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Dying Light 1 gets free audio and visual "enhancements" this week, but they won't be coming to Switch
Game Reviews

Dying Light 1 gets free audio and visual “enhancements” this week, but they won’t be coming to Switch

by admin June 25, 2025



It’s a big year for Dying Light; the open-world zombie series is celebrating its tenth anniversary, and developer Techland is marking the occasion with a variety of projects. That includes a newly detailed audio and visual refresh for the series’ debut instalment, which arrives in a free update – titled Dying Light: Retouched – this Thursday, 26th June.


“One of the best things about working with your own engine is that the people building it are just next door,” Techland explains on its blog. “Over the past couple of years, we’ve added a lot, customised a lot, and learned how to squeeze more from the tech we already have. One day, someone just started applying those learnings to some old assets – and it just clicked that we could do that across the whole game.”


As such, players can expect increased texture resolution and quality, as well as improved lighting and physics-based rendering. Techland also promises a new 8K Ultra shadow quality (“a lot of surfaces that previously looked rather flat now really pop out and get depth!”, it writes), and there’s an increased maximum level-of-detail option for those with hardware to support it, meaning Dying Light’s most detailed assets can now be seen much further away.

Dying Light 2 standalone expansion The Beast arrives in August.Watch on YouTube


As far as audio goes, original composer Paweł Blaszczak has remastered Dying Light’s soundtrack for the update, while new tracks and ambient sounds have been “woven in” throughout. That’s alongside “seriously juiced up… hit reaction audio in combat”, which is said to sound “more satisfying [and] more impactful.”


Techland does, however, take great pains to stress that Dying Light’s Retouched update is all about “enhancements” and is “not a complete overhaul or remaster.” Additionally, the “level of changes” players can expect will “vary by platform”.


Dying Light: Retouched launches Thursday, 26th June for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Notably absent from that list is the original Switch, which received an impressive port of Dying Light back in 2021, and Techland has confirmed to IGN the update is “not coming” to Nintendo’s platform. Don’t expect a version of Dying Light for Switch 2 either, as Techland says it has “no plans [to release one] at this moment.”


Instead, it’s apparently all-hands-on-deck for the studio’s upcoming 18-hour standalone adventure, Dying Light: The Beast, which launches for PlayStation 5, Xbox Series X/S, and PC on 22nd August. And there’s more planned for the series beyond that; Techland previously revealed it’s working on “multiple unannounced projects” that “go beyond video games”, including board games, a webcomic series, merchandise, and “more”.



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June 25, 2025 0 comments
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illustration of rally car making jump with blue sky and golden gate bridge in background.
Product Reviews

Real-life rally racing is dying and triple-A rally games are dead, but the sport’s gotten a second life thanks to these excellent indie racers

by admin June 14, 2025



The sport of rally racing is simple and accessible: you take a cheap city car, give it some all-terrain tires, and throw it down a hair-raising man-versus-nature gauntlet of winding dirt roads with a copilot shouting directions in your ear.

There are no laps, no other drivers, and no pit stops. Unfortunately for fans, there’s also no more interest in the sport—or at least, not much. Manufacturer participation and viewership have both been in freefall for decades.

Parking Garage Rally Circuit Official Gameplay Trailer – YouTube

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So it’s kind of baffling that we’re living in a golden age of rally video games—at least if you look at the indie scene. Smash hits abound, from 2020’s highly stylized Art of Rally to 2022’s gritty PlayStation 2-vibed Rush Rally 3 and 2024’s white-knuckle ode to public infrastructure Parking Garage Rally Circuit.


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Not only do these games bring the thrill of off-track racing back to life; every single one also comes charged with its own flavor nostalgia for a bygone era, a pre-Y2K time that many of the genre’s core fans, and even some of its developers⁠, are too young to have experienced firsthand.

Meanwhile, in the triple-A space, EA recently announced that its subsidiary developer, Codemasters, is pulling out of rally racing after an iconic quarter-century run of games based on the sport.

The motorsport is in an all-time slump, and an enthusiast car market once saturated with homologation specials⁠—that is to say, race-ready cars you can buy directly from the manufacturer⁠—now has basically zero road-legal rally cars for sale.

