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Dune

Out very soon, Helldivers 2's giant Terminid caving update is a feast of nods to Aliens and Dune, plus dragons
Game Updates

Out very soon, Helldivers 2’s giant Terminid caving update is a feast of nods to Aliens and Dune, plus dragons

by admin August 27, 2025


Helldivers 2’s homaging of Starship Troopers and/or parodying of real-life fascist interventionalism continues with Into the Unjust, a sizeable game update that will take you out to the Terminid Hive Worlds for a spot of cave combat. According to multiple geographers interviewed by RPS, caves are located underground. That’s going to cause problems if, for example, your entire military strategy depends on being able to call in air support whenever you choose. The same geographers also allege that caves are dark. That’s going to cause problems if you like to see the things you’re shooting at.

Helldivers 2 Into the Unjust launches 2nd September, and why read the rest of this evidently stupid news piece when you can just watch this seven minute “deep dive” (comedy whoopee cushion sound effect)?

Watch on YouTube

Did you skip the video? Bless you for your loyalty to the written word. Your reward is a hasty summary of Into The Unjust from me, plus more bad jokes. Basically, Hive Worlds are big jaggedy deserts made out of congealed snot and custard. The Terminids here appear vastly more annoying than the ones you’ll find on, lol, Super Earth, because they have the ability to burrow.

That extends to the Chargers, who can actually charge while burrowing. I would need to consult with the geographers again, but I’m not sure that should be allowed. At the very least, they should have to use a new word for it. I would recommend “churrowing” but that makes it sound like you’re being assaulted by delicious fried dough. “Barging” is already a word, unfortunately, and “burraging” sounds like you tripped and bit your tongue while ordering an artillery strike. Can we please just move onto the next paragraph already.

There are two new types of mission to undertake on Hive Worlds. Firstly, journeys underground in search of a horrible giant lung that’s coughing up a bunch of poison fog. These missions readily evoke Aliens, and naturally put a strong emphasis on teamwork than many surface-level shoot-outs: in darker spots, one player may need to shoulder flashlight duties, sacrificing participation in the carnage for the good of the squad. I’m sure this won’t lead to any broken friendships.

The second type of mission sees you escorting a mobile oil drill with a big cannon on it. It’s Dune and also, a pisstake of US oil politics. It seems like the new Dragonroach enemies will be a particular hindrance during these missions: they can fly and have acidic breath. The key to prevailing over Dragonroach appears to be forcing them to land by blasting their wings, and if that isn’t grounds for modding Fus Ro Dah functionality into Helldivers 2, my name isn’t Hey You, You’re Finally Awake.

The video includes details of some forthcoming Helldivers 2 warbonds, aka DLC packs. There’s a crossover with Halo 3: ODST, which has been in the wind for a while, and lets you wreak war with such UNSC armaments as the Battle Rifle and Magnum (but will it capture the interplay between the former’s shield-stripping and the latter’s finishing shots?). There’s also a Dust Devil warbond tailored to the new Hive World maps, which includes an assault rifle with incendiary rounds, a new napalm rocket, a gas harpoon, and a missile silo helpfully housed in a hellpod.

Some recent Helldiverse happenings: they’ve put a stop to an exploit that let you warp out of the extraction shuttle. They’re handing out free capes like they’re going out of style – a foolish observation of mine, for what is style if not cape. They’re also not making Helldivers 3 anytime soon, unless Helldivers 2 updates itself so much that it becomes Helldivers 3 by default.



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August 27, 2025 0 comments
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Dune: Awakening's first major DLC and story update is arriving very soon
Game Reviews

Dune: Awakening’s first major DLC and story update is arriving very soon

by admin August 23, 2025


Dune: Awakening is getting a new DLC update as well as its next story chapter on the 10th September.

The story update, which will be free, has you investigate a series of murders. It follows on directly from the main story of the base game, and will take you beneath Arrakeen where all manner of secrets await you.

As for the DLC, it’ll cost $12.99 and is dubbed the “Lost Harvest” DLC. In it, you’ll be called to a mysterious crashed ship out in the desert, and be able to build a new ground vehicle: The Treadwheel. This offers “no material benefit” over base vehicles in the game according to the Dune: Awakening DLC blog post, and can be traded with other players without the DLC.

