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Dying Light: The Beast gets a release date bump so short you'll wonder why they bothered
Game Updates

Dying Light: The Beast gets a release date bump so short you’ll wonder why they bothered

by admin September 14, 2025



Whenever there is word of a video game’s release date being changed, it’s hardly ever surprising because nine times out of ten, it’s because it has been delayed. That’s just the way things are these days, no one can have the luxury of Team Cherry, who took so long making Silksong just because they were having fun. However, in this case, the release date shifting news is actually a positive one, as Dying Light: The Beast will be launching just that little bit earlier.


By little bit, I truly do mean only a tiny amount. The game was originally slated for release on September 19th, and now it’s coming out… September 18th! I do genuinely wonder how such a miniscule change will make any difference to Techland’s bottom line, but I’m no accountant, or, I don’t know, money line go up predictor, whatever that particular job might be called.


In a press release, Dying Light franchise director Tymon Smektała said that because they know the game is ready, they wanted to “do something special for our players,” so they pushed themselves to “make the impossible possible,” which translates to one day less that everyone has to wait for it. Feels like a slightly hyperbolic way to present such a tiny release date bump, but I suppose it is always nice to see this as opposed to yet another delay.


Also, as another form of thanks to those who have or will pre-order the game, some kind of “exclusive new reward” will be in store for them. Can’t tell you what that is, not because it’s a secret, but because proper details will be coming during launch week, i.e. next week.


Our own Edwin got to have a little jaunt through the upcoming open world game earlier this year which he described as “on the whole, quite jolly.”



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September 14, 2025 0 comments
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Dying Light: The Beast screenshot
Product Reviews

Dying Light: The Beast’s release date has been moved forward by one whole day

by admin September 14, 2025



A couple of months ago, Techland pushed back the release of first-person zombie kicker Dying Light: The Beast by four weeks “to allow for extra polishing work”. I guess that work took less time than they expected, but only slightly less time. After moving the launch back to September 19, it’s now been moved forward again. To September 18.

“Seeing the excitement from our community for the return of Kyle Crane in Dying Light: The Beast,” said franchise director Tymon Smektała, “and knowing the game is ready, we wanted to do something special for our players. We pushed ourselves to make the impossible possible, and that’s why we’re releasing the game a little earlier. I can’t wait to see players’ reactions when they finally step into the world of The Beast.”

More than a million players have pre-ordered Dying Light: The Beast, and Techland is eager to keep them happy. They and anyone else who pre-orders has been promised “an exclusive new reward”, though what that reward is they haven’t said. It’ll apparently be revealed during launch week.


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Our own FPS expert Morgan Park got to play an hour-long demo of The Beast and came away impressed by its size. Though it started life as an expansion for Dying Light 2, and will still be free for anyone who forked out for Dying Light 2: Ultimate Edition, it’s apparently closer to a full new entry in the Dying Light series.

“The Beast is a much larger game than I assumed it’d be based on its non-numbered subtitle”, Morgan said. “It has a completely new map, characters, and story—Smektała said his last playthrough was around 37 hours with the main story and sidequests considered. It’s not a standalone expansion, it’s the next Dying Light game.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 14, 2025 0 comments
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What we've been playing - "enjoy the rest of your evening going around in circles and dying lots"
Game Reviews

What we’ve been playing – “enjoy the rest of your evening going around in circles and dying lots”

by admin September 13, 2025


13th September

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, we’ve been banging our heads on Hollow Knight Silksong and trying to decide, for the most part, whether we love it or not. One moment we do, one moment we don’t. But that’s not all we’ve been playing. Tom’s been struggling with technology again, Bertie’s fallen down another rabbit hole, and Dom dug out the old Final Fantasy Tactics ahead of the remastered one’s late September arrival.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.


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Hollow Knight Silksong, Xbox Series X

The other night, I let my children watch me play Silksong before they went to bed. They probably sat with me for about 20 minutes before I paused to tuck them in. “Goodnight my love, sleep well,” I said to my daughter. She replied, with complete sincerity: “Goodnight Mama, enjoy the rest of your evening going around in circles and dying lots.”

She wasn’t wrong.

-Victoria

Final Fantasy Tactics, PS1 (via emulator)

Ahead of the re-release of Final Fantasy Tactics, I’ve been replaying the original and revelling in how timely, how important and how beautiful a story Yasumi Matsuno concocted back in 1997. Nearly 30 years old and more relevant than ever, this game – set in Ivalice, the best Final Fantasy setting by the way – examines the importance of resistance. It examines what it looks like to be radicalised in a world that strives to separate people. It studies the necessity of violence in revolution. It does not shy away from the responsibility of those that hold a platform. I think the re-release has accidentally happened upon some remarkable timing, here, and I can’t wait for more people to play this timeless gem. I think it’s one of the most important games of my lifetime.

