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Slime Rancher 2 Is Out Of Early Access, Now Available On PC And Consoles
Game Updates

Slime Rancher 2 Is Out Of Early Access, Now Available On PC And Consoles

by admin September 23, 2025



After a few years in early access, the full version of Slime Rancher 2 has now launched for PC, PS5, and Xbox Series X|S. The cozy slime-wrangling and life-simulator game has also been enhanced with the new “A Hero in Time” update, adding several new and returning features to the adventures of Beatrix LeBeau as she tracks down and raises slimes for her ranch.

One of the big additions to the game will be Quantum Drones, a new version of the autonomous devices that can help you run your ranch and explore the world. Developer Monomi Park has also outlined its plans for endgame content, as the Grey Labyrinth will offer players the opportunity to journey to previously unseen areas. Additionally, the 1.0 release of Slime Rancher 2 will add even more areas to explore, new slimes to discover, and gadgets to master.

To celebrate the full release, Monomi Park will offer the game at a discounted price on Steam, as well as an Ultimate Bundle that includes base games for both titles, the original soundtracks, the second volume of the Slime Rancher 2 soundtrack, and more. Themed in-person events are also being scheduled with Boba Guys flagship locations in the US, and you can check where these will be held through this link.

Slime Rancher 2 is one of several big games exiting early access this year, following its arrival in early access all the way back in 2022. One of the biggest will be the 1.0 release of Hades 2–the follow-up to one 2020’s best games–and this will be out on September 25 for PC and Switch consoles.



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September 23, 2025 0 comments
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Lego Harry Potter Castle
Game Reviews

LEGO Is Offloading the Harry Potter Hogwarts Castle for Early Prime Day, Now Selling at a Steal

by admin September 21, 2025


Harry Potter and Star Wars have always been LEGO’s biggest hits, and that’s no accident. These sets click with fans in a way few things do: they’re beautifully designed, instantly recognizable and tap into stories that people love to revisit.

Out of all of them, the Hogwarts castle and grounds set is one that really captures the magic. It’s sitting at a 4.8 out of 5 rating with nearly 2,000 reviews, which should tell you just how much people enjoy it. And the timing couldn’t be better: right now on Amazon it’s down to $136 from $169, the lowest price it’s ever been. With early Prime Day deals already dropping, this one could vanish quickly if stock runs out.

See at Amazon

Creating The Magic of Hogwarts at Home

There’s something special about seeing Hogwarts assemble before your own eyes, piece by piece. It’s not just the castle – it’s the grounds and the castle, in LEGO detail for the very first time ever. With 2,660 pieces, you’ve got a project that’s in-depth without being overwhelming. When finished, it’s more than 8.5 inches tall, 13.5 inches wide, and 10 inches deep, a near-perfect balance between stand-out large and fit-as-a-book small.

And the details, those details – those create the magic. The Great Hall, the Astronomy Tower, the greenhouses, bridges, courtyards, the Boathouse on the Black Lake—it’s all there. Hidden spots bring more surprises: the Chamber of Secrets, the Potions Classroom, the Winged Key room, and the giant chessboard chamber. Out on the lake you’ll notice the Beauxbatons Carriage and the Durmstrang Ship, while the Whomping Willow (complete with a flying Ford Anglia) adds another nod to the films.

And then of course, is the actual enjoyment, which is building. Sets like these are built with adult fans in mind and give you a project that you can get your hands on, recharging while creating. It’s the kind of build that feels almost meditative: you settle in, sort the bricks, and step by step construct one of the most iconic landmarks from the Wizarding World. And when you’re done, it isn’t just a pile of bricks, it’s a model that looks fantastic on display and instantly sparks conversations.

What makes this deal even sweeter is the price point. At $136, you’re getting a set this detailed for less than many similar adult-oriented LEGO models which often climb past $200. With the number of pieces, the design quality, and Harry Potter set popularity in mind, this is one of those offers that does not sit around.

