But this is no traditonal play-to-earn path, Kart Rumble is focused on delivering a player challenge experience powered by the inhouse Rumble AI, the project’s proprietary adaptive AI engine. 

Based on the players skill base and behavior Rumble AI will adjust difficulty in real time offering a more dynamic and skill-based experience than typical arcade games.

Built on Polygon, with a clear upgrade path

RBT is currently being developed on the Polygon blockchain, with plans to transition to Polygon Supernets as soon as user demand scales. This gives Kart Rumble the benefits of low-cost, high-speed transactions while offering the flexibility to evolve its infrastructure over time.

Kart Rumble also integrates on chain elements like:

  • NFTs for racers, karts, and tracks
  • A hybrid model that combines blockchain ownership with off-chain game performance
  • Players can trade, buy, or sell on the marketplace items tied to their progress in-game

Interested investors can buy RBT today.

Strong early traction in presale

Kart Rumble is currently in a Multistage presale structure, with each stage offering a different price point. This is designed to reward early adopters with better entry prices, while providing a clear and transparent model as the community continues to grow.

Without major influencers or viral campaigns, Kart Rumble quietly surpassed $100,000 raised in the first 7 days. Momentum has continued to build, with investors sharing the project organically across Telegram, Discord, and all social platforms.

Affiliate-driven growth model

Kart Rumbles’ unique affiliate system has taken the community by storm, showing a new way of customer acquisition. Participants can earn up to 50% commission on referred token sales. The top-performing affiliates are eligible for real-world rewards, including high-end prizes like a luxury car, a premium watch, and a $50,000 cash bonus.

This model not only supports project growth, but also encourages community members to play an active role in its expansion and  a structure that could prove sustainable if scaled carefully.

Looking ahead: Roadmap and development plans

According to the team’s published roadmap, Kart Rumble is aiming to:

  • Transition its engine from Unity to Unreal Engine for enhanced visuals
  • Add multiplayer functionality post-launch
  • Develop user-generated track features similar to sandbox-style games
  • Introduce monetization via sponsorships, tournaments, and creative collaborations

There is also interest in offering Rumble AI as a standalone product, potentially licensing it to other games or simulations in the future.

Final thoughts

Kart Rumble is taking a grounded approach, while most crypto projects promise innovation with all smoke and no fire. The project starts with a playable demo coming soon and clear tokenomics, with a transparent presale model. It remains early in its journey, however, the combination of Rumble AI-driven gameplay, meme familiarity, and community-centric incentives makes it one of the more unique launches this year.

Those interested in learning more can explore the project at KartRumble.io.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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September 15, 2025 0 comments
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Gemini Founders Say Bitcoin Headed to $1 Million: 'It's Still Early'
Crypto Trends

Gemini Founders Say Bitcoin Headed to $1 Million: ‘It’s Still Early’

by admin September 15, 2025


  • Early crypto adopters
  • Gemini’s grand IPO debut

During a recent appearance on Fox Business, cryptocurrency billionaires Tyler and Cameron Winklevoss predicted that the price of Bitcoin could potentially skyrocket to $1 million “one day.”

The Winklevii are on the same page with such names as former Binance CEO Changpeng Zhao and Blockstream CEO Adam Back when it comes to their uber-bullish seven-figure prediction.

The billionaire twins argue that Bitcoin is “gold 2.0,” predicting that it is going to disrupt the market cap of the precious metal.

Early crypto adopters

Following the Facebook drama, which resulted in a multi-million-dollar settlement with founder Mark Zuckerberg, the Winklevoss twins discovered Bitcoin all the way back in 2012. Then, they used the settlement money to make a sizable investment in Bitcoin.

After the cryptocurrency experienced a notable price surge, they were among the first public figures to become Bitcoin billionaires.

The twins claim that they purchased BTC when it was trading at roughly $10, but they argue that it is still early.

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Notably, they also made an appearance on the show back in October 2015 when Gemini was just launched, so the exchange is now also on the verge of celebrating its 10th anniversary.

Their Bitcoin success story is colloquially known as “the revenge of the Winklevii.”

The Gemini exchange now boasts a total of $21 billion worth of assets on its platform.

Gemini’s grand IPO debut

The exchange secured a total of $425 million with its initial public offering (IPO), which analysts have described as another win for the cryptocurrency market.

The shares of the cryptocurrency trading platform surged sharply higher on Thursday, showing that there is still plenty of investor demand for crypto companies.

This comes after stablecoin issuer Circle also had an extremely successful IPO.

Other cryptocurrency trading platforms, such as Grayscale, are also going public after the U.S. government swiftly moved to embrace the industry.