If rally is a dying art, then why are there so many indie racers to choose from? Formula 1 racing has utterly exploded in popularity over the last half-decade. But despite that motorsport’s fanbase nearing 1 billion people, sales of indie track-style racing games patterned after F1 and the like don’t show a similar success (though I do have to shout out New Star GP).

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Pick up and play

(Image credit: Brownmonster Limited)

Part of the magic with all these indie rally games is, like with the broader indie renaissance, you can run any of them on a cheap PC from the early 2010s or similarly low-spec device. I logged all of my Art of Rally hours on a three-year-old phone, and #Drive Rally (my most recent obsession) runs buttery smooth most of the time on my MacBook Air.

And even if you’ve never driven a car in your life, there’s something addictive about sliding your car through a snowy Finnish wood in Rush Rally 3, around a rainy Japanese mountain switchback in Art of Rally, or down a sandy American desert valley in #Drive Rally.

Like a tight platforming roguelite or an Elden Ring speedrun, the appeal of rally is incredibly simple: one tiny mistake and your brilliantly executed run is over. There is very little grip, and the roads are little more than a car-length wide. Every jump is heart-stopping, every turn is a coin-flip where you either face heartbreak or experience the thrill of an e-brake drift you didn’t know you had in you.

Each game brings a different pleasure. Art of Rally is a well-curated, sepia-toned love letter to the classic era of the sport (the 1960s-’80s); Rush Rally brings a Gran Turismo level of car tuning, customization, and sim-like handling; and Parking Garage Rally Circuit takes tight, colorful ’90s arcade racing (and music, and vibes) to a whole new level.

Each game, while fundamentally designed around similar mechanics, is its own unique portal to a different world—maybe one you grew up in, or maybe one you missed out on.

Car culture

(Image credit: Funselektor Labs)

Rally the sport carries a similar ethos and anarchic spirit to PC gaming. If a new Ferrari is a flashy 5-figure prebuilt with a custom RTX 5090, a rallied-out 200k-mile Subaru Impreza RS2.5 with a back seat delete is a DIY people’s champion running a secondhand GTX 1060 and a 7th-gen core i3 found in your local e-waste bin.

Art of Rally’s car details highlight this—they start off with descriptions like “originally designed to fit more grocery bags than the competition” and “the French take on the 4-door family car.” That’s what makes rally cars special: They were nearly all based on cheap econoboxes—that is, entry-level, no-frills hatchbacks and sedans—like the iconic Ford Escort Cosworth.

In a word, rally is accessible. I don’t mean that becoming a rally racer is super-easy and approachable—although there was a rallied-out Impreza that used to frequent my local cars and coffee meetup⁠—but rather, the culture of rally is accessible.

Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

Tim “Walaber” FitzRandolph

Average people like you and I cannot buy an F1 car and drive it to work. But we live in a world where we could buy a rally car for $25,000 online or at a local dealership. That fantasy can become a reality.

Art of Rally creator Dune Casu, who has actually attended rally races in-person, shows that this cultural approachability dovetails with indie rally games’ simple mechanics: “Art of Rally has found a sweet spot where it seems to be a way for people who play the sim rally games to relax and play more casually.”

I think it also gives people who’ve never played a rally game a chance to experience the joy of the genre without a deep dive into the technical skills and equipment that sim racing requires.

Casu shared a perspective that resonates with me, that the “zeitgeist” of rally “stems from the rally footage from the early days,” with “iconic cars”—seriously, I encourage you to search Group B Rally Cars on your nearest search engine—and “drivers that were more akin to fighter pilots.”

Another level

(Image credit: Walaber Entertainment LLC)

What’s more, developing a rally game is also much more accessible for your average enthusiast. I asked Tim “Walaber” FitzRandolph, Parking Garage Rally Circuit’s creator, for his thoughts on the recent explosion of indie rally racers. He originally came up with the idea for PGRC in a Ludum Dare game jam.

“Retro rally is a nice indie-friendly game type because of the simple focus on car handling and terrain without needing the large scope to compete with AAA games,” explained FitzRandolph.