-Dom

Prologue: Go Wayback! PC

That weather! That environment! All procedurally generated. I’ve got lots of thoughts. It’s fascinating.Watch on YouTube

An orienteering game made by the creator of PUBG? Um, okay then. But actually it’s much more than that. And actually, an orienteering game is right up my street. Prologue: Go Wayback is more of a technical demo in reality. A proof of concept of some industry-shaking tech Brendan Greene, the creator of PUBG, has been spearheading at newish studio PlayerUnknown Productions. His broad goal: procedural worlds – a familiar pipe dream. Prologue: Go Wayback is the planetary-level glimpse of it in action, and it’s an exciting one. I love stuff like this. I love big ideas. Expect more coverage to come!

-Bertie

Steam Deck, Steam Deck

I’m glad we’re writing short little updates in this article now, as otherwise you’d have to read two or more paragraphs on how I’ve spent about six hours (more or less all my free-time over the course of a week) trying to sort out a Steam Deck that was stuck updating. My tip is this: just leave it for as long as you can, and then it might just “blip” into life at 3am while you’re trying to sleep!

-Tom O

Crow Country, PC

Crow Country trailer.Watch on YouTube

I’ll level with you. I’m still playing No Man’s Sky and faffing around with its shiny new customisable Corvettes, but that’s probably not something you need to hear me go on about for the third weekend in a row. Instead, a quick thing on the only other game I’ve had time for this week: Crow Country. Eurogamer contributor (and horror connoisseur) Vikki Blake was a big fan of this when she reviewed it last year, so it’s been on my list for a while. Essentially, it’s a bit of a riff on the old survival horrors of yore, its retro-inspired aesthetic helping give the whole thing a wonderfully uncanny feel. 20 minutes in, I’m yet to see a single crow, but its abandoned theme park setting – lovingly rendered in an artstyle that feels more Little Big Adventure than it does Resident Evil – is a treat, and I’m excited to play more.

-Matt

Hollow Knight Silksong, Switch 2

The first 10 or so hours of Silksong were sublime: the atmosphere beautiful, the writing elegant, the boss battles nicely pitched. I was in love. But since then that love has turned to hatred. I’ve got stuck on bosses with infuriating runbacks. I’ve screamed at tiny critters placed at just the wrong location for maximum frustration. I’ve felt helpless against extensive gauntlets. And then I go back to exploring, I beat a boss at last, and marvel at the beautiful presentation of yet another inventive environment. I have a real love/hate thing going with Silksong. But that’s the Soulslike way, right?

-Ed



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September 13, 2025 0 comments
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Ethereum Is Dying, Researcher Says
Crypto Trends

Ethereum Is Dying, Researcher Says

by admin September 7, 2025


  • Misleading metrics? 
  • Ethereum’s strongest Q3 to date  

AJC, a researcher at data analytics firm Messari, argues that the Ethereum network is actually dying despite the recent price rally. 

The researcher’s conclusion is based on the fact that Ethereum revenue is seemingly collapsing. 

In August, the network generated a total of $39.2 million worth of revenue, which is down 75% from August 2023 and down 30% from August 2024. In fact, this is the lowest revenue that the network has recorded since January 2021. 

Misleading metrics? 

After some ETH supporters accused Messari of being biased against the flagship altcoin, AJC noted that some members of the team actually disagree with him. 

There are multiple people from Messari disagreeing with me in the replies, so not sure what your point is.

Another Messari analyst has noted that active addresses have started showing small positive trends, and other trends, such as transaction count as throughput, are also showing positive developments. 

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However, AJC argues that such as metrics as active addresses and throughput are actually “meaningless statistics.” 

Furthermore, he has noted that stablecoin supply does not impact Ethereum unless it also increases velocity. Meanwhile, continued L2 scaling doesn’t mean all that much “if there’s no marginal user demand for another L2”, AJC argues. 

Ethereum’s strongest Q3 to date  

As reported by U.Today, the second-largest cryptocurrency is now on track to score its best-performing Q3 since its launch. 

ETH is currently up by a whopping 73% during the current quarter. 

That said, the fact that this impressive rally does not translate into meaningful network revenue certainly seems to be concerning.  



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September 7, 2025 0 comments
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Marvel Rivals Is Coming To Your Old, Dying PS4 Later This Month
Game Updates

Marvel Rivals Is Coming To Your Old, Dying PS4 Later This Month

by admin September 4, 2025


Marvel Rivals is launching soon on a new platform. No, the popular superhero online PVP shooter isn’t coming to Nintendo Switch 2. Instead, NetEase has quietly announced that Rivals is getting a PS4 port. I can already imagine how loud an old PS4 will sound when Doctor Strange creates a portal.

On September 3, NetEase released a new trailer for the upcoming fourth season of Marvel Rivals, “Heart of the Dragon.” The new season arrives on September 12 and brings Daredevil to the game’s already large roster. However, at the very end of this slick, action-packed story trailer, NetEase included a bit of news. Seen briefly in the final moments of the trailer is the logo for the PlayStation 4. It seems the online superhero game is getting a last-gen port.