Watch the DLC and story update trailer here!Watch on YouTube

In addition, the DLC will come with a selection of new cosmetics allowing you to better customise yourself and your base. This DLC is included in the Dune: Awakening season pass, which can be bought separately or as part of the Deluxe and Ultimate editions of the game.

As for more free stuff, additional armours that should allow you to expand your wardrobe, and the Deep Desert is getting additional tweaks and changes.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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China Is Building an AI Robot Uterus, and Are We Just Basically 'Dune' Now?
Gaming Gear

China Is Building an AI Robot Uterus, and Are We Just Basically ‘Dune’ Now?

by admin August 19, 2025


In a development that completely demolishes the line between robotics and reproductive science, China’s Kaiwa Technology says it has introduced humanoid robots equipped with advanced artificial womb systems.

What could possibly go wrong with this line of experimentation?

Well, those of you who are Dune fans know exactly where this could theoretically go: a future filled with robots that take over humanity and have to be defeated and then outlawed in order to keep civilization going.

But we should back up a little before we jump right to that.

Let’s first look a little closer at what Kaiwa says it has done thus far. It says it has a “late stage” prototype that combines artificial intelligence with bioengineering and mimics the hormonal and physical processes of pregnancy. The robots have biosynthetic organs that the company claims are capable of simulating gestation in a controlled environment, including feeding an embryo or fetus via liquid nutrients. Kaiwa claims its womb-endowed robots will eventually retail for about $14,000, as SlashGear reports.

Kaiwa has not disclosed whether it’s running tests on biological material or with human eggs, sperm, or embryos. It also does not explain how an actual baby would be born.

What is the downside to a working robot womb?

Well, the first and most obvious thing is that a robotic uterus could easily damage or terminate a fetus if it does not work correctly. Babies are not hydroponic, after all, and depend on a complex mixture of nutrients and signals from the highly complicated placenta, which is really the workhorse of pregnancy (aside from the pregnant person carrying the fetus).

Creating an AI placenta would be much more of a Holy Grail in science than a robotic womb, because it grows, changes, and expands as the fetus develops and is far more delicate and difficult to replicate.

Kaiwa did not respond to a request for comment. It has not said whether it is also developing a humanoid placenta or if that is already part of the robot uterus.

“This is a revolutionary step,” Kaiwa said in a statement. “Our robots could help scientists explore the intricacies of gestation and, someday, provide alternatives to biological reproduction.”

More worrying, there have been very few reports of any ethical vetting of what Kaiwa is using to test this new technology or how advanced it is. There is serious ethical debate over the future of human reproduction and how a robotic component would affect the relationships and ownership of embryos or children conceived or delivered that way, particularly in countries like the U.S., in which some states recognize embryos as property.

How or why could a robotic womb be a good or bad idea?

The pros? If true and ethically vetted, this new technology could potentially open new avenues for infertility research and reproductive assistance. It could provide surrogacy at a much reduced cost of around $14,000 (the cost of the robot) for people who can’t have a child, compared to a human surrogacy fee of about $100,000 to $200,000 in the U.S.

The cons? The patchwork of laws applying to reproductive tech is a changing pattern depending on the country, the region, the governing bodies (like the European Union), cultural roles, religious rules, and the rights of parenthood and surrogates.

Who would own each part of the process of creating a human fetus in a robot would have to be exhaustively studied and debated, and it would very likely fall short of most definitions of bioethical standards. Who then oversees that process and enforces its rules should there be infractions is a whole other ball of legal and ethical wax.

The prospect of these robots being artificially intelligent raises another important issue. Super-sophisticated robots may eventually be granted personhood status, meaning they’d be protected under the same laws as human beings. And should these robots eventually feel and experience emotions in a manner similar to humans, that would introduce yet another layer of ethical and legal complexity.

An artificial womb could also help human babies survive extreme prematurity and prevent serious complications like brain injuries, lung damage, or blindness. Indeed,  advances in neonatal care may drive this technology forward, regardless of any overt attempt to create a robotic uterus.

Conversely, critics worry about the potential misuse or dehumanization of the gestation process, noting that artificial wombs could lead to creating “human-like entities” without full biological rights or moral considerations.

“Pregnancy is an extremely complex process, with each step being extremely delicate and critical,” Yi Fuxian, an obstetrician at the University of Wisconsin–Madison, told Newsweek.