Dune Casu shared a similar perspective, one that’s become a bit of a refrain in an era of triple-A mediocrity and thrilling independent development: “Indie rally games aren’t bound by the same rules and are usually made with lower budgets and smaller teams, which means we can take more risks.”

“I’m not an avid racing fan,” PGRC creator FitzRandolph revealed when I asked what separates rally from other motorsports. “Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

“In a way, I think it’s similar to Horror and Roguelikes in that it’s a genre that provides lots of replayability without needing tons of production cost to develop, has an audience, and is not competing against AAA, which is the sweet spot for indies!”

But I think there’s something even deeper than this accessibility to the digital rally revival. The rise of everyman rally racing games captures this memory, partly real or fully imagined, that we have of better days—of raw, unrefined, unpretentious fun. Retro cars, like early gaming consoles, film cameras, vinyl records, and my personal favorite audio medium, cassette tapes, all carry the soul of a semi-mythical simpler time.

Art of Rally deftly captures this sunset glow of nostalgia, radiant on its off-brand Lancia Stratos and Audi Sport Quattro. The rush of Rush Rally 3’s motion-blur, throwback graphics, and sim-like handling give 9/10ths of the same hit as Gran Turismo 3’s dirt stages. Parking Garage Rally Circuit’s Ska bangers, blocky polygons, and bright colors would make any grown-up car enthusiast feel like they’re back in the ’90s. Real-world rally may be fading, but long live the indie rally racer.



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June 14, 2025 0 comments
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Dying Light: The Beast is releasing 22nd August, revealed at Summer Game Fest
Game Updates

Dying Light: The Beast is releasing 22nd August, revealed at Summer Game Fest

by admin June 8, 2025


Dying Light: The Beast just got its release date revealed at Summer Game Fest. It’ll be launching on the 22nd August on the PS5, Xbox Series X|S\, Steam, and the Epic Games Store.

The release date trailer we saw was packed with new gameplay, a variety of chases and parkour of course! It wouldn’t be a Dying Light without it. In addition we get some story hints about a fella called The Baron.

Watch the Dying Light: The Beast trailer here!Watch on YouTube

Those who pre-order Dying Light: The Beast will get the Hero of Harran bundle, which calls back to the original Dying Light. A nice bonus for long time fans of the series,

Dying Light: The Beast is a sequel / spin-off to Dying Light 2 with the protagonist of the first game making a return, able to mess around with plenty of gameplay improvements added with the second mainline game in the series.

One to keep an eye on for those who like first person action,and gruff main characters who’ll occasionally rage out and beat up on zombies.



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June 8, 2025 0 comments
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Dune: Awakening worm tooth - Swallowed by a Sandworm
Product Reviews

Dying by sandworm in Dune: Awakening is way, way worse than any other death you might face

by admin June 5, 2025



Sandworms in Dune: Awakening are scary as hell. They’re huge, they’re fast, and they’re summoned anytime you cross the big, sandy gaps between rocky areas in the desert because they can sense your itty bitty footsteps. Seeing the dunes shift as they tunnel through the desert is alarming, and seeing them burst through the sand and roar is downright terrifying.

There’s another reason to dread sandworms in Dune: Awakening: if they swallow you, you lose everything you were carrying. Permanently.

Death by sandworm isn’t like other ways you can die in Funcom’s new survival MMO. Get killed in PvE combat and you’ll drop some of your loot, but it’ll remain where it is so you can come collect it. You’ll keep all your weapons, armor, and gear when you respawn. PvP is similar, though other players can loot the resources you drop. In either case, you’ll keep all your gear, though it might lose some durability.


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But if you’re eaten by a sandworm in Dune: Awakening, everything you were carrying is gone. And I mean, gone forever. There’s no backpack or gravestone to retrieve items from: everything in your inventory that goes down that sandworm’s gullet is lost for good. Weapons, armor, tools, gear, minerals, blueprints, it’s all wormfood now.

If you’re driving a vehicle when you get eaten and it gets swallowed? It’s gone for good, too. That happened to me in the beta and it set me back hours.