See at Amazon



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September 21, 2025 0 comments
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Product Reviews

Early sales on gear from Apple, Anker, Samsung, Beats and others

by admin September 20, 2025


Amazon Prime Day has returned in the fall for the past few years, and 2025 is no exception. Prime Day will return on October 7 and 8, but really, you don’t have to wait until the official start date to save. Amazon typically always has early Prime Day deals in the lead-up to the event, and this year we’re already seeing some solid discounts on gadgets we like. Here, we’ve gathered all of the best Prime Day deals you can get right now, and we’ll keep updating this post as we get close to Prime Day proper.

Best Prime Day deals: Engadget’s top picks

Apple

Apple Mac mini (M4) for $499 $100 off): If you prefer desktops, the upgraded M4 Mac mini is one that won’t take up too much space, but will provide a ton of power at the same time. Not only does it come with an M4 chipset, but it also includes 16GB of RAM in the base model, plus front-facing USB-C and headphone ports for easier access.

Apple iPad Air (11-inch, M3) for $449 ($150 off): The only major difference between the latest iPad Air and the previous generation is the addition of the faster M3 chip. We awarded the new slab an 89 in our review, appreciating the fact that the M3 chip was about 16 percent faster in benchmark tests than the M2. This is the iPad to get if you want a reasonable amount of productivity out of an iPad that’s more affordable than the Pro models.

Apple MagSafe charger (25W, 2m) for $35 (29 percent off): The latest version of Apple’s MagSafe puck is Qi2.2-certified and supports up to 25W of wireless power when paired with a 30W adapter. The two-meter cable length on this particular model gives you more flexibility on where you can use it: in bed, on the couch, at your desk and elsewhere.

Anker 622 5K magnetic power bank with stand for $28 (42 percent off): This 0.5-inch thick power bank attaches magnetically to iPhones and won’t get in your way when you’re using your phone. It also has a built-in stand so you can watch videos, make FaceTime calls and more hands-free while your phone is powering up.

8BitDo Pro 2 controller with travel case for $40 (34 percent off, Prime exclusive): We generally love 8BitDo controllers, and the Pro 2 has been one of our favorites for a long time. This model works with Switch 2, Steam Deck, Android and more, plus it has Hall Effect joysticks and a slew of customization options.

Anker Nano 5K ultra-slim power bank (Qi2, 15W) for $46 (16 percent off): A top pick in our guide to the best MagSafe power banks, this super-slim battery is great for anyone who wants the convenient of extra power without the bulk. We found its proportions work very well with iPhones, and its smooth, matte texture and solid build quality make it feel premium.

Best Prime Day deals on tech

SAMSUNG

Anker Soundcore Select 4 Go speaker for $23 (34 percent off): This small Bluetooth speaker gets pretty loud for its size and has decent sound quality. You can pair two together for stereo sound as well, and its IP67-rated design will keep it protected against water and dust.

Anker Soundcore Space A40 for $45 (44 percent off): Our top pick for the best budget wireless earbuds, the Space A40 have surprisingly good ANC, good sound quality, a comfortable fit and multi-device connectivity.

Anker MagGo 10K power bank (Qi2, 15W) for $60 (25 percent off): A 10K power bank like this is ideal if you want to be able to recharge your phone at least once fully and have extra power to spare. This one is also Qi2 compatible, providing up to 15W of power to supported phones.

Levoit Core 200S smart air purifier for $75 ($15 off with clippable coupon): This compact air purifier cleans the air in rooms up to 140 square feet and uses a 3-in-1 filter that removes microscopic dust, pollen and airborne particles. It has a mobile app that you can use to set runtime schedules, and it works with Alexa and Google Assistant voice commands.

Amazon Fire TV Cube for $100 (29 percent off): Amazon’s most powerful streaming device, the Fire TV Cube supports 4K, HDR and Dolby Vision content, Dolby Atmos sound, Wi-Fi 6E and it has a built-in Ethernet port. It has the most internal storage of any Fire TV streaming device, plus it comes with an enhanced Alexa Voice Remote.

Rode Wireless Go III for $199 (30 percent off): A top pick in our guide to the best wireless microphones, the Wireless Go III records pro-grade sound and has handy extras like onboard storage, 32-bit float and universal compatibility with iPhones, Android, cameras and PCs.