He said the robot is “likely just a gimmick” and that synthetic gestation has caused problems in sheep, and that “many health risks emerge at different ages, not to mention mental health issues.”

It may eventually just all be about the money

Recent reporting has found that China and South Korea’s tech sectors are watching the pregnancy robot saga closely.

South Korea already has robots as 10% of its workforce. In January 2024, its Ministry of Trade, Industry, and Energy unveiled the Fourth Intelligent Robot Basic Plan, which will plow $2.24 billion in public and private investments by 2030 to advance automation across most business sectors.

Countries with declining birth rates like Japan and South Korea may also be major marketplaces for a synthetic uterus.

South Korea has declared its lack of babies a national emergency and has been attempting to lure people into becoming parents with a new ministry focused on providing housing, immigration, and other demographic markers that may be keeping people from having any or more children.

The county has already invested more than $200 billion in fertility programs over the last 18 years, but thus far the birth rate has stayed low. Maybe having a government-subsidized pregnancy robot could change that.



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August 19, 2025 0 comments
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Dune Lego Set Restocked At Amazon With Big Discount
Game Updates

Dune Lego Set Restocked At Amazon With Big Discount

by admin August 18, 2025


After selling out earlier this summer, Amazon has restocked the Lego Icons display model based on the Royal Ornithopter from Denis Villeneuve’s Dune adaptation series. The Dune Atreides Royal Ornithopter Lego set is on sale for $134 (was $165). This deal is also available at Target, but the set remains sold out at Walmart. The 1,369-piece Lego Icons building set for adults and collectors launched last year to celebrate the theatrical release of Dune: Part Two.

$134 (was $165)

The Dune Atreides Royal Ornithopter is a faithful, 1,369-piece replica of the cool helicopter-inspired aircraft. Due to its large wings, the completed build can measure up to 9 inches tall, 22 inches long, and 31 inches wide. It’s closer to 6 inches tall when the wings posable wings are retracted. It also has a movable landing gear and retractable boarding ramp.

Along with the large Ornithopter replica, the Lego Dune set includes eight minifigures:

  • Paul Atreides
  • Lady Jessica
  • Gurney Halleck
  • Chani
  • Leto Atreides
  • Liet Kynes
  • Duncan Idaho
  • Baron Harkonnen (complete with his long robe)

The Dune Atreides Royal Ornithopter is designed as a display piece for adults, so consider finding a cozy corner in your game room or home theater to show it off. Of course, younger builds can always use it as a playset (thanks to its interactive features and multiple minifigures), but the gigantic vehicle is probably better off as a piece of home décor.

If you want some background noise while building, the Dune 2-Film 4K Collection is available for a nice discount. And if you want to learn about Ornithopters from the man who created them, Amazon has a terrific deal on the Dune 3-Book Deluxe Hardcover Box Set.

Lego Icons Dune Atreides Royal Ornithopter minifigures

Gallery

Deals on Lego Display Sets for Adults

Amazon also has a fantastic deal on the Lego Marvel: Infinity Gauntlet that drops the price from $80 to only $46.58. Lego enthusiasts can also save onthe Back to the Future DeLorean Time Machine, multiple Star Wars sets, and more. Check out a list of our favorite Lego set deals for adults below. Note: Several of the sets below aren’t technically in Lego’s “black box” series for adults, but they double as build-and-display models nonetheless.

  • Lego Icons
  • Lego Super Mario
  • Lego Marvel
  • Lego Technic
  • Lego Disney
  • Lego Batman
  • Lego Fortnite
  • Lego Harry Potter
  • Lego Ideas
  • Lego Architecture
  • Lego Art

Star Wars Lego Deals at Amazon



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August 18, 2025 0 comments
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James Bond Has Shaken Up a New Director: 'Dune' Helmer Denis Villeneuve
Product Reviews

James Bond Has Shaken Up a New Director: ‘Dune’ Helmer Denis Villeneuve

by admin June 26, 2025


Rumors have been circulating about who’ll be the next director to put James Bond through his superspy paces. Now we know who’s been hired: Denis Villeneuve, the four-time Oscar nominee behind Dune, Dune: Part Two, Blade Runner 2049, Arrival, Sicario, and more.