Part of the problem was that I respawned at a trading post across the big gap between zones from my only base. (Why wouldn’t it let me respawn at my base? Perhaps a beta bug.) I couldn’t cross that gap without a speeder bike or I’d get swallowed again.

So, in just my underpants, without so much as a cutteray to gather stone and copper, I had to build a new base just so I could build a new bike to cross the game and get back to my original base. It was basically like starting the game over from the beginning, picking up resources by hand, re-crafting all my tools and clothes, claiming land, building a generator, putting up walls, and finally crafting the machines that would let me craft a new bike. What a pain!

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I heard some players, the first time they were eaten while on a sandbike, were given new bike parts as compensation. That did not happen for me! I got eaten while on my bike twice, in two different betas, and I was not given a new bike afterwards either time. Either Funcom hates me or Shai-Hulud does.

(Image credit: Funcom)

There is one resource you’re given when you’re eaten. When you respawn you’ll have a worm tooth in your inventory. That tooth can be used to craft a knife, apparently.

My advice: it ain’t worth it. Make a knife out of something else. Avoid those damn worms at all costs.



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June 5, 2025 0 comments
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ASRock acknowledges and explains dying AMD 9000-series chips in its motherboards, rolls out a BIOS fix
Gaming Gear

ASRock acknowledges and explains dying AMD 9000-series chips in its motherboards, rolls out a BIOS fix

by admin May 28, 2025



ASRock answered me why Ryzen 9000 CPUs are dying on their Motherboards. – YouTube

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Among many other descriptors, we could arguably call the last year one of hardware being pushed to the point of failure—think Intel CPU crashes, melting RTX 50-series power cables, and dying AMD Ryzen 9000-series CPUs on certain motherboards. We already had explanations for the former two, and it now looks like we might have an explanation for the 9000-series deaths, too.

ASRock has apparently told Tech YouTuber Tech Yes City that these 9000-series fatalities were caused by PBO (Precision Boost Overdrive) being set too high. While the problems didn’t just seem to be occurring with ASRock boards, the majority did, so it’s relevant that ASRock is the company saying this.

As a reminder, we started hearing about these AMD Ryzen 9000-series CPU deaths, primarily on ASRock motherboards, early on in the year. At the time, ASRock said that reports of these deaths were “inconsistent” and issued a statement only about “boot issues and error codes,” not processor failures. A BIOS update to fix these “boot issues and error codes” was released.


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Now, however, ASRock seems to be admitting there’s not only “inconsistency” to reports of CPU failures.

According to Tech Yes City, ASRock explains that the problem is with the amperage that the CPUs are being delivered by high-end ASRock boards. While the motherboard manufacturer says its EDC (Electrical Design Current) and TDC (Thermal Design Current) settings were within the range outlined by AMD, it claims the resulting amperage was too high for the CPUs and so it’s had to lower things somewhat.

Finally got answers to the asrock motherboard and 9000 series cpus dying situation. Everything I was told was here https://t.co/BRqVRJAP3mMay 26, 2025

PBO is a technology built into AMD processors that allows for automatic dynamic adjustment of power, voltage, and clock speed, based on temperature headroom and other such metrics. Just how much PBO pushes the chip can vary depending on motherboard current limits, and ASRock seems to be claiming that these limits were set too high in its high-end 9000-series motherboards despite the limits being within the range that AMD provided.

The solution, ASRock tells Tech Yes City, is to set these current limits to lower levels to match motherboards from other manufacturers such as MSI, Asus, and Gigabyte.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tech Yes City had previously suggested that Ryzen CPUs were dying due to voltage spikes. ASRock motherboard amperage was actually lower than competitors’ in their testing, but it was spiking higher.

Whether this is AMD’s fault or ASRock’s is hard to say. On the one hand, if it’s true that ASRock was operating within the limits AMD had set out, it’s hard to put all the blame on the motherboard manufacturer. AMD has already said on the issue that it believes its chips are not dying, and in fact were no longer functioning due to memory incompatibility issues.

On the other hand, if other motherboard makers were already operating under lower limits that didn’t cause these problems, it must make us wonder whether ASRock could and should have known to do the same from the start.