Beats Powerbeats Pro 2 for $200 (20 percent off): These Beats earbuds have a hook design that will be good for anyone who wants the most secure fit while doing strenuous workouts. They also have a built-in heart rate monitor and up to 45 hours of battery life with their included charging case.

Nintendo Switch 2 for $449: While not technically a discount, it’s worth mentioning that the Switch 2 and the Mario Kart Switch 2 bundle are both available at Amazon now, no invitation required. Amazon only listed the new console for the first time in July after being left out of the initial pre-order/availability window in April. Once it became available, Amazon customers looking to buy the Switch 2 had to sign up to receive an invitation to do so. Now, that extra step has been removed and anyone can purchase the Switch 2 on Amazon.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.





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September 20, 2025 0 comments
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All FC 26 Early Access Elimination tournament rewards
Game Reviews

All FC 26 Early Access Elimination tournament rewards

by admin September 20, 2025


Screenshot by Destructoid

|

Published: Sep 20, 2025 04:11 am

The Early Access Elimination tournament is the first live event to be released in FC 26 Ultimate Team, and you can win plenty of free rewards.

This tournament is only available to those who can play in the early access period. Despite being the first live event of the game, EA Sports has added plenty of interesting rewards for the fans to obtain. Moreover, the ultimate prize is a free entry to the Finale (coming soon) and a promo card.

This guide will clear any confusion regarding the tournament and how it works.

All FC 26 Early Access Elimination rewards

The rewards are divided into different milestones, and you’ll have to play and win a fair number of games. The best rewards are reserved for those who manage to win the tournament at least once, if not more.

TaskHow to CompleteRewardsPlay 1Play 1 match in the Early Access Elimination tournament.3 CommonGold Players PackPlay 5Play 5 matches in the Early Access Elimination tournament.78+ Rare Gold Players PackPlay 10Play 10 matches in the Early Access Elimination tournament.3 WSL Players PackPlay 20Play 20 matches in the Early Access Elimination tournament.3 NWSL Players PackWin Round of 16Win the Round of 16 in the Early Access Elimination tournament.3 Common Gold Playes PackWin Quarter-FinalsWin the Quarter-Finals in the Early Access Elimination tournament.3 Bundesliga Playes PackWin Semi-FinalsWin the Semi-Finals in the Early Access Elimination tournament.3 LaLiga Players PackWin TournamentWin the Early Access Elimination tournament to earn World Tour Dolan & qualify for the Early Access Finale Tournament.Tyrhys Dolan World TourWin Tournament TwiceWin the Early Access Elimination tournament two times!5 Premier League Players PackWin Tournament Three TimesWin the Early Access Elimination tournament three times!75+ 5 Rare Gold Players Pack

Winning the tournament at least once gets you the 84-rated Dolan card for free, which is a great addition to make at the start of a new cycle. You also secure your entry to the Early Access Finale; a super-exclusive tournament that will be live for a day on Sept. 25.

Screenshot by Destructoid

Completing the full objective also gets you a bonus 75+ 2 Rare Gold Players Pack.

EA FC 26 Early Access Elimination explained

We have gone through the rewards, and we know how to qualify for the Finale tournament. Here are some more pointers to keep in mind.

  • Five daily entries: You can make five daily attempts to play and win the tournament.
  • No squad restrictions: There are no squad restrictions in terms of the overall ratings.
  • Win and wait: If you win the tournament on a given day, you’ll need to wait. It doesn’t matter if you have more entries available to you.
  • Play players at your own level: The cup is divided into different rounds. You’ll always face another player on the same round as yours.
  • Open for all: Expect to find players of different skill levels, but matchmaking will get harder as you move into deeper rounds.