Variety reports Villeneuve will also executive produce with his partner and frequent collaborator Tanya Lapointe. The trade has a very excited statement from Villeneuve to go with the news:

“Some of my earliest movie-going memories are connected to 007. I grew up watching James Bond films with my father, ever since Dr. No with Sean Connery. I’m a die-hard Bond fan. To me, he’s sacred territory. I intend to honor the tradition and open the path for many new missions to come. This is a massive responsibility, but also, incredibly exciting for me and a huge honor. Amy [Pascal], David [Heyman], and I are absolutely thrilled to bring him back to the screen. Thank you to Amazon MGM Studios for their trust.”

Pascal and Heyman’s involvement as producers on the long-awaited Amazon MGM project was confirmed in March after the creative exit of Barbara Broccoli and Michael G. Wilson.

With Villeneuve aboard, you know what comes next, right? Casting the new 007! (Also of interest, what does this mean for Dune Messiah, which just announced some intriguing casting earlier this week? Will Villeneuve make that first and move on to Bond after?) Let your speculation build in the comments.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 26, 2025 0 comments
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Dune: Awakening's first major patch has entered public testing, so you can give some Deep Desert PvE a go
Game Updates

Dune: Awakening’s first major patch has entered public testing, so you can give some Deep Desert PvE a go

by admin June 25, 2025


A work-in-progress version of Dune: Awakening’s first big post-release patch is now testable on Steam, so you can hop in and check out the changes Funcom’s making early doors before it rolls out for everyone in a few weeks.

A bunch of the changes the game’s devs teased or confirmed during their recent AMA and letter to players haven’t found their way into the patch, or at least this early version. Though, you’ll at least be able to try out PvE in the Deep Desert, something folks have demanded en-masse.

Alongside pointing folks to the freshly launch Dune: Awakening Public Test Client on Steam, where you can now test out patch 1.1.10.0, Funcom have released the notes outlining what’s in it.

Among the highlights is the news that “the PvE area near the shield wall has been expanded to cover row A, B, C, D and half of E within the Deep Desert.” So, you’ll be able to check out some Deep Desert PvE, which folks had been calling for to avoid being forced into PvP during Awakening’s endgame, when you’re hunting for the best gear and resources.

Sleepers, we have news!

Patch 1.1.10.0 is now live on the new Public Test Client. Be among the first to experience the changes, and help us hunt down technical issues.

🔽 Read more about the Public Test Client and get the patch notes here: https://t.co/b504leiKl6 pic.twitter.com/TZn6ntZrHy

— Dune: Awakening (@DuneAwakening) June 25, 2025

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I have noticed a few folks on the social arguing that this PvE expansion is too big an adjustment – we’ll have to see what the consensus is. Outside of that, Funcom have “reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin”, set up the main menu’s play now button to filter out private servers, and made sure “sandworms now linger for a bit around spicefields that have been recently harvested from”.

Meanwhile, you can now use, claim and list items straight to and from the inventory of your Ornithopter in the exchange. There are a bunch of handy minor tweaks to everything from base building to vehicles, combat and the UI. However, if you’re hungry for the big PvP changes that the devs have teased, adjustments to the Landsraad, or just the ability to deposit all of your stuff at once, you’ll have to keep waiting.

In the meantime, why not listen to the radio and read our DA review?





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June 25, 2025 0 comments
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Dune Awakening is the perfect blend of survival, MMORPG, and house envy
Game Reviews

Dune Awakening worms its way past one million sales, Funcom’s best performing game to date

by admin June 24, 2025


Dune Awakening has passed one million sales, making it the best performing Funcom game ever.

Just 18 days since the early adopter launch, the game has managed to do what Conan Exiles took a year to achieve. Even now, the game is pulling in roughly 175,000 concurrent player peaks.

In an infographic released alongside the milestone announcement it’s been revealed players have been eaten by worms 816,720 times, 628,807 deaths have occurred in the game’s endgame PvP Deep Desert, and 121,941 guilds have been formed among other interesting tidbits

Watch our video review here!Watch on YouTube

The game kicked off to a mighty start and has shown little sign of losing momentum. It blasted past 142,000 concurrent players on 10th June following its public release. There’s been a little bit of controversy via the PvP Deep Desert, as many players aren’t finding the fun in perilous free-for-alls. The director initially stood firm on the direction of the endgame, but has earlier today announced plans to expand the PvE portion of this region.