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September 15, 2025 0 comments
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Valve appear to be blocking mature themed games from Steam early access release
Game Updates

Valve appear to be blocking mature themed games from Steam early access release

by admin September 13, 2025


For a week or so now, we’ve heard rumblings that Valve are preventing the creators of games with “mature themes” from releasing their games in Steam early access. At least two developers have disclosed that they’re affected – Dammitbird, creators of raunchy fantasy RPG Heavy Hearts (do not click unless you are happy to look at a werewolf’s penis), and Blue Fairy Media, creators of The Restoration of Aphrodisia (do not click unless you are happy to read about lewd transformations).

Dammitbird have screencapped and shared a message from Steam’s submissions team, via Ana Valens on Bluesky. It reads: “Your app has failed our review because we’re unable to support the Early Access model of development for a game with mature themes. Please resubmit when your app is ready to launch without Early Access.”

The Blue Fairy Media folks have posted about a similar rejection message, adding “we can confirm our title was hit by this as well after multiple weeks of back and forth in the review process with absolutely no mention of this policy prior.”

Whether this is a new policy from Valve remains a little unclear. The platform holder’s early access submission documentation doesn’t make any stipulations about “mature themes” at the time of writing, and there are mature-themed early access games currently in development, which suggests it’s a recent shift of direction. On the other hand, one adult game developer, Drooskati, has posted screens of a comparable rejection message from June 2024.

Valve have yet to reply to my request for comment, sent about 10 days ago. Assuming they are now prohibiting mature-themed games from early access, all this is probably a continuation of the industry-wide crackdown on sexually themed or explicit videogames, instigated by payment processing networks earlier in the year.

This summer, Valve changed Steam’s rules to give banks, payment processors and card companies a say on what constitutes acceptable NSFW material. Then, they delisted a bunch of games. According to Valve, it was either that or risk payment processing partners blocking Steam transactions at large.

Itch.io have also been affected by the payment processor ban on “mature themes”. The indie store delisted thousands of games in July, and are now seeking out new payment processing partners who are happy to deal in adult material.

The situation has been clouded by the refusal of various participants to take responsibility for the delistings and removals. In August, Mastercard insisted that they have “not evaluated any game or required any restrictions” on Steam, while Valve contend that payment processors have told the platform holder they’re acting to ensure compliance with Mastercard’s policies.

I had a go at explaining the broad strokes of how payment networks police the definition of acceptable sex in videogames last month. The short version is that payment networks often end up being enlisted as unofficial enforcers of laws and taboos around sexual material, by dint of their control of economic activity. They are horribly ill-equipped to serve this purpose, however, because they are corporations with brands to protect. If a sufficiently large or vocal group can make a fuss about the transaction of any particular type of commodity, the corps may feel compelled to pull support.

The enforced policy changes on Steam and Itch.io appear to reflect a new reactionary campaign against sexual themes or material in art or entertainment, and especially queer art deemed abhorrent by conservatives. The Australian lobby group Collective Shout have claimed credit for bringing about Steam’s policy changes by applying public pressure to Mastercard, Visa and others. They published an open letter in July co-signed by two religious anti-porn and anti-sex work organisations, the National Center on Sexual Exploitation and Exodus Cry.

Collective Shout and their affiliates have said that they’re campaigning against representations of sexual violence and objectification that could contribute to violence towards women and girls. They have yet to provide details of the individual games they find disagreeable, however, or demonstrate how they are or might be harmful.

In the meantime, a large number of developers have been deprived of a livelihood. Eurogamer recently published a feature based on interviews with several of the queer developers affected that is worth a read. I’ll let you know as and when Valve update us on their early access policies.



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September 13, 2025 0 comments
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The Beast arrives a day early on September 18th
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The Beast arrives a day early on September 18th

by admin September 13, 2025


We were waiting for August, then for another month into September. Thankfully, Techland is ensuring we don’t have to wait longer, and even gave us a little gift today. Alongside an announcement of 1 million pre-orders for The Beast, Techland revealed they will launch the game a day early on September 18th. This follows a recent Part 3 of a dive into The Beast, showing off the Monsters of the in-game world… including Kyle himself. Check it all out below.

Wroclaw, Poland – Sept. 12, 2025 – Techland has an exciting update for fans of Dying Light: The Beast.

We’ve heard you, we’ve seen the passion, and together we’ve already reached an incredible milestone – more than 1 million players have secured their copy of Dying Light: The Beast ahead of launch. This inspired us to push our boundaries and make the impossible possible.