Word of this PS4 port first appeared earlier this week, with dataminers finding evidence on the PlayStation Store’s back end of a new PS4 version of Marvel Rivals. Today’s new teaser seems to confirm that, yes, NetEase is porting its blockbuster superhero game to the aging PS4. Sony’s old home console launched back in November 2013, nearly 12 years ago. And yet, Marvel Rivals will soon be playable on the old hardware. Some fans are confused as to why Rivals is making the backward leap to PS4 while it still lacks a Switch 2 port. It would seem logical that if Rivals can run on PS4, it can likely run on a Switch 2. Perhaps a lack of dev kits is to blame?

Regardless of all that, it is extremely wild to me that Marvel Rivals is launching on PS4 in 2025. This is a console that launched during the tail end of the first phase of the Marvel Cinematic Universe. This is a machine that arrived when Barack Obama was still president of the United States. And soon you’ll be able to play Marvel Rivals on it. Sure, it’s not the first time we’ve seen a current-gen game go backwards with a PS4 port. But it is still odd.



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September 4, 2025 0 comments
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Here are the PC requirements for Dying Light: The Beast
Game Reviews

Here are the PC requirements for Dying Light: The Beast

by admin September 2, 2025


Techland has shared the PC and laptop requirements for Dying Light: The Beast.

The PC requirements are as follows:

Minimum:

  • Performance: 1080p 30fps
  • Graphic settings: LOW
  • GPU: Nvidia GeForce GTX 1060/AMD Radeon RX 5500 XT/Intel Arc A750
  • GPU Memory: 6GB
  • CPU: Intel i5-13400F/AMD Ryzen 7 5800F
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Recommended:

  • Performance: 1440p 60fps
  • Graphic settings: MEDIUM
  • GPU: Nvidia GeForce RTX 3070 TI/AMD Radeon RX 6750 XT/Intel Arc B580
  • GPU Memory: 8GB
  • CPU: Intel i5-13400F/AMD Ryzen 7 7700
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD


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High:

  • Performance: 4K 60fps
  • Graphic settings: HIGH
  • GPU: Nvidia GeForce RTX 4070 TI/AMD Radeon RX 7900 GRE
  • GPU Memory: 12GB
  • CPU: Intel i7-13700K/AMD Ryzen 9 7800 X3D
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Ultra:

  • Performance: 4K 60fps
  • Graphic settings: ULTRA (RT w/ Frame Generation)
  • GPU: Nvidia GeForce RTX 5070/AMD Radeon RX 9070/ntel Arc B580
  • GPU Memory: 12GB
  • CPU: Intel i9-14900K/AMD Ryzen 9 7950 X3D
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Supported technologies:

  • Raytraced Global Illumination and Reflections
  • Ultra-Wide Resolution Support
  • Upscaler and Frame generation: Intel XeSS 2, NVIDIA DLSS 4 and AMD FSR 3.1 and 4
  • In-Depth Customisation Options
  • Dynamic Resolution Support
  • HDR Support
  • Latency Optimisation: Nvidia Reflex 2, AMD AntiLag 2 and Intel Xe Low Latency

Image credit: Techland

On the laptop side of things, Techland has laid out the following spec tiers for Dying Light: The Beast:

Minimum:

  • Performance: 1080p 30fps
  • Graphic settings: LOW
  • GPU: Nvidia GeForce RTX 3050 80W+ Laptop/AMD Ryzen AI 7 350 / 360/Intel Core Ultra 7 258V with Arc 140V
  • GPU Memory: 6GB
  • CPU: Intel Core i5-12450H/AMD Ryzen 5 6600H/Intel Core Ultra 7 258V with Arc 140V
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Recommended:

  • Performance: 1080p 60fps
  • Graphic settings: MEDIUM
  • GPU: Nvidia GeForce RTX 3080 Laptop/AMD Ryzen AI 9 370
  • GPU Memory: 8GB
  • CPU: Intel Core i7-12700H/AMD Ryzen 7 6800H
  • RAM: 16GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

High:

  • Performance: 1440p 60fps
  • Graphic settings: HIGH
  • GPU: Nvidia GeForce RTX 4070 Laptop/AMD Ryzen AI Max+ 395
  • GPU Memory: 8GB
  • CPU: Intel Core i7-14700HX/AMD Ryzen 9 8940HX
  • RAM: 32GB
  • OS: Windows 10 or newer
  • Storage: 70 GB SSD

Image credit: Techland

After a brief delay to allow for some extra polish, Dying Light: The Beast is set to release later this month, on 19th September. Along with PC, it is also bound for PlayStation 5, PlayStation 5 Pro and Xbox Series X/S consoles.

We got our first look at Dying Light: The Beast during Gamescom last year, when Techland revealed this release initially started out as DLC. “But after two years of work, its size and scope has changed so much that it evolved into a standalone, self-contained experience,” the studio wrote at the time.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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