Alongside this future change to the Deep Desert, hints at what future major content updates will look like have also been revealed. We know every three-to-four months a Hagga-Basin-style map should be added, which should do wonders for the crowd who like popping back in to play every once in a while.

If you’re curious about whether you’ll enjoy Dune: Awakening, why not check out our review. “Dune: Awakening is a harsh survival game, an intriguing RPG, and a fierce open world PvP game all in one,” it reads. “Somehow, it pulls it off.”



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June 24, 2025 0 comments
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A character in a mask and hood in Dune Awakening
Product Reviews

Dune: Awakening review | PC Gamer

by admin June 24, 2025



Need to know

What is it? A survival MMO set in the Dune universe
Expect to pay: $49.99/£41.99
Developer: Funcom
Publisher: Funcom
Reviewed on: Intel i7 9700K, RTX 4070 Ti, 16GB RAM
Multiplayer? Yes
Steam Deck: Playable
Link: Official site

I’m standing in the desert scooping up big clumps of the most valuable substance in the universe, spice, when a sandworm explodes out of the dunes a few meters in front of me. I knew it was coming—it always does—but I didn’t expect it to arrive so quickly or so close to me. I yell a bad word and leap into the cockpit of my ornithopter as my entire screen fills with a gaping mouth the size of a subway tunnel.

I know I’m just sitting at my desk holding down my space bar, but in my head I’m pulling up on the control stick of my ornithopter with all my strength as bad words continue to pour out of me. If this worm swallows me I’ll lose everything: my ‘thopter, the spice in my pockets, everything else in my pockets, and even the pockets themselves. I’ll respawn in just my undies and have to re-craft my armor, weapons, tools, and vehicle. Fear is the mind-killer, but a sandworm is the gear-killer.

I gain just enough altitude to escape, but I legitimately have to take a few moments for my heart to stop pounding before I can set back down on the sand to continue my spice collecting. The prospect of losing everything to a sandworm is just one reason why even 100 hours in, Dune: Awakening is still a thrill.


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Funcom’s survival MMO is a lot of things: a compelling PvE sandbox you can play alone, a co-op survival game you can conquer with friends, and a cutthroat PvP extraction game that doesn’t even enter the mix until you’ve played for about 80 hours. Some of this Funcom pulls off successfully, some is a bit rough, but the parts of Dune: Awakening that work are great enough to justify enduring the stuff that doesn’t.

Thirst aid

(Image credit: Funcom)

The opening hours of Dune: Awakening do what every survival game should: make you feel fragile, weak, and desperate. In this alt-history version of Arrakis, the planet is in the midst of a protracted civil war between House Atreides and the Harkonnens—which helps explain why the desert is absolutely littered with spaceship wreckage you can harvest for crafting.

The only source of water in those early hours is licking dew from a few scattered plants, the sun is so scalding you have to creep between the shadows, and at night Sardaukar ships patrol the skies sending down heavily-armed assassins to waste you if you’re spotted.

(Image credit: Funcom)

It’s a suitably tough introduction to the dangers of the desert planet, but you’re not powerless for long. Within a few hours you’ll have the tools to build your first base and even craft a vehicle to begin braving the dunes and sandworms that lurk beneath it.

Dune: Awakening’s survival loop can get pretty grindy. There’s an early stage where the only worthwhile source of water is blood, and I found myself regularly stopping what I was doing just to make joyless blood runs: completing quick circuits of the same handful of NPC caves and camps to suck ’em dry. There was one NPC in a camp about 10 meters from my front door, and I must have killed and drank that dude a few dozen times alone.

(Image credit: Funcom)

More elegant water collection options eventually appear, like tools that harvest dew from plants and windtraps that capture moisture from the air, though as crafting gets more complex it requires shocking amounts of water, meaning it’s never a bad time to cosplay a desert vampire and collect a few extra liters of blood. Stockpiling other resources in the mid-to-late game grows monotonous, too: some only appear as loot in certain NPC strongholds, and only in small amounts, which means repeatedly raiding the same locations.

But there’s also the kind of grind I really enjoy. I love hopping in a buggy and driving out for a resource run, using a mining laser to extract minerals from boulders in the mountains or crystals in the murky ravines. I’m always happy to fly my ‘thopter out to the dunes to collect a resource called flour sand, dodging the angry sandworms that show up every few minutes.