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September 20, 2025 0 comments
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Endless Legend 2's demo had its critics - here's how Amplitude are changing the early access build in response
Game Updates

Endless Legend 2’s demo had its critics – here’s how Amplitude are changing the early access build in response

by admin September 20, 2025



I confess, after reading the comments on yesterday’s Endless Legend 2 early access impressions, I am mortally afeared that I’m one of those accursed “positive outliers” I keep reading about in the Gamer Witchfinder Almanac. Seemingly, a fair portion of you were turned off by the recent Steam demo. You may be interested, then, to read specifics about how Amplitude have changed the game in response to demo feedback.


As detailed in a new Steam post, here’s what they think you liked. Firstly, the Tidefall mechanic, whereby the ocean retreats periodically to reveal extra playable terrain, and the regular Monsoons that sweep the land. “This was a core element of the game, and we were happy to see it having a real impact,” the devs write, adding that they tinkered a lot with the quantity of Monsoons and Tidefalls. Apparently, there were once eight smaller Tidefalls to every game of Endless Legend 2, so many that players began ignoring them.


They also reckon you’re keen on the asymmetrical faction design – “always a focus of Amplitude” – and that you’re mostly enjoying the art and sound, including the map design, characters and jingles for stuff like minor factions, or the weird echoey thudding you might hear during Monsoons.


Now for weaknesses. According to Amplitude, the bulk of the negative feedback concerned the user interface. “A quarter of reviews mentioned UI and only 30% of those comments were positive,” they note. “In reading all your feedback we realize it’s not as simple as making a few changes and we are looking at something larger. There are instances where we displayed the wrong or not enough information. There were UI and text bugs to fix and we think more is needed here, which will take some time.”


In particular, they’re looking at making the city screens more intelligible. “Adjacency, leveling districts, managing population, and having clear decisions on what to build next were all muddy,” the devs write. This is a “flow issue”, apparently, which I guess refers to how your eyeballs and attention move from one UI element to the next in the course of urban management.

Amongst other things, they might change up Districts so that you can select them from a construction list like Improvements, rather than picking a tile to build on first. “This will take time to change and won’t be in the initial Early Access, but we will be sharing concepts with you to get feedback,” the devs comment.


To belatedly update my impressions from yesterday, I haven’t had much of a problem with the UI in the early access build, but there were definitely a couple of moments this week when the verdant tile designs made it hard to discern, say, city centres, or units inside cities. It’s definitely rather busy, which is to be expected for a 4X strategy game with such florid factions and a turbulent expanding map. I also sometimes forgot what right-click and left-click do in different contexts. I don’t consider any of these deal-breakers, however.


Following on from those UI thoughts, Amplitude acknowledge that some players have found the colourful world a little too hallucinogenic. They’ve addressed this in early access by making city foundations clearer, so you know to build there, while getting rid of bugs (not the Necrophage) that caused blurriness, and adding more graphics options. They’ve also reduced the colour saturation of the terrain a little and made the all-important hexagonal grid lines more prominent, while shrinking certain fancier vegetation that players kept confusing with Anomalies.


“It’s a difficult balance between providing a lush, detailed world where you can see the leaves blow in the wind during monsoon, and still not have to strain or be confused when trying to see information you need to play,” the developers observe.


In my impressions of Endless Legend 2, I was most critical of the character writing. Demo players were also iffy about this side of the game. In their Steam post, Amplitude note that there are many more words in Endless Legend 2 than the 2014 original, including reams of character dialogue. “We want heroes to feel personal and deep,” they write. “They may be members of your council, have their own friends and enemies, and they talk directly to you and each other. But this additional granularity also came with issues.


“For Early Access we have updated the presentation of the dialog, we are cutting lines and events to focus on only the best and most suitable,” the devs continue. “In some cases, the wrong character would say something, or a character it didn’t make sense for, which we are fixing.” I definitely picked up on a few instances of the latter, but my overarching problem with the character writing is that the focus on characters doesn’t do certain factions justice. The Necrophage are a horde, not a cast. The Aspect are a reef, not an ensemble. That’s what I find attractive about them conceptually, at least.


Endless Legend 2 launches into early access on 22nd September. It’ll start off with five factions. They’re planning to add a sixth plus multiplayer and custom faction support before the 1.0 release next year. If you end up disliking it please don’t burn my house down.