Whatever the case, ASRock is apparently rolling out a BIOS update to fix the overly aggressive PBO limits. So, if you have a high-end 9000-series ASRock board, you should probably get downloading.

What isn’t yet clear is whether a processor that has already been used extensively within an affected motherboard will be permanently damaged or not. That was the case with Intel’s 13/14th Gen CPUs, which had to be replaced entirely. This matters not only for the short-term, but in the long-term. If any chip were to break down the line, outside of warranty, who is liable to replace it, AMD or ASRock? Is there an easy way to prove the damage, if any exists, to a chip from the motherboard?

Futher clarification on what this means for customers from both AMD and ASRock feels like an important next step.





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May 28, 2025 0 comments
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Real-world assets could revitalize dying NFT lending market: DappRadar
NFT Gaming

Real-world assets could revitalize dying NFT lending market: DappRadar

by admin May 28, 2025



Real-world assets linking up with non-fungible tokens (NFTs) is one of a few key catalysts that could reignite the waning NFT lending sector, which is suffering from a collapse in volumes and user activity, says blockchain analytics platform DappRadar.

Volumes in the NFT lending market, which allows NFT holders to take out a loan against their token, have dropped 97% from a peak of around $1 billion in January 2024 to $50 million in May, DappRadar analyst Sara Gherghelas said in a May 27 report.

Gherghelas said for NFT lending to “move beyond survival mode,” it needs “new catalysts” to reignite the sector, such as real-world asset NFTs, like tokenized real estate or yield-bearing assets that could unlock more stable, trusted collateral sources.

“So far, 2025 has not delivered a compelling reason for NFT lending to bounce back,” she said. “While the infrastructure is still here and the platforms remain active, activity has slowed across the board.” 

Borrower and leading activity have taken a big hit in the NFT lending sector. Source: DappRadar

“For now, the sector seems to be in a holding pattern, waiting either for market recovery or a new use case to reignite interest.”

Gherghelas added that other catalysts that could rekindle NFT lending were tools that make it easier for NFT holders to borrow against their tokens, and that protocols should create “smart infrastructure” such as undercollateralized loans, credit scores and artificial intelligence risk matching.

The report adds that since January last year, borrower activity has declined by 90% and those willing to lend have shrunk by 78%.

The average NFT loan size has also taken a hit from a peak of $22,000 in 2022 to $4,000 in May, a 71% year-over-year drop.

Gherghelas said this shift “shows that either users are borrowing against lower-value assets or simply becoming more conservative with leverage.”

NFT lending overall trading volume and market activity have dropped off from the all-time highs of past years. Source: DappRadar

The average loan duration is also lower; after hitting an average of roughly 40 days in 2023, it’s been down to 31 days and has held steady throughout 2024 and into 2025.

Gherghelas said this could indicate that “loans are being taken more frequently but for shorter periods, perhaps a sign of more tactical liquidity plays.”

NFT market downturn also hurts lending

Part of the slowdown in NFT lending is connected to the overall NFT market decline, which has seen volumes drop 61% in the first quarter to $1.5 billion compared to $4.1 billion a year ago.

“With collateral value collapsing, the lending activity naturally followed,” Gherghelas said. “There are a few exceptions that managed to hold or regain traction, but they’ve been outliers, not enough to lift the sector.”

Related: AI decentralized apps are coming for the Web3 throne: DappRadar

The protocol landscape has also narrowed, and the number of active NFT lending apps is limited, with only eight protocols holding any meaningful share.

“The flip-for-liquidity model that worked during bull markets isn’t built for a quieter, more risk-averse environment. But that doesn’t mean NFT lending is finished; it’s simply shifting focus,” Gherghelas said.

“Platforms are diversifying, use cases are shifting, and collateral preferences are changing. If the next wave builds on utility, culture, and better design, NFT lending might just find its second wind — one built to last.”

Magazine: Bitcoin bears eye $69K, CZ denies WLF ‘fixer’ rumors: Hodler’s Digest, May 18 – 24



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May 28, 2025 0 comments
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