When the survival systems don’t solely rely on killing the same NPCs over and over, there’s an enjoyable routine that emerges (#desertlife), which includes patching up degraded gear and spot welding vehicles to repair their components. These rituals make me feel less like a murderer and more like someone trying to carve out a life on an inhospitable planet.

Whatcha Dune?

(Image credit: Funcom)

Progression doesn’t just lead to better weapons and gear but the feeling that you’re becoming more a part of the Dune universe, and I get a little buzz every time I advance enough to craft something from the fiction.

Remember in Villeneuve’s first Dune movie when Duke Leto gets shot in the back? He’s got his shield on which protects him fast-moving blades and projectiles, but the dart slowly burrows through Leto’s shield until it incapacitates him. I’ve got a gun that does that now, called a drillshot, and it’s sick.

Even as a casual Dune fan it’s hard not to get excited when creating and using such iconic technology.

The effect even looks the same as it does in the movie, with the hovering dart turning the blue shield red as it burrows through to find the vulnerable body of whatever unlucky NPC I’ve shot it at. We also have a few Fremen deathstills (seen in Dune: Part Two) at my guild’s base that we can stick bodies in to convert them into water.

It’s gross to have corpses gently being liquified into drinking water, but also pretty darn cool. Hunter-seeker drones, ornithopters, Holtzman shields, chrysknives: even as a casual Dune fan it’s hard not to get excited when creating and using such iconic technology.

The world is genuinely impressive for its incredible verticality—in both directions. There are towering cliffs and spires between the dunes, and a ravine that stretches across an entire region that’s so deep I thought at first it must just be a bottomless void that you’re meant to avoid falling into. Nope. There’s a bottom to it, but it’s so far down you can’t even see it.

(Image credit: Funcom)

Getting around the map is a blast, too, because you can climb anything, at least as long as your stamina holds out. Throw in a grappling hook and suspensors you can yoink yourself upwards and then continue rocketing skyward, or glide hundreds of meters down without taking fall damage.

Other conveniences, like being able to store sandbikes and ornithopters inside a special tool in your inventory, are pretty silly: like your horse in Elden Ring, you can summon your bike or ‘thopter whenever you need it and pocket it when you don’t. But it’s all part of a travel system that shows Funcom wanted its world to be a playground, not a chore, to traverse.

Game over, man!

(Image credit: Funcom)

The most controversial part of Dune: Awakening (if the sheer number of Reddit posts are to be believed) is the endgame. First is the Landsraad, a vague attempt at a political framework that’s part resource-collection and crafting chores, part PvP, and weirdly, part bingo card. It’s realized with a 5×5 grid of tasks that refresh each week, which if completed by players of one faction locks out the players of the other and lets the winner vote on the enactment of a new weekly server setting, like access to unique vendors or reduced crafting costs.

To win the weekly Landsraad, one faction must make a bingo by completing a line of five tasks (up, down, or diagonally), so there’s some strategy involved in not just trying to complete your own row but block your opponents.

(Image credit: Funcom)

Hot take: I dig it. One afternoon as some Landsraad tasks appeared, my guild leader and I scurried around to fulfil them. One task was to deliver gems which are only found in buried caches, so we each mounted scanners on our ‘thopters and barrelled out over the desert to dig them up while dodging sandworms and patches of quicksand. We later mass produced a bunch of knives for another task and raced out to kill members of an NPC faction for another.

Dashing around to complete these milestones is grindy but fun, and it feels pretty satisfying to see a task completed knowing you contributed—not to mention that you earn rewards like money or gear for pitching in.

(Image credit: Funcom)

The problem with the Landsraad is that if I hadn’t logged in that day, or even during those particular few hours, I’d have missed all that fun. Even on the medium population server I play on, the Landsraad bingo board was completed barely two days into the new week. I like that just a couple of players working together can have an impact on the endgame in a relatively short amount of time, but it’s less great that the winner of the political bingo match can be determined in such a short amount of time.

As players reach the endgame and start stockpiling obscene amounts of materials in their bases, I have a hard time imagining how this system will continue to be a satisfying one—especially for more casual players who mainly get time with the game in the evenings or on weekends.