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September 20, 2025 0 comments
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RATATAN dances into early access
Esports

RATATAN dances into early access

by admin September 19, 2025


If you’ve been waiting for the next Patapon game, you’ve been waiting for RATATAN. We took a look at this one at Summer Game Fest, and it was a delight. Now, everyone can enjoy the rhythm-based game, as it’s available in Steam Early Access now. Check out the announcement below.

Ratatan hands-on preview — Difficult, yet satisfying!

The time is now, the hero is your timing!

Thursday, September 18th 2025: Ratatan, a new action game that merges rhythm and strategy developed by Ratata Art’s and published by Game Source Entertainment, launches today into Steam Early Access.

To celebrate the release of Ratatan, players can purchase the game for a special 10% off limited time discount. To mark the occasion the development team also released a brand new cinematic which can be seen below along with a message from the game’s producer.

‘Journey So Far and Appreciation’ – A Message from Producer Kazuto Sakajiri The demo released during the Steam Next Fest in June surpassed 270,000 downloads, and received extensive feedback through reviews and surveys. This Early Access build reflects these voices, featuring UI improvements and tutorial adjustments to enhance gameplay experience.

We sincerely thank everyone who supported us on 

Kickstarter and those who support the demo version.

The launch of early access is not the end but a new starting line. We will listen more than ever to player feedback and continue to develop Ratatan. Your evaluations and opinions will shape the future of this game.

Currently, Ratatan offers a unique action experience centered around rhythm and strategy, featuring multiple worlds, companion characters, online multiplayer for up to four players, and random elements that change with each run.

Future updates are planned, including the “Super Fever Skills” and Ratatan upgrades by the end of October, and new scenarios such as the Dark Ratatan Battles in December. Additionally, new worlds and major boss battles are expected in Spring 2026. You can find more details in the revealed roadmap.

Ratatan is a game that will grow with our players. We encourage you to share your honest opinions through Steam reviews and feedback forms to help shape the future of Ratatan.

Producer: Kazuto Sakajiri
Ratata Arts Co., Ltd.

Ratatan will participate in the Tokyo Game Show 2025, held from September 25 to 28 at Makuhari Messe. Our booth number is 02-C08, located within the Game Source Entertainment area. Visitors will have the opportunity to play the latest early access at the Ratatan booth. Special gifts will be available after gameplay including an exclusive Ratatan Pin Badge, Rhythm Command Hand fan and more. For more information, please check the official Ratatan website. 

Stay tuned to GamingTrend for more RATATAN news and info!


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September 19, 2025 0 comments
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A skater rolls around the street.
Game Reviews

Skate 4 Is Getting Savaged In Early Steam Reviews But These Clips Are Incredible

by admin September 17, 2025


Skate 4, officially titled “skate.” (seriously, EA?), arrived on Steam in Early Access yesterday. The reaction has been swift and harsh. Full Circle’s reboot of the beloved extreme sports sim franchise is getting hammered with negative reviews bashing it as “mostly empty, soulless, and constantly remind[ing] you to spend money” and “everything i didn’t want.” But then I see incredible clips of players doing ridiculous nonsense and I immediately become transfixed.

Skate 3 came out well before our current age of social media brain rot, but clips of Jesus shredding to Pearl Jam have still made it the stuff of internet legend. I have no idea if Skate 4—excuse me, I mean “skate.”—will be able to rekindle the same grungy magic of a lost skater age, but I can say, based on some of the new clips going viral, that it does not seem like an entirely lost cause.

Man you don’t even know pic.twitter.com/4XIlCEdKx4

— Konto (@KontoLetzPlay) September 16, 2025

Have I told you that you can also clap in mid-air to stop yourself from instantly falling? It’s a shame that EA fumbled the bag so badly at launch. The always-online requirement alone kept tons of players from being able to easily hop into the game on day one thanks to server outages and long queue times. A microtransaction shop also doesn’t seem like a good fit for plumbing the nostalgia of mid-2000s gaming when companies didn’t try to nickel and dime fun. Many of these issues can be solved. Content can be added. That’s the whole point of Early Access, after all. Fortunately, you don’t have to be a Skate 4 defender—ahem, I mean “skate.” apologist—or even brave the launch-week woes for yourself to feast on what other players are cooking up.