We’re thrilled to announce that the global launch of Dying Light: The Beast will now take place one day earlier, on September 18, 2025, with players worldwide able to jump in on PC and consoles simultaneously.

And that’s not all. As a special thank you to our community, everyone who has pre-ordered and everyone who joins them before launch will receive an exclusive new reward. We’ll reveal the full details during launch week, but it’s our way of showing gratitude to the fans who made this moment possible.

Tymon Smektała, Dying Light Franchise Director, added:

“Seeing the excitement from our community for the return of Kyle Crane in Dying Light: The Beast, and knowing the game is ready, we wanted to do something special for our players. We pushed ourselves to make the impossible possible, and that’s why we’re releasing the game a little earlier. I can’t wait to see players’ reactions when they finally step into the world of The Beast.”

Dying Light: The Beast will be released on September 18, 2025 for PC, PlayStation 5 and Xbox Series X|S. Pre-order it now and get the Hero of Harran Bundle as an exclusive bonus.

Stay tuned to GamingTrend for more Dying Light: The Beast news and info!


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The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that's out now in early access
Game Updates

The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that’s out now in early access

by admin September 12, 2025


Where do you go after making Dorfromantik, the 14th best puzzle game on PC? Unto infinity, chick. Unto infinity, and all the uranium-packed celestial masses it contains. Berlin-based Toukana Interactive are back with Star Birds – another “soft strategy” sim and laidback resource management game, in which you take charge of an avian asteroid-mining operation.

The just-released early access build endeared itself to me instantly by having my bird captain quack like an Apple Macintosh, then sealed the deal with a procession of delightfully rotatable space boulders, some of which look like spangly Easter eggs and some of which look like handfuls of Emmental. Don’t call this a review, mind – I’ve barely played an hour, and the game won’t leave early access until at least this time next year – but I get the feeling Toukana are onto a good thing here. Another nice flourish: optional supply quests are presented as little dovecot windows from which a feathery Wesley Crusher peeks forth, waiting for you to accept their errand.

Watch on YouTube

An overview: Star Birds is broken into missions narrated by a cast of wisecracking astral warblers. The abundance of text dialogue is slightly stifling, for a puzzle game, but I suspect it’ll taper off beyond the initial tutorial sections. Each mission sees you parking your mothership next to a new asteroid field, and zooming on individual asteroids to build things and set up a production network. It starts with you socketing a launchpad into a crater, placing excavators on resource fields, and linking them to your launchpad with pipes to shuttle resources back to the mothership.

As the levels and story progress, you unlock and research new facilities, including chem labs that combine two kinds of resource into one. You’ll rarely find every resource you need for the quest at hand on any one asteroid. So you must build landing sites for rockets, and start moving resources between asteroids. All of this proceeds at a leisurely pace: no hazards, no mission timer.

The UI consists of phat, pastel, pressable buttons that are begging for a touchscreen port. Pretty much every action is performed with the mouse. It feels like they’re treading a delicate line between efficiency and whimsy in terms of the controls, I must admit. I can imagine being annoyed by the act of dragging out snarls of pipework between structures, in a game with more threat or urgency, particularly because pipes can’t overlap. You’ll probably have to go back and unravel them, whenever you need to alter the layout of your roids.

In the context, though, I find the slight tangliness attractive. This is a factory sim that also wants to be a toy, and has so far stuck the landing. If you’re short of credits for construction, you can also pop down a buggy and drag out a path for it between piecemeal gold outcrops.

I suspect Dorfromantik players might find Star Birds too fussy, next to the bucolic immediacy of popping down six-sided tiles, but people who loved Slipways and have at least a tolerance for ornithology puns should enjoy this. As may people who liked the vibe of Cobalt Core, at the risk of setting a roguelike amongst the pigeons. You can find Star Birds on Steam.



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September 12, 2025 0 comments
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Crypto Institutional Adoption Appears to Be in the Early Phases, Says JPMorgan
GameFi Guides

Crypto Institutional Adoption Appears to Be in the Early Phases, Says JPMorgan

by admin September 11, 2025



Institutional adoption of crypto still looks early, but momentum is building, according to a Wednesday report from Wall Street bank JPMorgan.

Bullish’s (BLSH) August IPO and the passage of the GENIUS Act have sharpened focus on the sector, with regulatory clarity removing one of the biggest hurdles for large investors, wrote analysts led by Kenneth Worthington. Bullish is the parent company of CoinDesk.

Signs of engagement are emerging, the analysts continued. The Chicago Mercantile Exchange reported record institutional open interest in crypto derivatives, institutions now hold roughly a quarter of bitcoin ETPs and an EY survey showed that 85% of firms already allocate to digital assets or plan to in 2025, citing regulation as the key driver.