Ornery ‘thopters

(Image credit: Funcom)

The highest tier resources, which are needed to craft endgame vehicles and weapons, can only be found in the deep desert, a majority PvP zone many times larger than the PvE map. That’s also where you’ll find rare blueprints for the best gear and industrial amounts of spice. Even a quick raid on an NPC base in the deep desert will quickly fill your pockets with incredibly useful loot, and after my first visit, all I wanted to do was go back. The problem? There’s a bunch more sandworms trying to eat you and a ton of other players looking to gank you.

I haven’t done a ton of PvP in Dune: Awakening, and though I’ve lost all but a single fight I still mostly enjoy it. Compared with the brain-dead NPCs, it’s exciting to see players using their skills and weapons unpredictably, even when they’re using them to ruin my day.

(Image credit: Funcom)

Take the guy I callously sniped while he was exploring a shipwreck in the deep desert: I felt bad for downing him because he had no idea I was even there, so I let him self-revive. He then proceeded to utterly wreck me with some stuns, a grenade, and then some well-delivered knife blows. (He did not return the favor and allow me to self-revive.)

This is Arrakis, after all. I don’t expect to always make it out in one piece.

The rest of PvP in the endgame zone is mostly done with choppers and rockets—which feels like an odd design choice in a game where we spend nearly a hundred hours building up skills that have nothing to do with airborne combat. It can be brutal: I’ve been chased halfway across the map while being ruthlessly pummeled by missiles from other ‘thopters, but I don’t really hate it. I like the risk of making excursions into the PvP zone, same as how I like tempting fate with sandworms. This is Arrakis, after all. I don’t expect to always make it out in one piece.

I’ve enjoyed nearly all of my time in Dune: Awakening. I like most of the survival grind, there’s tons of Dune tech that feels really cool to craft and use even if you aren’t up on 4,000 years’ worth of Duncan Idaho lore, and I mostly dig the endgame systems, even though they’re a bit oddly designed.

The best compliment I can bestow is that even after 100 hours, when I see a sandworm breach or I hear another player’s ‘thopter approaching, Dune: Awakening still makes my heart pound.



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June 24, 2025 0 comments
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Dune: Awakening studio is adding "partial warfare" endgame zones to address PvE player woes
Game Reviews

Dune: Awakening studio is adding “partial warfare” endgame zones to address PvE player woes

by admin June 24, 2025



To date, my Dune: Awakening experience has largely consisted of building an ungainly box and hanging from the ceiling in my underwear. But more driven players have already barrelled their way to the endgame, where its “extremely competitive” PvP focus has become something of a concern for PvE players. Enter developer Funcom, which reckons it might have found a solution.


Dune: Awakening’s endgame, if you’re unfamiliar, is focused on the Deep Desert. This vast, ever-shifting landscape is where players can venture in search of valuable resources and endgame gear as they make a grasp for factional supremacy, and one that’s reset every week by Coriolis storms. It’s also PvP-focused – a design decision Funcom has previously stood firm on, even as Ornithopters rained down from above. Now, though, Dune: Awakening creative director Joel Bylos has admitted the system isn’t quite working in the way the team had hoped.


“We still believe in the core concept of the Deep Desert,” he explained in a newly shared developer blog. “The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe. Our wish was that players would embrace this loop, forming guilds to work together to overcome the bleakness of the Deep Desert… The reality is that players are reporting being cut out of the endgame due to the extremely competitive nature of the Deep Desert.

Eurogamer’s charts the weird history of Dune games.Watch on YouTube


This runs counter to the team’s vision, according to Bylos. “We want PvE players to be able to play the endgame and have access to the content of the endgame. Our goal is not to force PvE players to interact with a PvP system that they may have no interest in.”


As such, Funcom is introducing Partial Warfare (PvE) zones to the Deep Desert where players can explore testing stations and harvest T6 resources without being forced into conflict with other players. However, Landsraad control points, shipwrecks and the largest spice fields will remain War of Assassins (PvP) flagged. “The deepest parts of the Deep Desert,” Bylos continued, “will remain as they currently are – high reward, high risk areas.”


“The beauty of the Deep Desert design with weekly resets and renewals,” he added, “is that we can iterate and experiment with different layouts and setups to really help us tune it. As we make changes we will send out surveys to help us capture your thoughts.”