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September 17, 2025 0 comments
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Binance seeks early exit from DOJ's watchful eye
GameFi Guides

Binance seeks early exit from DOJ’s watchful eye

by admin September 16, 2025



Binance is reportedly negotiating an early termination of its court-appointed compliance monitor. The move, signaling a potential thaw in regulatory frost, could free the exchange from a key condition of its historic $4.3 billion settlement.

Summary

  • Binance is negotiating with the DOJ to end its court-appointed compliance monitor early, years ahead of schedule, according to Bloomberg.
  • The monitor was part of a $4.3 billion settlement resolving anti-money laundering and sanctions violations.

On September 16, Bloomberg reported that Binance Holdings Ltd. is in advanced, confidential negotiations with the U.S. Department of Justice to terminate its court-appointed compliance monitor years ahead of schedule.

The monitor, Forensic Risk Alliance, was imposed for a three-year term as part of the exchange’s landmark $4.3 billion plea deal in 2023, which resolved allegations of severe anti-money laundering and sanctions violations. This potential early release signals a significant shift in the DOJ’s enforcement strategy regarding corporate oversight.

A rare recalibration in oversight

According to the Bloomberg report, which cited individuals familiar with the confidential negotiations, the DOJ’s willingness to consider an early termination stems from a broader policy reassessment under the current administration.

The shift was telegraphed in an April memo where the Justice Department stated it “is not a digital assets regulator” and would prioritize cases involving clearer federal crimes like terrorism and hacks, rather than using its authority to superimpose regulatory frameworks.

This new directive appears to be a primary driver behind the reassessment of Binance’s monitorship, suggesting prosecutors may now view such oversight as exceeding their intended mandate.

Forensic Risk Alliance, the firm appointed in May 2024, was tasked with auditing Binance’s controls under the plea deal. Frances McLeod, a founding partner at FRA, was installed to oversee whether Binance adhered to anti-money-laundering and sanctions laws, and to test the effectiveness of its remedial programs. Independent monitors of this kind are rarely lifted ahead of time, underscoring the significance of these discussions.

Binance doubles down on compliance

Since the settlement, Binance has moved aggressively to shore up its compliance record. The Wall Street Journal reported the exchange spent an estimated $200 million on compliance in 2024 alone, a figure that aligns with CEO Richard Teng’s stated strategy of making regulatory adherence a “competitive advantage.”

Teng, a former regulator himself who took helm of the exchange from Changpeng Zhao, has also instituted a new seven-person board of directors, moving the company away from its previous centralized leadership structure.

Meanwhile, it is crucial to note that the DOJ monitor is just one piece of a much larger enforcement puzzle. Binance’s global $4.3 billion settlement also included a separate, five-year monitorship with the Treasury Department’s Financial Crimes Enforcement Network which appointed a monitor from Sullivan & Cromwell.

The arrangement was part of a record $3.4 billion settlement with FinCEN and a $968 million settlement with OFAC for enabling over 1.67 million trades between U.S. users and those in sanctioned jurisdictions. There is no indication yet that these separate Treasury-mandated monitorships are under similar review.



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September 16, 2025 0 comments
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Palworld will emerge from early access in 2026, with a "truly massive" amount of stuff planned for 1.0 update
Game Updates

Palworld will emerge from early access in 2026, with a “truly massive” amount of stuff planned for 1.0 update

by admin September 16, 2025


Palworld is set to finally emerge from early access in 2026, developers Pocketpair have announced. There’s a lot of work the game about not-Pokémon, guns, and maunfacturing will need prior to that point, say the studio who’ve been busy staring down Lionel Hutzes who probably know the DK rap off by heart. They’ve also teased that a bunch of new additions are in the works for the 1.0 update.