Ether (ETH) and solana SOL$222.13 remain the primary ways to play this theme, JPMorgan said. Ether, which underpins most stablecoin activity, has rallied nearly 20% since GENIUS passed, while SOL is up 17%.

In equities, Bullish has become an institutional proxy. Shares have climbed 45% since its IPO, and the exchange could gain more traction if it secures a BitLicense later this year, the report added.

JPMorgan has a neutral rating on Bullish shares with a $50 price target. The stock was modestly higher on Wednesday at $54.50.

Read more: Wall Street Sees U.S. Entry as Catalyst for Bullish’s Next Leg Up



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September 11, 2025 0 comments
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(https://www.usdhtracker.xyz/)
NFT Gaming

Native Markets Leads Early Voting for Hyperliquid’s USDH Stablecoin Contract

by admin September 11, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

The first signs of how validators are leaning in Hyperliquid’s hotly contested stablecoin vote are in, and the Stripe-aligned Native Markets team has an early lead.

(https://www.usdhtracker.xyz/)

As of Thursday morning Hong Kong time, Native Markets has secured 30.8% of the delegated stake, led by heavyweight validators infinitefield.xyz (13.5%) and Alphaticks (5.2%).

Paxos Labs, the New York–regulated issuer behind PayPal’s PYUSD, sits at 7.6% with backing from B-Harvest and HyBridge. Ethena has picked up 4.5%, while Agora, Frax, and Sky, despite splashy proposals, have yet to attract meaningful support, though many of the most prominent validators have yet to cast their virtual vote.

The bigger picture: more than half of stake, 57%, remains unassigned.

That block includes some of the most influential validators on Hyperliquid, such as Nansen x HypurrCollective (the single largest validator with over 18%) and Galaxy Digital. Where they ultimately land will decide whether Native Markets’ early momentum carries through to the September 14 deadline.

Native Markets is pitching a Hyperliquid-native stablecoin issued via Stripe’s Bridge infrastructure, promising yield-sharing to the Assistance Fund and HYPE buybacks.

But prominent voices, including Agora CEO Nick van Eck, warn that Stripe’s simultaneous push to launch its Tempo blockchain and its control of wallet provider Privy could create conflicts.

Despite those criticisms, some validators appear to view Stripe’s global payment rails as a compelling advantage.

What’s at stake is far more than just another token launch. Hyperliquid currently holds $5.5 billion in USDC deposits, around 7.5% of the stablecoin’s supply.

Replacing that with USDH would redirect hundreds of millions in annual Treasury yield. Paxos has pledged 95% of reserve earnings to HYPE buybacks, Frax promised 100% of yield directly to users, Agora offered 100% of net yield alongside institutional custodianship, and Sky (ex-MakerDAO) proposed 4.85% returns plus a $25 million “Hyperliquid Star” project to bootstrap DeFi on the chain.

Hyperliquid already commands nearly 80% of decentralized perpetuals trading. Whichever issuer wins the USDH contract won’t just be minting a stablecoin, they’ll be wiring themselves into the financial backbone of one of crypto’s fastest-growing exchanges.

Market Movement:

BTC: Currently trading at $114,053, up 2.6% in the past 24 hours and 2.1% over the past week, though still down 3.9% for the month. The move reflects a short-term rebound fueled by positive risk sentiment and steady demand, even as longer-term consolidation continues.

ETH: ETH is trading at $4,373.99, up 2%, as investors shrug off a mass-slashing event that penalized over 30 validators.

Gold: Gold held near $3,635 an ounce after Tuesday’s $3,674 peak as investors await U.S. inflation data that could shape Fed cuts, while ANZ raised its year-end gold target to $3,800 and sees a peak near $4,000 by June on strong investment demand and central-bank buying.

Nikkei 225: Asia-Pacific markets opened mixed Thursday, with Japan’s Nikkei 225 up 0.23% and the Topix down 0.18%, after Wall Street hit record highs on Fed rate-cut hopes and upbeat inflation data.

S&P 500: The S&P 500 rose 0.3% to a record 6,532.04 Wednesday after an unexpected drop in wholesale prices bolstered hopes for a Fed rate cut next week.

Elsewhere in Crypto:

  • Trump’s CFTC Hopeful Quintenz Takes His Dispute With Tyler Winklevoss (Very) Public (CoinDesk)
  • Polygon rolls out hard fork to address finality bug causing transaction delays (The Block)
  • Activist investor Elliott Management says crypto is facing an ’inevitable collapse’ after its ‘perceived proximity to the White House’ inflated a bubble (Fortune)



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