On top of that, Bylos acknowledged a variety of issues impacting PvP. Some of these relate to Ornithopters, which have dominated Dune: Awakening’s endgame ever since players realised they could drop them on other people’s heads. Scout Ornithopters will see a range of changes, which Funcom details in its blog, as will other mechanics the studio believes are being “abused”, including respawn timers, vehicle storage tools, and hand scanners.


“The intended dynamic of Deep Desert PvP” Bylos noted, “is that – unless you really mess up – you always have the option to retreat in good order with whatever you’ve managed to claim so far. If you’re smart and vigilant, you never have to fight if you don’t want to. If you run, you’ll have to call a halt to whatever task you were pursuing, but that should always be a choice. PvP should happen when both parties decide they want to fight over a location.”


And finally, Bylos had a few words to say on Dune: Awakening’s Landsraad design, admitting this endgame “framework” still has a number of “key flaws”. Funcom is currently looking at addressing some of these, including the “inability to hand in items after a square is completed and the rapidity at which some squares are turned in”, alongside stockpiling, which is currently being unintentionally rewarded. Additionally, the studio will be introducing Landsraad “micro rewards” for solo/small group players.


“Once a live game launches, it becomes a collaborative effort between the developers and the players to make it something amazing,” Bylos concluded. “We appreciate your feedback on what we hope is the beginning of a long journey together. Bear with us – our intention is to be clear and open in our communications and to make Dune: Awakening a game that everybody can enjoy.” And by all accounts, Dune: Awakening – which we gave four stars in our review – currently has a lot of everybodys, what with having already hurtled passed 1m sales.



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Dune: Awakening's Deep Desert is getting "partial warfare" PvE areas so you can gather endgame resources without being PvPed to death
Game Updates

Dune: Awakening’s Deep Desert is getting “partial warfare” PvE areas so you can gather endgame resources without being PvPed to death

by admin June 23, 2025


Good news if you’ve been a bit frustrated with how Dune: Awakening handles PvE and PvP, specifically in terms of its treacherous Deep Desert. The game’s creative director Joel Bylos has announced some changes coming in response to player feedback on both those and the Landsraad.

Basically, it looks like Funcom have switched up their plans to take the concerns folks have cited into account, aiming for a nice compromise between the original ideas and the practicalities of what’s been happening since the game dropped in full.

In a lengthy letter to DA players, Bylos wrote that while the devs still believe their core concept of the Deep Desert as a dangerous, constantly changing place you go to get the rarest stuff, they’re not aiming to force PvE enjoyers to engage with PvP just to get the good stuff.

So, to ensure those folks don’t get locked out of the endgame, the director revealed that “starting soon, some areas of the Deep Desert will now be flagged as ‘Partial Warfare (PvE)’ areas where players will be able to explore testing stations and harvest T6 resources without the threat of conflict they may not want”. The likes of “Landsraad control points, shipwrecks and the largest spice fields” will stay as PvP areas, to preserve the biggest rewards coming with the biggest risk.

We’ve been listening.

The Deep Desert is evolving. PvE players will have more space to explore and progress without unwanted conflict. The Landsraad is getting more variety, better pacing, and stronger rewards.

Check out the letter from our Creative Director to know more about… pic.twitter.com/ZbHKgEBDwk

— Dune: Awakening (@DuneAwakening) June 23, 2025

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Speaking of PvP, Bylos wrote that the devs are “planning to make more changes to the Deep Desert to accommodate ground battles and reinforce the use of player builds”, outlining some already incoming scout ornithopter tweaks designed to help ensure air superiority isn’t the be all and end all. There’ll also be “additional changes to mechanics like respawn timers, vehicle storage tools, hand scanners, and other mechanics that we see being abused in the Deep Desert”.

Meanwhile, Funcom are aiming to address some “key flaws” in the Landsraad that folks have cited. These include problems with tasks being turned in very quickly, and folks being able to do nothing with them once they’re completed. “Stockpiling is currently rewarded, but that is not our intention for this system, and we will make some changes to address it as best we can,” the director wrote, adding that the system will also be “updated to provide micro rewards for solo/small group players”.

It’s nice to see the devs finding a way to balance their vision for DA with making the changes folks want. Judging by the socials, the worm lovers who’ve been doin’ the Dune are glad to see these steps are being taken, even if there’s no concrete timeline on a lot of them at this point.





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June 23, 2025 0 comments
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