Watch on YouTube

“While we have a lot of ideas for where we want to take Palworld, we also need to start thinking about Palworld 1.0,” Pocketpair communications director and publishing manager John ‘Bucky’ Buckley said in the above video announcement. “Beyond just adding new content there’s a lot of cleanup that needs to be done before Palworld can exit early access.

“It’s no secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game. With that in mind, we plan to start that cleanup this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

As a result, the studio plans to be “a little quiet” for the rest of 2025, with the survival game’s winter update not set to be as chunky as the Feybreak or v0.4 update it got last December. That said, Buckley did still indicate “a few surprises” are planned for that winter update.

The big tease-a-thon continued, with the community manager declaring that a “truly massive amount of content” is in the works for the 1.0 update that’ll bring Palworld out of the early access cocoon it’s occupied since January last year. “We plan to share some sneak peeks about Palworld 1.0 in the very near future,” he concluded.

Amid releasing updates including the likes of crossplay and a Terarria collab so far this year, Pocketpair have been getting a publishing arm up and running. Horror game Dead Take from Tales Of Kenzera: ZAU devs Surgent Studios and retro-handheld-inspired angler Normal Fishing are among the titles the studio have helped release or signed up so far. All while Mario gives them the evils from a window across the road. Make sure to give our Katherine’s review of early access Palworld a read if you’re keen to be reminded what it’s all about.



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September 16, 2025 0 comments
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Town to City early access review
Game Reviews

Town to City early access review

by admin September 16, 2025


Town to City is the latest city builder now in early access, and it’s a must-play for fans of the genre. This new, beautifully blocky game lets your creativity run amok against an absolutely stunning landscape, and with a wide array of customization options, it sets itself apart from other entries in the genre. Since Town to City is still in early access, fans can expect developer Galaxy Grove to add more features as the game approaches its full launch—though I’m quite impressed with what we have already.

When you boot up the game, you have two options: New game (campaign) and Sandbox mode. The game’s campaign drops you in the world of Belvue, and you later gain access to a second map, Fontebrac, which introduces the game’s farming and economy features. A third map, Rocemarée, is planned to release for the campaign further down the line.

Throughout the campaign, you’ll receive quests from your townspeople, who will ask you to make improvements to the city. Sometimes, they’ll ask you to simply plant flowers or plop down a statue here and there. Other times, they want you to roll up your sleeves and design hedge mazes or marketplace plazas. Whatever their demand, though, you’ll be rewarded with new items you can place that won’t be unlockable in Sandbox mode.

Villager ask. Mayor create. Screenshot by Destructoid

In Sandbox mode, you have five different maps to choose from: the same two from the campaign, Belvau and Fontebrac, as well as three new ones. The three new levels—Creusemont, Ventelieu, and Montedeux—all come with their own characteristics that offer something new. Ventelieu is a totally flat, open field, allowing you to build your city however you’d like, whereas Montedeux features two massive mountains with a small crevasse in the middle, challenging you to build smartly around the craggy landscape. 

Though the different maps offer something new for your first playthrough on them, they’re not procedurally generated. This means each time you choose to build on Belvau or start a new campaign, you’ll load into the same Belvau map. Fontebrac always has the giant lake in the middle, Ventelieu will forever be flat, and Montedeux always comes with its two pesky peaks. The only difference between playthroughs on a particular map is where the rocks are placed. Although this can influence your early city design, you gain the ability to delete rocks fairly early into your research progression. That’s the only terrain-modifying tool you have at your disposal. Add all these factors together, and your replayability is greatly limited.

Town to City offers a plethora of items to unlock depending on your town size. Screenshot by Destructoid

The upside is the campaign took me about eight to 10 hours to “complete,” or feel as satisfied as I could across the two maps it gave me. This comes out to about four to five hours per map. Tack on playthroughs for the other three Sandbox maps, and you get about 20 to 25 hours of gameplay. Not bad for an indie game still in early access. 

When I was close to what I would consider completion of the campaign (there is no “true end”; the game allows you to keep building after reaching the largest city size), I ran into minor performance drops. My hamlet had reached the certified status of “Grandiose City,” the eighth and largest city size, with over 100 buildings. Zooming out to view my entire settlement, which only took up roughly 75 percent of the available map, caused slight stuttering and lag. It was minor enough that it didn’t disrupt my ability to enjoy the game, but it’s something still worth noting, especially for anyone who may be just at or slightly above the recommended specs. 

It’s not New York City, but it’s still much larger than it started. Screenshot by Destructoid

The selling feature for Town to City is its gridless function, and although it opens the door for your creativity to run amok, it doesn’t come without consequence. When I first began playing, I wanted my hamlet’s houses to line up on perfect parallel roads. But what originally looked like concisely angled avenues to my naked eye actually ended up slightly askew, and without a grid function to clearly show these flaws, my houses ended up resembling mangled teeth against paved pathways. I spent more time than I’d like to admit trying (and oftentimes failing) to perfect my city’s lines while its citizens watched with resignation as their houses were moved around for the umpteenth time. 

At other times, decorative items didn’t align with the buildings they were placed on. Objects like benches, which can be rotated several degrees but not freely, wouldn’t sit straight against walls. Now, let’s be clear: I’m nitpicking here, and you can judge just how upsetting the crooked bench or uneven fencing are in the screenshots below for yourself. If you’re a perfectionist like me, be aware that you may experience some eye-twitching throughout your playthrough.

Whoever lives in the red house clearly is not a perfectionist. Screenshot by Destructoid Drawing straight lines is harder than it looks. Screenshot by Destructoid

After playing through the campaign and starting a sandbox build, though, I tried letting loose a bit, and boy, did my time with Town to City only get better. I curved my paths, embraced uneven distances between buildings, and shrugged at my decorations’ lack of uniformity. And what do you know, what I thought would be chaos ended in harmony. 

You can still very much make your cookie-cutter neighborhoods if that’s what you so desire. It might be a bit more difficult than other city builders, but it is very much possible to arrange your roads, buildings, and miscellaneous decor all neat and tidy. If I, a certified neat freak, could offer some advice, it’s to learn to let go. The game is more fun when it’s played with the freedom it’s designed for.

What duly impressed me about Town to City, though, was its impressive number of customization options. Not only is there a large amount of decorations and building types to unlock with each branch of the research tree, but how those decorations can be placed varies depending on where you’re trying to place them.

Every flower and lily pad in this screenshot is from the same item. Screenshot by Destructoid

Take a flower patch, for example. This one simple item changes its shape depending on where you try to place it. Hover it over a window, and it looks like a flower box. Line it up against a wall, and it becomes a hanging flower garland. Place it in water, and it becomes lily pads. This mechanic opens up a level of exploration in design that most other city builders simply don’t offer, and it had me excitedly unlocking decor in the research tree at every chance I got. Forget unlocking a bakery or a carpenter’s station. Give me my flowers!

All in all, Town to City might not be without minor flaws, but it is an incredibly enthralling city builder. I was glued to my computer when building my villages, and I’m looking forward to tackling the other maps I haven’t gotten a chance to sink my teeth into yet. There are enough replayability options to keep me hooked for a healthy amount of time, and I’m hoping fans get even more gameplay features as the game approaches its full release.

8

Great

Impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.

Town to City is the latest city builder now in early access, and it’s a must-play for fans of the genre. This new beautifully blocky game lets your creativity run amok against an absolutely stunning landscape, and with a wide array of customization options, it sets itself apart from other entries in the genre. It’s not without minor flaws, but aspirational players should by no means let that prevent them from giving Town to City a go.

Pros

  • Gorgeous blocky art style
  • Beautiful, relaxing music
  • Gridless feature allows you to create villages freely
  • Wide array of customization options that lead to unique town designs
  • Plenty of variety in research items and building types
  • Five different maps you can build on, with more to come

Cons

  • Lacks difficulty scaler
  • Repetitive campaign causes lack of replayability
  • Gridless gameplay can cause disorder
  • Minor performance drops once you get to the largest city stages
  • No procedural map generation

A copy of this game was provided by the publisher for review. Reviewed on PC

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